I haven't been here in a while, what were your thoughts on this game?
I can't put enough things into perspective since it's just my second armored core but I think it was solid, very flawed but not enough to prevent it from being good
Tip Your Landlord Shirt $21.68 |
Felt rushed, it was very good, but I wish that From would step out of their comfort zone a little bit and at least try and do something different with the story and presentation for once. I really enjoyed the game, but I hood them to such high standards that I’m left wanting more from them.
first AC game and i don't care for Fromslop
>boring run up to bosses filled trash mobs that die in 1 hit
i just wanna fight bosses. let me fight bosses instead of telling to climb some shit to scan some shit
>during boss fights the camera becomes the hardest thing you fight
they just had to make bosses zoome around and flick your camera all over the place while your mech blocks half of the screen.
Overall its still good game, getting to build your mech and seeing shit explode, but it's just good not great.
>boring run up to bosses
Disagree, some of the best fun is in between the fights, I don’t want the game to be a boss rush mode. Although, an additional boss rush mode would be sweet.
>little timmy enjoys one tapping trash mobs on his Fortnite and doing mobile game chores
>first AC game
>complains about the camera flicking around and mech occupying screen view
yeah, welcome to armored core.
Sounds like your first AC game. Classic AC has quite specific camera behaviour to minimize your AC occupying the center of the screen and blocking the view (and V has its own) which is not replicated in VI properly at all.
you really cant tell what the frick is going on just by visibility alone in a lot of battles in the first few acs, sorry i dont know what games you played.
That's not even what the argument is about you frickhole. Enemies getting behind you or the lock box turning faster than the camera aren't even relevant to this no turning speed ass game where your AC just gets it and its fat frick always deployed back weapons in the middle of the field of view constantly.
I really think the issue with regular MTs is too much ammo.
Yeah it felt like it tried to adapt to the new fromsoft sensibilities isn't it? I didn't have a big problem with that outside of how much they overrelied on boss fights, it felt like they didn't know how to make the levels more interesting so they decided to use the twist of tough AC fight at the end of the mission, it's neat when it happens 4 or 5 times per game at most but I think it happened like in 80% of the levels here, and made the missions feel more predictable and generic because of that
With that said I really like the visual direction, again it may be because I haven't played enough AC games, but the environments felt dry and mundane from what I have seen of the previous games, which makes sense considering the tone of the games, but it was more than a pleasant surprise seeing so much variety in colors and attention to detail in the visuals despite the limited graphics. It may be derivative from the souls games sure but I think that the setting of the game is enough to give it its own identity
Shields were always really good though, except LR where you needs two guns to be able to deal with the shit they they threw at you. Having a shield or two makes a lot of missions easy in VD too.
Whoops meant for
Yeah, them bringing back the more wacky AC pilot bios that were missing in LR’s VR arena was neat.
>Felt rushed
Felt the opposite for me considering how many scenarios they considered when recording dialogue lines. For example the grindset mercenary you meat in a tube in the smart cleaner mission has a line that he only says if you run away without killing him.
Bad take, this isn't rushed this is what polish looks like. Just because you think the weapons need tuning doesn't mean the game was rushed to release
It's really good. I personally think they should have taken more risks, and should have deviated a lot more from the standard AC formula (you load into a short mission, that you try to get S rank).
But, considering the amount of crying from very vocal minority old AC gays, even the little that did change for the batter, they are crying it's now too souls. I understand now why the developers don't have the balls to do that, but it would help the franchise a lot.
Fixing melee and adding checkpoints/healing clearly improved the game overall.
It's fricking mindblowingly amazing.
Surprisingly useless opinion from a fan. Can you elaborate as to why?
What a moronic reply.
anyway.
It's basically everything great from halo, ninja gaiden and metroid put togheter.
Not my fault that you can barely substantiate an opinion. What does the synthesis of Halo and Metroid even mean? It’s not like the game has interconnected levels like Metroid is famous for. Why do you like the game?
Probably the believable sci-fi world with an attempt at some autism with hud display realism. There is zero reason to have the player activate their FCS at the start of every mission outside of having a dongle to flip on start up for autism.
man what the frick are you talking about. How is ac6 like any of those games
Jesus thank you
I guess that’s the best I’ll get out of you. What do you mean about the FCS, though? Is that a thing for controller users?
I'm not the original anon my dude don't be so confrontational.
FCS is your radar part on your AC. You press R3 down to activate it it is set to the off position at the start of every mission. It should reasonably be set to on by default but it being in off position means you get to sit in your wienerpit and flip a switch at the start of every mission like an autist. It is a good thing.
I know what the FCS is, it’s just that KBM users don’t have to do that. Also, any amount of confrontation is only in service of getting anon to explain why he thinks what he does.
Yes you do. Whatever button you have set for R3 has to be pressed.
>Also, any amount of confrontation is only in service of getting anon to explain why he thinks what he does.
No one has to do anything you say dumbass.
Not talking about hardlock you moron. Pressing R3 turns the FCS on. Pressing down on dpad scans to activate hard mode. I don't think you've played the game.
No you don’t, there is no map of the R3 button on KBM. You don’t have to do that. And no one has to do anything I say, but they do need to explain themselves if they want people to understand them.
Sounds like you haven't played the game. It's middle mouse button by default.
That’s the manual aim button you moron. Sounds like you haven’t played it because manual aimis off by default.
I have, I just assumed "hard lock" was what locking on to people with R3 was. Your FCS is active at all times, indicated by the reticle that is constantly trying to track the enemy in the center of your field of view, I thought. That's what the FCS parts do.
I got all the endings and collected every part in the game. You're an butthole.
You’re correct about what the FCS does, hard lock is something separate.
Nope. You press middle mouse button to activate your FCS.
You people are moronic shitposters.
The FCS is on by default and is used in manual and tracking mode.
Wrong. It's off by default every mission and is turned on.
You've never beaten the game or played it if you haven't gotten the chips to max out your ac because it plays as anon says with it being off by default after you purchase the manual aim.
It's like you've never actually played the game yourself.
It isn't different on pc from playstation.
you're a moron and don't know what an FCS does/means
>it plays as anon says with it being off by default after you purchase the manual aim.
Weird, it sure didn't do that in my copy of the game. Enabling manual aim turns it off, and disabling manual aim turns it back on.
It's probably the same group of shitposters that thought Melina and Melania were the same people when Elden Ring dropped.
I thought Elden Ring was boring. My least favorite Dark Souls game.
It literally still goes on by default after purchasing all upgrades, can’t believe I’m arguing about such basic facts.
Target assist is off by default. Your FCS is “on” by default as it is used in both hard and soft lock.
Aww, does the little secondary think “FCS” mean hard lock? So cute…
I legitimately think this is the source of the argument. Some moron thinks that FCS means hard lock when the FCS is always active no matter what you do.
That's clearly what's going on here, yes.
>Aww, does the little secondary think “FCS” mean hard lock?
No I already corrected your hardlock obsession. The FCS isn't on by default since you have to activate target lock which the fcs governs. When it's in off state all ACs lock on at the same rate.
You really don't play the game lol.
Just go play the game and stop manufacturing an argument for it. You’re so dead wrong that any claims by you that others haven’t played the game, when you do clearly don’t understand it, are hilarious.
I have. You played the whole game thinking there was no button mapped for it when it was middle mouse button.
You blew your ruse many posts ago dumb dumb.
Some people just can’t be helped.
Funny how there is no FCS button in the keybinds. That’s because the FCS is on no matter what and the only thing you can toggle is the Target Assist, which is NOT the FCS.
FCS is target assist you moron. Have you not played the fricking game?
Wrong. The only time the FCS is not active is when you enable Manual mode. All other modes use FCS. Hard lock or target assist uses debuffed FCS but lock the camera on target. Camera lock ≠ targeting performance. This is why M+K players never use target assist.
>This is why M+K players never use target assist.
Well that and the whole fact that moving the mouse makes the game interpret it as you trying to acquire a different target and drop the lock.
There was that meme about holding your mouse sideways to combat this but I can't imagine anyone actually doing that.
I use a track ball. It's pretty easy to not move your mouse with that.
Played the whole game like this and just got used to moving the mouse just slightly to acquire the targets I wanted. Never had any issues.
>Fire Control System (FCS for short) is an essential part of an Armored Core and is responsible for target acquisition.
SOFT LOCK IS ALSO AFFECTED BY FCS YOU DUMBASS, HARD LOCK (target assist) JUST DEBUFFS YOUR FCS STATS.
You have it completely backwards shitposter.
Softlock is activating your fcs. Hardlock is done by scanning. Stop posting and go outside.
Why embarrass yourself like this?
It's impossible for autists to be wrong. It just doesn't happen, okay!?
No you don't. It's on by default. I don't know why I bother talking to autistic people on this website.
>I just assumed
big oofs moron.
No, that's target assist. Holding it activates manual aim and is unlocked later.
Absolute morons that only read about shit online.
I can’t believe you honestly think that you have to activate your FCS at the start of a mission. Either that or you got me gud. Learn the difference.
I don't really see why hard lock should be turned on by default. I only really had it turned on when I was fighting other ACs, LCs, HCs and bosses.
Have you not played the game?
How is it in any way like any of those games moron?
>halo-like customization, gamemodes, menus, overall feeling.
>metroid-like powerups, tool specific environments/enemies, hidden upgrades .
>halo/metroid-like story, design direction and elements
>ninja gaiden-like combat direction and set pieces, specially with some bosses
Other games it's also similar to are monster hunter and metal gear, specially rising; if you unironically can't tell how these games share similar elements and design philosophies to greater and lesser extents you are beyond fricking braindead.
Oh sweet Jesus
This is some "it's a Soulslike if it has life bars" levels of reaching
Because they are good games and AC6 is also good.
NTA but the action looks and feels great, captures that mech anime feel better than any other AC game. The game does a really good job of making weapons feel good in general, melee weapons and shields which were bad in previous games work really well, flamethrowers went from the worst weapon in the series to one of the best, pile bunkers don't run on ammo and have blade tracking. And the boss fights are stellar but that's pretty much standard for Modern Fromsoft. The cast is surprisingly really strong and it's great running into people you only new from the arena hidden in missions or in NG+/++
>The cast is surprisingly really strong and it's great running into people you only new from the arena hidden in missions or in NG+/++
I loved this about this game. Reading about them in the arena made actually encountering them in missions much more exciting.
I'm not a fan + mechas never excited me and I think the same, homosexual.
The point is that you’d think a fan could at least give a good reason for liking a game. I’m not surprised that someone who doesn’t like the game has an equally uninformed opinion.
NTA. They improved upon and combined the good parts of previous games
- Gear is well differentiated and they made everything stand out instead of having trillion iterations of the same weapon. Starter sword for example is really good this time around.
- Energy weapons don't consume EN anymore and are instead based on overheat system. They also have alt charge fire modes, so potentially you kind of have two different weapons in one slot.
- You can choose between the old games' shoulder weapon system and weapon switch system.
- Stagger system makes melee + ranged fun and viable to use, and heavier hits feel properly chunky when they land. Best feedback out of AC games by far.
- Boss fights like Ibis are "Soulsy" (for lack of better term) with proper movesets, instead of the whole thing being based on circle strafing or mindless QB spam.
