Drangleic Castle makes me wanna die with how much missed potential it has and how garbage it ended up being. Might just be the most rushed area in the whole game.
There is nothing wrong with restricting backtracking, but making the restriction a waist-high wall in a game where you can't jump upwards is like an insult. Drangleic itself is blocked off by a fallen tree. Just feels like the devs didn't give a shit.
>The only two categories of DaS speedruns that people care about are "glitch to the end of the game without playing the game" and "full autism beat every boss"
It's shit, where's the no major glitches any%?
Yeah it felt like a pit stop before better areas. The view you get after exiting Aldia's Keep and fighting the guardian dragon was kino though. The view is kind of fricked up with the big cage in the way though.
>skip talking to her one playthrough >later on realize I still don't see blanked-out placeholder slots for undiscovered bonfires in my warp menu >apparently talking to her is what makes the placeholder slots appear
why tie that to talking to her? it seems so fricking random.
This, but unironically. Meeting and speaking with Nashandra was cool. I hope the Elden Ring DLC does something similar and lets you somehow talk to Marika.
>Every boss is good >The gimmicks are interesting and fun to navigate >Filled with secrets and small shortcuts, rewards replays
This is the best section of DaS2 and by far its best DLC don't @ me.
By far the most tolerable optional boss run of the three DLC areas and the fight + arena is unique enough that I don't hate going back to it. Sir Alonne is a better optional boss but he also has a far more obnoxious boss run so it kind of evens out.
>Alonne's boss run isn't annoying if you take the time to run through 20 times and systematically murder every knight in the area
No that actually sounds far more annoying than just doing the run, actually.
thats literally what you should be doing if you die in dark souls. that way the more you die the more you level up. Its an RPG, stop playing wrong on purpose like a moron
3 months ago
Anonymous
>Willfully increasing your Soul Memory in Dark Souls 2
lmao what a moron inb4 "b-but I play offline" after b***hing about people playing the game in an unintended manner.
3 months ago
Anonymous
>soul memory
ah, a lets play watcher. thank you for sharing your dogshit opinion
3 months ago
Anonymous
>He doesn't understand basic mechanics in the game he's pretending to care about
Final pity reply.
3 months ago
Anonymous
>doubles down on moronation >but afraid to (you)
good riddance
It's literally just an NPC gank.
Smelter and cats are actual fricking bosses.
Yes, the run is the least cancerous of the 3, but the boss is what's being evaluated here.
Boss runs are part of the experience (which is part of why some bosses like Bed of Chaos are even more hated than they would be if the bonfire was right next to them) and the NPC gank is a test in kiting and AI manipulation, which is far more interesting than "Smelter but now he's BLUE" and "Remember that shitty cat boss? well now there's two shitty cat bosses have fun hope you don't accidentally die and have to do the worst boss run in Souls history again".
I used to defend Ivory King but replaying it all I can think about is how much of a slog it is to go through enemy packed areas filled with absurdly tanky enemies. The final boss being cool doesn't make up for everything else.
I think something that really bothers me is how little the rerun of the area actually adds. It's cool that some treasure is now accessible, but hiding the knights behind obnoxiously long runs from the closest bonfires and the most major change to most of the area simply being "more enemies" isn't particularly fun or interesting. Aside from the paths to the knights being opened up, the geography of the areas doesn't change too much (or gets more annoying in some instances, with new waist high walls being added or cover being destroyed).
And as you already mentioned Snow Field is one of the worst areas in a Souls game period. I'd take Lost Izalith with its legions of dragon asses over Snow Field.
Shittiest DLC by far >what if iron keep but..... SUNKEN?
Same harmless archers and knights whose only job is to try to push you down a pitfall, nothing of interest other than the last two bosses
>Same harmless archers and knights whose only job is to try to push you down a pitfall
Did you just mistake Old Iron King for Sunken King? Because if so you forgot the obnoxious lava leaking giants.
