I just finished Kamoshida's Castle. I'm not saying it's bad, but how exactly is it an RPG? The protag is a self-insert blank slate who's only choice is which girl to date. Do I need to keep playing?
Ape Out Shirt $21.68 |
DMT Has Friends For Me Shirt $21.68 |
Ape Out Shirt $21.68 |
no, just uninstall honestly. everyone is lying to you, this game sucks dick.
I'm debating that. The dungeon crawling is fun but I frankly have no interest in seeing what happens to the characters.
>no interest in seeing what happens to the characters.
This is my biggest issue with Perspna. I really enjoyed 4 as a teenager, but these days I find it hard to be invested in a story about high-schoolers. I wish Japan would get over it's high-school obsession and write more game stories about adults.
Wait until you're approaching 30. You'll have fun with persona again.
>me, 32
>try persona 5 royal last month thinking I won't make it past the intro
>end up binging the game in three weeks
Teenage was shit but you still get nostalgic over it.
>The dungeon crawling is fun but I frankly have no interest in seeing what happens to the characters.
Then you should go play SMT games. SMT games are what Persona is a spin off of and they focus primarily on the dungeon crawling and monster collecting without all the cringe high school romance shit.
skip smtv though because there's barely any dungeon crawling in it
SMT V is entirely dungeon crawling. The game is basically a 3D version of EO/Strange Journey. Da'at's regions are equivalent to the sectors of the Schwarzwelt.
>SMT V is entirely dungeon crawling
no it's open world for the majority of it. smtv has small dungeons. there's what, 1 with actual puzzles? the one with the fans. very disappointing as a dungeon crawler.
It's not an open world game at all. You progress through the so-called open world areas exactly like you would progess through a dungeon in Strange Journey. Each area has multiple plot objectives, sub bosses and a main boss at the end.
you are dropped in wide areas with no puzzles other than finding the miman, which is pure open world quest design. every area looks the exact same except the actual dungeons, just with the color of the sand changed. what your saying is absurd as arguing that final fantasy 16 is a dungeon crawler and that each over world area sounds as a separate dungeon. that's actual mental gymnastics.
you can leave these areas via fast travel to go restock items. there is no resource management that typically comes with dungeon crawling. do you even play dungeon crawlers? it's not comparable to even something even like touhou artificial dream in arcadia that just released. which is basically touhou skinned smt and honestly, a better one than smtv.
LMAO ok contrarian, your shitty toowho fangame is a masterpiece of SMT, I'm sorry for doubting you.
labryinth of refrain and galleria are good actual dungeon crawlers too. have you ever played a game like evolution to see what actual dungeon crawlers are like? might as well call final fantasy 16 a dungeon crawler with your criteria.
Using Shinagawa as an example, the area you're dropped in is not a wide area, it is in fact a labyrinth of enclosed passageways with different elevations, hidden treasure and encounters and all, where the first thing you have to do is find the lost students before you can advance. After going past a network of caves you end up in the shipping yard which is a totally unique environment compared to the rest of the game, where enemies will ambush you inside the warehouses, you have 3D navigation puzzles to make it through the shipping container labyrinth and capping it off with a midboss fight with the werewolf. The difference between something like XVI is that each area has multiple elevation complex passages to navigate through, often with multiple paths to destinations. If you had to compare SMT V to an FF game, it would be FFXII which has a similar world, but unlike XII V rarely has loading screens between rooms and much more vertical complexity.
what you described is every level. there is no theming, there are no changes to the "3d navigation puzzles" other than the aforementioned fan puzzles in the actual dungeon. if you want to see real "3d navigation puzzles" that's something closer to crystal project that treats the overworld as separate areas by tying metroidvania style elements to the exploration, where you get a new way to travel that unlocks the new sections and it has actual dungeons located within those areas and the scenery varies greatly.
i wouldn't call that a dungeon crawler either, it's just a jrpg like smtv. smtv is not a dungeon crawler, it got updated for a new generation and made easier(dampeners come to mind) and more accessible outside of the demifiend fight locked behind paid dlc. you basically called a roguelite a roguelike and yes i am autistic and commenting on it. whether or not smtv is a good game or not isn't what we're talking about, it's just not a "dungeon crawler", even soul hackers 2 was better in that regard and worse in almost every other way and the dungeons themselves were pretty eh in soul hackers 2 as well. nu atlus is kinda dropping the ball vying for mass appeal.
even an actual roguelike like demon, which is a complete smt ripoff down to demon negotiations has more of a traditional smt feel. i don't think many would argue against team asano games doing final fantasy better than actual final fantasy titles recently and in the same vein you have other new dungeon crawlers doing smt better than mainline smt is doing. just how modern gaming is going right now.
There is theming for each area though. Area 1 has long sweeping valleys and actually focuses on the desert aspect and sliding down dunes, area 2 is urban chaos and has a lot of quests for finding metaphorical keys to advance, area 3 has the two layer map with the fog of war on the lower level but enemy ambushes on the rooftops, area 4 is totally open from the beginning and instead the main quest is finding and killing the 3 main bosses, also has the fading platform puzzle to get to Odin. Speaking of puzzles, the temple also has the one way door time puzzles.
Also, SMT V is the best SMT game, your shitty indie games aren't doing SMT better than SMT.
the background is completely the same in every single one because there's no actual dungeons that can have different architecture to change it. can you tell me some of your other favorite dungeon crawlers?
