any one with less combat and more puzzles? or an even mix of both.
I like Grimrock because everything, even the combat, was more problem solving than actionRPG
Thread reminds me that I need to get back to Lands of Lore 1 at some point. And maybe Grimoire since I did spend a buck that one sale 'just in case' I want to visit that mess.
I really wish Grimrock let you keybind more shit. Especially grabbing shit off the ground.
I wanted to like grimrock but it's just absolutely vicious. I still remember tapping out of it because of that one trap/mandatory encounter(?) that was like a phalanx of skeletons that seemed pretty early into the game.
That's the first floor boss. He exists to teach you that you can't just stand there and hit something and expect to win, you gotta use your ranged attacks and hit him from the sides.
first grimrock was dope. second one was meh. gr2's overworld was annoying to navigate and the end boss was kind of anticlimactic. wasnt as kino as the death qube.
I played their most recent game some years back.
It's a nice tactics game and it even has some of the puzzle-combat elements present in Grimrock via the challenges.
but the lack of exploration (every encounter is a fixed map that you select from a board) and the focus being on the combat (which isn't bad but not groundbreaking) turns it into a pretty "okay" experience.
I did get a chuckle when I heard the Save Crystal chime when I used a specific item
I like some of them
Eye of the Beholder and Grimrock 2 are my favorites
I recommend Brandish 1 and 2 to people who likes these kinds of games. They aren't blobbbers at all, but they play kinda like if you took the gameplay from first person grid dungeon game and implemented it into a top down 2d game. It sounds bad but they're some of my favorite SNES games
>I feel like I’m the only person in the world who loves blobbers.
I enjoy them from time to time, but not many are that great.
In more recent history, I've played Legend Of Grimrock 1 (it was GREAT)
Grimrock 2 (it was fine)
Vaporum (it was meh),
Vaporum Lockdown (it was a lot better than the base game, but still flawed)
and Operencia (it was so cool in concept, but my god does it become frustrating and tedious in the later game)
Every few years, I also replay OG Dungeon Master 1/2, Stonekeep and Might and Magic 7 and 8. It's kind of a ritual for me.
I've been playing The Quest (pc port of a phone game). It's surprisingly deep for what it is. Not very difficult so far, so it's fun to chill with the game. I should go back to Grimrock one day. Another I tried was M&M1, but the lack of music is what's putting me off from playing.
It is a downside, especially when poking your head into a new area. I've died a couple of times to things I wasn't prepared for that I could have survived with a party member or two.
The Quest is dumb/simple, but I couldn't put the fricking thing down for some reason.
Love that game, the 2d graphics are so beautiful, but only controlling one character instead of a party really lets it down.
>but only controlling one character instead of a party really lets it down.
It really makes multiple-enemy encounters a complete chore since you're spending a number of your turns rebuffing or using potions. Main thing I wish I knew about early on was how fricking stupid enchanting gets in the game. I would have spec'd more towards it just to more easily cap resist magic on my set so every mage encounter wasn't a life-or-death affair.
Curious how the sequel will be since the dev said he wanted to try party-based this time around.
I had fun with elminage gothic. Tried wizardry 6 but it honestly isn't catching my interest so far. Bought grimoire but I dunno if I should force myself to play wiz 6 and 7 before playing it.
The post game dungeon is kinda like that, yeah. The main game has bullshit but its doable with a standard party and no power leveling. Saw some nip going through the post game dungeon with an all innocent party though, levels are just as important as having a flexible party rather than loading everyone with every spell in the game. If you're a baby there's the revisited 3ds remix version that's easier.
I'd recommend a Thief, since a lot of the best arms and armour in the game have to be stolen. You also need an Alchemist to upgrade items (and remove curses from stolen items), though you can let them stay at base and use donation XP to raise them. A Summoner is also very good, though you'll want to raise them as some other caster to round out their spell list - you can contract some very strong monsters as support, and later in the game, you can use them to actually turn monsters into new adventurers, giving you heroes with normally impossible stats.
At first whatever party comp works. For the late game there are a few options, like cleric with chi wave, some debuffer and a good aligned archer (it has100% hit rate on its passive), shamans (glass cannons) and ninjas. Some classes have synergies like brawlers and summoners to capture Pokemon, thieves and servants (steal potions and herbs, store in the huge bag from the servants). Some enemies carry a snowflake item that restores 1MP to every spell level that you can steal. Save them all for the post game dungeon.