>>what if iron keep but..... SUNKEN?
not even, it's >what if Izalith... but WATER & PYRAMID????
i nearly pissed myself laughing when the dragon ass 2.0 enemies showed up
I think this might be my favorite Covenant in the series. It's yet another take on the "protect area" formula but it just so happens to be in a perfect area for PvP, a really good mix of skill levels and not over saturated with gankhomosexualry like Watchdogs. You still get a shit ton of invasions too if you're within a pretty generous level range, so you aren't waiting around forever for games like with Spears of the Church and Blue Sentinels.
>Entirely new engine >Rushed release >Game was entirely reworked multiple times, probably didn't even start as a DaS sequel >DLC was probably being developed concurrently with the main game, potentially spreading the team thin depending on who handled the development of it >Despite this was vastly overambitious and is the longest of the trilogy by a pretty healthy margin
Honestly it's surprising the game isn't worse.
replaying DaS1 right now after 10 years and it still has the same magic
does DaS2 and 3 have the same level of exploration, discovery, and world building? most of the praise i see for those games are the PvP which i don't care about at all
I've been playing it and yeah it's amazing how well it holds up, even better than 2 and 3. I'm trying it on the Switch, funnily enough, and it feels just like the old days with an active and varied playerbase and decent online.
>does DaS2 and 3 have the same level of exploration and discovery
No, but that's what makes DaS1 so special to this day.
That said DaS3 at least does some interesting things for the world between bouts of nostalgiahomosexualry like finally giving us the Firstborn Son that people had been speculating about since DaS1., so if you can tolerate it being the most linear DaS then it has some stuff.
>HEY MEMBER ANDRE HE'S BACK YOU LIKED HIM RIGHT?
Man I love Dark Souls 3 but some of the decisions they made were just so arbitrary and fan servicy. Like Dark Souls 2 is shit that barely connects to the rest of the series but you can't just establish this theme of history being erased by the unceasing and unfeeling cycle of empires, each built on the ruins of the last, and then just go "lmao Andre actually survived all this time and he's your personal blacksmith now also here's Londo remember Londo you guys like Londo right?" in the next game.
Some of it is handled well, like twilight years Lost Izalith, Nameless King, Soul of Cinder and corpse puppet Gwyndolin, but some shit just feels forced or contrived.
DS3 has a weak beginning but a very strong middle and end, meanwhile DS2 has a very strong beginning and end but a weak middle, as opposed to DS1's strong beginning and middle but weak end.
where are the boobies though ?
Drangleic Castle makes me wanna die with how much missed potential it has and how garbage it ended up being. Might just be the most rushed area in the whole game.
for that you get 3 dragonriders
>Dat empty Cuboid throne room.
What are you talking about, Drangleic Castle is peak level design
what's the problem here?
There is nothing wrong with restricting backtracking, but making the restriction a waist-high wall in a game where you can't jump upwards is like an insult. Drangleic itself is blocked off by a fallen tree. Just feels like the devs didn't give a shit.
>makes me wanna die with how much missed potential it has
No joke, the whole game is like this.
See big ass castle expecting anor londo like wings and rooms to explore. Get a fricking hallway through the entire thing with zero side areas
Did your mom come and change your diaper shortly after?
Wow it's like that big lady moment in dark souls 1 but worse in every way
I loudly exclaimed "OP! homosexual!"
Watching speed runners destroy these games make me lose all hope in gaming and humanity in one sweep.
Goddamn crack addicts.
Huh?
Would you break down if you saw the creation of a Where's Waldo piece?
No, those are kino mind frickery and funny, these speed runners on other hand just are neurotic as frick and they ruin the fun of these games.
>ruin the fun of these games
Explain to me how this affects you.
Fax
Die zoomer
you sound like a nintendo fan.
>The only two categories of DaS speedruns that people care about are "glitch to the end of the game without playing the game" and "full autism beat every boss"
It's shit, where's the no major glitches any%?
>full autism beat every boss
Ds2 no hit all bosses is art.
Isn't it crazy to think how SOTFS all bosses no hit takes longer than the god run 3?
Kek that part was so poorly made it was actually awkward
Yeah it felt like a pit stop before better areas. The view you get after exiting Aldia's Keep and fighting the guardian dragon was kino though. The view is kind of fricked up with the big cage in the way though.
