kek, what was that level where you have to follow the gay through a linear ass brightly lit level and at one point you follow him through a firing range where everyone is popping off rounds but the fricking moment Fisher moves faster than a snail everyone somehow hears him over the gunshots?
Actually I finished the MGS games way after Splinter Cell. It's also easy to see elements that SC appropriated like the HUD. It's not about controls in the original it's about the linear design of the levels where there's about 1-2 routes you can take with stealth and that's that. There's added problems of annoying mission parameters, the hidden body scripts when moving into new areas and also the melee system. A lot of this is cleaned up in Chaos Theory making it a much better experience
>melee system
It’s pretty devilish how you can’t reliably sneak up to someone who’s walking away from you without them hearing you in SC1. All too common to have them turn back on you at the last millisecond, which ends up in you hoping that you can dual-bitchslap them unconscious before they fill you up with lead.
nta but actually there's shit ton of differences, I just replayed them all in order recently and just adding the electromagnetic thingy on your gun added extra layer of complexity >lightbulbs can be shut down temporalily >radios and casette players can be turned off, distracting guards >electric fan can be disabled >laser grid can be disturbed
other than that there's much more options >much more guards can be interrogated, usually adding extra information (in original there's like 5 people in total) >crawling through vents was added in CT, it wasn't present in previous two games >you can cut the material of the tents >breaching doors >hacking scanners wirelessly >piercing generators making them run out of fuel >different grips turning your SC-20K into a shotgun or a sniper rifle
there's probably more but more esoteric and I can't remind myself of more
Alarms also change guard behavior and equipment. If you're at level 3, they have helmets, body armor and are liable to empty a mag into anything that makes a noise. Also the loadouts as well. Lethal, balanced, stealth. Though who goes with lethal in these games?
I put thousands of hours into MGS, Splinter Cell and Hitman in the early and mid 00s- my most favorite games (even the spinoffs). It's a shame that Hitman is the only one that made it.
Side Note: Hitman GO and the Ac!d series are very underappreciated.
Don't skip 2, despite it being a b***h to get running properly and having more than instance of game breaking bugs. Save at the beginning of every level.
Nah, some rooms are kind of bullshit in SC1. I recently replayed it, and that one big room in Chinese Embassy 2 with turrets and soldiers is apex bullshit (you’re supposed to do some super janky shelf climb and pray that the turret doesn’t notice, but how?) and Abattoir is basically frick-you-the-level with mine/searchlight obstacle course, freezers where enemies can see you through fog, and the end forced combat sequence. Also, Kalinatek end shootout sucks donkey dicks despite being pretty easy.
The game has some pretty kino levels like CIA HW and Presidential Palace (which is great despite some forced shootout moments), but overall it’s kind of uneven.
You know, it's probably been since the mid 2000s since I've played the trilogy but I do remember looking back at PT pretty fondly. I was surprised to hear other people hating on it at the time.
I just utterly hate the jungle levels in it, and somehow the voice design and sound quality on it is jarringly bad along with all the other lack of polish. But it has some atmospheric moments, like Jerusalem at night and the train and LAX are pretty fun ideas for gimmick levels.
>and somehow the voice design and sound quality on it is jarringly bad
This is what always confused the everliving frick out of me. Pandora Tomorrow was such a colossal downgrade in audio quality it was just bizarre
Insta-alarms in PT are also pretty contentious after 1’s mechanics with them, but at least the alert level decays away so fast that it’s not a big issue.
Works on my machine 🙂 Also I'm 99% sure Pandora Tomorrow never had a Steam release.The issue for the PC port was it had a shader issue that was fricking with the lighting system, making some missions almost impossible to do as intended. Modders have fixed the issues but for whatever reason, Ubisoft wants to pretend SC doesn't exist anymore since they pulled the games from the Xbox storefront as well. I guess they figure if they can't make it open world and fill it with micro-transactions, it's not worth remembering.