- Feels like they finally managed to make different leg types work with shoulder weapons in a satisfying way. In older games you'd be forced into tank legs or quads (ground only) if you wanted to use heavy shoulder weapons without having to deal with full stop and kneel animation - or the complete opposite in AC:FA which just made leg types almost completely inconsequential. The recoil system feels like the perfect middle ground.
- Quads and hover legs were combined into their own unique thing, and tank legs can also go sanic fast on ground so they feel good to use.
- Level design is neat with good amount leeway with older games' claustrophobic pipes and AC:FA's wide fields.
- More NG+ content and unlockable endings.
- Arguably the best AC plot, though I personally miss the bit more blank-slate type player character pilot who'd be a free merc instead of some wage slave. Last Raven was fun since you'd have multiple corp, rebel faction and independent endings with multiple route mystery. The mail system and Ravens' Nest from previous games is also missing.
For once a sequel that's actually an improvement over predecessors.
>gear is well differentiated
No, just because the part variety sucks doesn’t mean that it’s “well differentiated.”
>not a trillion iterations
This wasn’t an issue in any AC game.
>energy weapons don’t consume energy
This is a bad thing.
>they ALL have a stupid charging gimmick
This is also a bad thing. Having it on the laser rifles in V was bad enough.
>stagger system
Causes the game to revolve around burst damage to instantly kill people, PvP is a shitshow because of it as is PvE to a lesser extent.
>boss fights feel “Soulsy”
Which is a bad thing. The Cleaner is basically a dumbass Demon or Giant or whatever placed into AC, he’s just a punching bag that can’t hit you with his slow telegraphed melee attacks.
>feels like they managed to make different leg types
By putting a stupid pose you have to take if you use charged weapons/bazookas on a biped? V did weapons modes better with the ready stance and shield on your leg deploying.
>tanks going super fast and negating downsides is a good thing
No.
>more NG+ content and unlockable endings
Already a thing.
>the best AC plot
Weird, this isn’t AC2?
>Allmind poster
Why am I not surprised? Also play V ffs it’s obvious that you skipped it.
>No, just because the part variety sucks doesn’t mean that it’s “well differentiated.”
AC6 has more unique weapon roles despite there being less weapons in total, especially melee.
>This is a bad thing.
The only benefit of EN weapons in previous games was the lack of ammo cost, but let's not pretend for a second mission payout was ever an actual issue. You'd just cut into your AC's effectiveness: for example you could just use a grenade launcher instead of Karasawa to do the exact same job without EN cost with each shot.
>Causes the game to revolve around burst damage to instantly kill people, PvP is a shitshow because of it as is PvE to a lesser extent.
This is more of an issue with the heal system. Imo they should've axed healing altogether and just had chunkier ACs, especially since there's next to no opportunity cost for heals unlike something like Souls.
>The Cleaner
Yeah, this is one of the worse bosses, but others are much better than classic ACs.
>Also play V ffs it’s obvious that you skipped it.
I didn't mention V because of character limit, but it was fricking horrible. After AC:FA's fairy QB spam they went into the exact opposite direction by making everything too realistic with extreme bullet drop and horrid ideas like quad-leg snipers or tank legs having a strict max flight limit, making many story missions quite literally uncompletable on anything but basic biped mech. V was also short with minimal plot and a horrible multiplayer focus with gear unlocks, for a niche series / genre especially overseas. Let's not also forget the silky smooth single digit frame rate on PS3 and constant screen tearing and scan/normal mode screen effect spam which probably was added to hide the fact how fricking sluggish the game was performance wise. I get what they were going for and it's definitely the most experimental AC, but holy fricking shit it was bad in practice.
>The only benefit of EN weapons in previous games was the lack of ammo cost, but let's not pretend for a second mission payout was ever an actual issue. You'd just cut into your AC's effectiveness: for example you could just use a grenade launcher instead of Karasawa to do the exact same job without EN cost with each shot.
You are moronic
>no argument
I don't argue with morons
So you substitute arguments for a public temper tantrum?
>doesnt argue with morons
>posts on Ganker
i dont see the issue, youre right at home, so come up with an actual argument instead of taking the moron high ground
Here’s two: RoF and ammo capacity. You get like 12 shots with a arm mounted GL.
Well, my favorite shoulder grenade launcher only has like 15 (earshot). I still agree if you're saying that arm launchers are lackluster in comparison to what you could use instead. Amazing should weapons, though.
Which is more than enough for older games like AC2 considering the mission length? Especially AC2 which you could breeze through with tank legs + shoulder launchers + right hand launcher.
>People who try to pretend to be fans by spouting shit like “AC has always changed (to the degree that 6 did)!” are clearly secondaries.
Did you just skip the PS360 generation? Both AC4/FA and ACV/VD were a much more massive changes compared to anything AC6 did. Are you just pretending to be moronic?
4 was not a massive change, you dumbass. PA woaaah what a huge change maaan. What else…………….oh yeah being able to shoot left and right shoulder weapons together by adding the ability for left hand to swap to left shoulder (natural progression of AC3 moveset) woaaah what the heck it’s like a whole new genre!!! :0
>but the speed
All they did was crank up the values and give you option to boost automatically on the water.
>V
Yeah, that was different.
>>but the speed
Yes, the speed. After all the previous titles from beginning to LR retaining mostly the same gameplay, AC4/4A really changed up things by adding quick boost spam and removing most of the major gameplay differences between leg types (f.ex. aforementioned shoulder weapons), greatly homogenizing builds despite the number of parts technically available on paper. Every mech would play more or less the same. Both games' level designs were also much more focused around huge open levels where'd you have space for the new movement systems, in exact opposition to the previous games' often more claustrophobic missions. It's a completely different beast from classic AC style.
V/VD then went into the exact opposite direction by instead focusing on hyper-realism, much to its detriment in many gameplay aspects. If anything, aside from some core gameplay mechanics like stagger system, AC6 is a return to norm, or at least closer to it, while utilizing the good parts the devs learned from 4 and V's experimentation like QB (tuned down and working differently due to bosses punishing spam with delayed attacks), melee rush, assault armor, revamped scan mode etc.
VI is basically an AC4 crossover total conversion mod for Sekiro man, it's not a return to shit. Yamamura the moron even talked about how they were totally going to have old school AC indoor maps again and of course the game has the widest hallways in the entire series barring like one sewer and a couple holes in floors.
NTA, but I do wish that it was possible to go into debt. I think it would make running missions when you're already kind of rich since there seems to be no point to money after awhile.
It's a fun game
I wish there was more time after you kill the worm before the screen goes black
If you want to get the shot of your AC standing on the worm you have to get up there really fast and go into camera mode right away with no time to position yourself
Basically a nu-gow with jump button and shitkiro flavor
>mmo cooldowns on everything
>your attakcs have insane tracking
>forced to obey the simon and hyperfocus on filling the stagger meter to deal reasonable damage
Trying too hard sister.
>forced to obey the simon and hyperfocus on filling the stagger meter to deal reasonable damage
Hahaha double laser rifles go brrrrrr
I thought it was a great game, but it kinda felt like they were pulling their punches a bit. Most of the missions are pretty easily breezed through, and although NG+ and NG++ gave me good reasons to see them through to the end, I really think the game could have been longer. I would like to see more branching paths in the next Armored Core, too. More boss variety would be nice, too.
The only other game in the series I've played is the first one, and although I like all the changes made to the gameplay that were in this one, I would like to see debt return.
Despite these flaws, this was probably the most fun I had playing a new game this year. It's a very solid action game with great art direction. The follow-up to this game is probably going to be fricking nuts.
Haven't finished it yet, not even NG (I'm aware you're supposed to go through two NG+ cycles) but so far I think it's a good game.
To be fair I've never played another Armored Core game so my opinion doesn't really count.
I played previous titles and I can safely tell you it's the best game in the franchise, even purists agree it's up there with the best.
Only because tech advances in gaming benefit mecha more than some other genres. The game could be the worst mechanically but it still looks and feels the best to shoot guns or see explosions or do melee attacks with.
The spectacle carries it very hard. Even when you are replaying NG cycles or S ranking and realize 99% of enemies are sitting targets that can't harm you it still feels amazing.
Everyone who has played the previous games say the very opposite so I can't believe you.
I do plan to play the older games once I'm done with the games I play to play this year (I still have my old PS2, both slim and fat, both with modchip, and I still have my DVD burner so it's just a question of downloading the ISOs) but I'm conscious that AC6 is noting like them and I'll jump into unknown territory.
>unknown territory.
Not as much as you might suspect, honestly. They're not really opaque or "hardcore" games.
Well, seeing as how everyone who played the older games says AC6 is better, I don’t see how I could possibly agree with you.
have a nice day
You are correct
How can I kill myself when I’m too busy listening to AC players talk about how AC6 is better than the past games?
I have played every AC game aside from the flip phone versions and I can confirm that AC6 is not the best. It’s a good game, but it’s so different from the others in some ways that are worse
>but it’s so different from the others
Shut the frick up you stupid b***h, every gen is it's own thing, fricking poser homosexual.
This, people where crying this exact same shit when last raven changed the default controls entirely, they cried this exact same garbage when 4 was entirely different to all the previous games and then they did it once again when 5 yet again became it's own fricking thing.
Alzheimer's
>duuuurrrrr AC has always changed!
Secondary.
>default controls changed in LR
You, mean NX, secondary? I guess the YouTuber you got this info from was wrong…
>hard lock is activated by scanning
??? Shitposting now?
I’m right though, I even made a video on it https://youtu.be/yJjDCBNxJm4?si=SJM_hpK7S17KeaGP
Bro just give it a rest and take the fricking L this is getting sad.
>no argument
>no proof
>no refutation of my proof
I. Win.
Nope, you are wrong.
Dude, I just help make the videos. It’s not my channel.
What argument do you want homosexual you don't even know what people mean when they say softlock/hardlock. Get the frick out of here.
Soft lock is enabled by default, when an enemy gets in range your reticle begins attempting to track them for a lock. When the enemy QBs this lock is disrupted, your FCS stat determines how far the lock reticle gets thrown off and your firearm spec determines how quickly your reticle moves from the disrupted point back to the target. Activating hard lock debuffs this process (but not by terribly much) so your recycle goes further and comes back into place slower.
Do your friend a favor and don't advertise his channel while you're arguing with people on Ganker and calling them morons.
>Nope
AC has changed more times then Souls stop being dense
>duuuurrrrr AC has always changed
This but unironically
Dog why would I give your YouTube channel a view after this extremely unpleasant conversation
>secondary gives youtube video as evidence while still being confused on what anons are talking about
kek
That's not what secondary means.
People who try to pretend to be fans by spouting shit like “AC has always changed (to the degree that 6 did)!” are clearly secondaries.
Nta but how different is 2nd gen from 3rd gen?
Radiator elements of overheating are kept for weapons and overboosting (now assault boosting) while radiators themselves aren't a part anymore.
Wow those changes could have just been a patch to 2/AA, so different…
Purging is the biggest addition/change in 3rd gen.
Yes it is so different. Not having to manage your heat is a big change for the games after having it as an element for multiple games.
I don't get what you are doing here.
This mechanic was pretty hidden in the beginning. I'm glad they made the controls to do it simpler when they added hangar units. Honestly late 3rd gen felt so complete, From were probably at a loss as to what to do next. They still haven't figured out a better system, although I really liked Verdict Day.
