>four part playthrough >first video is 9 hours
It's a fricking UNROM game, how is this even possible? This is like Dragon Quest VII level of ridiculous.
Had this game as a kid but only ever made it slightly past the point you find your first helicopter, despite many years of attempts and beating many other hard games on the console. Only much later did I realize I had never been close to beating even the first stage.
There's cheat codes, don't worry. Our man Kazuo Yagi had mercy on you because he knew just how shitty his programming was. You can probably cut it down to an average NES game length with that. Yes TMR did it the sucker way but you don't have to be him.
There's cheat codes, don't worry. Our man Kazuo Yagi had mercy on you because he knew just how shitty his programming was. You can probably cut it down to an average NES game length with that. Yes TMR did it the sucker way but you don't have to be him.
Is he legit one of the most insanely autistic streamers there is? You would expect someone who does this shit to be a furry or vtuber, His kusoge resillience is off the fricking charts
just imagine that he beat the whole licensed US NES library and 39 bonus PAL games. that includes:
>doing an entire 80 game season in Bases Loaded four times for each edition of the game >Ikari Warriors with no cheat codes >Bard's Tale, Wizardry, and Might & Magic aka the great trio of CRPG port torture tests (M&M is so grueling that only one other guy has a complete playthrough on Youtube). >all the Koei strategy games (though still not as bad as Wizardry and M&M) >god knows how many other insanely brutal games >deliberately refusing to use any strategy guides or online game maps just the game manual
IIRC those videos were not nearly as long as the playthroughs of Wizardy and M&M. the second was like 10 videos. I remember now that Kelsy Polnik was that other guy who did a playthrough of M&M. nobody else wants to bother with that bullshit.
he took 15 minutes to beat Rescue Rangers. the furthest i managed was the level with the giant fans after a couple weeks of attempts. and that was one of the easier games in the library.
>Bard's Tale, Wizardry, and Might & Magic aka the great trio of CRPG port torture tests (M&M is so grueling that only one other guy has a complete playthrough on Youtube).
I can see how Bard's Tale might be worse on NES than on other platforms, but Wizardry is alright and M&M port is pretty good.
You're exaggerating.
Not to mention, PC versions play faster. That alone makes them a vastly superior choice.
10 months ago
Anonymous
you never played M&M on C64 i take it. it's not nice.
>tons of keyboard commands to do anything >walk into room >Insert Disk 3 >spend 10 seconds loading the next section >spend 5 seconds loading for each monster encounter
yeah frick that shit
10 months ago
Anonymous
No, I played the DOS version on a machine that would easily run a third game in the series as well, so there was none of that shit.
Except for keyboard commands, which I would take over navigating menus any day.
No Famicom stuff. There is plenty of stuff that is translated or doesn't have language dependency but one of his rules was read the fricking manual and you cannot read moonrunes.
Looks can be deceiving, mate. I played the Amstrad version and the graphics aren't much better, but game was loads of fun. And yeah it's more colorful in this pic, but I only had a green monochrome monitor.
Had this game as a kid but only ever made it slightly past the point you find your first helicopter, despite many years of attempts and beating many other hard games on the console. Only much later did I realize I had never been close to beating even the first stage.
this is semi-famous on C64 because it had two different ports, an absolutely dreadful Amerifat one that looked like it was done in Game Maker and an excellently done PAL port
The Famicom library would be pure hell for a westerner. Just think of all the mahjong, pachinko, horseracing, and text adventures you'd have to slog through.
Can we please do a sprite hack of the Square Tom Sawyer game so people finally shut about that? If they had done an official localization back in the day I'm sure they would have changed those graphics anyway.
The Lolo/Eggerland games are evil, man. They live only to torment. Plus US AoL 2 and 3 are Japanese AoL 1 and 2 and the Japanese ones have a totally different set of puzzles from the US releases.
For me personally, if I were doing it the worst would be the racing games like RC Pro Am and Michael Andretti's World Grand Prix. Racing games are probably my single least favorite form of vidya and it would be complete torture to play those.
I got RC Pro AM II as a kid from a discount bin because, well, it was in the discount bin. Was not a fan of racing games, but it was actually quite enjoyable. Gathering moneybags during races to help buy upgrades for your car was surprisingly addictive. I didn't know what the frick that expensive engine did, but the graphic looked cool and it was expensive so I desperately wanted to buy it.
>I don't have the patience for RPG's or Strategy games
I don't either but conceptually I can at least find those genres interesting while racing games have never done anything for me ever.
Racing games on NES are also genuinely some of the most difficult action games on the system.
