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A Conspiracy Theorist Is Talking Shirt $21.68

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A Conspiracy Theorist Is Talking Shirt $21.68

  1. 12 months ago
    Anonymous

    played it the past two weeks, it's pretty fun. feels like an expansion upon stuff from Wind Waker, another good one.

  2. 12 months ago
    Anonymous

    >Can only move items if they're metal or you spend weapon durability on it

    • 12 months ago
      Anonymous

      Literally none of that is true.

      • 12 months ago
        Anonymous

        He's talking about magnesis vs ultrahand. In totk can pick up almost anything. In botw it has to be metal, one of the few things link can physically pick up himself like barrels and small rocks, or you have to knock it around with stasis. This difference is really clear with breaking crates for arrows. In botw you can just toss metal ones in the air and get them for free. But wooden ones either have to be smashed by a metal object, hit with a weapon (using durability), or their contents scattered everywhere with a bomb.

        • 12 months ago
          Anonymous

          >magnesis
          Oh shit, I literally forgot it worked that way in BotW.

    • 12 months ago
      Anonymous

      It's pretty lame that stasis was removed probably because it trivializes the one major mechanic they added. Oh you have a battery powered hover bike? I can go further riding this rock.

      • 12 months ago
        Anonymous

        >because it trivializes the one major mechanic they added.
        ????

        • 12 months ago
          Anonymous

          Stasis launching would often be more convenient than the vehicle construction.

          • 12 months ago
            Anonymous

            You've never seen videos of people traveling across the map by launching objects with stasis? You wouldn't need vehicles with batteries if you could just fling for free.

            Inferior technology

        • 12 months ago
          Anonymous

          You've never seen videos of people traveling across the map by launching objects with stasis? You wouldn't need vehicles with batteries if you could just fling for free.

          • 12 months ago
            Anonymous

            Stasis launching would often be more convenient than the vehicle construction.

            >high skill moves replacing low skill moves

            No.

            • 12 months ago
              Anonymous

              We're not talking about wind bombing. Stasis launching doesn't require any skill at all. I'm pretty sure every single person who has ever played the game has done it. It's the most immediately obvious application of it.

      • 12 months ago
        Anonymous

        >I can go further riding this rock.
        Thats not true, the hoverbike has infinite airtime thanks to Recall.

        When you compare Recall and Ascend to their counterparts Stasis and Cryonis, I think Recall and Ascend are straight up improvements over those two abilities. Stasis has some interesting applications sure, but Recall has wacky tech in equal measure and then more.

        • 12 months ago
          Anonymous

          >infinite airtime thanks to Recall.
          The fans disappear after a while too, but it takes like at least 15-30 minutes real time.

          • 12 months ago
            Anonymous

            I feel like the birds disappear a little too fast.

            • 12 months ago
              Anonymous

              Yeah, makes it not fun. Did Nintendo really think people wouldn't make something like a hoverbike?

            • 12 months ago
              Anonymous

              The gliders and balloons do disappear WAY too fricking fast. Infuriatingly so. I wish they wouldn't have done that and just let the battery be the only limit.

              • 12 months ago
                Anonymous

                The battery is not the only limit though. There are a dozen different ways to extend your creations life.

              • 12 months ago
                Anonymous

                >The battery is not the only limit though.
                I know, I wish that it was. I wish that nothing ever disappeared arbitrarily. Gliders vanishing out from under you mid-flight is fricking stupid.

              • 12 months ago
                Anonymous

                as someone doing a no teleport playthough they are still OP, you can launch from a sky island, drop a stone bird, and glide across the entire map on like 3 stone birds

              • 12 months ago
                Anonymous

                I want to glide across the entire map on ONE stone bird. Honestly, I wouldn't even be mad if they just nerfed the glide distance and made them fall faster sooner so you had to keep fans powered up to get serious distance. Making them disappear is such a shitty, lazy, band-aid-tier cop-out when they could have found ways to balance it without doing that.

