I know that it doesn't mean much but the trilogy just released on consoles. Will there be a release of another Shadowrun game?
Who even owns the IP anymore?
I know that it doesn't mean much but the trilogy just released on consoles. Will there be a release of another Shadowrun game?
Who even owns the IP anymore?
>Who even owns the IP anymore?
I'm pretty sure the rights went back to microsoft years ago. I don't think the re-release means anything whatsoever, but by god I wish it did.
>2022, I am forgotten
>failed counter-strike wannabe
Wonder why?
Microsoft always owned it, they just licensed it to Harebrained. Likely won't happen again now that they have multiple RPG studios of their own.
Given how much money and effort Microsoft has been throwing at their gaming department in the last decade, it's not actually an entirely outlandish thought that they'd fund a Shadowrun game.
Yeah, but did we get any good games from them during that decade?
What will the monkey's paw be.
Jordan Wiesman returns.
Modern leftist bent instead of 90s leftist bent.
I still think Cyberpunk's reception killed the possible new wave of cyberpunk games.
People will forget. They always do. They would be smart to start now and finish it by 2027-2028.
Wouldn't be so sure. In the last 3 years they bought so many studios and announced so many games, yet this year it turns out most of them are 2024+ releases. Baffling. Clearly they are incapable of build new studios (see 343, Coalition, Perfect Dark devs, Fable team withing Playground) their only studio I would entrust Shadowrun with is Inixile, and i'm not o sure after that terrible Wasteland 3 expansion.
If it will be, hopefully they'll get someone who knows how to make Unity games suck ass as little as possible. Harebrained ones got progressively buggier and laggier, and that's while having like a dozen actual characters on the screen at the same time.
>Unity engine bad
yes, Grug, Unity engine bad
>Brug see letters
>letters confuse Brug
>Brug understand only few letters
Going for BattleTech instead was a mistake. If they were going to make a game in the universe it should've been MechWarrior aka more RPG people wanted rather than mech strategy game.
what's the difference?
Battletech and Alpha Strike are the tabletop games. Mechwarrior/A Time of War/Destiny are the tabletop RPGs for the Battletech universe, and can be set outside of mech combat.
Then troonying up BattleTech was a mistake.
Honestly this was the best Cyberpunk game I played, love how cyberware works. Really hope they would do another one with more budget because I think the art direction in the game is on point. The way weapons look futuristic but not sci-fi, the general aesthetic of the cities and the npc. However I have no faith in the gaming industries today and if they did decided to make a sequel it would end up being pozzed garbage so shadowrun might as well stay dead so they don't rape it to death
What a kino ending, shame they had to go for full supernatural bug bullshit with super cringe dialogues.
>uses classic shadowrun storyline
>boomer tabletop players enjoy the module
>zoomers completely btfo, unable to cope
oh no no no no
Nobody cares about basement dweller nerdy table top things or modules or whatever. Don't introduce me to some kino noir storyline if you were gonna throw it off the window with Dragon ball Z fighting bugs.
I liked the bugs. I like the horrors. Best part of the setting. Maybe too interesting compared to the cyberpunk stuff, which is too often just knock off sprawl trilogy and despite the elves and orcs, actually less imaginative.
Hey guys look look i spent the last 2 hours editing one of the shity portraits so it would look cool in hong kong, i'm so proud of myself.
I can't even make these games run on my PC.
Mobile/tablet tier asset and UI design was absolute garbage on release and it should be a complete embarassment to all the thirdworlder contracters involved in making it. This game made me quit videogames completely and I do not regret it for a single second, having built a business and done something better with my time instead. It's not just the story that's subpar and completely mediocre, even in Dragonfall, which is supposed to be the "good" one, everything besides the game's overal "mood" is beyond trash. Mechanically speaking there was nothing new or interesting both in the tactical gameplay nor in the actual game mechanics, with terrible balancing overall, I still remember some weapons completely outpermforming others entirely and literally everyone on Ganker would recommend ARs and Shotguns over and over. The only mildly interesting mechanic is overshadowed by terrible tedious cybercrawling that begs you to easily break and abuse it instead of doing it legitimately since the game takes liberty at some hacking programs to simply outperform anything you've got. The dialogue and characters want to be taken seriously but it comes off as corny, grammatically pedantic and especially laughable with it's tryhard use of cyberpunk slang. Overall these games left a complete sour taste in my mouth that I honestly cannot believe this standard of gamedev wasn't just greenlit by morons on kickstarter but also widely and favorably accepted by all. RPG fans must have been legitimately starved for any crumbs to simply accept such peasantry openly, it's honestly such a shame and embarrassment that just the mention of these games bring back all of the disappointment and disillusionmentI have felt with the entire industry in 2011-2013 in general. I've looked at it again and I can't say any effort was put in this time again either so I'll simply pass it by and occupy myself with something else.
Painful but true, the cyberpunk mystique of the 90's seems to be something that can't be repeated or replaced.
>disillusionment have felt with the entire industry in 2011-2013
More like 2005-2022
Even if they release a new Shadowrun game it'll be mediocre. All I wanted was something similar to the Genesis experience. An open world game in which you take shadowruns, make connections to obtain serious hardware, hack networks, and infiltrate corporations. Instead we got rail roaded RPGs that lead you from one event to the next. The only good thing I can say about the games are that at least they gave you access to all the meta humans and the various classes.
Why are the armors sooo SHIIITTTTTTTT why do I have to put so much effort into a portrait all by myself, how do other people even play CRPGs? how do they not care about portraits and stuff how do they pick just an ugly one and keep playing even if their character looks NOTHING in game like the portrait and there isn't any armor to match what the portrait is wearing? UGHHHH
you talk like a huge gay, it's very unseemly
I am gay and I'm proud, seethe.
Gays becoming a norm?! What's next? A deal with a dragon?
watch out for monkey pox
I'll let AIDS finish the job.
>no physical release
Cringe.
How do you guys get around naming characters? It's so hard I keep changing the names. Nothing I pick I like. I want a street name but I dunno which one. I think I'll name him Bandit, he uses a Machete and a Pistol and there's no group in history that used Machetes so i can't name him Samurai like my hong kong character that uses a katana.
eww
Not putting a stealth mechanic into SHADOWrun, is honestly probably the stupidest game design decision I have personally ever witnessed. I actually can not think of anything so mind numbingly dumb. It's like leaving the flight part out of Microsoft Flight Simulator.
But what if terrorists use Flight simulator to train themselves how to fly planes into buildings? It's better to make flight simulator a game about being a flight attendant and an airport concierge.
there is a stealth mechanic, the alarm system that's in nearly every mission in every game. a good decker keeps you on the down low.
plus some missions have an infiltration element which you can prolong if you're sneaky/a fast talker.