I've beaten Adventure Island, 1943 and Kung-Fu Heroes, but the last 4-5 courses of Micro Machines and the last course of Motocross Champion? I've pretty much given up hope at this point. That shit is insanely difficult. Normies and their "Contra and Castlevania are le Nintendo Hard" don't know jackshit
Clearing RC Pro Am II wasn't that hard though, the game loops forever so I think clearing a first loop would count as beating the game
Ok I checked TMR's videos of the two Wizardry games. They were single part videos 9 and 10 hours, respectively. Bard's Tale for comparison was 4 videos and Might & Magic was 9 videos. So really Wizardry was not that bad compared to those other games. And US Bard's Tale is a chopped up version missing half the content from the Famicom so imagine what that one is like.
I don't count that as that's not actually a game, so yeah M&M was the longest. I'm sure you could still get through it faster than Dragon Quest VII though.
I mean, between original untranslated games and better CRPG ports like ones on PC Engine, I wouldn't put a priority on Famicom BT. Though you might as well just look up what the text says in the PC version as you play the game.
That said, I wouldn't be against a translation of the only Famicom BT that matters, which is Dragon Wars. If only so that people would become more aware of it.
i watched The Mexican Runner's video of this game. god what an absolute 15 fps slog.
checked his video.
>four part playthrough
>first video is 9 hours
It's a fricking UNROM game, how is this even possible? This is like Dragon Quest VII level of ridiculous.
https://www.ign.com/wikis/nes-cheats/Ikari_Warriors_Cheats
There's cheat codes, don't worry. Our man Kazuo Yagi had mercy on you because he knew just how shitty his programming was. You can probably cut it down to an average NES game length with that. Yes TMR did it the sucker way but you don't have to be him.
Is he legit one of the most insanely autistic streamers there is? You would expect someone who does this shit to be a furry or vtuber, His kusoge resillience is off the fricking charts
just imagine that he beat the whole licensed US NES library and 39 bonus PAL games. that includes:
>doing an entire 80 game season in Bases Loaded four times for each edition of the game
>Ikari Warriors with no cheat codes
>Bard's Tale, Wizardry, and Might & Magic aka the great trio of CRPG port torture tests (M&M is so grueling that only one other guy has a complete playthrough on Youtube).
>all the Koei strategy games (though still not as bad as Wizardry and M&M)
>god knows how many other insanely brutal games
>deliberately refusing to use any strategy guides or online game maps just the game manual
>All the koei games
>mfw remembering how slow some of those games are
>and that was with using a fricking guide
IIRC those videos were not nearly as long as the playthroughs of Wizardy and M&M. the second was like 10 videos. I remember now that Kelsy Polnik was that other guy who did a playthrough of M&M. nobody else wants to bother with that bullshit.
>Might and Magic
Holy shit. Totally outside my realm of interest, but I'm amazed there was an NES game that long.
This is someone else who's beaten every NES game too.
he took 15 minutes to beat Rescue Rangers. the furthest i managed was the level with the giant fans after a couple weeks of attempts. and that was one of the easier games in the library.
I have told myself I want to do the same thing but I want to do it on original hardware/cartridges
Does anyone like this exist for micros, the tg, the Genesis, DOS, or the snes? I’m feeling YouTube autistic
>Bard's Tale, Wizardry, and Might & Magic aka the great trio of CRPG port torture tests (M&M is so grueling that only one other guy has a complete playthrough on Youtube).
I can see how Bard's Tale might be worse on NES than on other platforms, but Wizardry is alright and M&M port is pretty good.
the computer originals of those games are much more horrible to play because nobody wants to memorize 50 different obtuse keyboard commands
You're exaggerating.
Not to mention, PC versions play faster. That alone makes them a vastly superior choice.
you never played M&M on C64 i take it. it's not nice.
>tons of keyboard commands to do anything
>walk into room
>Insert Disk 3
>spend 10 seconds loading the next section
>spend 5 seconds loading for each monster encounter
yeah frick that shit
No, I played the DOS version on a machine that would easily run a third game in the series as well, so there was none of that shit.
Except for keyboard commands, which I would take over navigating menus any day.
no Famicom stuff?
No Famicom stuff. There is plenty of stuff that is translated or doesn't have language dependency but one of his rules was read the fricking manual and you cannot read moonrunes.
I dunno, Jukt Micronics put out some good shit. until that little bastard Ian Restil ripped them off
F
Ikari is just a shit game regardless of platform.
Their GnG and Athena are way better.
Ikari 3 was okay
Micronics didn't do Ikari III, SNK did it in house iirc
good god no
What's worse is that the gif probably is animated.
Looks can be deceiving, mate. I played the Amstrad version and the graphics aren't much better, but game was loads of fun. And yeah it's more colorful in this pic, but I only had a green monochrome monitor.
It plays well. Better than NES version or arcade.
I pronounce it い-か-り
Had this game as a kid but only ever made it slightly past the point you find your first helicopter, despite many years of attempts and beating many other hard games on the console. Only much later did I realize I had never been close to beating even the first stage.
Micronics? More like MicroDICKS!