Childhood is thinking that LR/4A/FoR is peak AC, adulthood is realizing that we already had it with V and VD. Swapping to two shields from off your shield and charge boosting into enemies was super fun in VD.
This is cool, but I asked about 2nd and 3rd gen. Why are you telling me about 6th gen?
No one cares what you asked for autist.
So then why did (one of) you reply to me
when I asked?
>but I asked
You'll eventually learn you have no power.
Why did they make all the new MS in this anime ugly as shit. The character designs were so good but all the suits look terrible. The Turn A Gundam itself looks fine but Wadoms and whatever the others were called look stupid.
The transformer aspect and how it would look like a shell over the innards of the mech are too hard to animate faithfully for a syndicated animu.
>Turn A
>Not amazing looking
You sicken me.
No you didn't ask that, why are you trying to pass yourself as me weirdo
1st 2nd and 3rd gen are all very similar. The games made small changes during that era and nothing that totally changed the identity of the game. tee bee aych, the biggest change was between 1st and 2nd gen when extensions, inside parts and overboost and a heat mechanic were added
>but it’s so different from the others in some ways
Ok and?
>Worse
In what way exactly? Most other Gens aren't actually up scratch as much as you think you do
>but it’s so different from the others in some ways that are worse
You can say that about the other AC games as well. 2 is different from 4, which is different from 6.
Played every AC game. AC6 is by far the best. The changes made are grumble worthy but they do end up adding to a better game than anything before it.
Don't confuse shitposters with people with valid opinions.
>Everyone who has played the previous games say the very opposite so I can't believe you.
Who is this 'everyone' telling you this? 99% of people on /m/ cannot stop singing this game praises and at most they complain about some weapons being moronic or the ost not being as bombastic as some of the previous games, same goes to youtube, facebook, reddit, literally anywhere you go this game is placed at the top, having played AC4, ACFA, LR and a litttle bit of ACVD I too agree with that assesment.
Get fricked, not going to write an entire essay to explain how AC6 is similar to those evidently similar games, you morons are autistic.
>Everyone who has played the previous games say the very opposite so I can't believe you.
These same people tell you Armored Core 2 was hard, or that Armored Core hasn't reinvented itself multiple times already. You need to understand the difference between a fan and a poser trying to look intelligent.
Lying now are we, israeli?
>oy vey, AC has ALWAYS changed, goyim!
Not falling for it
1 to 4 (yes, even gen 4) was pretty clear iterative progression between gens. V is where they really tried to change things with the introduction of another damage type, the inability to boost upwards/relying on wall jumping for vertical play, lack of radar and inclusion of recon drones, balancing between scan mode and combat mode, and the whole multiplayer war aspect.
They've always changed it up though. I remember getting one of the expansions for PS2 and it was just an arena mode. The other expansions in the ps2 era were more than just more arena missions. But not that one.
>just an arena mode
Ninebreaker? If anything that’s a perfect example of how the games DIDN’T change. It was basically just Nexus but you were during arena fights and challenge stages rather than actual missions. Same gameplay, just different missions.
It was a completely different type of expansion. You are trying too hard to insist the series has stayed the same when it hasn't.
Bro it’s literally a fricking glorified map pack, what do you mean it changed? It just added more fights/challenges, nothing about the gameplay itself changed.
Other expansions weren't glorified map packs. They tried something new and it didn't work so they didn't try it again.
Do you have a learning disorder?
Why do you keep calling them expansions? They aren’t. And what are you even talking about with “trying something new and then not trying it again?”
Because they are expansions and have always been referred to as such.
Could you import/export your save from PS2 Formula Front real quick?
>uh-
Oh, wow… 🙁
You talking about that other time they experimented with changing the formula?
>spin off which just takes the enemy AI used in the other games and puts them against each other is the same as adding Sekiro stagger bars and decoupling the camera from movement
Uh… yeah…
Mind you I've had people tell me the arena was a revolutionary feature when it was just chucking enemy AC AI on the multiplayer mode from the previous game so you could play it without friends, a lot of people seem to fixate on structure because they can't appreciate the specifics of how a game actually plays (pick your reasons why)
>Why do you keep calling them expansions?
Probably because importing your file from a prior entry was a running gimmick in all of them?
They were expansions, deliberately so. It's fine if you don't have any more room to argue but stop being a moron dude.
>Everyone who has played the previous games say the very opposite so I can't believe you.
I dunno about every previous game, but I can 100% say it's better than AC4.
The only game I've seen veterans praised above AC6 is ACFA. That's it. Just about everyone despises 5, and most agree that 1-3 are janky as frick.
False. The past games have always been clunky, you have to force your love of mecha to endure the glaring flaws of the franchise, that just never really got addressed..
They really sat down and wanted to make this game accessible and great. This is easily the best one, without a doubt.
Great game with foundational problems stemming from souls gameplay additions. Still great.
GOTY but needs harder regular enemies, better encounters design and better balance on stagger. good foundation for a series that can be better than souls in the future. especially if the storytelling, the controls, mechanical design and sound design can be maintained, this could become my favorite video game franchise
Best mech game ever made and a top 10 games of all time for me.
It's ok but was expecting more. Had more fun with 4A
>very flawed
Can you morons jump off a roof
jesus christ, I can only see teenagers unironically seething over that
The thing I liked the least about this game was the soundtrack. I don't usually put on my own music in single-player games, but for some reason the real soundtrack to this game for me was mostly English jungle and drum & bass music.
I thought it was alright. Enjoyed it enough to finish NG++ and S rank everything.
I enjoyed Lies of P more.
It's easily the highpoint of the series even with it's New Gen flaws which honestly isn't that big deal to be honest though only thing I can admit that the soundtrack is hit or miss for some but I like it though I wish Kota wasn't held back on his usual vocal tracks though I wouldn't be surprised if they have more for a new expansion
too easy, shields worthless, weapon balance is all over the fricking place. has tons of potential and easily preferable to more soul-slop but id like to see patches make the game what it can truly be
>id like to see patches make the game what it can truly be
Same, he would know what to do.
Only most of the shields are useless. Coral shield is one of the strongest items, you can block so much damage and it cover you entirely.
The movement and using the weapons feels very smooth for the most part. The game also looks beautiful. These alone make the experience satisfying. I think it has the foundations of a great game but it is only a good game. I genuinely think previous AC games felt even smoother and more responsive. Quickboost cancelling is nice and all for melee fakeouts but it's really annoying to be doing the jojo pose to shoot your charged shot only to cancel it because you QB'd or not shoot your back mounted cannon because you QB'd during its little animation. These little moments where you hit the shoot button but you don't shoot because it got overwritten with a dodge don't belong in a TPS. I get this isn't a TPS anymore and is an action game but all this charging and pausing really breaks up the flow of maneuvering and firing in a way that was never an issue in older games.
I have more gripes about the lack of part variety, and the stagger mechanic but I think this has been discussed to death already.
with the expanded arena mod it officially joins RE4 and Factorio as one of the games I could take to prison with me and play until I die
They don’t let you have violent games in prison, anon. Just shitty handhelds with bootleg platformers etc..
>Let's just make AC4 but with no music and no story (the things that made AC4 good) because Elden Ring sold billions of copies
Just nuke Fromsoft already
Currently playing through it, it’s pretty fun.
How’s the pvp?
Pvp is bare bones but it's fun at times. Wish it got as much love as the story but I know a PvP as VD will be a pipe dream at this point
It's fun if everyone is a biped.
>what were your thoughts on this game
The movement had no business feeling as good as it did.
Also found myself invested in the story.
> I'll clear the clouds from over Rubicon!
> I AM ARQUEBUS
Playing this made me cave when it comes to Elden Ring, Elden Ring could've had a much better narrative if Fromsoft would deviate just a tiny bit.
FCS is the aim assist. If you have an FCS with poor performance for a range you will have more trouble staying locked on that target in both free camera mode and camera lock mode (target assist). How quickly you track the target is also influence by your arms. Unless you're in full manual aim mode the FCS is always active. In the older games the FCS determined the shape that was on your screen that you had to move targets into to get them to track at all. AC4, FA and AC6 just have your whole field of view as the lockbox and how well your aimbot acquires the target is what the FCS controls.
Did pc players really go the whole game without knowing they weren't activating the target lock?
Nope, I played the game on PC and actually paid attention to the text that was on-screen. I actually still haven't switched to mouse and keyboard yet either since I've been playing the game in my cozy chair in front of the TV.
There is no key binding on his version cut him a break.
Pretty good, slowly s-ranking missions but it's a bit tedious honestly. It's just a checklist at this point. Wish this wasn't part of 100% achis but oh well
Just really really boring tbh, catching myself falling asleep by act 3
>souls, but with robots
Pass
It was pretty good.
Could have used more varied biomes, like forests, jungles, archipelagos and some more cities with more life to them, besides automated defences and occasional MT.
I can agree with this, I thought the one level where you kill works for a minute was a neat change of pace, wish they did more like it as well. That’s really how I feel about the whole game: very good but I wished they stepped more out of their comfort zone this time.
Also, would have been cool if there were orbital levels or other planetoids and planets where gravity would vary, so your mech would either make ludicrous jumps and practically fly or be barely able to lift off the ground.
More space levels would've been good.
It's been a great game overall but I think stagger was added late in development. Some guns have way too much stagger and direct hit damage while some don't have either, like how the gun participates in the main damage system of the game wasn't even thought of.
It wasn't balanced or the devs play differently than literally everyone else.
Kinetic and energy have different properties, and needles incorporate both elements. But stagger isn't balanced so it's preferable to run heavy stagger inducing weapons over anything energy. Energy is for 1 shotting AP bars or pretending you are doing real damage with pistols in pve.
S-ranked the whole game and got every achievement before the nerfs. Been playing AC titles long before the souls series was a thing. With that said.
Is it a good game? Yes
Is it a good Armored Core game? Compared to 5th gen, Yes. Comapred to 4th gen? No. Compared to 2nd and 3rd gen? Hell fricking no!
So as it stands (and unchanged)
3rd gen>>>>4th and 2nd gen>>>>>>>>>>>>>>6th gen>>1st gen>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>5th gen.
I think ACVI sucks and I only played it this long because of sunk cost and because there is literally no contemporary alternatives.
(You) expect some homosexual game where you MMO dance around bosses and feel like your penis is enormous for following the prompts so you probably think it's great, I expect a robot building sandbox focused on control mastery which it is not even remotely.
The way NG+ is fashioned is also a horrendous anti-feature
>dude replay 75% of the game again twice but now mind numbingly easy and you still can't get mission ranks
Wow thanks. It was already pretty shit in for Answer unless you specifically wanted FRS points for those mission ranks anyways.
I find it extremely cringe that the OST isn't out on Spotify yet.
Very good but too short and too reliant on the stagger mechanic.
>best he can come up with is "ACVI is like that time they couldn't finish the next game in a year so they had interns shart out an extended tutorial with the balance update"
Bamco not exactly getting the cream of the crop with their shills huh
Why are you talking to yourself?
She keeps trying to show off her "knowledge" and keeps getting corrected and then called names like moron or idiot. She doesn't have the courage to even reply correctly anymore.
>trying to show off your total mech game oldgay status with a Gundam image you saved from Ganker in 2021
lol
lmao even
What are you doing kek? Image is always unrelated anon.
