>humanity as the dominant species
>humanity as a new and rising species
>humanity as a once glorious species having fallen from their glory days
>humanity as a small part of the greater whole of the world, neither dominant nor weak
>humanity as a weak pathetic species that needs the protection or patronage of others to survive
Where do you fall on where you prefer humanity’s position to be in your TRPG settings?
as a new and rising species
as a once glorious species having fallen from their glory days
at once
>humanity as a new and rising species
>humanity as a once glorious species having fallen from their glory days
For muh setting.
>humanity as the dominant species
For HFY type of stories when I fancy them.
>humanity as a weak pathetic species that needs the protection or patronage of others to survive
For my smut contents.
>Using appropriate forms for appropriate concepts
based
I like humanity being weak cucks and we have to watch as monsters or aliens fuck all our girls in front of us. It gets me so hard.
I think it's interesting your mind immediately went towards 'cuck' on it's own. Like you're offended by the idea of someone stronger than you being benevolent, or maybe you're just insecure?
They're all cool if you know what to do with them. It doesn't apply to >"muh setting" since it only has humans as a playable race (other races are too otherworldly to work for a standard campaign and are rare NPCs) but I've seen great (and horrible too) examples of each of those options.
>OP as a retard no-game
Humanity as "Oh, they're here too. I just don't give a damn." Y'know, in case it's *really* important to that one player.
Depends on the concept. HOWEVER-
>humanity as a small part of the greater whole of the world/fallen from their glory days
For my current setting that takes place during the end times where the stars have all gone out and the planes have collapsed upon eachother, humans and mortals in general are nearly extinct. Humans are absolutely past their prime but it doesn't matter because so is everything and everyone else. (except for the ogres- they are enjoying the apocalypse very much)
>humanity as a weak pathetic species that needs the protection or patronage of others to survive
For my smut contents, too.
Humanity as a species that technically went extinct long ago due to interbreeding with elves, because elven blood was objectively better in every way so there were eventually no pureblood humans left.
An average example of a sapient race.
Only humans. I wouldn't want stupid shit and nonsense to get in the way of character, politics, and worldbuilding.
Not that you'd care, but there's plenty of potential depth and intrigue that non-human creatures can provide to a setting that doesn't detract from it.
Not saying you must or even should consider adding them, but there's tons of potential that you don't need to waste by limiting yourself so much.
No there's not.
I don't limit myself by tropes, nor do I define my world by them.
How about "humanity drove itself to extinction due to its violent, self-destructive tendencies and its inability to learn from its mistakes"?
By that logic, shouldn't dwarves, goblins, orcs, and pretty much every non-human species except elves have also gone extinct?
You say that as if that's a bad thing.
lol fedora virgin
Say whatever you like. Deep down, you know I'm right.
Have hope anon. Regression cycles can be broken. Either a successful offshoot with understanding and benevolence will isolate itself while the rest perish or such events won't even take place despite all the lip service paid to the powers that be.
Humanity as the mongrel spawn of dwarven and elven interbreeding that started to breed true
humans aren't allowed in my games, leads to self inserts
Literally all fantasy races are just humans with a quirk.
This is correct if your definition of humanity is a creature with the intelligence and higher functions of a human, but the problem with this definition is it has you acting like a pedantic retard
Only in modern fantasy.
Think mythology and old stories. Ever heard or gnomes going to war? They protected homes and took some food, lived in rarely used rooms etc.
I have run every combination of all of those across the various incarnations of my long running campaign. Having fun is fun.
I don't really think about "humanity's position" in my games; I'd rather focus on things that are actually related to gameplay.
Why should there be a specific way that a species is?
Honestly, I'm fine with anything as long as it's not "Humanity is the best species because we gave them the best mechanics" I keep wanting to play a dwarf in a game, but they keep having crap stats or abilities. Then of course I look and it's "Humans are good at everything and get free feats" or whatever the special abilities of the game are. Boring!
>he doesn't combine "humans are small and weak" with "humans are a new and rising species"
I can't believe you guys don't even twilight of the gods
Humanity as the dominant species because they're the only one with a large enough population.
>"A long long time ago all the original humans mastered magic and created a utopian post-scarcity society. Shortly after that the humans transcended into immortal beings, splitting up their civilization into Dragons, Demons, Angels, and Abberations."
