Except before release in an interview Todd said that mechanic had been removed as they just couldn't figure out a way to make it a meaningful game mechanic. Ganker disagrees but Todd very much thinks mechanics that don't really do much don't belong in the game. People around here call it "dumbing down" but he calls it "removing pointless shit".
One of my favorite Todd moments is during a interview with some dude named Lex.
When it's intiuated that Todd is dumbing down the series, you can audibly hear the frustration in Todd's voice. Forget Todd's exact word something about reworking the system to be less intrusive.
Made me understand Todd's thought process like he doesn't want the player have moment where they are like "I made all the wrong choices. I need to start over and redo my class."
Which is why Skyrim has no class system, but the perk and skills you raise allow you to have a class you fell naturally into.
Yet nerds will disagree since they think having the option forced at the start is somehow more complex
If a player fricks up so badly that they have to restart the entire game to redo everything, they’re moronic and deserve to be punished for their stupidity, not catered to.
9 months ago
Anonymous
And player should just know what's right or wrong on a first playthrough?
Having you define your class as you play does nothing wrong
9 months ago
Anonymous
Yeah, and I stick with my choices until the end, then go for another playthrough to see the other results.
9 months ago
Anonymous
Have you never read a description for a perk or skill and picked it thinking it would be cool or strong only to realise hours later that it's horribly useless, nothing like the description said it would be, or even sometimes useless due to a bug? That's not the player's fault.
9 months ago
Anonymous
no because all Cuckold"RPG" players look up character build guides before starting their "favorite" game
9 months ago
Anonymous
You'd understand why if you've felt the pain of wasting thirty hours of investment on building a character with a class that turns out to not be fun to play.
9 months ago
Anonymous
I just stop playing shit if I don't find it fun or interesting to play in the first 2 to 3 hours
9 months ago
Anonymous
I never look up builds I like to figure shit out myself.
You'd understand why if you've felt the pain of wasting thirty hours of investment on building a character with a class that turns out to not be fun to play.
If the game is good I genuinely don't mind starting again if it doesn't work out. I consider the first playthrough experimental.
9 months ago
Anonymous
That is not the equivalent of fricking up so badly that you’re forced to restart the game, and you’re moronic for acting like it is. It’s nobody else’s fault but the player’s if they get to that point, and dumbing the entire game down to accommodate for those homosexuals is stupid.
9 months ago
Anonymous
Devs nowadays dumb down their games so much because they think DSP is the average gamer. That’s why so many games come with a backseat gamer feature that tells you everything you need to do.
That's all well and good but it's also completely antithetical to the notion of player choices having consequences, which they also love to pretend is a thing in their games. It's why more and more npcs are being labeled as essential because god forbid some casual kills the wrong person and misses out on any content. People love to talk about 'immersion' in these richly-crafted worlds Bethesda somehow got so famous for, but it feels like every release is increasingly geared towards breaking down that illusion further and further and making it feel more like a video game than ever
9 months ago
Anonymous
When have they ever said your choice have consequences.
Even so, the perk system will require you to commit to a certain playstyle eventually.
9 months ago
Anonymous
>Player choice will be at the core of Starfield, "to allow every player to create their own story." >"It's a level of immersion that we really focus on, you're not just playing a game but really living in this world, in this universe," says Istvan Pely, lead artist. >Design director Emil Pagliarulo describes the game as "a giant open world for the player to do what they want", with lead quest designer Will Shen adding: "You feel like you've had an impact on the world, you really feel like you're there". >"The more we can put you in the situation where you're going to decide - that's what makes video games the best form of entertainment that they are," says Howard. >Companion interactivity has also been a priority, with the team leaning into how those characters feel about the player. As such, companions will comment on player activity throughout the game so "you think it's a real person".
9 months ago
Anonymous
>It's why more and more NPCs are being labeled as essential
Skyrim had more essential NPCs than fallout 4 and fallout 4 has more essential NPCs than fallout 76 stop the cap
9 months ago
Anonymous
homie FO76 has like 10 NPCs gtfo with that disingenuous comparison
9 months ago
Anonymous
And what happens when you kill an NPC in Morrowind? The game just tells you to relead a save, it's not meaningfully different from making that NPC immortal. It would be one thing if there were more opportunities to complete the main quest some other way, like when you kill Vivec, but there aren't. And that's understandable - creating a backdoor way to solve quest for every possible NPC death would be incredible time consuming.
And no, have it be a cop out like in Arcanum, where the dead NPCs just drop a instructions tell you where to go next would also not work work, since TES NPCs since Oblivion are much more actively engaged in the main quest that just standing around waiting you to talk to them.
Morrowind is my favourite TES game btw, so I am not leading up to a bad faith anti-Morrowind shitpost that Ganker and /vrpg/ have been full of past year or so, but this is one aspect where I genuinely do not agree with a criticism of later games.
9 months ago
Anonymous
And this is not getting into the fact that NPCs can just die without player intervention (Dragon or a Vampire attack, getting into fight or even glitching out and falling of a ledge or something) which is the real reason why they made these NPCs immortal.
9 months ago
Anonymous
>give NPC schedules >random stuff happens in the world all the time >dont want to make it so that players lose entire quest lines because some essential NPC died to a random lightning strike
Pointless shit is a large part of what makes BGS games unique. Shit like being able to pick up or pile up every random piece of clutter or NPCs having routines have no practical value, but those elements still add to the experience.
>Pointless shit is a large part of what makes BGS games unique
/v/trannies will find a way to complain about it anyway
they somehow managed to find a way to complain about the ability to examine items in inventory in skyrim as if its a bad thing
9 months ago
Anonymous
Just remember what your items look like moron? Are you stupid?
>Ganker disagrees but Todd very much thinks mechanics that don't really do much don't belong in the game. People around here call it "dumbing down" but he calls it "removing pointless shit".
Why did they include the lifeless planets that 90% of the game consists of?
What's the point?
The 10% of the game is bigger than any other game they have made. the 90% is not necessarily devoid of all content. You go there for some resources, or perhaps there is some POI in the middle of nowhere. Does it matter if there are space dinosaurs walking around on every planet? Do you even have to visit every planet? Some games don't even have any planets with alien wildlife on them. Do you get mad you can't see alien giraffes in Elite? You're complaining about bullshit that doesn't even matter.
9 months ago
Anonymous
Does it matter that the player affecting the game's economy isn't meaningful?
You clearly see the hypocrisy, here?
9 months ago
Anonymous
The game will probably have POIs randomly spread around that relates to the lore. Even on uninhabited planets [spoilers]or ones that have been purged of life[/spoiler]. Just because a planet might not support life naturally doesn’t mean there won’t be outposts here and there
are we just conveniently going to forget fallout76?
he told like 30 lies about that game alone, or do zoomies just have brain rot and forget about everything after a few years so they can put their hand right back on the stove
>he told like 30 lies about that game alone
Share them, then. It had a fricked launch and it deserves its reputation for it but the game itself is exactly as described otherwise. Even more so after the first major update.
Zenimax probably forced him, he had little to do with that game besides probably fixing it after its embarrassing. Wouldn't surprise me if Starfield is Todd's last game after Zenimax torched a decades worth of goodwill just to quickly line their israeli pockets, If I were Todd I would have walked
Other Skyrim lies off the top of my head are "anything you see an NPC doing you can do too" and "if a shopkeeper dies a family member will come and take over their shop"
Why blatantly lie about a game over a decade old? Wait, let me guess, one(1) shop in the game it happens with. Fricking kek.
9 months ago
Anonymous
>Why blatantly lie about a game over a decade old
You tell me moron
Next thing you're going to say that the ability to move your character doesn't exist in skyrim.
9 months ago
Anonymous
Show me all the shopkeepers that get replaced by family members if they die. I'll wait
9 months ago
Anonymous
https://en.uesp.net/wiki/Skyrim:Merchants
see those names in the brackets next to the merchants?
I don't know why you troons are so insistent on lying about skyrim of all things as if it isn't one of the best selling games in the world.
Its like saying GTA 5 doesn't have cars.
9 months ago
Anonymous
>130 merchants >18 people take over if they die
Fricking KEK
9 months ago
Anonymous
Name another game that supports ANY merchant being killed and dynamically replaced by another NPC with full dialogue support.
9 months ago
Anonymous
>dynamically replaced >dynamically
Don't use words you don't understand.
9 months ago
Anonymous
It is dynamic. When a shopkeeper dies the game searches through the NPCs available to take over the shop and assigns one. It's just a matter of matching factions. It's not always that a particular NPC is hardcoded to replace another particular NPC in the event of their deaths. Sometimes the game just goes "Oh, someone in the merchant faction in Whiterun died. Is there another Whiterun resident in the merchant faction not doing anything? Yes? Great, assign them to replace the dead NPC."
9 months ago
Anonymous
>Is there another Whiterun resident in the merchant faction not doing anything?
How many whiterun NPCs fit this criteria? Last I checked that wiki article there's only one name in brackets besides the replaceable merchants.
9 months ago
Anonymous
Any NPC that has the shopkeeper voice line in its file probably. A similar criteria is used to when checking if an box can be romanced whee you can basically tell by the voice actor.
9 months ago
Anonymous
>WHY ISN'T EVERY NPC GETTING REPLACED BY THEIR NONEXISTENT FAMILY MEMBERS
Goalposts moved
Front holes dilated
9 months ago
Anonymous
>WHENEVER A SHOPKEEPER DIES A FAMILY MEMBER TAKES OVER* >*actually just a very small minority of them get replaced
9 months ago
Anonymous
you're telling me storekeepers which don't have family members don't get replaced?
wow what a surprise
moronic troony
9 months ago
Anonymous
>ummm show me ANY shopkeepers that get replaced >here you go >th…th…those don’t count, there should be more
jesus you troons are pathetic
9 months ago
Anonymous
>ummm show me ANY shopkeepers that get replaced
Feel free to point out where I said that. I'll wait.
9 months ago
Anonymous
No, he's right. There's several shop keepers and tavern owners in the game where in the event of their deaths another npc will take over for them, e.g. if the woman running the inn in Whiterun does then Ysolda takes over running it, if you kill the alchemist then nareem's wife takes over the shop, etc.
9 months ago
Anonymous
Yeah it happens often if you have the dawn guard dlc where vamps can kill off the townspeople.
Crowbcat or whatever that dude's name is really did a number on people
Todd has never lied about anything, at worse he hyped up some features before release that didn't end up on the final build because they couldn't make it work, like that economy thing in Skyrim. And he admitted that didn't make the cut in an interview before release
The most baffling thing to me is when people say the "see that mountain, you can climb it" line is a lie. No it's not morons, you even go there as part of the main quest early on
>2011 >"See that maintain? You can climb it." >WOW! >2023, in learning the lesson about the mountain, >"See that planet? You can go to it." >Uhh okay, but what can you do there? >*Todd sweating* >*You, being an apologist*
The fact that New Vegas trannies still think Todd said "climb" is proof that they are the most brainless Drones in gaming. I wonder if NuVegas gays get an electric shock whenever they have an independent though.
Its just hyperbole taken literally by autists. "I've told you a MILLION times about this thing..." , "yeah there's like two hundred variations of the ending"
9 months ago
Anonymous
he literally said that 200 endings is not a hyperbole you moron
>16 TIMES THE DETAIL
Maybe, but sure as hell he can manage to skirt around the bad truths so moron like you will believe they're getting a gem this time.
once and once again
But hey, who cares? MODS WILL FIX IT.
AND THEN YOU'RE GOING TO BUY REPACKS AS ALWAYS.
Idiots.
So he's a marketer who's good at doing the same marketing work that has been done since marketing was invented? You're shitting on him for being good at its job. If you don't like what he says then just play the game and decide for yourself if it's good.
I think I'll just stick to No Man's Sky, which actually has seamless planet to space transition, ground vehicles and fricking ladders.
you had 16 ties the details but you never watch the visual storyteling
never interact with the wrold
YOU RAILROAD
I'm shitting on idiots who still fall for that crap.
Stop deflecting and stop coping.
So he's a marketer who's good at doing the same marketing work that has been done since marketing was invented? You're shitting on him for being good at its job. If you don't like what he says then just play the game and decide for yourself if it's good.
>$130 preorder >game is just gunna be a reskinned Fallout 4 with spaceship fast travel
i'm gunna wait 5 years for mods to fix it then pirate it
anyone that played Skyrim knows how unplayable that buggy piece of shit was on release
even now its borderline trash
>no vehicles >no planet to space / space to planet seamless travel >no flying around the planet >no ladder outside of cutscene >1000 procedurally generated planets, 99% of which are lifeless radiant quest filler where you shoot rocks with your rock shooting gun >perks are just +%stat >magnum opus
Grim
>fair enough >I can't even begin to imagine the amount of dev time it would take to make that work in the creation engine >See above >fair enough >there's over a thousand planets, with 10% of them hosting actual life, so that's still a hundred planets worth of settlements, outposts and areas to explore >not even remotely true, did you even watch the direct????
>I can't even begin to imagine the amount of dev time it would take to make that work in the creation engine
It's almost as if their ancient dogshit engine is holding them back or something
9 months ago
Anonymous
you're one of those zoomer homosexuals that thinks an entire company should upend their entire dev team to learn how to use UE5 or some consumer unfriendly shit engine because of some personal gripe, aren't you? They stick to creation because it's well known and developed in house, has lifetime support from the local mod community and is generally pretty friendly to mid tier systems.
9 months ago
Anonymous
>an entire company should upend their entire dev team to learn how to use UE5
Oh heavens no. A game development team... needing to... LEARN game development? Frick that. Just put a few band-aids on the decades old engine, put out a years worth of patches before giving up, and let your autistic community fix the game for you.
9 months ago
Anonymous
You've never had a job, have you?
9 months ago
Anonymous
The cope is starting to get sad now
9 months ago
Anonymous
>Hey guys let's arbitrarily extend our development time by half a decade to please a extremely small portion of gamers who don't even play our game in the first place and also pay royalities to Tim "Black person Lover" Sweeny!
9 months ago
Anonymous
>extend our development time by half a decade
Sound like absolutely worthless developers
9 months ago
Anonymous
they'd basically have as much experience with UE5 as you have anon, half a decade is being lenient, given Bethesdas development cycle for games
9 months ago
Anonymous
>they'd basically have as much experience with UE5 as you have anon
They have decades worth of game development experience. You act as if if they switched to UE5 them using UE5 would be no different than if a group of literal whos off the street were to use it.
9 months ago
Anonymous
"game development" is not a coding language.