>skip talking to her one playthrough
>later on realize I still don't see blanked-out placeholder slots for undiscovered bonfires in my warp menu
>apparently talking to her is what makes the placeholder slots appear
why tie that to talking to her? it seems so fricking random.
Because she reveals them to you to assist you. She wants you to succeed so she can access the Throne of Want
This, but unironically. Meeting and speaking with Nashandra was cool. I hope the Elden Ring DLC does something similar and lets you somehow talk to Marika.
>Every boss is good
>The gimmicks are interesting and fun to navigate
>Filled with secrets and small shortcuts, rewards replays
This is the best section of DaS2 and by far its best DLC don't @ me.
>inb4 the coop area
By far the most tolerable optional boss run of the three DLC areas and the fight + arena is unique enough that I don't hate going back to it. Sir Alonne is a better optional boss but he also has a far more obnoxious boss run so it kind of evens out.
Alonne's boss run isn't annoying if you take the time to despawn all the knights on the way there.
>Alonne's boss run isn't annoying if you take the time to run through 20 times and systematically murder every knight in the area
No that actually sounds far more annoying than just doing the run, actually.
it's kind of cathartic if you do each run with the summons actually
though it might be stockholm syndrome
thats literally what you should be doing if you die in dark souls. that way the more you die the more you level up. Its an RPG, stop playing wrong on purpose like a moron
>Willfully increasing your Soul Memory in Dark Souls 2
lmao what a moron
inb4 "b-but I play offline" after b***hing about people playing the game in an unintended manner.
>soul memory
ah, a lets play watcher. thank you for sharing your dogshit opinion
>He doesn't understand basic mechanics in the game he's pretending to care about
Final pity reply.
>doubles down on moronation
>but afraid to (you)
good riddance
It's literally just an NPC gank.
Smelter and cats are actual fricking bosses.
Yes, the run is the least cancerous of the 3, but the boss is what's being evaluated here.
Boss runs are part of the experience (which is part of why some bosses like Bed of Chaos are even more hated than they would be if the bonfire was right next to them) and the NPC gank is a test in kiting and AI manipulation, which is far more interesting than "Smelter but now he's BLUE" and "Remember that shitty cat boss? well now there's two shitty cat bosses have fun hope you don't accidentally die and have to do the worst boss run in Souls history again".
holy shit you're actually brain damaged.
I thought you were just pretending.
>Sir Alonne
Best boss absolutely ruined by the worst level design imaginable, the reason why I only ever fought him once.
Makes me mad.
I just now noticed that he can ragdoll for his death animation if you stagger him kek
I fricking hate that area but not as much as the frigid outskirts
>This is the best section of DaS2 and by far its best DLC don't @ me.
Even if I agree with you?
>lmao3npc
>good
I could not wait to be finished with that crap. The last boss was kino though.
It's kind of amazing to me how Dark Souls 2 manages to have both the best and worst dragon boss fights among the three games.
>best DLC
>not the Ivory King
Boooooooo
I used to defend Ivory King but replaying it all I can think about is how much of a slog it is to go through enemy packed areas filled with absurdly tanky enemies. The final boss being cool doesn't make up for everything else.
The only part of Ivory King i remember hating was the snow field tbh although I will admit it's been at least five or six years since I played it
I think something that really bothers me is how little the rerun of the area actually adds. It's cool that some treasure is now accessible, but hiding the knights behind obnoxiously long runs from the closest bonfires and the most major change to most of the area simply being "more enemies" isn't particularly fun or interesting. Aside from the paths to the knights being opened up, the geography of the areas doesn't change too much (or gets more annoying in some instances, with new waist high walls being added or cover being destroyed).
And as you already mentioned Snow Field is one of the worst areas in a Souls game period. I'd take Lost Izalith with its legions of dragon asses over Snow Field.
DS2 enemy encounters are so fricking overdesigned
Shittiest DLC by far
>what if iron keep but..... SUNKEN?
Same harmless archers and knights whose only job is to try to push you down a pitfall, nothing of interest other than the last two bosses
>Same harmless archers and knights whose only job is to try to push you down a pitfall
Did you just mistake Old Iron King for Sunken King? Because if so you forgot the obnoxious lava leaking giants.