>very flawed
name one perfect game which AC6 should be held against in terms of quality. otherwise your opinion and comment has no base aside you just shit posting.which of course we all already know thats the case.
why are you autistic?
so you cant name a single game. stop using words you dont understand the meaning of then you stupid dumb homosexual. have a nice day
>AC1
>ACV
>ACVD
There’s your list. VI falls short in every comparison to them.
yea thanks for proving your a moronic shitter.
>your
Of course the VIbab is a ESL. Play real games and get some good taste.
I have played every game that is worthy of playing. you can believe that. and ACVI is one of the goats.
> there is no flaws. there just is a game as is
It physically pains me to read this. Google translate is your friend if you haven't figured out English yet. I use it when my Spanish fails me.
it makes perfect sense what I wrote. you are literally to small brained. a dumb brown turd worlder. hope you stay in your miserable hell until your last breath. homosexual.
>Anon is Defcon 10 mad
It's ok man, one day you'll figure out how singular/plural nouns work my ESL friend. Then you won't have to be so mad. Jesus man, are you really going to pretend like that made any fricking sense?
>you are literally to small brained
It's 'too' when you say it like that. It's alright English is very hard and bullshit. It's very useful to learn, though, so keep up the good work.
https://vocaroo.com/12fCn1oOa7Lx
One doesn't need to behold perfection to find flaws in other things, anon. This is really a philosophical question. If we can't ever know perfection, how do we know any flaws at all? TLDR; you're fricking autistic buddy.
there is no perfect game then the game should be enjoyed and judged for what it is. there is no flaws. there just is a game as is. you stupid homosexual.
ah, so you have absolutely nothing to back that up. Well, I tried. Keep being mean and wrong, I guess.
you really are moronic. probably brown too. have a nice day homosexual.
>the ESL is calling me brown
Pottery. You're probably straight-up Nigerian.
I never said that there was a perfect game lol, but the other AC game I played was silent line and it is honestly the closest an action game has been from perfect for me
The level design of SL is fantastic, even the simplest missions live rent free on my head due to how memorable they were in one way or another, FoR's missions are competent by themselves but they felt more predictable for reasons I explained before, as well as other minor problems that drag them down
The customization is another thing, not only SL has more options, not only I couldn't figure out which was the best build by myself, but the game made me experiment with different builds from time to time, FoR kinda did that too but not to the same degree, and even then it was mostly "dude turn into a tank lol"
SL had also a great soundtrack, it's far from Hoshino's peak (that's evergrace) but it was still full of great tracks, ACVI's ost though fricking sucks, the only aspect of the game I truly disliked, it felt like some generic sci fi gacha shit, and even then I have heard generic sci fi gacha garbage's osts with more compelling songs
I also could go on how I prefer the controls and the resources management but the games aim different things that those comparisons would be disingenuous, and as I said, SL just let the bar so high that looking like shit in comparison is nothing to be ashamed of
what the frick was that FCS argument up there? how the frick did you morons find a way to debate something that is explained to you in the tutorial?
>morons
There's your answer. I'm sorry for replying to that guy.
Secondary that didn't play the game trying to be part of the conversation. Autism compelled him to keep going after being made a fool of.
>no key binding for target assist on pc
these are the people that want to be part of the discourse.
>strawmanning
The argument only stemmed from morons who thought that FCS was target assist in the first place, like the anon who initially said that you needed to activate the FCS at the start of missions. The rest was just people arguing when they meant the same thing.
It is you utter moron. Just stop trying to argue.
What do you think FCS stands for or does?
Give it a rest already, the horse has been beaten to death several times at this point. You're incorrigible.
There is a shitposting anon that rages about hardlock every time it is brought up, or every time he thinks it is brought up.
Menting the FCS triggered his autism and he thought anon meant hardlock for 20 posts even after anon explained he isn't talking about hardlocking.
arena felt too short. no emailing in arena. compass is ass. part variety is wide but shallow. legs parts are disproportional with bipeds having like 13 options while quads get 2 tanks get 2 and rjs get like 4. full autos are only the dafeng chang chen the gatling gun and the starter rifle. they have 8 bazookas with like 3 made specifically for lightweights.
color customization is superb. melee feels extra meaty.
sucks that you couldn't fully side with Arquebus or Balam. i'm only allowed to be a pawn for Walter Ayre or RLF? fricking gay. let me fly high with Snail or Michigan.
I'd like to see a sequel that takes place before this game and follows the corps as they head to Rubicon.
that'd be cool. i'd like to see even more corpos and meet Snail's brother Slug.
Now that would be cool, getting to see the other corporations that Arquebus and Balam muscled out of the way before landing on Rubicon. We could even see how they came to aquire Schneider and Dafeng or something.
My thoughts exactly.
I could get behind this, maybe as expansion since a new direction for a numbered sequel would be preferable IMO. I was disappointed that you really can't side with the corpos directly in AC6.
>no emailing in arena
There's no interactivity with arena opponents because they're just being simulated by Allmind, which sucks the life out of it. It would have been great to have arena dialogue if anything.
yeah. i didn't touch arena until later and getting the salty hatemail from Iguazu got me excited for arena.
The game needs some DLC missions where other players can invade you, and if you try to play them offline you instead get input reading ais that have the most pvp meta built ACs.
modern mecha game of this scale is a fricking miracle
just started playing today
environments are pretty bland, big scale but everything is just "abandoned factory"
but the gameplay is solid and top tier presentation
nice to play an actual good game after starfield
Good but needed like 5 more boss fights
i'd say more like 15 more boss fights and even more 2v1 and 3v1 boss encounters. with the way tech is now there shouldn't be any reason why we can't have 6v6 in the story or something. imagine being able to take part in corpo raids and full blown corpo wars.
imagine if it would be like the Michigan fight but theres 100 more MTs and 5 other ACs you gotta fight while having only like 2 ally ACs with you.
When I said boss fights I meant unique enemies like Ibis and the PCA defense automaton, not ACs. I liked the AC fights but they're still a different experience than a purpose-made boss fight
oh ok. i agree.
I think it's hard to balance those fights is why they didn't do more of them. Since your allied AC's can't be killed except for plot reasons, it makes it really easy to lean on them as a crutch.
what if they gave us a MT squad that talked to us and stuff and are very vocal when good and bad things happen?
Allied ACs can “die” by retreating like how Rusty does if you somehow take super long in the PCA HC LC fight.
I'm willing to believe you, I've just never seen it happen myself. I felt like I could just let Rusty soak infinite damage against the PCA dudes, but maybe he does leave if you take too long.
Working with MT squads like Arquebus promised you in that one mission would have been amazing, I agree. Would be cool to try and keep your vulnerable MT bros alive.
I’ve seen it happen during a streamer’s play through. He was hiding after losing all of his repair kits and waited to see if Rusty could 1v1 to finish off the other PCA guy, but after a bit Rusty said something like “taken too damage, going to have to pull out.”
ah ok, I think I beat that fight in 30 seconds with the chainsaw and literal junk-parts AC just for lulz. I still think the allies are pretty overtuned and easy to lean on, though. Just having Kate or Rusty to get their attention makes it so much easier to exploit the AI's weaknesses than solo. I like the fights, don't get me wrong, I just think they'rehard to balance like I said.
I laugh every time someone tries to brag about using shitty frame parts with some super strong weapon as if they think anything in VI matters but your weapon loadout and maybe booster.
well we're waiting
For what, a wiener to suck?
Are you going to laugh or not, motherfricker?
>bonus pay is dependent on how many MTs survive the sortie
From PLS
Allied ACs can definitely "die" in fights, they just eject for plot convenience. Its never really a problem except in the Ice Worm fight, where they're all supposed to 'die' anyway.
It's mediocre but starving mechfans like me will take anything. It's a huge step back for me in terms of customization.
it's a solid 9/10 but of course I've been a fan since renting AC1 from blockbuster back in the day. My only beefs with the game are 1. the game is way to focused on stagger. Make it harder to stagger things please and increase damage on weapons. 2. Range needs to be increased on certain weapons because atm shot guns are just too good and it's easy to close the gap between enemies.
So did all of humanity get fused with armored cores in that NG++ ending or what?
literally fricking have a nice day
what does MT stand for you lolcow
Mamored Tore
Truly we are, armored core
Humanity all became Coral hybrid goop.
Why did Raven think that's be a good idea? Its even more moronic that he still goes through with it after Allmind betrayed him for literally no reason.
that'd*
Ayre is 621's first real friend wife (you go on a date in the arena so it counts as marriage) but he also simultaneously wants to find a Final Solution to the Coral problem. Just roll the dice and see what happens.
Only tragedy awaits beyond the threshold
>t. doser
Because he doesn't really have anything to lose. Aye is his only friend, he knows this is the only path to coexisting with the Coral, and he already lost the chance to just save up money to undo the surgery and go back to a normal human life.
Allmind's betrayal is just it being a control freak, the event is irrelevant to the actual reasons Raven would go through with it.
Started as a 7/10 generic mission based action game.
Became a 9/10 generic mission based action game by the time you reach chapter 3-4.
Overall probably the best AC to date, or rather "most solid" given how shitty some of the games have been.
>muh sekiro
why do you morons keep calling it a sekiro bar where it doesn't function like Sekiro's and is instead much closer to how ER's stagger works? Is it because you don't understand how ER and Sekiro work or because you're moronic? Or maybe both?
Wish it was harder honestly, NG is probably fine, I GUESS. But NG+ and NG++ need more extra shit thrown in to help spice stuff up. When it does happen it's a lot of fun. Also I wish the game was balanced a little better. I know I don't have to use the broken options, but I personally hate limiting myself just to avoid broken stuff.
>I understand now. Raven, you were the Armored Core™ VI: Fire of Rubicon™ Deluxe Edition all along!
I actually clapped.
I've played every game from AC3 to AC5 and I consider 6 to be the second worst after Nexus. It's not bad. I like it more than most other AAA games. But it's still a huge disappointment.
Movement is made boring by the fact that you can play through nearly the entire game without quick-boosting, making it very passive. It doesn't help that the way EN regeneration works makes it so that you wouldn't even be able to be more proactive even if you wanted to.
Infinite turn speed and the general focus on cqc makes positioning mostly useless.
Hard lock-on combined with the above makes multiplayer completely pointless. Fortunately you can just choose not to use it in single player.
Stagger + ricochet + everything being avoided by just moving slowly outside of cqc destroys the viability of most builds.
No coop.
And the game is far too easy outside of a few bosses.
Those are my main complaints.
I don't mind hard lock and the removal of turn speed, as admittedly it does make the game smoother and easier to pick up for new gays. but they NEED other things to replace it. Making the hard lock penalty bigger, and making the speed difference between light and heavy build greater would be a great place to start.
Hard lock is just there because they made the button config even more fricktarded for ebin combos and designed moronic bosses. Because they made it impossible to QB and shoot at the same time and have always on hovering and tons of weapons that lock your altitude you don't even really need to do the usual later Armored Core control things you're just forced to deal with having 4 attack buttons.
Hard lock is there for a few reasons. A major one being KB&M being a thing, it's kinda hard to keep up with that playing a controller in this kinda game.
No it's quite easy in this kind of game except when you have bosses that move 10x faster than anything else. You have full screen auto targeting for frick's sake..
See that points, I find it SUPER easy to track bosses with M+KB, even the spazz ones.
