I do not understand the resentment toward cutscenes and FMVs. When I think about what they give, the critiques come across as jealous whining and cope.
They provide a peek into the world the game takes place in, helps you understand better who you're playing as and gives you an insight to the style the games are targeting. After a stretch of gameplay it's a nice breather and reward for progress, if you don't need it you can skip it, but since they're skippable, why b***h? These people should be disregarded.
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>resentment toward cutscenes and FMVs
Is that a thing? Maybe it's just a modern knee-jerk reaction because many modern AAA's have cutscenes out of the ass while in retro vidya they were these cool rare things you looked forward to.
>modern AAA's have cutscenes out of the ass while in retro vidya they were these cool rare things you looked forward to.
Exactly this. Videogames are about gameplay, cutscenes should be just the cherry on top.
>the critiques come across as jealous whining and cope
It's jealous whining and cope. Everytime a tendie says PS1 was praised by normies because of FMV movies, I have to remind them that their magnum opuses Super Mario 64 and Ocarina of Time (which I love) literally start with fricking long unskippable cutscenes and I never see anymore replies after that.
>Super Mario 64
ruined the series
>Ocarina of Time
ruined the series
Don't forget Conker's Bad Fur Day, the king of unbearable cutscenes on the N64.
I never get more than 40 minutes into that game because of it. That part with the scarecrow where they say, "lol you can skip cutscenes whenever you want" and I try to do it then after hesiitating he says that you can only do it if you've watched them before. I am still mad about that and it's been a lot if years since the 1st time I tried to play it.
Sm64 had cutscenes?
There are only 2
Oot has too many during the first half of the game, the rest aren't so long
MP4 artifacts look bad. Unforgivable.
>when the mp4 is compressed
This has to be a cope thread from here, right? >
Cutscenes are great when used with good effect. Anons tend to complain when they are used as a substitute for good plot development or gameplay if QTEs don't integrate well.
If this is right OP is trying to suggest PS2 criticism amounts to cope over a lack of N64 fmv. See
and egregious same gayging itt. Fruitier than orangutan shit most likely.
Everyone who disagrees with me is one samegay — a child's guide to online discourse
Yeah, it's funny to joke about that but I have seen it too often...
It's just N64 cope, that's all it ever was and they quickly shut up about it when the GameCube introduced optical disks
They're like the sole reason PS1 games had to be 3-4 disks because they took up so much goddman space compared to the actual game.
There was a thread recently that showed even without FMV's a game like FF7 wouldn't fit on an N64 cart
Sure, but it could fit in one disk
>a game like FF7 wouldn't fit on an N64 cart
FF7 ruined the entire series
And that was a flex.
Quit being an absolutist.
Cutscenes can range in quality.
Cutscenes can be skippable or unskippable.
Cutscenes can be well spread out or a constant interruption.
Well let's compare. The image you posted was one you got after complete four stages of the game. Half way through the core 8 stages. It was maybe a couple minutes at longest and nobody actually complained then. What people complain about is hour long cutscecnes in a game with practically no gameplay. The problem isn't an FMV cutscene here and there. The problem is the whole game being a movie.
>The problem isn't an FMV cutscene here and there. The problem is the whole game being a movie.
I think this distinction needs to be made clear. My support for cutscenes is limited to my attention span - make of that what you will - a lengthy, unskippable cutscene will become annoying after so many views almost regardless of how well it is constructed. Not trying to shift goal posts, but I hope most anons will find common ground here.
>I do not understand the resentment toward cutscenes and FMVs
dont conflate the existence of FMVs with shitty FMVs, or shitty gameplay reliant on FMVs
Because in modern western games the cutscene comes before the gameplay. That’s where all the lgbtq coming of age award winning journalist bait stuff happens. Even these aren’t inherently bad but the gameplay always ends up taking a backseat so the developer can grind away at his grand political statement
>Because in modern western games the cutscene comes before the gameplay
lol
well, that is a story-driven rpg, you play jrpgs expecting that
nowadays every genre is trying to be a movie
obsessed
The resentment comes from games where the gameplay is just a vehicle for the cutscenes. As in every Kojima game.
