How's your Brutal playthrough going, Ganker? You ARE playing the new hardest difficulty of ultrakill, aren't you?
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How's your Brutal playthrough going, Ganker? You ARE playing the new hardest difficulty of ultrakill, aren't you?
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DMT Has Friends For Me Shirt $21.68 |
>buttplug game
No.
>pull out chaingun
>constant orgasm at 900 thrusts/minute
Can you get this to work remotely for someone viewing a stream? Asking for a friend.
>buttplug
Gay. But is there a lady(biological) playing the game with a synced up dildo?
That'd be kind of hot.
Do I count if I'm XXY?
Downs status?
>one of the only two consistent complaint about Ultrakill (both this and the troony shark are made by PITR)
>no complaints about gameplay
seems like a good game (it is)
I still haven't beaten P-2 on Violent.
I played during the Greed release. Found it real fricking boring and the level design was subpar. I guess the shotgun parry was cool.
i dont have time to play the campaign right now but i got to wave 50~ in my first run of cybergrind
I won't play it because early access.
>4 years and counting in early access
Frick's sake what's taking so long?
The latest layer, Violence, had both the biggest and the most detailed levels by far.
It takes time rewriting the lore so V1 is trans.
Uhhhhhhh redeem windows sir?
do NOT knuckleblaster V2 he stays enraged and goes sanic speed
>he doesnt use the red punch in literally every circumstance an enemy is within two meters of you
youre playing the game wrong
>stolen windows
>stolen game
>trans btw
what the frick is the point of the alternate shotgun. there's genuinely no benefit to using it over the default
Its red. (Hakita's out of ideas)
Not the chainsaw, I mean the Impact hammer ripoff you can find in 7-2
whats up with you guys
figure out any trick to get your gauge by the upper-red part and you have massive burst damage, you can instakill medium hp targets, take down cerberus with one hit of the shotgun into a rocket, etc
>overpump alternate shotgun at red gauge + red punch
this instakills the guttertank
>break shield -> overpump alternate shotgun
this kills the gutterman
>just do the piledriver at red gauge in general
this kills the maurice/sentry/virtue/any medium health enemy
>just do overpump piledriver at red gauge
this massively damages the horde of swordsmachines and leaves cerberus with 1 rocket of hp
I use it as the third slot blue shotgun, and it's more fun for me as:
>Can still use regular shotgun on the other ones with all the same abilities.
>Deals MASSIVE damage and is an INSANE movement tool for boosting off of enemies when hit in the red area
>Can still shotgun quickswap but instead of it being shot-shot-shot-etc rhythm, it's shot-shot-charge-BOOM which is extremely satisfying rhythmically
>Can still core nuke by using momentum to launch the grenade since it now works off of the same trajectory as coin physics
It's easily my favorite alt weapon in the game right now because it holds the same core philosophy as the alt revolver (basically a side-grade to regular shotgun) while also being a fun unique thing.
The worst gun in the game still the sawblade though, such a boring one-dimensional weapon but honestly I'm so used to using it for crowd control I'd be scared if they ever nerfed it.
>The worst gun in the game still the sawblade though, such a boring one-dimensional weapon but honestly I'm so used to using it for crowd control I'd be scared if they ever nerfed it.
holy fricking based
I wouldnt describe it as entirely one dimensional because sometimes the saws boomeranging back-and-forth across perpedicular walls is cool. But lets be real here, 99% of saw usage is just firing it at the ground for free damage.
actually dogshit weapon concept.
and actually supremely based post overall
I prefer to hit the core with the jackhammer itself, free malicious railcannon shot
>get back to it after a year
>cant beat 7-2 on standard
owari da
I'm not playing this game until it's out of early access, which is to say I'm never playing it
I am rusty. Got P rank in almost all levels in prelude - act 1. Except fricking 2-4
Ngl, leaping filth surprised me a little. Otherwise seems like most enemies just became crackheads. Especially soldiers with goofy roll. Poor bastards are rolling straight in chasm
Been P ranking on brutal a bit ago, finished Prelude, Act 1 and Act 2. Gonna do Act 3 / P-1 / P-2 after I finish the secret level. Got trolled by the red skull tunnel...
Brutal is no harder than Violent outside the fact that you run out of coins more easily because everything from speed, dashes, shots, and more are doubled over with every enemy and the only intelligent game design with this new difficulty is found in the Gutterman- even then, it's just a borrowed aspect from an era when the game was actually good.
>Cant even get past the Cerberus on Brutal
god.
It took me like 20 tries
Also there seems to be a bug that prevents healing when using iframes, so that's shitty
>He thinks it's a bug
It is. It only happens sometimes and in all dofficulties.
Am I brainlet or new red weapon variants are meh?
>shotgun is a janky chainsaw leg from turbo overkill
>wtf red nailgun does.
>red rl is a damage amplifier (like slag in borderlands 2 lmao) and you can slide faster?
hakita doesn't understand how to playtest his own weapons because instead of actually playing levels he spawns one enemy in the sandbox and thinks that successfully killing it means that it works
sure i'd love to use the red nailgun if it weren't for the fact that there's 30 more enemies i have to take care of and i'd rather take care of everything one at a time in order to avoid dodging a million bullets, what the frick was that dumb homosexual thinking
I can see it as a solid single target dps weapon but humanoid bosses like gabe and minos tend to teleport/jump around arena like crazy breaking the cable and like you said in normal encounters it's better to use aoe weapons to deal with multiple enemies.
i haven't even used the alt red nailgun because i have no idea how it would work
Honestly he's probably running out of ideas and just made them out of obligation. So he put out half-baked ideas instead of saying "there's no red variants for these weapons frick you"
Not like he'd piss off his fanbase by saying that anyways, they'd just call him based and give him asspats.