There's only like 3 or 4 it applies to anyways and it could be managed but you just aren't used to it with how everything else moves. Mind you in 1v2 AC fights the AI tends to never spread out from each other and keep stealing your lock which is a pain.
I'm trying to decide who the best VA performance is. I've narrowed it down to either Ayre or Snail. Ayre's has to carry more and show more range, but Snail just hams up his role so well
Kate/Allmind’s rasp when she whispers in your ear in Chapter 5 outdoes both.
For me, it's Michigan. I have that line about sewing clubs he says to Iguazo living rent free in my head 24/7.
Snail honestly. Ayre is good but a little boring due to her role. Every damn syllable from Snails mouth just oozes the arrogant piece of shit he is. That said I think you're selling Michigan short.
I get how Ayre never hams it up, but that's why I respect the VA more. She had the most fun with the most simple dialogue. The VA did everything to make her character feel like the most relatable. It would have been VERY easy to mess that role up, but instead she injected enough personality so that simple dialogue ended up conveying volumes. That's a lot of work I can't ignore.
Something like her deadpan reaction over Rusty being ranked dead last, or prepped snark when you're about to trigger Carla's traps, selling you on a date in the Xylem, giving encouragement when you're in danger, grief and anger in one route contrasted with her heartfelt gratitude in another...Again, very easy for her entire character to have fallen flat because of her simpler dialogue. Instead I ended up remembering it all
His delivery is just easy hate fuel, his death scream is perfect and so satisfying.
"Honest" Brute deserves a prize for nailing that calm yet unhinged monologuing, where he sounds so friendly yet his words instantly let you know how batshit insane he actually is.
>acts all smug when you fight him even while losing
>gets btfo'd
>WILL NOTHING STOP YOU PEST
I love Snail's seethe, my only reason for hoping for a balam ending DLC is if we get to see SNAIL seethe about getting bested by fricking michigan.
I don't hate his voice actor, but honesty whenever I hear Iguazu, Swineburn, Tester AC Pilot, I just hear fricking Ichigo.
Swinburn is voiced by Bosch, so it makes sense. Though I always though Iguazu was, but it turns out he's voiced by someone entirely different.
>Swinburn is voiced by Bosch
thinking of Wu Huahai
I'm pretty sure he voiced both.
>Iguazu was, but it turns out he's voice by someone entirely different
Wtf it's true, guy sounds REALLY close to fricking Bosch.
The Strider's commander
>WE ARE CORAL WARRIORS AAAAAACK
>WATASHI KOSO GA KIGYOU DA!
Yeah, best VA.
I've been watching my bro play the game with EN subs and dubs, but one thing that struck me out is that Chatty Stick's JP feels much better due to sounding reserved and nerdy compared to his EN basic normalguy VA. Haven't seen him play NG++ yet but I loved in JP version how Allmind starts gradually sounding initially more cold when you start doing her missions and then unhinged towards the end, like her VA's doing a psycho smile.
>basic normalguy VA
Agree to disagree I guess. Chatty sounds very stilted and reserved in his EN version which seems to match how his data entries describe him. His name is an ironic label given by Carla because he refuses to say a single word more than necessary.
>before AC6 was announced
>everyone universally agrees gen 5 was the worst, ran like shit, and MP focus was gay hoping the next game would have bigger SP focus
>get exactly that in AC6
>DUUUUDDE ACV WAS KINOOO
No joke, consider taking your own life. In fact don't even consider it, just take it already you fricking waste, throw yourself into a fricking junkpile since you love ACV so much.
I did not agree.
They need to make regular missions a little harder, and either rework enemy AC AI or give them better loadouts.
Makes no sense how Volta is stronger than Rusty, Freud, etc.
Enemy AC difficulty is always very random outside of MoA's EX Arena where it's only slightly random because most of the ACs were designed for Project Phantasma's stats, it's a problem of the ACs being designed for a certain look and style while the actual AC balancing is worked on separately. Well before Another Age mission ACs actually had completely different stats but they were all made of paper anyways.
>Well before Another Age mission ACs actually had completely different stats but they were all made of paper anyways.
Didn't all ACs aside from Last Raven do that? I recall that enemy ACs during missions used to be very flimsy, especially if they were mission ending boss fights or if you fought more than one at once. I think LR was the only AC to give them their arena stats, so'd you have insane shit like a long mission, followed by fully powered AC fight with Human+ cheats enabled, followed by a Pulverizer boss fight - all of them without any checkpoints or AP and ammo recovery points.
No starting with AA they have normal stats which is why most of the enemy ACs in AA are incredibly shit lightweight builds or else you'd never have enough ammo with AC2 weapons. Sometimes in later ones they will start them with reduced AP to make things a little easier.
Oh and really they tend to just fricking explode in PS2 games because they can't deal with heat for shit unless they're H+
Why is G4 volta so strong. I am getting my ass beat in this alt mission.
He's a tank with song bird and Zimmerman. He's almost running a tri hard pvp build.
He's running a meta build. Take out Iguazu first, or use your own tank build.
jump
Another alternative is fight him from beyond his shotgun range. Hopping around with a rifles and missiles build works against Volta.
I'm in ng+, what is fcs?
Affects how fast your weapons lock on depending on proximity, how fast missiles lock on and missile tracking.
A part for your mech, the computer chip on. It does two things, it helps you stay locked onto a faster moving target. And it speeds up your missile lock on types. If you pay attention while tracking an enemy, you should notice a little red cross hair trying to chase it. When you fire, the red cross hair is where you're actually firing at. It matter less if you rely on close up weapons like shot guns or melee, or weapons with big AoE's like plasma.
Another thing to keep track of is it's EN cost. It's a non trivial amount unlike it's weight, so if you feel like you don't need it picking the cheapest EN costing one can be a good way to speed up your energy bar recovery.
>I'm in ng+
>what is fcs?
>what is fcs?
>what is fcs?
I'm actually triggered right now.
ng++, now. kate markson is cute
i'll do anything for you allmind sama
Also to add some missile weapons have really high lock on times. So a high stat in the fcs missile tracking helps mitigate it.
Truenos, for example.
The overall game felt amazing, all the places are beautiful in an apocalyptical way, the quick action never gets tiresome, and the story is pretty good. Only issue is how some weapons are really broken, it makes like the game is not hard like other FromSoft games, it's just that your arsenal is too limited until a point. Really hoping they release a dlc or a chapter 2 like they did with previous numbered entries
I played 1, PP, MoA, 4, 4A, and the start of 2. Have to say I think 6 falls in last for soundtrack, story is a better, gameplay it's difficult to compare but I had a lot of fun
Forgot to add onto this, the only real dislike I have about 6 is that they don't punish you for failing a mission. The debt mechanic was actually really fun to play around, especially in 1 with it's Human+ and made clearing the game and PP & MoA in pure Human a real challenge
Is there any reason to use the regular moonlight over redshift?
Charge DMG vs. combo DMG. You can also wield both in left arm / shoulder and switch when the other goes on cooldown.
I actually wonder how big is the difference when factoring in enemy armor since coral ignores that
I'm at my fifth playthrough. Sixth if you count all the missions I did again just for fun.
That's how good the game is, can't let go. I think I'm going crazy doing the campaign again and again.
New build every run? Think I'll do a lightweight Trueno build run.
Yeah I'm leaning towards kinetic weapons now. That's how I learned how underated things like the ransetsu are. Even the Curtis has its use in pvp with how many charged shoots you can throw before going in overheat mode.
I'm thinking a pilebunker paired with the Truenos, not sure what to do with the right hand. Maybe a hand missile launcher. Going for maximum PENETRATION.
Needle gun in hand for even more penetrating power. I made a build like this called mandatory booster.
It's shit, barebones, and barely an AC game.
>elaborate
Nah I'm going to play vidya now.
I made this post and just playing, game is amazing as usual for FROM.
Based, I also consider plain white bread to be too spicy. Do you have a newsletter I could subscribe to?
I don't understand how anyone can call a game like this one shit. The gameplay wrecks anything released this decade and anyone liking video games should encourage fromsoft.
What is up with Allmind? Is she stupid?
What are some ideas for a challenge run? Something not too hard but not too easy.
Two moderately strong weapons in hands and a single melee wep on your shoulder and you play the whole game without hard lock?
kinetics only
Removing some/all OS Tuning, using the worst weapon of each type, having only one or no shoulder weapons, no melee weapons, no checkpoints, no FCS. I'm slowly implementing some of these as I replay missions, it gives me the "Frick me this is though" feeling I got on my first playthrough, then I get used to it and add another hindrance.
Captcha: WYTTAX
Default loader 4 without ever being customized and with no os tuning.
Laser lance, pilebunker, flamethrower only.
No hard lock
No stun needle against the worm
1 melee in left, 1 machinegun/rifle in right, 1 back weapon
No tank threads
No heavyparts / No health over 90k
No combos into pile bunker
No zimmermans
Playing as rusty
Lasers only. Don't get me wrong, lasers are good but it requires you to build in a specific way and removes most of the ridiculously OP stuff.
Boring as frick. I made it about 10 missions in and couldn't give enough fricks to keep playing. No exploration, no progression, no story, gameplay is filler except for bosses. You can't even feel good about new weapons because you can sell them for the buying price and try anything you want any time you want.
Anyone that complains about Bethesda taking away RPG elements better not defend a game that can't even do straight up action well. Nothing feels like anything here. It's not infuriating, it's not fun, it's not depressing, it's not joyful. It's the most devoid of anything game I've ever played. You can't feel good getting money or beating a tough boss because nothing matters. That's great in a plot. It's fricking stupid as the gameplay loop.
>Muh lore and atmosphere
Every single time.
I went into this game expecting some mecha action and to make cool giant robots
I left with a better told story than any game this year. Better writen, better acted.
I hate storygays so much it's unreal. LR was a mistake.
>I hate storygays so much it's unreal
I think you missed what I said
No, you're all homosexuals. AC6 has too much story focus, normalgays are just used to movie games so they think it's too little.
>too much story focus
No it doesn't. The story's exactly the same amount os before homosexual.
It's just the story is good.
>as before
Yeah maybe if you only ever played the PS3 gens. All this shit does is invite waifugays and morons yelling "KINO" in every thread, should have stuck with lowkey mercenary missions with and some twist near the end.
The story elements were always the same.
Oh shut the frick up.
Yes they were
Maybe you have more cutscenes now (although definitely not more than AC4 going forward), but the amount of story is the same. Most important things go down between chapters and then you've got most of it told through mission briefs and comm chatter. It's the exact same as always.
It's the fricking same.
You're just mad people actually took to this one.
You guys ever notice that people who like to use the phrase “gameplay loop” don’t really sound like they have human souls? I like that he also somehow managed to work being insecure about Starfield into this.
Yeah, I did, a lot often use patterned terms and struggle to explain why something is bad using their own words instead of these vague definitions that "everyone is supposed to get" but simultaneously has their own idea of what they're supposed to mean, so no one can fricking understand what the other party is saying or actually means. I don't view them as human or worth my notice. If you cannot articulate something in your own words, while avoiding dogshit fallacious bullshit definitions made up on an imageboard that is largely populated by autistics abandoned by their parents, your opinion is worth less than shit.
