They frankly realize the start of making it paid only was a massive mistake, and they wanted to make VR games. Since nobody is required to do a certain job there, it was dropped.
Confession, I didn't think Valve could fail, so I had bought £80 of cards in the first couple of weeks (I loved making different decks, was too inpatient). I actually do love the game, flaws and all, but man was I fricking stupid to think it was going to die so hard as it did.
pay to start was a huge mistake
pay to buy cards was fine but the average price needed to be lower than it was.
with these two fixes the game would've lived
your competition is hearthstone: you must be free to play and you must have a somewhat competitive card acquisition price to hearthstone.
it seems so simple, just give the player a starter deck that you cant trade, that starter deck is the free to play entry point. You get more cards by winning and you can freely sell those but you can never softlock yourself by not having cards or having a too shitty deck. How did this elude them?
>salvageable
That's debatable. They lost so much momentum so fast they freaked out and assumed the core was wrong instead of recognizing it was a sum of all the other issues (not keeping Garfield on a RNG leash, bad marketing, stupid monetization, too much internal testing)
Yeah a single solid update could have kept it going but their incompetence leading to them pivoting to a 2.0 that splintered the fanbase even more doesn't give me much hope they could have salvaged it.
They failed at making the core feature of the game alluring (playing your favorite heroes) which is kind of a critical failing for a MOBA based cardgame. The game was fun when you don't know what you're doing but once you get into it you just get pissed at all the convoluted and randomized bullshit.
>that fricking necrophos power that just gave you a 50% chance to not die
It's a shame because it had the best gameplay of any online card game I've played, literally the only card game where skill actually mattered despite all the whining about RNG it got from morons.
Artifact is really strange to me. I have never gotten invested in card games because of how expensive they are both physical and digital. For digital versions I have how much of your time or money they demand. Artifact wad the first one I truly fully got into and respected. I could hop in and build extremely meta decks for like $5 or less. I eventually purchased multiples of every single blue and green card that existed in the game for like $60 just to give myself more variety to toy around with easily in my preferred colors. I liked that I could obtain specific cards with ease for mere pennies. The most expensive cards in the game were around a dollar at most from what I remember. There may have been some rare cases of slightly more for the select few most powerful. This was all around launch as well when the cards would all be sought after and in their price on expense. I really enjoyed the game. I find it odd that the majority of TCG/CCG players shit on this games model so hard when in my eyes it was one of the cheapest and most accessible games on the market that let me easily play on my own time at my own pace. The genre simply is not for me when I hate the model of all of them except for the one that typical fans of the genre hate. When I finally find one I can get into, it bombs hard. I think mechanically the game was really good.
The twitch streams were the only good thing to come out of this game
Also the moronic fanboy who cattle branded his leg with a logo tattoo.
What happened to Underlords anyway? It was a flop like this game but nobody even cared to shitpost about it
Has everyone really forgotten the audience response when it was revealed for the very first time? Game was doomed even before it launched but not being free to play in an already saturated market ensured it had no chance.
I think people could have warmed up to artifact, but pay to play a game you may or may not spend yet more money on while hearthstone is manning the fricking harpoons and you also know a guy whos 1000 in the hole on hearthstone killed any chance of most people buying artifact
it came at a really awful time when everyone was sick of hearthstone and riot already made runeterra to lukewarm response, their timing couldnt have been worse.
runeterra rocks, or rocked. I know they made the announcement that the dev team was too based and they had to buckle down on shittier monetization so I cant speak for the games quality today but runeterra is or was a game that never felt bullshit because you could easily get your hands on whatever card was buttfricking you
>I feel like Valve just gave up
This applies to everything they're doing right now. I don't know what's worse, knowing they have the potential to do something great but they're too lazy, or if we just go slop instead
A tcg audience was around when artifact released but they fricked up bigly by not making it f2p like their biggest competitors (hearthstone, mtg arena, shadowverse)
I get where they where coming from cuz rl tcg's are like artifacts model but it still fricking sucked when the cards you bought you couldn't even hold
>B-b-b-b-but the price it was expensive
Bullshit. I know this is bullshit, because Legends of Runeterra was fricking close to POE levels of F2P-friendly and it STILL died.
it lived a hell of a lot longer than Artifact did though. They only canned it because Riot's master Tencent called and told them to scrap it because they couldn't find a way to squeeze every penny out of you with it.
According to a Riot lead on reddit, LoR cost several times what it made to support for its entire existence
LoR was a total money pit. It's a shock that it was supported as long as it was, and the only reason it will continue to get *any* support is because the single player roguelike mode was a massive success compared to the PVP
the morons thought they could make a cash cow like mtg with richard conman garfield. as soon as they found mtg players were only stupid enough to waste money speculating with cardboard there was no point anymore.
This. You can tell going into this their thought process was to try and make their own rigged card market like MtG except wholly in their digital ecosystem.
Unfortunately they were too dumb to realize that not only are people not willing to dump millions for shitty digital cards that you can't speculate on, but Magic is actually fun unlike the turd that was Artifact.
