I just installed and tried out Everquest for the first time via project 1999. This game is fun as frick and totally free. I'm on the green server. More Gankerros should jump in too. Modern mmos all suck ass. Join me so I'm not the only newbie on the server.
>EverQuest
Yo, nice choice. What did you end up rolling as your first character?
I'm just learning mechanics. I fricked around as a bard, cleric, and shaman. I think I'm sticking with the barbarian shaman. But I've played like 3 hours and I've barely done anything. It's a really different game than anything I've played. In a good way.
iirc that's one of the few solo-able builds
Shamans are a lot of fun. I have a Troll shaman and he is a great time. They are very powerful soloers later once you learn how to utilize their cannibalize spell (converting your HP to mana), roots and DoTs. Also very in demand in group and raid content since they have some of the best buffs in the game.
Shamans are in general a great class.
They are a great jack of all trades. Good DD, dots, buffs, debuffs, heals, earliest SoW, Haste, slow and cannibalize is amazing.
shaman can actually solo true but also if you really hard to the point your in groups or raids your literally just a paladin from wow classic.
do nothing but buff every single person over and over
but most people never get to the point they can raid so play whatever, you probably won't. its okay
you forgot to tell him shaman has the most overpowered spell in all of classic everquest, Torpor
it is also extremely expensive but a Torpor shaman can even solo certain things an enchanter cannot. epic+torpor shaman is absolutely nuts, but for a non-raider, it's gonna be a lot of plat farming to buy an epic MQ + a torpor scroll. That spell completely changes that class once you get it, torpor shaman is my favorite soloer after necromancer. Enchanters are just too butt-clenching with the charms, despite being good.
homie that guy ain't gonna get Torpor for at least a year that shit isn't even remotely on his radar yet.
I liked a lot about this but I got filtered by how dark the nights are
iirc it uses darkness fog so it isn't even something you can get around by cranking the gamma
Don't some races see well in the dark? I had to carry a candle as a human. I like the realism of it. The world is so fricking dangerous.
There's normal vision, infra-vision and ultra-vision depending on your race.
>cranking the gamma
I think the (heavily modified) client p99 uses isn't as dark as original eq. It's something they couldn't tweak.
That being said, I never play races without some sort of night vision, which is most of them.
They did manage to tweak it to be darker than it used to be, but it still isn't as dark as OG.
That's what you get for playing a human, barbarian, or Brell help you, an e*udite.
>getting lost in the forest at night until a fricking brownie nukes you from nowhere
Good times.
Was it darker than dayz mod night?
I just think the way literally everything is in the world, even dungeons, no instances is awesome. Different races having major effects on how the world reacts to you. It's all so interesting. This game made more than 20 years ago has a more real feeling world than any modern mmos. Developers got lazy.
>Developers got lazy.
Sort of but the real reason is they figured out MMORPGs can make massive bags of money if they cater to a player who doesn't want to play MMORPGs. It's fricked up.
everquest doesn't even have body a/b types. like who teh frick even needs to play this baka
Frick your culture war outrage bullshit homosexual. Let something else occupy your skull.
you have been le epic trolled xD
thank you for picking up my sarcasm
moron
they just figured out that most mmo players are pathetic paypigs who care more about grinding and maxing their paper doll out than experiencing a digital world.
Much is in part to the way the internet evolved. With so many people actively using it, theres a wiki for everything within days, if not hours of it being discovered. It takes away a lot of the "mystery" of a world unfortunately.
Plus the "social" element was partially defeated by social media. Being social in a video game is no longer the novelty it was at one point in time. So while yes there is still the social online aspect, its more for harder instanced content these days, than some simpler dungeon runs and discovering cool things in the world.
>theres a wiki for everything within days, if not hours of it being discovered. It takes away a lot of the "mystery" of a world unfortunately.
I want to believe that there's a way around this but I'm not sure what it would be. I've had the thought that maybe you could provide ingame systems for "datamining". Make professions/skills for mapping, monster knowledge, item drops and such which allow you to gather information by playing the game and then provide a way for players to sell that information in game, possibly through another profession that allows that data to be compiled into scrolls or whatever that you can trade. If the information is valuable then you'd be less willing to update some wiki about it when you can trade it ingame? I'm sure a wiki would eventually get compiled but maybe it wouldn't be as perfect and having access to that information ingame would be convenient so maybe people would be less inclined to look it up in a wiki.
For any of this to work you'd have to somehow prevent real datamining at least on the level that they can't just find everything from the game files.
Datamining is genuinely obnoxious for this very reason.
It would be fun to see a company bank on the exploration angle and go full Nintendo DMCAing everyone even talking about the game.
that would be an interesting take
as far as I understand youtube videos are pretty easy to get taken down if you're the IP holder but I wonder how it applies to wikis/databases
non-instanced is pretty lame, most players' experience with it is camping a corner and pulling mobs to it for hours. It creates funny moments though with dying groups pulling 50 mobs to the entrance and killing everyone along the way.
more damage and socializing were done in those corners than the entirety of whatever MMO came after it
non-instanced made sense because you were never playing with 1000's of other players. Servers were their own communities and the communities were tight.
Prime, pre-Luclin EQ was a pinnacle of MMO experience that is impossible to recreate. It's one of those things you can only understand if you experienced it.
You're right, new mmo's are a far cry from these old games. I've been playing DAoC these last few months. Atlas has just come out of beta and Pheonix and Eden are starting soon. Atlas is a bit of a mess right now with crashes and bugs but it's still great to play it again. We spent 2 hours last night running through a dungeon, never once seeing the same rooms twice, and it was a RvR dungeon. Fricking massive. Bit it's the RvR where DAoC shines. Nothing else has ever really compared to it, and it's imbalance that makes it fun. Sometimes you prevail against all the odds and sometimes you get humiliated.
bro, i think i'll join you later.
i always wanted to play this. did you make a qt girl character? because i am going to do that too.
Everquest Next is coming out any day now, Gankerros
It's the WoW killer I here. Voxels motherfricker!
hear, kill me
I weep
honestly i kind of respect them for axing it when they realized it was just going to be a shit game with no reason to play it.
>they don't know
anon......it was cancelled a few years back ;_;
Would have ran like shit.
How's this compared to whatever everquest version is on steam?
This thread is also ODDLY positive so far..
Retail EQ is about as butchered as any long running mmorpg. Project 1999 appeals to the old school mmorpg crowd.
I think that was sarcasm.
The comment remains valid.
If you bring up the same boring bullshit everywhere, all the time, you're still talking about the same boring bullshit everywhere, all the time - be it sincerely, or just being a boring single-minded moron "ironically".
Does breathing hurt ya'll?
???
>ODDLY positive
HIV POSITIVE AMIRITE
It's a completely different experience compared to the current state of live eq.
>This thread is also ODDLY positive so far..
I'm glad you're here to help sniff out the shills trying to get people to enjoy a 23 year-old elf simulator with them on a free server.
I dont imagine anyone would look for actives here, of all places but I guess the topic being EQ is the biggest filter of its own for undesirables.
>I dont imagine anyone would look for actives here
Up until just a few months ago there were continuous EverQuest threads for people playing together on p1999. Most of it was on /vm/ and /vrpg/ but I have found dozens of players just by dropping in on threads like this when I see them on Ganker. Don't let your cynicism get the better of you.
>This thread is also ODDLY positive so far..
Because EQ is an ancient boomer MMO so the only people who would even bother to click on this thread are people who know and love the game. EQ is great. I don't have the patience for grinding anymore but every few months I'll load it up and go wander around the world. It's really magical.
Frick you, I clicked on this thread because I'm a boomer and think EQ sucks and Ultima was better in every way. 3D =/= Better
UO sucked because it introduced minmaxing to MMOs. If you weren't a Hally Mage you mine as well have a nice day.
Yea except it did literally everything else better. It was such a tight well designed MMO experience, for being the very first MMO, guild wars, PVP, crafting. It was such a player centric experience and it's an experience that will never happen again.
