I bought this d12 in a local store. Why it has so weird numbers?

I bought this d12 in a local store. Why it has so weird numbers? I asked the person who sold it to me and he doesn't knew.
It has the numbers 1 8 11 14 19 22 27 30 35 38 41 48

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

UFOs Are A Psyop Shirt $21.68

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

  1. 8 months ago
    Anonymous

    That's a Go First dice, and it's die 1.
    You are allowed to now know what they are, but the moron who sold it to you is not. Also, it is missing another 3 dice, since it's first of the set of four.

  2. 8 months ago
    Anonymous

    why the hell would you even buy a useless die like that in the first place?

    • 8 months ago
      Anonymous

      Gotta collect 'em all, anon.

      • 8 months ago
        Anonymous

        Wowza those digits

  3. 8 months ago
    SoaringMoon

    It is called a non-transitive die. It is a from a set of "Turn Order" determining dice. Each player has an equal chance to roll higher than any other. But all of the numbers are different so that there can be no ties

    • 8 months ago
      Anonymous

      >equal chance to roll higher than any other
      >But all of the numbers are different
      American maths education, everybody.

      • 8 months ago
        Anonymous

        Read this, maybe you will understand:
        >https://en.wikipedia.org/wiki/Go_First_Dice

        • 8 months ago
          Anonymous

          >I can't count so I cite wikipedia
          Okay

          • 8 months ago
            Anonymous

            >Anon can't maths

            The d12 four-set has about twenty-thousand permutations and is not a linear count. There's twenty-four outcomes for four players.

            P1, P2, P3, P4
            P1, P2, P4, P3
            P1, P3, P4, P2
            P1, P3, P2, P4
            P1, P4, P2, P3
            P1, P4, P3, P2

            This repeats a similar number of times for each player in first order. Twenty four outcomes.

            There are no ties. Let's say Player 1 has the die with the highest number possible, but also has a lower number on the second result and the lowest result (along with other ones but that's the best way to help you visualize it). That relationship is what fixes the odds. In this example only player one can roll the highest number but because he loses on other numbers that would be ties on a normal d12 to offset that specifically a number of times to ensure an equal possibility of each of the twenty-four turn orders.

            This set of dice only works with four players. Five or three or anything else ruins it.

            If you want to count it there's 20736 possible sets of dice rolls with these dice and 864 represent any of the possible 24 turn orders.

            • 8 months ago
              Anonymous

              Yeah blah blah no. Not reading this. Numbers go in a fricking order you moron. You can't not have one that's the highest and most likely to win. I don't care what you say.

              • 8 months ago
                Anonymous

                So you did not or cannot comprehend simple math. Go back to worshipping science you Black person homosexual.

              • 8 months ago
                Anonymous

                >simply math
                First of all it's maths not math. Your mcdonalds-sponsored education has ruined our language. Second, this isn't even maths, it's just counting.

              • 8 months ago
                Anonymous

                not that anon, but it was designed by mathmatics PhDs and got published in scientific magazines too, it is genuinely interesting
                http://www.ericharshbarger.org/dice/go_first_dice.html

              • 8 months ago
                Anonymous

                Getting published doesn't mean shit. You know how many physicist have gotten papers published claiming they've cracked cold fusion? It's all horseshit.

              • 8 months ago
                Anonymous

                Math is just really efficient counting. And only when Americans adopt fricking rhyming slang will they have sunken to the linguistic nadir Britain wallows in.

              • 8 months ago
                Anonymous

                I was trying to teach a 13 year old how to do multiplication and he kept getting angry at me and yelling that it was just counting.

              • 8 months ago
                Anonymous
              • 8 months ago
                Anonymous

                Please stop existing

              • 8 months ago
                Anonymous

                >Numbers are all equally likely and ranked

                Literal communist math, common core was a mistake

            • 8 months ago
              Anonymous

              That's absolutely moronic

              • 8 months ago
                Anonymous

                I mean it’s correct, but still moronic. Just keep rolling off instead of buying dice to decide who goes first among four players specifically.

              • 8 months ago
                Anonymous

                >I mean it’s correct, but still moronic.
                Like everything mathematicians do in academia.

              • 8 months ago
                Anonymous

                >don't buy weird gadgets with extremely niche uses
                Where do you think you are?

            • 8 months ago
              Anonymous

              Not to show up the PhD or anything, but wouldn't it have been easier to assign each of the 24 outcomes a number and roll a d24?

              • 8 months ago
                Anonymous

                The point is the challenge

                The challenge: everyone rolls an individual die, all order permutations have equal chance, no ties

              • 8 months ago
                Anonymous

                >I try to explain the unintuitive math behind the dice
                >Smart Anon suggests a better solution

                Oh shit you're right. Thats hilarious

            • 8 months ago
              Anonymous

              Let's say it simpler:
              It's a dice set that breaks ties automatically.
              You could just roll d12s and, in case of a tie, refer to a table that says, depending on what was the number rolled, who wins the tie.

              • 8 months ago
                Anonymous

                >You could just roll d12s and, in case of a tie, refer to a table that says, depending on what was the number rolled, who wins the tie.
                Hey that could be an interesting feature in a game, actually.
                Would there be a way to create this chart so that it works regardless of the number of players? Mmm... I guess not, I guess I would need different charts depending on the number of players.

            • 8 months ago
              Anonymous

              Dumb question but.. do every die has the same odds against each other die?
              So if there are less than 4 players, you would just need to roll one die per player.
              Then, to accommodate the needs of most ttrpg groups, you would just need to design a set of seven or eight dice.
              The numbers will be a bit big, but it should be possible.
              Or, alternatively, you just get them to pick a card.

      • 8 months ago
        Anonymous

        >American maths education, everybody.
        Non-american math education, everybody.

        • 8 months ago
          Anonymous

          >laughs in American

  4. 8 months ago
    Anonymous

    Speaking of weird d12s, Koplow is selling these d12s numbered 0-10, with the other face being a fool's cap, as Jester dice. I have bought a similar d12 with a star instead of a d12 at a local store. Never understood what they were made for. I've used the star face for exploding dice. One time I managed to roll the star four times in a row, followed by a ten. So that would be a 50.

  5. 8 months ago
    Anonymous

    Save it for D&D when you roll a D10 for damage. "Look! The dice says I hit for 30!"

  6. 8 months ago
    Anonymous

    >didn’t knew
    I doddn’t nu eiider

  7. 8 months ago
    Anonymous

    Just use pic related instead of tryharding. > 30 sides.

    That's more than enough for tabletop RPG sized battle.

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