I feel like the memes about delayed attacks are actually true with this game. I have parried some on reaction the first time i see them, but others are basically Mohg from elden ring where they seem designed to trick you with their timings. In souls enemies raise their arm for half a second, then flick their wrist, then finish the attack, its not that hard to dodge based on reaction for 9/10 of them. For Lies of P Enemies raise their sword, wait half a second, then flick their wrist, then wait half a second, then take a step towards you, then attack.
It seems like some delayed attacks are not meant to be parried based on reaction and are meant to either be memorized or dodged. Or am i just going about this wrong? should i be using positioning/spacing to just avoid attacks more and only parry a few attacks here or there?
This games difficulty is tiring
>Enemies raise their sword, wait half a second, then flick their wrist, then wait half a second, then take a step towards you, then attack.
I can't even begin to describe how much I hate this
Lu bu in wo long has a regular attack (not even a heavy crit or anything) where he leaps into the air, swings his halberd back, floats completely still for nearly a second then lands and swings almost instantly
>should i be using positioning/spacing to just avoid attacks more and only parry a few attacks here or there
Should be using the uninstall button because this game is dogshit and will be forgotten in a few months.
git gud
The problem with git gud is that being good at Lies of P just doesn't feel very satisfying. The meme about Sekiro being a rhythm game holds true. The combat has a nice cadence, the enemies don't do weird stutter-y shit with their attacks. So when you play the game, there is just a natural flow to it all and that is very satisfying to engage in.
Lies of P just feels like you're constantly just waiting and then parrying. Each individual encounter is just how much muscle memory have you built up.
Truth be told I haven't played it but obligatory
It's just most of the bosses in this game are actually hard and require you to learn the boss instead of just brute forcing it. Nameless king, Ludwig and Isshin are also impossible without enough muscle memory.
Wrong. I don't think I've ever died to Ludwig. I've only died once to Nameless King's second phase. Although it took me three tries to beat Isshin on my first playthrough
You're either lying or you're some mlg pro with inhuman reactions and your experience isn't the same as the average player.
Your springs are reacting.
NTA but the two times i have fought Lawrence I killed him first try with different builds and no muscle memory. Both did use all 20 blood vial though.
Oh you said Ludwig nevermind I'm moron.
Though I very much disagree with that one too, his moves are quite fairly telegraphed.
The charge, the delayed jump and the 3-hit sword combo are telegraphed?
Lmao
>jump off screen
>jump off screen with a different delay timing
>scream.wav charge
Yes such a well telegraphed boss
Ludwig's cling to the cieling and drop attack intentionally has a clear sound effect 500ms before he drops from the cieling which is perfectly placed to let you dodge the drop by reacting to it. If the same kind of attack existed in Lies of P they would just not have any kind of prompt and expect you to remember the 3.27s delay. Oh wait they did do exactly that and it's called Laxasia
He literally has an attack where he jumps so high he literally leaves the stage and you don’t know when he’s coming down. So you’re forced to spam roll till he drops and you are still getting hit. You fricking homosexuals are either lying because you just wanna hate LoP or you lucked out a win against these bosses. This idea that Fromsoft has some level of boss purity over LoP is absolutely delusional.
Haven't played Bloodborne but I've never felt like I need to learn boss' attack pattern for neither NK nor Isshin. Maybe FS made it so that you learn it but subconsciously, which is the right way to do it. But in LoP, I often find myself studying the enemy animations to learn when should I parry or dodge, which takes me out of the game. Both in DS3 and Sekiro, boss fights were like a dance, I needed to keep up with their tempo and rhythm yet don't need to learn every single thing they can throw at me since they all will be in that same rhythm. But with Elden Ring and other souls-like games, boss fights feel like taking tests in high school where I need to memorize everything to use for 10 mins, then forget about it.
Nameless king attacks in second phase have huge delay and do so much damage you need to learn the precise window to roll or you get basically oneshot
They have long varied delays but they also have clear movement of the weapon towards the player at the end of the animation which leaves enough time to see the incoming weapon and avoid it. This is the part which is missing from Lies. Animations have varied delays but then their final movement is too fast for you to wait and react to it.