I was a mercenary 120 bard, red guilds would protect and ignore me to make all the npc mobs frick off while they would war for Champ spawns, free Fel loot. Until they decided they looked at a blue not dieing for too long. Then we'd start the desperate sprint to stash my loot, where my low latency 56k modem would carry me like the wind to safety.
>How's this compared to whatever everquest version is on steam?
Retail EQ is garbage for poopsockers who have played for 20 years who just run on the 'Progression' servers. New server launches and the poopsockers rush Vanilla content and each expansion as fast as possible for e-cred.
Peak Everquest is Vanilla and Kunark expansion, Velious expansion is where the wrong path was taken in an effort to give some content to the poop socking crowd but it is still playable. Luclin onward is where the game starts getting progressively more and more fricked up.
Don't play Wizard as your first character. Enchanter, Magician, or Necromancer is your first pick then you use them to twink the more gimmick classes like Rangers which is the most pathetic weak useless scumbag of classic EQ. Rogues are only good for DPS, all your other skills like Picking Locks are useless don't bother worrying about them. There is only two stats for melee characters, Strength (damage) and Stamina (HP), sometimes get some Dexterity(Accuracy but not really required). Agility is a useless skill-point except for monks.
Dexterity doesn't affect accuracy. Nothing affects accuracy until AAs and heroic stats are introduced.
>no clear instructions on where to download the client, pretending it's not a pirate server
Into the trash it goes
I think that's a legal thing, they can't endorse piracy when the real game is still running and not abandonware
OP here. Project 1999 is officially sanctioned by the devs I believe. It's legit. If I'm wrong idgaf, it's fun.
I didn't give instructions or links because I'm just a random homosexual who followed the instructions on the project 1999 website earlier today.
I am playing a manly Barbarian Shaman named Wallail. I'm still level 1. If anyone from this thread jumps in I'm on the green server. Look me up. I have no tips to give though. I'm learning this shit as I go.
i just signed into green. i am working on creating a character. i'll hit you up.
They have a legal agreement with Verant that they are allowed to run the server, but cannot provide links to pirated software or progress past Velious (which they don't want to anyways).
>past Velious
I just wanna go to the moon again, bros.
Go play The Al'Kabor Project. It's similar to P99 but includes Luclin.
I would play there in an instant if it didn't allow boxing.
Vera t doesn’t own EQ, knucklehead, Sony Online Entertainment owns the license
Verant, SoE, Daybreak, it's all the same chain of shit at this point. Who cares. The agreement is being honored regardless of who holds the current license of EQ
Project 1999 is pretty good. Endgame raiding is AIDS incarnate, but the road to it is absolutely incredible.
Fix your night vision by not being a Human pleb.
I've got a few characters I leveled to 50 when Green released, although I haven't touched it since Classic era. I played Velious etc in Blue. Great times but too much of a timesink for me these days. Can give advice however.
>but the road to it is absolutely incredible.
As it should be. Good MMORPGs are about the journey, not the destination.
>Endgame raiding is AIDS incarnate
>I haven't touched it since Classic era. I played Velious etc
Not sure if you stuck around for Luclin or beyond, but you would have loved the Vex Thal key or this nonsense
>Vex Thal
Forget the key, the fricking time it takes to clear the zone itself is even worse.
on EQLive progression servers, theres a hard cap of 6 hours for your instanced version of VT. If you dont kill what you wanted to in that timeframe, you'd have to go back in later in the week and clear all the trash again
I played release Luclin, Vex Thal keys were stupid.
That said, the reason why Project 1999's endgame raiding is AIDS isn't the mechanics. Those are fine and well and good. The problem is neckbeards who dedicate their existence to elf law. That instancing doesn't exist means that when two or more guilds compete only one guild actually gets the kill. The rules bickering and levels of no life involved in this for the top level raiding is a level of ridiculousness that most people can't even imagine.
Idk about that shit. I'm level 2 and hailing everyone I meet looking for jobs.
Like I said, the trip to 50 or 60 (timeline dependent) is incredible. Enjoy it. Just be aware that the people who created the term poopsocker are the bulk of the max level server residents.
Ragrax isn't an offshoot of PoTime, it's a 2nd zone in PoEarth that has its own keying process and is required to reach PoTime.
t. did all this shit once upon a time.
Yeah, old EQ before instancing was not meant to be raided by sweaty poopsockers with 20 years of game knowledge. The endgame is big fricking cancer on '99, but the journey there is so exquisite that it's too easy to stop and see the sights, something MMOs from WoW and onward failed to capture.
it wasnt particularly great when it was current either. Povar's Ragefire rotation was something to the tune of 4 months long, only to have your dragon yoinked by the koreans
Classic wow still had a lot of people stopping to smell the roses. I think it's as much culture as game design. Is there a game design that could make people not rush to max level today? I don't think there is.
>Is there a game design that could make people not rush to max level today?
Maybe cutting out leveling and doing fully horizontal progression?
Guild Wars 2. It's not very good.
Still won't make people log in to hang out with friends or whatever because people don't hang out in mmos now. People will still be rushing through any progression available.
>because people don't hang out in mmos now.
>what is FFXIV
I said people not trannies.
XIV is a game that desperately tries to avoid player interaction. Almost the entire storyline is soloable, and the odds of you actually meeting one of the buttholes in your dungeon again are surprisingly low
You've clearly never seen an actual XIV player because people fricking LIVE in that game
People literally spend their saturday nights at player housing clubs
>RP clubs
thats not playing the game.
Spending 4 hours in Velketor's Labyrinth killing spiders for shitty EXP and maybe a guild invite is playing the game and growing a community.
Doing task forces in City of Heroes to collect badges with randos from the forums is playing the game and growing a community
XIV is VRChat tier community interaction by comparison.
You literally said "log in to hang out with your friends," that is EXACTLY what people do in XIV. Move the goalposts harder
in fairness, i didnt look that far back in the conversation because id rather talk about Iksar. I just hate how XIV's community functions
All those people are playing the game.
All of those people are having fun playing it.
Well, debatable sometimes for P99.
There is 0 point in gatekeeping this shit. Stop being an ass.
t. plays both P99 and FFXIV for different reasons
>Lets try XIV
>Run around and see almost no one
>Wave at everyone I do see
>Only one person ever waves back
Disgusting weebs playing doll aren't people.
>nooo that doesn't count because I said so
That's not player interactions in an mmo you moron, that's just an ERP discord with graphics
>That's not player interactions in an mmo you moron
It literally is
Nothing is more obnoxious than a clueless child barging in on an adult discussion.
LOTRO has a very dedicated and friendly player base that hangs out there a lot. It's one of the things that drew me in. If you want a player base that appreciates the leveling process I highly recommend it.
The frick is horizontal progression?
>The frick is horizontal progression?
Careful, anon
Exactly what it sounds like. You don't increase your power, you increase your options.
a modified version of a trivial loot code might work, if you make the mid-level gear unique and worth the effort
I think you need to give people other shit to work towards or even require it to level. Like if equipment is strong enough that it makes a significant difference in your leveling speed but it's hard to get then people will stop to farm equipment to level faster.
Other good ways to slow the game down
>traveling taking actual effort with limited fast travel
>death having consequences
>partying being practically mandatory
>long average fight duration
>milestones that make the player focus on shit other than leveling (for example unlocking mounts, new skills, classes or even new leveling locations)
>make the mid-level gear unique and worth the effort
This is also good. If items are powerful, hard to get and don't get replaced by higher level items instantly then people will work to get those items to make their journey easier.
Never played everquest, or mmos in general, but this thread intrigues me. How does it different from "modern" mmos?
EXP Penalty on death
Have to return to your corpse to get your gear
General slower pace
Heavy emphasis on grouping, several classes can't solo at all and several others can only do it very poorly
Looooooong journey to max
Focus on the journey not the destination (It takes a very long time to level)
No instancing, at all, ever
World is often extremely dangerous and terrifying if you don't know your way around
Generally speaking, going somewhere requires either running for quite a while (usually after getting speed buffs from other players) or relying on players to teleport you
Buffs are very long lasting (good for getting help and then going off on your own)
Raid bosses are random spawn within a window, and non-instanced. Reward of the fight goes to who gets the first encounter tag (Everyone has to start at the zone line)
Items/Loot are generally unique and have a fair amount of weight to them, not just an ilvl
It's a fun game, very unique compared to modern MMOs. Pretty primitive as well, and often inconvenient. But in my experience with EQ Classic you cherish the things you get by struggling through the antiquated design a lot more than if it was easy. But it is often an incredibly brutal, unforgiving game.
