How's your Brutal playthrough going? You ARE playing the new hardest difficulty of ultrakill, aren't you?

How's your Brutal playthrough going, Ganker? You ARE playing the new hardest difficulty of ultrakill, aren't you?

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  1. 2 weeks ago
    Anonymous

    >buttplug game
    No.

    • 2 weeks ago
      Anonymous

      >pull out chaingun
      >constant orgasm at 900 thrusts/minute

    • 2 weeks ago
      Anonymous

      Can you get this to work remotely for someone viewing a stream? Asking for a friend.

    • 2 weeks ago
      Anonymous

      >buttplug
      Gay. But is there a lady(biological) playing the game with a synced up dildo?
      That'd be kind of hot.

      • 2 weeks ago
        Anonymous

        Do I count if I'm XXY?

        • 2 weeks ago
          Anonymous

          Downs status?

    • 2 weeks ago
      Anonymous

      >one of the only two consistent complaint about Ultrakill (both this and the troony shark are made by PITR)
      >no complaints about gameplay
      seems like a good game (it is)
      I still haven't beaten P-2 on Violent.

      • 2 weeks ago
        Anonymous

        I played during the Greed release. Found it real fricking boring and the level design was subpar. I guess the shotgun parry was cool.

  2. 2 weeks ago
    Anonymous

    i dont have time to play the campaign right now but i got to wave 50~ in my first run of cybergrind

  3. 2 weeks ago
    Anonymous

    I won't play it because early access.
    >4 years and counting in early access
    Frick's sake what's taking so long?

    • 2 weeks ago
      Anonymous

      The latest layer, Violence, had both the biggest and the most detailed levels by far.

    • 2 weeks ago
      Anonymous

      It takes time rewriting the lore so V1 is trans.

  4. 2 weeks ago
    Anonymous

    Uhhhhhhh redeem windows sir?

  5. 2 weeks ago
    Anonymous

    do NOT knuckleblaster V2 he stays enraged and goes sanic speed

    • 2 weeks ago
      Anonymous

      >he doesnt use the red punch in literally every circumstance an enemy is within two meters of you
      youre playing the game wrong

  6. 2 weeks ago
    Anonymous

    >stolen windows
    >stolen game
    >trans btw

  7. 2 weeks ago
    Anonymous

    what the frick is the point of the alternate shotgun. there's genuinely no benefit to using it over the default

    • 2 weeks ago
      Anonymous

      Its red. (Hakita's out of ideas)

      • 2 weeks ago
        Anonymous

        Not the chainsaw, I mean the Impact hammer ripoff you can find in 7-2

    • 2 weeks ago
      Anonymous

      Not the chainsaw, I mean the Impact hammer ripoff you can find in 7-2

      whats up with you guys
      figure out any trick to get your gauge by the upper-red part and you have massive burst damage, you can instakill medium hp targets, take down cerberus with one hit of the shotgun into a rocket, etc

      >overpump alternate shotgun at red gauge + red punch
      this instakills the guttertank
      >break shield -> overpump alternate shotgun
      this kills the gutterman
      >just do the piledriver at red gauge in general
      this kills the maurice/sentry/virtue/any medium health enemy
      >just do overpump piledriver at red gauge
      this massively damages the horde of swordsmachines and leaves cerberus with 1 rocket of hp

    • 2 weeks ago
      Anonymous

      I use it as the third slot blue shotgun, and it's more fun for me as:

      >Can still use regular shotgun on the other ones with all the same abilities.
      >Deals MASSIVE damage and is an INSANE movement tool for boosting off of enemies when hit in the red area
      >Can still shotgun quickswap but instead of it being shot-shot-shot-etc rhythm, it's shot-shot-charge-BOOM which is extremely satisfying rhythmically
      >Can still core nuke by using momentum to launch the grenade since it now works off of the same trajectory as coin physics
      It's easily my favorite alt weapon in the game right now because it holds the same core philosophy as the alt revolver (basically a side-grade to regular shotgun) while also being a fun unique thing.

      The worst gun in the game still the sawblade though, such a boring one-dimensional weapon but honestly I'm so used to using it for crowd control I'd be scared if they ever nerfed it.

