I have never savescummed this much in my whole fricking life.
Terrible game design.
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I have never savescummed this much in my whole fricking life.
Terrible game design.
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Why not use a trainer or cheat engine if you're gonna cheat anyway through saving?
>if you're gonna cheat anyway through saving?
it's the default option, sounds like you agree that it's a design flaw.
OP is sort of right and I even like BG3
Ha ha sorry sorry, your posts end in 7. Try again.
You need an 8 or 9 for me to read it.
Good post.
rolling
in the fight where absolute kidnaps isobelle, i have rolled bad initiative and that long haired homosexual took her immediately, i thought this was supposed to happen and didnt savescum. Turns out i just straight up missed content because of a initiative roll, so objectively speaking the game is endorsing savescumming less you want to lose hours of contenr
>nooooo I should be able to beat everything first try without thinking
I agree its the biggest flaw in these kind of games. For it to be closer to the dnd idea you should actually face the consequences of your actions and the failure shouldn't always be certain death.
You morons don't have to successfully beat every roll. Take the L and move on.
>main story battle
>tank party member rolls 1 on athletics check to not get shoved into a pit
>2nd best ac gets crit twice in a row from a paladin smiting and is instantly killed from full health
>rest of party is easily steamrolled
>"lmao you don't have to win everything, just take the l and move on lol"
you only cheated yourself not the game.
no cheating, the game is literally built this way.
meaning you only ruined the experience for yourself
no i didnt ruin anything. i just hope it was designed better
do you play games with god active at all times because it's an in game option?
i dont play stupid games like that so no
literally every game has it
You’re a fricking idiot, Larian built this game specifically with quick saving and quick loading in mind. They KNOW you’re going to save scum and the game is built around it
>lets add this entire system of rng dice rolling because we want people to save scum
?
yes they did and yes it's stupid
just because you save scum doesn't mean it was intended
If it wasn’t intended they would have a constant save state
play however you like but just accept the fact you aren't playing it as intended
The f'ing iron mines in the original BG required ridiculous save scumming to get past EVEN when properly leveled and buffed before every fight.
>every buff in existence
>character designed specifically to clear this task
>needs to roll 12+ in the best case scenario when the guidance hits just right
Frick this gay shit.
>no bardic inspiration
yeah nah you're a moron
You have 10 thief tools, moron. You can retry this 10 times.
>dude just keep watching the dice roll over and over again until it works, aren't you having fun???
just knock bro
I have had to roll back twice now losing hours of progress because of quests not triggering and sequence breaks in act 2/3. If you walk past the bridge in Wyrm's Crossing then Jaheira's companion quest never triggers. The worst though was Lae'zel's quest requiring that you rest after clearing the creche, and you have to long rest AT the creche otherwise her quest for the entire rest of the game never happens. I only realised that she hasn't been doing or saying anything at all for hours at end of act 2 and had to look it up to see that a long rest cutscene is meant to happen after long resting at the creche to continue her story. But since the creche was no longer available then, I now have a dead weight companion who doesn't say anything and has no content for 2/3 of the game. All because I was supposed to know that I need to long rest in a specific spot before a specific point of the game.
>playing turnslop
your fault
It’s funny how people will say “nooooo just continue playing!” Why should I have to deal with a terrible outcome that I didn’t want because of a dice roll? Why would I not reload when the entire fight is fricked up in the first turn because the enemy passed a 20% chance to shove me off a cliff? So dumb. Like I was doing the steel watch foundry, I spent all that time and got lucky by saving everyone in the underwater prison, then when I get to the factory to free all the slaves I roll a critical miss trying to deactivate the explosives and all of the slaves and two of my characters die. Wtf? So all that work I spent trying to do all the content is just over because of an unlucky RNG? Absolutely moronic. No, I am not going to continue playing a doomed scenario when I know I’ll lose or when I get a bad outcome through no fault of my own, I will just quickload
>Why should I have to deal with a terrible outcome that I didn’t want because of a dice roll?
That’s what DND is, you fricktard. Level up and increase your chances of succeeding the check or don’t do it.