I think what the guy wants to say is:
>The game is too focused on its gameplay and too lineal level-wise and I prefer games to have a heavy emphasis on narrative and exploration, so the experience feels more satisfying than just blowing up enemies
Which is a respectable opinion even when most anons won't agree with it. But instead he uses that shitty "gameplay loop" buzzword.
>The game is too focused on its gameplay and too lineal level-wise and I prefer games to have a heavy emphasis on narrative
>respectable opinion
I think someone has been guzzling down a little too much Uncharted and God of War.
At least it’s an actual opinion instead of a post devoid of any real substance that was written mainly to make the author sound like he’s a game critic that knows things about game design.
Well it'd be fine if he said it that way instead of disrespecting us by forcing us to sit here and interpret his ramblings when he could have given it straight. Which means he is either a c**t or is wholly incapable of doing the latter, and usually incompetence precedes malice.
>No exploration, no progression,
GOOD. This shit is a blight on gaming. Frick you, and frick anyone like you.
AC thread quality is really all over the place
The flamethrower is too much fun melting everything in your way but I never dare to use it in pvp since it's the most cancerous thing to face online.
Double zimzam, double flamethrowers. Become the cancer.
I have a cheesy devil-themed AC on reverse joint legs with the hammerhead head part, two flamethrowers and an earshot and a Ransetsu on the shoulders. “Old Scratch.” >:)
>Iguazumind
jesus christ, this motherfricker practically teleports to you with his melee
So be prepared to meet him with your own
This is my fashion ac running themed builds. I like it. Post your coolest AC builds friends!
The red visor and the white + golden reminds me of Cross Ange's MC's machine.
i showed you my Core, pls respond
I like the color and the peeled off paint effect.
White is based and protagonist-pilled.
the different colored arm. also based.
What's the deal with having one arm colored in a different color than the rest, especially red? Is it from a Gundam anime?
solid snake
The winds of destruction from metal gear rising. people probably dont even realise thats where they got it from.
It’s from VOTOMS you moron
It's not VOTOMS those people are referencing get real.
>mecha game
>”oh no they aren’t referencing [mecha series]!”
Hrmmm
You can count the amount of Westerners that watched VOTOMS in one hand me and you included.
Oh come on.
VOTOMS is one of those shows everyone has watched so they can flex about being "anime connoisseurs".
>has watched
Nah. You don't need to watch something to pose.
The most likely answer is those people are copying Ace Combat 0.
Nobody plays Ace Combat though
I guarantee you AC7 sold more copies than Westerners who have bothered with VOTOMS and remember what a Red Shoulder is.
ACgay here. It's great but it would've been amazing without the stagger system.
What are you talking about? I'M ACgay. I think the stagger system is fine, it just needs refinement so as to not punish long range play.
The only "refinement" that would do that would be completely removing it and putting the version that exists in the rest of the series back in.
Or they could just make long-range weapons have higher projectile velocity, grandpa.
Not sure how doing marginally more no damage would help anything.
Plenty of kinetic weapons can do good stagger damage, you just currently have to be close for them to work to their potential. Increase velocity, increase maximum/ideal ranges, and you have the issue fairly well addressed.
So every fight can just be boring circle strafe fests? We evolved beyond that for a reason.
Boosting at each other in a straight line and seeing who instagibs who is real innovation.
>the virgin circlet
>the Chad Thruster
That's just a result of poor weapon balance, that needs to be addressed.
Every fight is standing point blank and unloading while kicking now. The gameplay has been truncated into memeshit.
I respectfully disagree.
If it needs refinement it isn't fine.
kino
this is the second fight where hard lock felt necessary
Do the PS2 AC games run well on an emulator? My PS2 can't read disks anymore.
They do.
So use a hard drive
If you have a slim PS2 you can play games from a network-connected hard drive via Ethernet.
>very flawed
How so? I thought it was one of the most well-rounded games I've played in a long time.
First AC but I just couldn't get into it because I couldn't relate to a hunk of faceless metal. If only the mechs were like Darling in the Franxx mechs.
This has been a fun one. People don't expect the charged shot from the tiny laser shotgun.
Did anything else good even release this year?
Pizza Tower.
I just want more parts
>ATTENTION GUN 13 RAVEN!
>GUN 3 WU HUAHAI HAS COME INTO POSSESSION OF INFORMATION, SUGGESTING THAT THE LEADER OF THE VESPERS' SIXTH SQUAD, V.VI MATERLINK, HAS A FAT ASS!
>WE NEED YOU TO CONFIRM THAT INFORMATION, DOUBLE-TIME!
>621, ignore that and focus on the mission at hand.
>I have some photos that will tell him all he wants to know about V.VI Materlink's rear, so no need for you to waste time on distractions.
>Finish the mission quickly and I'll send the photos to you too, 621.
>look at that rear, 621
>a fitting end for something built to fail.
>Raven.... surely you don't think Maeterlink has a good rear, do you? It is nothing compared to the superior Coral posterior of a rubiconian, such as myself
>I'll show you who has the biggest ass....freelancer.
Gameplay feels great.
Story is the usual lazy FROM slop that drones hail as "actually amazing".
Missions are mostly uninteresting in design, that are propped up by some really great boss fights.
Lot of customization and equipment, though it feels balanced by a blind monkey, but it's still fun to make your build.
Difficulty curve is moronic (final NG++ boss is easier than the tutorial helicopter).
That said, the game is still a lot of fun, because your mech is fun to move around and fight in, so in the end it works out well enough.
It's just ridiculous the amount of superlatives it gets in some circles, but that's par for the course for gaming.
>(final NG++ boss is easier than the tutorial helicopter)
Have you ever actually tried replaying the tutorial? The heli is only "hard" because you're getting used to the controls and pacing of combat + the starting build is meh.
It's the equivalent of saying that the Asylum Demon is harder than Gwyn.
Nah, even on NG++ I still find it hard as frick
It's got movement and agility way above your AC and the fact it goes out of bounds and away from your main damage source.
It's called a difficulty curve for a reason, you should account for that stuff.
Even beyond that aspect though, the game is a constant roller coaster in terms of difficulty, all over the place.
Balteus is a major road block, but then there's simply nothing else that comes close, aside maybe Ibis? But not even.
Only Snail Balteus compares i guess.
And it doesn't help that 90% of missions are just made up of mobs that die in 1 hit and then they're over, with zero resistance.
Even the Arena is piss easy, and you clear even the final AllMind secret fights on one or two tries, with a half decent build.
Balteus is a roadblock due to limited choice of weapons, not necessarily due to difficulty
Ultimately that's why every boss in this game is hard. It's down to your build.
Further you get into it, the easier it gets rather than harder so long as you build right.
I'm having so much fun with this game bros, it feels like when I played Ace Combat 7. The game definitely has its flaws and it sure could do with a lot more content (more weapon variety, more arena fights, emails, etc.), but frick me it's fun as shit, I hope that with AC6's success there's way more Armored Core content in the horizon. Maybe gaming's not quite dead yet.
The only reason AC6 sold was due to people buying the next game from the Dark Souls company.
AC7 would sell like shit and From knows it so we won't get another Armored Core game again.
That's fine by me. I got my triumphant return of Armored Core, if it goes into dormancy again, so be it.
Ideally AC would never get a new game again and end in a good note.
That's why I can't believe that people are asking for a DMC6, when DMC had the extreme 1 in one billion luck of getting a modern game that while not perfect at least didn't make the shitty reboot the final game.
Sometimes dead is better.
Last good note to end on was 4A, and even that's arguable. Though I agree it's better off dead, because I doubt they can do better at this point.
Well, that's the other side of the argument: most classic AC fans hated 6 or consider it to be one of the weakest games in the series so they present another compelling argument against a new Armored Core.
Maybe the mistake was reviving the intellectual property at all and it should have stayed dead.
>most classic AC fans hated 6
As one of those who did, I realize I'm probably in the minority. Even most actual fans just don't seem to give a shit about the questionable design choices. The only one that's really controversial is stagger - and again - mostly because of how overtuned it is.
Besides stagger, the lack of real range on any non-missile weapon is quite annoying. Filling the weapon list up with superfluous downgrades and having a shitty charged or uncharged state instead of just having the good firing mod be available or the janky firing stances that you can accidentally cancel by QBing are also pretty detrimental. QBing stops your machine gun from shooting. It's so stupid. There's too much action game crap in here. It's more "clunky" or "janky" or other meme words than the PS1 games ever were. The older games were simple but elegant. There are so many aspects of AC6 that clash with one another no wonder they couldn't balance the game. And they never will. I guarantee this team doesn't have the balls to gut stagger and assault boost.
>Filling the weapon list up with superfluous downgrades
There are no downgrades, only weapon types that aren't as effective due to the stagger and ricochet situation (more so ricochet)
>and having a shitty charged or uncharged state instead of just having the good firing mod be available or the janky firing stances that you can accidentally cancel by QBing are also pretty detrimental. QBing stops your machine gun from shooting. It's so stupid. There's too much action game crap in here. It's more "clunky" or "janky" or other meme words than the PS1 games ever were.
All of this sounds like a skill issue. QBing stopping your shooting is precisely what should be going down. How the frick would the FCS keep up with the speed of a QB.
>The older games were simple but elegant. There are so many aspects of AC6 that clash with one another no wonder they couldn't balance the game. And they never will. I guarantee this team doesn't have the balls to gut stagger and assault boost.
This is all subjective talk.
>How the frick would the FCS keep up with the speed of a QB.
you gays would lose your mind if you ever played ACFA, this game is slow as shit with all sorts of arbitrary momentum restrictions (like a fricking airbrake that halts your momentum after you boost off the ground lmao)
AC4 was trash and I can't imagine ACFA was any better.
Heck. AC4 was so trash it turned me off from trying any other game in the series so far besides AC6.
that's fine, as long as you're aware you're a tourist to the franchise and your opinions don't matter
>tourist to the franchise
Every single thread I've been on so far, any person proclaiming to be a veteran that seems to know shit states
>5 and VD are pretty bad
>4 and FA have the most subhuman fans.
And it honestly checks out.
AC4 and ACFA are the most homosexual ass thunder Black folk I've ever seen. You shit all over every other game in the series and act superior when your game is absolute shit. Shit missions. Shit controls.
>If you don't mindlessly like the fan favorite game, then you are a tourist
>NOOOOO YOU CANNOT CRITICIZE THE SACRED COW
>admits to having never tried the rest of the franchise at all
nice strawman
>shit all over every other game in the series
but AC3 and nexus are my favorites, you silly tourist
The other guy isn't me.
>but AC3 and nexus are my favorites, you silly tourist
No they're not. You've already stated two opinions that are fundamentally against every single thing other ACgays I see say.
You're a ACFAgay and I can tell. I might not play the games but I've done something your homosexual ass never did. I lurked threads.
this started over your claims that "FCS could never match quickboost speeds" - when ACFA had velocity three times faster than this game that neither interrupted your momentum or fire rate upon use. you haven't played it, so it was mentioned in reference that it has been done before despite not being in AC6
>ACFAgay
i have replayed 2nd and 3rd gen dozens of times over the years but only touched ACFA three or four times in that same span of yearly marathons. it's an alright game, but it's painfully short and frankly too easy - the fun part is just going fast in it
Oh I see, so not only are you a filthy ACFA homosexual, you're also a thirdie that can't speak English
I never said
>FCS could never match quickboost speeds
I said
>How would an FCS keep up with QB speeds
And I meant that, in universe and from what we see of FCS and AC movement in this game (this game, not previous entries)
Like it or not, the approach this game took to combat was geared towards melee and closer ranges. I have my own issues on that front, but given that, the tech makes sense.
