I have never met a single person that actually enjoys MOBAs. Everyone is always raging at pretty much every detail: their team, the opponent team, characters, the map, etc.
To me it's obvious MOBA gameplay is inherently frustrating and rage-inducing. Why even bother?
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what's a moba
play 50 games for that 1 moment of outplay that feels clean and satisfying
Can't you replicate that feeling with other games?
I can feel clean and satisfying playing Rocket League and outplaying my opponent. But RL matches last 5 minutes tops, and there's no grind. You just turbo-chase a ball from the 0:01 mark onwards. Why not play that instead of these hour long wastes of time?
>hour long
average game is 25min with aram 15-20, with much higher outplay potential than rocket league
>average game is 25min
yes, average. That's 6 ranked RL matches.
>average dotard game is 60 mins
>I have 10k hours
someone please give me back those 10K hours.
>average dotard game is 60 mins
fricking how
wrap it up in 40 mins tops
3-5 mins to qeure
Until just recently the only way to buff the lanes was getting megas in the first place, so high ground push has always been notoriously aids.
Especially when you are against heroes who can split push across the map were severely punishing your attempts at it with ganks.
Then theres also people who 9slot or inflate their k/d/a rather than end the game.
Also often megas is pretty weak and not enough to cause the game to end, yet enough to keep the enemy team trapped in base with agonizingly slow pushbacks.
I had a game once that stretched to 2 hours just because how difficult it was for ethier side to push uncontested.
and it's rigged
>One summer night
>Played ARAM as tank Garen with 4 supports
>Completely unkillable, feel the rush from tanking everything and not dying
>Pure terror is felt from the enemy team, especially Ezreal
>Kept trying to feel that rush again until the day I quit
So true. That feeling is hard to forget.
A) They're chasing something that doesn't exist
B) While simultaneously chasing dopamine releases.
--------
A
The idea that they will become amazing at the game and win more consistently (literally impossible when these services implement forced 50% winrate) It reliably harder to learn anything in an environment like this and the average player is 10 times more likely to pick up bad habits and never self analyze.
--------
B
The high stress situation of coordination, reaction, awareness, multiple objectives needing to be fulfilled at all time. Most of it is just nonsense busy work that moves the victory abacus one point forward in the grand scheme of things. Even the tiniest setback can create a sense of frustration in the mind of a player.
The reality is a lot of factors are simply outside of the users control or designed with the idea that the things the player cares about or puts effort in are EASILY destroyed / negated.
TLDR : its a genre for the most mind broken of gamers
I had fun with HotS.
I only ever played Vs. AI with my friends, but I had fun.
I once got stuck in a dota 2 game for an hour and 30 mins
It was the last game of it I ever played
you can just leave bro. what are u afraid of a little soulful moronic low-priority match ?
I dont abandon the homies
The only moba i enjoyed was Paragon, shame epic killed it
I enjoy playing Pokémon Unite a lot, matches are only 10 minutes max and there's no item buying hassle. Sure bad teammates can be annoying but that's true of literally every team game, in the emd I still love sitting on people as Snorlax or blowing people up as Meowscarada.
It was fun back in 2012 when people were just having fun and would often try wacky combinations and builds. There is also a stronger team dynamic than in fps games.
It's true though that nowadays its alot more stressful; People are more focused on winning and adhering to the meta so it feels more like a job. Dosen't help that most effective strategies are also usually boring strategies.
^ this. League of Legends being the most popular of the genre ended up being a cancer after the game decided to pivot completely to Esports. Started a really bad trend where multiplayer games are expected to be hyper-competitive and only cater to the metagame instead of what is fun.
HOTS had a bit of a rough launch but honestly it was probably one of the most fun casual MOBAs next to Awesomenauts. The problem with HOTS is Blizzard, where they would be listening to forum complaints to balance their characters. heroes like Tyrande and Chromie (the rework that got me to quit) got completely gutted because of a small minority that couldn't play against them. meanwhile pubstomp characters like Butcher can just roam free.
Sucks, cause it was a genuine innovation on the genre. Making it a more team based game with talent upgrades that actually mattered was pretty cool.
>the game decided to pivot completely to Esports. Started a really bad trend where multiplayer games are expected to be hyper-competitive and only cater to the metagame instead of what is fun
Modern League champions are a lot more fun mechanically than the old targeted stun + nuke or rightclick autoattacker copypaste garbage, the problem lies in the fundamental design of MOBAs and its roots in RTS that League could never shake off, as well as the effects it has on player mentality
HotS is still very much alive.
QM-queue is less than 1 minute on average (EU).
>I have no brain and I must rage
Basically moba
>all that garbage
Heroes of the Storm is fun!
Now how do I know that it was the Gazlowe who walked into melee for no reason giving Mal'ganis the necessary targets to go infinite that started pinging Tyrael at the end?
Only when their health reaches 0 do they realize their error.
>I have never met a single person that actually enjoys MOBAs. Everyone is always raging at pretty much every detail: their team, the opponent team, characters, the map, etc.
That's true for all competitive games
None of them are fun, nobody actually enjoys them
being a compgay is a phase you grow out of, I used to play starcraft 2 hated every minute of it
What's so good about MOBAs anyway other than them being trending and shit?
They're extremely limited in every regard,
The strategy is just following the current meta your favorite youtuber deailed in his last stream
The action is just click and press one of five special attacks while your character does the animation, back and forth throughout the map because you gotta be fast somehow
The music is usually generic to non-existant
The sound effects are often stock takes out of a cheap bundle
The graphics are dogshit on purpose, to support shit PCs, but the style is cartoony and bland because the public has the maturity of an 8 year old, every single time.
The community is the worst, players being proud of acting immaturely and noobish.
I get vidya is just a time killing activity, but why do you even enjoy this? Do you feel you're part of the group or something? Is that all your brain can do when it comes to competing against others? Playing a fricking meme?