I don’t get it. Is the joke that everyone pretends to like it because it’s so bad? Someone help me
It's All Fucked Shirt $22.14 |
UFOs Are A Psyop Shirt $21.68 |
It's All Fucked Shirt $22.14 |
I don’t get it. Is the joke that everyone pretends to like it because it’s so bad? Someone help me
It's All Fucked Shirt $22.14 |
UFOs Are A Psyop Shirt $21.68 |
It's All Fucked Shirt $22.14 |
It's not a babby game like Mario Kart, and it has more aggressive play since it actually lets you use skid boosts, adding a layer of skilled driving and aggressive element not in Mario.
so it's better because it controls so poorly that it takes more skill to play? that's... that's weird, anon
No, you peel out or w/e so you can build up juice to do a manual speed boost, this incentivizes you to be able to go faster and play more aggressively. I don't like racing games usually, it's boring just driving, but when you can do things basically akin to a special move, that makes it aggressive and interesting and not for babies.
learn 2 powerslide
Meh, F-Zero 64 is better.
>first post already mentions Nintendo, and not only that, also tries to make a point about nintendo being for kids and Crash (fricking Crash Bandicoot) being more adult and "violent"
Console wars are, and always will be, a legit mental illness.
If ironic shitposting, well played.
>saying it requires more skill is the same as saying it's more adult and "violent" (wtf?)
Did you take your meds?
CTR is such a better game thatn mario kart it's unreal. Can't believe people even debate it.
>implying skid boosts take any skill to master, or that driving a race with unbroken boost chain is a feat
The average 10 year old can beat all cups on hard without major trouble. I'd like you claim the same about SMK 150cc
Admittedly CTR is a fun casual drunken party game, that's why it's so well liked I reckon
>all cups on hard mode
that's not the challenging part, the hard part is 100 percenting adventure mode, which even adults have difficulty doing.
>lets you
Implying it's a choice. I dropped the remake because I realized early on that constant drifting was a requirement even in the beginning levels.
>Mario
You know what? I'll accept obvious bait instead of the 7th sega console thread of the day.
that's the spirit. a shitty bait CTR thread is still a CTR thread.
yes, it's a joke. we all just keep playing it for the bandi-tiddies.
>jigglies for the kiddies
Any jiggle is unintended, thats just the standard Playstation low precision wobble bullshit
>those fricking massive eyes that take up almost their entire faces
how does anyone find this attractive
you guys all managed to unlock the scrapbook from the menu, right?
I was a 9 year old ESL kid. I don't think i didn't even know the word "scrapbook". I did have the polar bear, tiger cub and the unibrow crash though.
Is that a reward for 101%?
I'm still getting the gold relics
no, you just get the confetti ending for 101%.
in order to unlock the scrapbook from the menu, you have to beat Oxide's ghost on every track in time trial.
oxide's ghosts are the hardest thing in the game by far. you can't beat them until you've completely mastered the track.
How do you unlock the Oxide ghosts?
you have to first unlock N. Tropy's ghost and then beat him first, after which you will get to race Oxide's. In order to unlock N. Tropy, you just have to play the track normally in time trial and get a decent time. The game won't tell you exactly what's needed, but it's usually not too hard if you are able to power slide the entire way. If you get it, you will hear N. Tropy immediately upon finishing. Annoying that the manual never mentioned anything like this about time trial. I had completely ignored the mode (thinking it was just for practice), until I found out about the ghosts much later.
I think, I'll stick to doing 101%. As much as I like power slides and slide boosting, I don't think I would enjoy doing it through entire tracks.
I forgot to mention, you DO get to see the scrapbook if 100% (or 101%) the game after the credits roll. However, you only get to watch it then. You have to keep replaying Oxide if you want to see it again and again. Getting to open it whenever you want from the menu was supposed to be the "ultimate reward."
Scrapbook brother, my feels. This dang montage. For a while after playing this, I would watch that scrapbook and feel the nostalgia. The end of an era for naughty dog. And now some of the babies shown are in there 20s surely
exact same here. I put on the scrapbook in another tab just to listen to the medley of themes as I read the thread, and flipped back to it randomly just when that baby came on. feels jarring watching that on anything other than a PS where you can pause to look at all the details.