Hey homosexual idiot moron no amount of leveling up is going to stop a critical miss from raping you, dumb frick
yeah its just too easy to quickload and try again. ofc im not doing it all the time but if the fight has been going for a long time I can start savescumming to brute force my win lmao
I love how people are defending dice rolls here when for over a decade now everyone had agreed that RNG on skill checks is objectively dog shit, everyone hated when Fallout 3 did it and loved it when FNV fixed it by having fixed skill checks. But now that it's in an otherwise game you are not allowed to judge an obvious flawed piece of game design that is only there because it was a limitation the designer of a table top game had to abide by 50 years ago. Imagine talking to Legate Lanius at the end of FNV and trying the 100 speech options, failing even though you have 100 speech, then getting killed and the game ends.
an otherwise good game*
Only trannoids with a sub 90 IQ hate RNG
this is a diceroll game you Black person, deal with it. It's meant to be a tabletop game on a computer. The fact that you can't accept failure after a diceroll is your problem. You could do the same thing in a tabletop as well, just ignore bad rolls and keep rolling until you get a good one.
>Facing the consequences of your chosen actions is bad
>In a role playing game
>Just let the dice decide everything that happens instead of the player's agency causing events that the player then has to deal with
Yes, the dice decides everything and you can move on with any of the consequences as it won't break your game. This was advertised as a diceroll game since day one. You have plenty of options to re-roll too
The game gives you sneaky permanent debuffs you only discover 8 hours later, based on some dice rolls. You seriously can't "trust the dice". It's a complete meme.
>i made a conscious decision to do something
>therefor its a bad game
Wut. The only point in the game I savescummed was that shity power word kill cultist who's 1000 miles out of reach. If a DM pulled that kind of encounter in table top I'd slap his c**t face
>here's your sorcerer bro
>he has like 4 worthwile damage spells
>they do like 2-12 damage each when bosses have 80-100 hp
>2 of them will miss anyway
>don't forget to set up camp and do a mandatory cutscene watching rest after every single mother fricking battle because that sure is fun
absolute trash design
>every single mother fricking battle
You're supposed to do Short Rests until it's not feasible to continue. What are you talking about?
>Short Rests until it's not feasible to continue
if you don't long rest often you miss story content.
Then that's story event kinds of battles and not shit like the Mud Mephits.
Sounds like your party isn't balanced for shit. You should be able to get by through most encounters primarily with cantrips and scrolls.
Eh, life is too short not to save scum, not gonna waste another 100 hours of my life just to get the route i want.
just watch a youtube playthrough at that point not your kind of game
>playing a homosexual leftard game
kys tourist
t.here since 2016
>i suck at gaming
>terrible game design!!!
>get ambushed
meh I can still win
>bad roll
Asterion is gigga charming and Karlach gets inspiration for scratching her ass, I'm fine
>game doesn't let you hear all dialogue options even when it's just questions not a decision tree
autosave before every fricking convo
>game doesn't let you hear all dialogue options even when it's just questions not a decision tree
This is specifically making me enjoy the game more. I have an autistic need to delve into everything and consoooooom all the info that I can find. In this game the books are like three sentences and you physically can't clear all dialogue choices. It forces me to just behave like a normal person and actually play the game.
You either enjoy getting fricked by RNGesus or you're a normal person
Do you OCD morons realize that it's actually possible to beat the game even if you fail some rolls?
There is always another way to get ahead
>dont know how to build
>loses
Literally git gud
?si=fGP3eVPWeBYAp8by
Not everybody enjoys reading guides on how to make characters.
I know that feel bros
Try being better at videogames
I stopped savescumming in act 3.
its a dnd game, you're suppose to roll with the punches m8.
The only game with properly done save-scumming is Braid. Every other game that allows you to save almost anytime/anywhere suffers for having it. It isn't as fatal of a flaw of game design as level-scaling is, but it's close.
they could fix it by giving us more options during dialogues or auto picking the companion with the highest stat to do shit
I had multiple instances where a CH 8 character started the conversation
or my INT 8 paladin is trying to solve some arcane puzzle
nope end the conversation, switch to your wizard and start again
thats fricking moronic
>character select is an option in the dialogue screens
>switching characters doesn't switch who is doing the talking
Woof
Is this the whine about cut content and act 3 thread?
