How's that soft and cuddly game coming along?

How's that soft and cuddly game coming along, Ganker?

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  1. 9 months ago
    Anonymous

    shut the frick up

  2. 9 months ago
    Anonymous

    I'm keeping the renpy tutorial game open in the background and just listening to the music.

  3. 9 months ago
    Anonymous

    i wish i could release my game without art to find out if its worth making art for it

    • 9 months ago
      Anonymous

      you can. a beta

    • 9 months ago
      Anonymous

      Can't you just use asset store to get placeholder art

      • 9 months ago
        Anonymous

        Not everyone has a magic butt that can fart out money

        • 9 months ago
          Anonymous

          There's a lot of free assets though

  4. 9 months ago
    ^

    ユニcute magical dreamy pure fairyy gamesゆめかわいい魔法妖精ゲーム

    ^

    [...]

    yni^

    [Embed]

    I HAVE LEFT HARAJUKU LAFORET CASTELL INN JAPAN TO LIVE OFF MY PARENTS IN RUSSIA AS A FAIRYY PRINCESS BECAUSE I CAN NOT GROW UP AND WILL BE KID FOREVER21 HAVE MAIDEN ZERO MONEY FROM MY YAY2PLAY GAME SO FAR
    everyfairyy IT"S OVER... I AM GOING TO WORK(but I do not know how)

    yni^

    ^

    • 9 months ago
      Anonymous

      >PARENTS IN RUSSIA
      near the warzone?

  5. 9 months ago
    Anonymous

    I.. I .. I'm tired... I can't keep losing so much.. I don't want to keep failing so much..
    I don't know what to do...

  6. 9 months ago
    Anonymous

    I felt like I was learning a bit when I was using gamedev.tv, but they’ve gone to shit since the original instructors stopped teaching to focus on marketing. All the new instructors have no idea how to teach and run their courses like a YouTube channel.

  7. 9 months ago
    Anonymous

    i wonder how hard it would be to make a version of Quest 64 that didnt suck.

    • 9 months ago
      Anonymous

      Why not find out for yourself?

    • 9 months ago
      Anonymous

      decently difficult. the only easy games to make are floppy bird games

    • 9 months ago
      Anonymous

      Making a third person controller is easy in Unity with Cinemachine. If producing the art isn't an issue for you I think the main hurdle would actually be the game design. Can you fix Quest 64 and make it fun?

  8. 9 months ago
    Anonymous

    Here are the dateable love interests for my game just based off archetypes...
    I'm trying to have a solid 10 for each gender.

    Male bachelors:
    >werewolf
    >vampire
    >pirate
    >billionaire
    >doctor
    >model (francisco lachoswki)
    >criminal
    >jock
    >cool guy (sasuke)
    >a dog

    Female bachelorettes:
    >deaf
    >cripple
    >milf
    >teacher
    >idol
    >blondie
    >jailbait
    >tomboy
    >goth/emo
    >sister

    Please let me know if these are good, and if any edits should be made

  9. 9 months ago
    Anonymous

    this thread is even worse than /agdg/ so far. great achievement.

    • 9 months ago
      Anonymous

      and in far fewer posts, somebody hook these homies up with a medal for their achievements.

  10. 9 months ago
    Anonymous

    I'm brainstorming sidequests that would eventually create overarching story. Executing sidequests you'll learn something more about "the plot", and since you have plenty of ways to finish them you'll also find different sets of info depending how you gonna accomplish them. I'm thinking about political conspiracy to gain special items/powers for position in power, these actions would create a strife with couple of interested parties and each one would use different factions, feed them just enough information to function as a hidden opposition to other party, and with that in mind we come across as an expendable pawn.
    I dunno, any ideas/what am I missing?

    • 9 months ago
      Anonymous

      scope too big

      • 9 months ago
        Anonymous

        Go big or go home

        a gypsy camp under a bridge

        there's gonna be a bridge but I already have a thief's guild

    • 9 months ago
      Anonymous

      a gypsy camp under a bridge

  11. 9 months ago
    Anonymous

    Who would make the best game: an 11 year old or a 9 year old?

  12. 9 months ago
    Anonymous

    Finally added textures for the mines that players launch. Also need to change some stuff as to how AI handles those.

    • 9 months ago
      Anonymous

      nice

    • 9 months ago
      Anonymous

      nice

      More like dice

  13. 9 months ago
    Anonymous

    Why yes, I just started another project in unity that I will abandon in less than a week because I got bored of it after one day of coding

  14. 9 months ago
    Anonymous

    I'll probably get back to it now that I found how to use the Unity animation system without the Black personlicious flowchart BS

  15. 9 months ago
    Anonymous

    does anyone have any experience of cutting chunks of a project and selling them as programming assets on the unity store?
    Things like a birds eye tactical camera or 3 dimensional pathfinding grid.