YOU SEE THIS SLIME,IT'S A "RARE" MOB THAT CAN TAKE DAYS WEEKS OR MONTH'S TO SPAWN & DROPS NOTHING MORE THEN A SLIME BACKPACK NO DIFFERENT SAVE FOR THE NAME!
I STILL HUNTED EM FOR 3 YEARS!
Everquest is a piss poor crippled version of DnD/CRPGs except with the added “onlIne” experience of fighting other players for mob XP in storyless zones devoid of proper dungeon or quest design. WoW turning the genre into 3D diablo was a good thing.
That post is moronic on so many different levels. You've clearly never touched diablo or EQ and yet you flap your mouth hoping to be taken seriously.
Correct, I would never stoop to playing EQ. Anyone can just read how the game works with publicly available information and see how dumb it is.
i dont necessarily disagree. Im of the unpopular opinion that, while the QoL changes and power creep have made the progression servers too easy, adding raid instancing via Agents of Change is the best thing that ever happened to EQ.
EQ was my first mmo, good times. What race and class did you choose OP?
I never played PC Everquest, but I fell in love with Everquest Online Adventures (EQOA) for PS2. Was my first "real" MMORPG and absolutely hooked me on the genre before I switched to FFXI as I got a bit older.
I was pretty young on this game, but the people who played were pretty respectful for the most part and I genuinely felt a grand sense of exploration, something you don't get much from modern MMOs.
It also nailed a high fantasy feeling and aesthetic that is unfortunately almost never shown anymore.
The most cringy thing I ever did was fake a disconnect in a party because I was very tired and we had taken a long time to form, so I didn't want to just say I had to go. I literally said something to them and cut myself off mid sentence to make it look like I lost connection. I realized shortly after thats now how it works and the idiocy of that has stuck in my mind for decades
No clue how I ever convinced my mom to pay monthly for MMOs for me as a kid, but she rarely had much issue with it.
>I literally said something to them and cut myself off mid sentence to make it look like I lost connection
>in text
Just remember that it was the poopsocking homosexuals from EQ that went on to ruin the genre.
>poopsocking homosexuals
That would be Jeff Kaplan and the homosexuals from his shit guild. A large majority of the playerbase hated the damage he did to EQ itself by whining and complaining loud enough for the dumbass devs to listen to him. "Raid culture" was a fricking mistake and everyone involved in it is a huge Black person.
These polar bear cubs are dicks. I'm just trying to smoosh level 1 spiders...
Played p99 last year, never tried eq before, got to mid 30s and stopped. Got bored of grinding and downtime, didnt learn my class properly, and was poor.
I played it when it came out for a few years, you couldn't pay me to play it now a days.
*when the original game came out not whatever this private server thing is.
what's a good class for a first timer?
i am thinking a rogue
The real answer is to just play whatever sounds fun and have a good time. Others will tell you to roll some kind of caster for your first character because they aren't really very dependent on gear to be effective.
which class is best for ERP?
do magicians get laid?
back to ffxiv troony
you can't make me =)
luckily you'll get filtered by eq
magician
Rogue is awful until you get to high level unless you want to group at all times after level 10.
I would say the best first timer starter characters, provided you're willing to learn the somewhat old school magic system, are Necromancer and Magician. Both of them are pet classes, one of which focuses on life taps, DoTs and casting Fear on enemies (makes them run) and the other focusing on having their pet nuke.
Other good starter classes would be Shaman (who can melee a bit at the start, but have good buffs and eventually become strong DoT casters) or Druids (Jack of all trades nature mages that later port).
If you want to go melee, I like Shadowknight as a starter melee character, although paladins are also good. They both get some spells to mix things up and support them. The pure melee (Warrior and Rogue) are a bit rough unless you're always grouped since they can't really support themselves. The exception to this is Monk which is actually fairly durable solo-wise and does good damage, and is later on used as a puller since they can wipe their own agro.
what the frick is this deity shit
Deity has an effect on some factions and how much they like you, as well as certain pieces of gear are god restricted. It's usually not that important unless you're an Enchanter since the gear is often just a nice extra piece with some bonus stats or a clickable item that is useful but not a huge deal. Agnostic is almost always a safe bet.
Play enchanter and thank me later
>unlimited CC
>Pet
>haste
>mana regen bufd
>literally wanted everywhere
>solo gods
>can transform into any race removing the need to farm rep
Class is so fun, only issue is it kills your motive to play other classes
Some deities give cool armors but its useless, just go agnostic if you can or choose whatever looks cooler,
The problem with Enchanter is that it is absolutely fricking broken on P99 and stupid overpowered. So stupid overpowered that it's actually boring as frick to play since it is so broken.
Real talk, pimp. Enchanter is objectively the best class and it's not even fricking close.
It is, but it's also mostly a class for min/maxing intolerable homosexuals.
Also it's extremely unfun to play at raids.
>caring about fun
Sorry kid, some of us are here for pixels and pussy. Enjoy your "family" guilds and maybe if you really work for it I'll tip you for a port sometime.
>Real talk, pimp.
richard?!
RICHARD PEPSI BANQUET LISTEN OFFLINE DIET
SURGERY REAL TALK AUTOMOBILE WRECK SNIFFER
shut the frick up lean
It's also one of the most pointless to gear despite the general midwit consensus. CHA softcaps at 200 and the gain from 200-250 is about 2% which is negligible with rng factored, level will break sooner than the check.
Furthermore every 'high plat' camp is the same in BIS or a 5k tunnel set and all the mitigation people imagine they gain from stacking hp/ac is an illusion, tested with a caster bis set, HP and an AC set of TOV melee items courtesy of a friend.
Raiding is a customer service simulator /rting buffs for 3000 hours so you too can have a character functionally equivalent to a new one.
>T. ft8 ring 10 enc
Amazing class for solo exploring and grinding plat but its really best as an alt.
ENC was my pick in the original run, because I wanted to israeliteelcraft. Consensus as release was that it was a weak class, so I wound up being one of the only high level ones. A magical time. I still sometimes had trouble finding groups though because there were so few encs that people didn't even understand what they did.
i am a wood elf and i immediately fell to my death from some ewok village looking shit.
Don't fall.
Don't need a dataminer to tell you that.
how do i even look around? why does this shit not use WASD
https://www.project1999.com/forums/showthread.php?t=28335
Install DuxaUI for some huge quality of life
this is fricking badass, thank you.
how many months is it going to take me to hit max level? also, how impressed do women get by guys that get to max level?
>how impressed do women get by guys that get to max level?
Depends on what you have. I'd call you my platinum papa if you gave me a tranquil staff or a fungi tunic 😉
my staff is anything but tranquil right now, if you know what i mean UwU
Yea but you arent a woman, just a homosexual.
>how many months is it going to take me to hit max level?
It's about the journey, not the goal. Don't try to play this like you do modern mmos where you rush to endgame. That's not what this game is.
I feel like I could enjoy EQ1, but the really old age of it puts me off just a bit. That being said, I've been getting the urge to play Vanguard again, which was basically the closest thing to a spiritual successor for Everquest 1. It's a dead game, but apparently has a somewhat working emulation server, but I've never actually tried it.
Not trying to derail your thread, it's just that I have no clue where else I can talk about old ass EQ1 like MMOs.
I know nothing about this other than hearing what you just said from others. I'd be down if we could get a small crew from Ganker to all jump in together and work through it.
It was developed around the mid 2000s by a few EQ1 developers, specifically Brad McQuaid was the lead developer. It was being funded by Microsoft, but they got too ambitious, couldn't meet the deadline, so Microsoft pulled out and they had to get emergency funding from SOE and had to launch way too early and in a severely buggy state. That being said, the game was about as close to a spiritual successor to EQ1 as you can get.