              • 12 months ago
                Anonymous

                it would just be broken to be able to do that at the start of the game, but i would like if you could upgrade them somehow by the end of the game, maybe DLC will add it

                I'm interested on no teleport, is there any chasms with water under them?

                i havent gone down every entrance yet but i think there was one that i came across, no teleport is a lot of fun though, i mainly use balloons to get out of the depths but i got stuck down there at the start of my playthrough for like 5 hours lol

              • 12 months ago
                Anonymous

                No teleport sounds really fun, I'll try it on my second run now that I know there's ascend spots in the Depths

              • 12 months ago
                Anonymous

                it is, makes you enjoy the places you visit more because you know it might be a while before you are back, enjoy your second playthrough!

                How do you get out of the depths? When I started out I was trying to avoid teleporting, not as a hard rule, just as something to generally try and do since I found botw more enjoyable that way. And then I went to the depths. I even tried climbing shit to get up near the ceiling to ascend but it didn't work. I know there are some spots that are made specifically for ascending out. Do you just go across the map to one of those every time?

                the ascend towers are pretty rare, i got stuck down there with 1 battery early game and it was one of the funnest parts of the game for me because it was such a struggle to escape

                i eventually found a yiga fort that had a hot air balloon and had to finagle it near the top of a chasm and just float up, now that i have autobuild i just have a super rocket hot airballoon build that i pull out whenever i need to get out of there

                >it would just be broken to be able to do that at the start of the game
                That's why you shorten the un-powered glide distance and make them sink faster. That balances it so that you have to have a lot of battery to go really far and once the battery shuts off you start sinking quickly.

                yea that might work, only problem is you could still infinitely recall your stonebird ship and get across the map very easily as well, similar to how you can with the hoverbike but better

              • 12 months ago
                Anonymous

                >only problem is you could still infinitely recall your stonebird ship and get across the map very easily as well
                Yeah but like you pointed out you can already do that in other ways so who cares?

              • 12 months ago
                Anonymous

                i think from the devs perspective, most people dont know how to build a hoverbike out of the box, but most people would be able to put a fan and a control stick on a stone bird and boom they can fly to gerudo desert right when they start the game

                i just think you should be able to upgrade its degradation rate and eventually have it never disappear

                I'm surprised balloons last long enough to get out. That was what I tried first to get out and, in addition to struggling to find anything to put the thing on so I could ride it up, it also burned out so fast that I just gave up and looked for somewhere to ascend.

                some of the chasm holes out are higher up than others, so some need you to have the rocket boost to escape. the one i first escaped from was particulary super high up, and i didnt have rockets, so i had to do some crazy recall tricks to get it near the mouth so it wouldn't disappear

                once i could slap rockets on them though, and use autobuild, it wasnt an issue

              • 12 months ago
                Anonymous

                I'm surprised balloons last long enough to get out. That was what I tried first to get out and, in addition to struggling to find anything to put the thing on so I could ride it up, it also burned out so fast that I just gave up and looked for somewhere to ascend.

              • 12 months ago
                Anonymous

                >it would just be broken to be able to do that at the start of the game
                That's why you shorten the un-powered glide distance and make them sink faster. That balances it so that you have to have a lot of battery to go really far and once the battery shuts off you start sinking quickly.

              • 12 months ago
                Anonymous

                I'm interested on no teleport, is there any chasms with water under them?

              • 12 months ago
                Anonymous

                How do you get out of the depths? When I started out I was trying to avoid teleporting, not as a hard rule, just as something to generally try and do since I found botw more enjoyable that way. And then I went to the depths. I even tried climbing shit to get up near the ceiling to ascend but it didn't work. I know there are some spots that are made specifically for ascending out. Do you just go across the map to one of those every time?

              • 12 months ago
                Anonymous

                There are towers that you can use ascend on if you're trying to avoid teleporting.
                They're giant and go all the way to the ceiling. They also have torches on them and zen rock garden stuff like below light roots.

              • 12 months ago
                Anonymous

                >I know there are some spots that are made specifically for ascending out.
                I'm aware. But they're super far apart. While botw was more fun to play with teleporting, the depths makes me think totk would just be tedious that way.

