Tell me what you fellows really want in your RPGs.
no Hollywood tier dogshit story. no TES clone bullshit. no open world and more gameplay and less movie shit. other than that, go nuts. break the damn mold. transcend the genre beyond regular fantasy or regular sci-fi.
Frick the modern subversive "i'm not like the ancient epics" stories. Make a simple, strong story that is like a radiant beacon of light that resonates with every man and lights his heart on fire. Ancient, timeless, unbroken truths that are true today and always will be true. Odyssey, the Bible, Jungian archetype shit. And hot b***hes.
>Ancient, timeless, unbroken truths that are true today and always will be true. Odyssey, the Bible, Jungian archetype shit.
Meaning what exactly, since I've only read the Odyssey. Pride is bad? Respect and deference to your betters/nobles(even when they are clearly in the wrong)? Loyalty to your family(cheating on your wife is fine though)? Courage is good?
Yes, but in the case of Circe it's his own fault. He could have just not had sex with her and demanded she swear an oath to help send him and his men back home safely but he didn't. He chose to bang her and stay with her and he's never really made to suffer for it nor does doing so portray him as a disloyal husband.
He was in fact made to suffer as he lost all those decades while his house was nearly stolen from him, son nearly turned on him, wife tormented by lazy suitors that ruined his lands and home etc.
You're focused on the pussy and coom instead of the enduring things that make a man what he is thus the actual message is lost on you.
NO NO NO wokeshit.
I don't want to endlessly explore Portland Oregon and hear soft manchildren lecture on how anything is possible in fantasy and gender norms and respect and empathy along with diversity is our strength in every single 'foreign' culture you come across. I would be interested in seeing the slave pits of the Thi-Kreen, Aztec style abortions in the Jungles of Chult, or see feminists and lgbtqs get impaled on spikes in the Mists of Ravenloft. Remember, when Vlad impaled the monks invading Wallachia to preach their "respect and empathy" culture that was weakening and setting them up for him and his brother to get raped by Turks as they were he did it through the belly of their horse right up through their buttholes and was a hero of his people for it. They were not getting the message, and so the animals were not spared either.
Punk and actual subversion are dead in this regard as even don't try that in a small town guy was forced to recant, assuredly under the threat of financial and lawyer pain or blackballing.
I don't actually hate rainbow cult members or their lifestyle, but the cult needs to go away for a while as it has been allowed to dominate too much of the thinking of media and the young and naive and their fetish coomer neet members can then focus on getting real jobs. The start will be people unafraid to mock them in media similar to how they try to subvert and mock norms.
Twists and "subversions" have been done so much that they are utterly predictable. Everything wraps back around eventually.
Listen to these men, if you still don't get it you can read Gene Wolfe's The Knight.
No one likes simple straightforward stories, not even contrarians like you like them which is why none of you don't talk about classics like DQ or Wizardry. Those stories are straightforward but boring to invest your time into.
Twists and subversions keep it engaging and interesting to everyone since the straightforward ones have been done constantly.
No they don't, otherwise they wouldn't be called subversive in the first place. Heck, even the old classics had grey morality to them. King David wasn't completely a good person in the Bible.
Black-and-white straightforward morality is only a RECENT thing seen in 20th-21st century American media like Disney films and superhero comics. Not only are they dumb, they aren't remotely "trad", Christian, nor conservative in the slightest.
Twists and "subversions" have been done so much that they are utterly predictable. Everything wraps back around eventually.
And they're still 100x better than that simple straightforward garbo
>Odysseus, Heracles, Achilles, Beowulf, King Arthur, Roland the Valiant, Robin Hood, Thor and Loki (not the Marvel ones :P), Baldr & Fenrir, LOTR
Black person, none of them are simplistic hero archetypes you want them to be. Odysseus is a frickup who solves problems through trickery, Roland gets his men killed due to hubris. Should I go on?
It's amazing that Americans embracing the trad larp only really want the cultural norms and sensibilities made by leftists (like Hayao Miyazaki) between the mid to late 20th century.
If you showed them old stories or art made by conservative Christians without mentioning the name nor time period, then they would complain about it being amoral degenerate subversive leftist propaganda.
>And they're still 100x better than that simple straightforward garbo
Not at all, the best is stuff made by someone who truly understands the depths found in simplicity. Twists and subversion are far too self-conscious and written with a hyper awareness of the audience and contemporary fashion. Boring, boring, boring.
There's no depth behind simplistic PSAs made for literal American toddlers, that is why no one talks about it here despite liking it so much. They are boring, unrealistic, and say nothing new.
The subversions and twists are engaging since they're the foundation of any good story, that is why the people who claim to hate them talk about the stories on here.
No, what is truly amazing is how eurotrash can be shown the pinnacle of the spirit and always find flaw.
Listen to me now all eurotrash and other associated leftist morons that do nothing but stare at the dirt at your feet:
Dans ses écrits, un sage Italien
Dit que le mieux est l'ennemi du bien.
Dirt, filth, original sin, it is all the same. Dirt is the fundamental aspect of the human condition
why do people who have never read a book in their lives (americans) are so eager to explain to everyone else what's a good character and story, and what isn't
It makes sense when you realize that traditionalism is a major meme and LARP for Americans. I didn't know what liberals were talking about until this thread.
Americans think that traditionalism is like a 20th century era capeshit comic book or Disney film adaptation that heavily sanitizes its source material. Both were ironically created by demographics (Jews and leftists) that they hate.
They try to paint the past as completely modest, optimistic, and chivalrous when it simply wasn't case.
9 months ago
Anonymous
not every one lives in a slavic shithole
9 months ago
Anonymous
bro, it's European. Heck, it's every other culture across history except for 20th century America
9 months ago
Anonymous
>starts ranting about Americans
Boring, boring, boring.