  16. 9 months ago
    Anonymous

    Which game engine has the best collision detection? I've used Godot and Unity and they are jank as frick.

  17. 9 months ago
    Anonymous

    Anyone have advice on making a game that kids will enjoy?

    • 9 months ago
      Anonymous

      put a toilet in it and make it gross

  18. 9 months ago
    Anonymous

    Which hair Ganker?

    • 9 months ago
      Anonymous

      middle one

    • 9 months ago
      Anonymous

      Middle and it's not even close

    • 9 months ago
      Anonymous

      Top right or bottom

    • 9 months ago
      Anonymous

      Here's a back view as well

    • 9 months ago
      Anonymous

      They all suck, give up on game dev

    • 9 months ago
      Anonymous

      they all sex, give up on everything except game dev

    • 9 months ago
      Anonymous

      The ponytail has the most character, don't trust player opinion, they all pick the least unusual thing

    • 9 months ago
      Anonymous

      ponytail can give interesting movement

      • 9 months ago
        Anonymous

        The ponytail has the most character, don't trust player opinion, they all pick the least unusual thing

        Top right or bottom

        Middle and it's not even close

        I think I'm keeping the ponytail, and I'll use the pixie one as an unlockable skin

  19. 9 months ago
    Anonymous

    Damn, Unreal 5.3 looks like an Epic update. I'm using Lyra though so I need to wait for the official update.

  20. 9 months ago
    Anonymous

    I'm working on something a little like Contra: Hard Corps and trying to come up with fun weapon loadouts for each character. Got a little bit of writer's block so I'm just cleaning up some code and tweaking a few other things for right now.

  21. 9 months ago
    Anonymous

    >this kind of person is part of big name game development but i'm not

    • 9 months ago
      Anonymous

      are your moronations listed in your resume?

    • 9 months ago
      Anonymous

      >wanting to work in AAA

    • 9 months ago
      Anonymous

      charisma is the only skill that matters irl

  22. 9 months ago
    Anonymous

    Wonder how many of you will hate me for using AI to develop my dream game

  23. 9 months ago
    Anonymous

    New character design for a game jam game.
    Working on my engine so that I can actually display a sprite to the screen, lol.

  24. 9 months ago
    Anonymous

    Finally released my game

    https://npckc.itch.io/one-night-hot-springs

  25. 9 months ago
    Anonymous

    The art isn't there yet still but the gameplay is coming along okay

    • 9 months ago
      Anonymous

      I also storyboarded the opening cutscene, here's a snippet

    • 9 months ago
      Anonymous

      very nice I'm assuming there's going to be a small knockback effect when the hit registers

  26. 9 months ago
    Anonymous

    I installed a linter, when I fixed all these I got like 30FPS more

  27. 9 months ago
    Anonymous

    Why the frick did people previously shill Godot as a "Just werks" engine? So much baseline functionality not built in, and an abhorrence to generic scripts that don't inherit from its pre-established classes. And no, it hasn't made Game dev fun, either. Switching from Unity to Godot was a mistake.

    • 9 months ago
      Anonymous

      which people, there are alot of youtubers who are paid by godot.

      • 9 months ago
        Anonymous

        Youtube frickers, but also specifically anons on here. Maybe they were just shitposters.

    • 9 months ago
      Anonymous

      Youtube frickers, but also specifically anons on here. Maybe they were just shitposters.

      Then fricking switch back to Unity already. You're doing the exact same thing that you criticize Godot shills of doing.

  28. 9 months ago
    Anonymous

    one foot in front of the other

  29. 9 months ago
    Anonymous

    In Godot, can I use a Tilemap for a game that uses Wizardry-style dungeons (where walls/doors/etc may or may not be sandwiched between any two tiles)? Tilemaps can contain scenes but it seems the scenes in them don't seem per-tile-editable. Am I going to need to use GDExtension for what I want to do?

    • 9 months ago
      Anonymous

      What I do is write a "map loader" that reads the tilemap data and spawns in scenes in the respective position. I don't know what you're "supposed" to do though.

  30. 9 months ago
    Anonymous

    going good, just working on some backgrounds for my metroidvania for a while now.

  31. 9 months ago
    Anonymous

    How do I add depth and strategy to my turn based RPG?