Too fast for YOU, perhaps. This all sounds like a skill issue.
>It's just most of the bosses in this game are actually hard and require you to learn the boss instead of just brute forcing it
You're just not using enough brute force
>require you to learn the boss instead of just brute forcing it
Opposite. In Sekiro even the harder bosses have intuitive timing. It's elegant. In Lies of P you have to brute force it through sheer memorization of timing every attack in every string. You also have to learn which strings cause bosses to pause long enough to strike them with power attacks.
Right, Sekiro is baby tier easy because all attacks are super telegraphed and predictable, while Lies of P is an actual challenging game for people of taste.
lol
Literally not an argument.
You're over exaggerating how unpredictable the enemies are imo. And even then, there are weapons that mitigate the majority of chip damage so you can just block and dodge most attacks and just parry when an enemy is in the middle of an attack combo
You guys are b***hing about the evolution of the genre that Fromsoft themselves already guilty of indulging. Delayed attacks started in DS3 and they were all over ER. At least in LoP you can actually parry most of the shit you see which lets you turn defense into offense. None of the bosses in this game are unfair outside of the second Brotherhood fight. And that fight isn’t even bad because of delayed attacks it’s bad because gank fights suck no matter how makes them. Get gud holy frick shit please!
second BRB fight is OK if you're patient (only fight the active one) and you use the covers (not to get hit with occasional bombs or strings from the inactive two). Before I learned that, they made me seethe hard.
>None of the bosses in this game are unfair
as a general rule of thumb, most are automatically unfair because of them having first phases that you have to repeat everytime you want to attempt the second one, which is usually wildly different and you can't use your experience to have a easier time
It’s always bothered me how delusional From fans are with their complaints. I hated Elden Ring because of the infinite combos, and the fact that enemies would cross the entire arena and just slide over to you no matter how much distance you put between you and them. Lies of P has some of the same issues, and it definitely annoyed me, but it logs the shit out of FromSoft games. Enemies will slide toward you, but it’s way less bad and you can put enough distance between you for it not to matter. The staggering is definitely inconsistent, but it’s still more reliable than it was in ER. I would say that most enemies, especially the late game ones, in Lies of P have about 25% too much health, and that the deflect timing is a bit too small and feels luck based, and it’s really easy to lose your tempo and get combo’d and not be able to recover.
But it’s just clearly a better evolution of souls games, and it shows that you can indeed have an actual plot while still having intriguing and not fully explained lore. There are parts of Lies that are tedious, but the entirety of ER was tedious to me, and I absolutely hated it. The most ER feeling boss, Walker of Illusions, is the worst boss in the entire game, and everyone seems to agree it just sucks.
A tip for those having trouble with endgame bosses: USE THE SHIELD LEGION ARM. It was the only way I could beat the true final boss. Deflections are hard as hell, but this isn’t Sekiro, you have other tools at your disposal.
>I think the game's animations are fine
>btw I couldn't even beat the last boss without abusing aegis
definitely not undermining your own argument here sport
who said the same complaints don't apply to anything in ER?
>sport
Yes, game devs should git gud at game design. Agreed.
I CAN'T GET PAST THE MOTHERFRICKING PARADDE MASTER butthole
He's easy as frick compared to all the other bosses in the game. Just uninstall now and save yourself the trouble.
It's the second phase that gets me. I've came close.
buy like 3 of the electric canister bombs from the vendor. then when he's at stage 2, just nuke him with them.
I am so fricking tired of this "muh reaction" bullshit, I guarantee not a single fricking person ever parried anything on "reaction" in any From game apart from one lucky shot. Parrying only becomes possible when you know the exact timing of an attack, it's the fricking same concept in every fricking game. The only reason people b***h about it in LoP is because the game forces you to parry while having very precise windows for it which causes people to eat shit and then come complaining on the internet about "muh timings". Learning how bosses and enemies move and attack IS PLAYING THE FRICKING GAME YOU ABSOLUTE FRICKING moronS!
Party is so fricking easy in souls games what are you talking about?