9 months ago
Anonymous
Black person, you were the one to bring up eurotrash.
9 months ago
Anonymous
No. Don't reply to multiple posters if you can't keep up with who you are talking to. I even used the same phrase from a previous post to make it clear.
9 months ago
Anonymous
Guess what Fricky McFrickingmoronicc**t, there's more than just America and Europe, and most of the world likes black and white morality, so chances are high, Fricky, that you could be talking to someone from anywhere in the world. Except Europe where it has to be OOH ISN'T LIFE HARD WE HAD A WAR 70 YEARS AGO ABLOO BLOO.
Fricking cambodian kids can lose a leg to a mine while playing football and they still keep on smiling, but WAAAH OUR ECONOMY COLLAPSED BECAUSE WE CAN'T ROB AFRICA NO MO
Frick Europe. Frick you and frick EU.
9 months ago
Anonymous
>there's more than just America and Europe
Yeah, there is also Japan and and a sea of moronic brownoids. I'm sorry that you were unfortunate enough to born a third worlder. Have you considered suicide?
9 months ago
Anonymous
You don't understand! Only way to stop games from being woke is to pander to literal Black folk.
9 months ago
Anonymous
>Dirt, filth, original sin, it is all the same. Dirt is the fundamental aspect of the human condition
For you.
>Tell me what you fellows really want in your RPGs.
I look for
Fun combat and character building
Challenging battles and/or scenarios
Good aesthetics
Good music
Also what
said. No nihilistic, amoral, "grey morality" bullshit. The heroes do what is right and aren't ashamed of it and the villains are unrepetentent evil and no bending over backwards for them.
>No nihilistic, amoral, "grey morality" bullshit. The heroes do what is right and aren't ashamed of it and the villains are unrepetentent evil and no bending over backwards for them.
So let's say Epic of Gilgamesh or story of King David with their moraly ambigious main characters don't count as "timeless classics"? What does then? Captain America comics?
Feels like you're cherry picking to me because on the other side we have Odysseus, Heracles, Achilles, Beowulf, King Arthur, Roland the Valiant, Robin Hood, Thor and Loki (not the Marvel ones :P), Baldr & Fenrir, LOTR of course. I won't count all its derivatives due to timeless but it certainly proved it IS timeless.
Then America because frick you, and frick eurotrash, that's why:
Davy Crockett
George Washington
Thomas Jefferson
Abraham Lincoln & Wild Bill Hickok (part of the American team that freed blacks from slavery among their other frick you accomplishments)
Paul Bunyan
Johnny Appleseed
Mark Twain himself, and his works:
Tom Sawyer, Huck Finn
Thomas Alva Edison, The Wizard of Menlo Park
The Wright Brothers
America never truly needed a fictional captain, just a little morale boost when eurotrash was too busy fricking up the rest of the world together instead of being busy inventing and pioneering shit as we were.
>Odysseus, Heracles, Achilles, Beowulf, King Arthur, Roland the Valiant, Robin Hood, Thor and Loki (not the Marvel ones :P), Baldr & Fenrir, LOTR
Black person, none of them are simplistic hero archetypes you want them to be. Odysseus is a frickup who solves problems through trickery, Roland gets his men killed due to hubris. Should I go on?
The only men that ever advance us through simplicity lived complex lives. You're not in a place to criticize any of them. They made a choice for things that are simple and good at some point without worrying about your temporary and homierdly concerns. Their works endure, your criticism will not.
9 months ago
Anonymous
>things are simple because they are simple even when they are not
You are moronic and most likely brown.
9 months ago
Anonymous
You are unable to engage with conversational nuance on the level at which I speak.
>on the other side we have Odysseus, Heracles, Achilles
Make sure you have read the original stories, not "family friendly" versions that are peddled in school. >LOTR of course
Oh wait, you are just a Black person. Never mind, keep wanking on captain america, culturelet.
>Cherry pick of cherry pick >Criticize LOTR >on the RPG board
Genius, pure genius.
America was built on the family friendly versions, and not your homosex and despair fetish versions that leftists dug up for you, sorry to break it to you. We took the elements we wanted from the culture and discarded the gay parts you're so enamored to defend as the gigantic homosexual you are.
9 months ago
Anonymous
>America was built on the israelite curated versions
Well yes? >LOTR is good tho
lol what next? Harry Potter?
Is it even possible to be more burger for brains NPC?
9 months ago
Anonymous
>LOTR
Frodo literally fails his mission. At the crucial moment he succumbs to the ring's power and almost dooms everyone. You are moronic if you think this is a simple, heroic story. In fact NONE of the characters you mentioned fit the mold you force them into.
9 months ago
Anonymous
>Literally a story of the strength of compassion, loyalty, and the meek inheriting the Middle Earth
You should have stuck to reeing about the bible and I'm an atheist telling you that.
You're so mind broken from being a loser all you can do is see the flaws in everything, and ignore the strengths, just as I told you.
9 months ago
Anonymous
>I'm an athe-ACK!
9 months ago
Anonymous
a story of the strength of compassion, loyalty, and the meek inheriting the Middle Earth
What? Black person, did you even read the story?
9 months ago
Anonymous
yeah, samwise is the hero of the hobbit part of the story.
9 months ago
Anonymous
>samwise the "I'll let my friend carry the burden, but will b***h when he is not up to my standard" hero
I think he was a woman with dick.
9 months ago
Anonymous
strange perspective
9 months ago
Anonymous
No they don't, otherwise they wouldn't be called subversive in the first place. Heck, even the old classics had grey morality to them. King David wasn't completely a good person in the Bible.
Black-and-white straightforward morality is only a RECENT thing seen in 20th-21st century American media like Disney films and superhero comics. Not only are they dumb, they aren't remotely "trad", Christian, nor conservative in the slightest.
