I just don't enjoy this game. 8 hours and I've only beaten 2 fricking boss fights. the rest just two shot me in 10 seconds. I shouldn't have wasted my money..
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I just don't enjoy this game. 8 hours and I've only beaten 2 fricking boss fights. the rest just two shot me in 10 seconds. I shouldn't have wasted my money..
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Filtered by the best fromsoft game
I had a friend who also couldn't get into it despite loving other Souls games. He said it felt more like a rhythm game under the hood, and he sucks at rhythm games (dude can't hold a damn beat)
I think it's just that I'm more of a reactive player. I hate having to memorize delayed attacks and movesets because it feels like a chore. I had a similar problem with the bosses in Elden Ring but got through it by going ooga booga on their assess. Sekiro just feels so weak and underpowered when I see the boss's posture and health bar bareely move after a sequence of hits. oh well...
>reactive player.
congrats, you found your problem
you have to attack first and not let up
the point isnt to lower their hp, but to lower their posture until you can go in for a kill
you only "react" to negate their counters, nothing else
is in the tagline of the game - hesitation is defeat
also, take a look at this channel, hes great for beginners, helped me a ton
ok, I'll give it one more chance before I uninstall it and never touch it again. the game is just not good for my psyche, since the irritation from starting the game up, dying 10 times to the drunkard and armored warrior, closing the game and doing the same thing the next day has seeped into my private life and made me depressed and angry, even when I'm not playing.
Keep in mind the less hp the enemy has, the longer it takes for their posture to recover. Dodge to the side and then hit them once or twice to reduce their hp
You know you can take breaks while playing Sekiro.
I just went play another game when I got too angry
jesus christ you fricking pussy. it's a video game, get your fricking life together. turn it off, go outside, do something else! If you suck at the game uninstall and play something else that you enjoy. I don't understand you people.
I'm a competitive guy. I don't like the idea of a game taking my money and getting the best of me. I'll keep coming back until I get my money's worth.
>I'm a competitive guy
How the frick can you stay competitive and then get angry while paying a video game lmao
Accept your mistakes and learn from them or you will always stay a scrub no matter where you try to compete
>Accept your mistakes and learn from them or you will always stay a scrub no matter where you try to compete
Well i hope you learned how to become a better player from that, not just how to be better at sekiro
I've since beaten Lady Butterfly first try and 7 Spears in 3 tries, so I guess.
Despite having no levels it's quite easy to outscale bosses and content in this game.
Weapon and health upgrades make a huge difference.
I was really struggling when I first played the game, just like you did. It also didn't help that it's pretty much the only FromSoft game to date that I went in completely blind (until I get Elden Ring that is).
I got to Lady Butterfly and I died like 10-15 times before I beat her, the second most I have in any FromSoft boss apart from Nameless King. It took me until Genichiro to realise how to play this game and even though it wasn't smooth sailing after that, learning how you're supposed to approach fights.
But yeah, as
said, you have to be ultra aggressive against more enemies and not rely on beating down their health like you would to a traditional Souls boss.
>I got to Lady Butterfly and I died like 10-15 times before I beat her, the second most I have in any FromSoft boss apart from Nameless King.
Then there is shitter like me who died 10 times to mini-bosses
Everyone struggles with different things.
I just took your advice and beat Armored Warrior first try. thanks. I need to remember to strafe aroud certainf attacks instead of running away.
>took "hesitation is defeat" seriously
>started spamming attacking button and pushed too aggressively
>kept dying
>finally slowed down a little bit
>beat the boss in the next try.
I think I am autistic
>Memorize
Dude why? you see it coming you hit block
You don't really need to memorize for Sekiro.
Their attack patterns are simple and predictable after a few tries.
ER easily has way more memorization works there.
>ER easily has way more memorization works there
Only if you want to play that way.
Summon and magic are just too OP for my taste.
