I don't get it. What's the point?

I don't get it. What's the point?

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  1. 9 months ago
    Anonymous

    To feel good about yourself for being an "oldgay".

    in b4 butthurt

    • 9 months ago
      Anonymous

      >he fell for the "morrowind is le good" meme
      lmao

      https://i.imgur.com/C0Bh8jo.jpg

      I don't get it. What's the point?

      Filtered

  2. 9 months ago
    Anonymous

    >he fell for the "morrowind is le good" meme
    lmao

  3. 9 months ago
    Anonymous

    the point is that you break the game through magic and feel good about yourself that you beat one of the worst playing AAA games ever made
    also, daggerfall did everything morrowind did but better and it took till oblivion for the series to get back on track

    • 9 months ago
      Anonymous

      >played the game, loved it
      >Ganker monkeys and ladders happens
      >convinces himself he hates it
      >probably convinces himself he hates new vegas now too

      https://i.imgur.com/C0Bh8jo.jpg

      I don't get it. What's the point?

      To feel good about yourself for being an "oldgay".

      in b4 butthurt

      >he fell for the "morrowind is le good" meme
      lmao

      >zoomers who haven't played due to being filtered by the graphics
      >ultimately jump on le Ganker bandwagon of "good thing bad" to sate the failed normalgay desire to fit in

      • 9 months ago
        Anonymous

        in after

      • 9 months ago
        Anonymous

        >monkeys learn not to do a thing without having to go through multiple cold showers
        >this is somehow bad

        • 9 months ago
          Anonymous

          >The cold showers are literally being controlled by a third party to deny basic instinct of obtaining food
          Yes you moron

          • 9 months ago
            Anonymous

            But the monkeys have no control over that.Climbing ladder = cold shower has been an unchanging fact throughout the whole history of the experiment. There's no reason to assume that it would magically be different the next time

            • 9 months ago
              Anonymous

              The experiment is to cause suffering. The monkeys are unaware of this, and the experiment is entirely unethical

            • 9 months ago
              Anonymous

              The point of the experiment is that the new monkeys didn't know why they were beating up any monkey that climbed the ladder. In the end, they did it simply because "that's the way it was always done". They had no rationale or logic for avoiding the ladder, just tradition and threat of punishment from the in-group for doing so. The mechanism that turned on the cold water is irrelevant -- in theory, it could have long ago stopped functioning.

              • 9 months ago
                Anonymous

                The "tradition" started because it was necessary for survival. If you wanna say that this experiment shows the benefits of critical thinking for hunans that's fine but the monkies didn't do anything "incorrect" here. They were literally acting in a way they are evolutionarily predisposed to act.

              • 9 months ago
                Anonymous

                >If you wanna say that this experiment shows the benefits of critical thinking for hunans that's fine
                Great cause that's literally what the experiment is about -- traditions that can be harmful because they're no longer applicable or confirmed by follow-up research/investigation

              • 9 months ago
                Anonymous

                The experiment has a shit way of showing that because human traditions are much more esoteric than avoiding an immediate, direct punish due to a single action. It's a very loose argument that cannot be to any real-life scenario without fallacy.

              • 9 months ago
                Anonymous

                >It's a very loose argument that cannot be to any real-life scenario without fallacy
                Sacrifices to the Gods.
                Rain dances.
                Cargo cults.
                Muslims and israelites not eating pork.
                Religion in general.

              • 9 months ago
                Anonymous

                >human traditions are much more esoteric than avoiding an immediate, direct punish[ment] due to a single action

              • 9 months ago
                Anonymous

                Whether it's direct punishment or not is irrelevant, just as long as it's perceived as being direct punishment. Saying there are no lessons to be learned from this experiment because it's not literally molecule for molecule the same as a applied in human life is frickin silly and autistic

              • 9 months ago
                Anonymous

                We figured it out lads. israelites were just getting hosed by aliens everytime they tried to eat pork

              • 9 months ago
                Anonymous

                >The individuals with autism had weaker conceptual reasoning ability than individuals with typical development of similar age and cognitive ability

              • 9 months ago
                Anonymous

                Fair enough. I would still say that the monkeys who knew that 'climbing up = bad' had better understanding of the 'world' of the experiment than a fresh batch of monkeys who thought that anything goes would. And also, the last panel tries to apply the morals of the experiment to monkeys with speech and writing who can find out reasons behind the beatings, which I'd say it just wrong

      • 9 months ago
        Anonymous

        Actually only zoomers like morrowind(or rather pretend they do since they never played it) thinking it makes them "old school gaymers".

        • 9 months ago
          Anonymous

          The game is 20 years old what exactly is "old school" to you?

    • 9 months ago
      Anonymous

      >daggerfall did everything morrowind did but better
      Now this is just a potato-IQ statement.

    • 9 months ago
      Anonymous

      >daggerfall did everything morrowind did but better and it took till oblivion for the series to get back on track

    • 9 months ago
      Anonymous

      Everything bad that Morrowboomers say Oblivion did to TES, Morrowind actually did first.

    • 9 months ago
      Anonymous

      >morrowind
      >AAA game
      and witcher 1 was also a AAA game

      • 9 months ago
        Anonymous

        Google to see what games came out and how they looked in 2002 (specially regarding 3D huge open world) and you will realize there's no way morrowind is not 3A.
        Google to see what games came out and how they looked in 2007, and you will realize the witcher looks indie-tier for what would be today standards (and it's not even open world)

  4. 9 months ago
    Anonymous

    if you have to ask...