Why would you post something so utterly ridiculous? Here, of all places?
be wary of any game whose only merit is that "it takes a lot of skill bro!"
Yes, it is much more fun to enjoy games that take no skill whatsoever. Clearly, we've found a big brained gamer who prefers Smash Bros to Street Fighter.
smash bros requires many of the same skills as street fighter
you must be one of those moronic scrubs who think that being able to do motion inputs is "skillful" while not understanding neutral or how to layer mindgames
100% you suck ass at fighting games
Look, a Smash Bros kiddie watches youtube videos about "fgc" shit and picked up a bunch of meme terms he thinks impresses anybody other than autists lol
yeah, 100% you suck ass at fighting games
>YO DAWG, 100 PERCENT, BET HOMIE, BET, LOOK G U SUCK AT FIGHTING GAMES
>gangsta rap beat drops
Ah you make me laugh at your life, lmao
I'm glad your imaginary racist caricature of whoever you're pretending I am amuses you. you know, since you can't amuse yourself by taking a win or two in a fighting game
People who play fighting games don't play Smash.
plenty do
you're completely ignorant of all of this, you literally thought the words "neutral" and "mixups" are "meme terms"
They are meme terms when someone throws them all together in a string to try and seem super impressive because he talks like someone who idolizes e-sports celebs, as if the attempt wasn't blatantly obvious, and unimpressive to anyone who was into fighting games since before the e-sports meme era
what in the absolute frick are you babbling about
all I said was that you probably think skill in fighting games equates to execution while being ignorant of basic concepts
the fact that you think any of this could ever be an attempt to impress anybody proves that you are completely ignorant on fighting games
Nah, cause you could have just said that, but instead dropped like five points of le ebin FGC lingo to try and seem like you really know something I don't.
I know what all the terms mean, I'm not impressed you used them. You got caught trying to flex, it's ok.
Holy frick you're insecure lol
I used two basic terms that anyone could figure out through context if they didn't already know them, and here you are pissing and shitting on yourself because you thought I was trying to flex on you. that's so frickin pathetic lmfao
nta
>you must be one of those moronic scrubs who think that being able to do motion inputs is "skillful" while not understanding neutral or how to layer mindgames
It's really unfortunate you think knowing movesets and player psychology somehow came before
wut
It's not just a stereotype if it's true every time.
>Smash Bros
Mario Kart 64 was never good. People knew it was bad even back when it released.
>Mario Kart 64's track design and gameplay polarised critics. The game was panned for being un-innovative (Schneider),[11] too easy (Caron),[53] and simple and monotonous (Ward and Nick Ferguson from Edge).[63][50][63] Computer and Video Games's Ed Lomas[45] and N64 Magazine's Jonathan Nash felt that success was too dependent on getting the right power-ups.[54] Morley disliked Mario Kart 64's wide, motorway-like track design by saying that it did not provide an "adrenaline filled" experience which players might have hoped for.[59] Critics also found fault in the game's use of rubberband difficulty balancing, recognising that it gave the enemy AI an unfair advantage.[59][11][54] Technical issues such as poor collision detection and lag in the four-player "Battle Mode" were also noted.[48][56][54]
Unfathomably based. There’s a good reason everyone dropped it when Smash Bros came out as the multiplayer game on N64.
If you hate CTR then you simply hate kart racers, in which case why did you play it?
low effort
>Is the joke that everyone pretends to like it because it’s so bad?
Yes. That relates to entire Crash series released on PS1.
it's funny because it's true
Bing Bing it goes
Why it posts nobody knows
Selfbumping and spamming
Shitting on things its never seen
All its ever been
A Bore
Wahey
It's Mario Kart but actually good
The boost mechanic is pretty good. It's better than Mario Kart 64 and its squirrelly-ass steering and 10 minute Rainbow Road with kiddie bumpers. I say this having played neither at the time (PC gamer then, didn't get PS1 til tthe late 90s, not zoomer)
(cont.)Mainline Crash, however, is pure trash.
Name a single thing wrong with MK64's Rainbow Road. I'll wait.
