I got inside the city place and then stopped playing. It reminded me too much of Anal Rodeo so I gave up.
Should I keep going? How close am I to the end?
I got inside the city place and then stopped playing. It reminded me too much of Anal Rodeo so I gave up.
Should I keep going? How close am I to the end?
20 minutes to the end if you rush and know where to go
20 hours from the end if you mindlessly explore every path
What a coincidence I just finished this shitshow of a game today
>flipping off a video game
>posting fat hand on Ganker
ok
??? post body Gankerirgin
Not that guy but I will fricking mog the shit out of you
Now post body with timestamp pussy boy
>inb4 height fraud
>inb4 ANYTHING but a timestamped pic
you forgot keto lardass
>what is perspective
I sure am skinnier than you
>fat palm
>skinny fingers
average Gankertroonyjew
at least having auschwitz fingers makes your mediocre dick look bigger, right anon?
fatass frick off
Depends what ending you want, you need different mending runes. But if you have one, all you need to do is beat Morgott in the city, go to mountaintop of the giants, burn the tree then GG. I think you should keep playing until you reach Ordina Liturgical town so you can see for yourself just how much of a kekfest the 2nd half of this game is and how calling it 10/10 is a fricking joke. It's all downhill after the capital.
Honestly the whole game is like this, people are just too charmed to notice by shiny things in the beginning.
I think it's actually the opposite and people were a bit too harsh and unfair regarding the second half of the game, because most people spent a long time on their first playthrough and got a bit frustrated and bored by just how much more game there was still left after beating Leyndell. Personally, after several playthroughs the second part of the game has grown a lot on me. There is one dip in quality, which is the mountaintops and Snowfields. Everything else is consistently good or great.
I still don’t get why every enemy in the mountaintop/snowfield feels scaled higher than enemies in the Haligtree, Mohg’s Palace, Castle Sol, and Farum Azula. Even the random caves in the area have easier enemies than almost everything you find outside. Haligtree and Farum Azula are really cool areas but holy shit besides the top of the mountain where you can see the giant corpses and the giant cauldron, snow land is bland as hell.
I disagree, Farum Azula and Haligtree health pools felt much more inflated. There’s more bullshit too. FA constantly throwing dragons at you on tiny platforms, annoying ambushes.
I won’t even start on all the Haligtree bullshit
I can't remember a single regular enemy in Farum Azula or Haligtree with inflated health pools. In FA It's just skeletons and beastmen, who are basically weak to everything and in Haligtree it's mostly regular soldiers, kindred of rot and the rot knights. The only difficulty spike in those areas comes from enemy placement and boss fights, but not an inflated health pool of regular mobs.
>rot knights
they specifically have a shitton of health (compared to what you've been facing before)
They have to because damage progression in ER is larger than in any other souls game which makes early level versions of enemies unusable in later areas because you'd oneshot them all. They should feel similarly challenging in each area if you're following normal progression.
While personally I didn't find enemies in the haligtree to be unreasonable, due to most of the enemies there being logically possible to be quite tough, I found the scaling to be pretty fricking ridiculous elsewhere. Like really, a small rat has like 900 HP? Isn't that a bit silly? Elden Ring improved on DS3 in a lot of ways I wanted, but one thing it did far worse was make gear progression so ridiculous. +25! Was that really nessisary?
>which makes early level versions of enemies unusable in later areas
Then maybe they shouldn’t have them.
You progress from a lousy tarnished who is appropriately challenged by foot soldiers to a creature that literally slays gods. You should not be fighting regular enemies in the late game.
You kind of don't.
A lot of "regular" enemies in the late game are bosses you encountered early on.
Now everybody complaints that the first 20 hours of the game is rats and slimes
I didn’t mind mountaintops actually. Didn’t notice any difficulty spikes either. But by then you really start to notice shit enemy variety. I can’t think of a single unique enemy at this point, it’s all reused and boring.
Snowfields is where the shitshow starts in terms of artificial difficulty though.
>Didn’t notice any difficulty spikes either
The game has no difficulty spikes, people are just dogshit at the game and/or not leveling properly.
Can you skip Farum azula and ashen capital with the frenzied flame ending or something?
>I think you should keep playing until you reach Ordina Liturgical town so you can see for yourself just how much of a kekfest the 2nd half of this game is and how calling it 10/10 is a fricking joke.
Unironically, get good, you fricking crybaby gays.
You didn't beat the game.
Define “city palace”.
Which city, which palace? How far in are you? If you just entered Leyndell - can be an hour if you know what you’re doing, days - if you get your shit pushed in.
dude just summon
I got bored and uninstalled right after going up the big elevator and chasing off yet another moronic dragon with shit AI that can't hit anything
Reminded me of Dark Souls too much so I dropped it pretty soon, just rolling and hitting is so boring to me now and any modern open world game that isn't Bethesdashit never grabs me. Might try it again as the magic looks cool though
Disregard everything you know and use all the tools the game gives you and you can actually have some fun.