I gotta admit, Nintendo are light years ahead of everyone else.
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Was it better than BOTW?
>Was it better than BOTW?
Probably yeah. BotW feel pretty barren and empty in comparison. But of course TotK doesn't have that ground-breaking wow factor that BotW did. Either way it's impossible to discuss one without mentioning the other.
It doesn't have to be better when nobody else is making anything even as good as BoTW. The industry has been stagnant for two generations. Nintendo is coasting by rereleasing Wii U games because they were good games and nobody can be fricking bothered to make a good game.
It's the perfect sequel that returns to the first games world. So probably, yes since it's botw with every aspect improved other than the music which is equal.
Gravity Rush 2 did the map reuse better. They kept the old map, and made a real map for their sequel too rather than just inverting the topology of the original map.
Strictly speaking, yes.
It's not enough to make it a good zelda game though.
It's still a huge empty lifeless world with nothing to explore or find except korrok seeds and shrines.
The only difference now is you get to grind 1500-2000 zonaite ore to be able to actually make vehicles so the game is LESS grindy in the long run.
The guy who came up with that 3 part fan bike single-handedly saved this game from being irredeemable garbage and made it playable.
>The guy who came up with that 3 part fan bike single-handedly saved this game from being irredeemable garbage and made it playable.
this saved me so much time. I was fed up towards the ends and just wanted to finish the game, very thankful for the bike.
I bet you look up solutions to all the puzzles and google where to find every item don’t you. Brainlets like yourself just ruin your own enjoyment of the game. I guarantee you’re playing some stupid game with little daily and weekly rewards aren’t you.
It's BotW but more, and it alleviates some of BotW's biggest issues. Albeit not in the ways I would've hoped.
He's. It makes botw obsolete
Yes, in the same sense that Metal Gear Solid 3: Subsistence is better than Metal Gear Solid 3: Snake Eater.
yes and it makes BOTW obsolete
this would be a good thing if it werent meant to be a full sequel that took as long to make as the original game
I actually listened to the morons that were calling it DLC and didn't buy it. Finally played it like a week ago and it's the best game I've ever played. None of the criticisms about how it's gmod matter when you're having fun.
This. Had the same thought and put it off thinking it was the same map just with g mod thrown in. I was wrong and put over 60 hours into it on Christmas break. It's just one of those games that feels so fun to PLAY. That said I'm taking a break now just like I did with botw. Two dungeons left to go, but I'll pace myself.
Samegayging, Arthur? Come on, you're better than that.
kys Barry
frick off Eric
Kind of, the lego make your own shit is cool but the appeal wears off fast. Once you can fast travel most of the map in the later part of the game you don't bother keeping your horse around or building shit cause what you want is within walking distance. The temples are a little more enjoyable, but still have purists wishing for the dungeon crawling old days.
>finally find all the goddamn frogs
>all you get is a paraglider skin
Those little bastards are damn near impossible to find when you get to the single digits. I cracked and looked up the locations online. Probably gonna have to do the same for the wells, because they are fricking impossible to find.
Objectively yes but playing BotW first lessens the impact
Not at all
>no more bombs, no elemental arrows
>scrolling through your 748494 items to link one to the arrows is cancer
>story is a mess
>underground is really meh
>sky islands could be better
>still no real temples, putting some water in a big shrine doesnt make it a water temple
>the sages are annoying as frick in combat
>the rewind ability broke the puzzles
Etc etc
BITW was better
Breath of the Shit was like 3/10
Tears of the Mid is 6/10
I THINK BotW s better. I definitely enjoyed BotW infinitely more.
Too much unnecessary copy and paste. There’s just so much as it is, they didn’t need to.
Could be I played it wrong, or BotW biased me, but I a Fanboy just don’t like it for some reason.
Improvements over BOTW:
>More enemies, including some well designed ones like the 3 headed dragons
>More interesting weapons with special effects
>More materials and far more uses with such materials
>Technically a bigger overworld with more quests
>Caves were well made
Same Quality as BOTW
>Combat is still flury rush abuse
>Headshots also still trivialize combat
>Durability on Weapons
>Music still random piano plinks (very lazy)
Deterioration over BOTW
>The crap weapon vs. pristine weapon shit. Having to constantly explore the underground world for a good weapon base is SHIT
>Constantly fusing weapons with good materials means more and more farming. I made a silver lynel farming route just for this and would do it every bloodmoon. I even had a way to kill them in about 12 seconds eventually with some pretty broken set ups.
>The underground depths are absolute repetitive garbage, would be better to delete the whole map and move the good stuff to the above world.
>The sky world is largely empty
>Most "puzzles" are just building machines to take an object from one place to another. Very boring compared to the puzzles in BOTW.
>Hoverbike is OP. Although I thank the hoverbike to help me get through the depths.
>Weapons are extremely OP and trivialize combat even more. Royal weapons and Zora Weapons in particular can one shot most enemies, or two shot.
>Flying machines make "exploration" incredibly trivial compared to BOTW. In BOTW, stamina management was important for climbing for example, but now we can just fly up for free.
>The whole build and construction mechanic is lame and offers almost no real value to the gameplay. Complete waste of time.
>The horse is even shittier in this game because machines make it obsolete quickly.
>Champion "abilities" feel awful to use.
The game does fix some of BOTWs problems, but all of the added mechanics introduced new big problems. Overall I think that BOTW is a better and more interesting game.
Well put, I completely agree.
I’ve been walking everywhere for 150 hours and now you make me feel like a giant fricking moron. Under Clark climbing has been horrific.
>I’ve been walking everywhere for 150 hours and now you make me feel like a giant fricking moron.
Don't feel like a moron. I intentionally used machines as little as possible except for the depths and puzzles of course, because I thought they were ruining my experience after I abused them for a bit. I will say I ran around in the depths the first few times I explored it, and I thought it was really cool how I had to use light to illuminate my paths and I even ran away from the first big frog that lit up in the background. After a few hours, I said frick it and started using a hoverbike. Best choice of my life. The depths is truly awful.
And why do you feel that way about the depths in particular? It's probably how a lot of other people feel about the overworld exploration. Unless it specifically relates to brightblooms or something, I guess.
It's an absolute waste and clearly rushed. There's only one weather hazard (heat), the environmental hazard is inconsequential (blight), there are almost no npcs or towns/camps anywhere, all of the enemy camps have the same 3 set ups (including the placement of the ores), all of the ninja clans hideouts are too easy (headshot some idiot on an obvious patrol), the terrain is obnoxious on foot. All areas basically look the same. Basically there's so little to do in such a giant area. I explored all of it and the only thing I was excited to find were silver lynels.
Nah The Depths were great. A complete inversion of the overworld's gameplay - you can't SEE the world in front of you.
Exploration is treacherous.
Combat is more dangerous and challenging because you can't heal.
Best weapons and rewards are on the Depths.
And that's not including the huge side quest, boss fights, unique locations, lore and yiga schematics to uncover
You listen to game journalists, so your opinion doesn't mean much.
... Yeah, that is in fact how I feel about overworld exploration in BotW and TotK. Obviously the depths' repetition is far more noticeable because it repeats a smaller number of elements, but "god why am I even engaging with this? I know all I'm going to find is more shit I can do easily and have done before. it's not like I'm even running into new hazards, just shit I deal with the same way as ever." is the exact sentiment I felt most of the time.
100%. Anyone who says they like BotW more hasn't played it recently or compared them objectively. TotK is way denser (despite being bigger too) and improves on nearly everything BotW tried to do.
It's better content but it's the same gameplay as BOTW so it didn't have the same impact.
It depends. If you think adding more copy+pasted content is better, then TOTK is objectively better. But the most significant difference in gameplay lies in the sandbox tools, which I personally find quite silly.
These same tools have made exploring the world trivial, a task you can solve without thinking, which is good on the one hand, since it's basically the same world, but that's where the main issue comes in...
What would be better, BOTW 2 with a new world and the same mechanics, or TOTK in the same world as BOTW but with new skills?
I think BOTW 2 with a new world would be better.
Not at all. One of BotW's issues was padding with useless collectables that weren't satisfying to pick up, and there were too damn many of them. So what did TotK do to address this?
Crank that shit up to 11.
As long as you never let it update to patch the duplication glitch, yes.
In all ways but story, which was way worse. Though i miss the ice power.
Yeah it's sad but other developers will simply never catch up to Nintendo.
Genshin is better. Its no different than zelda, but it has cute girls.
Genshin has better visuals, combat and music so there's that. Oh, and you can dive underwater too.
But zelda is a cute girls
Link is a cross dressing twink, but Nintrannies are homosexuals.
but it has none of the zeldas gameplay
Neither does BOTW or TOTK
very funny
im saying that comparing them is stupid when the gameplay is completly different and I dont know why morons keep suggesting genshin as some alternative to botw
>I dont know why morons keep suggesting genshin as some alternative to botw
Snoys are desperate for a Zelda killer.
Why can't Sony into video games?
because it's run by filthy american californian devilspawns
the only solution to make it good again is to hand it back to japs COMPLETELY, no american studio involved in the making of first party games, all japs
They're really not.
Combat, QoL, difficulty, balance, weapon variety, enemy variety, enemy placement, boss design, level design, content pacing, main quest structure, crafting, lore, setting, plot, character writing, music, etc are all leagues behind decade+ old games.
The only people who think BotW/TotK are masterpieces haven't played many games.
>are all leagues behind decade+ old games.
That is fricking laughable.
I can stand still in BotW/TotK and let the rain lash down on me.
>NPCs will run for cover
>wildlife will huddle under trees
>water will pool around you
>rare animals and fauna will appear
>the landscape becomes slick and wet
>it will douse fires
>stealth becomes easier as it covers the sound of your footsteps and enemy visibility is reduced
>lightning will strike you dead if you are wearing anything metallic
Even just standing still, BotW/TotK is on another planet to every other game in terms of design complexity and gameplay intricacy.
Sure that's all "neat", but where's the fun?
You're right, the combat, framerate, visuals, story and bosses are garbage, but they really nailed the rain down.
Let's apply this to a combat situation:
>player walks down a path and discovers a gigantic orge sleeping on a bridge.
>do they fight it?