SMT Strange Journey and the Etrian Odyssey series.
let me guess, the eo collection on switch? but yeah, the very last level with the one way doors and the lines of enemies absolutely do count as a puzzle. it also counts as an actual dungeon. one of the 2 in the game.
Actually on the DS. Map making is atrocious on the Switch. I don't agree with your definition of dungeon and you already know where I stand on the Da'at regions but I should point out there are 3 "traditional" dungeons, the School, the Castle and the Temple.
it's just a major difference in what we think construes a dungeon crawler, so we gotta agree to disagree. however i am judging you for every game you mentioned being on nintendo hardware.
P5 is a moviegame, if you want JRPGs with actual RP you're out of luck with that series, either play mainline SMT or something like SaGa.
Go install a real man's rpg. Play the Sen No Kiseki Tetralogy.
>OP complains about having almost no choices in P5
>Tell him to play an even longer moviegame series with absolutely zero choices
Haha...
think of it more as a visual novel with pokemon combat
If you want raw gameplay just play SMT.
That or EO.
it gets worse
THe main character is the most normie character i've seen. He's just "yeah... lets do our best... lets beat this villain...."
ATLUS' only good game in Shin Megami Tensei V
do you really think anyone on this website gives a frick if you continue playing with your toy or not?
complete moron
Nice reading comprehension.
>STOP NOTICING THINGS
Persona gays everyone
This. Also do you really expect us to believe that you're just now getting around to playing this 10 year old game?
He's the same homosexual who spams Final Fantasy threads. Don't give more (You)s
Yes, is that so hard to believe? Not everyone is terminally playing videogames like you and it only came out on PC a year ago.
Meds. I've never touched a FF game.
JRPGs never really have played agency or any kind of choice, it's a different genre.
Lmao shut the frick up
Name one JRPG that has you select a choice of any kind.
FF7.
>Langrisser games
>SaGa games
>Lunatic Dawn games
>Mainline SMT games
>tbh games
>Zill O'll
>Uncharted Waters games
>Valkyrie Profile
>Ogre Battle games
>Tactics Ogre
>Vandal Hearts 2
>Gunparade March
>Persona 1
>Phantasy Star 3
>Soul Nomad
>Front Mission 3
Do you need more recs, zoomie?
Your gay and none of those have choices that relate to STORY.
Why do you insist on talking about shit you know nothing about zoomie?
Mommy won't give you tendies? Still sad your papa bailed? Shitposting on basket weaving forums won't hide your pain, it will only make you more miserable.
This and they also have shitty gameplay. I think everyone must have realized how bad of a genre it is now that even normalgays played BG3.
After Komashida's castle it opens up much more in terms of your schedule and half the game become time management of the various social links and minigames in between dungeon pokemon. Jrpg in general are light on the "rp" part, especially non-combat customization. If anything persona allows you to frick up the story even if it clearly railroads you to a true ending.
Just like Yakuza is a visual novel masquerading as a beat 'em up, Persona is a visual novel pretending to be a JRPG.
>filtered by a persona game
Zoomers are pretty cool
Daily reminder that your opinion is below vidya critics. STAY MAD.
I never even said the game was bad. Holy shit, is the fanbase bootyblasted THIS easily?
Yes. Persona gays are mentally ill.
Yeah you got tricked into playing a dating sim
>The protag is a self-insert blank slate
So it is an RPG then? You also have choice over how you spend your time which develops both your characters abillities, the party's abillity to dungeon crawl and the 17 other sub plots which play into who supports you in the ending or what party members can self-actualize and gain the second form of their Persona. The individual choices also determine how much time you need to spend with characters which in turn determines how many of them you can complete as you are on a time limit. Royal is a bit trash about balancing the schedule but the original actually required some savyness.
I'm on the second palace and my team is demolishing everything.
Is normal mode too easy?
Vanilla P5 hard is the only good difficulty.
Well I've only Royale and I didn't open the bonus box so...
Merciless is also a joke. Royal in general is just almost impossible to die in. You basically have to go out of your way to intentionally frick up to get game overed in it no matter what difficulty.
>I just finished Kamoshida's Castle
>who's only choice is which girl to date.
Anon, if you're going to make it this obvious you're lying, why even bother making the thread?
persona and smt get mogged hard by etrian odyssey, everyone in this thread is wrong and gay
persona 4 is the only one i finished. 3 and 5 has too much repetitive content. 4 was the same but had better pacing with less downtime. i literally put 40-50 hours in 5 and another 40+ into 3 and was too tired and annoyed to continue.
Is it fate good or bad? What I meant was that I've literally placed an order on P5R and God of War 2018 and I't'll come tomorrow and now I'm reading this
I stopped after 15 h. (After the second main dungeon)
There's just too many cutscenes. I thought this would be like SMT where u collect your demons and go through dungeons, but it was just a teen anime. I didn't feel invested into any character.
Music was very nice though
Its my favorite JRPG of all time. Keep playing. Didn't bother me much that he was silent since side characters are some of the best in gaming and the girls flock to Ren. Also you can date all the girls at once with no consequences so go for the chad Ren playthrough.
>finished Kamoshida's Castle
Congrats you finished the game. You can delete it now.
You either get invested in the characters or you don't. If you aren't invested then drop it
its an rpg in that its turn based and their are numbers and skills