I don't know why they made this an arena figther/2d fighters hybrid.
It should have just been a Tekken clone. I hope they fix that in the sequel
Ape Out Shirt $21.68 |
I don't know why they made this an arena figther/2d fighters hybrid.
It should have just been a Tekken clone. I hope they fix that in the sequel
Ape Out Shirt $21.68 |
But why make it a Tekken clone when you can just play Tekken?
For brand recognition, of course
Tekken doesn't let you play pokemon. Just buff guys
Tekken has dinosaurs and bears
Tekken has a dinosaur, kangaroo, a bear, a wood doll, and an ogre
because tekken doesnt have pokemon
fpbp
People would be shitting hard on it for being lazy and just a Tekken game with a Pokemon skin
Didn't stop them from doing that with Mystery Dungeon, Nobunaga's Ambition, pinball, etc.
Because its fricking called Pokken not Pokemon Arena Fighter.
It's closer to Street Fighter then anything else.
Because you get to experience a major element of the Pokemon verse in real time with you actually controlling the Pokemon's movements in battle as a Tekken style fighting game
Agreed. I wouldn't have minded the games being either or, but bouncing between the two is just irritating. Im finally hitting my stride and busting out sick ass combos only to get booted into the other phase and have to change everything up. 2D felt a lot more fun than 3D as well tbh. The Storm games have ruined pretty much all 3D arena fighters for me, anything less than that just feels clunky/unrealized in comparison.
The phase shift system adds an extra emphasis on neutral play.
It acts as an anti-infinite system in the 2d phase, which is what the base game is designed around, and which also forces a return to neutral once triggered, with the 3d phase itself acting as a second buffer layer to neutral on top of neutral in 2d. Furthermore, it also acts a a mechanic that heavily encourages adaptation: Since shifts from 2d to 3d occur when a hidden Phase Shift Point meter is filled, and different moves add more or less PSP points to said meter on hit, at high level play you'll be switching up your combo composition and move choices on the fly based on the state of the match, the character matchup, etc:
If you land a few hits, and then land a starter, you'll wanna use a different combo that ends right when the PSP guage is full for optimal damage, vs if you use the same optimal combo as if you landed a hit at the start of the duel phase when the PSP guage was empty, the shift would interupt that combo. Sometimes you might wanna go for a less safe or less damaging combo or option to keep the PSP guage lower/to stay in the 2d phase as a sort of reset for more damage longer term or to continue to apply pressure and do mindgames; or sometimes you might wanna use a option that shifts faster even if it's less damage to get OUT of pressure or to get the meter gain/health regen causing a shift brings. The "wave" from activating burst when your meter is full also resets the PSP meter if it hits the enemy.
I wouldn't be against changing the 3d field phase so it is less Gundam Vs and More tekken, where you retain your full moveset and it just adds z-axis rotation/movement over the 2d phase, but I wouldn't wanna ditch the phase system itself.
Harada said it sold well, and we know it sold 1.3m units on WiiU after 9 months, and the same amount after 7 months on Switch. It's probably sold around or over 4m units total by now.
BASED POKKEN POSTER
Frick these poser ass pokemon casuals.
Probably has something to do with Japanese arcades, it's where Pokken first released and got updated while the Wii U version was left in the dust. The top games in Japanese arcades are Gundam EXVS (arena fighter) and Tekken 7(3d fighter)
>In the sequel
OP, I...
Pokken sold like 2 million on Switch. It did fine.
>failed in arcades
>failed on WiiU
>failed on Switch
>failure thinks they're going to waste more money on the turkey than they already did trying to recoup their initial loss
It made a profit. It didn't fail.
Regardless of how well it sold, TPC's going to seethe that it wasn't as big as the core games (or as longterm relevant as GO).
l;kbjkh,j
>Nintendogays thought that this would play like Smash
It was doomed to fail.
Literally no one said this, or even thought this. Most Smashhomosexuals dont even play other Switch games.
Any fighting game exclusive to a platform is bound to die
It's not exclusive to a platform though, in fact most of the people who played it didn't even touch the Switch version.
Is the singleplayer good?
I'm
No, not really at all. It's pretty much just a giant grind of a series of matches against CPU's. You unlock cosmetics as you go for your avatar and DX added a daily challenge thing but I would only reccomend the game (and do highly reccomend it in this context) if you're gonna get into the multiplayer as something to play at least semi-regularly and try to improve, play against/interact with other people in the community,
Not saying you need to play 4 hours a day and become a super high level player to enjoy it, but it IS a co,mpetitive fighting game so to an extent you get out what you put in, and if you only pop it in to play once every few months and don't make any sort of effort to learn the game then obviously you're not exploring the meat of the expierence much, unless you're cool treating it as a pure fanservice, real time pokemon combat thing.
It is approachable if you haven't played many other fighting games before, as well. Community is at discord.gg/pokken and some of the best resources are on the supercombo page, see also Jukem, badintent (both pokken and general channel), coronationproductions, and 21 hits on youtube.
sure but you can say that about almost all the spinoffs
>play like tekken
homie pokemon powersets are anti-tekken
I personally think the best pokemon fighting game would be a platform fighter that experiments with tag mechanics and really diverse movement options. Unfortunately it'd probably just be like Smash Bros if Game Freak made it (or licensed it out, whatever).
I feel like the way most 3D fighters work restricts moveset design really hard (never seen anyone in tekken that has projectiles or range aside from crossover characters)
Could also do something nice in 3D if you commit more to what I think field phase was attempting to be. I sorta remember in the anime and stuff you sometimes see pokemon do these big attacks that terraform the stadiums and I think you could get real interesting with that as a focus for moveset design, though maybe that'd work better for a shooter?
what do you think about pokken itself though?
I like the 3v3 mode they added.
When you do it like that it feels a lot like a trainer battle.
It's pretty bad
The Attack-Block-Grab RPS really shouldn't be this important
Phase shift is a unique concept that I can see advantages to in theory but it makes both halves of the game feel underdeveloped (field phase especially)
However, it also had some really fun fighter ideas, croagunk coming to mind immediately
>The Attack-Block-Grab RPS really shouldn't be this important
I'm not sure it is.
All fighting games have an attack, block, and grabbing trifecta. Al pokken really does is make it so attacks tech grabs rather then grabs teching themselves, and adding SFIV sytle focus attack and FADC. Pokken also just explictly incorporates armor moves into that trifecta by giving focus attacks and normal armor the same property (and confusing calls the focus attacks "counter attacks" even though there are also non FA blue armor counters), plus also having a special "red armor" property that crushes rather then getting hit by grabs and (usually, or maybe always, it's been a while) pierces blue armor.
Pokken's system really doesn't emphasis normal attracks or blocking or undermines them more then other fighting games do. I think the fact that blocking is height universal and there are so many armor moves advantage defensive plaqy a bit, especially since focus attacks tend to be safe on block, but I don't think this is that big a deal and the way the height system doe swork enables extra reversals-; and a lot of characters have piercers which break armor anyways.
Red armor is sorta bullshit and applies an insane amount of pressure and leads to 50/50s and frankly 70/30's in the user's favor, but obviously characters and their kits are obviously balanced around having such a powerful tool, generally.
see
I love the game and have thousands of hours playing multiplayer and competitively; but I can't in good conscious recommend it for singleplayer.
How is the ai? Is it braindead easy or can I have fun battling cpus?
Shit, the single player content is basically a myth in this game is a boring slogfest where you steamroll everything through a boring plot.
I will say the very highest level AI in pokken is actually sorta decent.
I still wouldn't reccomend it for single player, though.