Had a lot of really unique classes like blood mage, disciple (healer), psionicist and an absolutely massive world consisting of 3 big continents where you could pretty much level 1 character 1-50 entirely on there. Everything was non-instanced and it was a really fun world to explore. There were mounts, boats, flying mounts, crafting, diplomacy, which was like a card game, and lots of other shit.
It had a bad launch and some issues, but it was one of the last MMOs to me that felt truly unique, though maybe that's just nostalgia talking.
Look up Pantheon. Same devs working on a new game. Been like 6-7 years in dev time. HUGE progress the past few years. Could easily release in 2 years.
Kickstarter MMOs are doomed to failure also Pantheon looks like shit.
Literally the best looking and most promising looking MMO in over a decade and it's not even in alpha yet.
t. every fan of an up-and-coming mmo
Yeah man, New World looks like the next big thing!
It's very soulfull, and I love just walking around, exploring, and grinding on my own. My only problem with it is the boomers that play it are super chatty and never leave you alone and it pretty quickly gets to hard to play by yourself. I just constantly make new characters and play them until like level 8-10.
That sounds good actually
I'm just chilling and fishing. So peaceful.
Any good MMO with a class like hunter where i can just do comfy exploring with a beast/dinosaur/whatever pet?
Everquest. Play a beastlord.
you should try world of warcraft. there's a class called hunter, where you can do comfy exploring with a beast/dinosaur/whatever pet.
Druids do this. Rangers to a lesser degree since they're worse at magic.
Those don't exist in this version.
>mfw exploring the plane of mischief for the first time
is that part of the reason you transitioned?
no its the place where there's a portal that leads you back to where you came from
my mom's vegana??
no the dumpster where a homeless man spanked his monkey and shot a load in
he's not homeless, he just makes a lot of money off bottle returns.
I never understood that place.
i get an error on boot, dx error, any fix?
yea, go play a real mmo like ffxiv instead
uh anon I think you got those mixed up
eq is a real mmo
ffxiv is a troony dress up game
mmos exist so interesting people like me can express themselves. everything else is irrelevant
There's nothing interesting about you.
you ain't never seen a girl with a dick this big before, sweetie =)
I picked human ranger.
I regret nothing, it's like I'm really innawoods.
Who here is old enough to remember level 50 being the cap and doing raids when the plane of hate and fear was THE raid experience?
>hate
If you weren't there before hate even launched then you were just a newbie. Hate to break it to ya.
Hate to break it to you but I started at release on the namelss
I bet your scrub ass was still jerkin it to dark elves in the commons while I was stacking fine steel in my abu kar. Were you even out of rawhide by the time Fear opened?
What are you talking about. I still jerk to dark elves.
hate to break it to you but i just started 1 hour ago in project1999
Memes aside, breaking into Fear or Hate with a bunch of no gear level 50s is an amazing experience. Landing in an unbroken Hate is basically the EQ equivalent of D-Day, and Fear is insane shit where the bards are kiting giant trains of frick off murder mobs and you're trying to whittle them down by plucking off the choice bits. And god help you if you're actually going for Inny or Cazic, because then everything goes even fricking crazier. That experience is why Green P99 during its actual release window was probably the best MMO I've ever played, and why I really hope that in the next 6-12 months we get a Green 2.0 that restarts the timeline.
It gets very boring very quickly.
The atmosphere is great though.
I would say that Fear, Hate and Sky only get boring once Kunark releases and mudflations them. Of course they aren't interesting to level 60s with gear that is 5x better than what you have in classic.
Breaking Hate pre-Kunark is so fricking great. Teleporting into the zone with 4-6
groups and trying not to pull the whole fricking zone, knowing one moron could absolutely wreck the whole thing and cost hours in corpse recovery. Good times.
How the frick do you end up playing EQ for the first time in 2022? What was your thought process? Most people wouldn't even touch a game that looks like that.
You must be 18 to post here, Champ
>Most people wouldn't even touch a game that looks like that.
Who cares what soulless hylics would or wouldn't do?
>speaking as a pneumatic when you couldn't even hope to be psychic
real sarkic moment
I'm just curious.
Froglok are for eating, not playing. Just like elves and dwarfs.
I was playing LOTRO, the only good theme park mmo, because middle earth is based, and someone recommended p1999 to me and sold me on it. I'm well into my 30s, 90s graphics don't bother me.
Everquest is fine as a game but the UX is horrible. LOTRO is workable.
>someone's making an actual retro mmorpg
cool
hope they can finish it some day
I know one of the devs. They're able to pump out content like crazy because of the low fidelity aesthetic. They're doing great work.
>implying this looks bad
keep in mind this particular armor takes a massive chain of quest to complete
>armor made by a troll looks like dogshit stapled together
SOVL
That's not what I implied at all.
And don't ever talk to me again like I haven't spent hours farming gems so those god damn centaurs would give me that shit.
Also, Karana is peak EQ kino and if you think otherwise you're wrong.
EQ was fricking ugly even at release. The graphics are not why people play it.
You're ugly.
Some of it can be explained by how early in terms of 3d developments it came out but even at launch the game's aesthetic wasn't good. Compare it to FFXI, sure the game came out like 2 years later but it was designed to run on a PS2 and still looks good today.
>Literally comparing a ps1 era game to a PS2 era game
have a nice day moronic weeb.
Technical limitations of the time are a big reason of course but setting aside the graphical fidelity, EQ just looks plain bad most of the time.
Part of it is definitely the simple fact that most artists didn't have much experience in 3d at that point in time and the tools used to make 3d art were far from what they are today. Most studios didn't have a clue how to make a good looking 3d game back then. Very few 3d games from that era have aged well.
Everquest development started in 1996. Things were changing fast then. I won't claim they had the greatest artists on earth working for their team.
Wrong
The character models were good.
I think the graphics are comfy, but I'm also a retro game enjoyer in general
Zoomers understand more than ever aesthetic is a choice these days. Graphics have gotten so good they're uncanny and don't really add anything. Legacy is as good of a reason to pick a game as anything.
Okay homosexuals, let's get this shit straight.
OBJECTIVE BEST CLASSES PLAYED BY ACTUAL GAMERS:
>monk
>enchanter
>shaman
>bard
VERY GOOD CLASSES THAT ARE USEFUL ALMOST UNIVERSALLY:
>cleric
>warrior
SPECIALIZED CLASSES THAT ONLY SHINE IN SPECIFIC SITUATIONS:
>paladin
>shadowknight
>magician
>rogue
STOP BEING A homosexual, YOU'RE NOT WORTH THE XP PENALTY IN MY GROUP:
>ranger
ABSOLUTE moron:
>everything else
I remember getting my rogue epic. I kept opening my inventory to look at it over and over.
Based epic accomplisher
Cringe EQ chat-roomer wasting space in parties
>parties
>being a drooling moron who thinks that the only way to judge a class is by its performance in leveling or farm parties
Like judging a car solely on its gas mileage when driving at 50 mph
>judge a class
>performance in parties
Forget classes. I'm implying that you're a fricking troglodyte who can't even warm body a raid.
If you're trying to apply that shitty stupid tier list you just made to raids then you're even more stupid than I thought.
Sorry you didn't get warder loot.
Sorry you don't actually know anything about the game.
Oh dear, it's a genuine moron.
>Sorry you didn't get warder loot.
Hey, not bad! I expect only the funniest jokes from the most embarrassing clowns.
Somehow I talked my way into joining an already in progress raid for the rogue epic last fight in Kithicor. I have no idea how I talked my way into it. I remember my heart pounding so damn hard as I went to turn my item in to spawn the boss. He insta-gibbed me upon spawning but I was rezzed up fine and still got my epic.
Shit list for idiots.
Every EQ class is good except for Druids.
I just wish I could play a Froglok in P99, they're cool as hell.
>TRAIN TO ZONE
good shill thread, moron
what class should I play
Depends on your play style and what you enjoy.
I like playing melee fighters, but I don't think you can do anything solo with those
You can solo fine as a melee. Ranger, bard, paladin, shadow knight. You won’t be able to solo like druid but you can.
