A fair amount, considering it’s not a popular topic in games.
It absolutely nails the atmosphere and delivery of the main theme. Also demonstrates you both how consciousness cloning works and the delusion of people not willing to accept it. All the designs of machines/humans are kino too.
Gameplay wise it’s meh, didn’t really need 90% enemies, but it added tension in some moments so it gets a pass.
Don’t remember puzzles so they probably weren’t amazing.
Well... yes?
The Simon we play as is a legacy brainscan - possibly a prototype model - of a guy who had imminently fatal neurological issues that was haphazardly integrated into a random corpse by a runaway construction nanoswarm that's just trying to do its best.
He could have been the smartest man on earth during his life and still have come across as a living exemplar of the npc archetype without breaking immersion.
why?
because he believed in the coinflip?
what would you have done in his situation? would you just have been like "oh well thats not really me, so im just gonne go die in a corner"?
That's the point, even the highest and most prodigal minds in the world would become unreasonable and illogical when the world ends. They knew that consicoiness doesn't work like that, but when you've been trapped under the ocean eating survival rations as your base-AI starts eating everything in a crazy last ditch effort to save it's own brutal and unfeeling concept of "humanity" the idea of uploading your mind into a paradise world and slitting your throat right after starts to sound like a sweet deal, even if it doesn't work.
The disaster was just a large meteor impact though.
At least give an honest attempt to perpetuate the species you egg-headed idiots.
Maybe resurface and verify with certainty that there are no survivors in the nearest settlements. Its entirely possible that the impact didn't instantly delete the entirety of the human species above sea level and could simply be disrupting long-ranged communications.
Yes, I was watching Mauler's videos on the game and when he showed the ending scene it's what made me want to play it. I don't care much for spoilers to begin with, but a large part of what makes the story engaging is it being a video game where you act in it. Seeing it like a movie or hearing about it isn't the same.
His battery was running out so it didn't make much of a difference.
Probably more merciful to quietly unplug him before he woke up alone and looking for Catherine to ask her why it didn't work.
Keep him alive. My headcanon is Simon 1 finds a way to reach the depths and saves Simon 2, then they return to Omicron and use structure gel to revive all the reanimated corpses they can find and birth a new race cyborgs.
Simon IS fricking moronic
The game is still pretty damn good
But I think the ending should have gone with one scenario or the other, not both. Kind of undermines itself.
>Simon IS fricking moronic
you clearly have never read a book. you are used to "good" writing in gaming being a cheap shocking gatcha twist. the point of the story is not the end but how Simon navigates through the world as a copy. it's some of the best story delivery in gaming.
lol but it be. you guys think good writing is all about "muh shocking twist" but it's about the flow of the story putting you right in seat of the character feeling what he feels. im not even shitposting here. it's some of the rare game that is Ganker worthy.
No anon, I meant he's moronic because he can't grasp simple concepts
I'm not criticizing the writing
>he can't grasp simple concepts
THAT'S the vibe it's meant to convey. you can't rationalize being a copy. you can't fathom it. only when you are confronted with the finality of your existence can you put 2 and 2 together because it literally is NOT part of the human experience.
>"muh shocking twist"
So tired of this. Besides Soma, Outer Wilds is probably one of the game that leverages being a video game extremely well to tell a single story. Stuff like Detroit Become Human is very interesting, but the sheer amount of branching paths does diminish the quality of some stories especially when the writers try to steer you in one path anyway.
>THAT'S the vibe it's meant to convey. you can't rationalize being a copy. you can't fathom it. only when you are confronted with the finality of your existence can you put 2 and 2 together because it literally is NOT part of the human experience.
No, thats something Simon cant rationalise, becasue he is dumbass canadian zoomer NPC who spent his entire life in literal safespace, and who never actually thought about this kind of existential shit when he was alive. Also, when he was scanned he was literally being treated fo signs of brain damage.
He is not supposed to be the sharpest knife in the drawer.
Place any random basement neckbeard nerd in the same situation, and they would figure this shit out pretty damn quick.