>>what if iron keep but..... SUNKEN?
not even, it's
>what if Izalith... but WATER & PYRAMID????
i nearly pissed myself laughing when the dragon ass 2.0 enemies showed up
Holy frick you're moronic
>Shittiest DLC by far
Dunno. Making a tower level where you start AT THE TOP OF THE TOWER is uniquely moronic.
>NOOOO YOU CAN'T SUBVERT MY EXPECTATIONS AHHHHHHHH
>I loudly exclaimed "Kino! Ludo!"
so plebbit that toenails are curling
>Can't come up with a good defense for his copypasted bosses, so he just resorts to ad hominem.
Sad.
I think this might be my favorite Covenant in the series. It's yet another take on the "protect area" formula but it just so happens to be in a perfect area for PvP, a really good mix of skill levels and not over saturated with gankhomosexualry like Watchdogs. You still get a shit ton of invasions too if you're within a pretty generous level range, so you aren't waiting around forever for games like with Spears of the Church and Blue Sentinels.
Yeah, it's my favorite too. Might have been the only time I genuinely enjoyed PvP in souls.
Honestly dark souls 2 is an achievement in moronation
How did they possibly frick up so badly
no time
>Entirely new engine
>Rushed release
>Game was entirely reworked multiple times, probably didn't even start as a DaS sequel
>DLC was probably being developed concurrently with the main game, potentially spreading the team thin depending on who handled the development of it
>Despite this was vastly overambitious and is the longest of the trilogy by a pretty healthy margin
Honestly it's surprising the game isn't worse.
replaying DaS1 right now after 10 years and it still has the same magic
does DaS2 and 3 have the same level of exploration, discovery, and world building? most of the praise i see for those games are the PvP which i don't care about at all
>does DaS2 and 3 have the same level of exploration, discovery, and world building?
Not for me.
DS2 and 3 have literal level select screens. Enough said.
dang that stinks
I've been playing it and yeah it's amazing how well it holds up, even better than 2 and 3. I'm trying it on the Switch, funnily enough, and it feels just like the old days with an active and varied playerbase and decent online.
>does DaS2 and 3 have the same level of exploration and discovery
No, but that's what makes DaS1 so special to this day.
That said DaS3 at least does some interesting things for the world between bouts of nostalgiahomosexualry like finally giving us the Firstborn Son that people had been speculating about since DaS1., so if you can tolerate it being the most linear DaS then it has some stuff.
>direct sequel
>le "nostalgiahomosexualry"
boy, I sure hope you have conniptions every time you play/watch/read a direct sequel to anything
>HEY MEMBER ANDRE HE'S BACK YOU LIKED HIM RIGHT?
Man I love Dark Souls 3 but some of the decisions they made were just so arbitrary and fan servicy. Like Dark Souls 2 is shit that barely connects to the rest of the series but you can't just establish this theme of history being erased by the unceasing and unfeeling cycle of empires, each built on the ruins of the last, and then just go "lmao Andre actually survived all this time and he's your personal blacksmith now also here's Londo remember Londo you guys like Londo right?" in the next game.
Some of it is handled well, like twilight years Lost Izalith, Nameless King, Soul of Cinder and corpse puppet Gwyndolin, but some shit just feels forced or contrived.
patches' dlc storyline was pure kino thoughever.
I replayed it recently and it's even shorter than I remembered
DS3 has a weak beginning but a very strong middle and end, meanwhile DS2 has a very strong beginning and end but a weak middle, as opposed to DS1's strong beginning and middle but weak end.
DS2 is a fever dream. It feels like a niche japan-only PSX game but made in the year 2013.
that's what makes it kino
>Throne room is exposed to the elements and constant rain
>Throne room has no discernable entrance and has a gap between it and the outside staircase
that's the throne room, that's the other throne room
the real throne room is the room with 2 chairs and nothing else aka the Minecraft room
cringe
megacringe
Hi guys, I'm bumping my thread again!
Nobody besides me has been posting for an hour :/