Bards have the tarot skill with very unique effects, each use reduces the chance of good effects but this herb resets the chance. >you'll need the tackle EX skill on someone >Hand of kindness is overkill on a cleric >spirit contract is very good if you want your mage to actually deal damage but mage spell resist will frick you up >magic essence negates mage spell resist but you'll deal shit damage so slap it on debuffers like bards and bishops >brace is shit >no one knows what the frick master therion does >swallow return is a bad translation, this is meant to be the samurais counter attack chance >swallow killer negates this chance >some enemies have a very high counter chance and can behead on top of it >replica from the ninjas uses the same slot as summoned monsters do, so you can't use both summoners pet and this skill >level drain is surprisingly good
Also dont power level during the main game content or it might get a bit easy to complete it. This is probably a lot of info but it'll come handy after some time.
You can also just cheese the entire game with a summoner. With the right party you can get Becky in the Dezaporlia Tunnel early and then it's smooth sailing until you can get Gaia then you just powerlevel your summoner and Gaia can carry you through everything, even the postgame bosses. Also mages are useless and the priest spell that halvens enemy hp is extremely broken.
you should definitely play wizardry before elminage. it was made by the original japanese wizardry devs and you are going to be pretty confused if you dont know how to wiz
Generally speaking, yes. EO is pretty fair when it comes to difficulty, even at its highest setting. EG doesn't give a shit, you'll get 8-12 enemies capable of beheading your dudes before you even get res spells and you'll like it. Fricking red caps.
>you should definitely play wizardry before elminage
My party was a >lord with stuff that degen your health >priest with a sling >psionic that frick all those moronic groups of demons >ranger >rogue >valkyrie >got ending where we're all gods
Not ganna play anything lower than 8
Don't care, had fun with my main character and harem of lizardwoman and femwolves. Also beaten SMT 1, 2, andStrange Journey. Ganna try Elmiage when I have the time.
12 months ago
Anonymous
you are gunna get filtered
12 months ago
Anonymous
Elminage Original isn't that hard. Gothic, on the other hand...
>original japanese wizardry devs
The "original devs" of Wizardry were a couple of pudgy law-school israelites living in a redneck podunk town in New York on the Canadian border.
I want to play Wizardry 7 before Grimoire because there's probably a lot of references to it in Grimoire.
I've been playing Dungeon Travelers 2 these past weeks almost at the final dungeon, last time my save file got corrupted at it so i had to re start the game.
The colossal failure of Grimoire to be any fun at all while the creator busts an aneurysm trying to defend it is the most enjoyment blobbers gave me in years.
Cleve Blakemore is the most unhinged lolcow there is and I spent days in a rabbit hole reading about him.
I'd recommend such an excursion to everyone.
It's probably the most approachable Wizardry game ever made, and it's got a lot of cool shit going on. However, combat can take a long time due to the animations - even people who like the game usually speedhack it.
I've been playing Undernauts: Labyrinth of Yomi. It seems decent so far, and has a good atmosphere, but seems a bit on the easy side. I'm only at the Dying Light Forest though - anyone know if the combat gets more interesting soon?
you're an inanimate object of dubious origin that guides 40 dudes (15 as main party 25 as support) around labyrinths that vary wildly to each other for example: there is kingdom of gnomes that puts regular sized people in iron maidens like contraptions to control them and a giant tower housing two factions, one inspired by Alice in wonderland and the other being lecherous and gluttonous demons, vying to kill each other so they can spend the end of the world how they want. The character creation system is extensive to the point where you can customize stat growth to an absurd degree and hybrid classes (24 classes in galleria and 8 in refrain) as you please. The stories of both games are great without spoiling anything but they are similar to drakengard or nier in tone starting out relatively light-hearted and very rapidly declining as the story goes on.
What are you on about? "Grind metal slimes until you can grind the stronger metal slimes" is shit gameplay. I haven't played Galleria yet, but I struggle to imagine how they made it worse.
refrain's post game is pretty whatever, it's fun but galleria's introduces so much more new stuff before that procedural generated dungeon that still introduces stuff and is the last final test of will.
>feels unfinished, lategame dungeons feel empty compared to the first labyrinth >unexplained plot stuff, still don't get the point of pic related >anons kept saying there was cut content
And I still agree it's GotY.
You navigate dungeons in the 1st person and then do battle as a party. If you imagine the party moving around the dungeon as a single unit it's like they're one big blob. That's my understanding anyway. It's not a new term.
i do feel like wizardry 8 was the peak. but then morrowind came out 6 months later and mogged it.
what i can't understand is why it never really came back beyond 2D. eye of the beholder style got grimrock, but what picked up the blobber mantle for 3D?