    • 9 months ago
      Anonymous

      strategy comes from risk management and problem solving in most games.
      For a turn-based RPG, try having your characters be able to attack things in different ways instead of just having a generic "ATTACK" option.
      Instead, give the player the ability to attack their body or a specific part like their eyes. Attacking their eyes would make the attack land less easily but if it succeeds it will deal additional damage and lower the accuracy of the enemy. On crits, it would make it so that they couldn't see at all, so the foe would have to resort to using AOE (if it has it) or if it's an angry monster it will flail about wildly attacking potentially every unit on accident.
      Players would have to make guesses on what kind of actions enemy units would perform when hit with certain types of attacks on certain locations.

  32. 9 months ago
    Anonymous

    working on a skellington enemy.

    • 9 months ago
      Anonymous

      spooky

    • 9 months ago
      Anonymous

      >I GOTTA BONE TO PICK WITH YOU!

    • 9 months ago
      Anonymous

      Are you working alone?
      Your art and animation (from the webm I saw) are super good.

      It's not a lewd game right? Please don't make the mistake of making a porn game if you want to make actual money.

      • 9 months ago
        Anonymous

        >It's not a lewd game right? Please don't make the mistake of making a porn game if you want to make actual money.
        What, really? People kept telling me the opposite. I won't make any money if it's not porn. Also, yeah. I'm doing everything solo.

    • 9 months ago
      Anonymous

      I'm still convinced you use Ai to make the art

      • 9 months ago
        Anonymous

        AI can't do animations for starters, moronic pajeet.

        • 9 months ago
          Anonymous

          I've spent enough time on /ic/ and Ganker threads to know it can. Regardless you could be generating then using that as a model to base your art off.

  33. 9 months ago
    Anonymous

    Why do you keep posting this version?

    Why are you obsessed with children and snot?

    https://arch.b4k.co/v/search/image/ywwQMxq0AG0p4VT8kt8J0w/

    • 9 months ago
      Anonymous

      he's a pedophile metagroomer freak

  34. 9 months ago
    Anonymous

    Creating animations feels daunting and has killed my interest in a project. I looked at the character sheet of a fighting game character, and realized I'd probably need more than that for my character.

    • 9 months ago
      Anonymous

      if anims are already daunting to you, imagine making a videogame..

    • 9 months ago
      Anonymous

      You don't need more than that, and if you do then you must be doing something wrong. Also use 3d.

      • 9 months ago
        Anonymous

        Different anon from the one you are responding to, but why do you suggest 3d? Even modeling something like it came from the N64 is harder than drawing some sprites. It requires more artistry, and then you have to rig it, animate it, and then code the states, etc….

        • 9 months ago
          Anonymous

          It's simple. A couple of frames in 2d takes less than doing it in 3d, but doing 600 frames in 2d will take way longer than animating in 3d.
          >It requires more artistry
          Not really? If you're a decent 2d artist you will nail 3d just fine, but the opposite doesn't seem to be the case as much.
          >rig it
          You only have do it once, as opposed to 2d where you have to draw 90% of the 600ish sprites from scratch.
          >code the states
          ??? Now you're pulling shit from your ass

          I've spent enough time on /ic/ and Ganker threads to know it can. Regardless you could be generating then using that as a model to base your art off.

          moron

          • 9 months ago
            Anonymous

            >If you're a decent 2d artist you will nail 3d just fine
            Do you think so? I want to do N64 textures but I'm not how far can I go in making them, as I've made 2d games mostly.

            • 9 months ago
              Anonymous

              Grab a photo and scale it down to 32x32. That's how mario did it.

              • 9 months ago
                Anonymous

                And when it comes to the models…. Well that's another thing.

        • 9 months ago
          Anonymous

          >and then you have to rig it, animate it
          Once you've got it rigged it's much easier to shit out animations than it is for 2d characters. So the up front "cost" is higher but if you need a complex animation set it pays off in the long run. Other benefits of 3d would include reusing the same base model and rig or being able to easily change clothes and equipment on the characters.

  35. 9 months ago
    Anonymous

    I added grass.

  36. 9 months ago
    Anonymous
  37. 9 months ago
    Anonymous

    been adding creatures

  38. 9 months ago
    Anonymous

    Guys I'm fricking moronic. I can't focus on learning the Unreal workflow. The simplicity of Blueprints really pisses me off, I'd rather learn pure code but every tutorial for Unreal is fricking blueprint based.. I know you can convert BP to C++ but just trying to sit down and focus is too hard. I really want to just make a multiplayer game utilizing dedicated servers but I don't know where to get started. Should I just rope?

    • 9 months ago
      Anonymous

      Lyra.

  39. 9 months ago
    Anonymous

    Hop in nerds, we're going camping.

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