              • 12 months ago
                Anonymous

                Bro distance in the Depths is trivial with a good vehicle and they literally throw zonai parts at you every 50 feet

              • 12 months ago
                Anonymous

                without* teleporting

              • 12 months ago
                Anonymous

                The depths are where I've spent the majority of my time in. Takes longer to fill out the map (I still haven't), has lots of stuff to find, and most importantly it's where you farm good materials like zonanite, bombs, muddle bud, puffshrooms, etc.
                I'd just build a 4 fan hovercart and go between them, it wouldn't be tedious at all. I'd use it as an opportunity to get all my depths materials.

            • 12 months ago
              Anonymous

              The gliders and balloons do disappear WAY too fricking fast. Infuriatingly so. I wish they wouldn't have done that and just let the battery be the only limit.

              They should honestly patch the wings and balloons to last longer. There is no good reason for them to be so short lived when fans get to do the same thing for 10 times as long.

              • 12 months ago
                Anonymous

                The worst part is that you can still make flying machines that go forever like

                [...]
                Inferior technology

                so all they're doing is limiting options for no reason.

              • 12 months ago
                Anonymous

                >There is no good reason for them to be so short lived when fans get to do the same thing for 10 times as long.
                Wings and balloons do their shit without the use of batteries. The travel durability was done to act as a limiter thanks to that ability of theirs. A balanced thing that Nintendo could have done was to tie travel durability to your battery length.

              • 12 months ago
                Anonymous

                Easy. If it's using battery it lasts forever. That way bare wings and balloons using campfires still aren't infinite but you can make planes and flame emitter powered balloons that don't disappear in two minutes.

              • 12 months ago
                Anonymous

                >Easy. If it's using battery it lasts forever.
                Not quite as balanced as what I suggested because you can use this for the zonai hovering platforms and pretty much permananently have high ground over everything. By tying their travel durability to how much battery you've aquired this makes those sorts of structures not ridiculously outclassed by 2 fans and a steering stick.

              • 12 months ago
                Anonymous

                I mean lasts forever as in doesn't despawn. Basically if the whole device is using power, so like a wing with fans and a steering stick on it, then the parts don't despawn. But if it's not, like a wing that you're just standing on or a balloon powered by a campfire, then it would act like it does currently (although still extend both of their durations).

              • 12 months ago
                Anonymous

                >I mean lasts forever as in doesn't despawn.
                I know what you mean.
                A non despawning floating platform is busted OP because those things never use battery power to stay afloat.
                Shit, just put a zonai head on this with some beam emitters and some fans and you just slowly creep above hyrule lazering everyone, only stopping (still up in the air) to recharge your batteries.

              • 12 months ago
                Anonymous

                Do those things depsawn? I thought they were already a means of infinite height and air time if you were patient enough to deal with them. I thought that's why they cost 100 zoanite to conjure via autobuild.

              • 12 months ago
                Anonymous

                Yeah, they despawn. Yeah, it's lame.

              • 12 months ago
                Anonymous

                Well, considering I never bothered much with them despite thinking they lasted forever, I don't think it would break the game too much if they were permanent. They're so incredibly slow and their steep cost means that if you can afford to autobuild with them you could also afford a boatload of rockets, fans, etc.

              • 12 months ago
                Anonymous

                >rendering 90+ percent of the game's enemies moot by way of not having any means to fight you isn't gamebreaking

              • 12 months ago
                Anonymous

                Skipping combat is completely trivial anyway.

              • 12 months ago
                Anonymous

                It only does that if you're willing to spend real life years traversing the map on a box that moves slower than walking or farm up so much zoanite for autobuilding them that it would have been faster and easier to just play normally.

              • 12 months ago
                Anonymous

                Anon, you don't get it. At all.
                >build device with fans, wheels emitters, cannons, and the heads to orient those emitters and cannons.
                >steer platform to ground and swap the fans out for wheels to use as a buggy, it's now faster than just floating in air
                >swap back to fans when you're going to assault monster forces/farm lynel weapons/kill taluses/ etc.

              • 12 months ago
                Anonymous

                That still seems like significantly more effort than it's worth. You'd have to get/make a new one every time you entered a shrine or wanted to fast travel. And getting in and out of the depths with it would be a b***h, too.
                When everything short of boss monsters already crumbles before the might of the puffshroom korok sword, that doesn't come across as especially game breaking.