9 months ago
Anonymous
UE is terrible for open world and more graphically taxing. There’s a reason why flat empty grasslands with realistic lighting has become sort of a meme. The Engine is also sorely lack in tools that CE2 has that lets BGS make content faster and these same tools are the ones available to moddera and they’re very easy to use
9 months ago
Anonymous
>The Engine is also sorely lack in tools that CE2 has that lets BGS make content faster
"Fast" and "Bethesda" is laughable. That could explain the otherworldly numbers of bugs and glitches though, that or terrible programmers.
9 months ago
Anonymous
The number of bugs is expected for a game engine that handles so many variables at once including managing NPC AI within loaded cells. NPCs and enemies that can utilize environment for cover during combat or loot corpses for weapons and ark or to use. A really cool detail in FO4 occurs where if you killed a legendary another enemy will recognize that the corpse contains a better weapon and will loot it to use against you. It also happens with friendly NPC you otherwise can’t trade with. Games like BotW don’t really have NPCs that act the way.
9 months ago
Anonymous
>A really cool detail in FO4 occurs where if you killed a legendary another enemy will recognize that the corpse contains a better weapon and will loot it to use against you
That's actually terrifying, and might explain why some legendary corpses didn't have legendaries on them
9 months ago
Anonymous
>make content faster >starfield 25 years in production >the last elder scroll came more than 11 years ago
9 months ago
Anonymous
>25 years of production
Lol no. Concept and preproduction maybe. Todd probably wrote and sat in the idea until the tech was ready. Production likely started during the end middle or end of FO4 where they learned the limits of CE1 and revamped it to CE2 for Starfield
9 months ago
Anonymous
Or, you know. Develop a new up-to-date engine that is actually capable of delivering feature-complete game that don't feel like bad Morrowind facelifts.
9 months ago
Anonymous
>just build a brand new engine from scrap because I'm moronic and don't know how game engines work
Even the most modern engines have legacy quake code in them
9 months ago
Anonymous
CDPR has switched to UE5 even though their engine was not nearly as bad as bethesda's. we'll see how that pans out.
I trust CDPR way more than I trust Todd.
9 months ago
Anonymous
UE5 is well suited for large scale open world games. It's painfully obvious the Creation Engine is reaching its limit. >b-b-but you're wrong see their previous games
10 concurrent NPCs and 10 houses in Whiterun and a few random enemies here and there in the open.
If you put mods to enable random civil war battles, performance will tank because you're now asking for 40 people on screen.
Fallout 4 isn't particularly better and the required specs for starfield are pretty high compared to their previous games. >b-b-but it's a normie's engine
It's very good general purpose 3D engine and it's very unlikely a development studio has both the resources and the need for a custome made engine that will likely be inferior on many aspects. The only reason to have your own engine is if you need very specific needs not covered by Unreal and control their development process. >b-b-but performance on shovelware games!!!
Not the engine's problem if dumb morons can't read developer documentation, same thing would happen with a junior dev working with a custom in-house engine.
9 months ago
Anonymous
>UE5 is well suited for large scale open world games
literally no one believes this
Not even epic
9 months ago
Anonymous
Is this why one of the main difference between UE4 and UE5 is how the game handles resources in big open world games and why Epic put an emphasis on it during development?
9 months ago
Anonymous
UE5 can't even run remnant 2
9 months ago
Anonymous
>"Look at this shovelware and how bad it runs" >"Therefore UE5 is bad and can't even run tetris"
A game engine doesn't "run" a game by the way.
9 months ago
Anonymous
>>"Look at this shovelware and how bad it runs"
Thats all UE5 can produce
9 months ago
Anonymous
>Say engine will resolve every single performance problem with magic tech. It will automatically make everything work even if the devs are moronic >Performance problems are even worse >T-that doesn't count, my perfect form of Unreal Engine has never been tried yet
9 months ago
Anonymous
Days Gone uses unreal 4 and can handle hordes of hundreds of zombies without issue. What do you mean? DLSS/FSR/Gaytracing wasn't even a thing when it released, so no upscaling and interpolation trickery to squeeze more framerate and limit CPU bottleneck.
9 months ago
Anonymous
>Days Gone uses unreal 4
Too bad we're talking about UE5 then aren't we?
9 months ago
Anonymous
No you're not, you said "T-that doesn't count, my perfect form of Unreal Engine has never been tried yet".
9 months ago
Anonymous
>No you're not
Maybe you should use NANITE(TM) on your brain to get some more brain matter
9 months ago
Anonymous
>Is this why one of the main difference between UE4 and UE5 is how the game handles resources in big open world games
By doing it like how bethesda did it back in morrowind?
9 months ago
Anonymous
ue5 has cells but it also has nanite which in theory is a massive performance boost for large scale geometry
9 months ago
Anonymous
In how the map is managed. This is not the problem with modern bethesda titles. The problem is the scale of things and the impossibility for the engine to handle more than a dozen NPCs at once, it doesn't scale well. It doesn't even scale linearly, at some point you'll need twice more CPU computing power just to add one more NPC. At least that's how it was on previous titles, maybe they improved a bit with Starfield.
9 months ago
Anonymous
>coming up with these takes when the engine is known for people spawning 10000 actors into the world on the same coordinate to see what happens
9 months ago
Anonymous
>at some point you'll need twice more CPU computing power just to add one more NPC
what the frick are you talking about
the main reason you can't spawn as many NPCs as you want in games like skyrim and fallout 4 is because you'll hit the engine drawcall limit.
9 months ago
Anonymous
You what the frick are you talking about? What do have drawcalls have to do with NPCs? Adding more 3D objects on a frame, whether they're NPCs or static objects would increase the number of drawcalls and thus in turn limit either the amount of new object or NPCs on screen.
If drawcalls were the problem, you'd just have to turn the camera around and get them out of your field of view to go back to a normal framerate. It's not a drawcall issue, just spawn more NPCs in your vicinity and the engine will shit the bed.
9 months ago
Anonymous
>What do have drawcalls have to do with NPCs >Adding more 3D objects on a frame, whether they're NPCs or static objects would increase the number of drawcalls and thus in turn limit either the amount of new object or NPCs on screen.
Are you OK anon?
9 months ago
Anonymous
Creation Engine not being able to manage more than a dozen NPC in any given location is not render related, yes.
9 months ago
Anonymous
>Creation Engine not being able to manage more than a dozen NPC in any given location
You know that even vanilla fallout 4 supports more than a dozen NPCs in a settlement right?
The average occupied fort in skyrim has more than a dozen NPCs
9 months ago
Anonymous
Yeah like 15 instead of 12?
9 months ago
Anonymous
I'll let you google it yourself because god knows playing games is beyond you
9 months ago
Anonymous
Settlements can have up to 32 settlers based on your charisma stat. You can have more but you’d need to increase t he settlement size limit via mods or exploit which can make the game unstable if you have a shit cpu.
9 months ago
Anonymous
Creation Engine not being able to manage more than a dozen NPC in any given location is not render related, yes.
https://www.youtube.com/watch?v=ofuW7d3fyOc
9 months ago
Anonymous
You do know that all their NANITE TECHNOLOGY™ put a lot of stress on the CPU right? All their shit will make AI suck even harder by not having power left for the game.
9 months ago
Anonymous
You do know a game engine is just a set of tools and features and no one forces you to use all of them, right? You know nanite and lumen are completely optional and so are most features packed with it? You do know you can even make 2D games with unreal?
Did you ever touch or read any game engine's documentation ever in your life or am I talking to posers?
9 months ago
Anonymous
So you're talking of making a 3D open world game in unreal engine without using Lumen and Nanite? And making a 2D game out of nowhere?
Holy mother of moving goalposts
9 months ago
Anonymous
Because you're talking as if nanite must absolutely be used and therefore will hamper AI performance.
9 months ago
Anonymous
Everyone in this thread is talking about Nanite and other magic UE5 tech that would be better than Creation engine. If you plan to not use any of the UE5 what's the fricking point of using it?
9 months ago
Anonymous
>game engines do everything the same way apart from their exclusive features
Tech literacy on Ganker
9 months ago
Anonymous
You're right, UE is absolute garbage at everything.
9 months ago
Anonymous
Prove it.
9 months ago
Anonymous
Witcher 4 is being developed on UE5, Archeage 2 as well off the top of my head.
9 months ago
Anonymous
>Witcher 4
By the time that gets released fortnite would be running on UE6
9 months ago
Anonymous
Unreal was never great at running open worlds. They're just now starting to break up open space into cells, a technique that Bethesda has been doing since Daggerfall and Morrowind.
9 months ago
Anonymous
>and is generally pretty friendly to mid tier systems.
You're joking right? FO4 and 76 run like absolute dogshit considering how low the graphical fidelity is.
9 months ago
Anonymous
>no vehicles >no planet to space / space to planet seamless travel >no flying around the planet >no ladder outside of cutscene >1000 procedurally generated planets, 99% of which are lifeless radiant quest filler where you shoot rocks with your rock shooting gun >perks are just +%stat >magnum opus
Grim
>99.9% of actual space sim games don't have seamless surface to space transitions >suddenly it's an all-important feature, for a role-playing game that happens to be set in space
I can accept pretty much any other criticism, but this one is abjectly moronic.
9 months ago
Anonymous
This is what is so pathetic about all this. "This game doesn't have x feature", well yeah neither does a bunch of other games. Why give this game a hard time because it doesn't have that particualr feature you think it should have? It is what it is. I never gave a shit in fallout if opening a door loaded the building or if its seamless. I don't actually give a shit if I'm landing manually or its a cutscene. I'm not looking for a fully modelled space sim, thats not what its even supposed to be.
9 months ago
Anonymous
The part that's upsetting is that no game has done well marrying simulation and RPG. Bethesda arguably achieved it once with Skyrim, given the time it released, which is why there's such high expectations. They had 12 years to make a new engine capable of real space flight before working on Todd's "magnum opus". They would have had something shiny and brand new for more blockbuster games to come, but no. Sure, it might be the fault of Zenimax trying to milk their IPs with more frequent releases. That doesn't make it any better.
9 months ago
Anonymous
what's ancient about CE2? their ambient lightmix is one of the better looking out of the ones out there in open world games, the volumetric light system is codeveloped with nvidia's engineers, it supports PBR, and all the features people expect like SSR/SSS etc...
>NOOOOOOOOOOOOOO ALL PLANETS MUST HAVE LIFE
this has got to be the stupidest thing to nitpick over
we ourselves are struggling to find life beyond our planet, and it seems childish to cry about something like that which is beyond anyone's control
you homosexuals would complain if all planets would have life
it's an RPG so a minimal level of realism is expected
9 months ago
Anonymous
>it's an RPG so a minimal level of realism is expected
Too bad you can't drive/fly on planets or explore space at your leisure. What's the point of realism if they restrict the most important feature, exploration.
9 months ago
Anonymous
>explore space at your leisure
You can fly your ship freely in a system, whats your point?
And i honestly don't give a shit if I have to walk or jetpack around the planet instead of driving a buggy. Jseus christ, its so trivial the things you are moaning about.
9 months ago
Anonymous
>And i honestly don't give a shit if I have to walk or jetpack around the planet instead of driving a buggy.
Do you know if there's multiple landing points in the game like MGSV?
9 months ago
Anonymous
AFAIK you can land anywhere there is a flat enough area.
>1000 procedurally generated planets, 99% of which are lifeless
There is nothing wrong with that
But Starfield implementation is very boring as you said
In the end, comparisons between Starfield and NMS will be ugly
>There is nothing wrong with that
There is when you can already see that the vast majority of them will be completely pointless to go to and will be just be Skyrim tier "go here, collect x" radiant quest garbage
>doesn't support npcs >isn't even a proper state, it's just a scripted animation
He literally achieved nothing. Everything there is code Bethesda wrote and he just slapped a ladder climbing animation over the top.
No, it's significantly less than Bethesda has done. Bethesda made the whole fricking game, you moron. You really think that ladder animation would be something that would stump them? They've done WAY more complex shit than that.
You guys really have to learn the difference between "can't" and "won't". It's not that Bethesda can't make ladders, it's that they won't. They feel there's more important things to invest their time in.
Not being a meme spouting moron that hates Bethesda because the hivemind says I should makes me a cultist?
The people who literally sound like cultists are the people constantly spreading utter bullshit to validate their delusions. People like you.
9 months ago
Anonymous
This must be most pathetic response I've seen in a while
9 months ago
Anonymous
Sorry, but being called "pathetic" by a moron doesn't really affect me much. It's like being called a loser by a weeb.
9 months ago
Anonymous
lol normie got roasted
bethesda literally cannot make ladders
9 months ago
Anonymous
Not that Anon but Bethesda hasn't added ladders because of NPC priorities. All their NPCs pathfinding is hand crafted from scratch just like NPCs daily schedules on what they do from sun up to sun down. The problem is NPCs will keep walking towards the ladders and using them for no reason other than that they exists and that the NPC can use it. Like when they randomly start using forges and workbenches in Skyrim and Fallout.
9 months ago
Anonymous
I doubt it's that, it's trivial to make NPCs just not prefer using ladders if they want, they could also limit ladders to gameplay sections for the player... In all honesty deisgning doors is a lot harder than designing ladders,which is more or less trivial... So the reason they don't make them is mostly down to level design and game design. In almost all modern bethesda games you eventually unlock vertical traversal options, meaning when designing open world the mappers can just ignore progression gated player traversal problems and focus on making content for players who eventually all fly around on jetpacks... Plus it's a lot more convenient to just fly up vertical paths than be locked to a static animation, which I personally hate.
I doubt it's that, it's trivial to make NPCs just not prefer using ladders if they want, they could also limit ladders to gameplay sections for the player... In all honesty deisgning doors is a lot harder than designing ladders,which is more or less trivial... So the reason they don't make them is mostly down to level design and game design. In almost all modern bethesda games you eventually unlock vertical traversal options, meaning when designing open world the mappers can just ignore progression gated player traversal problems and focus on making content for players who eventually all fly around on jetpacks... Plus it's a lot more convenient to just fly up vertical paths than be locked to a static animation, which I personally hate.
their animations were previously havok based, they'll probably have their own inhouse animation engine for TES VI
>removing havok for their own in-house animation system
It's unironically over.
9 months ago
Anonymous
least tech illiterate Ganker shitposter
9 months ago
Anonymous
Please enlighten me on how I am "tech illiterate". Unless you can explain why their new animation system, of which no specifications and implementation details have been revealed, is totally superior to Havok. I'm skeptical because of Bethesda's track record when it comes to fiddling with the engine.
