I just beat Diablo Belzebub mod, did I miss something by not beating the original?

I just beat Diablo Belzebub mod, did I miss something by not beating the original?

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  1. 6 months ago
    Anonymous

    I beat the gog version of OG diablo and it was only challenging on a few floors with sorcerer due to immunities. Sorc can just torch everything with flame wall and spam mp potions to win. That's how I beat the final boss just rapidly clicking flame wave with mana shield on and going through 8 full mana potions

  2. 6 months ago
    Anonymous

    >did I miss something by not beating the original?
    Rawness of base game, probably. It's nice to experience old games without extra content to appreciate both original and modded versions.

    • 6 months ago
      Anonymous

      I have played the original game so fricking much that I welcome a bit of new stuff done with it (and there's a lot that I really liked in Belzebub), but I think it's worth giving just regular Diablo a go at least for one playthrough. It's not a long game, it's worth having the frame of reference.

      There's maybe a few raw/rough edges to Diablo, but more than anything I'd say that the formula is just very straightforward with little complexity.
      There's nothing strictly wrong with that, Diablo does its simple formula extremely well (in large part because of all the style and atmosphere which the graphics and sound oozes at every single second), but having just a bit more depth and variety isn't a bad thing either, which is why I think the Belzebub mod is mostly very cool.

  3. 6 months ago
    Anonymous

    I don't know what's up with PCfats and frequently modding the frick out of their game on their first play through. It just Diablo twoifies Diablo 1.

    • 6 months ago
      Anonymous

      >I don't know what's up with PCfats and frequently modding the frick out of their game on their first play through
      this baffles me too but i also did it once for fallout 1 but it was mostly a mod that fixes bug and restore some cut content but nothing major was different from the base game.

    • 6 months ago
      Anonymous

      Fans don’t know how to make proper gameplay. Always stick to the original game. You’re robbing yourself from the proper gaming experience by playing homosexual mods/romhacks on a first go

      >muh developer intention
      Have you considered the fact that I don't give a frick about some b***h ass codemonkeys' opinion on how I should play the game?
      My dopamine, my choice.

      • 6 months ago
        Anonymous

        Then why ask if you missed something by not playing vanilla?

      • 6 months ago
        Anonymous

        While I am typically a dev intention cuck I have to admit it’s hard to argue with this logic.

    • 6 months ago
      Anonymous

      Some people are wary about unmodified games I guess, because a lot of old games have certain clunkiness to their controls which are less than comfortable to acclimate to.
      Diablo is not a game I'd file in that category however, the controls are extremely straightforward and simple, you really just point and click, that's it. Maybe OP is just skittish about it.

      Looking at another classic like Doom, it's mostly straightforward, but the original .exe won't let you use the mouseturning without also having the mousewalking on. Popular consensus among everyone is that Doom is a poorly fit game for mousewalking, hence why there's been all sorts of tricks for disabling vertical mouse input for the game ever since the early days, and why all ports let you turn it off, even the official ones. Programs like novert.exe are retro in their own right.

      Belzebub D2ifies D1 a bit, but in part I think its good things like a storage chest and being able to swap between two sets of equipped weapons, just very convenient things which I kind of miss from D2, but without going full on for its bloat. That said, I couldn't really beat normal mode when I last played, because I played a Warrior and Izual frosted my cornhole with reckless abandon, and I hear that Belzebub ramps up bloat similar to D2 towards the endgame, which sounds a bit less appealing to me.

      • 6 months ago
        Anonymous

        >Some people are wary about unmodified games I guess, because a lot of old games have certain clunkiness to their controls which are less than comfortable to acclimate to
        PC gamers confirmed casuals

      • 6 months ago
        Anonymous

        >the original .exe won't let you use the mouseturning without also having the mousewalking on.
        I don't think selective input culling was a thing back in 1993. Heretic and ROTT managed to work around the issue because they Z-axis controls (for flying). But the original version of Doom didn't have those code hooks.

        • 6 months ago
          Anonymous

          You can selectively cull the vertical roller from the mouse you're using.

  4. 6 months ago
    Anonymous

    I'm in nightmare at the moment. immunities wreck me cause I maxed chain lightning. Still fun tho

    • 6 months ago
      Anonymous

      Gotta get some Firebolt and Fireball in there, son, or at least good staff which can hold a bunch of them.
      If you're playing Sorcerer, you become a frickmachine with even basic spells like that, because you can cast them so fast and they cost relatively little.