It’s weird that they pulled them, considering that just a few years back they actually updated the Xbox versions for Xbox One X with backwards compatiblity and higher resolution and framerate.
Wow, it's really barebones, the sequels are much better and are objectively better games when compared to the OG Splinter Cell then you play Conviction...
>don't hide body in darkness >move into the next part of the level >immediately runs a script to check if you didn't hide a body >counts as one alarm
fricking hell
Splinter Cell was never good. These games were depressing as hell even. So dark, so generic. Very mediocre games. The first game has to be the most saddest game I have ever played. It is such a product of its time. I struggled to get through it. Everything is so dark and drab. Just made me want to kill myself. I've never played any other games that put me in such a low mood like Splinter Cell games did.
It's a Tom Clancy game, what did you expect
Those games were really impressive for their time because they were more grounded in reality but weren't goofy like Hitman
I liked this more than the Pandora tomorrow and chaos theory. I actually think chaos theory was a massive downgraded on this game. Pandora tomorrow is a middle ground but the story and locations were boring.
>Splinter Cell was never good. These games were depressing as hell even. So dark, so generic. Very mediocre games. The first game has to be the most saddest game I have ever played. It is such a product of its time. I struggled to get through it. Everything is so dark and drab. Just made me want to kill myself. I've never played any other games that put me in such a low mood like Splinter Cell games did.
>Canadian hacker manages to make Georgia a world power that can bring the rest of the world to its knees >main baddy in PT is a Che clone but Indonesian with literal plot armor. >The people who start the Second Korean war in CT are a insane Japanese admiral who wants to return to the 1940's and your evil friend who wants WW3 to Make America Great Again
And people call Metal Gear unrealistic. Aren't they remaking it anyway? Though I know modern Ubisoft can't make a good game to save their lives.
His whole rant was a lot like Armstrong in how the government and people in power are sick and decrepit and that the slate needs to be wiped clean so a new America can be forged in battle.
Imagine being The guard in that scene and having to be all like "damn, Fisher, where did ya go, all invisible and shit with your body in the shadows. I totaly cannot see you right there over me with a giant bulb of light behind you. when all he really wants to do is shoot the fricking guy right in the balls. Like seriously. Imagine having to be that Soldier and not only have to ignore the guy in plain fricking sight right in front of you, the favorable lighting barely concealing the 3 green lights he carries around his head,because they're not the ones who have to walk pass there and watch the fricking elephant in the room jump from 9f onto the ground making the largest sound in the world and you have to act like you didnt noticed it. while he just sits there, load after load, until he perfected the take down. Not only having to tolerate the fricking audacity of hiding in plain fricking sight but his haughty attitude as everyone on here tells you that "DANM THATS THE BEST STEALTH GAME EVER MADE. WHERE DID FISHER GO? IS HE A GHOST OR SOMETHING??". You trained your entire life in the best boot camps in russia and was survived war zones that were considered suicide missions your ENTIRE CAREER coming straight out of the boonies in Afeganistam. You've never even seen anything this fricking disgusting before, and now you swear you can taste the sweat thats breaking out on his fricking balls while he just hangs in there waiting for you to pass, smugly assured that you are oblivious to the king of stealth(for that is what he calls himself), the stealth he worked so hard breaking every single light bulb in the previous room. And then the player reloads again, and you know you could kill the fricker before he even finishes climbing the wall but you sit there and endure it, cause you're a fricking Professional. You not going to lose your future main character status in a generic FPS game over this. Just bare it. Hide your face and bare it
You can emulate it fairly easily, unlike the other games, the PS2 version of Double Agent has almost no cut content and there are 2 short bonus missions
>are you bad at stealth? >well lets just make the game harder then 🙂
Not that stealth games should be any other way but its funny to think about what sort of player is most affected by heightened alert levels
It feels so evil that it has to be deliberate. At least in CT you can reliably kill them and don’t have to pray that your punch will stun the enemy on the first try.
ludo
kino
SOUL
lol I remember debating between getting this game or halo 2 when I was a kid. Thank god I went with halo 2
Better than MGS
nah SC1 is a prototype more than anything
it took them until 3 to perfect the gameplay
The CIA level is the best stealth level in any game ever made. SC is the GOAT.