[...]
And they're still 100x better than that simple straightforward garbo
[...]
It's amazing that Americans embracing the trad larp only really want the cultural norms and sensibilities made by leftists (like Hayao Miyazaki) between the mid to late 20th century.
If you showed them old stories or art made by conservative Christians without mentioning the name nor time period, then they would complain about it being amoral degenerate subversive leftist propaganda.
>myths >bible >strightforward stories
You dumb Black person, you absolute fricking ape. There is nothing simple about them. You clearly never picked up the bible. Is gospel of Mark simple and to the point? Messiah is failed and misunderstood by everyone. Is the challenging Book of Job a simple story?
No. By simple I don't mean >hero's journey is without struggle, he go kill baddie
That would be more moronic than stories for children.
Simple stories have twists and tragedy. Simple stories are RELEVANT, where most people can relate, WANT to relate, and find meaning and parallels to their own life.
They don't suddenly pull the rug out under the writing just to get a "gotcha, you're subverted". You don't go >turns out you weren't trying to save the princess, you were trying to rape her all along! >this ain't the old boring hero's journey, this is modern meaningless journey!
9 months ago
Anonymous
Worked well for Drakenguard, Mother 2-3, Undertale, Nier, Live a Live, Arcanum, and Planescape: Torment. They would be boring if they were straightforward simple stories about defeating da evul dork lord
The simple stories are a painful slog to go through, I played Beyond the Beyond recently and while the presentation was good the generic story put me off of it.
It's the tradlarpers who had their brains fried by saturday morning cartoon-tier stories. Ancient myths, holy scriptures, classical literature: all filled with complex and ambiguous characters. Morally grey characters and stories aren't a plot against western culture, they ARE western culture.
>myths >bible >strightforward stories
You dumb Black person, you absolute fricking ape. There is nothing simple about them. You clearly never picked up the bible. Is gospel of Mark simple and to the point? Messiah is failed and misunderstood by everyone. Is the challenging Book of Job a simple story?
Tribal catgirls
Tsundere elves
Dumb but very strong kung-fu girls who speak in broken english and are called Chen-Chen or something
Elemental Spirits
Knight Bros
The Mafia
Cool looking multistage bosses
Good fricking music - don’t skimp on that shit the music is really important, and not just the main battle theme either
>dreams
Customization for MC's stats/skills/perks, appearance (face, facial hair, hairstyle, skin colour, wrinkles, height, thin<->muscular slider, butt & chest sliders, width of shoulders & hips) and first, middle & last names.
More than 6 stats/"attributes."
If there aren't only humans, different fantasy peoples can't reproduce together & speciesism is common.
Limit on MC level / number of stats & number of skills that can be maxed.
Lots of quests/objectives with more than 1 solution, which allow RP of good & evil characters.
(Unless pretty much everyone is dead) endlessly recurring creature extermination, tax collection, delivery work/jobs/quests and other mundane jobs.
Absence of alignments, karma, sex, romance & the "class" game mechanic.
Non-chance-based stat & skill checks (like in New Vegas).
Level ups are from raising skill ratings, through their use & training.
Attacks hitting/missing is RNG based on attacker's dexterity (and/or perception stat), weapon skill & Luck VS defender's agility, dodging skill & Luck.
Attributes don't directly increase gun & cross/bow damage, but the latter tend to have a STR stat requirement to shoot with.
Persuasion, flattery, bribery, intimidation, mockery, pickpocketing, lockpicking, stealth.
Unarmed, guns, cross/bows, daggers/knives, swords, spears, axes, staffs, maces, shields, armour.
Vampires, werewolves.
Heal spells hurt undead.
Buying/selling/trading with option of haggling.
Blocking, deflection from armour, parrying & dodging.
Many dialogue choices, but MC's voice has no audio.
Factions/guilds.
Making friends & enemies with any NPCs.
A few convincing, good-looking reverse traps with DFC.
Followers/companions (who can level up as the MC does).
Thousands or more lines of character dialogue, but over 99% is conveyed through text only rather than with sound & much of it can be ignored / not clicked.
A few thousand characters.
Crafting (smithing, alchemy/chemistry, etc.).
Spell creation.
Necromancy allows raising dead NPCs, not just spawning summons.
Simple weapon/shield/armour condition/degradation & repair mechanics.
Paralysis, sleep & blinding poisons.
Transmissible diseases with simple effects.
3D graphics (OR 2D grid-based gameplay + graphics; representing things either through art OR coloured letters, numbers & symbols are both good).
2/2.
I forgot: for the MC and many of the NPCs to play by very similar rules, so to speak, and have comparable stats/"attributes."
Not level scaling; no level scaling, just that, with both the MC and a NPC at level 1 (or level 0) for example, the MC and the NPC have the same stat/"attribute" totals, regardless of the arrangements / allocation of their stats.
I would suggest making the game that you want, rather than doing it for anyone else. That way you'll be most likely to finish it and do it well.
Aside from that, I personally just want more games like Etrian Odyssey, in particular >character and build customisation >interesting skill design and opportunities for party synergy >some level of challenge, including outside of bosses
To increase the player character's level, skills must be increased.
Successfully (and unsuccessfully) using skills, getting tutored, attending classes and reading books about them are ways to obtain skill EXP, increasing skill scores.
A higher skill score mean a skill is more effective and more likely to succeed at associated actions.
Upon level up, attributes or an attribute can be chosen to increase and a feat / perk / skill tree bonus can be selected to obtain.
This abstracts the player's character becoming more capable, which is important for a roleplaying game, while also being likely to make some brains do the thingy with the chemicals.
why do people who have never read a book in their lives (americans) are so eager to explain to everyone else what's a good character and story, and what isn't
tactical battles, and battles that require modular, fun, and creative planning and preparation. But the battles must not be softlocked into a single cheese method.