Are there any dungeon crawlers like Pokemon Mystery Dungeon which have:
-randomized maps
-grid turn-based
-solo or party
-full reset on dive ie. you have to make use solely of what you find in the dungeon
-can modify the equipment you find with element/skill orbs, scrolls, etc.
-classes and skilltrees
Wow. To just so blatantly confirm your own moronation in a single word.
You dungeon crawl in skyrim. You dungeon crawl in baldur's gate. There are dungeons to crawl in final fantasy 7, ocarina of time, and even stardew valley. Ultima underworld and arx fatalis are both and each one long dungeon crawl while daggerfall is virtually an unlimited supply of long dungeon crawls. And there's tabletop...
>released at $40 >Cleveland Steamer insisted that he will never put the game on sale or lower the price because he felt it was worth the high price >game is down to $10 >Gone on sale as low as $4 >Still averages 0-3 players >One of those players is probably Cleveland himself
Grimoire was one of the most fun trainwrecks in vidya history
>all that shit which is probably bullshit anyway >never bothered to consider that they could just drop a freight container or park a big truck in front of the entrance and just forget about him
I don't doubt that he's got a bunker but I'm willing to bet it's more like a standard bomb shelter, not some fricking minimall sized self sustaining bunker with sentry turrets like he claims.
Seems like that's pretty common with "mega shelters". There was a guy on an episode of Penn & Teller's BS who built an elaborate shelter that was shut down by the local fire department because it was basically just a bunch of school buses with their insides gutted welded together and buried under a shit ton of dirt (which needless to say isn't exactly safe)
Ok, let me just take the word of this leftist chudcel sape at face value. I'm sure his dismissive interpretation of someone smarter than him is worth consideration
Because my favorite is shining in the darkness on genesis.
I havent found a game that gives me that same feeling in the other dungeon crawlers I've played. Always something that holds my hand a little too much and I just lose interest
>What is a blobber? First person dungeon crawler?
More-or-less. Grid-based first-person dungeon crawler with a party. Once you get up to Ultima Underworld and beyond it stops being a blobber even though it's still technically a dungeon crawler
Oh ok, I gotcha, did you ever play shining in the darkness?
Do you have any recommendations for an older game that's similar? I prefer to draw my own maps, I like how shining in the darkness did it where you can see the map but it costs mana and its pretty limited, only shows where you are and an area around it.
Other dungeon crawlers had the map permanently available and that was a pretty big turn off for me and I would lose interest because it would kinda feel like the game would explore itself at times instead of me exploring the game
not that anon
i know the game. i guess the answer would be the sequel, shining in the holy ark. i haven't played but it looks the same. there is auto-mapping tho.
as for what you want, just look for any game made before auto-mapping was a thing. people liked the convenience so after it caught on it didn't go away. no graph paper needed.
Love blobbers.
I am going to sleep now but I will scan the thread in the morning.
I found a weird scifi one for the game gear(?) Or PC-98 where you are in a space mech transporting some goods. Gave me a sort of first person Lagrange Point
Pic related probably doesn't count and it's no WW but man I love old school weird blobber UIs that made no sense.
Yeah, they've been doing a really good job at getting things out in ENG. It's a little broken English at times but I've been through two of the campaigns with no real hassle because of it.
If you're willing to grit your teeth and accept that it's a trial by fire Legends of Grimrock II is damn solid and doesn't require much in the way of focusing on builds or planning out your characters. The puzzles can be a bit much but overall it's willing to let you naively bumble about without too much punishment.
Better play Might and Magic, especially 678 mod, it has QoL features, high res support, I think Sseth had a video about it. 3 and 4+5 are also good for starters, because they're simpler mechanically, however it's more puzzle heavy.
Grimrock. It is a very well polished game from "only" a decade ago so zoomers should be fine.
If you're willing to grit your teeth and accept that it's a trial by fire Legends of Grimrock II is damn solid and doesn't require much in the way of focusing on builds or planning out your characters. The puzzles can be a bit much but overall it's willing to let you naively bumble about without too much punishment.
Grimrock puzzles are too hard, even I got hardstuck at some puzzle, I imagine that 90% of the people won't get past the second level.
There's a point where you just enjoy the pain. I didn't know about the limited usage of the maps so I spent like 2 hours trying to get out of the first dungeon after going down 2 floors and realizing I didn't have any magic maps left, only 2 from that party made it out. That's when I took it as a challenge.