9 months ago
Anonymous
>how I am "tech illiterate".
Because you know fricking nothing about what you're talking about?
The havok animation system requires you to use a really specific version of maya that isn't even sold anymore to create any new animation. Bethesda cannot even release a tool to edit animations in their creation kit because its all proprietary.
9 months ago
Anonymous
a lot of devs that work for a studio that uses a proprietary engine are better at using the proprietary tools/middleware than the non-proprietary ones.. that's why they use them, and thats why it works for them
9 months ago
Anonymous
Havok was never fully implemented in Bethesda games due to Havoks stupid policies, performance and cost. Bethesda having it's own physics engine eliminates those costs and having to rely on Havok for updates or training devs on what has changed.
9 months ago
Anonymous
Havok was bought by Microsoft a while ago so naturally Bethesda should have benefited from it too.
Probably it's a problem with nav meshes, NPC's pathfind simply doesn't work in this case and require some serious overhaul to move to the target after the ladder
Nodes for transitioning from one navmesh to another is old tech. Bethesda has had that implemented for many years now. It's how NPCs can follow you between cells. In Skyrim Bethesda implemented jump nodes for NPCs to jump from one navmesh to another. They barely used them. The technical issue for Bethesda to put ladders in the game is purely one of getting NPCs to not use ladders stupidly. Getting them to use ladders is easy. Getting them to not use them stupidly is the hard part.
On one hand I can see why they wouldn’t have ladders.
What if you’re being chased by melee weapon only enemies and then run on a ladder and stay there? Do they just stand around the base of the ladder? Do they start clicking the ladder? What if an enemy blocks the bottom of the ladder and the top preventing you from leaving the ladder? What if enemies could climb them and they sandwhich you in the middle of the ladder, soft locking you?
Ladders in these games would be a pain.
9 months ago
Anonymous
Yep. It's a LOT of work for very little gameplay benefit. They've flat out said it's really just not worth the effort and that's the reason they're not in the game.
He's clearly joking. Todd doesn't actually give much of a shit about gamers calling them incompetent devs because he knows a) it's not true and b) gamers are morons that know frick all about the technical aspects of making games anyway. He laughed out loud at the meme that they still use Gamebryo because they haven't actually used it in over 10 years so he just thinks anyone who says that shit is an idiot and ignores them.
>start fight >climb ladder >stab everyone that follow you >win
I'm assuming that's the reason they never did it.
Also ladders are shit and not fun to use, not sure why you're so obsessed with them.
No. There are N64 games with ladder animations. Just like that mod. Ladders are in fact a fundamental engine issue that goes back aaaaallll the way to Quake.
>could have a dedicated small team just to master all the ladder physics/animations/scripts >wouldn't take up much time and once its done its done >been 20 fricking years since morrowwind released >still haven't done it
they're just hacks. Gamebryo can do quite a bit but beshitsda refuses to even use the other 50% of its potential
The more I hear about starfield, the more I think about death stranding. Seems boomers just want to unwind with games, like, they're not trying to play games to satisfy their ego, like young people do. They just play them to have fun, and have zero desire to fulfill any "real" kind of objective, just move around and look at shit.
You're only just now figuring that out? It's not the zoomers that love the piss easy wannabe movie game shit. It's the millennials. Zoomers love actual gameplay. That's why they obsess over stuff like Fortnite while the millennials are jerking off to Naughty Dog.
multiplayer games are trash, fromsoft games are trash
why would I want to spend 100s of hours to get good enough at a game to find it enjoyable? I have a wife and a job and two kids. I play vidya for 2 hours a night after the kids are in bed, at the absolute maximum. I want to turn on something immersive, escapist and just challenging enough to be fun without requiring grinding. I grind all fricking day, I just want to fly around and blast some goons in pretty environments when I'm trying to relax.
yeah but the length is artificially extended because they require grinding. you're literally playing "edge of tomorrow" where you're expected to die over and over and over until you can remember every surprise the game throws at you
yeah but the length is artificially extended because they require grinding. you're literally playing "edge of tomorrow" where you're expected to die over and over and over until you can remember every surprise the game throws at you
Surprisingly, he is involved in a non-gamebryo game.
Todd is Executive Producer on the upcoming Indiana Jones game, so while he's not properly "making" the game he's checking in every other week or so. Same thing he did for Fallout 76.
He also was the one who pushed for the game to be made in the first place, he pitched it to Lucasfilms to be made by Bethesda but they didn't have the project time to truly make it happen.
Almost sounds like a safe attempt at making a game in a newer engine and getting a feel for how the team operates in that new environment and if they can actually produce something well enough to justify getting rid of Gamebryo. Either that or we're just going to be stuck with Gamebryo until the end of time, with Bethesda taking the Disney route of losing money by the handful on every product, but getting massive government handouts for being woke.
>he will retire after tes 6.
Already?
He's only 53. TES VI will release in about 5 years so he'll be 57/58.
What will he do after? He's not known for any particular skill beyond game development.
We wouldn't have to do anything, he's rich, but I could see him dabbling with a few smaller games like an old school pure dungeon crawler or somesuch, these types of guys always seem to want to go back to their roots towards the end of their careers
i got tired of the writing 3-4 hours in, i get it, capitalism bad, communism good. The gameplay was okay.
i remember was that cute looking mutt, but she was a fricking lesbian and you're supposed to make her date someone else, wtf?
She's not just a lesbian, she's an asexual lesbian and you have to listen to her explaining it in massive detail, then she just hooks up with one of the most important women you meet because ??? but that connection is never used and never becomes important. Outer Worlds was like one of those songs with a great intro and then the rest is mediocre, it was all one joke that got stale quickly, and nothing mattered in the end.
Not really. It got stale really quick. It would've been tolerable had it not been for the fact that at higher levels, rather than finding rarer, stronger weapons that differ from the arsenal you've already encountered, instead you find "Mk. II" versions and so-on of weapons you already have. So, Obsidian got lazy and told themselves "let's just stop right here" and rehashed the same models with newer values. At least that's how it was on release. Haven't touched that garbage in years.
Worst game I have ever played, seriously. The writing was fricking ATROCIOUS and the tinkering mechanic meant you could get insanely powerful guns at a low level. Also limiting slots to 4 was fricking infuriating. Random enemies standing around in motionless clumps made it feel like a NV mod.
>It doesn't need 1000 planets >It doesn't need seamless enter/exit like No Man's Sky >It doesn't need flying around planets >It doesn't need ground vehicles >It doesn't need to have life on 90% of the planets >It doesn't NOT need Todd's sweet little lies
78774
The 1000 planets is garbage gimmick, its filled with barren shit that all looks the same. Its basically 1000 quests scattered around planets with shit sorrounding it to mine.
You cant enter the planet without loading times, you cant fly in the planet. If this doesnt ring your alarm bells youre an idiot.
This was achieved 12 fricking years ago by a small studio https://youtu.be/fO7XhaTGDYg
And they have a game in early access using the engine they created
You're moronic for comparing the game to a dedicated space sim. It isn't that, it isn't meant to be that. Its like comparing GTA to adedicated driving gaem or a thrid person shooter. It has elements of those things, but its not going to be as in depth as a game focusing on one thing. Its fricking fallout with arcadey space flying inbetween the worlds. You're giving the game shit for something its not even trying to be.
I mean people are still gonna buy this no matter what happens. They released Skyrim 17 (seventeen) times since last year. fricking 17. All that time spent on making what? fricking FO76 and Starfield? a 10 second clip of a castle that says ES6?
no one wants to think about it just let them consoom.
And of those 10% of "planets" that have something living on them they'll probably only be a few zones max.
The more I hear about Starfield the less I'm interested. We should've known better to even consider that Bethesda would make an actually huge space adventure.
We're talking about a developer who after 6 games and 4 console generations still can't get something as basic as ladders to work. Them trying to do a space game is fricking laughable.
Thankfully, the coomers will do the work like always in making the planets rich in life and with interestnig flora and fauna.
They'll probably make something weird and creepy like a penis flower or something but that's the way it is since forever with bethesda.
"only" 10 % of planets? Don't get me wrong, I want as much exploration as possible, but sadly this is how the universe works.
For a planet to have life, it needs to circle at the right distance to a hot star and has a certain "imperfection" to allow life on earth.
For example just look at the closes planet of our solar system. BURNING WATER would be used to COOL YOURSELF. This is how how this planet is. On the other hand the Mars meme is pretty bullshit because of how cold the Mars is with >The temperature on Mars can be as high as 70 degrees Fahrenheit (20 degrees Celsius) or as low as about -225 degrees Fahrenheit (-153 degrees Celsius)
The Mars is not a planet you can live on with fricking MINUS 100++ degree AND at the absolute best around a room temperature that is a little bit cold.
Sure, if you can get your server farm and other heat producing shit on there, then Mars would be perfect. But for humans and living on there (when a lot of places on fricking earth are already a problem to maintain) is literally impossible.
Earth has the perfect conditions for creating life, at lease the "C" atom way of creating life. The reality of the universe is that there are without a doubt other planets with life, but while the amount of planets is so large that it's impossible to image the amount without going insane, the planets with advanced life is most likely so small that even a child could count them.
Okay but then why not set the game on a single world and fill it with entire maps of barren fricking nothing to do besides hold W on?
Oh that's right, because that's the design philosophy behind every open world game.
when the frick have ladders ever been a thing, when is the last time in your whole life you needed to use a ladder for traversal? did they run out of money for stairs in your house?
In space, ladders are kinda fricking important. Exploration in zero gravity without ladders or grips attached to the craft/asteroid/satellite etc is extremely limited and the fact that they haven’t taken this into account snapped a lot of us out of our grand delusions about what the game would offer.
does empty room with just walls and floor warrant 10years of development?
i think Bethesda needs to pay to mod-makers for finishing the rest 80% of the game.
I think the issue for Bethesda is no NPC will take advantage of it. They just can't get it to work smoothly enough to be worth the effort.
Even in BOTW you can see how brain dead the NPCs become when Link as at a elevation
Bugthesda are just lazy fricks who would rather have more loading screens than make a ladder animation
Having ladders usable by players alone is trivial. Having NPCs that can use ladders intelligently, i.e. not cause traffic jams, not use them in the middle of a firefight for no reason, be able to deal with a player just standing at the top/bottom shooting fish in a barrel, etc., is actually deceptively difficult and computationally expensive. There used to be a webm of the AI in MGSV failing abysmally at using ladders intelligently and that was a game where they actually put a lot of effort into AI.
It's not so much an implementation issue for player character, as it is for NPCs, as it could lead to AI exploits or pathing issues.
how the frick is it this hard to implement? lol
are there really no games with functioning ladders for ai?
>are there really no games with functioning ladders for ai?
Very few. There are some but they're usually games that focus on melee and it's okay when the enemies are completely moronic, e.g. Dark Souls.
I'm willing to bet.
That if you take all the games with ladders. Only a fraction of has it so the AI can use them. Like you might be able to count it on your hand
These are mostly one shot games from different studios. Bethesda have been making the same games using the same engine for over two decades. At some point they could have very well implemented an AI system that can properly use ladders and schedule their use as to not cause an NPC jam. It doesn't take 25 years to do that.
NPCs being able to use doors is a much more complex scripting problem than using ladders, which is basically the level design cop-out version of elevators.
9 months ago
Anonymous
>NPCs being able to use doors is a much more complex scripting problem
Thank god many games, even infiltration games, have had AIs perfectly capable of interacting with doors for 2 decades.
9 months ago
Anonymous
The point was that BGS has had NPCs that interact with doors for ages. BGS also does doors with dynamic collision, meaning the door can be open or closed, with animation between each. This is several magnitudes of order more complex than having an actor traverse up a vertical track with no geometry to block them or trap them.
I litearlly don't get the complaints when they've clearly solved problems more complex than most other AAA devs skirt around by having doors act as map exits.
9 months ago
Anonymous
because people on Ganker don't play games, they don't think about games beyond their perspective as a consumer. Ganker is primarily made up of poor people who own low end systems or a single console that their parents bought for them. Every single title that is traditionally PC focused always gets this kind of treatment.
Having ladders usable by players alone is trivial. Having NPCs that can use ladders intelligently, i.e. not cause traffic jams, not use them in the middle of a firefight for no reason, be able to deal with a player just standing at the top/bottom shooting fish in a barrel, etc., is actually deceptively difficult and computationally expensive. There used to be a webm of the AI in MGSV failing abysmally at using ladders intelligently and that was a game where they actually put a lot of effort into AI.
I remember Dragons Dogma having ladders but your pawns would occasionally go full moron near then and climbing up and down and it would prevent you from climbing up them. The enemies don’t interact with ladders or get confused by height differences so they would still attack you at least
>be able to deal with a player just standing at the top/bottom shooting fish in a barrel
You mean every bethesda game since Morrowind where if you stand on a rock outside of their attack range they either just stand there doing nothing or run around like a chicken with its head cut off? Bethesda AI has always been notoriously moronic
So you're saying if I load up Fallout 4, go to a 10 foot high rock, and engage a melee enemy in combat they wont be a moron and just run around or stand there until they die?
Yes. Since Skyrim if an enemy can't get to your position they taunt you and if you use ranged attacks while they don't have that option they run and take cover so you can no longer hit them.
I was going to buy this game but then someone said "there will be loading screens!" and "Dude there's not even any land vehicles!" and so I decided yeah I'm still gonna buy it anyway
At least you admit the 1000 planets is a joke of a gimmick that adds nothing at its current state. Its just an area to build your base, mine an put a quest there.
You cant use ship to ship combat, you cant fly in as it have loading times, you cant use your ship there.
Knowing Todd and his half truths, it's not 1000 planets but more like 300 planets and 700 moons with 80% of them being asteroid sized barren wastelands.
From a gameplay perspective (and IRL to an extent), there's no difference between a moon and a planet anyway. It's just more game world. Size didn't matter, no one is exploring any of the entire planets and they never will in any sci-fi game ever.
more like 1000 planets with a few designated landing zones where you can explore a small radius from your ship before running into invisible walls and/or impassable geographic features
>OH MY GOSHIES WHERE IS MY HECKIN LIL MARVEL ALIENS OH MY SCIENCE WHERE IS THE HUMANOID #51388?!? THIS ISNT LIKE MY STAR WARS SOMEBODY HELP ME PLEASE!!!!!!!!!!!!