Do you think people are genuinely unable to react to the sword coming their direction until it hits them in the face a few times? What are you even trying to say here?
Parry is not easy in souls games. It’s why most people never run a shield. Shields became more viable in these game in ER.
yes it is easy, cause its not delayed like rolls when you have any armor even lightweight one
Parrying in Souls games, like many things in Fromslop, is made to frick with your internal tempo. Nothing in a From game ever connects naturally in the same frame-timing as the Parry frames. ER was the first one and it's only shit soldiers and one of Margit's flailings.
>game forces you to parry
no it doesn't, it's a common misconception
The reason people complain about this in LoP and not in sekiro is because of
>shorter parry window
>lack of visual feedback in the animation (if you parry an attack you are sometimes stuck in the block animation making parrying consecutive attacks unintuitive)
>worse and less natural enemy animations
>more tracking
>worse hitboxes
>slower pace (you can't cancel any animation despite the bosses and enemies being on crack)
>forced chip damage on block (in Sekiro it's an optional hard mode)
you literally just watch their arm, or shoulder. same as boxing.
what are you talking about, almost all attacks have a windup you can react to
if you can dodge it you can parry it
You don't react to the wind up you react to the swing. Dodging during a windup gets you killed.
I beat bloodborne, darksouls, and er without learning how their parry systems worked. I never used it
based me neither, I only ever roll, same in this game
there is no need to parry huge majority of attacks. Use dodges and spacing
Unlike sekiro you actually have a dodge button in LoP. You can and should be dodging and using positioning tactics when you are not familiar with attack timings. Once you learn the timings you can parry.
Or you can just pick up the katana and yolo counter attack for easy wins.
Sekiro has a dodge button though wtf you smoking?
Kek
???
Post a video of you beating demon of hatred using sekiro "dodge"
lmao why did you choose the one boss fight where dodges are most useful?
So? Do it
Dodging in Sekiro has iframes like any other souls game and is a useful tool in many different circumstances. Parrying is better most of the time but the dodge is absolutely not useless like you seem to be implying. You can suck deez nutz if you disagree. Good day sir.
homie that's the only boss where dodging does anything
Yes i did that on porpose. So, where are the videos of people using dodge against DoA?
no one's gonna play for you, some attacks like Owl's jumps are easier to punish after a dodge, dodge is useful, that's all
I've never seen a single video over of someone using sekiro "dodge" that is actually just a small sidestep with barely any i-frame. It's a meme like the shield in bloodborne
>choses the one boss based entirely around dodging for his argument against dodging
>boss based entirely around dodging
People saying this is why people think that boss is hard. Just use deflect, it's way easier to beat DoH using deflect than dodge..
Not him, but frick off
Sekiro was so hard I barely had the will to finish it but I had 0 issues beating this game. There was only like 1 boss that took me more than 2 tries to beat. Most bosses can be staggered from just a few parries. Throwables are actually very effective. Enemies are all weak to 1 of 3 elements. Unironically just get good.
If you used ranged and specter you didn't beat the game
What are you referring to when you say ranged? Using throwables? Shot puts are a great way to stance break some of the more aggressive enemies. No reason not to use them
ignore the "ydbtg" anons, it's almost always mimic tear+rob noobs who like to shitpost. Throwables are based, I'm not sure fromsoft ever did something as cool as cluster grenade
>Most bosses can be staggered from just a few parries
i don't think we've played the same game
Bosses feint attacks but they still follow a pattern. You can literally just run and dodge out of the way of everything while you figure out their general patterns. And even while fighting you can still dodge most attacks, parrying just makes the fights quicker. If you suck you can just summon a phantom to keep a bosses attention while you stab its ass. Theres even items to buff the phantoms health so they'll be the bosses main focus for the majority of the fight. You also get like 10 Estus flas-- Pulse Cells. Its literally hard to die in this game. It's much more forgiving than anything From makes
>but they still follow a pattern
Absolutely not true. Enemies have often "frick you" combo extenders if you are near them / decide to attack, and have often attacks with different timings/follow-ups that all start with the same telegraph animation
it's shitty "gotcha" design meant to force trial and error, nothing more
They literally made a weapon specifically for people who are too shit to parry
homie parrying with that thing is even harder than normal, you can't rely on feeling or animations at all anymore and have to know the exact frame at which you need to start your animation.