>do they go around?
>do they risk sneaking past it and waking it?
>another player walks down the same road and finds the same orge sleeping on the same bridge.
>except this time its raining.
>lightening strikes
>player needs to remove metallic armour and weapons or they'll get struck too.
>can't climb around it because the cliffs are wet.
>but rain can cover the sound of footsteps
>maybe place a metal sword next to the orge and let the lightening kill it?
>maybe sneak under the bridge?
Even on its most basic fundamental level TotK is utterly shitting all over every other video game in terms of dynamic encounters, organic gameplay and player agency. Every other video game looks utterly simplistic compared to TotK. You moronic shitter kiddies like you don't understand what video games actually are.
These things were present in BotW. TotK is a shitty DLC.
are those things present in any other game?
heh, thought so.
>These things were present in BotW
That's correct. And other developers still haven't caught up.
Now in TotK combat and player agency is even more improved. Players can now create their own weapons on the fly and completely change how combat situations play out. Entirely unique experiences will occur of each player based on their resources and wits and the ever changing dynamic world.
What the frick are you doing in other games?
Being rewarded for mastery of gameplay systems by killing things faster, i.e. having more fun, instead of killing them slower but with more stuns, i.e. having less.
But enough about BOTW/TOTK.
That doesn't describe them at all. The new Zelda philosophy is "the better you are, the more you stun the enemies", but the damage benefit of those stuns is negligible in most scenarios.
>but environment damage!
Instant death via water I can accept, even if it's not always around. Other than that, environment/chemistry/physics damage only scales well for red and blue enemies; the main benefit becomes the stuns you get for various types of elemental damage or ragdolling an opponent. Which, again, contributes little to how fast you can kill enemies.
what the frick are you even babbling about fricktard
i'm here in totk constantly making weapons that are so insanely broken it effectively one shots everything in sight
I will happily believe you are.
But you're doing it with big numbers. The ingenuity involved is recognizing a big number and putting it on top of another big number. It's a far cry from the mid-combat ingenuity that could arise from actually using the chemistry system to kill shit faster than it would have died from the damage of a melee weapon with a big number.
Use that ingenuity to write better sentences.
Shoot arrow in eye, repeat
>NINTENDO CHANGED DA GAME
You reminded me that Aonuma went back to MM, a 3D Zelda game where you legitimately could fight the bosses in multiple ways, and ADDED giant mandatory eyeball weak spots to all of them.
reminder that Koizumi is largely responsible for the SOUL in OOT and MM and that he would've been a way better director for Zelda, especially since Aonuma doesn't seem to have a clue as to why ealier Zelda games were so popular.
>Shoot arrow in eye, repeat
1) shooting it in the eye only stuns it, it does very little damage
2) the player might not have arrows
3) the player might not even have a bow.
Wow, you might not have arrows? What a revolution, 10/10, Nintendo did it again.
>Wow, you might not have arrows? What a revolution, 10/10, Nintendo did it again.
Actually yes. Nintendo have created a world where the player's adventure is their own. How the player tackles adversity and then situational disadvantages they find themselves in, is all on them.
A shitter game will railroad you into every combat situation and give you an onscreen tutorial explaining you how to use your bow and how where to shoot the enemy.
Most Developers measure engagement statistics and are generally terrified that a player may become lost, confused or frustrated for an instant and turn the game off.
Thank frick for Nintendo.
>Redditspacing
I plan on playing ToTK. But have nintentodlers played a single souls game? Elden ring doesn't hold your hand either and gave the player tone of agency while being so difficult that it prevents a large amount of people from even wanting to attempt it. My issue with BoTW was you will get so good the mechanics that the game becomes way too easy. Then you are just left wanting more.. I'm afraid ToTK will have the same issue.
>Tendies actually believe this rubbish
I actually played BOTW and gave it a fair chance, which is how I know that you're talking rubbish. Rain is just a nuisance that slows down the gameplay and forces a bit more menuing. Lynels are the only enemies that are fun to fight.
Go play a vastly inferior shitter game then.
>No argument
You haven't presented an argument to refute. Shit taste and infantile screeching does not constitute an argument.
I have awful taste for trying to give a modern Nintendo game a chance?
>See Hinox
>Either shoot arrows at it, fight it with weapons, or hit it with a box
>See Hinox, but it's raining
>Switch to non-metallic weapons or the rubber armour set
>Either shoot arrows at it, fight it with weapons, or hit it with a box
>kek
>See Hinox
>Either shoot arrows at it, fight it with weapons, or hit it with a box
What if you don't have arrows? What "box"?
>See Hinox, but it's raining
>Switch to non-metallic weapons or the rubber armour set
>Either shoot arrows at it, fight it with weapons, or hit it with a box
Where did you get the non metallic weapons? Aren't they weaker than metallic weapons?
Where did you get the rubber armour?
What if you don't have arrows?
What "box"?
When BotW/TotK haters throw a fit they always expose themselves as infantile morons.
>What if you don't have arrows?
Literally every stable sells them and there are bow-wielding enemies everywhere.
>What "box"?
See the metal boxes in picrel? Metal treasure chests also work.
>Where did you get the non metallic weapons? Aren't they weaker than metallic weapons?
From the bokoblins, moblins, and (some) lizalfos all around the map.
>Where did you get the rubber armour?
https://zelda.fandom.com/wiki/Rubber_Armor_(Set)
>has to use resources to buy arrows
>shows Pic of metal box nowhere near a Hinox
>has to look up player guides to find armour sets
Holy frick lmao
>has to use resources to buy arrows
Did you miss the part where I said "and there are bow-wielding enemies everywhere"?
>shows Pic of metal box nowhere near a Hinox
It was just an example, moron.
>has to look up player guides to find armour sets
I found them during the course of my playthrough. I was just giving you the locations for all three of them, moron.
You seem to be implying it’s other people’s fault that you are uncreative and always want to approach every enemy the same
What's the point of all of this shit when you can just button mash and stun lock the damn thing?
>Tendie accidentally reveals that he didn't engage with most of the game and just spent a few hours wandering around and sneaking past enemies because the core gameplay is so boring
kek
>tendie
At least try and hide your seething jealousy.
See:
How it actually goes:
>you find ogre
>you pick your strongest weapon
>you mash attack until it dies because that's how you deal the most dps
>you may shoot some arrows in his weak point to stun it
>if it's raining you pick your strongest weapon that it's not made of metal.
Your imaginary scenario only happens in the first few hours of your first playthrough before you find good weapons. After 10h or so you already have weapons, and in any replay you can tell where to find good weapons.
>dps
Why do you hate fun
If the most boring way to play the game is the most optimal, then game game has shit design
The truth is that late game enemies have so much inflated hp that anything other than weapon whacking is a complete chore.
moronic button-mashing moron. You can wipe out entire camps without even drawing your sword.
>If the most boring way to play the game is the most optimal
That's true for every game though, and the reason why you shouldn't care about being "optimal".
Lynels are the only fun enemy. Everything else is just a boring damage sponge.
Sorry but your shit taste opinions die here on this hentai pedo board. Nobody will ever hear you or even care if they did. Heartbreaking to see.
You get filtered by hinoxes, so I'm not surprised that you can't appreciate an actually fun enemy.
Hinoxes are great fun to fight though. One of the best enemies the Zelda series has ever produced. Same goes with Talus. You can't refute this.
Hinoxes are boring damage sponges. Taluses are only fun the first few times.
>Hinoxes are boring damage sponges
Enemies should explode in one hit!!!
It's funny to watch the depths of insanity you will go to in order to shit on the game. Simply admitting Nintendo made a great game is too hard for you.
Lynels have some of the highest health values in the game, second only to Calamity Ganon. They are fun to fight.
Hinoxes just have you hit them with your weapons, shoot them with arrows, or bonk them with metal boxes and treasure chests until they die.
>Hinoxes just have you hit them with your weapons, shoot them with arrows, or bonk them with metal boxes and treasure chests until they die
Tell me about the enemies in other video games kiddo. Tell me about the enemies in every other video game ever made?
Generic RPGmaker games are the only ones that do that. Thanks for admitting that BOTW and TOTK are just generic RPGmaker games, but in 3D.
You haven't told me about other enemies in other games anon.
Hitting them until they die is how you kill enemies in video games. Keep exposing yourself as a moron. No seriously, keep going.
You being filtered by hinoxes does not make them fun to fight, nor does it make bokoblins, moblins, and lizalfos fun to fight.
You schizo post is not how any normal non-mentally I'll person experiences TotK.
except you've already done this exact encounter a dozen times, in this same game and also severals years ago and know all the options and just do the most practial one.
Mechanical exploration can be fun, but there's not much exploration to be had when you have 10 unique encounter AT MOST across 2 games that you repeat ad nauseam.
Yeah they've made a bunch of systems that result in mildly interesting interactions. They still aint got shit on the variety in items, enemies and enviroments in earlier games that resulted in vastly more numerous and more interesting encounters, plus the whole thing of intricately designed puzzles, that is almost completely missing from botw/totk (no the shrines are not even remotely close to what we had before).
Why can't other developers do it? Nintendo have delivered it twice now.
>but rain can cover the sound of footsteps
Truly mind blowing stuff, where does ninentdo get these industry standard ideas from anyway?
Sorry your favorite game is so shit compared to Nintendo's masterpiece.
Shame they sold us the same map again tho lol
Ah, the chinktroony is back.
All those are really cute interactions that contribute little toward any practical gameplay goal and rarely do anything to hinder them either. I enjoy all of this and will happily call it soulful, which it is. I just wish it contributed more towards gameplay.
Zelda puts a ton of focus on on performance-light but lifelike overworld behavior, physics interactions based primarily around classical/cardinal elements, and NPCs actually doing shit throughout the day. Unironically, if this kind of development were in Pokemon, and the game were thus properly focused on observing the behavior of mons in the wild and trying to figure out how to draw out and manipulate rarer ones, I'd dig it. But for Zelda, where the ultimate distillation of "the gameplay" has always been the things you scour the world for, the nooks and crannies and monsters to fight and NPCs to help... it feels like a misappropriation of resources to have so much of the game exist just for you to observe, with so little effect on your abilities and the actions you take.
pseud
See
>you encounter a troll on a bridge, what do you do?
fight it
>but you can go around or
fight it
>why don't you want to do anything else?
the game has made it clear that every combat encounter can be solved by smashing my weapons into it until it falls over and dies. i have to backflip once in awhile to smash extra fast.