I played full STR unga bunga and never had to remember anything. You can go full out offensive and corner every single boss including malenia with a heavy weapon and lion's claw. Try it, it's fun to hit trade and win.
That's the point.
It's too easy for my taste.
I didn't imply that the memorization work is bad for me.
>is a reactive player
>can't react to enemy attacks
delayed attacks fricked me up until I stopped raging and got used to them
I'm the same. I'm absolute garbage at rhythm games and I'm struggling a lot with Sekiro because my reaction time is absolute garbage (450ms+) and I can't keep up with some delayed moves and combos. I haven't played much, beat Gyobu oniwa 1st try without much trouble, but I'm getting my ass kicked by
>the huge spear general at the tower where you first find kuro because of the long ass delays
>the shinobi hunter in the hirata estate but I think I just need to kill the ads and use mikiri counters
>the shimichen warrior in the depths but I probably just need to get some info on what the frick his magic is
There are moments when certain boss battles can make you feel that way, which in my opinion adds to the game's intensity and fun factor. However, it would be inaccurate to portray the entire game like that. sekiro is an agile shinobi, and it's exhilarating to utilize all his abilities to frick with the enemies especially in NG+
I despise rythm games and i've enjoyed Sekiro.
I only enjoy sekiro or in fact every FS games in the first run
But Nioh and even Wolong I can play 3 gameplays and didn't get bored.
How was shadow tower?
>set in medieval asia
>has a mechanical arm
What the frick is this shit?
Oh and the dragons,demons,giants soldier monkeys, semi-auto pistols fit in well into this fantasy game?
>Game set in a period inspired by 17th-16th century Japan
>hur durr why are there guns???
do ""medieval"" fantasy morons really?
As if they care when Isshin has a glock.
It's not for everyone. Just like how we don't expect people on wheelchairs to run.
you've gotta play at the game's pace it takes a while for it to click usually happens around fighting genichiro
I didn't like the game much either. I got past maybe 30 percent of the game and just gave up on it. Also didn’t like Elden Ring.
But DS3 and BB are my favorite games of all time.
For me the hardest part of getting into Seiko was unlearning years of Dark Souls muscle memory. I imagine you’re doing the same. Trying to keep your spacing from the bosses. Dodging instead of parrying. Waiting for openings rather than attacking relentlessly.
Sekiro clicked for me when I stopped trying to play it like Dark Souls. The same way Bloodbourne had a bit of a learning curve. Be aggressive, don’t wait for openings. Keep the enemies on the defensive. Dodging is only for unblockable attacks. Stand your ground. The arm tools are very helpful if you’re a bit stuck on a tout enemy (firecrackers, umbrellas shield), etc.
When it clicks it becomes the best game ever made. The sense of accomplishment is unparalleled.
Bait
i quit halfway through the game because it was boring as frick with no Wolf skin other than the ones you unlock which didn't even work after i did so, no builds and no different sets of armor really hurt this game, oh yeah and the whole plot is also the most moronic one in the whole Fromsoft games.
OP here. I have now beaten both Drunkard and Armored Warrior first try. My issue was trying to keep distance like in Souls, which this game punishes hard. I think I get it now.
>My issue was trying to keep distance like in Souls, which this game punishes hard.
I can't wait to introduce you to Guardian ape and Demon of Hatred.
why?
Have fun.
oh god...
>he doesn't know
Only game I gave up on at the last boss beat every sub boss everything else but after demon of hatred I just could not be fricked got last boss to 2nd phase then I just gave up.not that I thought I could not do it just I had enough and thought that was plenty.
Sekiro felt fine to me, are you taking advantage of every mikiri and sweep the enemy provides?
I just dislike that you HAVE to play a certain way.
The game basically forces you to do so.
What do you mean? Is this one of those "I want dark souls" moments? Do you also feel this way when playing shooters or DMC?