dude the heavy attack is like a full 2 second window where it'll automatically parry anything. If you can't parry with the two dragons swords you're simply terrible at games and should give up
>the heavy attack is like a full 2 second window where it'll automatically parry anything
That's entirely untrue though. There is one specific moment during the heavy attack that has the parry active, and those few frames need to connect with the enemy attack. The timing of it is incredibly tricky.
I think the window is bigger than normal perfect parry but the delay makes it hard to use
Well ye but you get this so late you already had to git gud to beat most of the game anyway
it's easier with the standard parry
>should i be using positioning/spacing to just avoid attacks more and only parry a few attacks here or there?
Yes
>Blocking has a 5 hour long wind up
Feels bad to play man
I've beaten the game a hour ago (nameless puppet) and can attest that the combat system, input system and enemy design/balancing are unsalvageable garbage that fromdrones will eat up because of two factors
>it's pretty
>muh "git gud" street cred that prevents influential people online from criticising these games or they will have a flock of cultists shitting on them
>I’ve beaten the game
No you haven’t have a nice day
soulslike games have become a parody of themselves tbh
I fell in love with this game immediately. I'm now 15 hours in and just returned to the train station. I really don't feel like they've nailed either the bosses or the bots in between and it makes me appreciate the From games more, even at their worst. Basically my honeymoon period is over. The last Soulslike I played much of was DS3, which I didn't even like. I think being starved of them means I over appreciated this being decent.
Each section becomes the same. Few easy to kill regular enemies that are of no threat, one mini miniboss, a microboss I guess, or a real miniboss, then a checkpoint. It really doesn't feel like anyone had fun with the level design.
Then I've not loved any bosses, but didn't have any complaints. Until the swamp monster. What an absolute nightmare fight. I don't appreciate how all bosses are 2 phase now either.
S÷ide content is also tedious. Go to X, find Y, return. No thought or challenge, no good rewards either
Bit it looks good, it feels good, not much is awful. 7/10?
first thing I did was level Vitality to 20.
there. game solved.
Game has a few rough points but it's not as hard as people make it out to be. Don't think any boss took me more than 10 tries and I did both motivity and technique playthroughs. Every boss just needs a bit of knowledge of their movement and knowledge of your own weapon, like any good action game.
Overall I think the game is really solid and I hope it did well enough to get dlc and a sequel.
These threads have the same issue lords of the fallen will have next week. Be filled with people shit at videogames that blame the game for them being bad.
>game has a few rough points
it literally doesn't lmao. this thread is filled with DS babies like you
The game is super linear. That's not a point in its favor. Only having 1 short optional area in the entire game is a bit of a downer. All human enemies can be easily cheesed just moving behind them and backstabbing. It wasn't good in souls and its not here. There is a lack of upgrade items to allow experimentation with builds even on ng+. The elemental arms are way weaker than they should be compared to the others.
I loved the game and beat it through ng+ and about half of ng++ so far, but I'm not going to pretend it's flawless.
the delayed attacks are bad enough, but what I truly hate about these dark souls clones is how they absolutely despise any sort of STR build by making STR weapons extremely slow when every enemy is high on crack and never stops attacking
>DEX weapon
>wait for window
>attack
>back off/parry
>STR weapon
>wait for window
>wait for window
>wait for window
>att-nope the enemy wasn't done attacking
I have beaten every souls game and almost every souls clone with Unga bunga strength weapons. The only ones I haven't are the ones I haven't played. It's not the games fault you can't understand timing.
why anon, I have also beaten them with STR weapons otherwise I wouldn't have this complaint. stop being a Black personhomosexual, good games can have flaws and not everything is black and white love-it-or-hate-it
I beat this game easily with strength weapons. So pretending this game doesn't let you do it is stupid. I honestly had a harder time with technique because the damage and stagger felt really weak in comparison to my puppet axe and Unga bunga club.