>IF YOU DON'T LIKE THE SAME TWIST YOU'VE SEEN A HUNDRED TIMES YOU'RE AN AMERICAN
I am so fricking sick of Europeans.
Go watch yet another movie about a 40 year old woman having a sexual reawakening as she fricks some strangers and has the most enlightening sexual experience of her life with another woman. Which movie am I talking about?
Anything French.
I like it when character power growth is very gradual so that you are still likely to have an appropriate level of strength to challenge an area and be challenged by it even if you're a few levels below or above where you should be.
Other methods of attaining that same goal, like making enemies above your level give way more experience and enemies below your level giving way less are also acceptable.
>turn based combat, 4 characters to control >combat on a 6x5 grid, positioning matters for avoiding/targeting >mixed class system: advancing a class gradually unlocks their skills for use in other classes >each character also has innate skills regardless of class >Status effects from Dark Souls/Monster Hunter: fill a bar instead of binary success/fail >resistances per damage type/status effect instead of simple double/half/immune system >damage reduction caps at ~80% per hit so no attack is wasted >each character has narrative stats(confidence, greed, etc.). Player actions change those stats, stats effect outcome of personal quests >personal quests give characters new skills or appearance, can make them leave, etc. >can convince most characters to stick with you even on evil route >simple base building system for player hub(build pool, mermaid merchant shows up) >2.5D overworld, exploration inspired mainly by Golden Sun >modular story with three factions, player can join one in conflict with the other >different ending for each faction + betrayal for the evil route >different ending slides for companions & sidequests like Pathfinder games
Job Systems, fun characters and a plot that's not about saving the world. And no woke shit, every character should be competent at what they are trying to do or have a plot-related reason to fail (character growth, late-game betrayal, specialty is something else)
Either straight-up japanese or old school fantasy (like 80s era and older). No ugly women and no ugly men outside of villains.
I'm fine with either JRPG, RwtP or turn-based mechanics. Just no straight action-based shit.
A world to explore (wether abstractly like jrpg world maps, western travel maps or fully modeled) that is interesting yet familiar. I don't want shit like your totally original subversions ala Skyrelams of Jorune or whatever but a select few changes here and there to classic D&D fantasy and JRPG high tech fantasy or similar aren't unwelcome.
Nothing that even remotely reminds me of the existence of modern day social media brainworms and their american equivalents including their pet skin colors and their sexual homosexual hangups.
Writing tempered by sincerity. None of this lolsorandom quipping "DID THAT JUST REALLY HAPPON?", "OMG I MOVED SHIT WITH MY MIND" fishmalk stuff that nu-writers shit themselves in glee over.
Every new area should be it's own relatively separate vignette even if whatever main issue it has is driven by the main plot.
The main story has to be spiritually uplifting. Wether it's done through a big bad plot or not I don't mind, but none of this downer shit that's only meant to leave sad sacks of shit to feel bad about themselves that every RPGMaker hack relies on.
a fun game with a compelling story and likable or complex characters that doesn't attempt to monetize itself beyond a one-and-done sale.
If you put DLC in your game i truly could not care less how starving you are, i will pirate.
Class system, hopefully with tiers
Different outfits for each class
powerful, gigantic scale spells for mages
Being able to have children and play as them through generation change
Women have stats that reflect real-world human dimorphism, such as 50% of the strength and/or constitution of males, but more charisma and possibly wisdom, which might be optimal for certain builds. I'm tired of seeing women in armor. It's ridiculous.
diverse selection of tactics and different ways to play available >great class system, classless point buy system, or both at the same time >levels barely change stats, XP mainly used for gaining new skills/abilities >all characters have unique personal skills and abilities independent of class (give every playable character a unique gimmick to set them apart) >every weapon type has unique mechanics that sets it apart from other weapon types >tactics and positioning in a fight, not just 4 homies in a line >very little reliance on RNG >characters are fragile, enemies are fragile >buffs and debuffs mattering >characters, classes, or magic having out-of-combat utility (QoL) that you unlock, like unlockable fast travel, world map, exp boost >different kinds of magic are more than "damage enemies based on given elemental resist" >HP sponge boss is a gimmick, not a mandatory trait of every single boss >petrify spell that can turn enemies into stone, that's the coolest shit >customizable outfits >nonlinear progression
In short, I like heavy customization, gorillions of different options, and strategy.
Also, >a good story
But asking for that is really goddamn arbitrary.
RPG games I like that influenced this list: Underrail, Hat World, SRPGS like Fire Emblem & Disgaea, Bravely & Octopath,
Not exactly an rpg (Legends mod adds fun classes get it, daggerfall style skills level up by default) but Valheim hits different like this. The procedural + "set piece procedural" makes it fun and worthwhile.
Fantasy, with sort of skyrim/fallout gameplay, early medieval aesthetic (think Bannelord), no gnarly WoW or jap mmo shit, sensible weapons and armor. Good magic system for spellswording. New Vegas approach to questing with multiple solutions, outcomes, skill checks.
No nigs or sjw morality. Sexy elves and sorcereres waifus
Fbpb
this.
no Hollywood tier dogshit story. no TES clone bullshit. no open world and more gameplay and less movie shit. other than that, go nuts. break the damn mold. transcend the genre beyond regular fantasy or regular sci-fi.
I think if somebody told J. Sawyer to do that he'd probably start disintegrating like a vampire in the sunlight.
>
fpbp
also
upskirts + panties.
>not the forbidden panties_under_pantyhose combo
shit taste.
>I love money.
Fake and gay. Devs love making gay propaganda, do not care about money (or they would work for a real software company. )
I enjoy when skills/special moves/spells/whatever can either become stronger through usage, or can lead to other moves from combinations.