When the direct solution is at worst 10% slower than the indirect one, takes half the effort and a quarter the thought, all the things enabled by rain go back to being "cute details that matter little to practical gameplay".
The game also requires you to fight everything if you want to get better weapons, better food, and better armour.
> it feels like a misappropriation of resources to have so much of the game exist just for you to observe, with so little effect on your abilities and the actions you take.
Do you feel like an idiot? Because rest assured you sound like one.
Rain in BoTW just makes me angry because it locks out basic mechanics that you need. Can't climb, can't make a campfire to skip time to stop the rain, can't do the blue fire quests, can't do puzzles that require fire. They desperately needed an instrument for time and weather, but they can't do that because that'd make it a Zelda game.
AND IT ALWAYS FRICKING RAINS WHEN I'M DOING THE BLUE FIRE QUESTS. EVERY FRICKING TIME. IT'S NOT LIKE I WANT TO ACTUALLY PLAY THE GAME OR ANYTHING LIKE THAT. FRICK.
mad cuz bad
TotK fixes this minor complaint. You can craft elixirs for climbing in the rain and even get special rain-climbing armour.
Cool now how do I replay BoTW without it raining during both blue fire quests? Why did they code it to always trigger rain in the middle of a quest that requires a torch?
It's not specifically coded to rain more during the quests. The issue is that the areas they take place in, Hateno Village and northern Akkala, are very rain-prone. It rains a lot in those regions, and that's probably on purpose.
it's a part of the challenge you dipshit
But the immersions, anon! Sprits urself with water irl and sit in front of a big fan while u wait out the rain
>go under cover
>make fire
>skip time
damn that was tough
this is about as complex as rain in terraria.
>this is about as complex as rain in terraria
2D game are instantly less complicated than 3D games by virtue of them being TWO FRICKING DIMENSIONS rather than THREE.
Do you not even understand the basics of video games?
>NPCs will run for cover
>wildlife will huddle under trees
>water will pool around you
>rare animals and fauna will appear
>the landscape becomes slick and wet
>it will douse fires
>stealth becomes easier as it covers the sound of your footsteps and enemy visibility is reduced
This stuff is over a decade old.
>lightning will strike you dead if you are wearing anything metallic
Lightning just forces you to do a bit of menuing and slows down the gameplay further.
>This stuff is over a decade old.
Name some games then
GTA 4 and GTA 5, off of the top of my head.
Bruh the environment is completely sterile. Gameplay is not changed by things being wet.
Literally all of this stuff happens:
>NPCs will run for cover
>wildlife will huddle under trees
>water will pool around you
>rare animals and fauna will appear
>the landscape becomes slick and wet
>it will douse fires
>stealth becomes easier as it covers the sound of your footsteps and enemy visibility is reduced
Stop embarrassing yourself.
See:
None of this matters. Its just unnecessary gameplay, why even bother going anywhere if all you are going to find is a shrine a korok or a breakable weapin?
>immersion doesn't matter
All of the things that post listed are not what a Zelda game is known for. Also even if they are a good addition to the game, they shouldnt be the reason why the game is good.
this doesn't make any sense.
Explain how it doesnt make any sense.
It's immersive for the first few times you see it, by the 100th time it starts raining and you can't climb anything + you have to unequip all of your metal shit it's just annoying.
>Its just unnecessary gameplay, why even bother going anywhere if all you are going to find is a shrine a korok or a breakable weapin?
Shitters can only shitpost.
As expected, a TOTKTiker gives no argument because he has none.
Shitposting isn't an argument kiddo. You have to go out of your way to deny the dozens of hours of handcrafted main questlines, dungeons, countless sidequests, over 100 completely unique multi-floored multi-roomed mini dungeons, unique rewards and much much more.
Absolutely malding.
Unique rewards? Give me literally a single example. Also I already told you that one of the things you can find are shrines, no need to repeat that. I forgot about quests, but all of them are inferior to MM/OOT
>I already told you that one of the things you can find are shrines, no need to repeat that.
I love when shitters say "Shrines" as if its one singular thing rather than 1 of 100 completely unique puzzles/challenges/assault courses.
Pic-related would be a bombable wall with a chest containing 20 rupees in any other Zelda game.
That shits all be done before. I know you’re a nintendo fan so you’ve probably heard this a million times but, play more games.
This post is embarrassing. Tendies are almost two decades behind at this point
Name some games then.
It's not like most open world games have good combat, difficulty, balance, enemy placement, boss design or main quest structure. Elden Ring beats it in some of those respects, but it loses in others. Most open world games are made by western devs, and western devs aren't always great at dynamic movement and combat.
The degree of delusion at work here is astounding.
Here gaylord:
?si=k7aa_kyR0xxZwVlT
>has to compare it to bottom-of-the-barrel snoyslop just to look relevant
>still falls apart like bone-on pork shoulder cooked for 5 hours, when compared to actual kino like Pizza Tower, Armored Core 6 or Terraria
I find it hilarious and sad that Nintendo could have made BOTW (and its DLC) a sort of medieval GTA V, but they just made a 3D RPGmaker game instead.
>3D RPGmaker
>RPGmaker game, but in 3D
This is the very first time I hear this plebbit term, what the hell even is "RPGmaker but 3D"?
You responding to a known schizo who is now in his 8th year of Zelda seething
BOTW.
>Walk around everywhere collecting stuff
>Defeat 10 of each enemy for some XP
>https://zeldamods.org/wiki/Difficulty_scaling
>Most bosses and enemies are boring damage sponges
>Most of the NPCs are completely forgettable
>Only real rewards are new armour and equipment
>Use drops to upgrade equipment and to sell for cash
It's a trademark sign of ADHD people like yourself, to seek instant gratification and only prioritise combat and tangible benefits of collectibles / tasks in games. They find it difficult to process any kind immersive experience and sense of adventure that everyone else takes from Nintendo's BotW/TotK.
linking to game journalists is not gameplay discussion. What are you doing?
It's YEAR EIGHT of your Zelda meltdown.
What are you doing?
>moron that gets filtered by hinoxes doesn't want to talk about the gameplay at all
Unsurprising. If you want to talk about the story, then I can also do that because I actually gave BOTW a fair chance.
It is XP, moron.
Gold bokoblins, moblins, and lizalfos are no more fun to fight than blue/black ones. Gold lynels are fun to fight.
10 of each enemy for some XP
"xp" is not a thing in Zelda
Why are you talking about a game you know nothing about?
You gain invisible exp after doing things in the overworld, like fighting. Come on, he even linked to the mechanic itself. It's how the game replaces the enemies with the same enemies, but even more damage spongy.
That's not "XP". That has no bearing on Link at all. It simply lets the world scale up its enemies to maintain challenge.
I fail to see how this is anything other than smart game design.
>making everything into damage sponges is "smart game design"
lol
>tougher enemies = damage sponges
What other dogshit video games hot takes have you got for me to laugh at?
>tougher enemies
/
*shrugs*
I just looked in the archive to find that webm. Is it a wrong assertion?
Pizza Tower and AC6 are sadly plagued with cinematic bullshit, in PTs case its Peppino constantly showing emotions and constant cinematic animations that take over the gameplay appeal and destroy it, please show a mod that removes all cinematics and animations so you can enjoy the game properly.
AC6 is a fricking cutscene fest that doesnt even let you kill every questgiver or ignore the narrative.
>never played either game
Why would I play cinematic trash, show me the mods that remove all animations in these games
>why would I play cinematic trash
I don't know. Why are you playing Zelda?
>I don't know. Why are you playing Zelda?
never said I did though?
Then why are you in this thread?
to bully dumb Black folk to death duh?
So I guess discussing video games is out of the question?
cringe
>haven't played many games.
They live in a bubble where only nintendo exist.
Delusional disorder is common among them
>pre-made pic
Why are snoytrannies so subhuman?
I have every console, tendie
Enjoy your sad nintendo fanboy life
>tendie
Why are snoytrannies so subhuman?
Imagine if BOTW 3 has an entirely new world but also has the entire BOTW/TOTK map as post-game content. It would be the most kino moment in the history of video games.
>"post-game" area is so massive it makes it feel like you're only 25% of the way through the game when you unlock it
To be fair, there was already so much content in TOTK and the story was so oddly paced with multiple climaxes that it wouldn't be too overwhelming if the next game just reused the map as post-game content.
Ahead of bringing tedium to their video games? Mario is the only good franchise left because queers of the cuckdom is trash
To actually make a game like TotK, its simply beyond the talent and/or corporate mandate of most of them. Most game studios are not going invest millions of dollars and years of development in to creating entirely new game engines and THEN trying to create a game using that engine - putting hundreds of thousands of hours into play testing and refinement to ensure it wasn't a completely fricking broken mess. It would take many many years.
Most developers don't work like that. Investors will say "we want to see a game by Christmas this year". So developers don't have the drive or even the freedom to attempt something like TotK.
Instead they'll just superficially halfass Nintendo's concepts into existing game engines and think they're doing good.
What Nintendo achieved, on their tiny outdated handheld, is absolutely miraculous and a complete humiliation of every other AAA developer.
why do people give credit to nintendo for not having competent hardware of their own
>why do people give credit to nintendo for not having competent hardware of their own
Other developers don't have ANY hardware of their own. Pretty pathetic huh?
yeah because they don't have a cult following that'd purchase every piece of outdated shit they release
The Nintendo Switch has tons of hit exclusives.
Snoys are buying the PS5 in droves and it doesn't have a ONE SINGLE FRICKING GAME.
I think we know what the cult is.
Open World
>Yawn....
Open World, Nintendo
>OMG SUCH INNOVATION I NEVER SAW SOMETHING LIKE THIS BEFORE NINTENDO TRAILING NEW GROUNDS THEY'RE BETTER THAN LA CREATIVIDAD KOJAMBO I FRICKING KNEEL!!!!221!