Warrior and rogue are kinda bad outside of parties, right? Maybe I'll try making a SK or something
I don't like spellcasters in games very much, I just want to beat the shit out of people
I'm like that too anon but beating people in EQ is just pressing the auto-attack button once at the beginning of combat and pressing the kick button every 8 seconds or so.
It's very underwhelming.
Warriors do ok but yeah rogues do struggle outside of parties. Great DPS but take hits like a wizard.
SK is pretty fun, you get a pet too. Not as strong as the Necro pet but fun regardless, plus you get harm touch which is a blast to use
Rogue is genuinely useless outside of parties after level 10 or so. Warrior similarly so but not quite as bad.
Nothing melee is really particularly good at soloing. SK would be the best because you can fear kite with them, which means you're getting hits while the mob is running, and you have a pet.
Monk can also do this trick with their own fear skill but it requires some practice.
You got it right, It's a very bad idea to play a melee class in EQ. I'd suggest playing magician, they're amazing soloer and good dps in groups. They have the best pets and creating useful items out of thin air is neat.
That explains a lot. Enjoy the very kino ride.
>somebody saved my screenshot
spooky~
I save everything.
Here's my personal screenshot from 2009 a few weeks after p99 first opened.
I think he hlped me got a corpse that went through geometry or something.
Monsters & Memories and Pantheon fricking when reeeeeeeeeeeeeeeeeeeeeeee
Pantheon looks so good. They just hired another og EQ dev.
Pantheon will never be released. Their progress is absurdly slow. They're barely working on making the actual world in 3D right now.
Meh progress looks smooth lately. I believe it will release within 2 years.
I don't know how to make friends in this game.
homie just talk holy shit. Like dude just type /g and then ask a homie how they do. Say b***h i gotta tarnished longsword and some cloth but I got big dreams and a lotta love man. frick sake
That's gonna be a grats Bladefrenzy
For me, it's gonna drop reavers on em
>can't play Frogloks in p99
It's okay, little guy. You can rp a little slave for my big dick iksar monk any time you want.
bruh this goober really walkin around with a fringe like that?
mmmmm look gud littul guy
Going to add on to the anons saying enjoy the journey. It really is a fantastic game and experience if your the type of person who enjoys community and a true sense of adventure. Just stay the frick out of raiding unless you are truly a NEET or have zero desire to have a social life.
I played Everquest for over 10 years from 2000 to 2010 hardcore. It was a great time but that's in the past for me. I doubt I'd even enjoy the game any more even if it was fresh to me.
Iksar > all.
whoa there homie, what's up with those sword models on the guards?
those are luclin weapon models
My point exactly.
A CHALLENGER APPROACHES!
>standing paizuri
I M A G I N E
This is the god of fire. Say something nice about him.
What was his fricking problem?
Literally elves, and honestly who can blame him?
to fix the raiding situation why not just turn on pvp when a raid boss spawns and the guild who can fight off the others and kill the boss wins. might make some otherwise "useless" classes useful if theyre good at chasing off other guilds
OP here. How does leveling work? Seems like my skills stopped going up. Are those tied to character level or require training or something?
Tied to level. Once you level they will raise again.
They are tied to your character's level. You also need to visit your trainer to put at least a single point into a new skill when you reach the level to start learning it.
It's a cap of 5 points per level
My favorite memory of this game is walking into the gnoll cave, shooting an arrow across the little river at bottom and pulling the entire cave. Run out the tunnel entrance spamming CHOO CHOO and wiping everyone the train runs over.
>tfw I fell for it as a 12 years old and cried like a b***h when I lost my corpse in the depths of a dungeon I knew nothing about and thought it was all over.
I was the pup all along.
Sorry bro, but that shit was hilarious to 14 year old me. It happened to me before.
>make first character in qeynos
>lose corpse down that tree trunk
>make second character in freeport to play with friends
>lose corpse down the well in befallen
Old everquest kicked your ass.
Everquest 2 iksar look so much better
Not even close, their squished frace looked moronic.
too bad EQ2 is a shit game pushed out too fast to try and capitalize on keeping their audience from sailing off to WoW and it didn't work at all
>we want the wow audience
Fricking disgusting.
That dragon in EQN is obviously ripping off wow and I hate it.
What are you talking about? EQ2 iksar have much longer faces than EQ iksar
It's squished the other way, their brain is in their jaw and they have tiny heads compared to their bodies. They looked like koopas from the mario movie. Only the female ones look okay.
WoW aged like fine wine and Everquest 2 aged like milk. Why is anyone shocked that they would go for the stylized cartoony look (that still looks good almost ten years later)?
>FiNe WinE
WoW always looked like shit, it was absurdly low poly and low res. You just have your nostalgia google on
I’ve never played Everquest, so this sounds like a perfect opportunity. But Jesus there’s a lot of classes and races. On one hand that’s awesome, on the other I feel a bit overwhelmed.
Classes are only available to certain races so that will narrow down your choices somewhat.
just play an iksar. they have the best classes and they are the best race.
EQ2 made a lot of shit look better, and that shitty moon expansion they tried to force a graphic upgrade through was buggy as frick and had to be disabled as much as possible so it made everything look even worse...
sadly EQ2 was a worse game. At least, for the progression-oriented. It had a really nice apartment decorating system and I did sort of dig the dungeons and raid zones they had made, from what I remember, but here was the thing--if you could find anyone to do them! HA HA NOPE.JPG. People didn't do that shit because the rewards weren't worth the effort. Only ones directly tied in to those "Heritage Quests" got rarely run because there was enough of a glut of people who needed a quest step done that all it took was organizing it.
This seems like a chill and comfy idea until I remember you lose xp when you die.
I should really give this game a go at some point.
Hopefully grouping up for dungeons or something doesnt take forever.
It can take time, sometimes. Especially if you aren't forming the groups yourself and know where the common leveling spots are. There is no dungeon finder. You will sometimes spend 30 minutes running to a spot to group only to find no one is there, or every spot is taken.
If you want to level via dungeons, pick an in demand class like a Cleric. There's always a group somewhere looking for a Cleric. Monk, Shaman, tank, Enchanter, maybe rogue as well. It's one of the fastest ways to level if you can get into good spots.
Any anons from the /vg/ guild? I was oagla, quit when I got level 15 because the grind was getting painful but I kinda wanna hop back in again. Was fun as frick to login every day and see the same people. I have never played a game where the community is small enough where you start recognizing random people everywhere.
I might have to give this a shot. Been trying out these older MMOs lately. I tried one of the City of Heroes private servers recently and the game was fricking kino. Also completely free, no strings attached, no winky face. Just totally and completely free.
>VoA drops on wednesday
>Mangler server slowly retreats into the final stages of its life
>almost every guild having some sort of recruiting issue
>cant stand classic EQ anymore so new servers are undesireable
its an abstract kind of feel
I remember trying that game in 1999 it was terrible
Does asherons call have private servers that was the true game of that era
How big is the world compared to, say, vanilla WoW? That shit still feels massive to me.
Not nearly as big, but still a good size. Travelling is faster in EQ because of teleporters, smaller zones, and speed buffs.
trilogy era (the Green server OP was talking about) has give or take 100 zones to go through, between cities, dungeons and overworld areas. Modern live EQ has ~500 zones total
Damn these spells are expensive. Being low level shaman feels bad. I'm just a shitty warrior with a bad heal lol.
Also, is there any way to actually know what spells do?
If you're a barbarian then do the fungus quest at the guild hall for free scrolls.
Yeah shamans are actually kinda garbage until 34. You will have okay buffs but your DPS and healing is weak. 34 the class gets its pet, has decent healing, and starts to do decent DPS.
>Horrible EXP penalty
>get nerfed constantly over the course of 20 years
>goofy ability jank
>25 levels of the same spells every expansion
>still the best class in EQ
How did Shadowknights do it?
>shadowknights
that's not mages!
I didn't get filtered. This UI doesn't scale and it's literally goddamn impossible to play on modern hardware (>1080p).
I'm running 4K. Give me Project 1999 with a modern UX and I'll play it but until then Project Gorgon is the only game with old school sensibilities that is playable by modern standards.