I never failed the coin flip, I lived my 2 last awesome months in canada partyan + fukin qt slootz before dying of a migraine
better fate than the shit simon 2 3 and 4 had to go thru
I never failed the coin flip, I lived my 2 last awesome months in canada partyan + fukin qt slootz before dying of a migraine
better fate than the shit simon 2 3 and 4 had to go thru
Soma has kino writing, I'm sorry you can't appreciate it
>The Impact Event (called The Apocalypse by many) was a sudden mass extinction event that occurred on Friday, January 12, 2103 at 05:13 [...] The impact triggered firestorms in many areas on Earth with the Iberian Peninsula being severely affected.
Black I wasn't being sarcastic like all the other pieces of shit posting here, I appreciate the game's writing and genuinely enjoyed simon freaking the FRICK out
Agree/disagree for each: >I think the ARK-project is the most logical step towards saving mankind and that we should spend as much time and resources as needed to complete it. >I think temporary physical discomfort, no matter how severe, is a small price to save mankind. >I think the ARK should leave earth behind and be launched into space. >I think we are at risk of losing our humanity if we were to rid ourselves of disease and our mortality. >I think even an inferior group of artificial people would benefit our society
>main character is a traumatized moron >other central character acknowledges that he's a traumatized moron >tells him he's a moron but he refuses and she plays along >in the end explains how he's a moron >anons on Ganker: NOOO THE GAME IS BAD BECAUSE THE DEVELOPERS ARE moronic FOR THINKING <what established moron MC thinks>
Never stops.
Anons are seemingly always expecting characters to know everything and be video game/movie buffs that are well versed in all the weird tropes. It could be genuinely weird to not be into any of that, living a normal life, then suddenly wake up in that hell, and after multiple body switches still believe you're going to end up on the Ark and not understand
There seems to be this complete inability to understand that to every subsequent copy of Simon, the "coin flip" SEEMS very real in that he, from his perspective, has "won" it every time.
What's "SOMA-style" mean? Isn't SOMA's gameplay basically like Amnesia in a different setting? If it's like SOMA, but it's not a sequel, does that mean it's another Amnesia-style game, but with a sci-fi type of setting?
I'm asking because I didn't really like SOMA's gameplay that much, and I'm wondering if they might make something different. SOMA on its own didn't make me want to check out Frictional's other games.
>"We are still very much interested in doing more SOMA-style stuff," Olsson told DS, noting that Frictional's co-founder Thomas Grip is currently at work "on a bigger project that you can say has much more of this kind of philosophical stuff like you saw in SOMA". That would jive with a job posting from the company last month, which was explicitly looking for a narrative designer who "loves sci-fi and horror".
This doesn't give me much confidence, but I guess I'll keep an eye on it.
One thing I missed out on with SOMA was the supplemental stuff that came out before the game. Seems like that would've been fun to follow and talk about. I wonder if they'll bother with that for this game.
quantum immortality is real, you literally can't die from your perspective even if you actively are trying to, therefore the afterlife is unnecessary so the concept shouldn't exist
So how does this work ?
When I die, I am immediately in another body, or is the universe constantly finding new ways to make immortality canon so my life never ends?
Like when I get old, aliens come in and make me younger so I'm like "oh yeah that makes sense I'll live for a few more centuries" and the universe constantly makes up new ways to bullshit my consciousness into never stopping?
The easiest way is to engage in spooky shit. Go visit a really haunted house or something. The “rule” is that when you start interacting with that stuff, it’ll start interacting with you.
rate the enemies in terms of scariness
for me it's
electromagnetic c**ts > yoshida > proxies in the red light areas > akers > ross (not an enemy but his presence freaked me out) >>> proxies in other parts > screaming babe > fish > wau construct > leviathan > shittalking submarine bot
>apology threads years after this shovelware got released >game is the most generic trash tier "gameplay" imaginable >le cutscenes are all thats talked about
and this is why we always get movie games and walking simulators now. you're all fricking plebs
I like SOMA, but it's the kind of game people are talking about when they say "walking simulator." The gameplay is, if you think about it, more than 90% walking, or standing still so a monster doesn't see you. The little bit that isn't walking is context-sensitive actions like "read the computer" or whatever.
