I can look past the absolutely terrible graphics, but the gameplay is genuinely ass. The terrorists run around like total morons. The weapons feel like shit. I could go on but nostalgia is a hell of a drug. This is borderline in 2024.
I can look past the absolutely terrible graphics, but the gameplay is genuinely ass. The terrorists run around like total morons. The weapons feel like shit. I could go on but nostalgia is a hell of a drug. This is borderline in 2024.
frick off zoomie
I regret buying this trash so much, no ammo, stealth is shit, cant aim, shit weapon spray, super slow, trash close combat knife, trash m&k controls and so on
once you have the plasma sword they die in 1 hit and robots in 2.
>i'm a massive moron
Thanks for letting everyone know.
Get good. Makes me laugh to see morons flailing on the first map on youtube. Wahh the hitboxes are confusing.
>I regret buying this trash so much,
Zoomers so poor that they will never financially recover from the $5 max they paid for this game
Maybe it's a boomer who bought a boxed copy back in the day.
another whiny homosexual filtered by liberty island
I've played a lot of old games, a lot of my favorites are from the 90s and early 2000s, but i could not get into deus ex. not a single thing about the gameplay was fun or satisfying. the story seems fantastic though, i wish they'd remake it
Deus Ex fanboys don't even bother to defend the gameplay because you know it's aged like milk.
The gameplay (by which you mean combat) was never what anyone praised about it. What a silly comment.
Why do zoomie homosexuals want everything from 2000s to look and feel like a modern game or they say it is trash.
Yeah bro a ford car from 1915 still holds up, only zoomers cant handle it!
I like a silent takedown.
Deus Ex is a contrarian game, a game you never actually play but pretend to like because it had conspiracy theories that turned out to be real
It has great gameplay, great characters, an interesting story
I played it this year for the first time
>great gameplay
Stopped reading there
name one (1) other game that gives you this much freedom
Breath of the wild
>a game you never actually play
I must have at least a thousand hours on it. Steam says 300+ on Revision, but I played GMDX much more. Vanilla, GMDXv9, GMDX v10, GMDX RSD, Revision, and the PS2 port.
legit cool drawing, also you're right.
I've actually noticed this with a bunch of old games where they are deified, but it feels like people only deify them to prop up the image of "gaming" like does anybody understand what I mean? Like when people unironically site stuff like "innovative" as a plus quality for their favourite Nintendo games or something, but cast to the way side games that did it before them, it starts to feel like a superficial glorifying of either the well known popular old games, or the old games that have some relevance to the modern day (see dues ex and MGS2)
But honestly, if I'm being real RE4 gets deified to ridiculous degrees too.
this is true of anything Ganker talks about
here let me show you an average conversation on Ganker:
>this game is shit!
>well what game would you consider good?
>anon, afraid of having games he actually likes mocked, defaults to a standard diefied game he has never played
>deus ex
>3 replies all circlejerking calling him based
>none of them have played deus ex theyre just trying to fit in
Deus Ex is just like MGS2, except its actually good.
nah m8 you just got filtered
>dragonball hispanics competing for the shittiest opinion in any given thread
Curious.
Terrorists are running around like morons because you can't play the game well enough. Start sneaking zoomie, there should never be a situation where they are running around.
it's a cool game but it's hard to go back to because of the gameplay, yeah
I just played this game last year and oh boy it aged really well.
The level design is complex
The story is way ahead of its time and is genuinely thought provoking
The music is god tier
The graphics aged sure its a game from 2000 and only pixel art games dont age, the game was ambitious and influential
The gameplay is great, you have multiple tools to play your game and a lot of depth in the systems, the gunplay aged a bit sure, thats because its an old ass game.
For its time this game is way ahead of the curve, System Shock 2 is also just as good, so i recommend it.
Deus Ex though is a 10/10 because the story is superior
System Shock 2 is 9/10
However my question is
This game is NOT RPG
This game is Immersive Sim
It will never not astonish me, the amount of time people will describe breadth and then call it depth. It's simple things like this that make me depressed about the capacity to have any interesting videogame discussion, like is there even a point when you can just say whatever and mean whatever because as long as there's a circlejerk that will validate you, it doesn't matter what you say?
man, this board is so boring, I am begging for a way out.
whats your favorite games anon?
lunacid
and is that game deep?