          • 12 months ago
            Anonymous

            >The fans disappear after a while too
            This is straight up a lie, I've flown through the depths for upwards of an hour and they don't go away, only rockets, ballons and wings do

            This combined with the gerudo outfit suggests to me that there is a gay with some sway at nintendo but that there is also one or more person who disapproves. They still got their gay hat, and in fact it's even more homosexual than the gerudo outfit. But the gerudo outfit itself was removed even when almost every other outfit, including amiibo ones, was retained. And it was downgraded to a side quest that never involves the player wearing it.

            Anons it's called a joke outfit, the Gerudo outfit had a bunch of jokes in game surrounding it and the whole thing about the CeCe hat being the quest reward is a joke about CeCe being so conceited she thinks her stupid ugly hat is a good reward for your efforts

            • 12 months ago
              Anonymous

              >This is straight up a lie
              Dilate troony.

              • 12 months ago
                Anonymous

                Must literally be an hour+ because I've dicked around for a long time on a single hover bike and this hasn't happened to me once

        • 12 months ago
          Anonymous

          I want to like recall, and if stasis were retained along with it, I wouldn't have any issue with it. But I don't like that it's a total replacement. I used stasis so much more than recall. And even in situations where I use both, stasis was more fun.
          When an octorok is shooting at you from far enough away that a parried projectile won't reach them before they've gone back underwater, you can use both stasis and recall to still kill them without having to use an arrow and bow durability. With stasis you froze the octorok right as it shot and then quickly parried to hit it while it was still frozen. With recall you just recall the rock back at it. You don't even have to time the recall since it freezes time while you aim it. It's so much less interesting and satisfying.

  3. 12 months ago
    Anonymous

    I agree, BotW was too big as it was.

  4. 12 months ago
    Anonymous

    zelda cycle

  5. 12 months ago
    Anonymous

    >Sometimes less is more
    True, which is a good part of why pre-BotW Zelda is better.

  6. 12 months ago
    Anonymous

    If only the item throwing was in botw.

  7. 12 months ago
    Anonymous

    BOTW was comfier

    • 12 months ago
      Anonymous

      100% agree. Neither game's moment to moment gameplay is particularly engaging, and BotW just had better atmosphere and required less linear focus, so you could just spend time soaking in the atmosphere/world more. I pretty much never spend time trying to traverse TotK's world when flight options are so easily accessible

  8. 12 months ago
    Anonymous

    >But anon, look at this amazing sidequest

    • 12 months ago
      Anonymous

      This combined with the gerudo outfit suggests to me that there is a gay with some sway at nintendo but that there is also one or more person who disapproves. They still got their gay hat, and in fact it's even more homosexual than the gerudo outfit. But the gerudo outfit itself was removed even when almost every other outfit, including amiibo ones, was retained. And it was downgraded to a side quest that never involves the player wearing it.

  9. 12 months ago
    Anonymous

    You didn't beat the game

  10. 12 months ago
    Anonymous

    Of course it's better. The entire world was designed with the abilities in mind. The new game lets you cheese too many things because the devs didn't realize how busted new abilities would be in the old world.

  11. 12 months ago
    Anonymous

    >No caves
    >Less memorable side quests
    >No ascend, Recall, or Fuse
    >No themed dungeons
    I actually love BotW but I prefer TotK a few times over, basically a 8 out of 10 vs a 9 out of 10 for me, I don't think either game is perfect tho, no game is

    • 12 months ago
      Anonymous
      • 12 months ago
        Anonymous

        Should have read his post he literally said he loved botw lol

        • 12 months ago
          Anonymous

          Typical snoynig strategy of pretending to like the game to seem more reasonable. This should be obvious anon.

    • 12 months ago
      Anonymous

      hey Chat GPT write me an essay on why Zelda doesnt need good combat

  12. 12 months ago
    Anonymous

    Shit you should try playing the four zelda games then, you'll love them.

