I finally beat the last FF game I hadn't beaten at release and holy shit this game is a pile of fricking shit. What the frick were they thinking with the design of this game? It actively discourages experimentation and gimps you for choosing the wrong classes. The balance is terrible and the final dungeon might be one of the hardest and worst designed that I've ever played in an RPG. I can't believe some people actually like this game. It's the sort of game that playing blind heavily punishes you and reading guides online would make it a better experience.
That being said, it was interesting seeing just how many things this game pioneered in the series. I was unaware of just how much the SNES entries borrowed from it and recycled its innovations.
Filtered by a JRPG
>filtered
>beat it
Actual moron and newhomosexual
It is kind of annoying that the game blatantly pushes you to use the "right" jobs a lot of times but its a step in the right direction. And its pretty awesome to fly off the edge of the "world" and realize you were only on a tiny ass island the whole time and the world is a huge fricking ocean. That kind of twist didn't happen a lot back then.
But anon I like it...
Only problem I have with it is that the last boss can be beaten only with a party of 2 ninja and 2 sages or an all magic party.
What did you like about it? I found myself frustrated by it because it's like it's almost a good game but it's hampered by some of the dumbest and most pointless design decisions that just make it not fun.
>The forced jobs sections actually makes you play In a way where you normally wouldn't, like using only magic or with dragoons or with the dark nights, though I didn't like the final boss making the player doing exactly that because at that point you will have all the jobs so it would been cool to allow the player to use their favs ones.
>the game has like 3 world maps, the floating island, the normal world and underwater
>the final ship is cool as frick, you can sleep and it has items and shit
>etc.
The only bad part as I said before was the final boss besides that I really like it.
the first part is kind of what I disliked in general, like the mentioned Garuda fight with having to swap to dragoons. if it wasn't for a handful of particular fights like though, i think the reputation of 3's job system being restrictive wouldn't exist. there's honestly not many cases of those fights, but when it happens, its very noticable
thankfully the pixel remaster "fixes" that particular fight slightly (i.e. its main gimmick can miss and can be tanked) and actually lets you tackle that boss with a couple other party strategies which is really nice. that's all I think FF3 truly needed, just slightly more flexibility and maybe bonuses or incentives to stick with lower tier jobs so they don't feel wasted
>The forced jobs sections actually makes you play In a way where you normally wouldn't, like using only magic or with dragoons or with the dark nights
This sounds cool but the way it plays out in the game isn't. Instead of having it so the player has to adapt a suitable party for the newest dungeon, it instead rewards the player for sticking with the same class and dungeons are basically stat checks with no real strategy involved 90% of the game. It's just "blow up baddie with strongest attack/spell". The few dungeons/bosses that do ask you to adapt are implemented in the worst way, as follows:
"Oh, you just got the Dragoon class? Here's this one boss you basically have to jump out of the way of or he will fry your whole party. You have to dump a bunch of CP to change jobs and anyone who isn't a Dragoon is going to get smoked. But you won't have to actually use this mechanic ever again."
"Oh you just got the Scholar class? Here's the one boss in the game where his ability is kinda sorta useful right after you get it"
Then rather than let you figure out how to stop certain enemies from splitting in a dungeon, the game just straight up tells you. They could have just had an npc say something like "I cut a monster and it split in two! I had to run away before it got too dangerous. There must be some form of attack that will stop them from splitting!" or "I saw an odd looking warrior dispatch an Eater with an exotic sword that didn't allow it to divide itself!" near the entrance, but no. It just straight up tells you "Hey dork, use the MKnight"
The mini section mite b cool if it weren't for the Capacity Point system. It was still fun despite that, even. Wish the game had more sections like it.
>the game has like 3 world maps, the floating island, the normal world and underwater
Yeah this was very cool. As was finding out that the first world map is just a tiny floating island. Probably my favorite parts about the game were its overworld map designs.
Stop samegayging your posts zoomie, just like real life no one likes you or thinks you make interesting observations. If you need a game guide to beat a 30 year old jrpg made for Japanese children than maybe you're the problem and not the difficulty spike
Fricking moron.
>complains that a game has a slight learning curve and doesn't just require spamming A to win
Bait thread
>learning curve
The issue has nothing to do with learning curve you fricking moron. I've played and beaten games much harder than FF3 for the Famicom. The issue is with the design of the game.
You literally complained that you were unable to beat it blind and had to look up a guide. You are the same as those zoomies who swear that Zelda was designed for selling a magazine exclusive to a single region that wasn't published until several years after the games release.
>You literally complained that you were unable to beat it blind and had to look up a guide.
No, I did not. Fix your fricking reading comprehension, moron, and try reading again. I played it blind in its entirety and said it would have been more enjoyable if I had just used a guide since it is balanced like shit and you permanently gimp your characters by having them level up while they're a bad class.
>It's the sort of game that playing blind heavily punishes you and reading guides online would make it a better experience.
Be careful trying to move that goalpost.
>Fix your fricking reading comprehension, moron
>I played it, got heavily filtered by its simple learning curve, and if I had just read guides online (cheated) I wouldn't have to cry for attention and blame the game for my own low iq
Samegay
Yes. As in I played it blind, got heavily punished by its poorly designed mechanics for doing that, and if I had just read guides online I would have enjoyed it more. I didn't move any goalposts, you are just an actual fricking idiot that can't read.
>you had to look up a guide
>well even if you didn't look up a guide then-ACK!
you moved the goalpost nincompop
This moron really embodies the worst kind of /vr/ poster.
>Misreads post
>Accuses OP of being filtered by a game he beat blind
>Defends poor game mechanics as a learning curve
>Finally realizes he was a complete moron when people spell it out for him that he can't read
>Too much of a stubborn low IQ dimwit to admit he was wrong and tries to save face with git gud and samegay accusations
FF threads are like that.
It is not a good game. Full stop.
it didn't age well, every single FF after is better designed
If you want it to be a "play it your way" game like 1 or 5, you'll be disappointed.
Jobs in 3 are like equipment/tools you use when needed and replace when obsolete.
I get the impression a lot of people played it after 5, hoping for it to be "5 but more primitive" and then it turns out it isn't 5 at all.
>me when playing any entry after 1
I haven't played FFI yet, but I'm really intrigued to play II, largely because of the negative reception to it.
You will be disappointed if you expect 2 to be some legendarily offensively bad kusoge. It's really just a standard JRPG in every way with a slightly Morrowind stat system, but that alone is enough to make most Fgays lose their fricking minds over.
>You will be disappointed if you expect 2 to be some legendarily offensively bad kusoge.
Not really what I'm expecting, most games called "kusogo" are slightly below average and badly-balanced, if that. Sounds like it should be a perfectly fine experience.
I enjoyed it. Maybe you're just gay.
I always beat Garuda with a single dragoon. As for the part where you have to use Magic Knights or else enemies respawn, I know I've done it without using Magic Knights once but I don't remember (maybe spells?), but on the next playthrough I also only used a single M.Knight
Do people really change their entire teams? That's dumb and unncessary. The cost for the Dragoon equipment is insane iirc...
Also iirc those are the only 2 moments that require using a specific class. Not counting the times when you gotta use mini/frog; but i've also noticed stupid people don't realize you can uncast mini/frog and don't have to do the entire dungeons in those states.
You can put a knight in the back row with two shields and have your current party at the dividing enemies dungeon, the Knight will cover any ally with low HP without taking any damage.
As for the undoing the frog/mini thing, it only applies to the lighthouse where the dude throws himself at the fire, on the Leviathan one you can't go back to normal inside the dungeon, same as the entrance and exit of the tiny town and the cave with the sage dude with the moogles.