It will still win GOTY because the gaming bar is so fricking low Todd can just walk over it
The gaming industry needs to crash and burn already but everything is "too big to fail"
No ladders? Disappointing
No vehicles/mounts? Disappointinf
Only 10% planets are going to have life? Good a galaxy with life inflation would be immersion breaking and boring
The morons wont care, they hear the marketing spiel and buy the game and never once think to check if anything marketed is right about the game, they will just go aroung killing and looting and thus the cycling begins a new.
I want this industry to die so badly its not even funny.
Few bugs add a bit of character, as long as its not gae breaking. Talking to an NPC in a cutscen only for them to get jumped by a bear and then launch into orbit is peak soul.
Because those are the questions people have been asking. It would turn into a bigger backlash if they said literally nothing about the existence of land vehicles and just let everyone buy the game first and find out themselves.
>no bro I don't care about it I care so little about it I'll be pirating the game on release or buy it for $15 in 5 years haha. BTW did you guys hear only 10% of the planets have life on them what a piece of shit game amirite haha? no bro I haven't been on these threads since the announcement of the fricking direct I don't care about the game didn't you hear me? but don't you guys agree this game is gonna be really bad??
Finding an Ocean world like the one in Interstellar or being able to fly inside a gas giant would actually be so frickin sick. I just know neither of those things would be in a Bethesda game though.
Frick this game that has no ladders. I love ladders! I get erect at the thought of the delicious rungs. I will NOT play any game that does not have LADDERS
You do know it's not actually about the ladders right? Bethesda games just aren't made competently so you know that the amount of interactivity in the world isn't going to go much beyond what we've seen them already do.
It's embarrassing that they can't get ladders working and leaves anyone with a brain with no faith that they can pull off interesting planets.
You're getting 1000 bland ass terrestrial moons, you can't fly to them, you have to go through a loading screen. You can't drive on them because they can't figure out vehichles. There won't be water worlds or gas giants because they can't figure out how to program these things.
You will do Bethesda fetch quests in space with fallout gunplay and that's all Starfield will actually be.
>You will do Bethesda fetch quests in space with fallout gunplay and that's all Starfield will actually be.
Yes, finally you get it. Thats what it is, thats what its meant to be, thats what people want.
>do you know how a fricking planet is big?
Are you writing like this on purpose
His point is all that matters, and I get what he is saying. People's expectations are ridiculous. Every game has limits. The last game that tried to simulate everything is still in development after ten years or whatever, Star Citizen. People expecting full sized waterworlds and gas giants you can fly through in a fucing bethesda RPG game, its moronic. Don't know how many times people need to hear it, its not a space sim. its fallout but each POI is on a different planet, and you fly a spaceship to the next planet. Yes probably when you click on door it will load a building, no theres no vehicles, no theres no fricking ladders, no theres no full-size water worlds or fully simulated quantum mechanics, and yet despite that it will still be good if you like bethesda RPG's, and if you dont then its more of that but bigger scale, so go play something else.
If they weren't going to make an effort in making a good space game they should've just stuck with Elder Scrolls. At least Tamriel is frickin interesting.
you can make space fights, explorre planets etcc...
you can do all fo these with minunum compromise ALL IN AN RPG NOT JUST A SIMULATION WITH NO CONTENT.
KINO
9 months ago
Anonymous
>explorre planets
no you cant, you explore small levels you cant run around the whole planet like say nms
9 months ago
Anonymous
>9
YOU CAN ALL OF IT
>make a game about space >but there is pretty much nothing unique mechanics-wise compared to typical shooter "rpg" like Fallout 3/4
lol
lmao even
Big ass corporations are taking the cheapest route, typical.
how the frick that game can run?
moron idiot
9 months ago
Anonymous
You literally can travel around the whole planet if you want, and thats not even a big deal.
What do you actually do in the game?
Same as what you do in any bethesda RPG. Go play fallout or Skyrim, then imagine you are flying a spaceship inbetween each area.
9 months ago
Anonymous
>You literally can travel around the whole planet
anon dont be delusional..... creation engine cant and will never be able to render a whole planet
9 months ago
Anonymous
It is literally known that you can travel the whole planet, its broken up into cells like every game they make, so its really not a big deal at all. The whole skyrim map is not in memory at the same time...
9 months ago
Anonymous
>that you can travel the whole planet, its broken up into cells >broken into cells
You literally can travel around the whole planet if you want, and thats not even a big deal.
[...]
Same as what you do in any bethesda RPG. Go play fallout or Skyrim, then imagine you are flying a spaceship inbetween each area.
>You literally can travel around the whole planet if you want
so you can't travel the whole planet then
9 months ago
Anonymous
you can land everywhere with different climate and biom moron
9 months ago
Anonymous
>land everywhere
KEK youre actually believing that lmao
9 months ago
Anonymous
is show in the video moron homosexual
9 months ago
Anonymous
does show in source then
moronic esl frickface
9 months ago
Anonymous
cooper homosexual
9 months ago
Anonymous
zinc homosexual
9 months ago
Anonymous
Any time the show the planet screen you can mark a point and in the bottom left a prompt to land. And no it’s not just points of interests, the cursor highlighted an empty area and the prompt was still there.
9 months ago
Anonymous
>you can mark a point and in the bottom left a prompt to land
that'sl iterally just choosing specific landing points. you do not control your ship and can land literally anywhere you want
9 months ago
Anonymous
Yeah you click anywhere its possible to land, which is any flat area, and then you land with a cutscene. Think of it as autopilot if you want. Like people keep saying, tis not a space sim. No you cant manaully fly your ship into a mountain, No you don't have manual landing control. It is like that, take it or leave it.
9 months ago
Anonymous
>Yeah you click anywhere its possible to land
wrong
9 months ago
Anonymous
You moronic? It works the same way all their games do. It loads the cell you're in and the surrounding nearby ones, and loads cells as you move. The whole map is not rendered at once.
9 months ago
Anonymous
then you can't travel the whole planet if it's cut up into cells
9 months ago
Anonymous
Yes, that doesnt change anything, its just the way it works. You can travel from where you land, all the way around to back where you land, you will not see the cells.
9 months ago
Anonymous
jesus christ bethdrones are delusional af
9 months ago
Anonymous
You clearly just dont understand the concept of cells or what it means. It just means that its loading a small part of the map at any one time, but the whole map is still there on your fricking hardrive, its just not rendering it. Games use systems like tis allt he time, you're not actually on a globe, you're on a flat map that wraps around
9 months ago
Anonymous
Is this ironic shot posting? All open world and even worlds with just some big maps do this. They process the part of that map you’re in and the surrounding areas.
>make a game about space >but there is pretty much nothing unique mechanics-wise compared to typical shooter "rpg" like Fallout 3/4
lol
lmao even
Big ass corporations are taking the cheapest route, typical.
the game is already perfect >fulled
the planets are all random generated.
like in minecrafts
you can't create an entire planet in full in your commputr memory moron
You’d need to design the maps around them or get situations like death standing where they’re just awful to use. They’d also limit the amount of stuff you can put in cells in order to make them load fast enough to keep up with the speed
>Most of the game will be made with procedural shit and left empty, and a very small fraction will be actually worked >Will charge full price, already has preorders and even DLC before release
AAA gayming industry at its finest
The game is gonna be a tremendous success and played for 10 years just like skyrim and I am okay with that and don't care about the copium of people with depression.
Idiot. I am unvaxxed and rightwing gun toter based moron. Go to the gym. its just a video game. Don't buy it. Your world isn't gonna end because Todd Howard made another game.
>game is just gunna be a reskinned Fallout 4 with spaceship fast travel
i'm gunna wait 5 years for mods to fix it then pirate it
anyone that played Skyrim knows how unplayable that buggy piece of shit was on release
even now its borderline trash
GO TO GYM
THEN
GYM WILL FIX YOUR FACE?
GYM WILL MAKE YOU TALL?
GYM WILL DELETE YOUR PAST?
you are a fricking homosexual commie who never lived 1 day of his life
Gym is inherently right wing, as it requires independance and self-reliance. Government can't workout for you.
9 months ago
Anonymous
Sports was right wing before turned into advertising space.
work out for what?
for work?
nope
for women attention?
KYS
open your math book and you will turn more fascist than that degenerate shithole.
go to have shower with 50 Black folk
9 months ago
Anonymous
You see how negative your lack of test has made you? Your body is raging out and seeping poison into your mind in an attempt to get your fat lazy ass to move around alittle but instead you take it out on fictional stories made for your entertainment my man. Just be healthier and you'll be happier and you won;t care if the game only has 10% of planets or whatever.
9 months ago
Anonymous
your mind is already that
for a good body you just need to move you don't need stay 4 hours lift things moron.
do something with your life.
9 months ago
Anonymous
>Gym is inherently right wing
Sports was right wing before turned into advertising space.
work out for what?
for work?
nope
for women attention?
KYS
open your math book and you will turn more fascist than that degenerate shithole.
Look at GTA in comparison. Thats just one city. And in real scale its not even that big a city. You can't go to any other city? Why not? You mean the entirety of the world is not modelled and in memory at once? What a fricking peice of shit. One goddam city, what a joke. And you can't even fly to the moon in a rocket? Wtf.
what the frick, I was promised space horse armor dlc
hes gonna sell $100 spaceships for fast traveling on the creation club
WHEN
WILL
YOU
moronS
FRICKING
LEARN?????
How is it a lie when Todd never said there would be vehicles, mounts and all planets teeming with life?
The "Todd lies" meme is so ironic because it is in of itself a lie.
Only legit lie I know from memory is Skyrim's economy being effected by your actions; not saying there aren't more, but that's the one I know.
Except before release in an interview Todd said that mechanic had been removed as they just couldn't figure out a way to make it a meaningful game mechanic. Ganker disagrees but Todd very much thinks mechanics that don't really do much don't belong in the game. People around here call it "dumbing down" but he calls it "removing pointless shit".
One of my favorite Todd moments is during a interview with some dude named Lex.
When it's intiuated that Todd is dumbing down the series, you can audibly hear the frustration in Todd's voice. Forget Todd's exact word something about reworking the system to be less intrusive.
Made me understand Todd's thought process like he doesn't want the player have moment where they are like "I made all the wrong choices. I need to start over and redo my class."
Which is why Skyrim has no class system, but the perk and skills you raise allow you to have a class you fell naturally into.
Yet nerds will disagree since they think having the option forced at the start is somehow more complex
So it dumbed it down for literal morons. Got it.
How
If a player fricks up so badly that they have to restart the entire game to redo everything, they’re moronic and deserve to be punished for their stupidity, not catered to.
And player should just know what's right or wrong on a first playthrough?
Having you define your class as you play does nothing wrong
Yeah, and I stick with my choices until the end, then go for another playthrough to see the other results.
Have you never read a description for a perk or skill and picked it thinking it would be cool or strong only to realise hours later that it's horribly useless, nothing like the description said it would be, or even sometimes useless due to a bug? That's not the player's fault.
no because all Cuckold"RPG" players look up character build guides before starting their "favorite" game
You'd understand why if you've felt the pain of wasting thirty hours of investment on building a character with a class that turns out to not be fun to play.
I just stop playing shit if I don't find it fun or interesting to play in the first 2 to 3 hours
I never look up builds I like to figure shit out myself.
If the game is good I genuinely don't mind starting again if it doesn't work out. I consider the first playthrough experimental.
That is not the equivalent of fricking up so badly that you’re forced to restart the game, and you’re moronic for acting like it is. It’s nobody else’s fault but the player’s if they get to that point, and dumbing the entire game down to accommodate for those homosexuals is stupid.
Devs nowadays dumb down their games so much because they think DSP is the average gamer. That’s why so many games come with a backseat gamer feature that tells you everything you need to do.
That's all well and good but it's also completely antithetical to the notion of player choices having consequences, which they also love to pretend is a thing in their games. It's why more and more npcs are being labeled as essential because god forbid some casual kills the wrong person and misses out on any content. People love to talk about 'immersion' in these richly-crafted worlds Bethesda somehow got so famous for, but it feels like every release is increasingly geared towards breaking down that illusion further and further and making it feel more like a video game than ever
When have they ever said your choice have consequences.
Even so, the perk system will require you to commit to a certain playstyle eventually.
>Player choice will be at the core of Starfield, "to allow every player to create their own story."
>"It's a level of immersion that we really focus on, you're not just playing a game but really living in this world, in this universe," says Istvan Pely, lead artist.
>Design director Emil Pagliarulo describes the game as "a giant open world for the player to do what they want", with lead quest designer Will Shen adding: "You feel like you've had an impact on the world, you really feel like you're there".
>"The more we can put you in the situation where you're going to decide - that's what makes video games the best form of entertainment that they are," says Howard.
>Companion interactivity has also been a priority, with the team leaning into how those characters feel about the player. As such, companions will comment on player activity throughout the game so "you think it's a real person".
>It's why more and more NPCs are being labeled as essential
Skyrim had more essential NPCs than fallout 4 and fallout 4 has more essential NPCs than fallout 76 stop the cap
homie FO76 has like 10 NPCs gtfo with that disingenuous comparison
And what happens when you kill an NPC in Morrowind? The game just tells you to relead a save, it's not meaningfully different from making that NPC immortal. It would be one thing if there were more opportunities to complete the main quest some other way, like when you kill Vivec, but there aren't. And that's understandable - creating a backdoor way to solve quest for every possible NPC death would be incredible time consuming.
And no, have it be a cop out like in Arcanum, where the dead NPCs just drop a instructions tell you where to go next would also not work work, since TES NPCs since Oblivion are much more actively engaged in the main quest that just standing around waiting you to talk to them.
Morrowind is my favourite TES game btw, so I am not leading up to a bad faith anti-Morrowind shitpost that Ganker and /vrpg/ have been full of past year or so, but this is one aspect where I genuinely do not agree with a criticism of later games.
And this is not getting into the fact that NPCs can just die without player intervention (Dragon or a Vampire attack, getting into fight or even glitching out and falling of a ledge or something) which is the real reason why they made these NPCs immortal.
>give NPC schedules
>random stuff happens in the world all the time
>dont want to make it so that players lose entire quest lines because some essential NPC died to a random lightning strike
makes sense to me
Too big brained for the developers to integrate
Pointless shit is a large part of what makes BGS games unique. Shit like being able to pick up or pile up every random piece of clutter or NPCs having routines have no practical value, but those elements still add to the experience.
>Pointless shit is a large part of what makes BGS games unique
/v/trannies will find a way to complain about it anyway
they somehow managed to find a way to complain about the ability to examine items in inventory in skyrim as if its a bad thing
Just remember what your items look like moron? Are you stupid?
you can't even remember your gender trannoid
>or NPCs having routines have no practical value
Shut up shill! Shut up shut up just shut up!