I fricking love sekiro
i liked the game until i reached that optional ghost lady boss she filtered me hard, never went back.
its not that hard, you just dont know what to do because the animations are there to confuse you. watch a guide and you will beat them in 10 tries easily.
delayed animations are my kriptonite. fast hitting bosses are a breeze. I just beat Lady Butterfly first try, despite being an absolute scrub by this point.
jfc. you are living the meme. You actually got filtered by a fricking game. Holy shit you are actually a real shitter.
goddamnit fine im gonna buy this game... hear there's a new boss rush mode anyway, that didn't exist when i last pirated the thing.
Typical Goy Souls pleb
rude
For me my second playthrough was much more enjoyable than the first.
Its not fun when you dont know how to play.
Dont look at it like a souls game, it's like a rhythm game. Keep constantly hitting enemies with your sword, and press the right button when they counterattack. Thats how you win
Aside from that obviously there is game knowledge so you are bound to get your ass kicked. But if you defeated 2 bosses in 8 hours that makes me think you are playing the wrong way
P.s. sekiro can deflect anything unless it's a red attack, i mean anything.
For example in my first playthrough, i died over and over to the bull boss in the castle, because i was doing what a rational logic human would do: try to dodge it and then attack.
No, you are supposed to parry the fricking giant bull.
That was my problem at first too. The other FromSoft games have conditioned me to think that if an attack is "big" enough, it can't be parried. So I would always try to avoid those attacks as well.
Additionally I didn't understand that you had to parry every hit in a combo attack, meaning pressing the button each time. At the beginning I thought for some reason you could only deflect the first attack in a combo since I was so used to the cooldown and wind-up of the Dark Souls parry that I always thought "if I try to parry the second swing of the combo after the succesfully parrying the first, I'll get hit because of the wind-up".
Sekiro really fricks you up when you're so conditioned by DS and Bloodborne.
I've casually strolled to Genchiro since then, so it's all good. My mistake was trying to play it like Nioh, where I would dash around and combo so fast that the boss couldn't keep up with me. Sekiro isn't as fast and his dash isn't as overpowered so I kept dying to the boss hitting me mid attack. I've now taken it much slower while still attacking and staying near the boss whenever I can. The game really does force you to respect the rhythm IT gives you, not the one you want to play with.
stop dodging you filthy moronic Black person
I played through the game years ago, expecting it to get better at some point. Got the ending where the kid dies, didn't care to go back and try different ones on the off chance something changes.
It's just so fricking tedious. Every enemy encounter is the same. Same strategy, same gambits executed. It's all reactionary. There's no creativity in combat whatsoever. You're just responding to cues on screen. No player freedom allowed.
Alt weapons being locked behind a finite resource is utterly stupid. As if the game needed even more restrictions to prevent the player from - I'm guessing - breaking the AI's programming by being just a little bit too creative. It's not even difficult after you've figured out the game's gimmick (you aren't supposed to be proactive), it just turns into pure tedium as you pursue a story that could frankly use some more fricking writing.
It's not the worst game I ever played. The bases are solid. Visuals are fine, level design goes a little stupid with the floating islands theme, but is fine otherwise, and the music pretty great. But the gameplay is just pure, concentrated boredom.
>floating islands theme
What on earth are you fricking talking about
You know, tiny plots of land surrounded by insta-kill cliffs.
There is literally no such thing in the entire game
As long as your hp is above 50%, no cliff fall can kill you
I just spam Mortal Draw
8 hrs 2 boss fights
Hell thats a decent stat
Lol get fricked shitter.
Most people that suck at Sekiro just don't understand what it wants you to do
Stay up close, tap R1 for each attack rather than mashing, and when you see the enemy flash on a block that means they've parried and it's now your turn to defend.
mfw I realized it was a rhythm combat game with platforming elements
what the frick was his problem
You try being a closeted dead man in feudal japan
>actually considering checking out LMTSR
Please, just a crumb of novel challenge. Unless wo long can maybe scratch the itch...