      • 2 weeks ago
        Anonymous

        >The worst gun in the game still the sawblade though, such a boring one-dimensional weapon but honestly I'm so used to using it for crowd control I'd be scared if they ever nerfed it.
        holy fricking based
        I wouldnt describe it as entirely one dimensional because sometimes the saws boomeranging back-and-forth across perpedicular walls is cool. But lets be real here, 99% of saw usage is just firing it at the ground for free damage.
        actually dogshit weapon concept.

        and actually supremely based post overall

      • 2 weeks ago
        Anonymous

        I prefer to hit the core with the jackhammer itself, free malicious railcannon shot

  8. 2 weeks ago
    Anonymous

    >get back to it after a year
    >cant beat 7-2 on standard
    owari da

  9. 2 weeks ago
    Anonymous

    I'm not playing this game until it's out of early access, which is to say I'm never playing it

  10. 2 weeks ago
    Anonymous

    I am rusty. Got P rank in almost all levels in prelude - act 1. Except fricking 2-4

    Ngl, leaping filth surprised me a little. Otherwise seems like most enemies just became crackheads. Especially soldiers with goofy roll. Poor bastards are rolling straight in chasm

  11. 2 weeks ago
    Anonymous

    Been P ranking on brutal a bit ago, finished Prelude, Act 1 and Act 2. Gonna do Act 3 / P-1 / P-2 after I finish the secret level. Got trolled by the red skull tunnel...

  12. 2 weeks ago
    Anonymous

    Brutal is no harder than Violent outside the fact that you run out of coins more easily because everything from speed, dashes, shots, and more are doubled over with every enemy and the only intelligent game design with this new difficulty is found in the Gutterman- even then, it's just a borrowed aspect from an era when the game was actually good.

  13. 2 weeks ago
    Anonymous

    >Cant even get past the Cerberus on Brutal
    god.

    • 2 weeks ago
      Anonymous

      It took me like 20 tries
      Also there seems to be a bug that prevents healing when using iframes, so that's shitty

      • 2 weeks ago
        Anonymous

        >He thinks it's a bug

        • 2 weeks ago
          Anonymous

          It is. It only happens sometimes and in all dofficulties.

  14. 2 weeks ago
    Anonymous

    Am I brainlet or new red weapon variants are meh?
    >shotgun is a janky chainsaw leg from turbo overkill
    >wtf red nailgun does.
    >red rl is a damage amplifier (like slag in borderlands 2 lmao) and you can slide faster?

    • 2 weeks ago
      Anonymous

      hakita doesn't understand how to playtest his own weapons because instead of actually playing levels he spawns one enemy in the sandbox and thinks that successfully killing it means that it works
      sure i'd love to use the red nailgun if it weren't for the fact that there's 30 more enemies i have to take care of and i'd rather take care of everything one at a time in order to avoid dodging a million bullets, what the frick was that dumb homosexual thinking

      • 2 weeks ago
        Anonymous

        I can see it as a solid single target dps weapon but humanoid bosses like gabe and minos tend to teleport/jump around arena like crazy breaking the cable and like you said in normal encounters it's better to use aoe weapons to deal with multiple enemies.

        • 2 weeks ago
          Anonymous

          i haven't even used the alt red nailgun because i have no idea how it would work

      • 2 weeks ago
        Anonymous

        Honestly he's probably running out of ideas and just made them out of obligation. So he put out half-baked ideas instead of saying "there's no red variants for these weapons frick you"
        Not like he'd piss off his fanbase by saying that anyways, they'd just call him based and give him asspats.

    • 2 weeks ago
      Anonymous

      I have been using the red nailgun on hideous masses

    • 2 weeks ago
      Anonymous

      >Am I brainlet or new red weapon variants are meh?
      Mix of both
      >Red shotgun
      I tested this out and it's so shit, not worth using at all, only reason to have it equipped is to have the alternate shotgun, but never use the chainsaw
      >Red nailgun
      This one actually has some use to it, pretty decent
      >Red rocket
      This shit is so ass outside of niche movement tech / pre spawn setups if you're speedrunning

      • 2 weeks ago
        Anonymous

        The issue with the new variants is that they just don't fit the hectic-ness of the game. Chainsaw's rad, but theres no time to properly use it between all the weapon switching you're expected to do. Jumpstart is a cool idea but every enemy worth using it on will either shove you away, dash/teleport away or just outright kill you because you're too close and theres better and easier ways to annihilate a crowd. Firestarter is also really cool on paper but fails in practice, there's no need to oil up a strip for you to slide on when you can bhop or slam storage slide away with much more ease and fire DoT isn't worth the constant oil management.

        • 2 weeks ago
          Anonymous

          >jumpstart is a cool idea but every enemy worth using it on will either shove you away, dash/teleport away or just outright kill you because you're too close
          Very true. Guttermen and gutter tanks can punch you into the stratosphere if you are mid-air. Cerberus can now dash twice in a row, making it hard to circle them. Mindflayers were already a b***h to pin down. Sentries might be a good target though.

          I need to experiment more with the magnet interactions. I've seen people use them to chain shocks and get more range.

          • 2 weeks ago
            Anonymous

            Conductions spreads to nearby entities now, which includes enemies and magnets, though I'm not sure what the spread limit is. Pretty good buff.

            • 2 weeks ago
              Anonymous

              Did a bit of testing. The spread is area-based from the enemy first shocked and doesn't seem to have a numerical limit, meaning that if theres 50 filth in range its gonna spread to those 50 filth. Magnets extend this reach as seen in picrel.