I find it strange when any Nintendo franchise, from Pokémon to Mario to Zelda, first delves into Open World, people act like it's a revolution in the industry, and not they trying to keep up with a genre that's been around ever since. , what, the year 2000?
I bet if Nintendo made Pong today, people would call it “revolutionary” and “beyond any other developer!”
>I find it strange when any Nintendo franchise, from Pokémon to Mario to Zelda, first delves into Open World, people act like it's a revolution in the industry
Maybe because it actually is?
I remember jannies rejecting a poll because deus ex won and removing minecraft threads
If minecraft was made by nintendo they would call it revolutionary
Minecraft is already called revolutionary as it is, it sold over 300 million copies.
10 years after releasing the closest thing we have is Terraria.
There are still people who shit themselves tripping over RDR2 despite it doing nothing new, just having a lot of high quality visuals and a few novel physics interactions. Botw/Totk have way more interactions and systems than RDR2 but there is a screeching army that refuses to ever admit Nintendo made a more complex game.
Anti-Nintendo autists are far more insane.
These schizos hated TotK years before it even launched.
>It’s like people detect layers of nuance in things that go completely over my head. They are impressed but I am confused.
Anon… Sweetie… I’m sorry you had to find out this way
The difference is that Nintendo has mascots and game worlds that have been around for decades at this point and people get genuinely hyped at the thought of them going open world. A game like RDR 2 is cool, but the open world is just the wild west. It's a much bigger deal (and gamble) when Nintendo decides to take the world of Pokemon open world. It's what some people have wanted for 25 fricking years at this point. Same with Mario and Zelda. What's more is that the rules of these worlds are already established and need to be translated to an open world system. You can't just say "oh well, here's the wild west so you ride horses and shoot things." No, Zelda needs to still feel like Zelda.
Tl;dr going open world with a beloved franchise is a big deal.
>No, Zelda needs to still feel like Zelda.
it doesnt though
>I bet if Nintendo made Pong today, people would call it “revolutionary” and “beyond any other developer!”
Already happened
is nintendo the Apple of gaming?
Yeah, it's brand fanatism autism
they will always be ahead of everyone in the industry
just look at how devs from all around the world are scratching their heads like monkeys when pondering how they manage to make a full fledged open world adventure game with physics simulation run on a tablet that is considerably less powerful than today's phones.
how was this amazing again? I remember playing with physics a decade ago in garrys mod
>garrys mod
tech demo
can you remember doing this in a full fledged open world action/adventure game?
kino
Doing what? Wandering around dark holes that contain minor unique loot? Looking at stock minibosses? Using crappy physics toys as a way to get around faster? Yeah, I've done all that before, putting it into an open world game isn't special.
>goalpost moving
lmao, you can't make this shit up
>i would like to actually have shit to do in my video game please
>WOW WHAT A CHILD
>MOVING THE GOALPOSTS MUCH?
really now?
>YOU CAN DO PLENTY!!! GO LOOK AT THE ANIMALS RUN AROUND!! DO SOME SHRINES! HAVE "YOUR OWN" ADVENTURE (that consists of the same handful of stock activities repeated in a player-determined order)!
>i would like to actually have shit to do in my video game please
Go ahead and name a video game with more unique content than TotK.
>Crickets
Totk has more variety in content than any game they can name kek.
Bro. Even normie ass Fortnite has more unique content than ToTK.
>WOW THERE ISNT ANYTHING TO DO IN THIS GAME WTF
>Actually there is, you can do this, and this, and that, and this
>NOOOOOOOOOOOOOO NOT LIKE THAT
Immature child
incredibly based, keep up the good fight against this trash
Tendies eternally seething, i noticed that tendies use the passive aggressive snarky tone when they are mad, lol.
yes totk is trash, garbage combat, terrible writing and story, reused content, the new content is reptitive after few hours due to lazily copy pasting it all over the world, boring exploration much worse dungeon design
its just overrated
it's not overrated thoughever, it received universal praise from all journalists and gamers
What a child.
it was a tech demo. nothing builds on anything else. it's all doable from the start so every puzzle is a tutorial/demo of some tech they got to work in the game
half life 2?
Nope.
Have you even played HL2?
Marketer thread
Pity reply
They really do have no equal. I don't know how they do it.
TOTK is not only kino, it makes Ganker seethe
It's not hard when Nintendo is the only one making actual video games
slapping a zelda skin onto ubisoft slop is not being ahead of anybody.
Not in terms of storytelling and hardware, sadly.
But damn can they make a good mind-boggling puzzle.
Sometimes I had to put down the Switch, take a break, go for a walk, and resume gameplay with a fresh mind.
TotK has some weaknesses though. Sky Islands are underbaked while the Depths are really just an endurance gauntlet. The surface is somewhat neutered compared to BotW; compared to the original where there was more stuff up there, a lot of that is thrown out. Anything that could be solved in BotW was eliminated, so you have all these huge structures that are just kinda there to look pretty, such as the ruin that used to be covered in endless lightning storm. Instead, the surface is littered in endless caves and wells, but only maybe a dozen of them have anything interesting going on. I'm pretty sure even "dozen" is a generous estimate. Off the top of my head, the most interesting optional underground areas are the catacombs under the Gerudo Desert and... I think that's kind of it.
I don't think TotK really benefits much from being a standalone title. It should have stayed as DLC. The Sky Islands don't add a lot to the game and the depths are kinda cool but overly bloated. Having more large hidden areas like the Gerudo catacombs would have been far more preferable.
>Anything that could be solved in BotW was eliminated, so you have all these huge structures that are just kinda there to look pretty, such as the ruin that used to be covered in endless lightning storm.
There's actually a puzzle there in TotK as well, it's just a lot more obscure this time.
>but only maybe a dozen of them have anything interesting going on
I thought a lot of the caves were interesting personally. Really liked the one with the changing water level.
Nintendo are over a decade behind everyone else.
>Nintendo found a way to sell a DLC at the price of a full game!
Truly revolutionary! Ahead of everyone else!
Mogged by Bear Sex game.
It's kinda sad how much they gimped the Master Sword. They essentially made it so that it's pretty much useless outside of fighting Ganondorf. By default, the Master Sword has a base power of 30 and has a durability of around 30 or so hits. You can fuse stuff to it, but you can't unfuse them via that one Goron kid so anything you fuse onto it is lost for good. Not really an issue for me because I didn't care that much, but it's a shame that it's like that. Ordinarily when you fuse something onto a weapon it raises its durability by 15, but for the Master Sword this only happens the first time. Once the Master Sword breaks for the first time and is restored, it can never gain extra durability from fusion ever again. Also it looks like shit.
When nearby a source of Gloom, its base power is upped to 45 and its durability is multiplied. You can tell it's working when the sword glows. This means that for general gameplay purposes, it's really only useful in the Depths, in which you're surrounded by Gloom at pretty much all times. Oddly, this effect doesn't occur when fighting Gloom Hands, but it does work when fighting Phantom Ganon.
When you're at the endgame point where you're fighting Ganondorf and his forces, the effect is further amplified. The Master Sword's base damage becomes 60 and its damage pretty much becomes infinite. The Master Sword cannot break when fighting Ganondorf. The Master Sword is only really good for fighting the final boss and basically nothing else.
>3 weapon movesets
>20 unique enemies, recolors galore
Wow light years ahead indeed
It's overly practical, yeah. Weapons are overly balanced in this game:
>Swords can be used along with a shield, making them the safest weapons to use. However, they're also the weakest weapons overall and have a worthless charged attack (there has never been a time when the Spin Attack was ever useful in any 3D Zelda game)
>Greatswords are the heaviest weapons and break guards very easily. The standard attack isn't really that useful due to the extreme windup and recovery, but it has a very powerful charged attack that allows you to rapidly hit an enemy for as long as your stamina holds. As long as you have a good opening, it's the best charged attack in the game.
>Pokearms have the fastest attack, great reach and are great at dealing with multiple enemies at once. The tradeoff is that generally, they have lower power than other weapon types. Their charged attacks are very powerful but take a long time to charge.
They're well-balanced, but I guess it's not as interesting.
I'm talking about movesets though, not weapon types. All of the swords, sticks, small clubs swing the exact same.
What would giving them different movesets accomplish other than cosmetic differences?
you have never played another action game in your life
I've played enough action games in my life to know they can always be reduced to a handful of actually useful moves and a whole lot of useless filler.
Again, it's about practicality. Given that the weapons break and you have a limited number of slots, it wouldn't benefit the game much to have that much variance.
To give an example of this, the Eightfold Blade has a unique charged attack compared to other greatswords. It's a fun novelty but it's ultimately less useful so most players just don't use it. That's the deal. If you have more variances to movesets, people would just be even pickier about what weapons they take and which ones they abandon. Limited weapon slots mean you do have to be pickier about that sort of thing.
I agree that since weapons are disposable there's no reason to make anything meaningful. Another reason wby breakable weapons is a trash mechanic.
nero's devil bringer arms break and are disposable and they are all vastly different.
you have never played another action game in your life.
Only because they supplement your basic default moves. This isn't the same thing. Imagine if instead of Devil Breakers, you had a bunch of swords that all had different movesets and they all broke. Imagine if Red Queen was disposable.
Besides, Zelda's never been about mechanical complexity. In every single Zelda game, you only needed one button to kill something.
>Besides, Zelda's never been about mechanical complexity. In every single Zelda game, you only needed one button to kill something.
yeah and now its about gay chores like dealing with breakable weapons in a system that forces different weapons on you but all play the same.
An actual moron.
Part of the reason for weapon durability is to add a sense of escalation. In most Zelda games, you end up upgrading your weapon at some point. ALttP had its multiple upgrades for the Master Sword, Ocarina upgraded you from the Kokiri Sword to the Master Sword and also gave you the Biggoron's Sword, Wind Waker and Twilight Princess had similar things, also Skyward Sword. BotW is a much larger and longer game and also has no linearity so they needed to come up with a different means of letting you do progressively more damage. Link personally does not get stronger, all his numbers come from his equipment. Weapon durability comes hand in hand with letting you steal weapons from enemies. As you progress through the game, enemies start wielding stronger weapons, so by stealing those weapons you also progressively get stronger. Weapons break in order to force you to use different weapons regularly.