I wish eq was playable at 4k. I need uhd wood elf triangle breasts but I also need a magnifying glass to see the ui.
>he can't customize his UI on green
lol
filtered idiot
>EQ thread
based choice, I played back in 2000 back when MMOs were GOOD
UO->skipped Everquest->Asheron's Call->Star Wars Galaxies->endless piles of shit
Everquest aged like milk compared to other games of its time
My best friend's dad played with those guys. It was pretty funny watching over his shoulder.
>sincerely, jack black
lmao
I hate that I missed out on UO
>UO->skipped Everquest->Asheron's Call->Star Wars Galaxies
ARE YOU FRICKING ME, Black person?!
Morningthaw represent. Darktide was fun but frick the BLOOD monarchy.
>you will never get your wiener mangled by Kizdean Gix while trying to head to the orc camp
>you will never ask /ooc if anybody here's seen your corpse
>you will never argue again with Battleblade on the official forums about knight spellbook advantage
>you will never spend an hour waiting for a boat
>you will never figure out if the trains in Karnor's are supposed to go left or right
>you will never peddle Stein of Mogguks in commonlands tunnel
miss it so much bros
>battleblade
He died like 6 years ago. i miss his bullshit.
He was kind of right, but he was a dumb butthole about it.
I miss yelling at the devs in person at Fan Faire and in the Community Roundtable IRC.
EQ is the pinacle of RPG gaming. P99 is a complete cancer though. The real shame is that it's the only game in town..
project 1999 fricking sucks, but it is also the best everquest experience you are going to get in current year unfortunately. that game just isn't fun without enough people playing it, and p99 is the most populated server, even though it's god-awful and full of changes that make it nothing like eq actually was in 1999
t. ex-hardcore raider in one of the top worldwide guilds
I like checking in on p99 from time to time and just doing something dumb, like grinding a (mostly) worthless faction. Couldn't fathom getting to endgame and raiding again, I'd probably be miserable.
raiding on p99 is worse than it ever was on live. i even have a manastone cleric rotting away on green that i just can't bring myself to play, knowing how utterly awful the raiding is there. if you thought vanilla batphone rules getting phone calls at 4am to wake up and quickly get online to kill a dragon were bad, p99 is even worse. i love everquest but i hate all the bad things about p99 so much more. I want to go back, because every single PVE MMO after EQ has been worse, including everquest 2.
I check back every now and again to see the drama and its still the same psycho boomers locked in eternal combat like some highlander shit
Shout out Detoxx the most hated man
it's amazing that the p99 staff won't do staff-enforced rotations for current content like live servers did (so on p99 that would be velious raid targets and major epic weapon mobs like Ragefire) and they instead allow their current system to continue, which is basically "KS, train, and do whatever else you can to destroy any other guilds in the area that may be contesting a mob you want", ESPECIALLY because those pixel lust boomers have proven for years that they cannot play nice together, so force them to play nice. Worked on Live with no problems.
>b-buh but that's not competitive!
>it wasn't like that back in 2000!
>gm enforced rotations aren't classic!
>wow this guy wants to turn raiding into a welfare simulator!
>fte rewards skill!
those arguments make me laugh
>it wasn't like that back in 2000
yes it was, verant staff were tired of the huge amount of raid-related complaints they were getting before kunark even came out, because vanilla had so few raid targets, that they implemented a system to greatly reduce the amount of shit they had to deal with on that front, so they could deal with reports about bugs and other things with their time. these fricking idiot raid boomers just make shit up because they for some reason want EQ to be a game about racing and competition in the raid scene, when it was the exact opposite the moment more than one guild demonstrated they had a force capable of defeating new content. now you gotta rotate it with every other guild that does that.
frick i hate those idiots, the game is decades old, they can't just have fun without turning it into some speedrunner drama nonsense
Listen here, slick, the way we do things around here is CLASSIC and I don't care about your facts or logic. I've been playing this game since your mom was young enough to blow a dude without throwing her back out so that means I get to loot my dragon pixels MY WAY.
Yeah, well, I have yellow fine plate and an executioner's axe
its baffling to me. Player-enforced rotations worked on so many servers with no problem. Even Rallos Zek, the PVP server, managed to agree to keep Kerafyrm asleep until years later, and they only woke him up so they could kill him.
But then we wouldn't have the opportunity to have Elf-law
Boomer 401ks are funneled through the two top guilds for drops who constantly rebrand in classic partisan bullshit pretending like they aren't just the same team. Hell the top guild on green is the same c**ts that topped Blue and still do. Rogaine and nilbog were plat lord all along and green grocer did nothing wrong
You're goddamn right Greengrocer did nothing wrong, I also find it funny that when Uthgaard got caught using his GM powers to help out <Inglourious Basterds> that he also leaked that Rogean was doing it too and was simply mad that it had come into the public, and was simply throwing Uthgaard under the bus. Everyone conveniently forgot that one, or they simply didn't believe it because "well you're a piece of shit you'd say anything after getting caught, why should we believe you, you faked those chat logs" etc.
p99 has always been rotten to the core, it just sucks that it's the best eqemu server to play on because of the high population.
Private servers as usual. If the community doesn't ruin it the management does.
ain't that the truth. i can't think of one private server that has lasted more than a few years, like even that huge wow nostalgius server or whatever died after a while. good mmo's are really multiple instances of lightning in a bottle: the right devs, attracting the right kind of players, at just the right time for the community mindset to make the game work. modern MMO players are turbo casuals and complain if they don't have objective markers and maps. classic MMO players were like "Wow cool a world to explore, let's see what's out there"
SWGemu has been around forever.
>classic MMO players were like "Wow cool a world to explore, let's see what's out there"
I want to go back.
i want to go back before fricking datamining and wikis existed. AFAIK WoW is when datamining became a thing, thott used to be an everquest site because aftathott played it, but then he got the idea to create thottbot for world of warcraft, which automatically pulls all data the player can grab and uploads it to the thottbot website. This was the beginning of the end of secrets in online games, and people only playing the most optimal path, only doing quests for the most optimal experience or best possible loot, etc. Modern games are even worse, people will datamine the game and put every secret onto a wiki before the game even leaves beta.
I want to fricking go back.
I think there was some limited datamining or at least a decent effort at compiling data for earlier games but WoW era certainly made it worse.
I won't claim to understand the gamedev side of it but it feels like it should be possible to keep minimal information on the client so you can't datamine anything your character doesn't have access to but I don't know if there's practical limits to why they don't do that. Certainly it would use more bandwidth to send like all item data and whatever only when it is accessed by the player. Could it be that the devs of modern games don't care?
its wild what people can do even with limited information. On Live servers, theres ShowEQ, which allows people to see when mobs are respawning and where they are anywhere in the zone. Certainly a lot more data than couldve been gathered from Tracking data
Basically no, it's impossible to keep information away from determined snoopings. Hiding data from miners invites an arms race where the developer has the major restriction of not inconveniencing 'normal' players while the miner's only limit is their own patience. The only exception I could think of is if you had something be entirely cloud-gaming based. Nothing about the game is sent to the player besides a video feed of the game being played which they interact with . Even then, I'm sure some nerd will find a way to work around that. Somehow.
Didn't think I would see a thread with this many replies about p99
I'm actually proud? of Ganker
What happened to project gorgon? I remember anons hyping it up recently.
IIRC the devs went moronic about monetization
I'm waiting on the dorf playable race to release before I do another deep dive into this game
it's crazy how much content this game has
t. 1000+ hours so far and still haven't even learned or leveled half the skills in this game
So how is the atmosphere in Everquest? I try not to be a graphics snob, but from screenshots the world looks a little flat and bare, and I worry about immersion.
not going to lie it is pretty ugly. some things have old school charm to them like the models but then you have entire ground textures that look like green sludge instead of grass thats just incredibly ugly and offputting
it can be pretty spooky and zones have that incredibly lonely feeling which some people like.
music and sound is top notch though
Its actually kinda good
>spelunking into a dungeons depths carries real fear because of the possible chance of having to recover your corpse
>all rare spawns and bosses in world so there is constant excitement and skullduggery involved
>day night/weather cycles that actually massively inhibit your vision so you have to be careful with where you travel (or ask a druid to change the weather with a spell, its a very social game)
>really cool dynamic lighting engine for its time, see people with torches in the distance, spells etc
>best looking spell particles ever made
it all comes together in a very neat way.