Dark Souls 1, Hollow Knight, Tomb Raider 3, Death Stranding, Celeste, Hotline Miami, Prince of Persia (SNES), Super Metroid, Sin and Punishment.
And yes. All of these games have depth in varying degrees. Remember that depth isn't "A lot of things" It's the individual meaningfulness of the core actions you take within a game and how engaging or intertwined they are in creating an enveloping experience.
I could get into specifics...but I could also write an essay for almost all of these games, and I'm not going to waste my time doing that when I've already done that for almost all of these games in here and gotten shit post responses or no responses. It's not worth effort posting when youre the only one that actually care about discussion.
not him but
>hotline miami
...
Are you really going to nitpick on Hotline Miami over Sin and Punishment? Especially when there are still 6 other games there that are more than enough?
Hotline Miami may be a simple game, but the puzzle like nature of it's encounters reminds me of my first time with Dark Souls 1, and so I think it more than deserves to be up there even if it may be one of the weakest links.
Sin and Punishment is a better game than Hotline Miami. I like both.
So either your definition of depth is wrong
Or that depth means jackshit when it comes to good gameplay
Because a game like Death Stranding doesnt have good gameplay, not even close.
Hollow Knight for example, is not what i would call a gameplay with depth, all you have to worry about is your charms, and a lot of the charms are not that worth using anyway so you are left with few, on the contrary a game like Castlevania SOTN does have more depth put into its systems.
Dark Souls 1 is good but i can beat the game doing the same things over and over, where is the depth if not for using different tools to acheive the same results? if anything a game like Deus Ex allow you to have more tools to do certain object and at the same time the gameplay can feel way different from one play to another, the story and the world even reacts to it, meanwhile in Fromsoft games its basically you killed him with fire or lighting, you rolled twice instead of thrice, and you used a two handed weapon instead of one handed weapon.
Celeste is overrated, its a shallow platformer praised only for its "meaningful" story, meanwhile the actual story is trying way too hard to sound meaningful, its dare i say pretensious just like Death Stranding, but at least Celeste has good music and good controls.
anyway as i said above either depth is not what you protested about or depth is irrelevant to good gameplay.
>So either your definition of depth is wrong
>Or that depth means jackshit when it comes to good gameplay
Yes. All definitions are wrong when we don't like something. Good argument, have fun rubbing one out I guess? Because all you're doing is self aggrandizing yourself.
>Because a game like Death Stranding doesnt have good gameplay, not even close.
It's good for you that you feel that way. But that's not remotely close to an argument, nice feelings though, you can keep them to yourself since you're not able to articulate anything else.
>Hollow Knight for example, is not what i would call a gameplay with depth, all you have to worry about is your charms, and a lot of the charms are not that worth using anyway so you are left with few, on the contrary a game like Castlevania SOTN does have more depth put into its systems.
...Are you seriously? Wait...hahahahaha okay okay hahahahahahahah.
Okay, this is all I need to dismiss everything that comes after this. HOLY FRICK. This board makes SO MUCH sense now. Castlevania, the game with one directional attack, the game that largely relies on numbers to determine the outcome of 90% of its interactions, the game with incredibly uninspired and braindead map design, compare to hollow knight, a game with multi directional attack inputs, the game with interconnected level design both on the macro and micro level with shortcuts to boss arenas, and probably the best fast travel system in a metroidvania ever. Not to mention that almost every area has multiple different entrances and exits, a TESTAMENT to it's interconnectedness. Or should I mention how the map has to actually be earned, or how the map only updates when you get to a bench? making exploration more pure, unadulterated, and actually you now...requiring you to use your brain to navigate and fill in the map?
Yeah. Thanks. You gave me everything I needed. Have a good day being stupid.
I mean yes Hollow Knight has better world design, but Castlevania has deeper gameplay systems, i dont get whats so hard to understand about this.
Depth in gameplay we are not talking about level design.
I tried Death Stranding when it came out, i was bored out of my mind, too long cutscenes, too pretentious, all i was doing was carrying stuff from A to B then doing more and more fetch quests, i dont think the building can make up for a boring and nonengaging gameplay system where you just walk and balance your character by clicking two buttons all the time, i just find this boring and too try hard to be special.
For me depth in gameplay is two things, either you have deep mechanics where you have complex combos you can execute like in some fighting games or action games
Or depth in its systems where you can use multiple tools to achieve results, skill tree, variety of tools, variety of effects or status, perks or interactions to have with the level/enemies/objects.