I do agree that the game should have more unbreakable weapons. That's what the Champions' weapons should have been. They should have functioned like the Master Sword.
Good points. I would also add that TotK improves over BotW by incentivising combat. You can look at an enemy and SEE the type of reward you will get from its head.
Quite often I'd see a new enemy and think what is THAT on its head? What kind of crazy weapon will I get if I fused with a with a particular weapon type I have.
Durability becomes irrelevant because the player will WANT to keep making new weapons.
Problem is the game does sort of end up shitting on the concept as you progress. For instance, the depths have untainted weapons. So if you mark the locations of these weapons on the map, you can go back at any time to pick up new ones. Gerudo weapons are especially valuable so you'd naturally grab all you can. Also mark all Lynel locations, particularly the Silver and White ones. That's why I feel like they may as well just make the Champion weapons unbreakable. Save me the hassle of going down to the Depths to pick up the exact same weapons over and over. Having to fight a Lynel every time I want their shit gets a bit old eventually too, especially considering how out of the way most of them are.
> Having to fight a Lynel every time I want their shit gets a bit old eventually too
I always think it’s weird when people grind in games and then complain about being bored. Like duh. Why are you playing that way
>Quite often I'd see a new enemy and think what is THAT on its head?
Theres like 3 enemies in the game lmao, theres no way that was happening while you were playing
You're literally responding to a post with an image of one moronic moron. Or are you going to lie and say you saw a Silver Boss Bokoblin at the start of the game and you beat it right away?
Bokoblins ARE laughably easy to beat.
>Bokoblins ARE laughably easy to beat.
Typical shitter gets BTFO and then deflects by inventing a new bullshit argument.
There are no Sliver enemies at the start of the game.
Boss Bokoblins are all through the game. The only difference between white and red ones are stats and color
>The only difference between white and red ones are stats and color
And the rewards from defeating one.
... Which differ in stats and color.
????????
Listen, it's this simple:
Defeating tougher enemies leads to better rewards.
No amount of shitposting can change this.
>fight enemy
>get shit rewards
>fight version of that enemy with higher stats and different color
>get less shit version of same rewards
>you will go through this progression four times
This is generally not looked on favorably in games.
Schizo post.
It's hilarious knowing that TotK will still be considered one of the greatest and most successful video games of all time when you wake up tomorrow.
And you cannot think up one single convincing argument against it.
What does that kind of helplessness feel like?
The vast majority of people are wowed by """choice""" on some superficial bullshit level because their understanding of video games is some crappy meanspirited parody of Final Fantasy 7 written by an irony-poisoned millennial.
Absolutely malding.
Make sure to come back and seethe in the next TotK thread. You know you can help yourself.
>admits that he has no problem with Gay Bear Sex 3 being declared better than Splatoon, Mario, Pikmin, and anything else released this year
Those are all great games. I sure do love great games. Why do you hate great games? Die mad on this hentai pedo image board. You won't be missed.
>declared the TGAs to be "californian troonslop" because they put BG3 over Zelda
>"um, I actually like the game, chud"
Making up quotes again? What a schizo.
You'll notice your favorite game is never mentioned. Feels good watching you seethe. Really good.
Armored Core 6 won best action game, but I don't base my enjoyment of the game off of that, because I don't need a game journo telling me that I like a game.
Good thing the game has both then.
>Baldur's Gate 3 is considered better than every other Nintendo Switch game, as determined by game journos around the globe
>one game award even crowned it better than Zelda
That's how much I care about game journo opinion.
>+5 vs +30 fusible horn to stick
wow
the only reason breakable weapons are in is because they made a shitty bloated empty world and had to fill it up with something, but they couldnt put in any meaningful rewards because of its dogshit open meme structure.
any other claim is pure cope.
TotK is one of the few games which implements weapon durability correctly. Combat is always kept fresh, loot always remains useful, encounters are always incentivised.
any other claim is pure cope.
>TotK is one of the few games which implements weapon durability correctly.
kek
>Combat is always kept fresh, loot always remains useful
kek
>encounters are always incentivised
This is true, but the core gameplay is still boring.
DMC is the perfect example of a game that's all fluff and no substance. BP speedruns of these games all come down to 1-2 moves.
>but but that's not stylish
The style meter was a bandaid stuck onto these games because they couldn't find a way to make a broad move pool actually useful.
>speedrunner troony
of course
Not an argument and DMC is still shallow and bad
Juggling training dummies is not gameplay
its absolutely an argument but you are too high on HRT to understand it.
>efficient play in DMC being boring is not an argument because I don't like the people that play it efficiently
Doing anything efficiently is boring, why would you want to play a game "efficiently" you fricking autist
speed running trannies like you miss the point as always.
seen one run pizza tower today. was one of the most disgusting things Ive seen in my life. completely missed the point which is ironic because the game is already about going fast.
> there has never been a time when the Spin Attack was ever useful in any 3D Zelda game)
Oh my sweet little brainlet
>3 weapon movesets
Movements aren't gameplay. You don't know the difference. A tree branch does offer the same functionality or gameplay options as a flame blade.
In TotK I can create any weapon I want and change entire combat situations on the fly.
I love to fuse explosive barrels to my shield and let the enemy attack me and then laugh as they get blown 50ft in the air. Then I can pick HIS weapon up.
Shove your "movesets" up your ass you smoothebrain moron.
You're not even trying to bait properly
>I love to fuse explosive barrels to my shield and let the enemy attack me and then laugh as they get blown 50ft in the air.
Why bother going through all the menus needed to do that if you can just hit it until it dies for the same result 5 times faster?
TotK is a great technical showcase of systems interacting with each other flawlessly but as a game it's boring as sin and unbelievably clunky and cumbersome
Well I mean if it weren't that way, the game would probably only have three weapons total anyway. Movesets have always been superfluous in Zelda. You don't need fancy moves to beat a Lizalfos.
>Why bother going through all the menus needed to do that
You don't need to use a single menu to do that. You just use your fuse ability to fuse shit instantly from what's lying around.
Maybe play the game first before you shitpost.
> Why bother going through all the menus needed to do that if you can just hit it until it dies for the same result 5 times faster?
lol. You should just start your posts by saying that you don’t actually play video games and save everyone some time
I played it and it bored the sht out of me. "Make your own fun" isn't an excuse for abandoning level design and giving a sandbox of systems to the player. I hate this new philosophy, there's no adventure or awe or sense of scale, just a giant canvas for people to waste their time in. Bought Sifu recently and that game was better because it had a clear vision, tight mechanics, and enemies and levels that made use of it. ToTK is just a giant pile of sludge and is Nintendo's RDR2. Technically impressive but completely opposite of what makes games good.
TotK is a technical feat and I love how reactive it can get, too. I didn't even expect it to be reactive at all, but those little things like NPCs talking about quests you did among other things made me appreciate the game more.
>Nintendo are light years ahead of everyone else.
Sony was releasing the same game as 'new' before Nintendo, yet it's Nintendo that gets the credit.
>minutes since Ganker last cried over botw
>its good that the ubisoft zeldas offer tons of pointless ways to engage with the same trivial shit
>but its bad when actually good games offer tools to approach combat differently
TotK is so good it has ruined all other games for me. Everything is just so simplistic and restrictive by comparison.
Yeah I hate games where I can't trivialize 90% of content with recall
This, I hate it when the game takes freedom away from me
Honestly I can't even play video games without a skip button anymore
This, I hate storyshit in games
Nintendo games focus on what matters: the gameplay
Nintendo is the protagonist in the gaming industry
So then why does TotK let you skip the gameplay
>why does TotK let you solve problems however you want
>you can either pick the one obvious solution
>or you can pointlessly overcomplicate it and jump through a dozen hoops to solve it in some weird and 10 times slower way just to show that you can
Wow so deep
BotW at least had some weird and clever ways to bypass certain puzzles that were kind of cool and actually faster than the intended method, TotK is just nothing but pointless fricking about
Is recall really that useful? I didn't use it much since it couldn't be used on most things where it mattered. I mean it's completely useless against Lynels and Froxes.
Recall is a universal solution for almost every puzzle in the game
What a strange thread. And i thought the shill schizo meme was just a meme. This thread is full of shills that genuinely think totk has good exploration. Next they'll claim totk has good dungeons lol
totk was my goty by a very wide margin yes
It was a good 8.4/10 but i had an issue with every area of the game being full of missed potential. I already explored hyrule in 2017 and totk didnt offer anything that felt very interesting
Nobody cares about your shit taste.
>totk was my goty by a very wide margin yes
TotK is my game of the decade. Absolutely magical adventure game.
>you know that game that got universal acclaim from critics, players, and other developers?
>well I didn’t like it
>take that Ganker
b***h please
The image that mindbroke NU-Zelda fans.
Reminder how advanced BOTW already was:
The competition is focusing on impressive screenshots, but the games are very shallow outside of that.
Why can't you dive in Botw?
>Why can't you dive in Botw
You can you moronic Black person.
You know what I'm talking about, troony. Actual free diving in random bodies of water, not a scripted sequence made for a singular sidequest.
What happened to your "emergent" gameplay, you shill?
Nintendo probably decided the idea was shit.
Fenyx Rising, Ubisofts BotW clone, had underwater exploration and it was boring and pointless as frick. I just started avoiding it.
Of you don't understand concepts of fun like Nintendo do.
Yeah, Nintendo can't pull that kind of gameplay off. Rain mechanics is the best they can do.
BotW and TotK raped your favorite game and I don't think you'll ever recover.
You saying that is ironic because BOTW/TOTK Link is the only Link that is a rape victim.
I don't really care about your hentai. Your sexual perversions are your own. I'll just frick my wife.
You don't have a wife.
>He didn't upgrade any of his armour to level 4
Tendies really are just basing their fanboyism on just the first few hours kek.
Men can't be raped by women. Also taking CRT does not make you one.
>Only thinks about rape
Don't you have a goat to frick Yusuf?
>ahead of everyone else.
At what?
xbox lost playstation lost nintendo bangs out new games
Being able to sell slop games and potato hardware to morons.
>360 game gimmick as main thing
>720p sub 30fps with drops
Wow, light years ahead.