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        >All these years later
        >Still no sailable boats mod for the game

        • 9 months ago
          Anonymous

          Sails & Sales, although it isn't amazing sailing gameplay

      • 9 months ago
        Anonymous

        >theme so good that it's appeared in every game since
        >unfortunately that means zoomers only know it as le-epic viking song

    • 9 months ago
      Anonymous

      why do elder scrolls morons exclusively post pictures of sunsets

      • 9 months ago
        Anonymous

        What if that's a sunrise, anon? Woah your mind just got blown.

      • 9 months ago
        Anonymous

        dawn and twilight are the sacred hours of prayer

  5. 9 months ago
    Anonymous

    It was like a soft reboot that saved the company

  6. 9 months ago
    Anonymous

    No voice acting means more dialogue, and the enemies are not auto-leveled, so you have to actually watch where you're going.
    Also, Morrowind is an actual alien place instead of just copying human medieval eras.

    A lot of people get filtered on the combat because "omg I hit crab with sword, but it says I missed!", but you have to understand that it's pen&paper dice roll stuff.

    • 9 months ago
      Anonymous

      >No voice acting means more dialogue

      It has less unique dialogue than Skyrim - much less. The bulk of it is generic dialogue for you to look up in the Morrowind Dialogue Database™, with every npc saying the same things verbatim. There are two interesting characters in the entire game, Vivec and that one Dremora in the temple.

      • 9 months ago
        Anonymous

        >There are two interesting characters in the entire game, Vivec and that one Dremora in the temple
        Anyway, that's still more than Skyrim

        • 9 months ago
          Anonymous

          >this 1/10 game is better than this 0/10 game
          Who cares

      • 9 months ago
        Anonymous

        >Who are Divayth Fyr
        >Who is Umbra
        >Who is Caius Cosades
        >Who is Yagrum Bagrum
        >who is Crassius Curio
        >Who are the naked Nords
        >Who is Fargoth
        >Who is the guy in the shack that murders the tax collector
        >Who is Hentus

      • 9 months ago
        Anonymous

        The same 5 lines read by different actors, isn't 'unique'.

  7. 9 months ago
    Anonymous

    The point is, that there is no chosen one and all you did was follow a prophecy and became chosen by your own desire.
    Also frick Redoran, cuck house.

  8. 9 months ago
    Anonymous

    being inside there and going places, mostly. also equipping left and right shoulderpads separately.

  9. 9 months ago
    Anonymous
  10. 9 months ago
    Anonymous

    Play a mage and make your own fun being moronic. On a recent play through, I went Alteration as a major and made the most powerful Jump skill I could, and hopped around everywhere to get around while using an amulet of slow falling to stop myself dying. I would Conjure up my own Daedric gear, leap into battle, and smack people.

    It was fun.

  11. 9 months ago
    Anonymous

    The frick do you mean what's the point? It's a 20 year old game so it plays like a 20 year old game. The "point" back then was to have fun exploring a world, if you can't have fun just from walking around and reading text boxes of what is still passable character dialogue and world building then you're fricking brain dead

    • 9 months ago
      Anonymous

      >so it plays like a 20 year old game
      I think the thing to blame here is not the game's age but the fact that it's a Bethesda game

      • 9 months ago
        Anonymous

        And if you don't have fun in Skyrim walking around and finding random cool looking places or talking to NPCs about their missing sweet rolls then you wont enjoy Morrowind or any game in this style of rpg

        • 9 months ago
          Anonymous

          Bethesda games are more about the "experience" than the gameplay and story.

          Interesting and uncommon take. Can you substantiate it?

          I hate the fact that I'm forced to train skills I don't want in order to properly evolve the skills I want. It breaks character immersion.

          • 9 months ago
            Anonymous

            How does Morrowind force you to level skills you don't want?

            • 9 months ago
              Anonymous

              >I hate the fact that I'm forced to train skills I don't want in order to properly evolve the skills I want. It breaks character immersion.
              Where in Morrowind does this occur?

              Morrowind's skill/level system will eventually create an imbalanced and under powered character if you play the game as intended, some very autistic people think this means you should metagame the system for optimization instead of looking for the many alternate sources of character boosting powers

              • 9 months ago
                Anonymous

                >Morrowind's skill/level system will eventually create an imbalanced and under powered character if you play the game as intended
                No it doesn't, outside of perhaps the moronic level scaling in Bloodmoon.

          • 9 months ago
            Anonymous

            >I hate the fact that I'm forced to train skills I don't want in order to properly evolve the skills I want. It breaks character immersion.
            Where in Morrowind does this occur?

  12. 9 months ago
    Anonymous

    You had to be there. I've tried replaying it. It doesn't have the same charm. The impact it had on RPGs was so massive that you're living in a market flooded with its successors. But when it came out? That's not what was going on. The only other RPG we saw come close was Neverwinter Nights. But that was just D&D which we all already knew. Morrowind felt like a fully realized, new world that we got to play in. The only other games I know of, that have done that so well, are Darklands in 1992 and Skyrim in 2010. Daggerfall is more popular with retro-gays than it ever was in its own time.

    • 9 months ago
      Anonymous

      it's just a worse version of ultima wdym

      • 9 months ago
        Anonymous

        The last Ultima we got was Pagan, which was a clunky shitshow of nonsense. Before that they were still just standard top-down rpgs that felt like every other standard, top-down rpg. They really didn't compare to Morrowind at all.