>Ganker disagrees but Todd very much thinks mechanics that don't really do much don't belong in the game. People around here call it "dumbing down" but he calls it "removing pointless shit".
Why did they include the lifeless planets that 90% of the game consists of?
What's the point?
The 10% of the game is bigger than any other game they have made. the 90% is not necessarily devoid of all content. You go there for some resources, or perhaps there is some POI in the middle of nowhere. Does it matter if there are space dinosaurs walking around on every planet? Do you even have to visit every planet? Some games don't even have any planets with alien wildlife on them. Do you get mad you can't see alien giraffes in Elite? You're complaining about bullshit that doesn't even matter.
Does it matter that the player affecting the game's economy isn't meaningful?
You clearly see the hypocrisy, here?
The game will probably have POIs randomly spread around that relates to the lore. Even on uninhabited planets [spoilers]or ones that have been purged of life[/spoiler]. Just because a planet might not support life naturally doesn’t mean there won’t be outposts here and there
are we just conveniently going to forget fallout76?
he told like 30 lies about that game alone, or do zoomies just have brain rot and forget about everything after a few years so they can put their hand right back on the stove
>he told like 30 lies about that game alone
Share them, then. It had a fricked launch and it deserves its reputation for it but the game itself is exactly as described otherwise. Even more so after the first major update.
Anyone with a tiny amount of good taste stopped following news about that game the moment it was revealed to be multiplayer focused.
Zenimax probably forced him, he had little to do with that game besides probably fixing it after its embarrassing. Wouldn't surprise me if Starfield is Todd's last game after Zenimax torched a decades worth of goodwill just to quickly line their israeli pockets, If I were Todd I would have walked
Other Skyrim lies off the top of my head are "anything you see an NPC doing you can do too" and "if a shopkeeper dies a family member will come and take over their shop"
>"if a shopkeeper dies a family member will come and take over their shop"
Thats literally a thing in the game
Why blatantly lie about a game over a decade old? Wait, let me guess, one(1) shop in the game it happens with. Fricking kek.
>Why blatantly lie about a game over a decade old
You tell me moron
Next thing you're going to say that the ability to move your character doesn't exist in skyrim.
Show me all the shopkeepers that get replaced by family members if they die. I'll wait
https://en.uesp.net/wiki/Skyrim:Merchants
see those names in the brackets next to the merchants?
I don't know why you troons are so insistent on lying about skyrim of all things as if it isn't one of the best selling games in the world.
Its like saying GTA 5 doesn't have cars.
>130 merchants
>18 people take over if they die
Fricking KEK
Name another game that supports ANY merchant being killed and dynamically replaced by another NPC with full dialogue support.
>dynamically replaced
>dynamically
Don't use words you don't understand.
It is dynamic. When a shopkeeper dies the game searches through the NPCs available to take over the shop and assigns one. It's just a matter of matching factions. It's not always that a particular NPC is hardcoded to replace another particular NPC in the event of their deaths. Sometimes the game just goes "Oh, someone in the merchant faction in Whiterun died. Is there another Whiterun resident in the merchant faction not doing anything? Yes? Great, assign them to replace the dead NPC."
>Is there another Whiterun resident in the merchant faction not doing anything?
How many whiterun NPCs fit this criteria? Last I checked that wiki article there's only one name in brackets besides the replaceable merchants.
Any NPC that has the shopkeeper voice line in its file probably. A similar criteria is used to when checking if an box can be romanced whee you can basically tell by the voice actor.
>WHY ISN'T EVERY NPC GETTING REPLACED BY THEIR NONEXISTENT FAMILY MEMBERS
Goalposts moved
Front holes dilated
>WHENEVER A SHOPKEEPER DIES A FAMILY MEMBER TAKES OVER*
>*actually just a very small minority of them get replaced
you're telling me storekeepers which don't have family members don't get replaced?
wow what a surprise
moronic troony
>ummm show me ANY shopkeepers that get replaced
>here you go
>th…th…those don’t count, there should be more
jesus you troons are pathetic
>ummm show me ANY shopkeepers that get replaced
Feel free to point out where I said that. I'll wait.
No, he's right. There's several shop keepers and tavern owners in the game where in the event of their deaths another npc will take over for them, e.g. if the woman running the inn in Whiterun does then Ysolda takes over running it, if you kill the alchemist then nareem's wife takes over the shop, etc.
Yeah it happens often if you have the dawn guard dlc where vamps can kill off the townspeople.
And that's literally true, are you moronic?
>"anything an NPC does you can do"
>cant sweep
>cant play instruments
>"""that's literally true"""
How would this work? You buy a bunch of potions in whiterun and the prices of them get jacked up in Falkreath?
>7000 steps
>he believes oblivion's NPCs are not scripted
God I hope Starfield isn't gonna emulate this movie with it's shitty religion is le bad stuff
I hope it does, religious people are just as moronic as the lgbt groomers
Bethesda fans have battered house wife syndrome.
kek I genuinely can't tell if this is an actual cope of epic magnitudes or just bait
How is it cope?
lol ironic since your post is literally coping over being BTFO. Time to move to your next step of coping and grab your dilator, troony.
Todd is the Devil himself, for he doesn't truly lie, but grossly bends the truth to his liking
Todd has never told a lie
>b-but muh memes
Name one.
Crowbcat or whatever that dude's name is really did a number on people
Todd has never lied about anything, at worse he hyped up some features before release that didn't end up on the final build because they couldn't make it work, like that economy thing in Skyrim. And he admitted that didn't make the cut in an interview before release
The most baffling thing to me is when people say the "see that mountain, you can climb it" line is a lie. No it's not morons, you even go there as part of the main quest early on
>2011
>"See that maintain? You can climb it."
>WOW!
>2023, in learning the lesson about the mountain,
>"See that planet? You can go to it."
>Uhh okay, but what can you do there?
>*Todd sweating*
>*You, being an apologist*
>learning the lesson about the mountain
What lesson, moron? That I COULD climb it just like Todd claimed?
The fact that New Vegas trannies still think Todd said "climb" is proof that they are the most brainless Drones in gaming. I wonder if NuVegas gays get an electric shock whenever they have an independent though.
Fallout 3, "muh 200 endings"
It's AT BEST a grossly misleading statement.
Its just hyperbole taken literally by autists. "I've told you a MILLION times about this thing..." , "yeah there's like two hundred variations of the ending"
he literally said that 200 endings is not a hyperbole you moron
Todd-sama does not lie. He merely wields the power of truthbending.
ENCLAVE ROUTE CUT BY PLAYSTATION MEMORY
COPE
Never, they're terminally moronic.
Todd never lied
go to play your railraoded VN
>16 TIMES THE DETAIL
Maybe, but sure as hell he can manage to skirt around the bad truths so moron like you will believe they're getting a gem this time.
once and once again
But hey, who cares? MODS WILL FIX IT.
AND THEN YOU'RE GOING TO BUY REPACKS AS ALWAYS.
Idiots.
So he's a marketer who's good at doing the same marketing work that has been done since marketing was invented? You're shitting on him for being good at its job. If you don't like what he says then just play the game and decide for yourself if it's good.
I'm shitting on idiots who still fall for that crap.
Stop deflecting and stop coping.
>
you had 16 ties the details but you never watch the visual storyteling
never interact with the wrold
YOU RAILROAD
stop smaegay homosexual
>stop smaegay homosexual
holy cope
is true
stop coping
The game is gonna kick ass and you’ll cry like a little b***h forever for literally no reason. Brain damage.
masterpice stop coping
moron?
the cars will ruin the exploration
force to make 10X bigger worlds with less contents
midwiit filters
I just Said it was gonna be awesome moron frick off
>the cars will ruin the exploration
sure exploring an entire fricking planet by foot is the real experience
>$130 preorder
>game is just gunna be a reskinned Fallout 4 with spaceship fast travel
i'm gunna wait 5 years for mods to fix it then pirate it
anyone that played Skyrim knows how unplayable that buggy piece of shit was on release
even now its borderline trash
>anyone that played Skyrim knows how unplayable that buggy piece of shit was on release
It literally wasn't.
Anyone saying this just reveals themselves as a moron who played it on PS3
ah yes the stable skyrim PS3 port?
>you’re a moron for playing the working version
>it’s fine for a game to release busted on 1/3 of platforms
Horses and chickens could report you to the guards if they witnessed you commit a crime
i'm telling you, this game was just a late attempt to capitalize on no man's sky failure but even that shit now has cars and ships to roam around
Starfield is an idea Todd has been working on his entire adult life. Well before No Man's Sky existed. This is his magnum opus.
>Starfield is an idea Todd has been working on his entire adult life.
nice source homosexual
Theres literally a post from Todd from the 90's saying he wants to make a space RPG one day
I would like to see it
Not him, but here
Why does he write like an ESL?
That isn't ESL
The pronoun I written as a small case i. The lack of capitalization after a period. In some of his other e-mails he also makes quite a few typos.
shut the frick up zoomer, ywnbaw
>Following a language's rules is zoomer
moron that isn't ESL, anon is right YWNBAW
He was high on cocaine with a hooker on his dick
>no vehicles
>no planet to space / space to planet seamless travel
>no flying around the planet
>no ladder outside of cutscene
>1000 procedurally generated planets, 99% of which are lifeless radiant quest filler where you shoot rocks with your rock shooting gun
>perks are just +%stat
>magnum opus
Grim
>fair enough
>I can't even begin to imagine the amount of dev time it would take to make that work in the creation engine
>See above
>fair enough
>there's over a thousand planets, with 10% of them hosting actual life, so that's still a hundred planets worth of settlements, outposts and areas to explore
>not even remotely true, did you even watch the direct????
>I can't even begin to imagine the amount of dev time it would take to make that work in the creation engine
It's almost as if their ancient dogshit engine is holding them back or something
you're one of those zoomer homosexuals that thinks an entire company should upend their entire dev team to learn how to use UE5 or some consumer unfriendly shit engine because of some personal gripe, aren't you? They stick to creation because it's well known and developed in house, has lifetime support from the local mod community and is generally pretty friendly to mid tier systems.
>an entire company should upend their entire dev team to learn how to use UE5
Oh heavens no. A game development team... needing to... LEARN game development? Frick that. Just put a few band-aids on the decades old engine, put out a years worth of patches before giving up, and let your autistic community fix the game for you.
You've never had a job, have you?
The cope is starting to get sad now
>Hey guys let's arbitrarily extend our development time by half a decade to please a extremely small portion of gamers who don't even play our game in the first place and also pay royalities to Tim "Black person Lover" Sweeny!
>extend our development time by half a decade
Sound like absolutely worthless developers
they'd basically have as much experience with UE5 as you have anon, half a decade is being lenient, given Bethesdas development cycle for games
>they'd basically have as much experience with UE5 as you have anon
They have decades worth of game development experience. You act as if if they switched to UE5 them using UE5 would be no different than if a group of literal whos off the street were to use it.
"game development" is not a coding language.
UE is terrible for open world and more graphically taxing. There’s a reason why flat empty grasslands with realistic lighting has become sort of a meme. The Engine is also sorely lack in tools that CE2 has that lets BGS make content faster and these same tools are the ones available to moddera and they’re very easy to use
>The Engine is also sorely lack in tools that CE2 has that lets BGS make content faster
"Fast" and "Bethesda" is laughable. That could explain the otherworldly numbers of bugs and glitches though, that or terrible programmers.
The number of bugs is expected for a game engine that handles so many variables at once including managing NPC AI within loaded cells. NPCs and enemies that can utilize environment for cover during combat or loot corpses for weapons and ark or to use. A really cool detail in FO4 occurs where if you killed a legendary another enemy will recognize that the corpse contains a better weapon and will loot it to use against you. It also happens with friendly NPC you otherwise can’t trade with. Games like BotW don’t really have NPCs that act the way.
>A really cool detail in FO4 occurs where if you killed a legendary another enemy will recognize that the corpse contains a better weapon and will loot it to use against you
That's actually terrifying, and might explain why some legendary corpses didn't have legendaries on them
>make content faster
>starfield 25 years in production
>the last elder scroll came more than 11 years ago
>25 years of production
Lol no. Concept and preproduction maybe. Todd probably wrote and sat in the idea until the tech was ready. Production likely started during the end middle or end of FO4 where they learned the limits of CE1 and revamped it to CE2 for Starfield
Or, you know. Develop a new up-to-date engine that is actually capable of delivering feature-complete game that don't feel like bad Morrowind facelifts.
>just build a brand new engine from scrap because I'm moronic and don't know how game engines work
Even the most modern engines have legacy quake code in them
CDPR has switched to UE5 even though their engine was not nearly as bad as bethesda's. we'll see how that pans out.
I trust CDPR way more than I trust Todd.
UE5 is well suited for large scale open world games. It's painfully obvious the Creation Engine is reaching its limit.
>b-b-but you're wrong see their previous games
10 concurrent NPCs and 10 houses in Whiterun and a few random enemies here and there in the open.
If you put mods to enable random civil war battles, performance will tank because you're now asking for 40 people on screen.
Fallout 4 isn't particularly better and the required specs for starfield are pretty high compared to their previous games.
>b-b-but it's a normie's engine
It's very good general purpose 3D engine and it's very unlikely a development studio has both the resources and the need for a custome made engine that will likely be inferior on many aspects. The only reason to have your own engine is if you need very specific needs not covered by Unreal and control their development process.
>b-b-but performance on shovelware games!!!
Not the engine's problem if dumb morons can't read developer documentation, same thing would happen with a junior dev working with a custom in-house engine.
>UE5 is well suited for large scale open world games
literally no one believes this
Not even epic
Is this why one of the main difference between UE4 and UE5 is how the game handles resources in big open world games and why Epic put an emphasis on it during development?
UE5 can't even run remnant 2
>"Look at this shovelware and how bad it runs"
>"Therefore UE5 is bad and can't even run tetris"
A game engine doesn't "run" a game by the way.
>>"Look at this shovelware and how bad it runs"
Thats all UE5 can produce
>Say engine will resolve every single performance problem with magic tech. It will automatically make everything work even if the devs are moronic
>Performance problems are even worse
>T-that doesn't count, my perfect form of Unreal Engine has never been tried yet
Days Gone uses unreal 4 and can handle hordes of hundreds of zombies without issue. What do you mean? DLSS/FSR/Gaytracing wasn't even a thing when it released, so no upscaling and interpolation trickery to squeeze more framerate and limit CPU bottleneck.