Instead of reflexively saying "the game I like cannot be a walking sim," maybe you should consider saying "I like this game, so maybe walking sims aren't categorically bad."
It's a horror game. How would it be horrifying if you can fight back? If you want to be able to shoot monsters with machine guns, then no you won't like it. If you like scary atmosphere, tension and creepy deep underwater environments, then you would.
I'd say it's worth it at $6. Probably easy to pirate, too, if you're not sure.
It's all hiding, walking from place to place, reading/listening to things, and sometimes talking things. There is occasionally some light problem-solving, but I think describing those parts as puzzles would be misrepresenting them.
The praise this game gets is proof that most humans do not possess human-level consciousness.
what makes you say that, anon?
I refuse to elaborate.
None.
t.
he's a seething penumbger
What amount of praise do you think is reasonable for the game?
A fair amount, considering it’s not a popular topic in games.
It absolutely nails the atmosphere and delivery of the main theme. Also demonstrates you both how consciousness cloning works and the delusion of people not willing to accept it. All the designs of machines/humans are kino too.
Gameplay wise it’s meh, didn’t really need 90% enemies, but it added tension in some moments so it gets a pass.
Don’t remember puzzles so they probably weren’t amazing.
Simon was fricking moronic
Well... yes?
The Simon we play as is a legacy brainscan - possibly a prototype model - of a guy who had imminently fatal neurological issues that was haphazardly integrated into a random corpse by a runaway construction nanoswarm that's just trying to do its best.
He could have been the smartest man on earth during his life and still have come across as a living exemplar of the npc archetype without breaking immersion.
why?
because he believed in the coinflip?
what would you have done in his situation? would you just have been like "oh well thats not really me, so im just gonne go die in a corner"?
or maybe they praise it because it's a good game you moron
That's the point, even the highest and most prodigal minds in the world would become unreasonable and illogical when the world ends. They knew that consicoiness doesn't work like that, but when you've been trapped under the ocean eating survival rations as your base-AI starts eating everything in a crazy last ditch effort to save it's own brutal and unfeeling concept of "humanity" the idea of uploading your mind into a paradise world and slitting your throat right after starts to sound like a sweet deal, even if it doesn't work.
The disaster was just a large meteor impact though.
At least give an honest attempt to perpetuate the species you egg-headed idiots.
Maybe resurface and verify with certainty that there are no survivors in the nearest settlements. Its entirely possible that the impact didn't instantly delete the entirety of the human species above sea level and could simply be disrupting long-ranged communications.
bro this is earth after the impact
Just a little warm and smoky.
Open up a window and she'll be right.
Midwit game through and through.
>I don't want to die bros oh god oh frick
you didn't care when you weren't born
and the afterlife is real, anyway.
What do you mean the afterlife is real? Do you have any proof of this?
>he doesn’t know
Pls tell me, I'm eager to know
There’s nothing to tell. You pretty much have to experience it yourself to really believe.
This game worth playing if I know the ending?
Yes, I was watching Mauler's videos on the game and when he showed the ending scene it's what made me want to play it. I don't care much for spoilers to begin with, but a large part of what makes the story engaging is it being a video game where you act in it. Seeing it like a movie or hearing about it isn't the same.
What did you guys do with Simon-2?
Killed him softly
He deserved to live but I killed him so he wouldn't cause trouble
His battery was running out so it didn't make much of a difference.
Probably more merciful to quietly unplug him before he woke up alone and looking for Catherine to ask her why it didn't work.
Keep him alive. My headcanon is Simon 1 finds a way to reach the depths and saves Simon 2, then they return to Omicron and use structure gel to revive all the reanimated corpses they can find and birth a new race cyborgs.
then they have a revenge arc and shoot down the ark with all those c**ts in vr heaven
A character being stupid doesn't make the game bad
Simon IS fricking moronic
The game is still pretty damn good
But I think the ending should have gone with one scenario or the other, not both. Kind of undermines itself.