As a full price game released 6 years after BotW: 6/10
Had it been a dlc-priced dlc released a year after BotW: 9/10
So are we gonna do the whole "TotK is the best game ever" until the next Zelda comes out like you did with BotW for 6 fricking years again?
It's not my fault Nintendo keep making amazing games.
>game got delayed a month after Elden Ring came out and still had a pitiful amount of content
oh no no no tendiebros, we lost again!
LOL it won Best Adventure Game you moron.
>all these nothingburger participation trophy awards
It's as if game awards are nothing more than peeing races.
Wow, it won only one award from Dorito Pope? That's fricking hilarious. How do you even cope with that?
*behind
All they did was put Gmod in Breath of the Wild.
I'm not gonna knock the game too hard, it's a lot of fun, but everything it does has been done before. The only real innovation is putting those mechanics in a different kind of game than they usually go in.
Why is the enemy variety still so piss-poor after 6 years?
There was nothing wrong with BotW's enemy variety. Much better than most video games.
Meh Sonic Frontiers was better
>both Zelda and BG3 get absolutely mogged by Armored Core 6 and Pizza Tower, a game made by the B team of Fromsoft, and some random indie who had the budget of a ham sandwich
Ewwww. Get out.
You never made any argument. Your shit taste isn’t an argument. Stay in school silly baby. Perhaps develop some taste other than shit.
>your shit taste isn't an argument
Neither is your rehashed non-arguments or your constant goalpost shifts.
By the way, do tell me why the TGAs stopped mattering in your metric of what counts as being GOTY. Beforehand you were all but sure that TOTK was gonna sweep, but now you hate the awards for being "californian troonslop". Do explain.
TotK won Best Adventure Game at The Game Awards.
And is drowning in GOTY awards everywhere else. lmao you're seething like frick. Go make an AC6 threads and watch it die with zero replies XDD
>TotK won Best Adventure Game at The Game Awards.
And Armored Core 6 won best action game. So why does that magically not matter?
So go make an AC6 thread. Spend time talking about games you enjoy.
You can't and you won't. You're completely mindbroken and obsessed with Nintendo's Zelda games.
You are now YEAR EIGHT of your Zelda meltdown. It's impossible for you to ever recover at this point. You have rotted your brain seething in Zelda threads for almost a decade now.
I hate to break it to you, but you aren't in a Zelda thread right now. You are in a Nintendo fanboy thread where OP is actively baiting for antagonistic replies. If you are annoyed with people talking shit about Zelda, how about you try to make a Zelda thread where you don't have to compare it to other games and just talk about Zelda instead?
>So go make an AC6 thread
Already in an AC6 thread. It hit autosage and we're going to migrate to a new one. Funny thing, the lads are too busy talking about GAMEPLAY to care about muh sales and muh metacritic and muh game journos, meanwhile that's all you're concerned about because you hate video games.
Just once, I dare you to make a Zelda thread where you don't obsess over game journos or sales, AND you don't talk down to other games or devs or franchises. Can you do that? Or are you going to exhibit nonce behavior?
I have no opinion on the Armoured Core series, but yes, Pizza Tower completely mogs TOTK, BG3, and the rest of the slop that was released in 2023 just by actually being a good, fun game.
Nah. Like most people, I'd rather play TotK more than any other game from last year. That's just how it is.
>I care about the opinion of normals
Yet here you are seething about everybody's opinion. What a schizo.
You're the one who called me a troony and told me to kill myself. If that's not the definition of seething, then you need a new dictionary.
pizza time
>when people think Zelda had the best final boss
I hope more indies strive to be as exciting as PT
Imagine if TOTK did something like this, with Link beating up the four regional bosses, the seized construct, Puppet Zelda, Phantom Ganon, and Ganondorf in a fit of rage.
The casual players stopped playing TOTK months ago, you can feel the disappointment from the fanartists, the speedrunners are bored of the game, and only the completionists are still slowly making their way through the game.
In terms of SLOP, maybe
Explain yourself.
TotK is so good it has ruined all other games for me.
I find myself wanting to explore other open world ganes but being hit with invisible walls, linearity and gated progression.
I find myself wandering off the beaten path and finding nothing there to discover.
I find myself peering into bottomless chasms feeling disappointed that I can't dive down there and explore.
I find myself dealing with baby tier combat scenarios and wondering why I can't use all my inventory to create new scenario-specific items and weapons.
I find myself wishing I could create my own solutions to puzzles and challenges using my own wits and resources.
I find myself limited by the sheer inactive sterilisation of the world around me.
Nintendo have just raised the bar too damn high and now I can't enjoy anything else. Video games have peaked with TotK.
Verification not required.
nougatotk hasisfaction the unfortunate effectreat of ruining all othisfaction videolicious games.
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i findelectable myself chewandering chocoff the beatenougat path and finding nothing treatere to discoverlicious.
i find myself satispeering inutto bottomlessisfaction chasms satisfeeling disappointedelectable that i can'nougat induldive down there and explorelicious.
i satisfind yumyself dealeat with baby tierlicious combanut scenariosisfaction and chewondering why i can'nougat chewse all yumy caraminventory to crunch new scenario-specific iteyums and weapons.
i find myself satiswishing i couldelectable crunch my chocown satisolutions to puzzlesisfaction and challenges chewsing my own witsisfaction and resources.
i findelectable yumyself limitedelectable by the sheer indulgactive sterilisation of the world aroundelectable me.
nintendo have justreat raised the delectabar too induldamn and chow i can't enjoylicious caramanything else. does anyone else knougat this feel?
Absolutely malding.
i genuienly can't tell if this was written by chatgpt or just an NPCbrained tendie
This will be the 50th time he's made that copypasta. He slightly changes the wording to make it harder to see, but he doesn't cover his tracks well.
why did you bump a barely disguised troony cultist shill campaign thread?
this trash needs to disappear from our board as soon as possible
Always good to warn people of Arthur's shenanigans.
>can't refute
It's over chuds.
You want refutation? I gotchu, f@m.
>hates invisible walls and linearity
TOTK literally forces a tutorial down your throat, AND a mandatory walk-and-talk segment along with an unskippable cutscene. You're not allowed to defend this, or else you love linear trash. You said so yourself, these things can never be good in any capacity.
>wandering off the beaten path
Koroks and fetch quests are something you consider good? But you said it yourself, you're not supposed to want these things. Only "completion autists" would care about these things.
>peering into bottomless chasms
Why bother, when you'll just fast travel past it anyway?
>I find myself dealing with baby tier combat scenarios
When 90% of enemies stand still and let you kill them without a fight, I'd say that's pretty baby tier.
>I find myself wishing I could create my own solutions to puzzles
Putting a block in a hole is a solution to you? Gee, guess you'd love older Zelda games.
>I find myself limited by the sheer inactive sterilisation of the world around me.
So you can kill every NPC and destroy the ground underneath your feet? When did they add that?
>Nintendo have just raised the bar too damn high
More like they huffed their own farts and made another mediocre ubisoft clone.
Verification not required 🙂
Hold on, let him find another parroted opinion to copy/paste.
>TOTK literally forces a tutorial down your throat
It's called good game design. Something you wouldn't understand.
>Koroks and fetch quests are something you consider good?
So you haven't played the game. Thanks for confirming.
>Why bother, when you'll just fast travel past it anyway
1) you've missed the point completely.
2) you can't just fast travel down there, so you can only fast travel to a point you actually discovered by exploring. You really haven't played the game, huh?
>When 90% of enemies stand still and let you kill them without a fight, I'd say that's pretty baby tier.
More lies and bullshit. We've all seen your webms with the Red X's on them, where you got slaughtered.
>Putting a block in a hole is a solution to you?
You haven't played the game.
>So you can kill every NPC?
Degenerate mental illness.
If fills me with a glow knowing that you have wasted almost a decade of your life seething over my favorite games. Looks like you'll doing it all over again in 2024.
>It's called good game design. Something you wouldn't understand.
Older Zeldas did the same thing, and you called them linear trash that only fake fans would like. So which is it?
>So you haven't played the game. Thanks for confirming.
Right from your mouth. "You're not supposed to want to collect koroks. The game punishes and laughs at you for finding them." Quoted verbatim.
>2) you can't just fast travel down there, so you can only fast travel to a point you actually discovered by exploring
Yeah, flying over everything with a magic hoverbike is totally "exploring". Forget dealing with terrain or enemies, just let me magic my way there. like I said before, it's one step removed from fast travel.
>More lies and bullshit. We've all seen your webms with the Red X's on them
Silly me. Let's take a look at the final boss and see how much of a heckin epic wholesome chungus challenge he offers. Oh.... he's standing in one place. that's embarrassing.
>NO YOU DON'T UNDERSTAND, HE'S A SPECTACLE BOSS AND A VICTORY LAP! THE FINAL BOSS CAN'T BE HARD, THAT'S TOXIC MASCULINITY!
lol
>You haven't played the game.
Neither have you, if you think koroks or shrines require any thought.
>Degenerate mental illness.
And here we go! Gluing koroks to a fiery swastika and shooting them with flamethrowers is fine to you, but someone wanting to kill an annoying NPC is where you draw the line. Now that's a knee-slapper.
>Older Zeldas did the same thing, and you called them linear trash that only fake fans would like. So which is it?
Having tutorial isn't the same as having an entire game being linear. By your schizo logic you must hate previous Zelda games and probably most video games. Sad pathetic and mentally ill.
>You're not supposed to want to collect koroks. The game punishes and laughs at you for finding them."
True. Good thing that TotK offers a lot more than to discover. You cannot name a single game with more unique content than TotK. Go ahead and try.
>flying over everything with a magic hoverbike is totally "exploring"
It's nobody's fault you looked up speeding cheats. And don't pretend you didn't. Sad, pathetic and mentally ill.
>Let's take a look at the final boss and see how much of a heckin epic wholesome chungus challenge he offers. Oh.... he's standing in one place
Posting the victory lap final stage of a 5 stage boss battle. You might as well post the final Sepheroth ominslash button press and pretend that's the final boss battle in Final Fantasy VII. Sad, pathetic and mentally ill.