  13. 9 months ago
    Anonymous

    >I don't get it.
    You have to play longer. I almost gave up when I first started but persevered and it's now one of my favorite games ever. Just go long blade melee Redguard until you have a better understanding of the game and its mechanics.
    >What's the point?
    Atmosphere, freedom, and exploration.

  14. 9 months ago
    Anonymous

    it interweaves a lot of different things.
    geography, culture, religion, politics, economy.

  15. 9 months ago
    Anonymous

    the real wind of tomorrow were the friends we made upon the way

  16. 9 months ago
    Anonymous

    OpenMW or MGE?

    • 9 months ago
      Anonymous

      What?

    • 9 months ago
      Anonymous

      MWSE, of course

    • 9 months ago
      Anonymous

      MGE
      At least that's what I did when I replayed it 3 years ago, maybe it changed since

    • 9 months ago
      Anonymous

      openmw mod organizer functionality changed things completely. its so easy now.

  17. 9 months ago
    Anonymous

    >"bro you can roleplay as any type of character!"
    >"well of course the game sucks, you didn't go as a mage"
    If there's only 1 correct choice then the choice appeal is non existent.

  18. 9 months ago
    Anonymous

    Not Valid Morrowind Complains
    >Loading takes to much time
    20 year old game
    >I don't want to read
    That's a you problem, you can argue some characters have too much dialogue at once but reading in itself is not something you can argue against for the type of game it is, and also 20 year old game from a company about to go bankrupt
    >Muh graphics
    20 year old game, and also subjective

    Valid Morrowind Complains
    >Walking is slow and stamina is ass
    Yes, walking is way too fricking slow, at the least there are ways to become so fast it becomes a non issue
    >Non magic combat sucks
    Yes, and not even for dice rolling reasons, it's all in the presentation. Daggerfall was still using 2d sprites where enemies could telegraph attacks, and provided an audio cue for both misses and for clashing blades, where as Morrowind uses 3d models that have poor animations from attacking melee enemies and only audio feedback for a miss and a hit, so you have no sense why the 10 attacks in a row completely whiff where in Daggerfall there would be a healthy mix of sounds indicating parries and blocks. Also, in designing the game for console the directional attacks became nonsensical requireing you to move your entire character's body to change attack type, which is especially counterintuitive if you're panicking and using a suboptimal attack while trying to run, thus the invention of "use best attack" option which removes any depth from melee combat

    • 9 months ago
      Anonymous

      The leveling system sucks ass too. The Skyrim way was the best in the series

      • 9 months ago
        Anonymous

        Interesting and uncommon take. Can you substantiate it?

      • 9 months ago
        Anonymous

        Is that you, Todd, you handsome devil?

      • 9 months ago
        Anonymous

        Bethesda games are more about the "experience" than the gameplay and story.
        [...]
        I hate the fact that I'm forced to train skills I don't want in order to properly evolve the skills I want. It breaks character immersion.

        Sure, valid complaint on leveling, I just am tired of people using things like, "muh graphics, muh reading, muh slow game" as complaints for something that's older than any PC anyone is using on this board

    • 9 months ago
      Anonymous

      [...]
      Sure, valid complaint on leveling, I just am tired of people using things like, "muh graphics, muh reading, muh slow game" as complaints for something that's older than any PC anyone is using on this board

      Is it me or every faction questline in 3d scrolls felt miserably hollow? And rewards being pathetic non-unique items and gold
      Off the top of my head I can remember only Telvanni rewarding you with a personal house-dungeon. But then again, becoming an archmagister gives you... right, nothing

  19. 9 months ago
    Anonymous

    There was no point. You got to live in the world as you saw fit.

  20. 9 months ago
    Anonymous

    test post please ignore

    • 9 months ago
      Anonymous

      No.

  21. 9 months ago
    Anonymous

    Cozy world, peak world building, but dog shit mechanics and quests

  22. 9 months ago
    Anonymous

    Ahhhhh yes. Indarys Manor... Home...

    • 9 months ago
      Anonymous

      Tel Uvirith with Uvirith Legacy's mod... HOME

      • 9 months ago
        Anonymous

        A portable tent that you can carry around and set up anywhere on the map... home

      • 9 months ago
        Anonymous

        >Uvirith Legacy
        Stop supporting troony shit

    • 9 months ago
      Anonymous

      for me, it's hlaalo manor

      • 9 months ago
        Anonymous

        All the great house manors are very comfy. At that point you feel like you've really established yourself in Morrowind.

  23. 9 months ago
    Anonymous
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    Anonymous
  25. 9 months ago
    Anonymous
  26. 9 months ago
    Anonymous
  27. 9 months ago
    Anonymous
  28. 9 months ago
    Anonymous
  29. 9 months ago
    Anonymous

    STILL HAVEN'T FINISHED WIZARD'S ISLANDS AND NEVER WILL
    BBBIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTCCCCCCCHHHHHHH

  30. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Some beautiful screenshots, anon. Too bad the game mechanics encapsulated within this beautiful world are complete shit.

  31. 9 months ago
    Anonymous
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    Anonymous
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    Anonymous
  34. 9 months ago
    Anonymous
  35. 9 months ago
    Anonymous
  36. 9 months ago
    Anonymous
  37. 9 months ago
    Anonymous
  38. 9 months ago
    Anonymous

    what mods are you using for these?

