Sailing and trains fricking suck ass.
The rest of the game isn't bad, but traversing the overworld, a major aspect of the games, makes the games terrible.
They have a lot of character and and they're one of the only games that make ZeLink canon.
is not even that but rather the impractical way of controlling like, having to make a spin and constantly using the pad like it was pokemon ranger makes it feels way worse than anything on the wii
not canon in botw/totk, everything suggests that link does not live in the house with zelda in hateno including none of the villagers knowing him and the guy who sold him the house from botw not recognizing him
PH and ST are the only Zelda games I couldn't finish. The controls are fricking dogshit and barely work (extra frick for the flute) and the traversal mechanics are exceedingly obnoxious.
It's a goddamn blessing they've been basically thrown away and forgotten with how popular they were in Japan for some reason.
I think they are both alright games.
PH is basically MM/LA lite since it sort of tries to strand link a weird and bizarre world different to the great sea with its own set of creatures, temples and deities. It sort of tries to build to a creepy atmosphere but falls flat when they reuse the same generic creepy music for every cave or dungeon.
ST is a much better game by virtue of having better designed dungeons, music and even plot i'd say.
As they are, PH is a 6/10 and ST a 7/10. People that got filtered by a game using the touch screen do not reply to this post.
Wii/DS era was the worst era of Zelda by a longshot. The fact that the 2D Zelda line of games were reduced to WW artstyle wankfest's with more intrusively implemented gimmicks than Skyward Sword make them the worst part of the worst era, and utterly indefensible given that we're STILL waiting for a decent 2D follow up to fricking Minish Cap all these years later.
They unironically needed more talking segments
Linebeck and the puzzles are great, combat is unsalvageable sadly but the world wasn't quite there
A step up from wind waker for sure tho
I really enjoyed Phantom Hourglass. Used to play it on my DS in AP physics when I was in high school. Will never forget the island you go to and there’s a statue there where you have to make a note or something. Was stuck there for fricking ever wracking my brain on what to do. Teacher called on me so I closed my DS real quick. After class opened it back up and the puzzle was solved. The solution was the close the DS clamshell to make a stamp of the statue or whatever. Shit blew my mind. Clever and fun game.
it didnt really fit though. ST has a super thick forest for example. would the train have you cutting down trees in your path? to what end? so you have a more direct line to the place you were going to anyway? what about the mountain region? there are rocks and stuff everywhere.
with the sea it makes more sense because its a flat ocean and theres little things you can check out on the side like pirate ships. for ST youd have to redesign the whole map around it.
personally i liked the sidequests where you had to bring passengers places. it made the train controls feel more important, where you had to slow down before you got to the stop instead of slamming on the breaks and so on. it also made the enemies along the way feel more like a real threat because they dont just chip away health they hurt the passenger.
tldr theyre different games and have different goals and thats a good thing unlike TOTK which is the exact same shit both times
PH is pretty underrated. It uses the DS hardware in a bunch of interesting ways, like solving puzzles by drawing notes, boss fights spanning both screens, that fricking closing the lid puzzle, and I really liked that minigame where you shoot targets on the top screen.
But using the touch screen for everything sucked. I put up with it, but I couldn't get over thinking button controls would have been so much better.
The music was especially disappointing. It was either recycled from WW or actual garbage. (Linebeck's theme was cool though.) This isn't even a song:
ST was a step in the right direction. They fixed the music for one thing (https://www.youtube.com/watch?v=N0cT46KfXbY), and overall I found the world more fun to explore. They finally brought Zelda along for an adventure.
It still has the control problems from PH, and it doesn't have as many tech demo moments as PH. I thought the bosses were a downgrade from PH as well.
I haven't played these games since they were new. I want to replay them sometime with the d-pad hack. I can't decide if I should emulate or play on my DSi.
Did Spirit Tracks have the same problem as Phantom Hourglass where it kept making you return to the 'hub' dungeon to proceed a little further in it after every dungeon you complete?
yes but it was totally different. in PH you had to replay every floor but with new tools. in ST, it was just "ok, floor 2 unlocked, walk straight to floor 2" so not really the same at all. more like 1 mega dungeon split into 4 parts
Sailing and trains fricking suck ass.
The rest of the game isn't bad, but traversing the overworld, a major aspect of the games, makes the games terrible.
Trains kick ass in the right context. But this poster said it best:
This isn't the right context. Trains fricking suck in this game and are out of place as the main form of travel in Zelda.
is not even that but rather the impractical way of controlling like, having to make a spin and constantly using the pad like it was pokemon ranger makes it feels way worse than anything on the wii
Zelink is not fricking canon in either of those wtf
If that were true then zelda and link in spirit tracks would be incest babies.
Besides, tetra is, like, 30 or something in Wind Waker but Link is 14. For them to hook up is just fricking weird
>Zelink is not fricking canon in either of tho-ACK!