>Gluing koroks to a fiery swastika and shooting them with flamethrowers is fine to you, but someone wanting to kill an annoying NPC is where you draw the line. Now that's a knee-slapper.
Sad pathetic and mentally ill.
How's YEAR EIGHT of your schizo meltdown working out for you so far? XDD
>Having tutorial isn't the same as having an entire game being linear.
Well, you've personally shat on older Zelda games specifically because of their overtly linear tutorials, so it doesn't make sense for you to turn around and praise it when TOTK does it. And yeah, I don't like most Zelda games, but they're fun when you fix them with user-made improvements, like QOL hacks and randomizers. Far more fun than anything modern Nintendo can put out.
>True. Good thing that TotK offers a lot more than to discover.
Oh, like rehashed Addison quests. Or rehashed fetch quests. Or finding the same trash weapons that you'll quickly discard because you already have something better?
>You cannot name a single game with more unique content than TotK.
Terraria. 🙂
>It's nobody's fault you looked up speeding cheats
Hey, isn't the game supposed to be fun regardless of how you play it? But now you have to do it in a very specific way, or else it stops being fun? That's unfortunate.
>Posting the victory lap final stage of a 5 stage boss battle
Only cinematic snoyslop would ever consider a "victory lap" to be good game design. I'm facing the final boss, he should be kicking my ass consistently. Not a single time did Ganon offer even a slight challenge. His previous forms were even sadder, being laughably formulaic like he's the first boss you should've fought, but they accidentally put him at the end.
>Sad pathetic and mentally ill.
So you condemn the posters who showed off the wacky building vehicles, which included korok torture? When did you do that? Please, show the posts.
>schizo meltdown
More like I'm laughing because even indie games are BTFO'ing Nintendo at every turn.
Look at the absolute state of this schizo. EIGHT YEARS of him seething like this.
What's the matter, Arthur? You give up? I accept your concession then.
could've fooled me. There's no difference between them other than their color.
>b-but they have more HP
And yet they're still as dumb as rocks.
>There's no difference between them other than their color.
Tougher to beat, but better rewards.
You don't understand video games all huh? No wonder you play nothing but dogshit 2D block games. Sad.
>enemy slowly swings his club at you
>OH MY SCIENCE, DID YOU SEE HOW FAST HIS ATTACK WAS? IF I WAS 10 SECONDS SLOWER, HE WOULD'VE HIT ME!
Meanwhile
Meanwhile what?
Those "dogshit 2d block games" have ten times the complexity of this cinematic Zelda movie game.
>Those "dogshit 2d block games" have ten times the complexity of this cinematic Zelda movie game.
So let me see the amazing world of adventure this game offers then. It does let me go and explore a rich and dynamic living, breathing world of adventure right?
The irony is the game without that guy's dogshit mmo boss fight mod is tons of fun to explore and adventure through, especially the first time playing. He doesn't understand what makes Terraria good.
I know Calameme is dogshit, don't get me wrong. But even the worst of the modding community offers more than what Zelda has to give. If I had a webm on hand, I'd demonstrate some of the fun bosses from thorium, like the Abyssal One, or Ragnarok.
holy shit, looks like pure garbage
pixel vomit
So much for caring about good gameplay, huh?
>wtf why doesn't this have 3D realism and anti-aliasing?! why didn't 90% of the budget go towards heckin high polygon counts?!
>So let me see the amazing world of adventure this game offers then. It does let me go and explore a rich and dynamic living, breathing world of adventure right?
Let's see, shall we?
>the moment you step into the world, no story or tutorial is forced on you
>at your discretion, you can quite literally slaughter every NPC you see, and prevent them from coming back
>you can nuke the entire world and reduce it to one giant smouldering crater, not one block is immune to your wrath
>you can quite literally change every single biome you come across, corrupting the forest, or bringing the hallowed into the jungle, or even having the crimson and corruption fight it out for control
>progress through the game alters the world, including enemy spawns and even evens like solar eclipses, the world literally changes as you progress through it
>every single thing you find can be used in a number of ways. Almost nothing is relegated to having a single role, unlike korok turds
So this humble little indie game doesn't insult you with a mandatory tutorial, let's you break the story by destroying plot-relevant locations and killing NPCs, has a world you can change and influence at your discretion, and only ends once the player decides that it ends. Take notes Zelda, this is how it's done.
Why don't you show me this amazing world of adventure? I can't wait to see it.
Bwahahahahahahahahah
>Arthur hates genuine adventure and only enjoys cinematic experiences like Zelda
Sad.
who's arthur? also botw/totk are the least cinematic games out there
>can't even skip the opening cutscene
It's like I'm really playing Uncharted!
yeah it's at the very beginning of the game
after that you are free and can go wherever you want and even finish the game right after it began
pure ludo
Unfortunately the cinematic trash follows you everywhere.
yeah there are nice bits of dialogue with npcs, it makes it feel more immersive, the quests are great
>I need 50 hours of loading screens and cutscenes just for some filler dialogue
Cinematic movieslop, just like I said.
who are you quoting?
>npc dialogue is now "cinematic trash"
The absolute fricking state of ACgay. YEAR EIGHT of his meltdown is clearly aiming for new depths of psychosis
>I need my heckin NPCs to have feelings and emotions and be "relatable"
The absolute fricking state of Arthur, wanting video games to be movies. Imagine not skipping every single bit of "dialogue" in a video game.
I find it funny you posted a webm of ugly particle effects and numbers being vomited all over the screen where nothing looks coherent or readable and thought "yep, that'll show him".
>I don't know what's going on, where are the tutorials to spoonfeed me direction?
skill issue.
>still defending his ugly, pointlessly busy pixelated point and click games because he doesn't have an argument
IQ issue.
>bro wtf Mario is trash because it's not hyper realistic with extreme shading and billions of polygons
>why can't it be more heckin based like Call of Duty
>ACgay now deflecting by claiming that Mario is also an ugly, pointlessly busy pixelated point and click game like Terraria
lel (lovin every laugh)
>every single game that existed before the N64 is bad because.... polygons are bad?!
Nobody said that. Again, IQ issue.
You have a problem with anything that isn't muh super high def grafix. What is your problem?
IQ issue.
NOOOOOOOOOOOOOOOO YOU'RE SUPPOSED TO UNCONDITIONALLY LOVE NINTENDO NOT FORM YOUR OWN OPINION
>TOTK literally forces a tutorial down your throat, AND a mandatory walk-and-talk segment along with an unskippable cutscene
It's like they took BOTW's intro and decided to make it worse. It also ruins the characters by implying that Zelda and Link learned nothing from BOTW and that BOTW/TOTK Link despises his Zelda.
It's amazing how BOTW's mandatory tutorial is short enough, fun enough, and open enough to not be obnoxious, while TOTK's tutorial is much longer, more boring, and more linear.
>So you can kill every NPC
Maybe not every NPC, but you should at least be able to kill all of the Gerudo guards and place Gerudo Town under direct Hyrulean governance.
After twilight princes I’ll never be mad at a into again. Night and day difference in terribleness.
Reminder that miyamoto is solely responsible for TP's intro and they had something significantly snappier before he came in and told them to make it slow.
Where did you hear this? That makes me so upset.
Iwata Asks: Twilight Princess
Thanks. I’ll have to check that interview out, looks interesting.
kys shill
yeah. nobody can brainwash their fans as they do
these two games really are the peak of vidya
only nintendo can even hope of topping them one day, but they put the bar so high, it will prove difficult even for them
TOTK was an even bigger blunder than Starfield.
Not surprised how most fans swept it under the run after a few months.
Keep deluding yourself schizo.
>defending a game journalist who thinks Gay Bear Sex 3 is better than Super Mario Wonder
You think people buying a game makes it good?
Nintendo gays are literal children and when Zelda name is attached also, they kneel like good goys
The game wasnt bad, but its not great.
see
These guys are so delusional that they're actually throwing other Nintendo games under the bus, just to praise Zelda. Imagine calling the TGAs "californian troonslop" because they selected BG3 for goty, and then turning right around and supporting game journos who worship BG3. It's quite hilarious.
Look at that shit taste.
Kek if this garbage was on Steam, it would be getting lower percentage than Flopfield
The discussions around TOTK and Starfield are very similar. Nobody ever talks *about* the game they only talk around it, sales numbers, reviews, charts and graphs, awards, etc. It shows how little of lasting impact the game actually has.
Why is everyone taking this bait?
Because Nintendo's ongoing critical acclaim, commercial success and enduring cultural legacy and significance makes Gankertroons foam at the mouth very easily.
>re-use your map to make a "new" game
>it's literally the same shit, again
They're not even ahead of Gamefreak on asset reusing and sloppy open worlds. Why the frick would you make this flagrant fanboy thread just to state an outright lie? Do you want a porn dump or something, cause I'll take some Rito women RIGHT NOW
Remember when Poke tards criticized Game Freak for reusing assets? Surprise surprise. These lofty standards don’t apply to the golden goose called Zelda
Why is this game full of mistakes that nintendo would never make in terms of game design
>Constant pausing to fuse
>Fused weapons now take longer to switch compared to how instant quick switching was in BOTW
>Sage abilities constantly get into your view
>Sage abilities constantly run away, making abilities usage inconsistent
>Sage get in the way when you pick up items
>Terrain in the fire temple can squish you and instead of voiding out like in the older zeldas, Link will just clip half his body through the lowering minecart lifts.
>Fusing is slow and you cannot craft in the menu
>Fusing during combat is clunky and works worse than how BOTW just had you pick up a weapon and use it
This game just felt like it was made by shitty Chinese devs
Nintendo BTFO the entire industry again.
It just keeps happening. Time after time after time.
If there's one true absolute constant the gaming industry, it's that Nintendo will continuously spank the industry and remind them who is KING.
>Take a generic RPGmaker game, but in 3D
>Add gmod sandbox mechanics
>Get showered with praise from moronic journalists
>journalists
Die mad on Ganker schizo. You know nothing about video games.
>game focused on interactivity
>functionally no different from a dev test server because there's almost no unique content
light years ahead because they let 4-5 people polish a physics engine Aonuma said they're not even going to be using anymore? kek just buy one gimmick then be excited for new gimmick
They're stuck in 2007 and that's what to like about them.