The atmosphere and immersion in eq are literally two of its strongest features.
the atmosphere in EQ is top fricking notch, but the graphics itself is pretty fricking ugly my dude. good luck
The immersion is fricking fantastic, bonus point if you play a race that do not see in the dark.
You WILL shit your pants while traveling the land.
I bought a giant ass lantern. Seeing in the dark is stupid anyway...
Kino, what a chad.
Real men use a Greater Lightstone
I dont think i could ever go back to the P99 bubble. I grew a taste for improved class design post-Omens and raid mechanics that are more than tank & spank
One thing that I liked about EQ that most games and MMOs don't really explore in the same capacity anymore is how much forced downtime there is in the game (or was I guess). It sounds like a silly thing to say, but there's something strangely appealing about not constantly slapping your buttons, having to sit and wait for your boat, knowing that your travel to your next grind is going to take you an hour to get there, people crying oom, etc. This also lends to the social aspect of the game, lots of time to sit and talk to people.
you would like ff11
>t sounds like a silly thing to say, but there's something strangely appealing about not constantly slapping your buttons, having to sit and wait for your boat, knowing that your travel to your next grind is going to take you an hour to get there, people crying oom, etc. This also lends to the social aspect of the game, lots of time to sit and talk to people.
That's basically it, you are forced to interact in a crazy amount of ways no longer in ''''mmos''''.
Die?
>Gotta get a SoW off someone, a port or try organize a rez.
>Maybe even a drag from someone in zone
Something spawn?
>Frantically try organize a party
>Try organize their logistics
Something RAID sized spawn?
>everything above on a military precision scale
It's somewhat impressive how fast they can mobilize to kill their dragons.
great thing is, even after they added hastened out of combat regen, it still was significantly longer compared to other MMOs (8 minutes to med to full after a raid target, 3.5 minutes to med to full after a group target)
Combined with the extended duration of the exp grind and dungeon clearing, it still retained its heavily social aspects.
I think that sort of pacing is important to an mmorpg. When you just sit in some city and queue up for instant dungeons it kills the game. There's no point in it being an mmo anymore.
There's also a certain appeal to combat that doesn't require input from you every "GCD" and slower paced combat allows for more chatting which makes the game inherently more suited for socializing.
Ding ding -- That's what EQs secret sauce is. Challenging issues but a pacing and design that forces player interaction, class interaction, grouping to overcome issues.
It's basically a unique mechanism that forces you to be 'SOCIAL' and not autistic like WOW or every other modern MMO.
AHHHH WHY IS THIS ON Ganker?
PLEASE I JUST GOT OUT
go play on Yelinak. Either you will hate the game and quit forever or you will grow to like how the prog servers do it.
>prog servers
i heard every good raw plat/sellable item camp on those servers is taken by bots 24/7, because of kronos existing and assfricking the game market
as long as you're not trying to camp GEBs, you usually have good chances of snagging the camps with /pickzones
But yes, Krono sellers are a thing that exist. And for everyone who b***hes about kronos, theres another butthole who gives 20kr to a box army to get Vulak/VT/PoTime loot
I tried the prog servers and while all the changes made it feel shitty to play it was fun training the ever living frick out of third world krono farmers in LowerGuk for weeks with absolutely ZERO gm intervention. P99 would ban you in <30 mins.
The amount of death threats faceless empire sent me HAHAHA must be a bunch of trailer park RMTers for meth
i think theres some genuinely high quality QoL improvements on the live prog servers, i also think that the devs involved are incredibly stupid because they're horribly inconsistent with what is in-era vs not
>CT and VP revamps added 3-6 months after the content is no longer relevant
>level 59 QoL spell for knights not implemented until the level 85 expansion
>AoE Rez added much earlier than it was implemented
goddamn do i love playing an SK after Omens though
Redpill me on sk after omens. I quit before that shit.
tldr, only putting the level 70 shit in because theres too much shit to put it all together
Omens
>passive lifetap proc AA
>more ranks of spell crits, heal crits, and soul abrasion
>lifetap procs
>instant cast agro spell equal to 5 procs of a BoC
>AoE agro spell equal to 3 procs of a BoC
>lifetap dots are actually good now
>harm touch doesnt suck anymore
>epic 2.0, pic related. 90 seconds of 80% lifesteal every 5 minutes on a 93/37 2h
>more spell slots
>shield block
Darkhollow
>AA instant invis (for people who dont have Circlet of Shadow)
>FD AA to free up spell slot
>lifetap that gives you 15% agro mod and extra max hp
its an entirely different class and its 100% amazing
>nibolg can we please have a crumb of improvement? You just rooted all of the dragons
>NOT CLASSIC
>NOT CLASSIC
>NOT CLASSIC
>but nilbog you just nerfed recharge cost and functionality of several incredibly expensive and mandatory clickies wiping large amounts of peoples net wealth overnight..
>I'm too busy making sure every vendor has grapes for sale
>the goal of p99 is to make the game as classic as possible, we take the good with the bad to recreate the classic experience and will only bend on very minor QOL features
>yes we are making sweeping changes that are not classic at all, don't argue, we host this for free so shut up
i remember the shitstorm when they nerfed seafury drops, one of the few ways in vanilla to make raw plat drops that aren't absolute garbage. one of many instances that the devs lied to everyone about what they are doing with the server
HELP IM PLAYING EVERQUEST AND NOW MY SCREEN BRIGHTNESS IS WAY THE FRICK UP
theres a gamma option in the alt O menu. good luck
Should have rolled a Dark Elf
>Login screen kicks in at full volume gives you a panic attack
>Firona Vie's shit eating grin frozen on screen as the titanium client loses responsiveness momentarily
>must be the single core of a cpu questioning its existence
>IP TEMPORARILY BLOCKED CHARACTER IN WORLD
>try again
>get to char screen
>List empty
>client randomly selected another dead server
unbelievable levels of soul detected
Help me pick between necromancer, paladin/cleric, or shaman. I don't know anything about EQ and everything I know about these classes comes from Diablo or WoW
necromancer, once you get feign death at 16 you are very safe
Necromancer or shaman for a class with growth potential
cleric if you want to tag along with groups and learn the game while playing wack a mole
ignore paladin
this game is harder than you are used to, don't be fooled by how simple it feels
on P99, Cleric and Shaman will be heavily desired for group content
Necros are heavily soloable and like
said, its a very safe class
Paladin is a tank and its pretty alright, but holding agro in that era is wonky.
Necro can cast Fear which make monsters run away, they can slow monster and stack dots them, they also have a skelly pet. That make them great as soloing but nobody wants on in their group because dot are useless in a group.
Cleric are just healing b***hes, every group wants one but you'll never solo anything.
Paladin are literally just a melee class with low level cleric spells and an ex penalty. I personally don't understand why people play hybrids.
Shaman is a buff machine with a little bit of heals and some dot spells. They're great in raids, good in groups and okay at soloing
Have we even heard from Rogean in the last few years?
>thread makes me load up P99 again
>keeps crashing before I can log in
I spent like two days figuring this fricking thing out before I don't wanna do it again
Try compatibility settings
Lighting engine change they did a while ago kinda bricked it for Win 11 users lmao
Best part was the spillover of game shit into the degenerate forums
Rant and Flames was legendary at one point
https://fox40.com/news/local-news/woman-hospitalized-after-brutal-medieval-mace-attack/
OP here. All this EQ talk is awesome but I'm old and have to go to bed. I'll try to get another thread going tomorrow. Hopefully I'll see some of you there. Thanks for all the advice here.
I only played EQ2 but I loved the vanilla zones. The dungeon with the sword you have to come back for at level 45, the lava and ice areas, the small racial districts like the frog village or whatever. I remember going to the ice area and there were giant fricking ice sharks that you had to swim past and I made it my mission to level up enough to kill them. I liked how many secret things there were. Mob drops, random books on bookshelves, or a skull on the floor could trigger quests. There were no pop-ups telling you to click those things, you just had to find them.