Kojima has never used FMV's in his games.
Every MGS game uses stock footage FMVs at some point.
Only if he needed to drop some real life footage of stuff in, 99% of all cutscenes are done using the in game engine and for all the people who b***h and whine about them they should know you can skip the cutscenes instead of being a whining b***h for over 25 years about it?
Having cutsenes is fine as long as it doesn't harm the gameplay. The gameplay always comes first. Unskippable cutscenes are an unforgviable sin.
Beginning to notice cutscene haters have no examples, they just hate ideas which usually comes down to all cutscenes = bad.
OP's delusions are getting more ridiculous. This thread doesn't make any sense.
What's wrong with you OP for making these dumb threads?
They made games that could have been 1 disk blow up to 3, frick them.
I didn't know there was any resentment, but I had something like that and I'll give you my two cents: I didn't like FMVs because I thought it was a waste of space.
I was too young and I barely grasped the idea when my dad explained it to me, but he would tell me most of the space in the disk was used up on the heavier video clips and music that sounded like your average record and not a "telephone on its last throes, like the Genesis", he would say. I grew up with that concept and kept telling to myself how useless it was to have prerecorded videos instead of more levels, characters or episodes — how wasteful was a game with 3 or 4 disks with its world divided into sectors you couldn't access once you swapped disks, when most of that space was used on shit I would immediately skip because I was young and ESL. I wanted to play, not watch a movie.
I don't mind anymore and I think now that experimenting with the medium like that was a plus, but back then that was my main gripe towards the PS1.
FMV's were not that large in size, these were 320x240px videos, most of the FMV's in FF7 for example were less than 10mb in size and many are under 5mb.
Most disk space was taken up with assets, textures and high quality audio/speech. To prove my point Metal Gear Solid on PS1 needs two disks and theirs not a single FMV in that game.
Cutscenes are fine when the game is paced correctly. The ones in X4 are brief and take up only a small fraction of the game's runtime while still advancing the story, so I like them.
The problem is when the ratio is flipped on its head, and the gameplay feels like a token intermission to justify being a video game, instead of the mediocre film the developer wishes they were making instead. This is a massive problem with games coming out nowadays, but those aren't /vr/, so that's all I can really say.
>resentment toward cutscenes and FMVs
there was a time when it's actually the biggest thing and everyone's making the "biggest" game with tons of cutscenes, and in turn gives the player more value for what they paid. hell there's even a console which selling point was FMV games. I suppose the "resentment" comes after this fact, that they tried so hard to push cutscenes and FMV towards the players that they cut down on the actual gameplay, and it pertains ever since.
>I suppose the "resentment" comes after this fact
It mostly seems to come from people who never even experienced them.
It's just seething cope from nintodlers who's childhoods were ruined by missing out on all the cool shit the PlayStation kids were playing while they only owned 3 games for their shitty n64. They lash out at fmv's to this day still out of ptsd for their bad childhood decisions.
i hate cutscenes
i prefer when a game locks me in a room while someone talks at me and i can't do anything
>Literal rent-free thread
Snoys fanboys just cannot discuss games. They must only discuss their (racist) arch nemesis.
Two things
One, FMV games tend to get a bad wrap in part due to reviewers like AVGN. The truth is that not all of them are necessarily bad, especially rail shooters like Starblade and Burning Soldier, but when people think FMV their mind automatically thinks of games like Plumbers Don't Wear Ties, Night Trap, or Sewer Shark, which are generally outside the realm of what most people would consider a regular game.
Two is that a lot of early FMV cutscenes (particularly the one you posted as well as MM8) suffered from low quality English voice acting. Personally I don't think they're terrible (I prefer them over the still shots in X5 and X6) but it is the most common complaint I have seen with them. Some people just want to play the game and not be interrupted by cutscenes.
Personally I really like FMV cutscenes, especially on earlier consoles like SEGA CD and TurboGrafx-CD. It was something you couldn't do on a 16-bit cartridge and really added to the overall atmosphere of the game, especially in games like RPG's where most of the dialog was just text. Perhaps if people knew more about the hardware limitations of the time, they would be more open to the concept of FMV games and cutscenes