>"Later on these transcended humans all made new humanoid races to serve as their slaves, including a whole new race of humans that lack any sort of free-will or ambition outside of a handful of people known as adventurers."'
>"Instead of being completely absent from the setting for some dumb reason, the transcendent former human empires are all still active and each control a massive fraction of the setting."
>"'Your job as PCs is to either prove yourselves worthy of being fully accepted into one of the ruling factions, or figure out a way to destroy them."
>TL;DR
OG humans already figured out how to become immortal reality warpers, and now the PCs are playing as their magically engineered slaves who have to figure out how to earn their freedom.
Humans only. Fantasy races don't add anything beneficial to a setting, and often detract from the setting's quality.
>removes humans
its fantasy not real life
>humanity as the dominant species
>humanity as a new and rising species
Shit. It's never interesting, the author just lives in a world dominated by humans and so can't think of a world that isn't dominated or in the process of being dominated by humans.
>humanity as a once glorious species having fallen from their glory days
It's harder to be more based than a fallen precursor race. Especially if your biggest problems are now a direct result of your actions at your height.
>humanity as a small part of the greater whole of the world, neither dominant nor weak
Acceptable.
>humanity as a weak pathetic species that needs the protection or patronage of others to survive
Also shit. What is the point of being important rather than strong? It's the same humanocentric garbage from above but humanity is being babied by dragons instead of doing anything themselves.
>Be black
>Your fantasy is to play a black character
What's next? Combat wheelchairs? Crippled people don't want to play crippled people in their fantasy games.
as a weak pathetic species that needs the protection or patronage of others to survive
Basically this, humans show promise and are admired for some of their inventions and accomplishments, but at the end of the day we're like that one high-performing species of monstrous humanoids which the higher races decided to adopt and reform. Human fiefdoms within elven, dwarven, and draconic lands are thriving, but back in our original habitat we're nearly extinct.
Humanity as the dominant species that showed up with iron and drove the freaks to near extinction.
I run post apoc games where humans are rare, but have a few heavily guarded and populated arcologies. Most of the aboveground population are mutant freaks or robots.
humans are weak, new and uninteresting for most powers in the cosmology, but they're ingenious and steal technology they barely hope to understand one day with the power of a billion chinese diplomats
still didn't finish the book tho
>American trans-national corporations: "We well sell products to your people but only if you respect our intellectual property."
>China: "No."
American trans-national corporations: "You bully! Fine, but I'm going to tell the CIA"'
Still makes me laugh.
>humans are small fish in an aggressive pond
>therefore uses every dirty trick in the book, with different nations specializing on different stuff
>israelites guilt trip aliens about holobunga
>Chinks copy their tech
>Gypsies pick pocketed a priceless artifact
>Indian call centers and Nigerian prince scams caused three separate recessions
>Grey aliens that tried to embargo earth enjoy space freighters of peace
My main setting is currently in its orc stage, humanity has fallen to a series of unrelated crises in its biggest civilizations and the elves and dwarves already had their time in the sun. Thus, orc invasions and piracy are on the rise.
There are no species-only nations in my world, except for Drow and Orcs. The empires of the ancient world were so monolithic and total that it didn't leave any room for things like "species" or "race" to divide you, when the true dividing factor of people is whether you were a mage or not. Magocracies are the rule of the world, except for in the nations that are beginning to figure out gunpowder.
I prefere humanity to stay the fuck away from fantasy, but if I make a setting that has them its
>humanity as a small part of the greater whole of the world, neither dominant nor weak
Usually the major race for world events is Elves, good and bad
They are half-orcs, half-elves. They don't have anything much yet.
Orc? Really?
Humans divided by elves equals dwarves, everyone knows that. A half-elf-half-dwarf would look exactly like a human, a half-elf-half-orc would look like a beefy green elf with small tusks.
Humanity in my setting mainly comprises of nomadic and semi-nomadic hunter gatherers who for the most part want to be left alone.
>humanity as a once glorious species having fallen from their glory days
Mixed with:
>humanity as a small part of the greater whole of the world, neither dominant nor weak
Usually, it has a Science Fiction twist at the end of the campaign. Bonus points if the human religions have a Catastrophist bent to them.
as a small part of the greater whole of the world, neither dominant nor weak
This one, but they are the only playable race. It still feels like a weird, wild world out there outside of the cities and villages, but humans are not exactly the underdogs either.