Just play a fighting game then, moronic frick.
1. World Maps
2. Skill combos between party members
3. Block puzzles
>block puzzle
Lego RPG when?
Wild ARMS more like
No, i get that, but I would love a lego-themed rpg tho. Sounds like fun if done correctly.
Make it Bionicle and we're good.
spotted a fellow Bonkle Chad, I see!
Psychotic lesbians
Turn-based combat
Overworld to walk in
Excellent art (environments, characters, enemies)
Decent music (at least)
Frick the modern subversive "i'm not like the ancient epics" stories. Make a simple, strong story that is like a radiant beacon of light that resonates with every man and lights his heart on fire. Ancient, timeless, unbroken truths that are true today and always will be true. Odyssey, the Bible, Jungian archetype shit. And hot b***hes.
>Ancient, timeless, unbroken truths that are true today and always will be true. Odyssey, the Bible, Jungian archetype shit.
Meaning what exactly, since I've only read the Odyssey. Pride is bad? Respect and deference to your betters/nobles(even when they are clearly in the wrong)? Loyalty to your family(cheating on your wife is fine though)? Courage is good?
>(cheating on your wife is fine though)?
Reread it. Being distracted by mystical hussies leads him astray for longer than any other hazard.
Yes, but in the case of Circe it's his own fault. He could have just not had sex with her and demanded she swear an oath to help send him and his men back home safely but he didn't. He chose to bang her and stay with her and he's never really made to suffer for it nor does doing so portray him as a disloyal husband.
>it's his own fault
Is this under dispute?
He was in fact made to suffer as he lost all those decades while his house was nearly stolen from him, son nearly turned on him, wife tormented by lazy suitors that ruined his lands and home etc.
You're focused on the pussy and coom instead of the enduring things that make a man what he is thus the actual message is lost on you.
NO NO NO wokeshit.
I don't want to endlessly explore Portland Oregon and hear soft manchildren lecture on how anything is possible in fantasy and gender norms and respect and empathy along with diversity is our strength in every single 'foreign' culture you come across. I would be interested in seeing the slave pits of the Thi-Kreen, Aztec style abortions in the Jungles of Chult, or see feminists and lgbtqs get impaled on spikes in the Mists of Ravenloft. Remember, when Vlad impaled the monks invading Wallachia to preach their "respect and empathy" culture that was weakening and setting them up for him and his brother to get raped by Turks as they were he did it through the belly of their horse right up through their buttholes and was a hero of his people for it. They were not getting the message, and so the animals were not spared either.
Punk and actual subversion are dead in this regard as even don't try that in a small town guy was forced to recant, assuredly under the threat of financial and lawyer pain or blackballing.
I don't actually hate rainbow cult members or their lifestyle, but the cult needs to go away for a while as it has been allowed to dominate too much of the thinking of media and the young and naive and their fetish coomer neet members can then focus on getting real jobs. The start will be people unafraid to mock them in media similar to how they try to subvert and mock norms.
Listen to these men, if you still don't get it you can read Gene Wolfe's The Knight.
Better yet, be Dragon's Dogma.
No one likes simple straightforward stories, not even contrarians like you like them which is why none of you don't talk about classics like DQ or Wizardry. Those stories are straightforward but boring to invest your time into.
Twists and subversions keep it engaging and interesting to everyone since the straightforward ones have been done constantly.
Simple, strong stories have twists, you dumbling.
No they don't, otherwise they wouldn't be called subversive in the first place. Heck, even the old classics had grey morality to them. King David wasn't completely a good person in the Bible.
Black-and-white straightforward morality is only a RECENT thing seen in 20th-21st century American media like Disney films and superhero comics. Not only are they dumb, they aren't remotely "trad", Christian, nor conservative in the slightest.
And they're still 100x better than that simple straightforward garbo
It's amazing that Americans embracing the trad larp only really want the cultural norms and sensibilities made by leftists (like Hayao Miyazaki) between the mid to late 20th century.
If you showed them old stories or art made by conservative Christians without mentioning the name nor time period, then they would complain about it being amoral degenerate subversive leftist propaganda.
>And they're still 100x better than that simple straightforward garbo
Not at all, the best is stuff made by someone who truly understands the depths found in simplicity. Twists and subversion are far too self-conscious and written with a hyper awareness of the audience and contemporary fashion. Boring, boring, boring.
There's no depth behind simplistic PSAs made for literal American toddlers, that is why no one talks about it here despite liking it so much. They are boring, unrealistic, and say nothing new.
The subversions and twists are engaging since they're the foundation of any good story, that is why the people who claim to hate them talk about the stories on here.
Dirt, filth, original sin, it is all the same. Dirt is the fundamental aspect of the human condition
It makes sense when you realize that traditionalism is a major meme and LARP for Americans. I didn't know what liberals were talking about until this thread.
Americans think that traditionalism is like a 20th century era capeshit comic book or Disney film adaptation that heavily sanitizes its source material. Both were ironically created by demographics (Jews and leftists) that they hate.
They try to paint the past as completely modest, optimistic, and chivalrous when it simply wasn't case.
not every one lives in a slavic shithole
bro, it's European. Heck, it's every other culture across history except for 20th century America
>starts ranting about Americans
Boring, boring, boring.
Black person, you were the one to bring up eurotrash.
No. Don't reply to multiple posters if you can't keep up with who you are talking to. I even used the same phrase from a previous post to make it clear.
Guess what Fricky McFrickingmoronicc**t, there's more than just America and Europe, and most of the world likes black and white morality, so chances are high, Fricky, that you could be talking to someone from anywhere in the world. Except Europe where it has to be OOH ISN'T LIFE HARD WE HAD A WAR 70 YEARS AGO ABLOO BLOO.