              • 2 weeks ago
                Anonymous

                Do the effects of the regular and alt red nailgun differ?

              • 2 weeks ago
                Anonymous

                The alt fire and its properties are the same, the only difference is whether the attached enemy is hit by nails or saws. Nail effects are the same as regular conduction and happens after the final shock, while saw effects seem to be new. Hitting an attached enemy with a saw (be it direct fire or a saw trap) will cause a discharge from the cable for every saw hit. This seems to speed up the time for the final shock.

              • 2 weeks ago
                Anonymous

                Its basically like regular vs alt coin, what matters is which variant hits it and not which variant throws it. Picrel is the discharge being done with a saw trap. All this gore is lagging my game.

          • 2 weeks ago
            Anonymous

            >Sentries might be a good target though.
            Why waste time circling a sentry until the electric charge goes off when you can just slam it off the ground and annihilate it with your weapon of choice like a rocket (or punt it into the void with the knuckleblaster if cybergrind)

            • 2 weeks ago
              Anonymous

              >Why waste time circling a sentry until the electric charge goes off
              Anon you can trigger the charge sooner, just shoot at the sentry and it will get shocked in seconds

              • 2 weeks ago
                Anonymous

                Thats the sentry dying, bro.

              • 2 weeks ago
                Anonymous

                ok reatad

        • 2 weeks ago
          Anonymous

          >The issue with the new variants is that they just don't fit the hectic-ness of the game.
          Yeah, I think these weapons are more for messing around or being creative / lower difficulties where things are much slower.
          >Chainsaw's rad, but there's no time to properly use it between all the weapon switching you're expected to do.
          I think a theoretical robot / god gamer could make good use out of the weapon, but that's not gonna be the majority of the playerbase. Also another thing about the chainsaw is the damage is shit, if you use it as a chainsaw its DPS is not worth it and if you detach it and use it like a saw blade the damage is also way worse than the heated saw.
          >every enemy worth using it on will either shove you away, dash/teleport away or just outright kill you because you're too close and theres better and easier ways to annihilate a crowd.
          I initially thought to use it on larger HP enemies but that turned out to be pretty pointless, but I found it to be really good to instantly blow up a group of enemies without having to use nuke.
          >there's no need to oil up a strip for you to slide on when you can bhop or slam storage slide away with much more ease and fire DoT isn't worth the constant oil management.
          Pretty much this, I just unequipped it after spending a bunch of time trying to make it useful. I'm pretty sure most of the playerbase is complaining about the new variants so maybe in a future patch they'll get some buffs/changes.

    • 2 weeks ago
      Anonymous

      Red nailgun is excellent

      • 2 weeks ago
        Anonymous

        Is it, though? Seems way too niche.

        • 2 weeks ago
          Anonymous

          >shoot wire at enemy
          >everyone in the room gets damaged

          • 2 weeks ago
            Anonymous

            Yeah, like 10 seconds later, and only if you stayed close enough to that one enemy and didn't kill it. They all should be dead anyway by that time.

            • 2 weeks ago
              Anonymous

              ...bruh, you don't need to wait for the charge

            • 2 weeks ago
              Anonymous

              Does no one know you can trigger the shock a lot earlier?

            • 2 weeks ago
              Anonymous

              >don't play the game
              >complain anyway
              peak Ganker

              • 2 weeks ago
                Anonymous

                I do play the game, I just didn't know that. I'm trying it out right now and yes, this is a great way to clear filth.

              • 2 weeks ago
                Anonymous

                sawblade traps seem to trigger it instantly too

  15. 2 weeks ago
    Anonymous

    >altshotgun is supposed to be used to launch projectiles
    >only one variant has a projectile to launch

  16. 2 weeks ago
    Anonymous

    >activate windows
    Hey kid ask your parents to help you activate that

    • 2 weeks ago
      Anonymous

      maybe after he activated his own buttplug

  17. 2 weeks ago
    Anonymous

    these stupid fricking jumping filths are FRICKING ME IN THE ASS

  18. 2 weeks ago
    Anonymous

    say his name

    • 2 weeks ago
      Anonymous

      Keetongu

  19. 2 weeks ago
    Anonymous

    I don't think I am good enough for brutal difficulty

  20. 2 weeks ago
    Anonymous

    I've only been playing a couple hours so I only got to 4-1. I'm really enjoying what they did with fodder enemies, previously you could just frick around in the air and as long as you didn't land pretty much nothing can hurt, now even filths are fricking jumping at you, and holy shit street cleaners being able to aim upwards is really fricking me up, specially since I'm trying to rely less on sawtraps.
    On the new weapons: Red shotgun is a bit undercooked but I haven't got much practice with it, red nailgun is impractical and not really worth it but I didn't know that you could set it up early, so I guess I'm wrong, and I haven't done much with the red rocket launcher aside from setting the corpse of Minos on fire.

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