I also beat the game with strength weapons. I never said it was impossible. do you just want to argue for the sake of arguing? I can pretend to be a manifestation of the voice in your head for the next 10 minutes or so if it would make you feel better about yourself
So you admit there is nothing wrong with strength weapons in the game then. All good.
no! strength weapons are dogshit awful. you can't beat the game using strength weapons!
the purpose of strength weapons is to delete enemies. weapons. Some elites die to a single attack string like fable art in charged attack. I'm using full wrench and frozen feast and I had no issues so far. Use spacing, perfect guards (stiffness), fables, consumables (grenades, shot puts) to create your own openings. For example, with heavy weapons, enemies often flinch after a hit. Some attacks make you duck under enemy attacks, other have HA (fables!), other have some additional movement that lets you use spacing. Slow weapons feel great to me, I really like the visuals.
It's really nice how many attacks you duck swinging the club around. You can't really enjoy it until ng+ but its awesome when it happens.
yeah I can't wait til I get the club. But frozen feast is great too. Love this gimmick and the look of crystal version
STR is the most broken stat in this game especially for the endgame. The only issue STR weapons have is that they have no poise outside of on an already fully charged R2 or a Fable Art. The issue of STR weapons being too slow has always been an issue but was probably less of an issue pre Bloodborne. I understand the frustration but as someone that beat the last half the game exclusively using the Puppet Axe I can tell you that irrespective how slow your weapon is shit is getting liquidated with a weapon like that. By the time you get to the end game bosses like the Door Guardian are doing 40% damage per fricking swing. That 78% block rate turns those attacks into tickles. If they buff STR weapons in this game it’ll be the most braindead go to for playing this game.
yeah it's annoying. just level up guard regain stuff in your p organ and as long as you parry 1 or 2 attacks out of a flurry you'll be fine. that or use pandemonium and you'll never call this game difficult again. a lot of the little tools and consumable stuff the game gives you are really really good
>stagger door guardian
>his head clips into the wall so I can't do a fatal attack
What the frick were they thinking. Is there any gimmick other than staggering him because I tried acid and attacking his leg brace and neither worked
Nothing I've found. Just stack shock resistance and hammer the leg.
What is the appeal of souls likes? I understand back in the ds1 days, it was fresh and new, there wasn't anything to scratch that itch after exhausting what the game had to offer but now, you have 7 games in that style from the studio that created it, Why not just play those again?
You can just block and attack back to regain health
Good thing of this game is that you have plenty tools at your disposal to wreck enemies despite the bullshit thrown at you. Unlike shit games like elden ring where you are an ant fighting an elephant unless you cheese with broken builds.
The problem is that devs are snorting the delay sauce and forget to make reactable attack animations. They think as long as they make the wind up an hour long they can make it come out whenever they want.
That is very poor game design. Make the fricking attack reactable. "But then it's too easy!" You whine. "Filtered filtered filtered!"
Shut up. You only play games for bragging rights if you think this way. Your source of fun is reading posts about nerds criticizing game design and spinning it to make yourself feel good when you know deep inside it wasn't this way in past souls games. Or in past action games.
Dark souls 1 and demon's souls enemies did huge damage because their attacks were readable. You can't make attacks kill you in 2 hits and make them moronic bullshit to avoid.
The attacks are perfectly reactable, you just have to learn the timing first. It might make your first encounter difficult but once you see the attacks in action you should know well enough when to dodge or parry.
Bro... if i have to learn the timing of an attack and then parry it with the knowledge of when i have to parry it, i'm no longer reacting, i'm acting preemptively.
Welcome to video games my guy
In good games there's a proper tell for when you need to parry. In this waiting until they start the swing works but it's too short so the only way to consistently do it is to learn the exact timing. Which is shit.
>the only way to do it is to learn how to do it
Wow, that's fricked up.
GOTY of the year
You aren't parrying "on reaction" if you're depending entirely on the tell and not the actual attack startup.