Fricking cambodian kids can lose a leg to a mine while playing football and they still keep on smiling, but WAAAH OUR ECONOMY COLLAPSED BECAUSE WE CAN'T ROB AFRICA NO MO
Frick Europe. Frick you and frick EU.
>there's more than just America and Europe
Yeah, there is also Japan and and a sea of moronic brownoids. I'm sorry that you were unfortunate enough to born a third worlder. Have you considered suicide?
You don't understand! Only way to stop games from being woke is to pander to literal Black folk.
>Dirt, filth, original sin, it is all the same. Dirt is the fundamental aspect of the human condition
For you.
No, what is truly amazing is how eurotrash can be shown the pinnacle of the spirit and always find flaw.
Listen to me now all eurotrash and other associated leftist morons that do nothing but stare at the dirt at your feet:
Dans ses écrits, un sage Italien
Dit que le mieux est l'ennemi du bien.
Twists and "subversions" have been done so much that they are utterly predictable. Everything wraps back around eventually.
>Tell me what you fellows really want in your RPGs.
I look for
Fun combat and character building
Challenging battles and/or scenarios
Good aesthetics
Good music
Also what
said. No nihilistic, amoral, "grey morality" bullshit. The heroes do what is right and aren't ashamed of it and the villains are unrepetentent evil and no bending over backwards for them.
>No nihilistic, amoral, "grey morality" bullshit. The heroes do what is right and aren't ashamed of it and the villains are unrepetentent evil and no bending over backwards for them.
So let's say Epic of Gilgamesh or story of King David with their moraly ambigious main characters don't count as "timeless classics"? What does then? Captain America comics?
Feels like you're cherry picking to me because on the other side we have Odysseus, Heracles, Achilles, Beowulf, King Arthur, Roland the Valiant, Robin Hood, Thor and Loki (not the Marvel ones :P), Baldr & Fenrir, LOTR of course. I won't count all its derivatives due to timeless but it certainly proved it IS timeless.
Then America because frick you, and frick eurotrash, that's why:
Davy Crockett
George Washington
Thomas Jefferson
Abraham Lincoln & Wild Bill Hickok (part of the American team that freed blacks from slavery among their other frick you accomplishments)
Paul Bunyan
Johnny Appleseed
Mark Twain himself, and his works:
Tom Sawyer, Huck Finn
Thomas Alva Edison, The Wizard of Menlo Park
The Wright Brothers
America never truly needed a fictional captain, just a little morale boost when eurotrash was too busy fricking up the rest of the world together instead of being busy inventing and pioneering shit as we were.
>Odysseus, Heracles, Achilles, Beowulf, King Arthur, Roland the Valiant, Robin Hood, Thor and Loki (not the Marvel ones :P), Baldr & Fenrir, LOTR
Black person, none of them are simplistic hero archetypes you want them to be. Odysseus is a frickup who solves problems through trickery, Roland gets his men killed due to hubris. Should I go on?
The only men that ever advance us through simplicity lived complex lives. You're not in a place to criticize any of them. They made a choice for things that are simple and good at some point without worrying about your temporary and homierdly concerns. Their works endure, your criticism will not.
>things are simple because they are simple even when they are not
You are moronic and most likely brown.
You are unable to engage with conversational nuance on the level at which I speak.
>on the other side we have Odysseus, Heracles, Achilles
Make sure you have read the original stories, not "family friendly" versions that are peddled in school.
>LOTR of course
Oh wait, you are just a Black person. Never mind, keep wanking on captain america, culturelet.
Greeks were all homos anyway. Only versions that matter were made by israeli-owned companies in 1950s America.
>Cherry pick of cherry pick
>Criticize LOTR
>on the RPG board
Genius, pure genius.
America was built on the family friendly versions, and not your homosex and despair fetish versions that leftists dug up for you, sorry to break it to you. We took the elements we wanted from the culture and discarded the gay parts you're so enamored to defend as the gigantic homosexual you are.
>America was built on the israelite curated versions
Well yes?
>LOTR is good tho
lol what next? Harry Potter?
Is it even possible to be more burger for brains NPC?
>LOTR
Frodo literally fails his mission. At the crucial moment he succumbs to the ring's power and almost dooms everyone. You are moronic if you think this is a simple, heroic story. In fact NONE of the characters you mentioned fit the mold you force them into.
>Literally a story of the strength of compassion, loyalty, and the meek inheriting the Middle Earth
You should have stuck to reeing about the bible and I'm an atheist telling you that.
You're so mind broken from being a loser all you can do is see the flaws in everything, and ignore the strengths, just as I told you.
>I'm an athe-ACK!
a story of the strength of compassion, loyalty, and the meek inheriting the Middle Earth
What? Black person, did you even read the story?
yeah, samwise is the hero of the hobbit part of the story.
>samwise the "I'll let my friend carry the burden, but will b***h when he is not up to my standard" hero
I think he was a woman with dick.
strange perspective
No. By simple I don't mean
>hero's journey is without struggle, he go kill baddie
That would be more moronic than stories for children.
Simple stories have twists and tragedy. Simple stories are RELEVANT, where most people can relate, WANT to relate, and find meaning and parallels to their own life.
They don't suddenly pull the rug out under the writing just to get a "gotcha, you're subverted". You don't go
>turns out you weren't trying to save the princess, you were trying to rape her all along!
>this ain't the old boring hero's journey, this is modern meaningless journey!
Worked well for Drakenguard, Mother 2-3, Undertale, Nier, Live a Live, Arcanum, and Planescape: Torment. They would be boring if they were straightforward simple stories about defeating da evul dork lord
The simple stories are a painful slog to go through, I played Beyond the Beyond recently and while the presentation was good the generic story put me off of it.
>this is your brain on marvel and cartoons
Jesus Christ dude. Go read War and Peace or something, you need it.