      [...]
      >muh developer intention
      Have you considered the fact that I don't give a frick about some b***h ass codemonkeys' opinion on how I should play the game?
      My dopamine, my choice.

      Sure, but if you're OP and you asked about what you might have been missing, then people are going to tell you what they think you would.

      What does this mod do?

      A bunch of the quests in Diablo 2 were quests originally intended for Diablo 1, but which were cut in one way or another, and there's shitloads of those assets left in Diablo 1's files. The Hellfire expansion makes use out of a lot of that stuff, though in large part very crudely.

      Belzebub does kind of the same thing using all that leftover stuff, but I think it does it a LOT better than Hellfire does, and it fits into the style of the game a lot better. It also does a bunch of quests and locations which made it into Diablo 2, as well as stuff which neither Diablo 2 or Hellfire made anything out of.
      If you wanted Diablo 1, but more, and you thought Hellfire was a bit shoddy, then Belzebub really adds a lot more to Diablo 1.
      What it also does is add some D2isms to the gameplay, for better or worse.

      • 6 months ago
        Anonymous

        You've almost convinced me to reinstall Diablo just to try that mod out. Sounds interesting.

        • 6 months ago
          Anonymous

          Give it a try, it's pretty cool overall. One of the neat things it adds in a new quest is a cave path which leads to an outdoors area (the Tristam tileset), which is a dark forest with demons. Little things like those are very neat.

          If you find Izual's quest though, consider skipping it if you're playing Warrior. You're really not fast enough with a bow to make keeping a distance work, and you certainly don't cast fast enough nor have enough mana for that to work out either. He's more or less like facing off with Diablo 2's Duriel, except you can't run from him and you can't stop him from flash freezing you constantly.

  5. 6 months ago
    Anonymous

    Fans don’t know how to make proper gameplay. Always stick to the original game. You’re robbing yourself from the proper gaming experience by playing homosexual mods/romhacks on a first go

    • 6 months ago
      Anonymous

      >Fans don’t know how to make proper gameplay
      Absolute modlet.

  6. 6 months ago
    Anonymous

    What does this mod do?

    • 6 months ago
      Anonymous

      I played it mostly for the cut content and graphics, but turns out that it also changes many other things like spells, crafting, items, etc

  7. 6 months ago
    Anonymous

    Been playing DevilutionX on my Vita. It’s pretty neat but Jesus Christ the game’s graphics are so grainy that it makes trying to figure out what the hell you’re looking at a total pain. Fortunately there’s a “zoom-in” feature but you have to exit to the main menu every time you want to activate/deactivate it, which can be pretty annoying. Exploring the dungeon can also be a pain due to the insanely slow walking speed.

    I can appreciate why people enjoyed it way back when, especially because of how Tristram functions as a hub and how going deeper and deeper into the abyss of the dungeon gets more and more thrilling, But dayum, this is one clunky game.

    • 6 months ago
      Anonymous

      >play game designed to be played directly on front of a monitor and mouse and keyboard with a tiny handheld instead
      >the game is like totally jank bro

      • 6 months ago
        Anonymous

        >implying I’m actually missing anything substantial about the D1 experience
        The game really isn’t complex enough to actually need a full keyboard layout. All things considered, the Vita port actually manages to pretty much deliver a fully functional experience as far as I can tell.

        The game itself is just really, really barebones. I’ve been playing D2 on and off for almost 20 years so I’m not just talking out of my ass. I’m just glad DevilutionX has some QoL here and there to prevent the game from being a total chore to play.

        • 6 months ago
          Anonymous

          Vita port?

          • 6 months ago
            Anonymous

            It's just DevilutionX but compatible on PS Vita. It's pretty neat even if it isn't an ideal way to play the game.

    • 6 months ago
      Anonymous

      OP you missed out big time by not experiencing the original first, Belzebub changes the game a lot and a lot of the changes are not good.

      >Fortunately there’s a “zoom-in” feature but you have to exit to the main menu every time you want to activate/deactivate it
      On PC you just press Z to toggle it, also your monitor is like 10x bigger. It's really not designed for handhelds.

    • 6 months ago
      Anonymous

      People didn't play Diablo on tiny handheld screens, which is a big part of your problem.

  8. 6 months ago
    Anonymous

    Vanilla game can literally hardlock your save and make you start over.