Is the actual TCG part still alive for this game? Did the cards retain any of their launch month value or did they crash like some shitcoin pump and dump when the game went F2P?
They should've made cards attainable for free maybe have a system where you could've traded in trading cards from other games for ones in artifact
Who knows I wish I had a chance to play it if it wasn't locked behind a paywall and more paywalls to keep buying RNG packs it looked like fun
It's also why physical tcg's are failing, you spend the equivalent of 6 games for a mediocre deck
>even though it was salvageable
lol no.
It's announcement and release was a catastrophe that burned away most potential players and it's not something you can really recover from.
The 3 lane stupid crap also needed to go if it wanted to be anything but ultra-niche, and that would require to redesign the game entirely.
Best chance would have been to go the late Heartstone way: make parallel gameplay mode that vaguely use the existing UI & mechanic to make something different.
Slap the Portal / TF2 IP over that (instead of Dota 2 that no one give an actual frick about, even Dota 2 tards), and it could have survived - by not being Artifact at all anymore.
>Kanna is permastuck in doturd extended universe >Prellex is permastuck in doturd extended universe >Sorla Khan is permastuck in doturd extended universe >all characterization of the Vhoul race is permastuck in doturd extended universe >Anessix is permastuck in doturd extended universe >that machine girl underlord is permastuck in fricking concept art of doturd extended universe >Revtel and its kingdoms are permastuck in doturd extended universe >Jolixia is permastuck in doturd extended universe
mourning
They frankly realize the start of making it paid only was a massive mistake, and they wanted to make VR games. Since nobody is required to do a certain job there, it was dropped.
Confession, I didn't think Valve could fail, so I had bought £80 of cards in the first couple of weeks (I loved making different decks, was too inpatient). I actually do love the game, flaws and all, but man was I fricking stupid to think it was going to die so hard as it did.
pay to start was a huge mistake
pay to buy cards was fine but the average price needed to be lower than it was.
with these two fixes the game would've lived
your competition is hearthstone: you must be free to play and you must have a somewhat competitive card acquisition price to hearthstone.
of course, the only thing the had to do was to make it free to play at release and not go for israeliteiest model possible
It's still so funny that they thought they could make an "unsolvable" card game
theres an autist on here obsessed with this game so im inclined to dislike it
they will do this to the Steam Deck too
valve cannot be trusted
Underlords was worse, seeing as it was mildly successful and got a mobile release, but was unceremoniously abandoned after they got bored
Underlords had Sweet Baby Inc. involved, so of course it got trashed immediately.
it seems so simple, just give the player a starter deck that you cant trade, that starter deck is the free to play entry point. You get more cards by winning and you can freely sell those but you can never softlock yourself by not having cards or having a too shitty deck. How did this elude them?
>salvageable
That's debatable. They lost so much momentum so fast they freaked out and assumed the core was wrong instead of recognizing it was a sum of all the other issues (not keeping Garfield on a RNG leash, bad marketing, stupid monetization, too much internal testing)
Yeah a single solid update could have kept it going but their incompetence leading to them pivoting to a 2.0 that splintered the fanbase even more doesn't give me much hope they could have salvaged it.
They failed at making the core feature of the game alluring (playing your favorite heroes) which is kind of a critical failing for a MOBA based cardgame. The game was fun when you don't know what you're doing but once you get into it you just get pissed at all the convoluted and randomized bullshit.
>that fricking necrophos power that just gave you a 50% chance to not die
they choked on whale's cum
>even though it was salvageable
They launched the game with a pay-to-play ranked mode. It was doomed from the get go.
It's a shame because it had the best gameplay of any online card game I've played, literally the only card game where skill actually mattered despite all the whining about RNG it got from morons.
it was also exhausting, too long, and involved reacting more than acting most of the time
where's the pasta?
Valve is epitome of "that lazy kid who is genius" they could fix shartifart but don't care
Artifact is really strange to me. I have never gotten invested in card games because of how expensive they are both physical and digital. For digital versions I have how much of your time or money they demand. Artifact wad the first one I truly fully got into and respected. I could hop in and build extremely meta decks for like $5 or less. I eventually purchased multiples of every single blue and green card that existed in the game for like $60 just to give myself more variety to toy around with easily in my preferred colors. I liked that I could obtain specific cards with ease for mere pennies. The most expensive cards in the game were around a dollar at most from what I remember. There may have been some rare cases of slightly more for the select few most powerful. This was all around launch as well when the cards would all be sought after and in their price on expense. I really enjoyed the game. I find it odd that the majority of TCG/CCG players shit on this games model so hard when in my eyes it was one of the cheapest and most accessible games on the market that let me easily play on my own time at my own pace. The genre simply is not for me when I hate the model of all of them except for the one that typical fans of the genre hate. When I finally find one I can get into, it bombs hard. I think mechanically the game was really good.
The twitch streams were the only good thing to come out of this game
Also the moronic fanboy who cattle branded his leg with a logo tattoo.