For example i'd call the newly made crpg, Baldur's Gate 3 a game with depth, cause you have a lot of ways to interact and play the game, when the system has depth it can allow for creative and out of the box gameplay, and the replay value goes up.
those are my two kinds of depth in games, whatever yours is, is also valid but dont try and act that you have a monopoly on this. lol
>Celeste
>depth
System Shock 2 is a bad game that was held up for being technically impressive for its time. The original is much better.
I admit i never played the original, but i very much enjoyed SS2, i didnt expect that i'd enjoy it that much.
I played it for the first time in 2021 and i was surprised that it still holds up really well, compared to it i played silent hill 2 in 2020 and it aged poorly, i found everything else aside from its atmosphere and story to be really ass and not the good kind.
meanwhile SS2 has aged pretty good outside of the clunky engine movements where diagonal movement is faster.
put some visual upgrade mods and voila you are in for a great horror rpg.
its better than prey in everything except in level design.
>its better than prey in everything except in level design.
I really want to know what you mean by this. I found SS2 extremely underwhelming. Most of what it got right was better in the first game and the stuff that was new was done better shortly after by games like Half Life and Halo CE. It's an awkward middle child, kind of like Final Fantasy 4.
Sure i will explain in short.
1) First thing i liked more is the villain, SS2 has one of the most memorable and best villains i have seen in games.
2) The second thing is the atmosphere, the game presents you with a spaceship taken by a unknown entity the many and the evil a.i, isolated in space and its lack strong music made it more scary to wander around, Prey has this, but it leans more on the sci-fi side than horror.
3)The gameplay is fun, i had to think about what tools to use and manage my inventory all the time which was engaging, i like when the game gives me multiple tools and tells me do it your way, i had a lot of unique guns or basic guns, bombs and stealth/healing tools, it made replaying the game fun, in Prey for example you have that but on a way lesser scale, there is a lot of things taken out from the game.
>Half Life and Halo CE
Hmm this is a different subject, those games are slightly different, if you are into horror, rpgs and immersive sims type of gameplay then you will defintely prefer SS2 over them.
But if you are into actual gunplay and story setpieces and epic main questline then you are going to prefer them, i admit those two games are probably more influential, but i like SS2 more.
actually maybe SS2 and Half Life are equal for me, i just dont enjoy Halo games that much.
You said you played the first game, i didnt, i dont know how it measures up against it to be honest.
My point was the stuff SS2 did that was actually new, like enemy AI and environmental storytelling and enemy swarms, were done much better by games inspired by it. Meanwhile a lot of the stuff it pulls from SS1 is worse, especially when modern versions of SS1 have mouselook.
SS2 is to SS1 as BioShock is to SS2.
Yeah, Rapture is very pretty and has a cool atmosphere, but subsequent games did its gimmicks better and in most ways it's just a lesser SS2. All of Ken Levine's games are like this: baubles taped on to better games.
sticks and stones
Cyberpunk is the modern day Deus Ex
Prey is the modern day System Shock 2
God no, well Prey somewhat because it really falls off mid game just like SS2
Something like rdr2 plays so much worse than deus ex and you'd probably eat it up
I'm a 33 year old boomer and I finished the game 6 months ago for the first time.
The game is pure soul with an amazing story and soundtrack.
The game is 10/10 you're just ADHD zoomie rotbrain who needs to slide and jump all the time.
I bet you "listen" podcasts when you play the game as well, have a nice day zoomie
vanilla DX has some balance issues and oversights but the base combat I have always felt was fine. low-skill firefights are trading resources for kills unless you have a truly advantageous position. I think it was a big mistake to have the reticle shrink over time because it makes players feel like they're supposed to sit still and wait for better accuracy, rather than accept the conefire spray limitation. also play on Normal if it's your first time for frick's sake.
hitting the lower back for a one hit takedown with the baton is satisfying man
Just play Cyberpunk and LARP. Closest you'll get.
Children beat this game 25 years ago, anon. Don’t be a pussy.
Childern have unlimited time to brute force any game in existence
The gameplay may be ass, but at least the content is good. People similarly hype up Bioware games when they've got neither going for them.
You've got ten seconds to beat it before I add you to the naughty list.
filtered by kino
I'm not going to stand here and listen to you badmouth the greatest game the world has ever known
Stealth? No thanks, I'll help myself to the GEP gun.