    • 6 months ago
      Anonymous

      I can't think of anything which would very seriously frick up your game short of getting molested by Black Deaths.

      I remember when I was a kid, I once found a hiccup by the level generator down in the Catacombs where two square rooms had intersected right at their corners, creating a 1 tile enclosed space.
      Just out of curiosity, I made a save, then used Teleport to get into there, and then blew all my mana and all my mana potions, just to see if I really would get completely stuck in there, and yeah, I sure was, couldn't cast a Town Portal scroll where I stood, and I thought that was quaint and interesting.

      Now, I just loaded my save and then went on with my playing, but assuming I had done the moronic thing and made a save there, thus fricking myself for that playthrough, I could still start a new game to at the least let me continue playing, even if maybe I had left items in town or something.

      • 6 months ago
        Anonymous

        Black deaths do not affect the sorcerer.
        Sorcerers don't even need HP.
        Mana shield and all skill points in magic is all you need. For elemental resisting enemies use the Golem and stone curse the enemy until it dies.

        • 6 months ago
          Anonymous

          >Black deaths do not affect the sorcerer.
          Not in practice (basically), no, but he was talking about softlocks, and I really can't think of anything else which can actually frick your game.

      • 6 months ago
        Anonymous

        >I remember when I was a kid, I once found a hiccup by the level generator down in the Catacombs where two square rooms had intersected right at their corners, creating a 1 tile enclosed space.
        I had a situation where there was a room on a final level that was screen-sized and had no doors. It was full of mages and had Diablo there. The only way to get there was to cast the teleport, but it was almost an instant death.

        • 6 months ago
          Anonymous

          The way to get there is to go and pull all the levers elsewhere in the level to open that chamber. You can teleport into there without doing that, but that would indeed be rape, as you'd really want to try to draw some of the monsters out from there first before you face off with the devil himself.

          • 6 months ago
            Anonymous

            Ooh, I always thought it was a bug.

  9. 6 months ago
    Anonymous

    yeah you basically played an inferior version of Diablo 1

  10. 6 months ago
    Anonymous

    Belzebub plays like Diablo 2 and not 1.

    • 6 months ago
      Anonymous

      Only slightly.

  11. 6 months ago
    Anonymous

    How much better is 2 than 1? I also just beat it and while the atmosphere was great, the gameplay was just average and a bit simple to me.

    • 6 months ago
      Anonymous

      It’s better in every single conceivable way except for maybe the setting, but I think that’s a matter of preference ultimately.

    • 6 months ago
      Anonymous

      2 has the necromancer who is based. Singleplayer is pretty fun. Game is badly balanced though.

    • 6 months ago
      Anonymous

      Better in some ways, worse in others.

      On one hand:
      >classes are now much more distinct and fleshed out, rather than different speeds of casting and leveling with magic for everyone, and with only one of the classes having something useful as their character skill
      >there are no more generic universal spells and instead every class has its own tree of different skills, most which are actually useful
      >there's lots and lots of different equipment, some which is very class specifc and not usable by others, while some can be used by anyone, making more sense for some classes than others
      >different kinds of magic and summoning, buffing allies and debuffing enemies, different kinds of melee fighting and ranged fighting
      >not just limited to one single dungeon which goes deeper and deeper, the game is divided up into a set of acts with different themes, so you get Northern European style lands with all kinds of caves and crypts (basically like if you could go and prowl the countryside outside of Tristam)
      >also sandy Arab desert land with old dusty tombs and evil murder insects
      >and wet and dark Asian jungle land with a corrupted holy order
      >also cold and arid Norse barbarian wildlands
      >with toasty and ashy Hell somewhere in there too
      >lots of the dungeons are small and isolated side activities you can raid for the hell of it, or a side path to a passage you need to get through or a bonus area to a quest dungeon
      >so lots and lots of wild lands and dank dungeons to explore, there's lots of adventuring you can go out on
      >story works well enough, you get to hunt down the devils and slay them one at a time