Micronics didn't do Guerilla War either. That has infinite continues but right on the game over screen and not via a secret code.
Guerrilla War for NES is waaaayy better.
for one thing it actually runs at 60 fps instead of 20
ee-car-ree
ee-car-rye
eye-car-ree
eye-car-rye
How do (You) pronounce Ikari Warriors?
schwaCARee
I have no idea what is correct, that's just what my intuition came up with long ago
this is semi-famous on C64 because it had two different ports, an absolutely dreadful Amerifat one that looked like it was done in Game Maker and an excellently done PAL port
There was a Japanese "beat all Famicom games" challenge but I believe they cheated and used save states.
the Famicom had over 1200 games if FDS is included. the US NES library for comparison is 765 games (675 licensed, 90 unlicensed).
The Famicom library would be pure hell for a westerner. Just think of all the mahjong, pachinko, horseracing, and text adventures you'd have to slog through.
Are you a bad enough dude to play Famicom games untranslated?
Not to mention the sheer number of Dragon Quest clones.
>Not to mention the sheer number of Dragon Quest clones.
Those are some of the best part though
well, I wouldn't play Princess Minky Momo: Remember Dream unless I can patch the ROM with a nude sprite hack
Can we please do a sprite hack of the Square Tom Sawyer game so people finally shut about that? If they had done an official localization back in the day I'm sure they would have changed those graphics anyway.
Give everyone blackface
the chrontendo guy covers them and yeah you can tell he's bored of that shit
The Lolo/Eggerland games are evil, man. They live only to torment. Plus US AoL 2 and 3 are Japanese AoL 1 and 2 and the Japanese ones have a totally different set of puzzles from the US releases.
This site has all Famicom games cleared and the guidelines mention no cheats but it's a collab project
https://w.atwiki.jp/famicomall/
I'm convinced they did use guides in some cases however. Some of the times given for some of the RPG clears seem really low.
For me personally, if I were doing it the worst would be the racing games like RC Pro Am and Michael Andretti's World Grand Prix. Racing games are probably my single least favorite form of vidya and it would be complete torture to play those.
I got RC Pro AM II as a kid from a discount bin because, well, it was in the discount bin. Was not a fan of racing games, but it was actually quite enjoyable. Gathering moneybags during races to help buy upgrades for your car was surprisingly addictive. I didn't know what the frick that expensive engine did, but the graphic looked cool and it was expensive so I desperately wanted to buy it.
I had the first one as a kid (and presumably still have it). I liked it a lot
I don't have the patience for RPG's or Strategy games. I imagine many of the sports games could be slogs as well.
>I don't have the patience for RPG's or Strategy games
I don't either but conceptually I can at least find those genres interesting while racing games have never done anything for me ever.
Golf games would be pretty horrible too. Some sports stuff like baseball games I could tolerate but absolutely hell no to golf.
Racing games on NES are also genuinely some of the most difficult action games on the system.
I've beaten Adventure Island, 1943 and Kung-Fu Heroes, but the last 4-5 courses of Micro Machines and the last course of Motocross Champion? I've pretty much given up hope at this point. That shit is insanely difficult. Normies and their "Contra and Castlevania are le Nintendo Hard" don't know jackshit
Clearing RC Pro Am II wasn't that hard though, the game loops forever so I think clearing a first loop would count as beating the game
Ok I checked TMR's videos of the two Wizardry games. They were single part videos 9 and 10 hours, respectively. Bard's Tale for comparison was 4 videos and Might & Magic was 9 videos. So really Wizardry was not that bad compared to those other games. And US Bard's Tale is a chopped up version missing half the content from the Famicom so imagine what that one is like.
I mean his longest game was Miracle Piano, which beat it out by a couple of hours.
I don't count that as that's not actually a game, so yeah M&M was the longest. I'm sure you could still get through it faster than Dragon Quest VII though.
The Famicom also had Bard's Tale 2 and Wizardry III which we never got.
and they had a gadget to transfer your party between games like in the computer Wizardrys that we never got either
acsually we got Wizardry 1 and 3 we did not get 2
https://nescartdb.com/search/basic?keywords=wizardry&kwtype=game
Fans of ABBA because that's literally the cheat code for infinite lives.
I do not know who developed Guerilla War; it wasn't Micronics but SNK didn't bother with in-house NES development.
when's anyone gonna translate both Famicom BT games and Wizardry II?
>Famicom BT
Not worth it.
>Wizardry II
Got an English option in Japanese release.
>Famicom BT
>Not worth it
quit liking what i don't like.avi
I mean, between original untranslated games and better CRPG ports like ones on PC Engine, I wouldn't put a priority on Famicom BT. Though you might as well just look up what the text says in the PC version as you play the game.
That said, I wouldn't be against a translation of the only Famicom BT that matters, which is Dragon Wars. If only so that people would become more aware of it.