I could only ever get to day 3 on this game. I never have enough macca for demons and these rescue missions are hard as frick. Is this game hard or do I just suck?
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I could only ever get to day 3 on this game. I never have enough macca for demons and these rescue missions are hard as frick. Is this game hard or do I just suck?
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start dancing
I am and all my party members still get their asses kicked
You need to horde demons with Swap and Flight
You got to think about it a bit. Day three is definitely a big step up from the previous parts, essentially training wheels are off.
As says, movement skills are really powerful, especially for those rescue missions. I'd also recommend Devil's Speed and Animal Leg as being quite useful too.
Eventually the effects of grinding the same fights become minimalized. While it can certainly help, changing up your set-up is usually the way to go instead of brute forcing leveling. You do want to use free battles to crack as many skills as you can though.
Oh and on that note, while the game doesn't make it clear, you can crack skills that you don't meet the stat requirement for, you just can't put them on a character right away.
Just grind the free battles that don't arvance time
maybe you're not that great at this style of gaming?
I don't remember this game being particularly difficult except maybe 1 or 2 boss fights.
I wish this game had a hard mode, it had good mechanics for fusing demons and fighting battles but there's never a need for strategy
If you did strength, restart. The almighty phys move is fricking awful and you always have a phys character with you. All points into magic you need nothing else then spam dancing. tbh only has one viable build for when you're not just stomping trash encounters on ng+
>tbh only has one viable build
Incorrect.
Dancing Queen is actually weaker than Motherfricking Vampire, and there are other good builds, too. Even unspecialized magic, or status goon is viable.
But STR on the main character is almost always a waste either way.
Is the 2nd DS any easier?
No but it has an easy mode for wimps like you
Could someone give me a QRD of 1 vs 2?
STR has more viable skills (and a couple OP ones)
Plot becomes Evangelion-lite
I think the boss gimmicks are more annoying in 2 honestly, excepting Beldr
ty
2 is probably mechanically better, but 1 is certainly the better plot / atmosphere.
1:
Better plot and atmosphere.
Some of the best, and most balanced routes in SMT. Some of the best Law and Chaos routes.
Characters that are mostly well written, if not exactly all likeable.
Plot hits some spooky relevance after the last few years (this is fading, playing this game in 2020-2021 was fricking kino)
Bosses are grueling, and barely squeaking by is common on a first playthrough.
Not gonna lie, the basic DS soundtrack is hideous. Good tunes, horrid presentation. 3DS fixes this.
2:
Mostly better characters. Sometimes a bit less complicated and more "anime".
Expanded viable character builds.
Based Autistic Bunny Boi responses
More Evangelion than SMT.
Better and more satisfying endgame maps
Better overall balance
Most bosses are more puzzle than raw combat
Pretty bad Law and Chaos routes, hope you like Neutral Psyduck, frickers
Worse and less visceral atmosphere, stops being a lockdown to survive, and starts being teenagers with attitude saving the world kinda fast.
Both games have great added 3DS content, though Record Breaker is a side story/retcon, not an extension.
Both are good. Gameplay, 2 is as close to objectively better as is possible. Game 1 has some of the best plot, atmosphere, and feel of a game I've played, game 2 is a bit more vanilla and "anime" feeling.
Both games have good characters, game 1's characters are sometimes annoying.
Game 1's ludonarrative feel is insane on a first playthrough, you very often FEEL like you're just barely surviving. Game 2 does not have this, I think.
I played DS2 before any of the other SMT games years ago and still have my copy. For some reason I never played the first one and went on to the other SMT games.
Based on your description it sounds like I'm missing out. Might need to jailbreak my 3DS or emulate since physical copies are ridiculously expensive.
If you're considering Devil Survivor 1, I recommend not waiting too much longer. Buy it, jailbreak your 3ds, emulate it on your phone, whatever.
Play it while the memories of the covid pandemic and lockdown, and subsequent frickery, whatever your own alignment on that may be, are fresh in your mind. It's an utterly surreal and unique opportunity that probably won't last, that enhances the experience in a way basically no other game I've ever played has. It's probably already lost some of the crispness. Maybe.
Even without that, it's a good game, especially if you like Law or Chaos routes in SMT games. The mechanical balance is a bit worse than 2, but in its own way, that makes figuring out what works part of the experience.
Come on, the chaos route isn't that bad in tbh2. It makes sense and Yamato is a good rep. Ronaldo's route really does suck though.
psyduck and waterworld = chaos (no polaris)
yamato and moron = law (polaris brainwashing)
daichi = neutral (full reset)
Doesn't the Overclocked version add the gameplay improvements of tbh2 (or at least some of them) to the first game? I remember the balance being much better and builds that weren't viable in the original being fine in Overclocked.
Devil survivor 1 DS is already so easy so the fact that you can steamroll through devil survivor 2 with even less effort is a real shame. But here are some of the differences between 1 and 2:
>macca bonus leads to acquiring items that aid in demon fusion instead of letting you replace your demons' active skills (the devil survivor 1 version is probably more advantageous, although less interesting)
>playable characters have good stat builds
>playable characters have innate resistances
>playable characters gain exp while benched
>MC can skill crack everything
>lower stat requirements for equipping skills
>more demons
>more skills (many of which are very powerful)
>new demon racial skills that are extremely gamebreaking
>weaker enemies
>fewer missions where you must keep NPCs alive
also I THINK there's a mechanic in devil survivor 2 where certain moves get an initiative bonus, e.g. if two characters have the same speed the character that uses 'shield all' will go before the one that uses ice dance. But I could be remembering wrong. Can anyone confirm?
It does, most of the people in this thread seem to just have emulated the DS versions and never played Overclocked, and this illiterate moron is only babbling about the difference between the DS versions of 1 and 2 instead of about the Overclocked changes
Overclocked adds tons of shit from 2 including skills like pierce which means that instead of using the old semi-broken magic shit from 1 you can just use the ridiculous broken physical shit from 2.
>seem to just have emulated
Anon this might surprise you but many of the people here were alive in 2009
Pierce was also in the original devil survivor. The issue is, as always, you can only have it on one character, and since you almost always have at least one phys oriented character with you, there’s no beneficial reason to make your Abel into a phys character.
I never played the 3DS version but I heard it was made easier than the DS version, and the DS version was piss easy. You might just be bad at SRPGs.
It's even easier because of certain new skills, at least in the DS version. I think they rebalanced stuff in the 3DS release.
It's hard and frankly unfair. I've beat SMT4A on the second highest difficulty, Nocturne hard, Strange Journey... but this one was too frustrating to finish. Bruteforced up until day 7 and finally quit because the first mission was obnoxious (Amane's route). You're not missing much gameplay if you decide to quit, but the story is interesting.
The escort missions suck.
You need movement. Demons with Flight, Swap, and the Wilder movement boost.
Swap to protect NPCs. Dia, Megami, or Fairies to heal them.
Attacking, being attacked, or using skills increases how long it takes to move again. Keep that in mind if you need to get somewhere fast.
Keisuke is a valuable asset when you have him, his turn refresh rate is noticeably better than everyone else. Yuzu as a slightly better than average turn refresh rate, but has 1 less movement, she needs a Wilder to keep up.
Eventually, having a Recarm battery is your most effective use of "bad" characters. A Divine, and either the leader and/or demons with Recarm and Dia/Media. They can basically keep the entire team aggressive, and can stack defensive abilities to stay alive if they do get attacked.
I love the story in these games but the SRPG combat feels like busywork. In most cases I'd rather be playing with Nocturne press turn or even the SJ alignment system.