>Days Gone uses unreal 4
Too bad we're talking about UE5 then aren't we?
No you're not, you said "T-that doesn't count, my perfect form of Unreal Engine has never been tried yet".
>No you're not
Maybe you should use NANITE(TM) on your brain to get some more brain matter
>Is this why one of the main difference between UE4 and UE5 is how the game handles resources in big open world games
By doing it like how bethesda did it back in morrowind?
ue5 has cells but it also has nanite which in theory is a massive performance boost for large scale geometry
In how the map is managed. This is not the problem with modern bethesda titles. The problem is the scale of things and the impossibility for the engine to handle more than a dozen NPCs at once, it doesn't scale well. It doesn't even scale linearly, at some point you'll need twice more CPU computing power just to add one more NPC. At least that's how it was on previous titles, maybe they improved a bit with Starfield.
>coming up with these takes when the engine is known for people spawning 10000 actors into the world on the same coordinate to see what happens
>at some point you'll need twice more CPU computing power just to add one more NPC
what the frick are you talking about
the main reason you can't spawn as many NPCs as you want in games like skyrim and fallout 4 is because you'll hit the engine drawcall limit.
You what the frick are you talking about? What do have drawcalls have to do with NPCs? Adding more 3D objects on a frame, whether they're NPCs or static objects would increase the number of drawcalls and thus in turn limit either the amount of new object or NPCs on screen.
If drawcalls were the problem, you'd just have to turn the camera around and get them out of your field of view to go back to a normal framerate. It's not a drawcall issue, just spawn more NPCs in your vicinity and the engine will shit the bed.
>What do have drawcalls have to do with NPCs
>Adding more 3D objects on a frame, whether they're NPCs or static objects would increase the number of drawcalls and thus in turn limit either the amount of new object or NPCs on screen.
Are you OK anon?
Creation Engine not being able to manage more than a dozen NPC in any given location is not render related, yes.
>Creation Engine not being able to manage more than a dozen NPC in any given location
You know that even vanilla fallout 4 supports more than a dozen NPCs in a settlement right?
The average occupied fort in skyrim has more than a dozen NPCs
Yeah like 15 instead of 12?
I'll let you google it yourself because god knows playing games is beyond you
Settlements can have up to 32 settlers based on your charisma stat. You can have more but you’d need to increase t he settlement size limit via mods or exploit which can make the game unstable if you have a shit cpu.
https://www.youtube.com/watch?v=ofuW7d3fyOc
You do know that all their NANITE TECHNOLOGY™ put a lot of stress on the CPU right? All their shit will make AI suck even harder by not having power left for the game.
You do know a game engine is just a set of tools and features and no one forces you to use all of them, right? You know nanite and lumen are completely optional and so are most features packed with it? You do know you can even make 2D games with unreal?
Did you ever touch or read any game engine's documentation ever in your life or am I talking to posers?
So you're talking of making a 3D open world game in unreal engine without using Lumen and Nanite? And making a 2D game out of nowhere?
Holy mother of moving goalposts
Because you're talking as if nanite must absolutely be used and therefore will hamper AI performance.
Everyone in this thread is talking about Nanite and other magic UE5 tech that would be better than Creation engine. If you plan to not use any of the UE5 what's the fricking point of using it?
>game engines do everything the same way apart from their exclusive features
Tech literacy on Ganker
You're right, UE is absolute garbage at everything.
Prove it.
Witcher 4 is being developed on UE5, Archeage 2 as well off the top of my head.
>Witcher 4
By the time that gets released fortnite would be running on UE6
Unreal was never great at running open worlds. They're just now starting to break up open space into cells, a technique that Bethesda has been doing since Daggerfall and Morrowind.
>and is generally pretty friendly to mid tier systems.
You're joking right? FO4 and 76 run like absolute dogshit considering how low the graphical fidelity is.
>99.9% of actual space sim games don't have seamless surface to space transitions
>suddenly it's an all-important feature, for a role-playing game that happens to be set in space
I can accept pretty much any other criticism, but this one is abjectly moronic.
This is what is so pathetic about all this. "This game doesn't have x feature", well yeah neither does a bunch of other games. Why give this game a hard time because it doesn't have that particualr feature you think it should have? It is what it is. I never gave a shit in fallout if opening a door loaded the building or if its seamless. I don't actually give a shit if I'm landing manually or its a cutscene. I'm not looking for a fully modelled space sim, thats not what its even supposed to be.
The part that's upsetting is that no game has done well marrying simulation and RPG. Bethesda arguably achieved it once with Skyrim, given the time it released, which is why there's such high expectations. They had 12 years to make a new engine capable of real space flight before working on Todd's "magnum opus". They would have had something shiny and brand new for more blockbuster games to come, but no. Sure, it might be the fault of Zenimax trying to milk their IPs with more frequent releases. That doesn't make it any better.
what's ancient about CE2? their ambient lightmix is one of the better looking out of the ones out there in open world games, the volumetric light system is codeveloped with nvidia's engineers, it supports PBR, and all the features people expect like SSR/SSS etc...
>NOOOOOOOOOOOOOO ALL PLANETS MUST HAVE LIFE
this has got to be the stupidest thing to nitpick over
we ourselves are struggling to find life beyond our planet, and it seems childish to cry about something like that which is beyond anyone's control
>MUH REALISM!
you homosexuals would complain if all planets would have life
it's an RPG so a minimal level of realism is expected
>it's an RPG so a minimal level of realism is expected
Too bad you can't drive/fly on planets or explore space at your leisure. What's the point of realism if they restrict the most important feature, exploration.
>explore space at your leisure
You can fly your ship freely in a system, whats your point?
And i honestly don't give a shit if I have to walk or jetpack around the planet instead of driving a buggy. Jseus christ, its so trivial the things you are moaning about.
>And i honestly don't give a shit if I have to walk or jetpack around the planet instead of driving a buggy.
Do you know if there's multiple landing points in the game like MGSV?
AFAIK you can land anywhere there is a flat enough area.
>1000 procedurally generated planets, 99% of which are lifeless
There is nothing wrong with that
But Starfield implementation is very boring as you said
In the end, comparisons between Starfield and NMS will be ugly
>There is nothing wrong with that
There is when you can already see that the vast majority of them will be completely pointless to go to and will be just be Skyrim tier "go here, collect x" radiant quest garbage
nah. he has been on a cruise ship enjoying Skyrim bucks. he hasn't worked on the game, except to gear up for marketing
>It's just space FO4
Well shit if you put it that way it does kinda look like just that.
>how unplayable that buggy piece of shit was on release
I did play it and it wasn't anything close to that you disingenuous homosexual.
For us PS3chads the game only became unplayable lke a year after release with a liquid view freeze glitch introduced in a patch
Fricking snoys
it became unplayable on ps3 cause the more shit you had iirc, the more it would hang in loading screens
I just want an excuse to use my HOTAS. If it delivers that it will be worth it.
I had few crashes when Skyrim released but it was on my first custom machine ever.
picrel will be released before mods will make the game good
Only for console gays. I remember the game freezing upon jumping into water lol
Is there finally a point to play the game? I remember a mate of mine playing it but not doing much interesting shit.
>picrel will be released
Comedy gold.
>$130 preorder
>she doesn't have Game Pass already
?
>he owns nothing and is happy
>only 10% of planets have life
"""life"""
>inb4 most of cases of live will be pirates/bandits and maybe some NPCs to get a quest from
>no actual wildlife
calling it
the wioold life with different biomms was alreafy show
pirates are in space stations
FRICK
>the wioold life with different biomms was alreafy show
>inb it's just 1% of planets
>pirates are in space stations
Only in space stations? Do you really believe that?
pirates are where ships are
moron
they an assault bases
>full water worlds.
wh you want full marine world?
how can exist a full marine world?
just land on a water mass and by size is 100% water for hourrs of epxloration moron
You sound ESL as frick. I suppose the marketing budget is getting tight.
>pirates are where ships are
Well, whatever, I mean bad guys who you would shot on the planets, I mean, we had that in teaser.
no one care of your shit language
>pirates
do you know how much cost a ship?
piraters need governament founding or a big economy.
I don't give a shit about ships, I'm talking banditry ON the planets, no ships.
Idiot.
>i don't give a shit about the 99% of space reason
OH YEAH?
YOU WANT CARS INSTEAD OF SHIT?
PLAY GTA
mad?
for console Black folk
Say hello to your sister ranjeeta yes!
Holy shit, Bethesda must be running out of money to hire such useless trash.
Mods will fix it.
>random modder does something bethesda couldn't do in a decade
>doesn't support npcs
>isn't even a proper state, it's just a scripted animation
He literally achieved nothing. Everything there is code Bethesda wrote and he just slapped a ladder climbing animation over the top.
Sure thing todd.
Thats more than bethesda can do.
No, it's significantly less than Bethesda has done. Bethesda made the whole fricking game, you moron. You really think that ladder animation would be something that would stump them? They've done WAY more complex shit than that.
You guys really have to learn the difference between "can't" and "won't". It's not that Bethesda can't make ladders, it's that they won't. They feel there's more important things to invest their time in.
You literally sound like a cultist
Not being a meme spouting moron that hates Bethesda because the hivemind says I should makes me a cultist?
The people who literally sound like cultists are the people constantly spreading utter bullshit to validate their delusions. People like you.
This must be most pathetic response I've seen in a while
Sorry, but being called "pathetic" by a moron doesn't really affect me much. It's like being called a loser by a weeb.
lol normie got roasted
bethesda literally cannot make ladders
Not that Anon but Bethesda hasn't added ladders because of NPC priorities. All their NPCs pathfinding is hand crafted from scratch just like NPCs daily schedules on what they do from sun up to sun down. The problem is NPCs will keep walking towards the ladders and using them for no reason other than that they exists and that the NPC can use it. Like when they randomly start using forges and workbenches in Skyrim and Fallout.
I doubt it's that, it's trivial to make NPCs just not prefer using ladders if they want, they could also limit ladders to gameplay sections for the player... In all honesty deisgning doors is a lot harder than designing ladders,which is more or less trivial... So the reason they don't make them is mostly down to level design and game design. In almost all modern bethesda games you eventually unlock vertical traversal options, meaning when designing open world the mappers can just ignore progression gated player traversal problems and focus on making content for players who eventually all fly around on jetpacks... Plus it's a lot more convenient to just fly up vertical paths than be locked to a static animation, which I personally hate.
>it's just a scripted animation
this dumbfrick is going to be livid when he learns how many games coded their ladders
>scripted animation
Every interaction follows a script in a video game.
their animations were previously havok based, they'll probably have their own inhouse animation engine for TES VI
>removing havok for their own in-house animation system
It's unironically over.
least tech illiterate Ganker shitposter
Please enlighten me on how I am "tech illiterate". Unless you can explain why their new animation system, of which no specifications and implementation details have been revealed, is totally superior to Havok. I'm skeptical because of Bethesda's track record when it comes to fiddling with the engine.
>how I am "tech illiterate".
Because you know fricking nothing about what you're talking about?
The havok animation system requires you to use a really specific version of maya that isn't even sold anymore to create any new animation. Bethesda cannot even release a tool to edit animations in their creation kit because its all proprietary.
a lot of devs that work for a studio that uses a proprietary engine are better at using the proprietary tools/middleware than the non-proprietary ones.. that's why they use them, and thats why it works for them
Havok was never fully implemented in Bethesda games due to Havoks stupid policies, performance and cost. Bethesda having it's own physics engine eliminates those costs and having to rely on Havok for updates or training devs on what has changed.
Havok was bought by Microsoft a while ago so naturally Bethesda should have benefited from it too.
the ladders not existing has nothing to do with animations, did you quote the wrong post?
>see this
>get hyped
>install on my own mod
>doesn't work
Post load order dip.
your mod sucks homosexual
Lol, back to working on starfield toddler.
this has puzzled me esp since fallout 4 has those work things with animations why couldn't they do the same with ladders, it'll be better then nothing
It's simply not needed for the game.
Probably it's a problem with nav meshes, NPC's pathfind simply doesn't work in this case and require some serious overhaul to move to the target after the ladder
Nodes for transitioning from one navmesh to another is old tech. Bethesda has had that implemented for many years now. It's how NPCs can follow you between cells. In Skyrim Bethesda implemented jump nodes for NPCs to jump from one navmesh to another. They barely used them. The technical issue for Bethesda to put ladders in the game is purely one of getting NPCs to not use ladders stupidly. Getting them to use ladders is easy. Getting them to not use them stupidly is the hard part.
On one hand I can see why they wouldn’t have ladders.
What if you’re being chased by melee weapon only enemies and then run on a ladder and stay there? Do they just stand around the base of the ladder? Do they start clicking the ladder? What if an enemy blocks the bottom of the ladder and the top preventing you from leaving the ladder? What if enemies could climb them and they sandwhich you in the middle of the ladder, soft locking you?
Ladders in these games would be a pain.
Yep. It's a LOT of work for very little gameplay benefit. They've flat out said it's really just not worth the effort and that's the reason they're not in the game.
Todd literally admitted they’re too stupid to make ladders
>made a 50 page google doc about the 2021 trailer
What is wrong with people? Why does he not only do this but also thinks he needs to brag about it?
Because nerds are super cool now!
He's clearly joking. Todd doesn't actually give much of a shit about gamers calling them incompetent devs because he knows a) it's not true and b) gamers are morons that know frick all about the technical aspects of making games anyway. He laughed out loud at the meme that they still use Gamebryo because they haven't actually used it in over 10 years so he just thinks anyone who says that shit is an idiot and ignores them.
>has those work things
?
i will never understand why they can't have ladders in the creation engine.
>move whilst near a ladder
>go up
>jump to fall off ladder
how hard is that? half life got it right 25 years ago.
Now how many npcs use those ladders?
how many npcs use ladders in half life 1?
>start fight
>climb ladder
>stab everyone that follow you
>win
I'm assuming that's the reason they never did it.
Also ladders are shit and not fun to use, not sure why you're so obsessed with them.
Detras ti de, imbecil!
They're literally just cutscenes.
Click button and hold direction to watch an animation play.
Where's the fun?
There are N64 video-games with working ladders. Bethesda is scared ladders because they break his engine or just Todd hates ladders?
No. There are N64 games with ladder animations. Just like that mod. Ladders are in fact a fundamental engine issue that goes back aaaaallll the way to Quake.
>Ocarina of Time with ladder animations/cutscenes
Ok Millennials
I supposed NPCs would have trouble using them.
BUT IT'S A FRICKING HUGE GAME COMPANY.
They should have figured it out long ago.