Only superior 'thals like ourselves can enjoy a genre as sophisticated as the blobber. Unfortunately 'sapes run the gaming industry, so we're left high and dry.
Are there any blobbers more in the vein of Wizardry 8 or Wizards & Warriors? Talking 360 movement, and enemies not bound to being on tiles so you actually have to worry about a mass army of enemies coming your way to frick your shit up.
Most of us just play etrian odyssey these days.
So you hate them, got it
Ah, you mean zoomershit that you only play because it has e-girl and waifuhomosexualry in it. Got it.
>2007 DS game
>zoomershit
You have no idea what you're talking about salty grandpa.
>zoomer thinks a 2007 game is not zoomer shit
oh my days
zoomers can't even remember 2007
The NDS Etrian Odyssey sucked major balls.
Of course because you're too stupid to handle Grimoire. Only true 'thals understand this sentiment.
Go get bodied by a leaky can of tomato soup clive
Wizardy has cute and sexy fairies. All games should have have cute fairies, to be honest.
Where the frick is that video, I just want to see it again
good lord even the microphone sounds old
When are we getting Dark Spire HD, Atlusbros??
this please. it would be so easy but there’s no money in it.
isn't success dead?
Lmao bruh this bait is BUSSIN. Just look at these malding boomers replying to you hahahaha
>most
anon please......you need to go back to the classics......!
Not everyone enjoys cheap mobile games.
any one with less combat and more puzzles? or an even mix of both.
I like Grimrock because everything, even the combat, was more problem solving than actionRPG
i hate Grimrock because you have to constantly click on things to fight, what where they thinking.
Thread reminds me that I need to get back to Lands of Lore 1 at some point. And maybe Grimoire since I did spend a buck that one sale 'just in case' I want to visit that mess.
I really wish Grimrock let you keybind more shit. Especially grabbing shit off the ground.
I wanted to like grimrock but it's just absolutely vicious. I still remember tapping out of it because of that one trap/mandatory encounter(?) that was like a phalanx of skeletons that seemed pretty early into the game.
That's the first floor boss. He exists to teach you that you can't just stand there and hit something and expect to win, you gotta use your ranged attacks and hit him from the sides.
Square-dancing is an important skill in that game, especially for the final boss.
first grimrock was dope. second one was meh. gr2's overworld was annoying to navigate and the end boss was kind of anticlimactic. wasnt as kino as the death qube.
Which boss
You fought the real one didn't you
Based. Grimrock combat is awesome. I can't enjoy most of the other crawlers since their combat is too braindead.
I hated Grimrock 1 but loved Grimrock 2.
I adore LoGR 1&2. Shame the devs decided against making a third.
I played their most recent game some years back.
It's a nice tactics game and it even has some of the puzzle-combat elements present in Grimrock via the challenges.
but the lack of exploration (every encounter is a fixed map that you select from a board) and the focus being on the combat (which isn't bad but not groundbreaking) turns it into a pretty "okay" experience.
I did get a chuckle when I heard the Save Crystal chime when I used a specific item
I like some of them
Eye of the Beholder and Grimrock 2 are my favorites
I recommend Brandish 1 and 2 to people who likes these kinds of games. They aren't blobbbers at all, but they play kinda like if you took the gameplay from first person grid dungeon game and implemented it into a top down 2d game. It sounds bad but they're some of my favorite SNES games
Try sega cd version of EOTB
>I feel like I’m the only person in the world who loves blobbers.
I enjoy them from time to time, but not many are that great.
In more recent history, I've played Legend Of Grimrock 1 (it was GREAT)
Grimrock 2 (it was fine)
Vaporum (it was meh),
Vaporum Lockdown (it was a lot better than the base game, but still flawed)
and Operencia (it was so cool in concept, but my god does it become frustrating and tedious in the later game)
Every few years, I also replay OG Dungeon Master 1/2, Stonekeep and Might and Magic 7 and 8. It's kind of a ritual for me.
I've been playing The Quest (pc port of a phone game). It's surprisingly deep for what it is. Not very difficult so far, so it's fun to chill with the game. I should go back to Grimrock one day. Another I tried was M&M1, but the lack of music is what's putting me off from playing.
Love that game, the 2d graphics are so beautiful, but only controlling one character instead of a party really lets it down.
It is a downside, especially when poking your head into a new area. I've died a couple of times to things I wasn't prepared for that I could have survived with a party member or two.
The Quest is dumb/simple, but I couldn't put the fricking thing down for some reason.