>following the mole around is fun
no no no
NO
kek, what was that level where you have to follow the gay through a linear ass brightly lit level and at one point you follow him through a firing range where everyone is popping off rounds but the fricking moment Fisher moves faster than a snail everyone somehow hears him over the gunshots?
Sounds like Pandora Tomorrow and tailing Sadono.
>it took them until 3 to perfect the gameplay
There's maybe 3 differences total in controls or what you can do in CT over the original.
Seething, MGS gay
Actually I finished the MGS games way after Splinter Cell. It's also easy to see elements that SC appropriated like the HUD. It's not about controls in the original it's about the linear design of the levels where there's about 1-2 routes you can take with stealth and that's that. There's added problems of annoying mission parameters, the hidden body scripts when moving into new areas and also the melee system. A lot of this is cleaned up in Chaos Theory making it a much better experience
>melee system
It’s pretty devilish how you can’t reliably sneak up to someone who’s walking away from you without them hearing you in SC1. All too common to have them turn back on you at the last millisecond, which ends up in you hoping that you can dual-bitchslap them unconscious before they fill you up with lead.
I swear this exact design quirk made the game unbearable without quicksaves for me.
nta but actually there's shit ton of differences, I just replayed them all in order recently and just adding the electromagnetic thingy on your gun added extra layer of complexity
>lightbulbs can be shut down temporalily
>radios and casette players can be turned off, distracting guards
>electric fan can be disabled
>laser grid can be disturbed
other than that there's much more options
>much more guards can be interrogated, usually adding extra information (in original there's like 5 people in total)
>crawling through vents was added in CT, it wasn't present in previous two games
>you can cut the material of the tents
>breaching doors
>hacking scanners wirelessly
>piercing generators making them run out of fuel
>different grips turning your SC-20K into a shotgun or a sniper rifle
there's probably more but more esoteric and I can't remind myself of more
Alarms also change guard behavior and equipment. If you're at level 3, they have helmets, body armor and are liable to empty a mag into anything that makes a noise. Also the loadouts as well. Lethal, balanced, stealth. Though who goes with lethal in these games?
helmets and body armour was already in Pandora
Also on my tetriary playthrough I was going full commando in the North Korea/3 blocks war
Really? I don't remember. But pretty sure the last time I played it was during the waning years of the Dubya administration.
Imperfect but good start to a series, hopefully the later ganes will improve on the mechanics
I bought Chaos Theory like 15 years ago. I did like it but I didn't get very far. Was it good?
It was the best splinter cell so it was okay
Bretty good stealth game 10+ years ago.
The first SC game is boring linear trial and error bullshit full of gimmicks, just jump to CT already.
>trial and error
Filtered?
Forced single solution to any sneaking scenario is garbage design.
That’s a lot of stealth games with no sandbox design lmao.
>shoot lightbulbs
>be virtually invisible nearly all the time
>if anyone notices you just click on their head
most degenerate stealth game of its time
You can't shoot some light sources
>if anyone notices you just click on their head
MY GOD FISHER, HAVE YOU GONE INSANE? THE MISSION'S OVER
but seriously there are quite a few missions in the original splinter cell with a don't kill anyone parameter
First time I see someone call Splinter Cell of all games degenerate lol
yeah most SC threads are a brief circlejerk that is largely ignored but the only thing more degenerate than this series is any stealth game with blink
>2011 + 12
>he shot lights and killed guards
I seriously hope you guys don't do this.
Sneaking around is for pussies. Me? I rather face my enemy head on.
I put thousands of hours into MGS, Splinter Cell and Hitman in the early and mid 00s- my most favorite games (even the spinoffs). It's a shame that Hitman is the only one that made it.