>How the frick would the FCS keep up with the speed of a QB.
>>not equivalent to a statement of "FCS cannot keep up with QB"
my only mistake was interacting with someone who asks rhetorical questions with a period in the first place, anon
sorry for riling you up, go stub your toe
>implying it means the same
>sorry for riling you up, go stub your toe
I'm sorry you're a loser shazamtroony that only gets happiness from ruining threads and poisoning wells.
Now go back to Discord and stop ruining AC threads and pretending to be some oldgay.
it's not healthy to assume every opposing view is part of some unseen cabal, anon. it comes off as very deranged and only serves to discredit your own statements
i will be unhappy and you'll simply have to appreciate that
No, you'll try and ruin threads and you'll be called out.
and i'll engage with opposing views without referencing imagined language barriers or coordinated discord efforts as a desperate last-effort concession. you should try it some time
Everyone hated AC4. When you hear praise of AC4, just assume there talking about ACFA. Yes, it really is that big of a difference.
4A definitely was better. 4 is the worst game in the series pre-6, it's just a bland as frick piece of shit that screams "we have no idea how to do HD yet, also some relatively new hire is directing this".
>4 is the worst game in the series
That title still goes out to 5.
V and VD were the same fricking game compared to how much of the gap there was between 4 and 4A.
>4 worse than 6
And you expect me to believe your opinion on FA?
6 doesn't even deserve to be considered, it's in its own tier at the bottom even if there definitely are things it does better.
>it's in its own tier at the bottom
No, it's at the top compared to the rest of the dreck in this series.
Who hurt you?
I'm starting to smell shazamtroony with these arguments.
>you gays would lose your mind if you ever played ACFA
I hate that sonic shit. AC6 is the prefect speed. FA just feels like some ADHD spastic made it.
Jumping and vertical boosting not being a smooth continuous movement drives me insane in a way few people will ever understand.
> QBing stopping your shooting is precisely what should be going down
It's forced action game mechanics. Being able to shoot your weapon while performing any maneuver should be the norm. You QB shouldn't cancel your shot, when I click "shoot" the gun should take priority and shoot and lock you out of the QB not the other way around if they just HAVE to be mutually exclusive.
Sure but conversely the FCS shouldn't keep up and you should waste every single shot.
This would have been preferable. At close range as long as it's still spraying it's fine. weapons just turning off because of your movement is just ridiculous.
>classic AC fans hate it
Speak for yourselves. I find it to be the best game in the series, as a veteran who goes all the way back to AC1.
>AC fans hated 6 or consider it to be one of the weakest games in the series so they present another compelling argument against a new Armored Core.
Disingenuous homosexual. 5 is still considered the worst.
Yeah I could see people defending every gen in series over 6, except 5. I don't think that anon knows what he's talking about, or more likely isn't willing to discus in good faith.
Most veterans I've seen tend to say that the only AC game they would prefer over 6 is For Answer. The rest are a mixed bag and people will tell you different things about them. However, one thing I know is that everyone universally hates 5, and no one will jump to its defense.
Yeah FA sticks out because of SPEED. But I could see people liking 1-3 gens better because of the grit that FA and beyond lost. If FA is to fast for you, and Grit and clunk isn't appealing to you, AC6 will most likely be your favorite.
>Most veterans I've seen tend to say that the only AC game they would prefer over 6 is For Answer
4gays aren't veterans, they started with 4/4A. They're the last generations "I never played an AC before but this is the best game ever" weiners
Verdict Day is better than you zippy DBZ game. God, 4A homosexuals are such a blight.
I don't even like 4A that much, you moron. I didn't even necessarily prefer it to VD, but a game that deviated so much from the classic formula and didn't even have a proper opening just couldn't be a "good note to end on".
I don't agree. The only thing VD was really missing was being able to fly and having proper level design instead of open desert. The big world map and "arena" feel like Nexus done right.
And I don't disagree with any of that, especially since I preferred ACV's levels. In terms of sound and visuals it's easily better than 4th gen overall. I also really did appreciate the lock"box" being brought back.
But being unable to boost up, mandatory scan mode spam, and the absolute lack of back weapons (with hanger weapons taking an eternity to swap to) ruined it. And then there's the damage triangle.
Scan mode spam isn't mandatory it's just a reward for not being a shitter and knowing when you need to be shooting or not. Since most people are shitters they won't appreciate it also contributes to the game not turning into just holding down the triggers and spamming QB until someone dies by encouraging engaging and disengaging. The grounded EN regen, long reloads, etc. in ACVI are attempting to do the same thing but don't really work partly because there's nowhere to fricking go anyways.
Basically it inherited its stupid slow falling from a game that 1) let you turn it off at any time and 2) had wall kicking as one of its primary forms of movement, so yes it feels totally fricked and like it should have those things.
you can turn off hover in AC6, just stop moving the left stick and youll drop
Yeah yeah that's how it should be. Like that gif.
I was personally turned off by 4 and 5. The last AC game I enjoyed was Nexus.
That said, I very much enjoy 6 and hope From keeps refining the game.
There's literally nothing in the game you can't disintegratein minutes, with two Zimmermans and 2 Songbirds.
Which aren't even that costly, you get them very early and are relatively light to load up, too.
Maybe it was intended as the easy mode of this game, like Elden Ring has some broken builds.
>Armored Core theme park
>Ice Worm rollercoaster
Would you ride it?
Why do people say that AC6 is the easiest game in the series? I can run the entire series from AC1 to AC5 without dying once. The tutorial helicopter is harder than the entirety of Last Raven.
Zenub and Rimfire are way more cancerous than anything in AC6. I haven't played vs Ayre on KB+M though so maybe that's the difference.
Difficulty in 6 doesn't really matter with the lenient checkpoints and death respecs. LR for instance there's at least one mission where you have to pack enough heat to fight 3 bosses + a gauntlet of enemies and do it all in one go.
on ng++ cycle now. Do I need to clear alt-missions for the new and fancy route or can I cut some slack with skipping those(Mainly Liberation Front) missions I already did on ng+ cycle? Also accidentally got spoiled on the ending damn
>Take RLF missions
>Their top 2 leaders both try to kill you
What the frick is wrong with these mutts?
Being betrayed by everyone is part of playing an Armored Core game
The RLF is full of loons. I’d say maybe 2 of them are normal.
What the frick is wrong with her
I hope someday some horny modders turn it into a Mecha Musume game.
>coral oscillator and not moonlight redshift
Shamefur
What's the right way to dodge Snailteus' laser beam attack in phase one?
The beyblade shit he does in phase two is easy as shit but that one attack that replaces regular Balteus' cannon is fricking impossible. Even QB'ing in the opposite direction I'm moving doesn't work.
>destroy mecha
>see it blowing up and catching on fire
>Pilot: Argh you won this time but I will be back!
So what the frick, are the pilots not inside the mechas? Because if so then why the frick they are still alive after beaten in battle? Was From really so lazy they couldn't animate the mecha flying away in an invincible state or something? It's so lame to hear them still alive while their mecha is ruined in front of you.
The wienerpit doesn't always get destroyed.
G1 does indicate that MTs have an eject handle in case shit goes wrong so it's probably fair to assume that ACs have one too or that the core housing the pilot can sometimes manage to keep intact. As to why more of your enemies don't eject if they can well IDK.
Play Last Raven. Become the last of the Ravens.
it was fun in a way I haven't experienced since I was a kid playing vidya on the PS2.
I can't explain why. I could talk shit about every aspect of the game if pressed, but the joy remains.
goty for me
It's a game that could've released on the 360. No bullshit, fun missions, no gay hour-inflating systems to interact with, high levels of customization, simple story without any trannies or diversity
I've been playing this for literally 14 minutes and it's great. How many fricking games do you play these games that are immediately good?
Second best after For Answer.
This. Though it is a bit longer longer than for Answer, so I'll give it that, but the music and SPEED in AC4FA Will be missed.
>very flawed
shut the frick up homosexual. stop calling things you don't like flaws. fricking moron
kb+m support and the sekiro posture bar objectively damaged the game
>kb+m
the culprit of why there's no turn rate and the existence of hardlock being punished with aim penalties, being actively debuffed by the game for using a controller is absolutely a flaw
>sekiro posture
the culprit of why the weapon balance is so dogshit, interaction with the sekiro meter. fights devolve into player vs. orange bar instead of mech vs mech, health bar and positioning becomes an arbitrary concept once you realize you can just fill the bar and instakill anything with a generic burst combo. bringing new, polarizing design to an established franchise is absolutely a flaw
I haven't played a Core before, but I feel like AC6 needed more aerial movement.
Feels like you're always descending slowly from above when you should be able to fast fall like in Smash Melee or vault from obstacles mid air or something.
Push back while in free fall.
>More aerial movement
You might like for answer
>fast fall
every other game
>vault from obstacles
ACV & ACVD
I highly recommend going back through the other games in release order if you liked AC6 at all. Just remember that you can change the control scheme to something a bit more comfortable if the default scheme doesn't jive with you.
What the frick did they patch the game? Why is hard auto-aim always on now?
What I learned from this thread is that AC fans are colossal homosexuals who cannot accept change.
Easy GOTY. Only flaw is there is no way to play with the homies.
A 4 man horde mode or 2v2/ 3v3 co-op arena would be amazing.
I'd rather have no online mode than online only mega bosses being locked to very specific online encounters. Most Chromehounds and VD players probably never even got to see the online mode bosses, let alone get to fight them enough times to ever beat one.
V and VD aren't really bad, just kinda mediocre in execution. They actually have some of my favorite gameplay in the entire series and I wish they hadn't ruined it with all the forced online mode junk. And I say that as someone that played the shit out of the MP and loved the PVP. I'm glad AC6 didn't bother with it and just put in a tacked on VS lobby to satisfy soulsgays.
I've only played 1st gen and 3rd gen beforehand, but prefer 6 to all of those games. It's pure fun.
The tone in the game is underappreciated too, not many people comment on it.
It gets that really get feel from shows like War in the Pocket.
AC6 and 0080 are nothing alike
have a nice day
>It gets that really get feel from shows like War in the Pocket.
Man, people really love to talk shit on the internet, don't they?
God I hate War in the Pocket gays more than 8th MS Black folk at this point.
only one of these is good (guren lagan)
actually middle right is the only good one and maybe top middle
I should really watch something Mazinger one of these days
Why is there such a divide between AC fans?
There are singular contrarians that obsessively post that they have to hate the new thing, not "a divide"
You are a singular Black person
Just think about Monster Hunter. There's a reason why monhun was the most discussed non-AC topic on the general on /m/ after some of the new gameplay was first revealed.
Nostalgia goggle gays get very irrational and defensive when confronted with facts regarding their childhood games. Same reason there's so much schizoposting revolving around the Elder Scrolls series.
You can play the games right now. Everyone who actually liked these has been playing them on emulator for years. It's not nostalgia when they fire up the games and marathon them once a year every year. AC6 is good but it's just lacking in some areas. The sequel has the potential to be the best if they cut the crap and synthesize the best aspects of it with the older games. It's really held back by the new systems brought in from FROM's recent non-shooter titles.