      • 6 months ago
        Anonymous

        On the other hand:
        >atmosphere isn't bad, but it really struggles to match a tenth of the oppressive darkness you get deep down in the dungeons beneath Tristam
        >even the town of Tristam itself felt very cut off from the rest of the world, you don't get that kind of isolation here
        >the higher speed of the gameplay also works against this, you can sprint like a mad c**t now, so it's seldom as threatening or tense
        >there's just not any one deep, dark fantasy dungeon to be crawling anymore
        >doesn't actually generate dungeons on the fly anymore, every RNGd area has a small set of formations which is flipped and rotated, then semi RNGs in stuff inside it
        >actually getting to Hell, it's a lot less spooky and dark, in fact it's small, often lit by hot lava
        >at higher levels, all of the potential variety which Diablo 2 has gets increasinglt flayed off to give way for a proto-MMO skinnerbox
        >only limited sets of skill setups and equipment sets are really viable, and the higher level and difficulty you get, the less variety there is, the meta gets incredibly sterile
        >by the endgame every character of any given class will look and play the same as everyone else of that class
        >the gameplay at this stage becomes monotonous grind runs for levelling and better loot
        >Battle.net was already littered with spambots by 2012, and most people were already very content with Diablo 2 being a daily chore for watching numbers go up

        Diablo 2 CAN be very fun in multiplayer (singleplayer isn't bad, just not as good), but be wary of what it easily turns into. It's best enjoyed with some pals, ideally with characters which none of you play unless you're all together, so you don't outlevel each other or cramp each other's adventures. Avoid "taxi" servers and drawn out grinding fests.

        Nice write up. How deep is the biggest dungeon in Diablo 2 compared to 1's cathedral? Also how much longer is 2?

        • 6 months ago
          Anonymous

          Diablo 2 is a longer game. You might have a few hiccups in difficulty like scarabs, Duriel, and Diablo, but the game is completely manageable on Normal. Once you decide to go go higher difficulties is when you begin to item grind. I just find items better in Diablo 1. Less rarities, and the items are a bit more impactful even if there is more simplicity. A 35 HP shield with 40% fire resist might have a more significant impact on your run in Diablo 1 than in 2.

          There's also spell cool downs for the more powerful spells, so no flooding rooms with firewalls unless you go to the older versions of Diablo II. On the other hand you won't be mostly using your primary basic attack as a ranged or melee physical damage dealer, but chances are it'll be the main one or only one you'll use.

        • 6 months ago
          Anonymous

          Probably the ruined tower in Act 1, which is also the one real side dungeon, it goes down to like six basement floors (though the first one is just a very basic square room). The floors are not that large on
          Normal difficulty, but get bigger on Nightmare difficulty, and even more so on
          Hell difficulty.

          There's a few other larger ones, the catacombs by the end of Act 1 go down I think 4 floors, and the Durance Of Hate at the end of Act 3 is I think 3 pretty large floors. There's some alright large-ish dungeons throughout the game (and they all get larger on the higher difficulties), but near all side dungeons are pretty modest.

    • 6 months ago
      Anonymous

      On the other hand:
      >atmosphere isn't bad, but it really struggles to match a tenth of the oppressive darkness you get deep down in the dungeons beneath Tristam
      >even the town of Tristam itself felt very cut off from the rest of the world, you don't get that kind of isolation here
      >the higher speed of the gameplay also works against this, you can sprint like a mad c**t now, so it's seldom as threatening or tense
      >there's just not any one deep, dark fantasy dungeon to be crawling anymore
      >doesn't actually generate dungeons on the fly anymore, every RNGd area has a small set of formations which is flipped and rotated, then semi RNGs in stuff inside it
      >actually getting to Hell, it's a lot less spooky and dark, in fact it's small, often lit by hot lava
      >at higher levels, all of the potential variety which Diablo 2 has gets increasinglt flayed off to give way for a proto-MMO skinnerbox
      >only limited sets of skill setups and equipment sets are really viable, and the higher level and difficulty you get, the less variety there is, the meta gets incredibly sterile
      >by the endgame every character of any given class will look and play the same as everyone else of that class
      >the gameplay at this stage becomes monotonous grind runs for levelling and better loot
      >Battle.net was already littered with spambots by 2012, and most people were already very content with Diablo 2 being a daily chore for watching numbers go up

      Diablo 2 CAN be very fun in multiplayer (singleplayer isn't bad, just not as good), but be wary of what it easily turns into. It's best enjoyed with some pals, ideally with characters which none of you play unless you're all together, so you don't outlevel each other or cramp each other's adventures. Avoid "taxi" servers and drawn out grinding fests.