Side Note: Hitman GO and the Ac!d series are very underappreciated.
>sphincter smell
https://streamable.com/ysfrin
Don't skip 2, despite it being a b***h to get running properly and having more than instance of game breaking bugs. Save at the beginning of every level.
not gonna lie i had to abuse quicksaves to beat this shit
i am good at other stealth games but not this one... anyone else?
Nah, some rooms are kind of bullshit in SC1. I recently replayed it, and that one big room in Chinese Embassy 2 with turrets and soldiers is apex bullshit (you’re supposed to do some super janky shelf climb and pray that the turret doesn’t notice, but how?) and Abattoir is basically frick-you-the-level with mine/searchlight obstacle course, freezers where enemies can see you through fog, and the end forced combat sequence. Also, Kalinatek end shootout sucks donkey dicks despite being pretty easy.
The game has some pretty kino levels like CIA HW and Presidential Palace (which is great despite some forced shootout moments), but overall it’s kind of uneven.
Somehow I liked Pandora Tomorrow the most out of the first three (the only ones I played).
You know, it's probably been since the mid 2000s since I've played the trilogy but I do remember looking back at PT pretty fondly. I was surprised to hear other people hating on it at the time.
It was fine but it was basically made by a chink b team and it was less polished
I just utterly hate the jungle levels in it, and somehow the voice design and sound quality on it is jarringly bad along with all the other lack of polish. But it has some atmospheric moments, like Jerusalem at night and the train and LAX are pretty fun ideas for gimmick levels.
>and somehow the voice design and sound quality on it is jarringly bad
This is what always confused the everliving frick out of me. Pandora Tomorrow was such a colossal downgrade in audio quality it was just bizarre
Insta-alarms in PT are also pretty contentious after 1’s mechanics with them, but at least the alert level decays away so fast that it’s not a big issue.
It's pretty short, but I liked the jungle theme and the precision of the alternate pistol mode - the laser sight.
t. Sadono
The PC port of PT was so bad it got removed from Steam lol
That's not true. It was related to licensing issues. I don't think it was actually ever on steam
Well they have Double Agent which also had awful PC port
Works on my machine 🙂
Also I'm 99% sure Pandora Tomorrow never had a Steam release. The issue for the PC port was it had a shader issue that was fricking with the lighting system, making some missions almost impossible to do as intended. Modders have fixed the issues but for whatever reason, Ubisoft wants to pretend SC doesn't exist anymore since they pulled the games from the Xbox storefront as well. I guess they figure if they can't make it open world and fill it with micro-transactions, it's not worth remembering.
Considering the state of modern Ubisoft I'd rather not have another SC game
Well they tried to kill it with Conviction and Blacklist.
It’s weird that they pulled them, considering that just a few years back they actually updated the Xbox versions for Xbox One X with backwards compatiblity and higher resolution and framerate.
second best in series behind chaos theory
Wow, it's really barebones, the sequels are much better and are objectively better games when compared to the OG Splinter Cell then you play Conviction...
>don't hide body in darkness
>move into the next part of the level
>immediately runs a script to check if you didn't hide a body
>counts as one alarm
fricking hell
Hello Lambert.
Splinter Cell was never good. These games were depressing as hell even. So dark, so generic. Very mediocre games. The first game has to be the most saddest game I have ever played. It is such a product of its time. I struggled to get through it. Everything is so dark and drab. Just made me want to kill myself. I've never played any other games that put me in such a low mood like Splinter Cell games did.
Not enough mechs and memes for you MGS babby?
It's a Tom Clancy game, what did you expect
Those games were really impressive for their time because they were more grounded in reality but weren't goofy like Hitman
You should have killed yourself honestly
Weird and gay opinion. You must be gay and weird
I liked this more than the Pandora tomorrow and chaos theory. I actually think chaos theory was a massive downgraded on this game. Pandora tomorrow is a middle ground but the story and locations were boring.