Nta, It very much is. As someone who went back to those games, most of them are nothing special and don't deserve even half the wankery they get from this fanbase. This is just another case of people not being able to adapt to change, just like they couldn't when 4 came out, and then couldn't as well when 5 came out. It's a repeating cycle.
Not this shit again. 4th and 5th gen are worse than the PS1/2 games. It's not muh evolution learn to adapt it's the games being worse. Why should anyone "adapt" to Last Jedi when they can watch Empire Strikes Back.
it's a franchise that's been dead for 10 years, only to be revived with literally every normalgay trend imaginable stuffed into its cadaver
the "divide" you witness are newcomer soulsbabs slobbering all over the giblets of a skinwalker wearing the face of armored core, and the people who just wanted an actual armored core game
Shazamtroony post.
>literally every normalgay trend imaginable stuffed into its cadaver
Such as?
you've heard it all already
no turnrate, estus flasks, mid-mission checkpoints, every trendy hand-holdy bullshit thing they could squeeze into it from modern game design
>mid-mission checkpoints
And that's a problem because?
>mid-mission checkpoints
poser homosexual detected
mid-mission loading screen or supply vehicles were extremely rare in previous games
don't pretend otherwise
Because most missions in old AC games were easy short filler.
Filler to what exactly? The AC vs AC fights? Shooting jet planes with your bazooka while defending an objective is the core experience of the game.
Most missions in the PS1 and PS2 games are just you slaughtering jobbers who can't fight back. This is why LR is so much better than its predecessors.
LR has dogshit boring missions, only Nexus is worse about that
Mad because bad.
I'm better than you. My PS2 save file is at 129%, and my LRP one at 146%
That was the point of the games. The real challenge that makes people look back on 3 and SL so fondly was the S ranks/part award requirements that spice up the game. Having to dodge every fricking missile in that testing mission in AC3 is pure cancer but it's what people who replay these constantly get off on.
and most AC6 missions aren't short easy missions? lmao
Most of the late game ones aren't short.
These are pretty short too, boss fights only make them seem longer.
Because they were short,you fricking moron. Have you played the games?
These little spin movements also stop your movement entirely when you're not is strafe mode from actively shooting/being hard locked to a target.
>no turnrate
Doesn't need it
>estus flask and mid checkpoint missions
Which mission in previous games lasts as long as lets say, infiltrate grid 086? Or has as many enemies?
>Which mission in previous games lasts as long as lets say, infiltrate grid 086?
third gen, particularly silent line and last raven, loaded with labyrinthian levels that test your endurance without having to resort to checkpoints
being given full AP+ammo restocks for fricking free by a bonfire checkpoint on top of new estus flasks is absolutely modern game design handholding, there's no point measuring your resources or survival because the game is guaranteed to either give you a refill before a boss room or spoonfeed you multiple checkpoints throughout any mission
This. The only mission with a classice AC feel was the one where you fight Freddie and then have to destroy the HC inside the Wall. The only thing it was missing was having to shut down a generator and escape before the facility explodes while you take heat damage over time.
I disagree. The inside of the wall was way too spacious to be considered a classic style hallway mission.
True enough, those MTs that jump you when you enter the room should also have been blocking your path. If it was old gen the halls would have been longer before getting to the HC as well but there probably would have been an alternate entrance hidden on a different part of the wall that lets you bypass them.
The sheer amount of ammo you have means even if they didn't give you checkpoints you'd not run out anyway.
The only time I ran out of ammo in this game was Michigan and I very rarely even needed sherpas for the ammo
But also, on average how long would clearing such levels take, and was there a massive boss at the end?
Because both grid 086, the Ibis mission, the Balteus mission and Depths 2 off the top of my head are 15m+ events that would definitely not be doable without checkpoints due to the amount of burst damage you can take.
And besides, you need to avoid checkpoints to get an S rank anyway. So it's the same shit.
>And besides, you need to avoid checkpoints to get an S rank anyway.
You can take resupplies. You just can't die. It's based on damage taken, time, and ammo costs.
Although if you S-rank you usually don't need the sherpas tbh.
Resupplies are frankly pointless for ammo, but they're worth it for the repair kits since usually you always fight an AC or two, and then the boss. And usually boss missions only really care about time not damage taken or ammo used.
Shazamtroony post.
>would definitely not be doable without checkpoints
see, that's what was taken away from you - innovation. you don't have to plan, plot or strategize because the game does not demand it. you don't need to determine "is this worth shooting, is this worth engaging" - because it's a mindless killfest where expenditures no longer matter because the game will magically solve it for you
it's definitely doable, i avoided any restocks and hard restarted missions during NG+ and beyond just to give the game some spark of challenge again and found it much more enjoyable
A dormant franchise being revived as a game that plays nothing like the previous game is pretty common nowadays so I unironically trust posts like
Over the posts coming from people praising 6.
You're trusting a mentally ill guy with an obsession with hating on this game that started before it even released, fyi. Least sane person in this thread by a longshot.
If I have a complain about the game is that two loadouts have carried me so I haven't tried anything else
>for most missions: explosive missiles on both shoulders, plasma gun on one hand (the one that creates a small explosion when it hits), shotgun on the other
>for missions where you have to face a particularly tough AC: plasma missiles on both shoulders (those things are pretty broken; I feel like I have Gundam bits!), either dual shotguns or the same as above.
Maybe things will change when I hit NG+?
In my experience modern revivals never play like the games preceding them (games like Ace Combat 7 or Devil May Cry 5 being rare exceptions) and it's not just that dude: pretty much every veteran AC fan I've seen consider 6 to not be a real AC game.
Again, when it comes to games I always trust negative opinions over positive ones because positive ones tend to be biased while negative ones are more objective.
>pretty much every veteran AC fan I've seen consider 6 to not be a real AC game.
Who are these veterans? Because most I've seen seem to like well enough to consider it an AC game.
>Again, when it comes to games I always trust negative opinions over positive ones because positive ones tend to be biased while negative ones are more objective.
This is such a moronic statement. Do you honestly think that negative opinions aren't biased as well? That there is no nostalgia to them? Jesus Christ.
Ace Combat 7 removed some things even, like operations, squad commands, and added poststall which adds moronic meta to the multiplayer. It's better than Assualt Horrizon but it's no Ace Combat 6.
>but it's no Ace Combat 6.
Word.
>Again, when it comes to games I always trust negative opinions over positive ones because positive ones tend to be biased while negative ones are more objective.
On Ganker of all place, home of deranged doomposter syndrome? You must be out of your mind or just think all video games are bad.
>If I have a complain about the game is that two loadouts have carried me so I haven't tried anything else
You should. I've been experimenting with various loadouts, and just about every single one of them is viable.
>it comes to games I always trust negative opinions over positive ones because positive ones tend to be biased while negative ones are more objective.
Lol, I agree that negative reviews are more interesting to read but you really overestimate the integrity and criteria of the "popular thing bad" people
>trusting some cum-slurping nostalgiahomosexuals with a clear bias
Because most of the hate and controversy comes from people who only played a few of the games and/or hate change. Everyone that I've actually talked to that has also played most of the games was excited for AC6 and likes pretty much every other game. Personally I hate stagger and think it reduces build variety, but that doesn't mean I don't still like AC6. You can love something despite its flaws, and most genuine AC fans prove this. I've had plenty of debates about what changes are good or bad, but most of it is just simple talks and not seething over something "ruining" the franchise. AC6 is armored core, just as FA and VD and AC2 are all armored core. I can't describe how good it feels to finally have that feeling again where I'm always thinking about what build to use, what to improve on, how to fight an enemy. It's something very few other series have ever managed and its still something I get from playing AC6.
It's a good game but far from being one of the best in the series. It's worse than SL and FA at the very least.
Stagger system is shit, not enough parts, average music, ricochet are obvious flaws.
>average music
Wrong
Yeah it's just bad.
No, it's not.
Ok, below average. Fair enough.
Wrong.
Oh come on, "utter shit" is a little harsh.
Whatever helps you sleep at night.
I sure wish something did.
Just overdose on sleeping pills.
Rusted Pride is everyone's favorite song in the game, because it's the only song in the score that's in line with older scores.
It's a great score, but as an AC score it's like D tier at best.
Rusted Pride just being some gay's battle music in one ending I just kind of went "okay", but it being the big climactic theme in the other one both explains why people wank it but also makes it even more disappointing.
Rusted Pride is okay/10 but it doesn't sound anything like the oldschool tracks. If anything it sounds like a B track that didn't make it into 4th or 5th gen. "Contact with You" and the training simulator theme are the only real standout tracks in this game for me, definitely the most mediocre and normiecore AC soundtrack. It's not even bad and it's fitting for the game, but I wanted more LR schizo tracks and early gen AC techno tracks, AC6's soundtrack was way too serious but lacked the self awareness of 4th gen's similar "epic" tracks.
if definitely feels like an AC6 song frankensteined into something from Nexus-4's generation of sound scape. I wonder if that was on purpose, considering Rusty's role in the story as an imposter or interloper in the power struggle on rubicon. Everything else is so grim and has that nu-retro synth feel. That one song feels out of place. Hopefully in the inevitable 6.5 release we go back to funkier music. I want Flood of a Life kino back.
SL is mid. LR is the only PS2 game that's better than 1 and Arena.
>mid
shut up zoomer
let met guess, you're mad at SL because you couldn't get all parts easily in one playthrough.
I've seen a lot of homosexuals like you on /m/ getting filtered.
I didn't even bother looking for hidden parts because my AC imported from 3 wrecked all the missions without modification.
There are people in this thread arguing about which AC game is better or worse yet they've never even dabbed on Stinger's seething corpse or beaten Nineball Seraph. Sad, but many such Ravens.
Wake up the dog.
Here's my experience with this game
>didn't care at first
>read about bosses being so fricking hard
>decide to pirate out of curiosity
>end up doing all the content available, including NG+++ stuff
Game is short as frick for a From Software game but it was fun. Having to replay chapters twice just to get the full story sucked. Nier did it better. I kinda don't want another AC but if they do it I hope at least they make it more unique. Like Elden Ring, with an open world and being able to fly around and explore. Rubicon looks like it could have made a cool ruined planet to explore. Also with actual cutscenes to tell the story. They really thought it would be cool to hide lore in random notes around the missions. Frick that.
It's pure kino.
Not as good as 4A imo, but 4A and 6 are only ones I've played. Sad how this is the only good mecha series that exists.
Steel Battalion was good, but getting that controller set up was a pain everytime
never played AC before and I didn't like it
It's good man. The game's good.
The threads here are proof of that.
is from answer the only good AC game besides 6?
You'd think so, considering it's the only other game that AC "veterans" seem to praise.
1, Master of Arena, and Last Raven as well.
>checkpoints refuel ammo
>repair kits
lmao and people still call this game hard
Fight the Ibis without resupplying. .
nuIbis is a garbage spastic souls boss that shouldn't be in the game
Filtered
Are you implying thats hard? And yes I did it before the "nerf". You get so much ammo and the ACs at the start of the mission melt to kick/blade.
White Glint is harder than hola hoop balto
Why is every single For Answer gay a dedicated schizoposter?
Because it reflects the game they play.
You need to be schizophrenic to enjoy that spastic gameplay.