I have been using the red nailgun on hideous masses
>Am I brainlet or new red weapon variants are meh?
Mix of both
>Red shotgun
I tested this out and it's so shit, not worth using at all, only reason to have it equipped is to have the alternate shotgun, but never use the chainsaw
>Red nailgun
This one actually has some use to it, pretty decent
>Red rocket
This shit is so ass outside of niche movement tech / pre spawn setups if you're speedrunning
The issue with the new variants is that they just don't fit the hectic-ness of the game. Chainsaw's rad, but theres no time to properly use it between all the weapon switching you're expected to do. Jumpstart is a cool idea but every enemy worth using it on will either shove you away, dash/teleport away or just outright kill you because you're too close and theres better and easier ways to annihilate a crowd. Firestarter is also really cool on paper but fails in practice, there's no need to oil up a strip for you to slide on when you can bhop or slam storage slide away with much more ease and fire DoT isn't worth the constant oil management.
>jumpstart is a cool idea but every enemy worth using it on will either shove you away, dash/teleport away or just outright kill you because you're too close
Very true. Guttermen and gutter tanks can punch you into the stratosphere if you are mid-air. Cerberus can now dash twice in a row, making it hard to circle them. Mindflayers were already a b***h to pin down. Sentries might be a good target though.
I need to experiment more with the magnet interactions. I've seen people use them to chain shocks and get more range.
Conductions spreads to nearby entities now, which includes enemies and magnets, though I'm not sure what the spread limit is. Pretty good buff.
Did a bit of testing. The spread is area-based from the enemy first shocked and doesn't seem to have a numerical limit, meaning that if theres 50 filth in range its gonna spread to those 50 filth. Magnets extend this reach as seen in picrel.
Do the effects of the regular and alt red nailgun differ?
The alt fire and its properties are the same, the only difference is whether the attached enemy is hit by nails or saws. Nail effects are the same as regular conduction and happens after the final shock, while saw effects seem to be new. Hitting an attached enemy with a saw (be it direct fire or a saw trap) will cause a discharge from the cable for every saw hit. This seems to speed up the time for the final shock.
Its basically like regular vs alt coin, what matters is which variant hits it and not which variant throws it. Picrel is the discharge being done with a saw trap. All this gore is lagging my game.
>Sentries might be a good target though.
Why waste time circling a sentry until the electric charge goes off when you can just slam it off the ground and annihilate it with your weapon of choice like a rocket (or punt it into the void with the knuckleblaster if cybergrind)
>Why waste time circling a sentry until the electric charge goes off
Anon you can trigger the charge sooner, just shoot at the sentry and it will get shocked in seconds
Thats the sentry dying, bro.
ok reatad
>The issue with the new variants is that they just don't fit the hectic-ness of the game.
Yeah, I think these weapons are more for messing around or being creative / lower difficulties where things are much slower.
>Chainsaw's rad, but there's no time to properly use it between all the weapon switching you're expected to do.
I think a theoretical robot / god gamer could make good use out of the weapon, but that's not gonna be the majority of the playerbase. Also another thing about the chainsaw is the damage is shit, if you use it as a chainsaw its DPS is not worth it and if you detach it and use it like a saw blade the damage is also way worse than the heated saw.
>every enemy worth using it on will either shove you away, dash/teleport away or just outright kill you because you're too close and theres better and easier ways to annihilate a crowd.
I initially thought to use it on larger HP enemies but that turned out to be pretty pointless, but I found it to be really good to instantly blow up a group of enemies without having to use nuke.
>there's no need to oil up a strip for you to slide on when you can bhop or slam storage slide away with much more ease and fire DoT isn't worth the constant oil management.
Pretty much this, I just unequipped it after spending a bunch of time trying to make it useful. I'm pretty sure most of the playerbase is complaining about the new variants so maybe in a future patch they'll get some buffs/changes.
Red nailgun is excellent
Is it, though? Seems way too niche.
>shoot wire at enemy
>everyone in the room gets damaged
Yeah, like 10 seconds later, and only if you stayed close enough to that one enemy and didn't kill it. They all should be dead anyway by that time.
...bruh, you don't need to wait for the charge
Does no one know you can trigger the shock a lot earlier?
>don't play the game
>complain anyway
peak Ganker
I do play the game, I just didn't know that. I'm trying it out right now and yes, this is a great way to clear filth.
sawblade traps seem to trigger it instantly too
>altshotgun is supposed to be used to launch projectiles
>only one variant has a projectile to launch
>activate windows
Hey kid ask your parents to help you activate that
maybe after he activated his own buttplug
these stupid fricking jumping filths are FRICKING ME IN THE ASS
say his name
Keetongu
I don't think I am good enough for brutal difficulty
I've only been playing a couple hours so I only got to 4-1. I'm really enjoying what they did with fodder enemies, previously you could just frick around in the air and as long as you didn't land pretty much nothing can hurt, now even filths are fricking jumping at you, and holy shit street cleaners being able to aim upwards is really fricking me up, specially since I'm trying to rely less on sawtraps.
On the new weapons: Red shotgun is a bit undercooked but I haven't got much practice with it, red nailgun is impractical and not really worth it but I didn't know that you could set it up early, so I guess I'm wrong, and I haven't done much with the red rocket launcher aside from setting the corpse of Minos on fire.