This is the "get filtered by the comparatively easy CRPG mechanics in Act 1" thread.
me too, but its because I am genuinely interested in the game and wanted to see what type of reactions I would get if I did certain things
I’d be interested as well if I was paid to shill it
The character with the best stats/skills/saves should automatically do the checks regardless who initiates the dialogue. That's how Storm of Zehir did it and it was great.
It’s not? Thank God I avoided it. Should be combined party imo but controlled character is way worse than either.
It's weird that sometimes I'll finish a battle and a companion will do the talking.
What for, really? Nothing ever matters in this game.
nobody who plays tabletop actually rolls for every single possible thing you could roll for. rolling 20 times to disarm 20 traps is not something people do playing d&d. this game isn't made for crpg players or tabletop players, it's like it was made for people who have heard about d&d and are fascinated by the novelty of rolling funny shaped dice.
Yeah that’s why Kotor2 , new Vegas and DA: Origins are still the kings of western rpgs
Dao still worth a play? Mixed vibes I get from here.
New Vegas better than fo3 or 4?
Yes and yes zoomie
Kotor has you rolling dice for every skill check marked in dialogue, every hit/save, damage, seeing traps and disarming them, lockpick, etc. It may not apply for things like computer use or whatever which gives you a "discount" on how many parts you need to do something, but there's a lot of dice rolling you just don't see.
sounds like a super casual tabletop experience
the kind of people who want a hardcore tabletop experience don't have friends to play with
>not playing solo campaigns
NGMI
Is arcane lock useless or am I only unimaginative
You can lock yourself in a room if you're getting stomped in an encounter.
I feel like I can't play this game for 30 minutes before something completely unintended happens or some shit goes haywire. Maybe I'm just playing it wrong but shit just breaks.
>Try to save that guy burning in act 1.
>blowback happens when you smash the door
>Guy instantly burns while during the first run I could rescue him
>Reload
>guy doesn't burn this time but the wooden beams that we're supposed to fly away got stuck in the doorway.
>I can't move my character into the room because of wonky physics
>Have to go the long way around but he burns anyway
>Just now I had multiple conversations starting at once just because unstealthing set off multiple dialogue triggers.
And then there's the constant fighting with the camera and the often horrible AI pathing. A lot of little nuisances that are starting to break down the fun.
Yeah don't use the main door, there's a side door in the other building that can be destroyed. Then it's just save 'em and they'll walk out perfectly fine. Same thing for the person not trapped under the beam, side building door.
For me it was him somehow getting electrocuted while I was putting out that fire after I teleported in. I don't know what causes that.
>For me it was him somehow getting electrocuted while I was putting out that fire after I teleported in. I don't know what causes that.
It was you putting out the fire, for some reason water on fire = Steam = Electricity damage
disco elysium broke me free from that shitty habit
just roll with it, homie
>blaming the game for your savescumming
Lel
Only time I savescumming is when I know I can't progress without dying anyway.
sometimes if I JUST saved I'l be scummy about something but I've been almost plum out of Inspiration since Act 2 and have basically been on auto pilot.
Works for me anyway because Karlach's story is basic and I have more fun with the world lore than the character stuff anyway. Shadowheart and Gale are the only interesting followers rn.
failing the dice is part of the game save scumming is if your a weak willed b***h
I only savescumm when the game breaks
so often
I have to quicksave because the game is a horrifically buggy piece of shit, not because of checks.
Still it's obvious why people do it.
checks in tabletop usually go
fail check: dm explains how that fails and the unique consequences that feel like a unique experience made on the fly. The story continues and you fail forward.
fail check in video game: You just get locked out of content, and if you dont, you have no idea of knowing if you did or didn't, so better reload just in case the game is so moronic it outright locks parts of itself away on rng
Usually it isn't. Sometimes it actually is. But you might feel convinced you need to save scum now just in case
Also the combat is dogshit, so who fricking cares. Despite all their changes, you can't stop 5e combat from being the most boring dogshit. I can't believe they force you to start at level 1. Fricking why?