Hows your game coming along, Ganker?

Hows your game coming along, Ganker?

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  1. 3 years ago
    Anonymous

    modelling is hard and so much more time consuming than programming
    and i hate it

  2. 3 years ago
    Anonymous

    my game isn't coming out for another decade so I'm thinking of making a quick buck selling assets, but I have no idea how to make shit actually compatible with people's projects

  3. 3 years ago
    Anonymous

    would literally trade half my coding skills for the ability to model, paint and animate...

  4. 3 years ago
    Anonymous

    Slow, but steady. Making animations is kinda tedious.

  5. 3 years ago
    Anonymous

    working on a cute horror rpg maker project about a schizo maid exploring her dreams.
    I cant code for shit, my only skill really relies in creating assets and writing, of which isnt even that great.

  6. 3 years ago
    Anonymous

    Hope to have a demo for my tactical gambling RPG ready by the end of the year. I've implemented basically all mechanics I wanted, all that's left is polish and qa. Also made a new trailer.

    • 3 years ago
      Anonymous

      Holy shit, this looks amazing anon!

  7. 3 years ago
    Anonymous

    BIG UI REDESIGN ever last week, added music variety and fixed a gamebreaking bug anons found yesterday. Most up-to-date version is browser build.
    https://gaem-by-jj.itch.io/h8machine

    • 3 years ago
      Anonymous

      Wait i need to download it to get the neural network thing?

      • 3 years ago
        Anonymous

        Yeah, unfortunately webgl doesn't support it.

  8. 3 years ago
    Anonymous

    Just starting! But I honestly I don't know how to approach it first. I have so many ideas and I don't know how to organize them in a single game.

    • 3 years ago
      Anonymous

      Just try to narrow things down anon! Remember that you can create one thing now and then another later. So pick the idea you think best serves your game and go with it. Good luck!

  9. 3 years ago
    Anonymous

    Pretty damn good, just working on the movement control and feedback
    It's the thing you'll spend 80% of the game doing so I'll spend 80% of the development on it

  10. 3 years ago
    Anonymous

    I have a google keep file with 10 ideas

    thats it

  11. 3 years ago
    Anonymous

    I'm trying to add giant skeletons in a game about digital-conciousness. I don't know how to tie in those two concepts

    • 3 years ago
      Anonymous

      Maybe they could represent the physical body that hosts the users mind? Whats the general premise about?

      • 3 years ago
        Anonymous

        Real world is fricked up. Found a way to move the conciousness of people into a digital world. Everyone escaped there. People try to shape the digital world by hacking or coding for their own personal gains.

        • 3 years ago
          Anonymous

          consciousness is actually contained in the skeleton
          thats why they're always escaping the grave and running amok

      • 3 years ago
        Anonymous

        oh and thanks for the idea. sounds pretty good, I'll write that down

  12. 3 years ago
    Anonymous

    >you should play games similar to the one your making to see how other people have done it
    is it just me or is this the single worst piece of advice i've ever been given?

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