>Splinter Cell was never good. These games were depressing as hell even. So dark, so generic. Very mediocre games. The first game has to be the most saddest game I have ever played. It is such a product of its time. I struggled to get through it. Everything is so dark and drab. Just made me want to kill myself. I've never played any other games that put me in such a low mood like Splinter Cell games did.
it sounds like someone's been playing only mario, pokemon and zelda, while his most grown-up game was final fantasy VII
Its okay, but that final forced combat segment is unbelievably shit
>Canadian hacker manages to make Georgia a world power that can bring the rest of the world to its knees
>main baddy in PT is a Che clone but Indonesian with literal plot armor.
>The people who start the Second Korean war in CT are a insane Japanese admiral who wants to return to the 1940's and your evil friend who wants WW3 to Make America Great Again
And people call Metal Gear unrealistic. Aren't they remaking it anyway? Though I know modern Ubisoft can't make a good game to save their lives.
>Kombayn and the seven hour information war
>naming your child after farm equipment
No wonder he wanted the world to burn.
>and your evil friend who wants WW3 to Make America Great Again
literally the entire DC establishment in 2023
His whole rant was a lot like Armstrong in how the government and people in power are sick and decrepit and that the slate needs to be wiped clean so a new America can be forged in battle.
Splinter Cell made me feel like an adult when I played it on the xbox
https://vocaroo.com/1e4jmI44AQXb
Imagine being The guard in that scene and having to be all like "damn, Fisher, where did ya go, all invisible and shit with your body in the shadows. I totaly cannot see you right there over me with a giant bulb of light behind you. when all he really wants to do is shoot the fricking guy right in the balls. Like seriously. Imagine having to be that Soldier and not only have to ignore the guy in plain fricking sight right in front of you, the favorable lighting barely concealing the 3 green lights he carries around his head,because they're not the ones who have to walk pass there and watch the fricking elephant in the room jump from 9f onto the ground making the largest sound in the world and you have to act like you didnt noticed it. while he just sits there, load after load, until he perfected the take down. Not only having to tolerate the fricking audacity of hiding in plain fricking sight but his haughty attitude as everyone on here tells you that "DANM THATS THE BEST STEALTH GAME EVER MADE. WHERE DID FISHER GO? IS HE A GHOST OR SOMETHING??". You trained your entire life in the best boot camps in russia and was survived war zones that were considered suicide missions your ENTIRE CAREER coming straight out of the boonies in Afeganistam. You've never even seen anything this fricking disgusting before, and now you swear you can taste the sweat thats breaking out on his fricking balls while he just hangs in there waiting for you to pass, smugly assured that you are oblivious to the king of stealth(for that is what he calls himself), the stealth he worked so hard breaking every single light bulb in the previous room. And then the player reloads again, and you know you could kill the fricker before he even finishes climbing the wall but you sit there and endure it, cause you're a fricking Professional. You not going to lose your future main character status in a generic FPS game over this. Just bare it. Hide your face and bare it
I enjoyed Double Agent
I played it a lot as a kid but never beat it
>superior version and second-best game in the series forever stuck on console
Dammit. Forgot the pic
You can emulate it fairly easily, unlike the other games, the PS2 version of Double Agent has almost no cut content and there are 2 short bonus missions
Yeah, I play that version regularly. It just sucks that it's graphically inferior to the Xbox version.
It's backwards compatible though
I'm about to play PS3 version
What will I think of it?
Prepare your anus for cinematic 10fps gameplay
>are you bad at stealth?
>well lets just make the game harder then 🙂
Not that stealth games should be any other way but its funny to think about what sort of player is most affected by heightened alert levels
It feels so evil that it has to be deliberate. At least in CT you can reliably kill them and don’t have to pray that your punch will stun the enemy on the first try.
Oops, meant for
ACK!
1 has the best atmosphere
I usually hate stealth games, Splinter Cell is the only exception