>Besides, tetra is, like, 30 or something in Wind Waker but Link is 14. For them to hook up is just fricking weird
The only games in the entire franchise that ZeLink is canon is Skyward and Botw/Totk
not canon in botw/totk, everything suggests that link does not live in the house with zelda in hateno including none of the villagers knowing him and the guy who sold him the house from botw not recognizing him
Nah, they're pretty shit.
the controls sucked wiener by requiring the touchscreen
PH and ST are the only Zelda games I couldn't finish. The controls are fricking dogshit and barely work (extra frick for the flute) and the traversal mechanics are exceedingly obnoxious.
It's a goddamn blessing they've been basically thrown away and forgotten with how popular they were in Japan for some reason.
I think they are both alright games.
PH is basically MM/LA lite since it sort of tries to strand link a weird and bizarre world different to the great sea with its own set of creatures, temples and deities. It sort of tries to build to a creepy atmosphere but falls flat when they reuse the same generic creepy music for every cave or dungeon.
ST is a much better game by virtue of having better designed dungeons, music and even plot i'd say.
As they are, PH is a 6/10 and ST a 7/10. People that got filtered by a game using the touch screen do not reply to this post.
Closing the ds was cool but it was kinda boring and the train is lame
Trains aren't lame you fricking Black person.
That one is Black person
They have good stories and characters
But the gameplay fricking sucks and if they made these like ALBW it would’ve been the trilogy of PEAK Zelda
Wii/DS era was the worst era of Zelda by a longshot. The fact that the 2D Zelda line of games were reduced to WW artstyle wankfest's with more intrusively implemented gimmicks than Skyward Sword make them the worst part of the worst era, and utterly indefensible given that we're STILL waiting for a decent 2D follow up to fricking Minish Cap all these years later.
They unironically needed more talking segments
Linebeck and the puzzles are great, combat is unsalvageable sadly but the world wasn't quite there
A step up from wind waker for sure tho
I really enjoyed Phantom Hourglass. Used to play it on my DS in AP physics when I was in high school. Will never forget the island you go to and there’s a statue there where you have to make a note or something. Was stuck there for fricking ever wracking my brain on what to do. Teacher called on me so I closed my DS real quick. After class opened it back up and the puzzle was solved. The solution was the close the DS clamshell to make a stamp of the statue or whatever. Shit blew my mind. Clever and fun game.
Nice blog gay
very memorable puzzle
i really liked spirit tracks tho idk why people shit on it. yes the traversal is limited but driving a train is comfy. its just a different game
they should have let you draw your own phantom tracks on the map just like how the boat worked in ph
it didnt really fit though. ST has a super thick forest for example. would the train have you cutting down trees in your path? to what end? so you have a more direct line to the place you were going to anyway? what about the mountain region? there are rocks and stuff everywhere.
with the sea it makes more sense because its a flat ocean and theres little things you can check out on the side like pirate ships. for ST youd have to redesign the whole map around it.
personally i liked the sidequests where you had to bring passengers places. it made the train controls feel more important, where you had to slow down before you got to the stop instead of slamming on the breaks and so on. it also made the enemies along the way feel more like a real threat because they dont just chip away health they hurt the passenger.
tldr theyre different games and have different goals and thats a good thing unlike TOTK which is the exact same shit both times
PH is pretty underrated. It uses the DS hardware in a bunch of interesting ways, like solving puzzles by drawing notes, boss fights spanning both screens, that fricking closing the lid puzzle, and I really liked that minigame where you shoot targets on the top screen.
But using the touch screen for everything sucked. I put up with it, but I couldn't get over thinking button controls would have been so much better.
The music was especially disappointing. It was either recycled from WW or actual garbage. (Linebeck's theme was cool though.) This isn't even a song:
ST was a step in the right direction. They fixed the music for one thing (https://www.youtube.com/watch?v=N0cT46KfXbY), and overall I found the world more fun to explore. They finally brought Zelda along for an adventure.
It still has the control problems from PH, and it doesn't have as many tech demo moments as PH. I thought the bosses were a downgrade from PH as well.
I haven't played these games since they were new. I want to replay them sometime with the d-pad hack. I can't decide if I should emulate or play on my DSi.
Phantom Hourglass > Spirit Tracks
Ignoring the bait, PH was fine as an experiment but ST was a solid game. Best Zelda (character) to date, fifteen years and going.
I couldn't get into Spirit Tracks, traveling via train felt like a chore while in Phantom Hourglass you're free to go in any direction you want
Also PH has the best fairy fountain rendition in the series and no one acknowledges it https://youtu.be/zzd5Kk7RZs8
Well you obviously can't move a train around the same way you can a boat. It's called on-rails for a reason.
ST isn't underrated, people mention literally one puzzle 'ooooh closing the lid, ooooo blowing into the mic' great. Two puzzles.
the ds pseudo 3d artstyle is terrible. No good looking games in its library
Did Spirit Tracks have the same problem as Phantom Hourglass where it kept making you return to the 'hub' dungeon to proceed a little further in it after every dungeon you complete?
Not nearly as badly but yeah.
yes but it was totally different. in PH you had to replay every floor but with new tools. in ST, it was just "ok, floor 2 unlocked, walk straight to floor 2" so not really the same at all. more like 1 mega dungeon split into 4 parts