This was my GOTY until they suddenly threw in a Sonic Adventure 2 level for the final area
I loved this game and it didn't frustrate me (I like autistically memorizing patterns and timings) but I agree, there's no fricking way to tell when some attacks are gonna land unless your reaction time is that of a fricking fly
Take off your armor and dodge/parry accordingly my guy.
Unironically get good.
Or play a team ninja game so you can learn how to properly have reaction times.
are the world and level design interesting?
Souls combat is not even the best part, its the sense of adventure and exploring the world full of mystery and danger with no fricking waypoints or handholding
Way better than ER, levels are pretty unique. They’re fairly linear, though there is a bit of exploration. Unlike in DS3, the shortcuts are actually useful. One thing I like is that the little side areas to explore aren’t super long. In Dark Souls there’s super long paths that reward you with…like a glowing stone or something. There are some vertical drops, but they work pretty well, you don’t just slide off everything in that janky way. It feels more unique than other souls like games because of the setting and the legion arms.
>1.2.0.0
You didn't beat the game
>butthurt cause he had to suffer sponge bosses before the fix
>Jump into the Laxasia boss fight
>Moves like goddamn sonic on crack
>Moves that seemingly have no end
>Has 2 forms
>Summoned and got her on the 2nd try
Yea not dealing with this shit.
>does the game expect me to learn when an attack is going to land to know when to parry it
Yes? Are you a moron?
Apparently the new cope is that all attacks should be so predictable and clearly telegraphed that you can parry them the first time you see them.
>implying it isn't the same falseflagging thread lol this game is so bullshit XD to keep the discussion of newest soulclone on life support just like typical nioh 2 or surge threads
>8 billion people on the planet
>every post I see is this one person
>"Literally impossible" thread #152527
Well ,would you like to look at all these gacha thread, gacha ranking thread, coomer thread or jap vs asiatic vs chink in this board? they're surely made by 8 billion of bots
Definitely. I cannot imagine more than a single person that actually plays a gacha or is a coomer AND posts on Ganker. That's just insane and all of the supposed people that play gacha and are using r34/boorus are actually just one person.
Look like 8 billion people on the planet has better taste at video game than Ganker
Let's not pretend like Elden Ring didn't start this nonsense delayed attack shit. Lies of P just took it further. Absolute worst direction to take this genre in terms of enemy design.
I'm just saying Elden ring is a much better game than Lies of p, that's all
>has better taste at video game
>open world suite
Don't care about anything else. The worst linear game > the best open world
t. man who has played 3 games
mass appeal = product catering to the lowest common denominator, aka goyslop
Dumb tourist, that talking point has been around on Ganker since at least ER release. It even crops up in streamer content now where asmongay is saying the same thing, although I heard complaints in here first
The bosses in Lies of P are absolutely balanced around memory learned through trial and error. They're legitimately awful. Sad because the basic exploration parts of the game are pretty good.
>play game
>run forward
>enemy appears
>absolutely no way of knowing ahead of time that an enemy would appear at that point
Legitimately awful.
lies of p is a massive disappointment in that there's barely any pinocchio porn and none of the clothes you can dress him up in are cute
What phase 4 options, you guys go with? I got the extra amulet but everything else feels pretty meh.
You can take things from the previous phases and still progress to phase 5 if nothing interests you.
That is a good point. Was considering the extra fable, but I can get the one for 2 quartz instead. But that also feels kinda useless.
>enemies giving you more time to parry or dodge it LE BAD
These games are boring as frick, that's all you do over and over and over again, gotta play like a passive and submissive sissy, only do things when you're allowed to.
>answering the riddles right counts as a lie
I was doing my best to not lie but the fact that I have to lie or have content locked away forever made me say frick it. whats the downside other than what I imagine to be a 10 second cutscene at the end about how you're worse than hitler?
It's not a lie, but it does affect your humanity. If you're still telling the truth the rest of the time nothing will change from that.
>have to hit button before attack connects to win
>fail to do it
>it's the game's fault frick game game is shit i hate this
Is this just falseflagging?
What killed the hype?
Green monster should have gotten nerfed, not the King.
You should get good.