>but only controlling one character instead of a party really lets it down.
It really makes multiple-enemy encounters a complete chore since you're spending a number of your turns rebuffing or using potions. Main thing I wish I knew about early on was how fricking stupid enchanting gets in the game. I would have spec'd more towards it just to more easily cap resist magic on my set so every mage encounter wasn't a life-or-death affair.
Curious how the sequel will be since the dev said he wanted to try party-based this time around.
I am trying to play wizardry 6-8 after finishing might and magic 6/7 but damn I am too stupid to learn a new control scheme
I like Pool of Radiance, Menzoberranzan and Wizardry 8.
However I'm also a zoomer so am I really someone you want to be boxed in with?
Play the Elminage games, they're the best DRPGs. Elminage Gothic especially has the best difficulty.
Doesn't it take all the broken bullshit you could do in Original and basically make it mandatory for survival?
I had fun with elminage gothic. Tried wizardry 6 but it honestly isn't catching my interest so far. Bought grimoire but I dunno if I should force myself to play wiz 6 and 7 before playing it.
The post game dungeon is kinda like that, yeah. The main game has bullshit but its doable with a standard party and no power leveling. Saw some nip going through the post game dungeon with an all innocent party though, levels are just as important as having a flexible party rather than loading everyone with every spell in the game. If you're a baby there's the revisited 3ds remix version that's easier.
I have Elminage Gothic. Any recommendations for someone who has never played it and is a relative newcomer to blobbers?
I'd recommend a Thief, since a lot of the best arms and armour in the game have to be stolen. You also need an Alchemist to upgrade items (and remove curses from stolen items), though you can let them stay at base and use donation XP to raise them. A Summoner is also very good, though you'll want to raise them as some other caster to round out their spell list - you can contract some very strong monsters as support, and later in the game, you can use them to actually turn monsters into new adventurers, giving you heroes with normally impossible stats.
>turn monsters into new adventurers
Neat. I'll have to give it a go.
At first whatever party comp works. For the late game there are a few options, like cleric with chi wave, some debuffer and a good aligned archer (it has100% hit rate on its passive), shamans (glass cannons) and ninjas. Some classes have synergies like brawlers and summoners to capture Pokemon, thieves and servants (steal potions and herbs, store in the huge bag from the servants). Some enemies carry a snowflake item that restores 1MP to every spell level that you can steal. Save them all for the post game dungeon.
Bards have the tarot skill with very unique effects, each use reduces the chance of good effects but this herb resets the chance.
>you'll need the tackle EX skill on someone
>Hand of kindness is overkill on a cleric
>spirit contract is very good if you want your mage to actually deal damage but mage spell resist will frick you up
>magic essence negates mage spell resist but you'll deal shit damage so slap it on debuffers like bards and bishops
>brace is shit
>no one knows what the frick master therion does
>swallow return is a bad translation, this is meant to be the samurais counter attack chance
>swallow killer negates this chance
>some enemies have a very high counter chance and can behead on top of it
>replica from the ninjas uses the same slot as summoned monsters do, so you can't use both summoners pet and this skill
>level drain is surprisingly good
Also dont power level during the main game content or it might get a bit easy to complete it. This is probably a lot of info but it'll come handy after some time.
You can also just cheese the entire game with a summoner. With the right party you can get Becky in the Dezaporlia Tunnel early and then it's smooth sailing until you can get Gaia then you just powerlevel your summoner and Gaia can carry you through everything, even the postgame bosses. Also mages are useless and the priest spell that halvens enemy hp is extremely broken.
https://www.gog.com/en/game/elminage_gothic
>2 dollar
Okay ill try it
you should definitely play wizardry before elminage. it was made by the original japanese wizardry devs and you are going to be pretty confused if you dont know how to wiz
it litearlly just plays like etrian odyssey, right?
walk around first person maze and kill shit for exp, look for secret loots and traps.
>it litearlly just plays like etrian odyssey, right?
no EO will not prepare you for any real dungeon crawler
Etrian, and Dungeon Travelers for that matter are pretty different in structure compared to most other games like it despite having the same base.
Generally speaking, yes. EO is pretty fair when it comes to difficulty, even at its highest setting. EG doesn't give a shit, you'll get 8-12 enemies capable of beheading your dudes before you even get res spells and you'll like it. Fricking red caps.