    • 9 months ago
      Anonymous

      for the visuals I just used MGE XE shaders + some hd textures, further on I moved to openmw shaders + grasslands, some of these are in tamriel rebuilt areas

  39. 9 months ago
    Anonymous
  40. 9 months ago
    Anonymous
  41. 9 months ago
    Anonymous
  42. 9 months ago
    Anonymous
  43. 9 months ago
    Anonymous
  44. 9 months ago
    Anonymous

    now these are openmw

  45. 9 months ago
    Anonymous
  46. 9 months ago
    Anonymous
  47. 9 months ago
    Anonymous

    It makes no sense to have a static open world in a game you're supposed to explore for hundreds hours that also has no real progression.

    Morrowind is basically an exercise in eliminating various aspects of the game by breaking it then "exploring" a static and disconnected world. Where is the gameplay? There are no obstacles. Play better games.

    • 9 months ago
      Anonymous

      >No real progression
      >Gaining powers like levitation and teleportation and being able to defeat stronger monsters with enchanted gear isn't progression
      And the world is only as static as a game designed 20 years ago could reach, do you have a better example of games with more dynamic worlds that's been released even in the past 5 years?

      • 9 months ago
        Anonymous

        >Gaining powers like levitation and teleportation and being able to defeat stronger monsters with enchanted gear isn't progression
        You can acquire all of this within the first hour without any prior game knowledge, so morrowind becomes an exercise of breaking the game to eliminate tedium as it becomes increasingly obvious that there's nothing worth strolling past.
        >And the world is only as static as a game designed 20 years ago could reach, do you have a better example of games with more dynamic worlds that's been released even in the past 5 years?
        Ultima 5 had scheduled NPCs, interactive keyword dialogue, interconnected puzzles between towns which involve actively interrogating NPCs for information rather than consuming scraps of lore, an active karma system, intricate dungeons, a map you have to navigate by terrain, etc. And Ultima 5 is not a complicated game. This is the ground floor, the absolute most fundamental form of open world design. Age doesn't particularly matter, if a game is bad now it doesn't matter how old it is, it's just bad and the reason its bad is because Bethesda actively chose to prioritize scale over mechanics and content. And for that, matter, in modern games we can find a much more alive and well designed world in stalker gamma, which was produced as a result of xray engine being a much better foundation than creation engine for user generated content and the series itself having much better and much more ambitious games.

        • 9 months ago
          Anonymous

          >You can acquire all of this within the first hour without any prior game knowledge
          Without any? Any at all? if by that you meant he scrolls of icarian flight, well technically yes but also completely useless to a play because it will kill you. a person who has literally no prior game knowledge is not even going to know theres a mages guild to go to

          • 9 months ago
            Anonymous

            >a person who has literally no prior game knowledge is not even going to know theres a mages guild to go to
            The game directs you to the mage guild repeatedly and the manual that comes with the game also explains these features.

            • 9 months ago
              Anonymous

              moron that's like saying you can learn how to make a nuke by taking out nuclear physics books at your local library. Yes the information is there, but it takes time to understand how it all works and piece it all together. You were not able to find and successfully cast levitate on your first blind playthrough within the first 5 Horus, let alone the first single hour, stfu

              • 9 months ago
                Anonymous

                >moron that's like saying you can learn how to make a nuke by taking out nuclear physics books at your local library
                Spell creation is not nuclear physics, you're so dumb you don't even know how moronic you are

              • 9 months ago
                Anonymous

                >What is an analogy

              • 9 months ago
                Anonymous

                Theres a potion of levitation in the Adasamartus cave, you can find it in your first hour of your first playthrough if you are thouroughly looting everythibg.
                When I got it first time I levitated in front of Arilles tradehouse.
                Then a thought popped up abd I was like Eureka!
                >if I use it where the boat was I can fly into the second floor of the census and excise office
                Felt like a genius looting that juicy loot from imperial gays.
                Later on it became part of my standard Seyda Neen opener I use almost every time.

              • 9 months ago
                Anonymous

                Wow you got me! A single potion totally breaks the game flow by simple fact of a player happening to find a Levitate 1 point for 15 seconds potion. You have completely broken progression with this!

                Bad faith response on your part that technically meets what is being asked here, but doesn't do anything to actually break Morrowinds progression scaling that is the central discussion. Why do you think Boots of Running Fast aren't just placed right outside of of Seyda Neen?

              • 9 months ago
                Anonymous

                In the time period from games release until 2007. I played like 10+ playtroughs.
                First time I learned about those boots was online in May of 2007.

              • 9 months ago
                Anonymous

                Exactly, it's rewarding exploration by not signposting utilities in the wild. It's also not the only way a player can augment their godawful base walking speed, but is the only reasonable way for a non-mage character prior to having someone else enchant an item for them. I honestly think online wikis like UESP area a double edged sword by offering direct instructions, they also hamper player "Eureka!" moments.

              • 9 months ago
                Anonymous

                >their godawful base walking speed,
                Thats your opinion, worthless one of a rat conditioned by nu"RPGs" to run everywhere and have mana and stamina(if it even exists in game) replenish automatically so your feeble brain can keep going on and on looking at the next particle diarrhea dopamine hit.

              • 9 months ago
                Anonymous

                Please read further replies to the post where I acknowledge in-game ways to counter slow start speed. You're slow by design at the start, and supposed to augment with progress. If you play morrowind at the base speed for an entire playthrough, you're a moron.

        • 9 months ago
          Anonymous

          m8, there are big open world games today that dont even dare to try to do what ultima 5 or morrowind were doing

          • 9 months ago
            Anonymous

            Morrowind wasn't trying to do anything other than make a really big map. Lots of games have that.