EQ2 had a ton of great things going for it. Loved the group skill wheel thing
Never really played it but why did EQ2 fail exactly? Was it just too different from EQ1? I heard it was a bit too powerful for most computers back in the day.
i remember people hated it because initially it was hardcore like eq1 at launch, then they made it way easier which pushed all the eq fans away, but the casuals had already left, so now they had a game for nobody, so they took the f2p route.
WoW launched at almost the same time and crushed it like a bug.
Releasing the same month as WoW certainly didn't help
so this is a much more complex answer than you were probably expecting, but it came down to a series of bad decisions in design.
They banked on high fidelity graphics ruling the day. They guessed wrong, and WoW got the bulk of the playerbase.
They banked on high-power single core processors becoming the norm. They guessed wrong, and their game suffered from a performance standpoint for over a decade.
They thought people would still keep going for the hardcore elements. They guessed wrong, because the winds were changing
They thought people would go to the sequel immediately. What happened instead was that anyone who didnt go to WoW ended up splitting the EQ population, with very little in between.
Lastly, they pulled the trigger on a revamp to make the game more like WoW. Redid the tradeskill system, polished up the combat a bit, reduced the extreme grind. It kind of worked, but it had pissed off the people who liked it for what it was, so a lot of those people left too.
It wasnt a complete failure, and it did eventually make some decent population around Echoes of Faydwer and Rise of Kunark. There was a brief period where its population was slightly higher than EQ, in fact (before EQ discovered that progression servers are money printers)
The other big issue that Eq2 had was a stupid ass dev team.
Their update cycle wasnt bad, with the GUs usually covering big QoL stuff and the expansions providing a bunch of content. But As time went on, they made questionable decisions constantly
Examples
>removal of the weapon restrictions on AA trees, removing build variety
>releasing an entire expansion with no content, but hey it had beastlords
>never ever pruning buttons, leading to situations like 7 rez buttons on a level 90 druid
>pissing off every single healer on the planet with the musical cures gameplay of TSO and SF
>EXTREME stat inflation around DoV
>cancelling of major revamps like the tank rework
>26 classes in a game with 24 raid slots
I spent some time in an orc camp with a few people getting a drip feed of xp, wasn't really gripping me.
if you don't like the grind, you won't like EQ. this game was made back when people still understood that MMORPG's were about LONG-term character progression and socialization, and not hitting max level in a week and spamming dailies
Even 'fast' leveling in this game is incredibly slow by the metric of any modern game. That drip feed was probably decent xp, relatively. You just have to sit back, relax, get in the groove and chat it up with your groupmates as you let it happen. If you can't do that, the game will not be for you.
which I think is part of the problem, since it's faster experience to spawn camp the monsters than travelling around makes for monotony. I would have a better time if it was some kind of Knight errant adventure just roaming the areas and seeing what's out there, but the few people I met wanted to play it in the dullest way possible. Because of this I prefer single player RPGs
ultima online was better for that, sure you had periods where you just sit down and grind away at a skill, like mining ore for hours then spending more hours blacksmithing and turning it into items, but you could more easily just roam the world doing whatever, only returning to town to bank and resupply when needed. very little things were camped in UO outside of rare item spawns that were in no way needed to be a successful character.
You can definitely make some good xp especially early on killing roaming enemies, especially over in the Qeynos area. But the game inevitably tends towards camps where someone pulls things to a specific spot and the group kills them there. Just the way it is by virtue of how mana regen works. It can get way, way more intense later on however. Especially once you start camping dungeons.
i do miss playing my manastone cleric and enabling groups to go at extreme speeds because of how easy it is to manastone yourself down and then cast complete heal, the amount of downtime is miniscule and you can enable groups to do wild shit like roam through the zone slaughtering packs at a time, only waiting for stone+CH breaks which take maybe half a minute.
No amount of cool tricks is worth that stupid queue bullshit.
https://uooutlands.com/
Try this instead, its the project 1999 equivalent of ultima servers. Very popular.
Be warned however it is even more extreme than EQ, open FULL LOOT pvp everywhere.
A lot of old MMORPGs have a "camping" style leveling meta where you usually pull mobs to a fairly static spot. I think it's to do with how dangerous randomly running around can be in these games. Pulling the wrong mob or too many at once can be deadly.
If you don't like that style it is what it is. There's not really a right or wrong about it. The game just might not be for you.
discord? I don't know how to post my steam. can you post your steam link? I want to get into this game too
everytime i tried p99 it did this thing where it turned up the brightness on my computer and I couldn't figure out how to fix it
That shit drives me absolutely insane and I have no clue how to stop it. It fricks up my gamma even after I close it.
>an EQ thread on Ganker
>nearly 400 posts
what the frick
Also PoP was the game's peak and went downhill from there.
i genuinely wish people could actually experience some of the later expansions when they were current, or when some of the prog servers revisited them. They were definitely something
Gates of Discord was fairly derided for being terribly balanced and half-broken at launch, but nowadays its a fair challenge on prog servers and is a genuinely enjoyable experience.
Omens of War, while being piss easy, also started to fix the class-based problems that EQ had
Depths of Darkhollow added raid mechanics designed beyond the potato realm and started to give more fleshed out mechanisms and features
Secrets of Faydwer and and Seeds of Destruction finally solved the "how do we get people to explore the expansion" problem with quest content that actually gives rewards worth a damn, and the raids were fun
Underfoot was not particularly popular, but it was an assbeating of an expansion that gave you no quarter, if you didnt pull your weight you failed.
House of Thule covers all the bases of the game so well I could easily argue it being the best expansion in the game's history.
>Depths of Darkhollow
I remember trying to this one. It had randomized instances and you could play as monsters right? It was actually fun.
If you liked EQ then you might like pic related. Basically made by someone who loves EQ and it's popular with Nips for some reason. All the classes are based on EQ classes.
Blobber MMO? Interesting.
>a wizardry mmo? sounds gr-
>disgusting asset flip darkest dungeon stile tile map numberthon
lol
>Release right next to WoW
>Make the graphics so insane that no currently existing PC hardware was able to run EQ2 at max settings with a decent framerate at the time
Smedley was such a moron
>buy Kei scroll
>go to PoK
>/shout "Kei at X, tips not needed"
>get frickload of tips
>Kei pays for itself after a couple days
God it was so easy making plat as ENC
If I want to try EQ for the first time, what is the best experience?
unironically project 1999 on the green server since it's the closest to how it was during the classic EQ era before things like UI changes and graphic updates were added and killed some of the soul
thanks OP but I play UO instead
>discover EQ back in the day on local "gaming bars"
>read about it on a magazine
>download random pics of it because I love it before even playing it
>years go by and finally download what looks a singleplayer demo
>play a little but crashes
>even more years go by and download a trial
>love it
>MORE years go by, try p99 and really enjoy it but no friends want to play it
why does this happen to every game I enjoy
ALERT
WARNING
WHAT YOU ARE ABOUT TO SEE MAY DISTURB YOU
HOW DID THIS HAPPEN? WE MAY NEVER KNOW FOR SURE
*KILLS YOUR GAME*
Nah, I hate playing with Ganker people. Reminds me of when I hung out with my old high school friend I hadnt seen in years and he started doing a line of coke right in front of me anf taking some other pills like it was the most normal thing in the world to do. He offered me some and I just had to politely decline and pretend I wasnt super uncomfortable. Anyway I feel the same way having to share a server with people who just scream racial slurs like 12 year olds and literally cannot stop talking about troonys.
Okay dude, sorry you didn't get warder loot.
Ramen god damn it
>Reminds me of when I hung out with my old high school friend I hadnt seen in years and he started doing a line of coke right in front of me anf taking some other pills like it was the most normal thing in the world to do.
lmao based get bussin'd on or whatever it is they do these days
I have a fbss on my cleric and I melee often in groups. It's hilarious.
>fresh bottle of whisky
>bank full of spells for my upcoming spell levels
>just stepped off the boat at Overthere
Fellas, it's time to settle in for the weekend.