>Simon IS fricking moronic
you clearly have never read a book. you are used to "good" writing in gaming being a cheap shocking gatcha twist. the point of the story is not the end but how Simon navigates through the world as a copy. it's some of the best story delivery in gaming.
>it's some of the best story delivery in gaming.
I fricking miss bin laden and bush
lol but it be. you guys think good writing is all about "muh shocking twist" but it's about the flow of the story putting you right in seat of the character feeling what he feels. im not even shitposting here. it's some of the rare game that is Ganker worthy.
>he can't grasp simple concepts
THAT'S the vibe it's meant to convey. you can't rationalize being a copy. you can't fathom it. only when you are confronted with the finality of your existence can you put 2 and 2 together because it literally is NOT part of the human experience.
>"muh shocking twist"
So tired of this. Besides Soma, Outer Wilds is probably one of the game that leverages being a video game extremely well to tell a single story. Stuff like Detroit Become Human is very interesting, but the sheer amount of branching paths does diminish the quality of some stories especially when the writers try to steer you in one path anyway.
>THAT'S the vibe it's meant to convey. you can't rationalize being a copy. you can't fathom it. only when you are confronted with the finality of your existence can you put 2 and 2 together because it literally is NOT part of the human experience.
No, thats something Simon cant rationalise, becasue he is dumbass canadian zoomer NPC who spent his entire life in literal safespace, and who never actually thought about this kind of existential shit when he was alive. Also, when he was scanned he was literally being treated fo signs of brain damage.
He is not supposed to be the sharpest knife in the drawer.
Place any random basement neckbeard nerd in the same situation, and they would figure this shit out pretty damn quick.
No anon, I meant he's moronic because he can't grasp simple concepts
I'm not criticizing the writing
>Simon IS fricking moronic
Simon is a NES file trying to run on PS18 hardware.
>Simon IS fricking moronic
Yes. He is also literally brain damaged.
>you have to destroy the WAU because... YOU JUST HAVE TO INNIT
Did you fail the coin flip?
I never failed the coin flip, I lived my 2 last awesome months in canada partyan + fukin qt slootz before dying of a migraine
better fate than the shit simon 2 3 and 4 had to go thru
based Coinflipchads
you can say anything, but this is kino writing
Soma has kino writing, I'm sorry you can't appreciate it
>The Impact Event (called The Apocalypse by many) was a sudden mass extinction event that occurred on Friday, January 12, 2103 at 05:13 [...] The impact triggered firestorms in many areas on Earth with the Iberian Peninsula being severely affected.
Black I wasn't being sarcastic like all the other pieces of shit posting here, I appreciate the game's writing and genuinely enjoyed simon freaking the FRICK out
I have no idea what this means but it seems funny
read that in his voice
The Prestige handled the concept better
WAU: I can fix her
Talos principle did it 10x better
>The player character, an unnamed android, awakes in a serene environment. A disembodied voice calling itself Elohim
pretentious garbage, dropped
Agree/disagree for each:
>I think the ARK-project is the most logical step towards saving mankind and that we should spend as much time and resources as needed to complete it.
>I think temporary physical discomfort, no matter how severe, is a small price to save mankind.
>I think the ARK should leave earth behind and be launched into space.
>I think we are at risk of losing our humanity if we were to rid ourselves of disease and our mortality.
>I think even an inferior group of artificial people would benefit our society
>main character is a traumatized moron
>other central character acknowledges that he's a traumatized moron
>tells him he's a moron but he refuses and she plays along
>in the end explains how he's a moron
>anons on Ganker: NOOO THE GAME IS BAD BECAUSE THE DEVELOPERS ARE moronic FOR THINKING <what established moron MC thinks>
Never stops.