            • 9 months ago
              Anonymous

              tantamount to saying chris avellone wasnt trying to do anything other than write a character when he wrote the Nameless One for Planescape: Torment. Sure, you can reduce both of these tasks down to just that, setting out to complete a task but you also flatten out anything that stands out, positive or negative. Morrowind, as a world, is extremely unique in layout, culture, and travel. By travel, I mean a lack of invisible walls. The roads work, but a wizard if perfectly free to never touch the ground. It's visual look is itself risky if you look at open world games released later.

              >a person who has literally no prior game knowledge is not even going to know theres a mages guild to go to
              The game directs you to the mage guild repeatedly and the manual that comes with the game also explains these features.

              But we are talking about someone with literally no prior knowledge. They have to navigate there first, a daunting task to get to Balmora for a completely fresh player in 2002. The progression for magic is wonderful in how deep you can dive with it. These skills are also completely useless to a person who might be a warrior or, god forbid their mistake, a ranger

              • 9 months ago
                Anonymous

                >tantamount to saying chris avellone wasnt trying to do anything other than write a character when he wrote the Nameless One for Planescape: Torment
                He was, PST is an awful game which is why every project Avellome is included in he just recreated morte over and over. If you look at his office theres like 600 figurines of comic book women and Disney princesses, I'm not sure why people started praising avellone as some genius when he's a low brow pulp writer that couldn't hack it in comic books.
                >They have to navigate there first, a daunting task to get to Balmora for a completely fresh player in 2002
                In 2002 I already played daggerfall, so I knew how to break the game to pieces immediately without even reading the manual, because Bethesda games have always been bad and broken. Are you really going to make the argument that a blind mentally disabled quadriplegic man might have a bit difficulty figuring the mechanics out, so it's fine? Because this is how modern games are designed, which is probably bethesdas fault honestly.

              • 9 months ago
                Anonymous

                >He was, PST is an awful game
                Kek, nice talking to you man.

              • 9 months ago
                Anonymous

                Reddit might be more your speed.

              • 9 months ago
                Anonymous

                >Because this is how modern games are designed, which is probably bethesdas fault honestly.
                RPGs in general have been a huge mistake and hurt video games very badly. Tim Cain, the creator of fallout and the modern RPG, considers outer worlds to be his best work because it sold the most. Think about that. Think about how utterly fricking cancerous and hacky these people CRPGtards idolize are.

        • 9 months ago
          Anonymous

          Bro I love classic ultima but my point of it being released in the past 5 years is that studios even attempting this level of complexity is exceedingly rare, and also most of your points are beyond exaggerated

          You don't interrogate NPCs with this deep dialogue system you type in one word and if they recognize it they spit out a response and the comparison of dungeons doesn't work since ultima is a 2d and grid based where as Morrowind fully utilizes 3d space even so far as to requiring the mentioned levitation for access to some quests

          And as other people have mentioned the majority of new players aren't going to stumble their way into end game abilities within the first hour assuming they're going in with nothing but a copy of the manual to go off of

          • 9 months ago
            Anonymous

            >this level of complexity
            What the frick are you talking about? What complexity? How is Morrowind's open world more complex than garden variety GTA clones or ubishit? There isnt a single idea in Morrowind that was actually implemented correctly and all of its systems fight with and ruin each other. You are clueless.
            >And as other people have mentioned the majority of new players aren't going to stumble their way into end game abilities within the first hour assuming they're going in with nothing but a copy of the manual to go off of
            They are though, that's what everyone does and imagine how much better morrowind would be if the interactions like finding the levitation potion were common place rather than snake oil to make the game appear to be something it pretty fricking clearly isn't. It just like the tutorial quest showing off scheduled NPCs then never really doing that again, this so perfectly sums up Bethesdas design philosophy of faking literally everything. Elder Scrolls games are fake games that pretend to have a billion features but really are shallow as a puddle and this goes for EVERY game.

            • 9 months ago
              Anonymous

              >How is Morrowind's open world more complex than garden variety GTA clones or ubishit?
              Come back for a discussion after you play the game, thx

            • 9 months ago
              Anonymous

              >There isnt a single idea in Morrowind that was actually implemented correctly and all of its systems fight with and ruin each other
              Is fast travel as a system better as an impersonal, third party act by a menu or as a personal, in universe development as used by the player character?

              • 9 months ago
                Anonymous

                The travel system in morrowind is shallow and awful because it costs almost nothing and has zero downsides, and there's no way to fix this because the world isn't designed in such a way as to inhibit going on quests for loot and resources, because its rotten at its very core. Having to fast travel twice instead of once isn't some miraculous mind blowing design and you are a mental midget who has only played bethesda shit if you think otherwise.

              • 9 months ago
                Anonymous

                >braindead israelite thinks hes smart
                Leviticus 20 13

              • 9 months ago
                Anonymous

                >so mindbroken morrowind schizo is now just going to spam israelite over and over

              • 9 months ago
                Anonymous

                >christcuck golem calling others israelites
                not too bright are ya bud?

                Corinthians 6 9

                Please read further replies to the post where I acknowledge in-game ways to counter slow start speed. You're slow by design at the start, and supposed to augment with progress. If you play morrowind at the base speed for an entire playthrough, you're a moron.

                No. Your moronic posts are not worth reading.

              • 9 months ago
                Anonymous

                Then why ask questions you don't think are worth reading the answer to that are answered within the game you are factually wrong about?

