It's not really replayable. Too long and repetitive. Most people without autism finished it once, pretended they didn't use summons for Reddit updoots and moved on with their lives.
I never said it's a 10/10. I gave it a 7. Could have been an 8 or higher if it were shorter and didn't recycle content as much as it did. Cut all the stupid catacombs, mines and caves and you already have a much more replayable game.
this is me without the reddit updootery, i used the summons on every boss and i dont care
i started a second playthrough as a magic character but i didnt finish yet
i wanna play the dlc though whenever it drops
I'm going through my first playthrough and I kinda feel the same. I don't think I will be replaying it any time soon. I liked the first dark souls because it was pretty short you could just roll a completely different character or try NG + but with elden ring I feel like I'm getting burned out just from one playthrough. I just prefer these soulsborne games smaller scale, while the world is impressively big I don't think exploring it is very worthwhile as it gets pretty repetitive at certain point
Summons literally break the game. I don't care if From say that they're meant to be used. The boss fights just aren't designed around split agro. You haven't really experienced them if you summoned.
>the devs are just wrong okay..because..because they just are OKAY?
so what are your credentials?
4 months ago
Anonymous
>so what are your credentials?
beating the game with and without summons
4 months ago
Anonymous
thats not proof of anything, your second playthrough is gonna be 10x easier anyway and youre probably overleveled due to knowing everything and dying less, losing less souls
Miyazaki said in interviews that the intended difficulty level of Elden Ring was at either equal or lower than Dark Souls 3. Elden Ring without summons is immensely harder than Dark Souls 3. All the autistic anime flip boss movesets are supposed to be how enemies deal with split aggro, and a lot of the catalogue of spirit ashes can be used on any starting class with zero investment in Mind (including Mimic Tear which costs nothing but a sip of estus).
They absolutely intended you to use summons. You can, however, argue that you don't like this design, and prefer soloing, which is fine and means you're willing to put with a very difficult game and enjoy it.
I'm going through my first playthrough and I kinda feel the same. I don't think I will be replaying it any time soon. I liked the first dark souls because it was pretty short you could just roll a completely different character or try NG + but with elden ring I feel like I'm getting burned out just from one playthrough. I just prefer these soulsborne games smaller scale, while the world is impressively big I don't think exploring it is very worthwhile as it gets pretty repetitive at certain point
ER is by far the most fun and fastest to replay and get a build up and running with minimal boss kills.
On a fresh run, you explore a bunch in Limgrave and have a huge adventure for 20+ hours even before stepping in Stormveil and beating Mergit and Godrick.
On repeat runs, you know Limgrave is just the training wheels area with mostly Spirit Ashes and very small rewards, so you can just go Straight to Stormveil and finish Godrinck in the first hour.
It really cuts down on the mandatory boring early levels like Undead Settlement, Road of Sacrifices and Farron Swamp were in DS3 that took ages to finish on replays even if you ran through to the boss ASAP.
It's very similar in structure to what DS1 did by making the first half of the game very open, to the point that you can do 4kings as your second boss.
>people call souls games roll r1 slop >was never jerking off to "muh difficulty" and always enjoyed how simple the games play yet how many ways of playing they have, especially shown with the trend of "can you beat X with Y" >back in DS1 days enjoyed just the feeling of ultra great weapons and how much weight they had >simply play the games to bonk shit over the heads and enjoy the combat with how many weapons there are and how distinct everything is in use
Everything else was always a nice bonus.
Sorry for a homosexual gay troony blogpost no one asked. I just remembered why I liked these souls/Miyazaki games.
Can relate. These games have truly lost their way by cattering to try hards. No more puzzle bosses, no more unique arenas and no more punishing level design like Blighttown where you're under constant pressure to find the next bonfire. Every legacy dungeon in Elden Ring is pretty, spacious and well lit and there is barely any stress to be felt while navigating it. It just exists to tide you over to the next boss fight.
the place with all the giant hands was pretty stressful
caria manor i think it was
as was the shaded castle, that was blightown elden ring edition with a lunatic boss instead of pinata
the place at the end of mountain tops with invisible enemies was stressful too
in fact those mages that appear out of nowhere were a pain in the ass in selia
some of the mini dungeons were very dark, i remember an early one with wolves but there were a few others
lobsters were stressful
the aggressive zombie spider/crab things were stressful, one in the sewer of leyndell and another in halingtree
what's the point of even making a thread like that
What an original idea. This is Black Excellence at its finest
Where DLC?
>wow I can’t wait to play another 10 hours of elden slop with the same copy pasted bosses that have literal move sets straight from dark souls 3!!!
Miyazaki browsed Ganker once and he saw the ER threads so the DLC is delayed indefinitely.
cancelled
For now
It's not really replayable. Too long and repetitive. Most people without autism finished it once, pretended they didn't use summons for Reddit updoots and moved on with their lives.
And that sounds like a game worthy of 10/10?
Yes
I never said it's a 10/10. I gave it a 7. Could have been an 8 or higher if it were shorter and didn't recycle content as much as it did. Cut all the stupid catacombs, mines and caves and you already have a much more replayable game.