>thread about carsh bandicoot
>it becomes a Nintendo thread
why are Sony fans like this?
thread was obviously made by a tendy (or someone poorly impersonating one)
Manchildren (including trannies). They think they have nothing else to live for.
It's cute how Nintendo fans act like it's a masculine franchise and totally not extremely femme. Kind of like adult pop punk and emo fans.
What are you on about, angry manchild? Also, men using the word "cute" outside of describing a mildly-attractive woman is gay.
Awww, Nintendo fan acts like an alpha. Yeah you're a big man, playing games with princesses and smiling rainbows, listening to blink 182 and eating lucky charms.
still the only truly great kart racing game to this very day, MKDS and SRB2Kart are good, but CTR is on a different level
>SRB2Kart
KWAB
This was the first game where I used perspective correction to correct all the wobblyness. It also plays really well with a 360 controller.
Shit bait, OP.
What's your favourite track /vr/os?
For me it's either Dragon Mines or Sewer Speedway.
definitely sewer speedway. shame how they bungled it in the remake.
Sewer and the Aztec homie stage where my jam, also I had an autistic obsession with tiny stage for whatever reason.
Papu Pyramid because it was the track you get in the Spyro 2 Demo. I'm not really good at the game, except for that one track, I played it so much I could do it in my sleep.
Tiger Temple is really fun to bounce around on
You need to git gud.
if it's so bad then what kart racer is supposedly better?
Mario Kart 64, duh. It has soul and wholesome charm.
all kart racers are bad
The GBA game sucked.
The remake.
StaaaAAAART YOUR ENGINES
FOR ANOTHER SONY COMPUTER ENTERTAINMENT AMERICA PRODUCTION
FAAAAASTEN YOUR SEAT BELTS
FOR ANOTHER NAUGHTY DOG CREATION
Thread ruined, thanks to two homosexuals arguing about irrelevant time-wasting shit
Who's your favourite character to play?
Mine's Ripper Roo
>blatant troll thread
>zomg its ruined!
Coco because I like cute little girls and Tiny because he is like me.
dingo
TINY
SQUASH
PUNY
KARTS
1. Tiny
2. Roo
3. Dingo
4. Coco
5. Cortex
BIG GUYS JUMP HIGH!
i don't get it either, man, and i love kart racers. snes mario kart is one of my favorite games of all time. ctr is fine but I have no idea why people get get so enamored with it. the stages are whatever, the presentation is whatever, and the control and gameplay are fine. nothing to write home about.
You can't manual speed boost to drive aggressively in snes mario kart, it's boring and milquetoast
>aggressively
You keep saying this word in every post as if that alone makes the game good.
I don't think anyone likes to be told to calm down
>filtered by basic controls
fricking kids, i swear to god
Do not dumb here
low effort bait
The boost mechanics aren't the main thing that makes it better, it's the dense, bouncy track design.
The bouncy track design plays into that too though, there's not much more satisfying then getting max air off a bump in the road, then slamming down, skidding out, and boosting at the last second. It's an adrenaline rush not found in Mario Kart.
It was pure sonygger cope. MK64 was the king.
i owned both consoles (still do), MK64 is hot GARBAGE compared to CTR
said no one who played both. playing MK64 for the first time after having played CTR for years was like switching from a BMW to a Trabant.
When something wild and zany happens in CTR, odds are you probably flew super high, cleared a bunch of racers, obstacles or track, and landed with a crazy boost just for doing it.
When something wild and zany happens in Mariokart, that means something unfair randomly just happened to you and halted your gameplay.
CTR is both the more technical AND the more fun party game.
>I don’t get it. Is the joke that everyone pretends to like it because it’s so bad? Someone help me
You've never played it, This is just more spam from the cult that shits up this board spamming about nintendo. CTR is a great little game
Having played MK64 long before I played CTR, yes, CTR is superior.
it's better than mario kart for sure
I don't like racing games with powerups though... Blur is pretty cool .. but thanks, I don't need gay ass power ups
I recommend SuperTuxKart on android.
>I don’t get it. Is OPs post and the other nintendie troll threads the joke that everyone pretends to like it because they so bad? Someone help me