I found a way to make RPG's much more reactive.

I found a way to make RPG's much more reactive. So in Pendor every faction has this thing called "strength" and it determines their spawn rate. I thought it would be very cool if more RPG's adapted this thing on top of the regular faction relations.

Faction strength would determine stuff like amount of patrols, control of the cities, quests, endings, etc. It's very easy to implement and makes player feel like he did something.

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  1. 8 months ago
    Anonymous

    sound pretty cool
    you could even use it for monster spawns

    • 8 months ago
      Anonymous

      Might be kinda annoying if I want to keep fighting them.

      Hopefully their spawns only really slow down when you start clearing their lairs and such but if you only attack the roaming monsters it doesn't have a noticeable effect even if the system is still counting.

  2. 8 months ago
    Anonymous

    Elaborate

    • 8 months ago
      Anonymous

      Ok, take fallout 2 for example. In Den you just have to kill Metzger to get a good in ending. In
      my ideal game if Metzger is dead and raiders have high strength you will get a worst ending because they will become more brutal and violent

      Might be kinda annoying if I want to keep fighting them.

      Hopefully their spawns only really slow down when you start clearing their lairs and such but if you only attack the roaming monsters it doesn't have a noticeable effect even if the system is still counting.

      >Might be kinda annoying if I want to keep fighting them.
      This mechanic was done specifically to prevent grinding and acquiring endless xp. Like in Undertale if you grind for long enough the zone will become a desolate wasteland.

      But there can also be a secret questline if you befriend some weak and evil faction by grinding mobs for 5 hours like in Wow Classic with bloodsail pirates.

      • 8 months ago
        Anonymous

        if this STRENGTH is dynamic it could also make factions more powerful or trigger their expansion especially against weakened ones
        >player massacre bandits
        >orcs, goblins and gnoll clans expand into area

        • 8 months ago
          Anonymous

          This would be fantastic. Has oneone done that yet?

          • 8 months ago
            Anonymous

            Kenshi has something like this, where certain factions will take control of cities if you kill the commander there. For example I think Shek Nation and United Cities can take over some Holy Nation cities

      • 8 months ago
        Anonymous

        Now I get it. Yeah, should be standard and it's quite easy to implement.

  3. 8 months ago
    Anonymous

    Not really 'reactive', more like it further enhances the 'persistent world' aspect of the game. Pointless thread topic though, did you want a pat on the back or some shit? Frick off.

    • 8 months ago
      Anonymous

      It's better than yet another Baldurs Gate 3 thread.

    • 8 months ago
      Anonymous

      >Pointless thread topic though, did you want a pat on the back or some shit?
      u mad

  4. 8 months ago
    Anonymous

    >Pendor
    Kino mod

  5. 8 months ago
    Anonymous

    Reread the lore
    All of it

    • 8 months ago
      Anonymous

      Done. Now what?

  6. 8 months ago
    Anonymous

    nevar forget
    >prophesy
    and the mod author insisting it's spelled this way because of his massive ego not being able to handle being corrected

  7. 8 months ago
    Anonymous

    Kenshi has something like this, where certain factions will take control of cities if you kill the commander there. For example I think Shek Nation and United Cities can take over some Holy Nation cities

  8. 8 months ago
    Anonymous

    Sounds cool.

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