>could have a dedicated small team just to master all the ladder physics/animations/scripts
>wouldn't take up much time and once its done its done
>been 20 fricking years since morrowwind released
>still haven't done it
they're just hacks. Gamebryo can do quite a bit but beshitsda refuses to even use the other 50% of its potential
Nobody cares other than contrarian shitters anyway. Uhhh buhh muh laddurrs I can’t clean muh gutters without muh laddurrrrrr.
based todd staying away from making a theme park universe
The more I hear about starfield, the more I think about death stranding. Seems boomers just want to unwind with games, like, they're not trying to play games to satisfy their ego, like young people do. They just play them to have fun, and have zero desire to fulfill any "real" kind of objective, just move around and look at shit.
You're only just now figuring that out? It's not the zoomers that love the piss easy wannabe movie game shit. It's the millennials. Zoomers love actual gameplay. That's why they obsess over stuff like Fortnite while the millennials are jerking off to Naughty Dog.
multiplayer games are trash, fromsoft games are trash
why would I want to spend 100s of hours to get good enough at a game to find it enjoyable? I have a wife and a job and two kids. I play vidya for 2 hours a night after the kids are in bed, at the absolute maximum. I want to turn on something immersive, escapist and just challenging enough to be fun without requiring grinding. I grind all fricking day, I just want to fly around and blast some goons in pretty environments when I'm trying to relax.
>fromsoft
>100s
Almost all fromsoft games that aren't elden ring are around 30 hours long
its bait anon
just ignore those morons
yeah but the length is artificially extended because they require grinding. you're literally playing "edge of tomorrow" where you're expected to die over and over and over until you can remember every surprise the game throws at you
Yeah if you ADHD run through the games
>RP walks everywhere
lol
>Seems boomers just want to unwind with games
This is why sony movie games are so popular with 30+ millennial boomers
weird way to say boomers are terrible at video games and need them to be an interactive movie with zero challenge to feel included in the hobby
30+ boomer here
your desire to be constantly GO GO GO GO dwindles and you start to look for gameplay loops that have downtime baked in
i don't think todd will ever make a non gamebryo engine game. he will retire after tes 6.
Surprisingly, he is involved in a non-gamebryo game.
Todd is Executive Producer on the upcoming Indiana Jones game, so while he's not properly "making" the game he's checking in every other week or so. Same thing he did for Fallout 76.
He also was the one who pushed for the game to be made in the first place, he pitched it to Lucasfilms to be made by Bethesda but they didn't have the project time to truly make it happen.
Almost sounds like a safe attempt at making a game in a newer engine and getting a feel for how the team operates in that new environment and if they can actually produce something well enough to justify getting rid of Gamebryo. Either that or we're just going to be stuck with Gamebryo until the end of time, with Bethesda taking the Disney route of losing money by the handful on every product, but getting massive government handouts for being woke.
todd will never die.
via gamebyro, he is slowly but surely achieving CHIM. the elder scrolls are actual history.
dont ask me how i know this
Good? Imagine if they'd make elder scrolls on an engine that wasn't moddable, there'd be no reason to play it at all.
Imagine if they made a game that was actually good and didn't require dozens of mods just to be considered playable.
>he will retire after tes 6.
Already?
He's only 53. TES VI will release in about 5 years so he'll be 57/58.
What will he do after? He's not known for any particular skill beyond game development.
We wouldn't have to do anything, he's rich, but I could see him dabbling with a few smaller games like an old school pure dungeon crawler or somesuch, these types of guys always seem to want to go back to their roots towards the end of their careers
>We
Hello Todd.
apologize
No. it was shit
When people compare Starfield to this, they mean it looks bad. It's not a compliment to Outer Worlds.
i got tired of the writing 3-4 hours in, i get it, capitalism bad, communism good. The gameplay was okay.
i remember was that cute looking mutt, but she was a fricking lesbian and you're supposed to make her date someone else, wtf?
She's not just a lesbian, she's an asexual lesbian and you have to listen to her explaining it in massive detail, then she just hooks up with one of the most important women you meet because ??? but that connection is never used and never becomes important. Outer Worlds was like one of those songs with a great intro and then the rest is mediocre, it was all one joke that got stale quickly, and nothing mattered in the end.
Was the gameplay any good?
Not really. It got stale really quick. It would've been tolerable had it not been for the fact that at higher levels, rather than finding rarer, stronger weapons that differ from the arsenal you've already encountered, instead you find "Mk. II" versions and so-on of weapons you already have. So, Obsidian got lazy and told themselves "let's just stop right here" and rehashed the same models with newer values. At least that's how it was on release. Haven't touched that garbage in years.
Worst game I have ever played, seriously. The writing was fricking ATROCIOUS and the tinkering mechanic meant you could get insanely powerful guns at a low level. Also limiting slots to 4 was fricking infuriating. Random enemies standing around in motionless clumps made it feel like a NV mod.
does that include trying to ride the local wildlife?
>Fallout 4 in space
I'll pass and I'm not a SN0Y sad about grapes
YOU HAVE A F-ING JETPACK
>It doesn't need 1000 planets
>It doesn't need seamless enter/exit like No Man's Sky
>It doesn't need flying around planets
>It doesn't need ground vehicles
>It doesn't need to have life on 90% of the planets
>It doesn't NOT need Todd's sweet little lies
We're here
Don't forget to add it doesn't need DLSS.
I could probably make a lot of money selling you guys ropes once the game comes out.
78774
The 1000 planets is garbage gimmick, its filled with barren shit that all looks the same. Its basically 1000 quests scattered around planets with shit sorrounding it to mine.
You cant enter the planet without loading times, you cant fly in the planet. If this doesnt ring your alarm bells youre an idiot.
This was achieved 12 fricking years ago by a small studio https://youtu.be/fO7XhaTGDYg
And they have a game in early access using the engine they created
Space Engine did it back in 2005 and was made by a Russian astronomer alone.
You're moronic for comparing the game to a dedicated space sim. It isn't that, it isn't meant to be that. Its like comparing GTA to adedicated driving gaem or a thrid person shooter. It has elements of those things, but its not going to be as in depth as a game focusing on one thing. Its fricking fallout with arcadey space flying inbetween the worlds. You're giving the game shit for something its not even trying to be.
don't forget it caps at 30fps lmao
>make up hype goals that no one claimed
>"HURR LOOK WHAT THEY BACKPEDALLED ON"
Shazam posting has been moronic even before the blunder of 2077.
I mean people are still gonna buy this no matter what happens. They released Skyrim 17 (seventeen) times since last year. fricking 17. All that time spent on making what? fricking FO76 and Starfield? a 10 second clip of a castle that says ES6?
no one wants to think about it just let them consoom.
And of those 10% of "planets" that have something living on them they'll probably only be a few zones max.
The more I hear about Starfield the less I'm interested. We should've known better to even consider that Bethesda would make an actually huge space adventure.
We're talking about a developer who after 6 games and 4 console generations still can't get something as basic as ladders to work. Them trying to do a space game is fricking laughable.
Thankfully, the coomers will do the work like always in making the planets rich in life and with interestnig flora and fauna.
They'll probably make something weird and creepy like a penis flower or something but that's the way it is since forever with bethesda.
It's gonna be a shit show
"only" 10 % of planets? Don't get me wrong, I want as much exploration as possible, but sadly this is how the universe works.
For a planet to have life, it needs to circle at the right distance to a hot star and has a certain "imperfection" to allow life on earth.
For example just look at the closes planet of our solar system. BURNING WATER would be used to COOL YOURSELF. This is how how this planet is. On the other hand the Mars meme is pretty bullshit because of how cold the Mars is with
>The temperature on Mars can be as high as 70 degrees Fahrenheit (20 degrees Celsius) or as low as about -225 degrees Fahrenheit (-153 degrees Celsius)
The Mars is not a planet you can live on with fricking MINUS 100++ degree AND at the absolute best around a room temperature that is a little bit cold.
Sure, if you can get your server farm and other heat producing shit on there, then Mars would be perfect. But for humans and living on there (when a lot of places on fricking earth are already a problem to maintain) is literally impossible.
Earth has the perfect conditions for creating life, at lease the "C" atom way of creating life. The reality of the universe is that there are without a doubt other planets with life, but while the amount of planets is so large that it's impossible to image the amount without going insane, the planets with advanced life is most likely so small that even a child could count them.
Okay but then why not set the game on a single world and fill it with entire maps of barren fricking nothing to do besides hold W on?
Oh that's right, because that's the design philosophy behind every open world game.
Can't you just make them?
This is literally going to be Outer Worlds with less scripted shit lol
when the frick have ladders ever been a thing, when is the last time in your whole life you needed to use a ladder for traversal? did they run out of money for stairs in your house?
In space, ladders are kinda fricking important. Exploration in zero gravity without ladders or grips attached to the craft/asteroid/satellite etc is extremely limited and the fact that they haven’t taken this into account snapped a lot of us out of our grand delusions about what the game would offer.
does empty room with just walls and floor warrant 10years of development?
i think Bethesda needs to pay to mod-makers for finishing the rest 80% of the game.
whats the deal with ladders? are they hard to implement in games? i think i remember seeing link being able to climb up a ladder in botw
I think the issue for Bethesda is no NPC will take advantage of it. They just can't get it to work smoothly enough to be worth the effort.
Even in BOTW you can see how brain dead the NPCs become when Link as at a elevation
how the frick is it this hard to implement? lol
are there really no games with functioning ladders for ai?
>are there really no games with functioning ladders for ai?
Very few. There are some but they're usually games that focus on melee and it's okay when the enemies are completely moronic, e.g. Dark Souls.
what about gta?
I'm willing to bet.
That if you take all the games with ladders. Only a fraction of has it so the AI can use them. Like you might be able to count it on your hand
These are mostly one shot games from different studios. Bethesda have been making the same games using the same engine for over two decades. At some point they could have very well implemented an AI system that can properly use ladders and schedule their use as to not cause an NPC jam. It doesn't take 25 years to do that.
>have been making the same games using the same engine for over two decades.
but enough about FromSoft
And yet there's some enemies that can actually climb ladders in dark souls. What's Todd's excuse?
>And yet there's some enemies that can actually climb ladders in dark souls
They can also attack through walls but we don't talk about that one do we?
Goalpost: moved
NPCs being able to use doors is a much more complex scripting problem than using ladders, which is basically the level design cop-out version of elevators.
>NPCs being able to use doors is a much more complex scripting problem
Thank god many games, even infiltration games, have had AIs perfectly capable of interacting with doors for 2 decades.
The point was that BGS has had NPCs that interact with doors for ages. BGS also does doors with dynamic collision, meaning the door can be open or closed, with animation between each. This is several magnitudes of order more complex than having an actor traverse up a vertical track with no geometry to block them or trap them.
I litearlly don't get the complaints when they've clearly solved problems more complex than most other AAA devs skirt around by having doors act as map exits.
because people on Ganker don't play games, they don't think about games beyond their perspective as a consumer. Ganker is primarily made up of poor people who own low end systems or a single console that their parents bought for them. Every single title that is traditionally PC focused always gets this kind of treatment.
Bugthesda are just lazy fricks who would rather have more loading screens than make a ladder animation
Having ladders usable by players alone is trivial. Having NPCs that can use ladders intelligently, i.e. not cause traffic jams, not use them in the middle of a firefight for no reason, be able to deal with a player just standing at the top/bottom shooting fish in a barrel, etc., is actually deceptively difficult and computationally expensive. There used to be a webm of the AI in MGSV failing abysmally at using ladders intelligently and that was a game where they actually put a lot of effort into AI.
I remember Dragons Dogma having ladders but your pawns would occasionally go full moron near then and climbing up and down and it would prevent you from climbing up them. The enemies don’t interact with ladders or get confused by height differences so they would still attack you at least
Coding issue, ladders worked perfectly in RE5
>be able to deal with a player just standing at the top/bottom shooting fish in a barrel
You mean every bethesda game since Morrowind where if you stand on a rock outside of their attack range they either just stand there doing nothing or run around like a chicken with its head cut off? Bethesda AI has always been notoriously moronic
Enemies in Bethesda's games have not behaved as you just described since Skyrim over 10 years ago.
So you're saying if I load up Fallout 4, go to a 10 foot high rock, and engage a melee enemy in combat they wont be a moron and just run around or stand there until they die?
Yes. Since Skyrim if an enemy can't get to your position they taunt you and if you use ranged attacks while they don't have that option they run and take cover so you can no longer hit them.
Other than Fallout 4 & 76 what else have they made? Because the AI is dogshit in those too.
since skyrim at least npcs hide when they can't reach in melee
Cowards
It's not so much an implementation issue for player character, as it is for NPCs, as it could lead to AI exploits or pathing issues.
Dark Souls has ladders, fricking Snake Eater has ladders.
I'm convinced that anyone on this board who is hyped for a Bethesda game is just trolling
Why do you people hate fun so much>
why would it have "mounts" lmao
I agree. Bethesda fans are used to running slowly from A to B
Pre ordered this morning. Premium Edition so I get it 5 days early and for 30% off from a reseller. Ill be eating good September 1st
I was going to buy this game but then someone said "there will be loading screens!" and "Dude there's not even any land vehicles!" and so I decided yeah I'm still gonna buy it anyway
>10% of planets have life
>life if rare
Sound pretty common compared to real life.
According to our current real world sample data 12% of planets have life.
sauce?
He's talking about our solar system, you dipstick.
>only 10%
>wow that sounds small
>out of 1000 planets
homie
that's still 100 planets with life
wad the fug
>bro that’s only 900 planets that don’t have any life on them
Whoa what a cool exciting game to explore lmao
>nooooo, every single planet needs to be covered in neon plants and have silly creatures on them named glooblefloobers or I can't enjoy the game!
>WHAT'S THAT YOU'RE NOT HAPPY WITH 10% OF THE PLANETS BEING INTERESTIN
>FRICK YOU DO YOU EXPECT 100% OF THE PLANETS TO BE INTERESTING
Jesus Christ...
At least you admit the 1000 planets is a joke of a gimmick that adds nothing at its current state. Its just an area to build your base, mine an put a quest there.
You cant use ship to ship combat, you cant fly in as it have loading times, you cant use your ship there.
Knowing Todd and his half truths, it's not 1000 planets but more like 300 planets and 700 moons with 80% of them being asteroid sized barren wastelands.