    • 6 months ago
      Anonymous

      If you didn’t get past Hell Act 5, you didn’t beat the game. Normal difficulty is just the tutorial

      • 6 months ago
        Anonymous

        That's the problem. I don't think you encounter any immunes in Normal, but in Diablo 1 you are already hitting immunes by level 4. It just means that D2 has everyone double down on an all-purpose one click "kill everything" ability rather than in D1 where you have to constantly manage your spells and chokepoints.

      • 6 months ago
        Anonymous

        >play the game two more times
        >but with increasingly worse gameplay
        eat pant

        • 6 months ago
          Anonymous

          >worse gameplay
          Literal skill issue

  12. 6 months ago
    Anonymous

    >beelzebub mod
    what the frick is that

    • 6 months ago
      Anonymous

      [...]

  13. 6 months ago
    Anonymous

    >didn't beat the original
    >played a mod
    You didn't beat the game

  14. 6 months ago
    Anonymous

    Sidequesting is one of those things which Diablo 2 mostly shed in favor for a much more focused main quest line.

    In Diablo 1, there's no one long single thread to follow throughout, you just go down and explore, deeper and deeper until you finally find Hell and then the final quest line (which is like, two quests). Until then, you just kind of get a quest from someone in Tristam sometimes, or discover something down in the dungeon while exploring it, and for the most part there is little to no direct connection to the final goal of punching Satan in the nuts at the end. A few of the quests in the game tie into the main plot and then the end, but most do not.
    You might be going about your business and find a book which tells of some secret tomb with some cool treasure, maybe you'll find some weird and kooky mage in a library down there and you can talk to him. Optionally, you talk to someone in town and they bring up this weird old story they once heard which is a lead to something, or that something happened while you were dungeon crawling, like how the groundwater is poisoned and they need you to find the source of it.
    Sometimes you might just find a random tome which simply tells some lore of the setting.

    Diablo 2 is very void of this. A few quests are sidequests, but the vast majority of them is progressing through the main plotline all the way up to the end. This isn't bad, it gives the game a lot of focus, but that also means that there's just never anything very special in all the little bonus dungeons out there, never a weird character or story you just find out there, never a unique item you only get from a random sidequest. They're all mostly a limited set of small floors where maybe a randomly selected semi-unique monster can be found, and he's maybe or maybe not guarding a generic treasure chest which gives generic randomized rewards. This can be alright enough, but it lacks a lot of what made the sidequests more interesting and fun in the first game.

  15. 6 months ago
    Anonymous

    So, anyone here know Diablo 1 modding?
    How hard would it be to make your own tileset?

    • 6 months ago
      Anonymous

      From my understanding, the majority of Diablo 1 modding comes from people reverse engineering the fundamental game like Belzebub or DevilutionX.

      • 6 months ago
        Anonymous

        I meant less cramming it into an .mpq and doing the code, and more like if anyone know how to do graphical assets for someone to put in there.
        Like, I assume there are palettes and maybe even color keying which needs to be adhered to and understood, and they need to be in suitable formats.

  16. 6 months ago
    Anonymous
  17. 6 months ago
    Anonymous

    MedianXL and PD2 solo give a lot of fresh life to D2, plus multiplayer if you like that but I don’t have friends who play anymore so I just do SSF.

  18. 6 months ago
    Anonymous

    I heard beelzebub is basically just a better hellfire, with HD visuals

    • 6 months ago
      Anonymous

      Kinda, sorta. It doesn't have Hellfire's new dungeons, which is a little bit of a shame because while those dungeons aren't perhaps great, the tilesets are very good looking and could be used for something. They have nice music tracks too.

  19. 6 months ago
    Anonymous

    Where do I learn to import sprite edits into D1 and its mods? I fixed the sword rogue walking animations so they're straight instead of curved.

  20. 6 months ago
    Anonymous

    Man, diablo sucks ass. I tried 1 once and stopped after like an hour. Tried 2 about 3 times and stopped after a few hours. These games are ugly, boring and simplistic.

    • 6 months ago
      Anonymous

      Name 5 games you like

      • 6 months ago
        Anonymous

        super mario bros, vice city, gothic, plants vs zombies, worms armageddon

        • 6 months ago
          Anonymous

          Gay
          Black person game
          Gay
          Gay
          Gay

          • 6 months ago
            Anonymous
  21. 6 months ago
    Anonymous

    >nonexistent problem
    The sword is straight in every other frame. That shit consistency has always sucked.

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