>you should definitely play wizardry before elminage
My party was a
>lord with stuff that degen your health
>priest with a sling
>psionic that frick all those moronic groups of demons
>ranger
>rogue
>valkyrie
>got ending where we're all gods
Not ganna play anything lower than 8
wizardry 8 is basically just might and magic, its not really wizardry
Don't care, had fun with my main character and harem of lizardwoman and femwolves. Also beaten SMT 1, 2, andStrange Journey. Ganna try Elmiage when I have the time.
you are gunna get filtered
Elminage Original isn't that hard. Gothic, on the other hand...
Is there any other game like elminage gothic?
>might and magic
which ones, cuz i thought that was an rts
you're thinking of heroes of might and magic, which is a turn based strategy game
>original japanese wizardry devs
The "original devs" of Wizardry were a couple of pudgy law-school israelites living in a redneck podunk town in New York on the Canadian border.
Yeah I was gonna say that Robert Woodhead doesn't really sound like a Japanese name. does it?
I wouldn't say I love blobbers, but I ended up liking Legend of Grimrock 1 and 2 a lot more than I thought I would.
I want to play Wizardry 7 before Grimoire because there's probably a lot of references to it in Grimoire.
I've been playing Dungeon Travelers 2 these past weeks almost at the final dungeon, last time my save file got corrupted at it so i had to re start the game.
Grimwah threads were fricking amazing
I like the labyrinth series because I hate walls.
having a great story does help it immensely though.
>no more DT threads on Ganker
Sad.
there's one up right now
I love bare breasts in old games.
Should I play Might and Magic 6 & 7. Pic not related.
yes you should
I want to get into them but I get filtered every time
The colossal failure of Grimoire to be any fun at all while the creator busts an aneurysm trying to defend it is the most enjoyment blobbers gave me in years.
Cleve Blakemore is the most unhinged lolcow there is and I spent days in a rabbit hole reading about him.
I'd recommend such an excursion to everyone.
As it happens Cleve is genius, this is why he is so entertaining. Even sapes can understand him.
Cleve is definitely something.
What exactly is left as an exercise to the reader.
His IQ is higher than yours.
Cleve has accomplished more than you ever have, sape
>insulting Cleve
Shut your mouth you fricking sape.
bomp
I have neverseen a Wizardry 8 thread
It's probably the most approachable Wizardry game ever made, and it's got a lot of cool shit going on. However, combat can take a long time due to the animations - even people who like the game usually speedhack it.
I've been playing Undernauts: Labyrinth of Yomi. It seems decent so far, and has a good atmosphere, but seems a bit on the easy side. I'm only at the Dying Light Forest though - anyone know if the combat gets more interesting soon?
It gets pretty good not too long after. Bulwarks are probably the most insanely self sufficient tanks I've ever seen in any rpg.
But anon, the GotY was a blobber. We had daily threads for over 2 months.
what gaem
Labyrinth of Galleria
>NISAslop
Please don't ever post again.
you would've been filtered by it anyway.
its an actual shame we won't be getting another one because of that shitty gacha.
Sell me on the Labyrinth of Refrain games.
you're an inanimate object of dubious origin that guides 40 dudes (15 as main party 25 as support) around labyrinths that vary wildly to each other for example: there is kingdom of gnomes that puts regular sized people in iron maidens like contraptions to control them and a giant tower housing two factions, one inspired by Alice in wonderland and the other being lecherous and gluttonous demons, vying to kill each other so they can spend the end of the world how they want. The character creation system is extensive to the point where you can customize stat growth to an absurd degree and hybrid classes (24 classes in galleria and 8 in refrain) as you please. The stories of both games are great without spoiling anything but they are similar to drakengard or nier in tone starting out relatively light-hearted and very rapidly declining as the story goes on.
I should really go back and finish Labyrinth of Refrain. I quit on the final boss (not true ending)
The post game of Refrain is actually really good unlike Galleria
I got filtered by being destroyed by the boss. Gotta go in and relearn everything now
What are you on about? "Grind metal slimes until you can grind the stronger metal slimes" is shit gameplay. I haven't played Galleria yet, but I struggle to imagine how they made it worse.
>I struggle to imagine how they made it worse
It becomes mostly procedurally generated in the second half, and the postgame dungeon is...rough.
If you had to grind in Refrain that was purely a skill issue on your part.
The ass talks. As expected of ass.
What game?
Labyrinth of Refrain
refrain's post game is pretty whatever, it's fun but galleria's introduces so much more new stuff before that procedural generated dungeon that still introduces stuff and is the last final test of will.
>feels unfinished, lategame dungeons feel empty compared to the first labyrinth
>unexplained plot stuff, still don't get the point of pic related
>anons kept saying there was cut content
And I still agree it's GotY.