>Reductio ad libturdum
Why are you all like this, that isn't what he meant. Read actual books rather than the longest classic you can name too.
It's the tradlarpers who had their brains fried by saturday morning cartoon-tier stories. Ancient myths, holy scriptures, classical literature: all filled with complex and ambiguous characters. Morally grey characters and stories aren't a plot against western culture, they ARE western culture.
You are a eunuch. Go back.
You are brown, dumb and larp as something you are not.
No, John. You are the trannies.
Why the projection all of a sudden? Is everything okay at home?
>myths
>bible
>strightforward stories
You dumb Black person, you absolute fricking ape. There is nothing simple about them. You clearly never picked up the bible. Is gospel of Mark simple and to the point? Messiah is failed and misunderstood by everyone. Is the challenging Book of Job a simple story?
something completely different.
e-girl romance
Tribal catgirls
Tsundere elves
Dumb but very strong kung-fu girls who speak in broken english and are called Chen-Chen or something
Elemental Spirits
Knight Bros
The Mafia
Cool looking multistage bosses
Good fricking music - don’t skimp on that shit the music is really important, and not just the main battle theme either
Anime art styles that don't look generic for one.
Go play BG3 and copy it. 815k concurrent players, baby.
>dreams
Customization for MC's stats/skills/perks, appearance (face, facial hair, hairstyle, skin colour, wrinkles, height, thin<->muscular slider, butt & chest sliders, width of shoulders & hips) and first, middle & last names.
More than 6 stats/"attributes."
If there aren't only humans, different fantasy peoples can't reproduce together & speciesism is common.
Limit on MC level / number of stats & number of skills that can be maxed.
Lots of quests/objectives with more than 1 solution, which allow RP of good & evil characters.
(Unless pretty much everyone is dead) endlessly recurring creature extermination, tax collection, delivery work/jobs/quests and other mundane jobs.
Absence of alignments, karma, sex, romance & the "class" game mechanic.
Non-chance-based stat & skill checks (like in New Vegas).
Level ups are from raising skill ratings, through their use & training.
Attacks hitting/missing is RNG based on attacker's dexterity (and/or perception stat), weapon skill & Luck VS defender's agility, dodging skill & Luck.
Attributes don't directly increase gun & cross/bow damage, but the latter tend to have a STR stat requirement to shoot with.
Persuasion, flattery, bribery, intimidation, mockery, pickpocketing, lockpicking, stealth.
Unarmed, guns, cross/bows, daggers/knives, swords, spears, axes, staffs, maces, shields, armour.
Vampires, werewolves.
Heal spells hurt undead.
Buying/selling/trading with option of haggling.
Blocking, deflection from armour, parrying & dodging.
Many dialogue choices, but MC's voice has no audio.
Factions/guilds.
Making friends & enemies with any NPCs.
A few convincing, good-looking reverse traps with DFC.
Followers/companions (who can level up as the MC does).
Thousands or more lines of character dialogue, but over 99% is conveyed through text only rather than with sound & much of it can be ignored / not clicked.
A few thousand characters.
Crafting (smithing, alchemy/chemistry, etc.).
Spell creation.
1/2.
Necromancy allows raising dead NPCs, not just spawning summons.
Simple weapon/shield/armour condition/degradation & repair mechanics.
Paralysis, sleep & blinding poisons.
Transmissible diseases with simple effects.
3D graphics (OR 2D grid-based gameplay + graphics; representing things either through art OR coloured letters, numbers & symbols are both good).
2/2.
I forgot: for the MC and many of the NPCs to play by very similar rules, so to speak, and have comparable stats/"attributes."
Not level scaling; no level scaling, just that, with both the MC and a NPC at level 1 (or level 0) for example, the MC and the NPC have the same stat/"attribute" totals, regardless of the arrangements / allocation of their stats.
Emphasis on exploration
I would suggest making the game that you want, rather than doing it for anyone else. That way you'll be most likely to finish it and do it well.
Aside from that, I personally just want more games like Etrian Odyssey, in particular
>character and build customisation
>interesting skill design and opportunities for party synergy
>some level of challenge, including outside of bosses
To increase the player character's level, skills must be increased.
Successfully (and unsuccessfully) using skills, getting tutored, attending classes and reading books about them are ways to obtain skill EXP, increasing skill scores.
A higher skill score mean a skill is more effective and more likely to succeed at associated actions.
Upon level up, attributes or an attribute can be chosen to increase and a feat / perk / skill tree bonus can be selected to obtain.
This abstracts the player's character becoming more capable, which is important for a roleplaying game, while also being likely to make some brains do the thingy with the chemicals.
Just say TES system bro
I know it's probably never gonna happen but I want truncated names back.
Black women with white hair like Fran from FF12
Flower picking.
Fish are silvery aquatic flowers that cook up well on a spit anon.
why do people who have never read a book in their lives (americans) are so eager to explain to everyone else what's a good character and story, and what isn't
>jumps in and rambles like a schizo
You lost or something? Go back.
Gay sex. Just lots and lots of gay sex.
Grooming.
Unironically make furry characters. Everyone knows Furry's make money
hot waifus, companionship, friendship, adventure, soul
lesbians
tactical battles, and battles that require modular, fun, and creative planning and preparation. But the battles must not be softlocked into a single cheese method.
>IF YOU DON'T LIKE THE SAME TWIST YOU'VE SEEN A HUNDRED TIMES YOU'RE AN AMERICAN
I am so fricking sick of Europeans.
Go watch yet another movie about a 40 year old woman having a sexual reawakening as she fricks some strangers and has the most enlightening sexual experience of her life with another woman. Which movie am I talking about?
Anything French.
You got me there, hon-hon!