From a gameplay perspective (and IRL to an extent), there's no difference between a moon and a planet anyway. It's just more game world. Size didn't matter, no one is exploring any of the entire planets and they never will in any sci-fi game ever.
more like 1000 planets with a few designated landing zones where you can explore a small radius from your ship before running into invisible walls and/or impassable geographic features
Its already known that you are wrong, for a fact.
Remember people b***hing about planet scanning in Mass Effect? It will be the same shit.
>OH MY GOSHIES WHERE IS MY HECKIN LIL MARVEL ALIENS OH MY SCIENCE WHERE IS THE HUMANOID #51388?!? THIS ISNT LIKE MY STAR WARS SOMEBODY HELP ME PLEASE!!!!!!!!!!!!
I'll just mod all 900 into one of my fetishes
Death Stranding with shittier exploring mechanics. In space. Wow.
I thought we knew that with the 1000 planets thing
what are some good space exploration games? bonus points if VR compatible
Elite Dangerous is a hard YMMV game, but experiencing it in VR is something else.
No Man’s Sky on SteamVR and PSVR. Elite Dangerous is immersive if you get a Hotas. One of the Star Citizen devs is a VR fan, so maybe
>no vehicles
Why didn't they just attach a car model to an NPC and make him invisible?
I have never once in my life been playing a gaem and thought, "I wish this had more ladders, uninstall". It simply doesn't matter.
Most of Ganker can't even be asked to finish the main story in a game without their ADD kicking in.
Who expected cars from a bethesda game?
People that just started gaming last year?
Nu gamers expect every game to be a work of magic now
It will still win GOTY because the gaming bar is so fricking low Todd can just walk over it
The gaming industry needs to crash and burn already but everything is "too big to fail"
don't care still buying 2 copies
Started
I think I'll just stick to No Man's Sky, which actually has seamless planet to space transition, ground vehicles and fricking ladders.
That your favortie game with ladders?
>have to enter stratosphere just to travel faster from point A to point B on a planet that all looks the same no matter where you go
pass
I've heard unconfirmed rumours that this is one of the songs on the New Atlantis radio station
It doesn't need ground vehicles.
It doesn't need mounts.
It doesn't need life on over 10% of the planets.
Trust the plan.
Play no man's sky
No ladders? Disappointing
No vehicles/mounts? Disappointinf
Only 10% planets are going to have life? Good a galaxy with life inflation would be immersion breaking and boring
Im surprised they mastered walkable players with their incompetence.
Inb4 mod gays screeching about mods
The irony here is that driving the offroad car in Elite Dangerous is the most fun gameplay in the entire game.
How many planets have life in that?
Only Earth, and you can't land there.
Wow Elite sucks, it has 10 billion planets with no life on them.
Does Elite have ladders?
LIAR!!!
THE SRV IS SHIT!!!!!
SHITTTTT!!!!!!!!
Skill issue.
>Only 10% of planets have life
Ahahahahah. This shit is actually shaping up to be ultra janky release day no man's sky 2.0
TELL ME LIES
Oh no, only 100 planets will have life! I was planning on having 800 hours into the game on my first playthrough.
The morons wont care, they hear the marketing spiel and buy the game and never once think to check if anything marketed is right about the game, they will just go aroung killing and looting and thus the cycling begins a new.
I want this industry to die so badly its not even funny.
I see the snoy coping is at full force today
>snoy this desperate to derail starfield over not getting offered it
AHAHAHAHAHAHAHAAHHAHAHA
SHILL THREADS BTFO
THE GREATEST GAME OF MANKIND
How much does Todd pay you to do this?
He has promised me a large sum at release
FREE
>unplayable buggy piece of shit
new vegas
BTFO cooper
fallout76 is good now
stop coping
>random capitalization
>i instead of I
>"you need unlock"
>"enjoy discover"
>"planetsbut but"
>"wherever ship"
Holy ESL
Few bugs add a bit of character, as long as its not gae breaking. Talking to an NPC in a cutscen only for them to get jumped by a bear and then launch into orbit is peak soul.
after the disaster that was FO76 I'm going to wait AT LEAST 1 (24 hours) day before buying Starfield
>buying
Day one early access crack.
why would that kind of information be given out prerelease? that actively makes me less likely to play the game. marketinggays are braindead
the frick why?
then go to play zelda, take your car-horse travel for 500km of nothing to find your mass produced shit.
in starfield you will real explorare
Because those are the questions people have been asking. It would turn into a bigger backlash if they said literally nothing about the existence of land vehicles and just let everyone buy the game first and find out themselves.
since well have our very own space adoring fan, are we gonna get a meta-gag astronaut aswell?
Big ladder fan here. No ladders, no buy, simple as. Top ten ladder-based games?
>no bro I don't care about it I care so little about it I'll be pirating the game on release or buy it for $15 in 5 years haha. BTW did you guys hear only 10% of the planets have life on them what a piece of shit game amirite haha? no bro I haven't been on these threads since the announcement of the fricking direct I don't care about the game didn't you hear me? but don't you guys agree this game is gonna be really bad??
The only reason I'm excited for this game is so that once it's released they can go back to focusing on TES VI.
>Bethshitstda STILL haven't figured out cars and other ground vehicles
Also I'm betting my balls there won't be any ocean planets or underwater content.
Finding an Ocean world like the one in Interstellar or being able to fly inside a gas giant would actually be so frickin sick. I just know neither of those things would be in a Bethesda game though.
MARINE WILD LIFE IS REALDY CONFIRMED
COPE
>interstellar
reddit now
Marine wildlife doesn't confirm full water worlds.
It means you'll get mud crabs in a puddle they call a lake.
>DUDE WHAT IF VIDEO GAME WAS LIKE A MOVIE?
I hate you so much
>we want the Elite Dangerous audience
Frick this game that has no ladders. I love ladders! I get erect at the thought of the delicious rungs. I will NOT play any game that does not have LADDERS
You do know it's not actually about the ladders right? Bethesda games just aren't made competently so you know that the amount of interactivity in the world isn't going to go much beyond what we've seen them already do.
It's embarrassing that they can't get ladders working and leaves anyone with a brain with no faith that they can pull off interesting planets.
You're getting 1000 bland ass terrestrial moons, you can't fly to them, you have to go through a loading screen. You can't drive on them because they can't figure out vehichles. There won't be water worlds or gas giants because they can't figure out how to program these things.
You will do Bethesda fetch quests in space with fallout gunplay and that's all Starfield will actually be.
>You will do Bethesda fetch quests in space with fallout gunplay and that's all Starfield will actually be.
Yes, finally you get it. Thats what it is, thats what its meant to be, thats what people want.
so masterpice quest
imagine if oobsidian made sarfield.
20 dialogue option
all fascism is bad
lol
do you know how a fricking planet is big?
moron
you will need a single year for make the entire radius in the game.
you live in delusion
>do you know how a fricking planet is big?
Are you writing like this on purpose
to show you are lying
your goal is gaming or car simulator for 50 hours for planet?
How are you jeet? How's your family? India doing good yes!?
It has to be a pajeet
His point is all that matters, and I get what he is saying. People's expectations are ridiculous. Every game has limits. The last game that tried to simulate everything is still in development after ten years or whatever, Star Citizen. People expecting full sized waterworlds and gas giants you can fly through in a fucing bethesda RPG game, its moronic. Don't know how many times people need to hear it, its not a space sim. its fallout but each POI is on a different planet, and you fly a spaceship to the next planet. Yes probably when you click on door it will load a building, no theres no vehicles, no theres no fricking ladders, no theres no full-size water worlds or fully simulated quantum mechanics, and yet despite that it will still be good if you like bethesda RPG's, and if you dont then its more of that but bigger scale, so go play something else.
literal reddit
If they weren't going to make an effort in making a good space game they should've just stuck with Elder Scrolls. At least Tamriel is frickin interesting.
good point but who cares?
you can make space fights, explorre planets etcc...
you can do all fo these with minunum compromise ALL IN AN RPG NOT JUST A SIMULATION WITH NO CONTENT.
KINO
>explorre planets
no you cant, you explore small levels you cant run around the whole planet like say nms
>9
YOU CAN ALL OF IT
how the frick that game can run?
moron idiot
You literally can travel around the whole planet if you want, and thats not even a big deal.
Same as what you do in any bethesda RPG. Go play fallout or Skyrim, then imagine you are flying a spaceship inbetween each area.
>You literally can travel around the whole planet
anon dont be delusional..... creation engine cant and will never be able to render a whole planet
It is literally known that you can travel the whole planet, its broken up into cells like every game they make, so its really not a big deal at all. The whole skyrim map is not in memory at the same time...
>that you can travel the whole planet, its broken up into cells
>broken into cells
>You literally can travel around the whole planet if you want
so you can't travel the whole planet then
you can land everywhere with different climate and biom moron
>land everywhere
KEK youre actually believing that lmao
is show in the video moron homosexual
does show in source then
moronic esl frickface
cooper homosexual
zinc homosexual
Any time the show the planet screen you can mark a point and in the bottom left a prompt to land. And no it’s not just points of interests, the cursor highlighted an empty area and the prompt was still there.
>you can mark a point and in the bottom left a prompt to land
that'sl iterally just choosing specific landing points. you do not control your ship and can land literally anywhere you want
Yeah you click anywhere its possible to land, which is any flat area, and then you land with a cutscene. Think of it as autopilot if you want. Like people keep saying, tis not a space sim. No you cant manaully fly your ship into a mountain, No you don't have manual landing control. It is like that, take it or leave it.
>Yeah you click anywhere its possible to land
wrong
You moronic? It works the same way all their games do. It loads the cell you're in and the surrounding nearby ones, and loads cells as you move. The whole map is not rendered at once.
then you can't travel the whole planet if it's cut up into cells
Yes, that doesnt change anything, its just the way it works. You can travel from where you land, all the way around to back where you land, you will not see the cells.
jesus christ bethdrones are delusional af
You clearly just dont understand the concept of cells or what it means. It just means that its loading a small part of the map at any one time, but the whole map is still there on your fricking hardrive, its just not rendering it. Games use systems like tis allt he time, you're not actually on a globe, you're on a flat map that wraps around
Is this ironic shot posting? All open world and even worlds with just some big maps do this. They process the part of that map you’re in and the surrounding areas.
it literally works like minecraft
>make a game about space
>but there is pretty much nothing unique mechanics-wise compared to typical shooter "rpg" like Fallout 3/4
lol
lmao even
Big ass corporations are taking the cheapest route, typical.
>do you know how a fricking planet is big?
me habla enligsh yes puto
Why would I use a ladder in this game if I have a jetpack stupid
they are literally going with the "mods will fix it" approach
literal planets, probably more like smaller zones, to be filled by mods
oh god
the game is already perfect
>fulled
the planets are all random generated.
like in minecrafts
you can't create an entire planet in full in your commputr memory moron
>fulled
>minecrafts
stfu esl moron
if you random generate something how can you add things?
moron
are you literally morone
Theres gonna be a literal loverslab planet guys
What do you actually do in the game?
fly ar
>loading screen
uhm uuhhhhh shoot bad gu
>fallout 4 gameplay
frick uhm well uhm space figh
>loading screens
frick
This game is gonna have technical issues at launch.
this is why is not a movie game
>moron poster turns out be moron
lol
>this is why is not a movie game
>how the frick that game can run?
lay off the drugs
btfo
what are you? italian? french?
ESL moment
>overhyped dog game turns out to be overhyped dog
more news at 11
Why do you guys like ladders so much? Is this all you can throw against Todd?
>no ground vehicles
is this a big thing, and is this because it's much harder to implement?
You’d need to design the maps around them or get situations like death standing where they’re just awful to use. They’d also limit the amount of stuff you can put in cells in order to make them load fast enough to keep up with the speed
They should have done a hover bike, I don't care if it's just slightly faster than a horse in terms of horizontal speed, it's better than walking
10x bigger and empy maps vs small but deep ones
this is the difference
>Most of the game will be made with procedural shit and left empty, and a very small fraction will be actually worked
>Will charge full price, already has preorders and even DLC before release
AAA gayming industry at its finest
YOU WANT A FULL PLANET IN YOUR COMPUTER MEMORY?
COOL10K TERA SSD WHEN?
NOOOOOO ALL PLANETS MUST HAVE LIFE JUST LIKE IRL SPACE
EVERY PLANET MUST HAVE LADDERS
Ah yes my greatest enemy, ladders.
Something tells me you're the same kind of homosexual to screech about BotW or Elden Ring being empty
The game is gonna be a tremendous success and played for 10 years just like skyrim and I am okay with that and don't care about the copium of people with depression.
Just because you have a chemical imbalance because you don't work out and get vitamin D doesn't mean the world sucks. You just suck at life homie.
> chemical imbalance
is this the new covid spyop?
>bro you are not sane because you don'0t have right chemicals
>actually love and friends are just right chemicals
imagine if this is truth, you are just a fricking robot some drugs can control your behavior
being a commie homosexuals must be so scary
Idiot. I am unvaxxed and rightwing gun toter based moron. Go to the gym. its just a video game. Don't buy it. Your world isn't gonna end because Todd Howard made another game.
>before mods will make the game good
>
>game is just gunna be a reskinned Fallout 4 with spaceship fast travel
i'm gunna wait 5 years for mods to fix it then pirate it
anyone that played Skyrim knows how unplayable that buggy piece of shit was on release
even now its borderline trash
GO TO GYM
THEN
GYM WILL FIX YOUR FACE?
GYM WILL MAKE YOU TALL?
GYM WILL DELETE YOUR PAST?
you are a fricking homosexual commie who never lived 1 day of his life
LOL ugly fat loser, yes gym will fix it all
LOL
commie homosexual
i will laught when you will face real life.
Gym is inherently right wing, as it requires independance and self-reliance. Government can't workout for you.
Sports was right wing before turned into advertising space.
work out for what?
for work?
nope
for women attention?
KYS
open your math book and you will turn more fascist than that degenerate shithole.
go to have shower with 50 Black folk
You see how negative your lack of test has made you? Your body is raging out and seeping poison into your mind in an attempt to get your fat lazy ass to move around alittle but instead you take it out on fictional stories made for your entertainment my man. Just be healthier and you'll be happier and you won;t care if the game only has 10% of planets or whatever.
your mind is already that
for a good body you just need to move you don't need stay 4 hours lift things moron.
do something with your life.
>Gym is inherently right wing
>Sports was right wing
you're both moronic
Look at GTA in comparison. Thats just one city. And in real scale its not even that big a city. You can't go to any other city? Why not? You mean the entirety of the world is not modelled and in memory at once? What a fricking peice of shit. One goddam city, what a joke. And you can't even fly to the moon in a rocket? Wtf.