              • 9 months ago
                Anonymous

                I never posted any questions and everything I did post are undeniable truths about the game, life and the universe.
                10 septims boat trip/20 magicka recall spell/20 septims silt strider/guild guide is infintely better as a fast travel system than the free point and click immersion breaking shit from later installments of the series.
                Deuteronomy 23

              • 9 months ago
                Anonymous

                you only post goyslop fed to you by israelite grifters you moronic homosexual

              • 9 months ago
                Anonymous

                >christcuck golem calling others israelites
                not too bright are ya bud?

              • 9 months ago
                Anonymous

                >In-game fast travel consistent with universe is le same as magical fast travel
                Gay

              • 9 months ago
                Anonymous

                You didn't answer my question, is in universe fast travel accounted for game systems better or worse than impersonal, unsupported fast travel?

            • 9 months ago
              Anonymous

              Complexity in that every single door to a building will lead to a furnished room over what is miles of space, granted the NPCs might not sleep or leave their post but it's a 20 year old game, and something that the sequels addressed, literally not even GTA V has this level of detail and most modern MMOs still create amusement park facades for buildings in towns

              The level of complexity where you aren't told at any point to press a button to perform an action beyond giving the option to pick something up or to open something

              The level of complexity where if you choose to avoid doing the first task given you have an entire full other game to explore and provide you with hours of content

              • 9 months ago
                Anonymous

                >Complexity in that every single door to a building will lead to a furnished room over what is miles of space
                The rooms are private cells and there's nothing in them. This goes back to Bethesda designing for scale rather than mechanical complexity or anything similiarly ambitious. Literal busy work for their employees is not in any way, shape, or form commendable. This is how Bethesda works, they need X amount of rooms, X amount of NPCs, X amount of lines of dialogue, so they can say "herp le derp we have 300,000 cabbages in our game whereas other games only have 10 cabbages" but having 300,000 cabbages to stare at doesn't make the game have more substance. Like they can make a lot of cities, but who cares if all those cities are shitty dead feeling shanty towns that you don't even want to be in? I'd rather have a whole game with one really good city than 20 bad ones.

              • 9 months ago
                Anonymous

                >The rooms are private cells and there's nothing in them. This goes back to Bethesda designing for scale rather than mechanical complexity or anything similiarly ambitious. Literal busy work for their employees is not in any way, shape, or form commendable.
                It adds a sense of realism and contributes to the game's atmosphere. Each home is carefully crafted in a considerate manner. The homes reflect the character and status of the people that own them, which gives them more life. It's only "busy work" if you have no sense of imagination and wonder, and need to find a tangible function for every single thing in a game. IE you prefer games with no soul because you find it "pointless" and distracting

                >Like they can make a lot of cities, but who cares if all those cities are shitty dead feeling shanty towns that you don't even want to be in?
                You really have never played Morrowind, have you? Balmoral, AldRuhn, Vivec, and Tel Vos are all very alive and interesting to explore.

              • 9 months ago
                Anonymous

                >It adds a sense of realism and contributes to the game's atmosphere
                It doesn't though, it has the opposite effect because there's frickin nothing in there

              • 9 months ago
                Anonymous

                >NOOOOO MY SWAMP PEASANT SHOULD HAVE A ONE-OF-A-KIND UBERSWORD IN HIS WOODEN HOVEL
                >BETHESDA WHY DIDNT YOU PUT A UNIQUE ITEM IN A RANDOM STREAM

              • 9 months ago
                Anonymous

                Every single house here has a unique person with interesting stuff to say in it. If this was morrowind 75% of the houses would be empty or have a generic NPC in it.

              • 9 months ago
                Anonymous

                >largest city in the game
                >map so condensed the overworld map can show the LOD of each town
                >Houses are so small beds take up almost half of the room
                >Comparing a 2d game to a 3d game

              • 9 months ago
                Anonymous

                >there's frickin nothing in there
                Damn... he's right... there's nothing on the walls.... there's no tables... or chairs... no bottle that you can swipe off the counter top... no NPCs standing there with potential quests to participate in... I don't know how Todd did it but there's not even any floors or walls...

              • 9 months ago
                Anonymous

                lol @ posting a tavern pic, probably the only place in the entire game that has more than 4 NPCs in it at the same time

              • 9 months ago
                Anonymous

                You didn't play the game

              • 9 months ago
                Anonymous

                One of the buldings you said was empty in those screenshots is the ghostfence gatehouse.
                It has like 20+ npcs and shrines, handplaced items, one of the best quests in game, and more soul than you do.
                Another thing is that Morrowind actually runs on a pentium 3 and 256MB of sdram.
                You wouldnt know how to check email on such a computer, or even how to watch a movie.

              • 9 months ago
                Anonymous

                >Balmoral, AldRuhn, Vivec, and Tel Vos are all very alive and interesting to explore.
                lol no

                See the difference is, unlike in Skyrim, when you explore in Morrowind you're not going to find anything unique. You're just going to find a generic scout, fighter, mage, commoner, etc. who all literally have the exact same dialogue as each other. There's no going into a random house and discovering some perpetually angry women that only wants to sit at home and read all day or a former jarl who is convinced he lost his position because of an Imperial plot or a depressed mother whose daughter was just murdered. All you find in Morrowind is wikis. Everyone always goes on about how Skyrim only has 900 npcs in it while Morrowind has eleventy billion but what they miss is that literally every one of those npcs in Skyrim has a unique character and personality and dialogue whereas almost everyone in Morrowind has absolutely nothing unique about them whatsoever. Morrowind is crap. Skyrim is king.