What happened to Underlords anyway? It was a flop like this game but nobody even cared to shitpost about it
>were
Has everyone really forgotten the audience response when it was revealed for the very first time? Game was doomed even before it launched but not being free to play in an already saturated market ensured it had no chance.
I think people could have warmed up to artifact, but pay to play a game you may or may not spend yet more money on while hearthstone is manning the fricking harpoons and you also know a guy whos 1000 in the hole on hearthstone killed any chance of most people buying artifact
it came at a really awful time when everyone was sick of hearthstone and riot already made runeterra to lukewarm response, their timing couldnt have been worse.
runeterra rocks, or rocked. I know they made the announcement that the dev team was too based and they had to buckle down on shittier monetization so I cant speak for the games quality today but runeterra is or was a game that never felt bullshit because you could easily get your hands on whatever card was buttfricking you
>Has everyone really forgotten the audience response when it was revealed for the very first time?
i sure as hell don't
i keep the link handy just in case
>I feel like Valve just gave up
This applies to everything they're doing right now. I don't know what's worse, knowing they have the potential to do something great but they're too lazy, or if we just go slop instead
most games were decided by who got their 8 mana card out first.
>I feel like Valve just gave up on this game
What made you thin that way?
Is this one of the greatest bottle jobs in gaming history?
What the frick happened here?
>Is this one of the greatest bottle jobs in gaming history?
It's not even on the shortlist my dude.
>made a game noone asked for
>for an audience that doesnt exist
>surprised when it dies
All they had to do was make it free to play.
Asking people to pay for a game AND THEN buy cards was stupid.
>All they had to do was make it free to play.
It'd still be for nobody.
A tcg audience was around when artifact released but they fricked up bigly by not making it f2p like their biggest competitors (hearthstone, mtg arena, shadowverse)
I get where they where coming from cuz rl tcg's are like artifacts model but it still fricking sucked when the cards you bought you couldn't even hold
yeah the lack of f2p on launch was a massive blunder that killed off the biggest market for tcgs (online poorgays who want a taste)
immediately gatekeeping the game behind a paywall and saying its only for rich paypiggies was shooting themselves in the foot.
They abandoned it because gambling agencies phoned they up for a little word about their new game.
>B-b-b-b-but the price it was expensive
Bullshit. I know this is bullshit, because Legends of Runeterra was fricking close to POE levels of F2P-friendly and it STILL died.
it lived a hell of a lot longer than Artifact did though. They only canned it because Riot's master Tencent called and told them to scrap it because they couldn't find a way to squeeze every penny out of you with it.
According to a Riot lead on reddit, LoR cost several times what it made to support for its entire existence
LoR was a total money pit. It's a shock that it was supported as long as it was, and the only reason it will continue to get *any* support is because the single player roguelike mode was a massive success compared to the PVP
the morons thought they could make a cash cow like mtg with richard conman garfield. as soon as they found mtg players were only stupid enough to waste money speculating with cardboard there was no point anymore.
This. You can tell going into this their thought process was to try and make their own rigged card market like MtG except wholly in their digital ecosystem.
Unfortunately they were too dumb to realize that not only are people not willing to dump millions for shitty digital cards that you can't speculate on, but Magic is actually fun unlike the turd that was Artifact.
Is the actual TCG part still alive for this game? Did the cards retain any of their launch month value or did they crash like some shitcoin pump and dump when the game went F2P?
no everythings free now. most people still playing are playing draft though so it doesnt matter what cards you have
They should've made cards attainable for free maybe have a system where you could've traded in trading cards from other games for ones in artifact
Who knows I wish I had a chance to play it if it wasn't locked behind a paywall and more paywalls to keep buying RNG packs it looked like fun
It's also why physical tcg's are failing, you spend the equivalent of 6 games for a mediocre deck
>Hey you know what people like the most about Magic?
>Land destruction and stax? Yeah! Let's build the whole game with that as a core mechanic!
>open thread
>no artifact copypasta
I am disappointed
that only happens in valve non-artifact threads anon
>even though it was salvageable
lol no.
It's announcement and release was a catastrophe that burned away most potential players and it's not something you can really recover from.
The 3 lane stupid crap also needed to go if it wanted to be anything but ultra-niche, and that would require to redesign the game entirely.
Best chance would have been to go the late Heartstone way: make parallel gameplay mode that vaguely use the existing UI & mechanic to make something different.
Slap the Portal / TF2 IP over that (instead of Dota 2 that no one give an actual frick about, even Dota 2 tards), and it could have survived - by not being Artifact at all anymore.
Bdhdjdjj
>Kanna is permastuck in doturd extended universe
>Prellex is permastuck in doturd extended universe
>Sorla Khan is permastuck in doturd extended universe
>all characterization of the Vhoul race is permastuck in doturd extended universe
>Anessix is permastuck in doturd extended universe
>that machine girl underlord is permastuck in fricking concept art of doturd extended universe
>Revtel and its kingdoms are permastuck in doturd extended universe
>Jolixia is permastuck in doturd extended universe
mourning