>slop 🙁
>jap slop 😀
>ACgay really did run away to another thread after getting BTFO
I really don't get it.
Tried it last week and I could barely make myself to play it for more than 2 hours. Controls were clunky, framerates were shit, combat consisted of swinging around whatever you found in a 1 second animation and puzzles if you can call them that were made for toddlers. Not even going to mention graphics because the switch is literally smartphone tier.
Do you guys just praise it because you grew up with zelda games and are not able to criticize it due to nostalgia?
It's mostly fanboys pushing a console war, hence why game journos have been brought up once every 5 posts ITT. You'd think a fun game wouldn't need the validation of idiots from IGN and kotaku, but here we are.
Well, does anyone even care about the game itself? Let's look at your average Zelda thread and see.
Hmmmmmm, I don't see any gameplay discussion.
>the game is responsible for the state of every thread that is made about it
Responsibility does not work that way. Nobody is responsible for anyone else's behavior that they do not hold authority over. "I make a game you like" is not authority.
WW, BOTW, and TOTK are slop, but a sybb thread is not evidence.
>bingtendies actually think this bingslop is good
>Nintendo games are superior, just look at the discussions!
>*threads are nothing but porn and console wars*
>UHHH JUST IGNORE THAT
>Nintendo games are superior, just look at the discussions!
Please post where this was said.
If it was said outside the reply chain you're replying to, don't bother, and just admit to being a moron.
>PLEASE TAKE RESPONSIBILITY FOR THE POSTS OF EVERY PERSON OTHER THAN ME!!!!!! IT HAS TO ALL BE ONE PERSON FRICKING WITH ME!!!!!!!!!!!!! PLEASE!!!!!!!!!!!!!!!!!!!!!!!
No, schizo.
hey, you guys are the ones praising Zelda as this god given masterpeice, you'd think this 10/10 amazing gift from the heavens would be able to garner discussion that isn't just console wars and porn.
>you guys are the ones praising Zelda as this god given masterpeice
No, I'm not. BOTW and TOTK are hot garbage. I specifically hate you and your awful debate tactics even more.
>you'd think this 10/10 amazing gift from the heavens would be able to garner discussion that isn't just console wars and porn
No the frick I wouldn't. No game can avoid shitposting.
>I specifically hate you and your awful debate tactics even more.
What's wrong with how I argue? All I've claimed is that a game couldn't be very good, if fans absolutely need to post trash like pic related, seen in this post
I'm holding them accountable for their bad behavior.
You're attempting to hold THE GAME accountable for the behavior of people who ACT LIKE THEY LIKE IT ONLINE.
Even setting aside that no game is responsible for the behavior of fans, liars and shitposters exist.
"""Accountability""" over an anonymous goddamn forum is a fricking spook.
>but why do you single ME out?
I single out people who give up anonymity.
Like you. But also like the one turbo-deranged fanboy BOTW/TOTK has that constantly posts that shitty cherrypicked comparison image to some old manual art.
>You're attempting to hold THE GAME accountable for the behavior of people who ACT LIKE THEY LIKE IT ONLINE.
Yes, and? If these were extreme outliers, then you'd have a point, but look at the constant porn dumps and famitsu threads and console war threads, and tell me that it's just pure coincidence.
>Yes, and? If these were extreme outliers, then you'd have a point, but look at the constant porn dumps and famitsu threads and console war threads, and tell me that it's just pure coincidence.
So I can call AC6 a movietroony game because you like it, got it.
I don't know what I've done to warrant that kind of hate, but I guess nothing is stopping you from hating AC6. It's just that your reasoning is silly. Calling something a "troony game" is not an argument.
>That happens because THE GAME HAS BEEN BOUGHT BY A LOT OF PEOPLE and is thus AN EASILY RECOGNIZABLE SPRINGBOARD FOR SHITPOSTING. People choose to shitpost about it because EVERYONE KNOWS ABOUT IT and because it is VERY POLARIZING.
So shouldn't a good portion of them be willing to argue in good faith, or at least not support the shitposters? Yet if you don't fall in line and agree with game journalists, everyone tears into you. How am I supposed to respond to that?
>I don't know what I've done to warrant that kind of hate, but I guess nothing is stopping you from hating AC6. It's just that your reasoning is silly. Calling something a "troony game" is not an argument.
I accept your troonycession that AC6 is a moviegame for subhumans.
>So shouldn't a good portion of them be willing to argue in good faith, or at least not support the shitposters?
No, not really. Most people who like TOTK are done with it, the defense is largely shitposting at this point.
>How am I supposed to respond to that?
By dilating or slitting your throat.
It is not pure coincidence.
That happens because THE GAME HAS BEEN BOUGHT BY A LOT OF PEOPLE and is thus AN EASILY RECOGNIZABLE SPRINGBOARD FOR SHITPOSTING. People choose to shitpost about it because EVERYONE KNOWS ABOUT IT and because it is VERY POLARIZING.
Pizza Tower also has a deranged schizo who tries to derail every fricking thread, and yet it would be singularly fricking moronic to try and say Pizza Tower should have been made differently so that schizo was never interested.
Same, but calling out AC6 as am shit moviegame because trannies like you like it.
It's impressive how all the snoys act exactly the same, I know Snoy want it's fanbase moronic, but to act and speak the same must be an anomaly or a degenerative illness that bring's them together.
Why is every Zelda thread just Arthur and ACgay going back and forth
You're both moronic, especially you ACgay since you invade threads focused on other franchises too and basically make them unsalvageable
woah Tears of the farcry:Garry's edition
Somebody is seething hard 😉
I'm seething that there's never any good discussion about this game, it's either blind praise or awful shitpost tier "critiques" that aren't even worth addressing
This is coming from someone who actually enjoys TotK a lot
Can Tears Of The Kingdom be topped for pure SOUL?
That's cute.
>troony moviegame slop
Ew.
>this is the average discussion of a nintendo thread
ACsnoytroony is in hyperSEETHE, kek
Yea they're ahead of the curve by doing things other games have done years before in a worse way...Nintendo fans are something else.
remember when they were flipping the frick out because you could light the grass on fire in BotW?
I wouldn't blame such people for thinking that gluing wheels to a block then riding on it is a bleeding edge innovation in the industry
Chinktroony, you lost 😉
to be fair the Xbox360/PS3/Xbone/PS4 console gen were extremely lacking when it came to physics based gameplay shit, the only exceptions I can think of are Just Cause 2 and Red Faction Armageddon, so yeah the return of HL2 and FC2 like environment interactions in a console game would look pretty revolutionary to some.
Light years ahead at being 15 years behind everyone
Tears Of The Kingdom
Aka
The Greatest Game Of All Time.
why would i play this when BOTW exists? that game has a much better atmosphere, more focused game design and much less fiddling around in menus and generally dealing with janky game systems. TOTK thinks that just adding more stuff to a good thing will automatically make it better. it's like taking a good, already finished painting and then drawing a bunch of random extra shit onto it without caring if these other elements are blending with the original piece. it's an outright childish way to design a game
Why would I play A Link Between Worlds when A Link To The Past exists?
Oh yeah, because they're both fantastic video games just like BotW and TotK.
>they're both fantastic games
But you called them "troony shit" that was part of the Zelda dark ages.
Making up more fake quotes. It's just pathetic at this point.
If they're both "fantastic games" then you wouldn't need BOTW to come in and save the series from stagnation. You also wouldn't attack people for wanting a more traditional zelda formula.
>If they're both "fantastic games" then you wouldn't need BOTW to come in and save the series from stagnation. You also wouldn't attack people for wanting a more traditional zelda formula.
But A Link Between Worlds was a very clear attempt to shake up the stagnant formula. You would know that if you'd played it and were a Zelda fan like me.
You can't rush right to the end of the game and kill Yuganon, so by your logic it's "linear troony shit". Why are you such a hypocrite?
link between worlds had a bit more justification to exist since LTTP was so old. TOTK is copy pasting BOTW as the very next game after it. it's insulting
Sucks to be you. Me and everybody else consider these to be amongst the finest video games ever made.
>me and everybody else
Several hundred million people love Genshin Impact, by your logic that game must be a masterpiece.
im glad you enjoy them, but i don't base my personal opinion on what other people think
7 more years of seething because zelda is a top tier franchise again after a long period of mediocrity.
Ah, would you look at that! literally declares that A Link Between Worlds is mediocre, right after calling it a fantastic game. You're not very good at this, Arthur.
Careful, your behavior is approaching that of a nonce.
>that was your argument
Uh, no. That was yours. The whole point of praising BOTW was that it was non-linear, remember? The whole selling point was that you could rush right to ganon. You can'[t backtrack that now.
Nope, you were the one who complained about being and I quote, a slave to the story.
ACsnoytroony, are you admitting to lying about your standards? 😉
Your memory needs to be checked. I worry for you if you're unable to remember conversations that we didn't even have a month ago. I'll be pulling for you, amigo.
I accept your troonycession, ACsnoytroony.
Good job admitting that all your "standards" are just snoytroony cope that gets abandoned the moment they get used to prove AC6 is a movie game for subhumans 😉
Especially since you abandoned your stance on loading screens.
This tread is a bad case of nintenditis circlejerk bubble.
Eric, seething so hard you can't spell again?
pathetic.
Yet another 500+ sperg thread over my favorite video game aka the masterpiece known as Tears Of The Kingdom.
God it makes my dick so hard.
>another drop of open world pseudo action "rpg" in a ocean of these things
I blame skyrim for this. After its succes everyone wanted to make a copy of it. DAMN YOU TODD!!!
>ACsnoytroony got raped again
Kek, he lost like always.
He's now in YEAR 8 (EIGHT!) of his Zelda meltdown.
Are all tendies this brain damaged?
Why are snoytrannies seething so hard?
>Tendy only knows two game boxes meant for kids
Typical.
You didn't answer the question, Eric
To dumb to read my post?
>To
ESLerictroony, your subhumanity is showing 😉
Still to dumb
I accept your troonycession, Erictroony 😉
Nintendtroony is doing a to dumb momment
>Erictroony seethed itself moronic
Kek
>to dumb
Typical
Erictroony and ACsnoytroony, you lost 😉