              • 9 months ago
                Anonymous

                >See the difference is, unlike in Skyrim, when you explore in Morrowind you're not going to find anything unique
                Lmao wrong. Just compare the number of unique items in Morrowind to Skyrim. Ezpz

                >There's no going into a random house and discovering some perpetually angry women that only wants to sit at home and read all day
                There are plenty of analogues to this literally fricking everywhere

              • 9 months ago
                Anonymous

                >There are plenty of analogues to this literally fricking everywhere
                Gaslit someone else, homosexual. I've actually played Morrowind.

              • 9 months ago
                Anonymous

                >Gaslit someone else
                >*I* am actually *YOU*!
                How pathetic must your life be if you get your kicks out of making up lies about a 20 year old video game on a timorese fabric dyeing website lmao

              • 9 months ago
                Anonymous

                >You're just going to find a generic scout, fighter, mage, commoner
                You really don't know that all cave bandits are named NPC's, don't you?

              • 9 months ago
                Anonymous

                So what? The names are procedurally generated. None of them have any character or anything. There's no personality. No one went through and manually named every enemy in the game. They just told a random name generator to spew out a male dunmer name, female nord name, imperial male name, etc., etc. That's fricking easy.

              • 9 months ago
                Anonymous

                It is more effort to name NPCs than placing a spawn for a generic NPC.

              • 9 months ago
                Anonymous

                Wrong. They're individually named

                >None of them have any character or anything
                It is more character to be a named NPC rather than "Bandit Swordsman".

                this kid literally cannot FATHOM basic videogame world building.
                The very idea that this labor wasn't offloaded to an algorithm is destroying his conception of reality.

                Sounds like a bunch of excuses. They're still devoid of character, no point in going through the trouble of naming them when a simple generic label like "bandit" or "bandit chief" does the trick

              • 9 months ago
                Anonymous

                Wrong. They're individually named

              • 9 months ago
                Anonymous

                >None of them have any character or anything
                It is more character to be a named NPC rather than "Bandit Swordsman".

              • 9 months ago
                Anonymous

                this kid literally cannot FATHOM basic videogame world building.
                The very idea that this labor wasn't offloaded to an algorithm is destroying his conception of reality.

              • 9 months ago
                Anonymous

                >The rooms are private cells
                In that a 20 year old game couldn't render everything in real time?
                >Nothing in them
                Are you implying that every single space in Morrowind is a grey void?

                >inb4 you didnt play morrowind!!

                yes I did, I beat Dagoth Ur in his dumb little mountain. It was one of the most surreal experiences ever. Walking from one empty area to another, walking into a mountain and just killing some NPC dude. No clue why or what the story is or anything. But yep that was the game.

                >Doesn't notice getting the divine AIDS
                >Ignores all dialogue of who Dagoth Ur is
                >Can't even acknowledge that Dagoth Ur is a bad NPC dude
                lolu
                lumao

  48. 9 months ago
    Anonymous
  49. 9 months ago
    Anonymous
  50. 9 months ago
    Anonymous
  51. 9 months ago
    Anonymous

    Morrowind is also a terribly written game, where the player character is an empty slate and generally really never evolves beyond this. This in turn cripples the writing as there is never any discourse, which in turn makes the world itself feel soulless and hollow. Nothing that happens in the world particulary effects you, the player, nor can you really change the world in a meaningful way. I really don't know how you'd differentiate morrowind's design from an ffxiv map, posting mediocre vistas doesn't really change that and you could do the same for ffxiv.

    • 9 months ago
      Anonymous

      >Nothing that happens in the world particulary effects you, the player, nor can you really change the world in a meaningful way
      name 5 RPGs where you do change the world in a meaningful way and let me laugh at your stupid ass

    • 9 months ago
      Anonymous

      this is false, the corprus changes you and you drive off the blight storms from the red mountain

  52. 9 months ago
    Anonymous

    Daggerfall is million times superior experience and you can't argue with me.

    • 9 months ago
      Anonymous

      it has no structure and the procedural generation was a soulless technical scapegoat to hand-crafting content. it was good for its time but that time has passed, old man. oblivion shits on both.

  53. 9 months ago
    Anonymous

    you know a game is good when its haters can only say shit about it that isn't even true lmao

  54. 9 months ago
    Anonymous

    >name myself dusk at the start
    >realize my name is the friends we made along the way

  55. 9 months ago
    Anonymous

    missing 15 sword swings in a row and immediately uninstalling

  56. 9 months ago
    Anonymous

    Why are Nords like this

  57. 9 months ago
    Anonymous

    Hey that's the skyrim symbol! Why does it say 3 though? Did they already release skyrim 2 and I didn't notice?

    • 9 months ago
      Anonymous

      kys you stupid lobotomized zoomer, Morrowind came before Skyrim

      • 9 months ago
        Anonymous

        typical moronic boomer
        morrowind is a mod for skyrim, its not even out yet

        • 9 months ago
          Anonymous

          okay you're trolling
          HAHAHA SO FUNNY ZOOMER HUMOR IS SOOOOOOO ORIGINAL
          I have to work zoomie (something you'll never have LOL) so goodbye

  58. 9 months ago
    Anonymous

    why do people complain about modern open world games having boring empty worlds and copypasted dungeons yet give Morrowind a pass?

    • 9 months ago
      Anonymous

      Because Morrowind is old, duh, and old = good, new = bad.