It really was something special.
I need a third Labyrinth game.
We aren't getting one. Enjoy hundred knight 3
Wish they didnt run out of budget halfway through
Incline soon
I like a lot of the party building and combat mechanics, but I don't like random encounters and grid maze dungeons so I play them sparingly.
party based dungeon crawlers are called blobbers now?
>now
Its been a thing for decades
what does the word come from
like does it start with "b" because boomers
what is a "lobber"
what does this have to do with questing a dungeon
aah
This is maybe the worst justification for a genre name possible, holy frick. This is lower on the totem pole than MOBA or Metroidvania.
You navigate dungeons in the 1st person and then do battle as a party. If you imagine the party moving around the dungeon as a single unit it's like they're one big blob. That's my understanding anyway. It's not a new term.
so does this mean dungeon siege is not a blobber?
No, dungeon siege is more like party based diablo clone.
I want to play MM7 again, but then I remember there's no way to use it in a window at normal resolutions.
have you tried window increasing software? Like sandburst, magpie, lossless scaling
does anyone play mmo blobbers?
https://store.steampowered.com/app/853450/Nevergrind_Online/
Is that the one that just straight-up stole its skill list from Everquest 2?
never played it so i dont know,
i do feel like wizardry 8 was the peak. but then morrowind came out 6 months later and mogged it.
what i can't understand is why it never really came back beyond 2D. eye of the beholder style got grimrock, but what picked up the blobber mantle for 3D?
Morrowind absolutely blows though.
Alright which games do I play as a newb to the genre
No I'm not scared by difficulty much, maybe just qol stuff
Etrian odyssey 4
Are there any dungeon crawlers like Pokemon Mystery Dungeon which have:
-randomized maps
-grid turn-based
-solo or party
-full reset on dive ie. you have to make use solely of what you find in the dungeon
-can modify the equipment you find with element/skill orbs, scrolls, etc.
-classes and skilltrees
yes, they're literally called Mystery Dungeon games. all the Shiren games are good.
>Shiren
Holy shit this was exactly what I was looking for. Thanks.
Also the Touhou mystery dungeon is fun but a but crazy
The amount of crafting autism needed for the Touhou Mystery Dungeon is insane
Etrian Mystery Dungeon
Nethack
Go play Rogue and any of its clones.
>blobbers
Say dungeon crawlers you piece of shit.
no
yes you piece of shit
Dungeon crawling is an activity, not a genre
wrong
Wow. To just so blatantly confirm your own moronation in a single word.
You dungeon crawl in skyrim. You dungeon crawl in baldur's gate. There are dungeons to crawl in final fantasy 7, ocarina of time, and even stardew valley. Ultima underworld and arx fatalis are both and each one long dungeon crawl while daggerfall is virtually an unlimited supply of long dungeon crawls. And there's tabletop...
mirror
You are why steam tags are absolutely worthless.
Tomb Raider is not a puzzle game.
Dungeon crawler is not a genre
Is Grimoire a worthy start point
I hate the term, but they're fun enough.
I wish sapeposting had catched on.
NPC is basically the same thing
>shape shifting
Huh?
t. sape
>released at $40
>Cleveland Steamer insisted that he will never put the game on sale or lower the price because he felt it was worth the high price
>game is down to $10
>Gone on sale as low as $4
>Still averages 0-3 players
>One of those players is probably Cleveland himself
Grimoire was one of the most fun trainwrecks in vidya history
>Grimoire was one of the most fun trainwrecks in vidya history
Oh anon... you haven't even scratched the surface of Grimoire's history
Posting classic Cleve
>all that shit which is probably bullshit anyway
>never bothered to consider that they could just drop a freight container or park a big truck in front of the entrance and just forget about him
Nah the bunker was real at the very least. We've even got photo proof that Cleve built it.
I don't doubt that he's got a bunker but I'm willing to bet it's more like a standard bomb shelter, not some fricking minimall sized self sustaining bunker with sentry turrets like he claims.
I heard he had to abandon his bunker recently because of mold or something.
Seems like that's pretty common with "mega shelters". There was a guy on an episode of Penn & Teller's BS who built an elaborate shelter that was shut down by the local fire department because it was basically just a bunch of school buses with their insides gutted welded together and buried under a shit ton of dirt (which needless to say isn't exactly safe)
t. melonhead
QRD on grimoire?