  13. 12 months ago
    Anonymous

    I've actually forgotten 80% of breath of the wild, even before totk came out.
    It was nice exploring but kind of forgettable otherwise, the ganon beast form was cool I guess.
    Totk did just about everything better.

  14. 12 months ago
    Anonymous

    >all that rust, dirt, and cracks on the master sword
    The signs were all there.

  15. 12 months ago
    Anonymous

    You like wieners better too, what’s your point?

  16. 12 months ago
    Anonymous

    I agree

  17. 12 months ago
    Anonymous

    Ascend is possibly the most fun mechanic in the series. Endlessly addictive.

  18. 12 months ago
    Anonymous

    I Agree that BotW was more soulful, both gameplay wise (the world is bigger but now feel like a small theme park because you can just build everything and shoot you in the sky from the towers) and storywise (the world was more mysterious and coherent with a ruined silent land you have to rediscover). TotK feel like a bizzarre mod that retroactively ruin BotW. Totk is technically good and still a good game, but for me is not better than botw, it's just rework botw at the price of worldbuilding coherence and feeling of adventure. Im Botw exploring was an adventure, here is a pure "lol build this shit"

    • 12 months ago
      Anonymous

      moron post.

    • 12 months ago
      Anonymous

      But no one cares what you think.

    • 12 months ago
      Anonymous

      I don't believe you played the game. I rarely built anything.

    • 12 months ago
      Anonymous

      >botw is more soulful
      >t. guy with no soul

      kino

  19. 12 months ago
    Anonymous

    >Sometimes less is more
    That's true but for BotW that only works if you literally only compare it to TotK.
    If you compare it to the rest of the franchise it is the definition of quantity over quality. They are both very bloated repetitive games.

    • 12 months ago
      Anonymous

      Both have more game mechanics than the rest of the series combined. Totk has a dozen more than botw and about a hundred more quests and points of interest too. I spent all day yesterday doing unique quest after unique quest. Not one korok, shrine or temple involved. Even though those are great too.

  20. 12 months ago
    Anonymous

    Sometimes, doing the same 3 things 100 fricking times in a row with no change in difficilty means you're playing Ubisoft tier slop.

  21. 12 months ago
    Anonymous

    The jump from SS to BOTW was huge.
    The jump from BOTW to TOTK is like a fricking 1.11 balace patch.

    • 12 months ago
      Anonymous

      >2.5x is a patch

      If only literally any other dev could do that.

    • 12 months ago
      Anonymous

      >the jump ALTTP and OOT was huge
      >the jump from OOT to MM was like a 1.11 balance patch

      • 12 months ago
        Anonymous

        MM actually changed the core gameplay with the time/schedule mechanic and only took 1 year to make.
        TikTok is just 150 more shrines with rejected HL2 puzzles and garbage garry's mod.
        Depths are a total waste of time with just red vomit, zonaite and reskinned enemies, Sky is 5% of the map and every sky area has 1 shrine, the biggest being the tutorial.

        Literal reheated slop with sprinkles on top, they were too lazy to even try making a new batch of slop.

        • 12 months ago
          Anonymous

          you've posted this same webm, and same shit copy past opinion multiple times now, no one cares or agrees with you

          • 12 months ago
            Anonymous

            Facts don't change, even if you get upset.

        • 12 months ago
          Anonymous

          >game doesn't even have the same physics tools and people think there's no difference between totk and botw

          Nu contrarionism

  22. 12 months ago
    Anonymous

    It is the better game. TotK’s gmod+ stuff is impressive, but they literally sacrificed everything else for it. Nothing feels like a natural expansion of BotW’s mechanics or systems. BotW had a clear vision of what it wanted to be as exploration game with light survival mechanics and many ways to interact with the natural world not artificially placed constructs.

    • 12 months ago
      Anonymous

      >literally sacrificed everything else for it.

      Such as?

  23. 12 months ago
    Anonymous

    >They withheld 6 years of live-service updates for BoTW and released it as a $70 game.
    You guys are almost worse than mobile/gachagays. I hate all of you for buying ToTK.

  24. 12 months ago
    Anonymous

    The only thing totk has over botw are the new enemies, caves/wells, and the monster control crew sidequest. Totk should've been an expansion.

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