    • 9 months ago
      Anonymous

      >Why do people complain about modern games still having the same problems games made 21 years ago did
      Morrowind could compensate with fun gameplay and content, modern games just give you shitty dungeons.jvkdy

  59. 9 months ago
    Anonymous

    i couldn't play it, i lasted just a few minutes, my adhd got triggered so hard i thought i was playing a math lecture or something

  60. 9 months ago
    Anonymous

    stab miss stab miss stab miss stab miss stab miss stab miss stab miss stab miss stab miss stab miss stab miss stab miss

  61. 9 months ago
    Anonymous

    what's the point in anything

    • 9 months ago
      Anonymous

      Anti-depression paste here: https://pastebin.com/XnAyESNt
      Maps of Meaning here:

      Procrastination Equation: https://archive.org/details/procrastinatione00stee
      Willpower Instinct: https://archive.org/details/willpowerinstinc00mcgo

      • 9 months ago
        Anonymous

        reddit

      • 9 months ago
        Anonymous

        >jordon peterson
        I'd rather everyone ITT kill themselves.

  62. 9 months ago
    Anonymous

    >inb4 you didnt play morrowind!!

    yes I did, I beat Dagoth Ur in his dumb little mountain. It was one of the most surreal experiences ever. Walking from one empty area to another, walking into a mountain and just killing some NPC dude. No clue why or what the story is or anything. But yep that was the game.

    • 9 months ago
      Anonymous

      >t. illiterate call of duty audience nember

    • 9 months ago
      Anonymous

      >literally replying to the empty air, to the voices in his own head
      This is hard to watch.

  63. 9 months ago
    Anonymous

    [...]

    >boatman next to the boat
    >silt strider operator standing right there
    1/10 bait
    dumb israelite

  64. 9 months ago
    Anonymous

    You know what, I'm actually not going to try and convince you people. If you genuinely think Morrowind or Oblivion are good games then you are too far gone. Enjoy your games, that's all.

    • 9 months ago
      Anonymous

      Enjoy your games too, anon!

  65. 9 months ago
    Anonymous

    Morrowind discussion is like this
    >but what about skyrim
    >please argue with me about lore, I am desperate to talk about lore
    >I want to frick lizards
    >some actual schizo quoting Bible verses and calling everyone racial slurs
    Only idiots play these games.

  66. 9 months ago
    Anonymous

    Man, back in the day a buddy and me showed each other the locations we went to ingame, on the bus to school, on some old school samsung phones

    Those were the days

  67. 9 months ago
    Anonymous

    ITS BORING WITH BAD COMBAT

  68. 9 months ago
    Anonymous

    I've played Morrowind exactly once and I never finished it, I became head of all the guilds and definitely got my money's worth out of the game, but by the time I had to get all of the Urshilaku on side, I realized I didn't care about the main quest and was fine with Dagoth Ur taking over the world so I just stopped playing. I legit don't even know what happens at the end. My character just spent the rest of his days living on some Sarethi farm drinking ale and banging slaves.

  69. 9 months ago
    Anonymous

    Morrowind is a gay game for literal actual real life homosexuals that get off on looking at house interiors. Imagine the mind of someone who finds how dinner plates are arranged intriguing.

  70. 9 months ago
    Anonymous

    Its the experience for me. Too bad you couldn't join Dagoth Ur.

  71. 9 months ago
    Anonymous

    This is one of those games where if your IQ is high enough you can play it in 2023 and love it just like anyone who grew up on it. I went into it as someone who loved Oblivion and could take or leave Skyrim, but it's simple one of the best games out there. Usually the open world in any game feels like a waste of time but here it's the main attraction, and the main quest ties the whole thing together instead of being a dull diversion like in Skyrim. It's truly pitiful that American developers don't make games like this anymore, I just play the Switch all day to cope now.

    • 9 months ago
      Anonymous

      Sorry, but no. You don't need any IQ to play casual clicker spammers games.

      • 9 months ago
        Anonymous

        >casual clicker spammers
        What did he mean by this? Should PC games only allow a limited number of mouse clicks?

        • 9 months ago
          Anonymous

          I mean, their gameplay should not be based on just clicking mindlessly until the enemy bar reach 0. And it's not like morrowind has complex rpg mechanics, like you know? core rules pathfinder or something
          it's just a very plain and basic "you want hit harder? level up str" "you want to hit more? level up the weapon you're using"

          • 9 months ago
            Anonymous

            The combat isn't any worse than in Skyrim or Oblivion and it's only a part of the experience, not the main draw of the game. You spend most of the time exploring and learning, and good luck finding a game where it is more satisfying to experience the world in depth like that. It's not DMC, it's just the best digital world to explore.

            • 9 months ago
              Anonymous

              >The combat isn't any worse than in Skyrim or Oblivion
              Great, I didn't say oblivion or skyrim needed "high iq" to be enjoyed, either.

            • 9 months ago
              Anonymous

              I'll argue that the boring combat and lack of meaningful narrative choices makes exploration boring. There's a lower drive to explore the world when the interactions with its elements are not fun or interesting.

              • 9 months ago
                Anonymous

                I'd argue that good combat and narrative choices make exploration boring because you seek those things out intead of seeing whats over the next hill.

              • 9 months ago
                Anonymous

                There is more to exploring a game world than just strolling around admiring the pretty landscapes and cool views, neither of which are Morrowind's strong points with its brownish graphics and low FOV. A great deal of the appeal is interacting with the stuff and people you find. Morrowind fails in offering interesting interactions.

  72. 9 months ago
    Anonymous

    To achieve CHIM

  73. 9 months ago
    Anonymous

    >get summon golden saint spell
    >soul capture countless numbers of them
    >add constant effects to shirt, pants, armor, weapon, etc
    This game is way too easy.

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