Ok, let me just take the word of this leftist chudcel sape at face value. I'm sure his dismissive interpretation of someone smarter than him is worth consideration
See here:
That's the actual Cleve posting what a legend
guy who loves to talk shit on the early internet says he's making a baller RPG
it comes out in 2017 and is not as good as wizardry 8.
>it comes out in 2017 and is not as good as wizardry 8.
You forgot one crucial detail: it was originally slated to come out in 1997
Didn't this guy shitpost here and RPG codex while calling everyone caveman?
What is a blobber? First person dungeon crawler?
Because my favorite is shining in the darkness on genesis.
I havent found a game that gives me that same feeling in the other dungeon crawlers I've played. Always something that holds my hand a little too much and I just lose interest
>What is a blobber? First person dungeon crawler?
More-or-less. Grid-based first-person dungeon crawler with a party. Once you get up to Ultima Underworld and beyond it stops being a blobber even though it's still technically a dungeon crawler
Oh ok, I gotcha, did you ever play shining in the darkness?
Do you have any recommendations for an older game that's similar? I prefer to draw my own maps, I like how shining in the darkness did it where you can see the map but it costs mana and its pretty limited, only shows where you are and an area around it.
Other dungeon crawlers had the map permanently available and that was a pretty big turn off for me and I would lose interest because it would kinda feel like the game would explore itself at times instead of me exploring the game
not that anon
i know the game. i guess the answer would be the sequel, shining in the holy ark. i haven't played but it looks the same. there is auto-mapping tho.
as for what you want, just look for any game made before auto-mapping was a thing. people liked the convenience so after it caught on it didn't go away. no graph paper needed.
a blobber is a term used by zoomzoom morons who diddn't finish high school and decided that they, in fact, do not need to take their meds
Love blobbers.
I am going to sleep now but I will scan the thread in the morning.
I found a weird scifi one for the game gear(?) Or PC-98 where you are in a space mech transporting some goods. Gave me a sort of first person Lagrange Point
Pic related probably doesn't count and it's no WW but man I love old school weird blobber UIs that made no sense.
what race is the eyeball guy?
Aeorb. They have a massive multiplier bonus for the Sage class, and they also have an insanity-inducing psychic attack.
Hope you remembered to buy the new Wizardry dlc that came out recently!!
Is that shit even in English? Thought it was JP only.
Yeah, they've been doing a really good job at getting things out in ENG. It's a little broken English at times but I've been through two of the campaigns with no real hassle because of it.
Dude, I loved Grimrocks.
Where do i buy this game?
Nevermind i found it.
Is Strange Journey a blobber? Because I love this game
yes
how does a blobber baby get into blobbers and enjoy it? what's the gateway drug into blobbers?
If you're willing to grit your teeth and accept that it's a trial by fire Legends of Grimrock II is damn solid and doesn't require much in the way of focusing on builds or planning out your characters. The puzzles can be a bit much but overall it's willing to let you naively bumble about without too much punishment.
Grimrock. It is a very well polished game from "only" a decade ago so zoomers should be fine.
Better play Might and Magic, especially 678 mod, it has QoL features, high res support, I think Sseth had a video about it. 3 and 4+5 are also good for starters, because they're simpler mechanically, however it's more puzzle heavy.
Grimrock puzzles are too hard, even I got hardstuck at some puzzle, I imagine that 90% of the people won't get past the second level.
>Grimrock puzzles are too hard, even I got hardstuck at some puzzle, I imagine that 90% of the people won't get past the second level.
Anon, I....
My start point was elminage gothic. My masochism hit hard.
That's not hitting the ground running, that's faceplanting onto gravel.
There's a point where you just enjoy the pain. I didn't know about the limited usage of the maps so I spent like 2 hours trying to get out of the first dungeon after going down 2 floors and realizing I didn't have any magic maps left, only 2 from that party made it out. That's when I took it as a challenge.
8 homies vs 1 snake. Frickin' really?
That's a big snake.
Only superior 'thals like ourselves can enjoy a genre as sophisticated as the blobber. Unfortunately 'sapes run the gaming industry, so we're left high and dry.
wasnt that dev an unhinged weirdo
Read the thread:
Also yes. However he is the entertaining kind of unhinged.
I feel like I'm the only person in the world
Are there any blobbers more in the vein of Wizardry 8 or Wizards & Warriors? Talking 360 movement, and enemies not bound to being on tiles so you actually have to worry about a mass army of enemies coming your way to frick your shit up.
D&D - Warriors of the Eternal Sun is one of my all time favorite games.
Might and Magic 3-5 are the comfiest blobbers. Prove me wrong