A game doesn't need to be replayable to be good, not everyone is a neet
I played all other souls games for more than one playthrough, never touched elden ring again after finishing it
Yes it does. Especially a game people call a "masterpiece". Is it really a 10/10 if you'll never want to play it again once you're finished with it?
Yes? Exploration games like Outer Wilds offer a unique experience even in replayable games can't match in its first playthrough.
>pretended
nice projection
Lol, why did you get triggered by me saying some people lied on Reddit? Did it strike a nerve?
this is me without the reddit updootery, i used the summons on every boss and i dont care
i started a second playthrough as a magic character but i didnt finish yet
i wanna play the dlc though whenever it drops
I'm going through my first playthrough and I kinda feel the same. I don't think I will be replaying it any time soon. I liked the first dark souls because it was pretty short you could just roll a completely different character or try NG + but with elden ring I feel like I'm getting burned out just from one playthrough. I just prefer these soulsborne games smaller scale, while the world is impressively big I don't think exploring it is very worthwhile as it gets pretty repetitive at certain point
>pretended they didn't use summons
>implying
I played the game as it was intented to be played: using summons.
>oh you used a summons?
>i only used my sword
>oh wow a sword i only used a dagger
>a dagger? pfff bet you needed to upgrade it
it’s all so gay
Summons literally break the game. I don't care if From say that they're meant to be used. The boss fights just aren't designed around split agro. You haven't really experienced them if you summoned.
>From say that they're meant to be used. The boss fights just aren't designed around split agro.
>it is impossible for game devs to be wrong
>the devs are just wrong okay..because..because they just are OKAY?
so what are your credentials?
>so what are your credentials?
beating the game with and without summons
thats not proof of anything, your second playthrough is gonna be 10x easier anyway and youre probably overleveled due to knowing everything and dying less, losing less souls
lol, ok. keep coping. you didn't beat the game.
You didn't do SL1 so you beat it either.
Yeah dude devs are lying to you every time they release a new game.
Miyazaki said in interviews that the intended difficulty level of Elden Ring was at either equal or lower than Dark Souls 3. Elden Ring without summons is immensely harder than Dark Souls 3. All the autistic anime flip boss movesets are supposed to be how enemies deal with split aggro, and a lot of the catalogue of spirit ashes can be used on any starting class with zero investment in Mind (including Mimic Tear which costs nothing but a sip of estus).
They absolutely intended you to use summons. You can, however, argue that you don't like this design, and prefer soloing, which is fine and means you're willing to put with a very difficult game and enjoy it.
even my normie brother finished it twice already cope
ER is by far the most fun and fastest to replay and get a build up and running with minimal boss kills.
On a fresh run, you explore a bunch in Limgrave and have a huge adventure for 20+ hours even before stepping in Stormveil and beating Mergit and Godrick.
On repeat runs, you know Limgrave is just the training wheels area with mostly Spirit Ashes and very small rewards, so you can just go Straight to Stormveil and finish Godrinck in the first hour.
It really cuts down on the mandatory boring early levels like Undead Settlement, Road of Sacrifices and Farron Swamp were in DS3 that took ages to finish on replays even if you ran through to the boss ASAP.
It's very similar in structure to what DS1 did by making the first half of the game very open, to the point that you can do 4kings as your second boss.
I am... forgotten...
underrated
Once the DLC gets a trailer Ganker will be flooded with threads
Yeah, shill threads.
Tomato, potato
>people call souls games roll r1 slop
>was never jerking off to "muh difficulty" and always enjoyed how simple the games play yet how many ways of playing they have, especially shown with the trend of "can you beat X with Y"
>back in DS1 days enjoyed just the feeling of ultra great weapons and how much weight they had
>simply play the games to bonk shit over the heads and enjoy the combat with how many weapons there are and how distinct everything is in use
Everything else was always a nice bonus.
Sorry for a homosexual gay troony blogpost no one asked. I just remembered why I liked these souls/Miyazaki games.
Can relate. These games have truly lost their way by cattering to try hards. No more puzzle bosses, no more unique arenas and no more punishing level design like Blighttown where you're under constant pressure to find the next bonfire. Every legacy dungeon in Elden Ring is pretty, spacious and well lit and there is barely any stress to be felt while navigating it. It just exists to tide you over to the next boss fight.
the place with all the giant hands was pretty stressful
caria manor i think it was
as was the shaded castle, that was blightown elden ring edition with a lunatic boss instead of pinata
the place at the end of mountain tops with invisible enemies was stressful too
in fact those mages that appear out of nowhere were a pain in the ass in selia
some of the mini dungeons were very dark, i remember an early one with wolves but there were a few others
lobsters were stressful
the aggressive zombie spider/crab things were stressful, one in the sewer of leyndell and another in halingtree
yeah "stressful" is how I would also describe elden ring
>Announce a DLC.
>Don't actually make it.
From Soft really pushing the ante on post-modern game design.
when was the last sharts of the troondom thread, anyway?
>synthetic manlet thumbnail
>with NTR in the thumbnail
synthetic manlet fans this is your mindset