Anons are seemingly always expecting characters to know everything and be video game/movie buffs that are well versed in all the weird tropes. It could be genuinely weird to not be into any of that, living a normal life, then suddenly wake up in that hell, and after multiple body switches still believe you're going to end up on the Ark and not understand
There seems to be this complete inability to understand that to every subsequent copy of Simon, the "coin flip" SEEMS very real in that he, from his perspective, has "won" it every time.
So apparently Frictional restarted development on their current "Soma-style" main project to make it more open-ended like the Bunker. Thoughts?
I play soma, I don't have thoughts
What's "SOMA-style" mean? Isn't SOMA's gameplay basically like Amnesia in a different setting? If it's like SOMA, but it's not a sequel, does that mean it's another Amnesia-style game, but with a sci-fi type of setting?
I'm asking because I didn't really like SOMA's gameplay that much, and I'm wondering if they might make something different. SOMA on its own didn't make me want to check out Frictional's other games.
>"We are still very much interested in doing more SOMA-style stuff," Olsson told DS, noting that Frictional's co-founder Thomas Grip is currently at work "on a bigger project that you can say has much more of this kind of philosophical stuff like you saw in SOMA". That would jive with a job posting from the company last month, which was explicitly looking for a narrative designer who "loves sci-fi and horror".
This doesn't give me much confidence, but I guess I'll keep an eye on it.
One thing I missed out on with SOMA was the supplemental stuff that came out before the game. Seems like that would've been fun to follow and talk about. I wonder if they'll bother with that for this game.
What can I do to see a ghost or something? I just want to be convinced that there is definitely an afterlife, regardless of whether it's true
quantum immortality is real, you literally can't die from your perspective even if you actively are trying to, therefore the afterlife is unnecessary so the concept shouldn't exist
quantum immortality is a thought experiment you fricking midwit, not a real phenomenon
prove it to me
the whole point is it isn't falsifiable
But what about aging? Does quantum immortality mean there's a timeline where George Washington is still alive in 2023?
So how does this work ?
When I die, I am immediately in another body, or is the universe constantly finding new ways to make immortality canon so my life never ends?
Like when I get old, aliens come in and make me younger so I'm like "oh yeah that makes sense I'll live for a few more centuries" and the universe constantly makes up new ways to bullshit my consciousness into never stopping?
The easiest way is to engage in spooky shit. Go visit a really haunted house or something. The “rule” is that when you start interacting with that stuff, it’ll start interacting with you.
why are the monster encounters so neutered compared to TDD?
rate the enemies in terms of scariness
for me it's
electromagnetic c**ts > yoshida > proxies in the red light areas > akers > ross (not an enemy but his presence freaked me out) >>> proxies in other parts > screaming babe > fish > wau construct > leviathan > shittalking submarine bot
>apology threads years after this shovelware got released
>game is the most generic trash tier "gameplay" imaginable
>le cutscenes are all thats talked about
and this is why we always get movie games and walking simulators now. you're all fricking plebs
It's a survival horror, not just a walking simulator you idiot.
I like SOMA, but it's the kind of game people are talking about when they say "walking simulator." The gameplay is, if you think about it, more than 90% walking, or standing still so a monster doesn't see you. The little bit that isn't walking is context-sensitive actions like "read the computer" or whatever.
Instead of reflexively saying "the game I like cannot be a walking sim," maybe you should consider saying "I like this game, so maybe walking sims aren't categorically bad."
t. didn't understand the game
Wonder how Earth would look after some long time WAU is allowed to work on it. Shit would be bizzare.
Is this game worth buying? Or is it just hide from le spooky monster while reading sticky notes and journal entries?
It's a horror game. How would it be horrifying if you can fight back? If you want to be able to shoot monsters with machine guns, then no you won't like it. If you like scary atmosphere, tension and creepy deep underwater environments, then you would.
I'd say it's worth it at $6. Probably easy to pirate, too, if you're not sure.
It's all hiding, walking from place to place, reading/listening to things, and sometimes talking things. There is occasionally some light problem-solving, but I think describing those parts as puzzles would be misrepresenting them.
just beat it for a third time literally this 30 seconds ago. it's still kino