I like it when character power growth is very gradual so that you are still likely to have an appropriate level of strength to challenge an area and be challenged by it even if you're a few levels below or above where you should be.
Other methods of attaining that same goal, like making enemies above your level give way more experience and enemies below your level giving way less are also acceptable.
Rate my current design for a JRPG/CRPG hybrid:
>turn based combat, 4 characters to control
>combat on a 6x5 grid, positioning matters for avoiding/targeting
>mixed class system: advancing a class gradually unlocks their skills for use in other classes
>each character also has innate skills regardless of class
>Status effects from Dark Souls/Monster Hunter: fill a bar instead of binary success/fail
>resistances per damage type/status effect instead of simple double/half/immune system
>damage reduction caps at ~80% per hit so no attack is wasted
>each character has narrative stats(confidence, greed, etc.). Player actions change those stats, stats effect outcome of personal quests
>personal quests give characters new skills or appearance, can make them leave, etc.
>can convince most characters to stick with you even on evil route
>simple base building system for player hub(build pool, mermaid merchant shows up)
>2.5D overworld, exploration inspired mainly by Golden Sun
>modular story with three factions, player can join one in conflict with the other
>different ending for each faction + betrayal for the evil route
>different ending slides for companions & sidequests like Pathfinder games
Waifus.
No woke.
Job Systems, fun characters and a plot that's not about saving the world. And no woke shit, every character should be competent at what they are trying to do or have a plot-related reason to fail (character growth, late-game betrayal, specialty is something else)
Either straight-up japanese or old school fantasy (like 80s era and older). No ugly women and no ugly men outside of villains.
I'm fine with either JRPG, RwtP or turn-based mechanics. Just no straight action-based shit.
A world to explore (wether abstractly like jrpg world maps, western travel maps or fully modeled) that is interesting yet familiar. I don't want shit like your totally original subversions ala Skyrelams of Jorune or whatever but a select few changes here and there to classic D&D fantasy and JRPG high tech fantasy or similar aren't unwelcome.
Nothing that even remotely reminds me of the existence of modern day social media brainworms and their american equivalents including their pet skin colors and their sexual homosexual hangups.
Writing tempered by sincerity. None of this lolsorandom quipping "DID THAT JUST REALLY HAPPON?", "OMG I MOVED SHIT WITH MY MIND" fishmalk stuff that nu-writers shit themselves in glee over.
Every new area should be it's own relatively separate vignette even if whatever main issue it has is driven by the main plot.
The main story has to be spiritually uplifting. Wether it's done through a big bad plot or not I don't mind, but none of this downer shit that's only meant to leave sad sacks of shit to feel bad about themselves that every RPGMaker hack relies on.
>The main story has to be spiritually uplifting.
This is what I wanted to say as well.
I want to frick Kizuna AI,
NOW
a fun game with a compelling story and likable or complex characters that doesn't attempt to monetize itself beyond a one-and-done sale.
If you put DLC in your game i truly could not care less how starving you are, i will pirate.
Class system, hopefully with tiers
Different outfits for each class
powerful, gigantic scale spells for mages
Being able to have children and play as them through generation change
furry women with big butts
Women have stats that reflect real-world human dimorphism, such as 50% of the strength and/or constitution of males, but more charisma and possibly wisdom, which might be optimal for certain builds. I'm tired of seeing women in armor. It's ridiculous.
cute boys
diverse selection of tactics and different ways to play available
>great class system, classless point buy system, or both at the same time
>levels barely change stats, XP mainly used for gaining new skills/abilities
>all characters have unique personal skills and abilities independent of class (give every playable character a unique gimmick to set them apart)
>every weapon type has unique mechanics that sets it apart from other weapon types
>tactics and positioning in a fight, not just 4 homies in a line
>very little reliance on RNG
>characters are fragile, enemies are fragile
>buffs and debuffs mattering
>characters, classes, or magic having out-of-combat utility (QoL) that you unlock, like unlockable fast travel, world map, exp boost
>different kinds of magic are more than "damage enemies based on given elemental resist"
>HP sponge boss is a gimmick, not a mandatory trait of every single boss
>petrify spell that can turn enemies into stone, that's the coolest shit
>customizable outfits
>nonlinear progression
In short, I like heavy customization, gorillions of different options, and strategy.
Also,
>a good story
But asking for that is really goddamn arbitrary.
RPG games I like that influenced this list: Underrail, Hat World, SRPGS like Fire Emblem & Disgaea, Bravely & Octopath,
>unexpected and strange villages in dungeons with weird creatures
>multi-use, magical items from your inventory (bag full of herbs like in Mother 1)
good and complex system of armor and weapons, also when equipped you will see changes in game
>a well lived in world that feels like a real journey
>an OST that you'll never forget years after playing
>romance sidequests
basically give me pic related
By far the most important thing for me is that exploration is fun and worthwhile. No procedural generation nonsense.
Not exactly an rpg (Legends mod adds fun classes get it, daggerfall style skills level up by default) but Valheim hits different like this. The procedural + "set piece procedural" makes it fun and worthwhile.
Magic that affects the environment.
Sexism against the female MC would also be welcome.
Fantasy, with sort of skyrim/fallout gameplay, early medieval aesthetic (think Bannelord), no gnarly WoW or jap mmo shit, sensible weapons and armor. Good magic system for spellswording. New Vegas approach to questing with multiple solutions, outcomes, skill checks.
Don't make anything that's ugly to look at. Doesn't matter if it's supposed to be a monster.
That's just an asian woman, this is how giths are supposed to look like.
Well they at least look cool here.
laezel rapes everything alive in combat , she is "cool", if you would play the game jrpgtard
Both are trash. Get some taste Black person. LOL ROFLMAO.
cringe
That's literally a fricking baby doll.
>I am a game dev. I love money.
Don't make RPGs.