It's only ever been alright. Weaving that with the story telling and campaign was where it excelled. So we'll probably still need to wait and see how that pans out.
Yeah, it's actually fascinating how skirmish is mediocre and MP is non-existent, but the single-player... that's the really tasty stuff. Wouldn't the devs rather be making a successor to Battlestar Galactica or something?
Yeah, it's actually fascinating how skirmish is mediocre and MP is non-existent, but the single-player... that's the really tasty stuff. Wouldn't the devs rather be making a successor to Battlestar Galactica or something?
It's only ever been alright. Weaving that with the story telling and campaign was where it excelled. So we'll probably still need to wait and see how that pans out.
It has a playable demo available from now to the 12th.
wait this shit released?
OP here
Played a bit more
It's not really alright. It's actually kinda not good. I have to admit i am not having fun.
It has the most atrocious controls, camera, user interface, bloom and lightning i've ever seen on an RTS. It's actually worse than the og camera controls, and classic camera controls ain't really exact like the og.
I actually feel kind of similar …
HW2 was the first game I‘ve ever played so I naturally had high expectations
Unit scaling feels weird, the pace of battles feels slow and doesn’t have any punch to it, oh yeah and the camera controls fricking suck, as well as moving your units
I wont pre order (luckily I didn’t do so before), guess I will wait until the game is on sale on steam and then buy it
I know what you mean by unit scaling. Interceptors feel like they're corvette sized, fleet bombers are definitely corvette sized but they're more like B-2's rather than SBD Dauntlesses. The carrier feels tiny next to these huge fighters and corvettes and frigates are in kind of a no man's land because the scale on the top and bottom end is off.
I actually feel kind of similar …
HW2 was the first game I‘ve ever played so I naturally had high expectations
Unit scaling feels weird, the pace of battles feels slow and doesn’t have any punch to it, oh yeah and the camera controls fricking suck, as well as moving your units
I wont pre order (luckily I didn’t do so before), guess I will wait until the game is on sale on steam and then buy it
turn off NLIPS and the units will be properly scaled. I hated the camera too, but I played for a few hours and all of a sudden it clicked and im loving it. not exactly a good thing, but it works once you get used to it.
From what I've played
The interface is fine, there just needs to be scaling options, I'm not kidding on this, it feels like I'm playing at 720p on a 27 inch monitor.
The camera controls feel alright once you get used to them but are a step backwards from HW1 and 2. Right click rotate feels like I'm moving through molasses, as does scroll zoom, but classic is similar enough that with maxed sensitivity I got used to it.
However there are two things that are unforgivable. These may be changable in settings but I didn't care enough to dig through to find them
#1: mixed design language on right/left clicking. You use right clicking to order movement sometimes, and left clicking to order it other times, this is some elementary shit they missed.
#2: selection collision boxes are dogshit. They expect you to pin point click on singular ship models to select or order attacks. There's no group collision selection box like in HW2, and there's as far as I can tell no move attack or attack group order. In addition click feedback feels clunky and sluggish It's an absolute chore to select ships and set up groups, a chore to order them around (half because of the camera controls which you have to right click to make full use of) and a chore to order attacks on enemy ships because you have to do the afforementioned single ship 360 no scope click otherwise you just order the group to fly around and they get chewed up.
It might be unpopular but I preferred the squadron based units of HW2 because they fixed some of these issues and overall HW2 feels much better to play than this game.
This is not the BBI that made deserts of kharak. It's like they never made an rts before they missed the most important core design aspects.
I think they don't care how it plays since they don't play it themselves. They just made the game to milk the franchise and had troony women hired for family connections design their shit.
I've played the tutorial 2 times, first time with classi camera mode, 2nd with modern. They are both clunky, but modern camera is at least responsive, classic it's not classic at all and super slow.
The UI is too big, too crowded and the result is a clusterfrick.
The controls are confusing, I'm used to old HW so maybe is just old habit, but not a smooth experience so far.
I played 2 multi coop games, in both of them i disconnect 2 min in game, it takes several try to join a lobby.
Graphics are ok imho, sound too, nothing spectacular but I'm not complaining.
They have to just work on the classical camera and control, make them the same as the remastered and I'm fine.
Other minor issues, like HDR that isn't enable if you have win HDR desktop turned off and the choice to use portrait in the dialogues, back in the day dialogues with ship portraits where cool because it left mystery and imagination
Looks like a mobile game UI, probably where their programmer wagies came from.
Whoever is or not "the future" is irrelevant to the matters of art, because it, like all other things, is irreplaceable, and within consideration of possible futures where multi-ethnic nation states are sovereign, they'll have to share the place with others, as it's possible that some players will pick up the slack.
No amount of market plays and economic games can substitute inherently missing components anyway, which perhaps doesn't matter to average consumer unless too unpalatable, but nevertheless still is noticeable.
But I digress, don't read this post, I kinda forgot what I wanted to say.
>Pics of employees, and what not. >There's not a whole lot of diversity going on either. >Where would you even cram ESG funds in a game like this?
[...]
I've played the tutorial 2 times, first time with classi camera mode, 2nd with modern. They are both clunky, but modern camera is at least responsive, classic it's not classic at all and super slow.
The UI is too big, too crowded and the result is a clusterfrick.
The controls are confusing, I'm used to old HW so maybe is just old habit, but not a smooth experience so far.
I played 2 multi coop games, in both of them i disconnect 2 min in game, it takes several try to join a lobby.
Graphics are ok imho, sound too, nothing spectacular but I'm not complaining.
They have to just work on the classical camera and control, make them the same as the remastered and I'm fine.
Other minor issues, like HDR that isn't enable if you have win HDR desktop turned off and the choice to use portrait in the dialogues, back in the day dialogues with ship portraits where cool because it left mystery and imagination
Seems to me like they're focusing on multiplayer. I only played the original series campaigns due to not having good internet and not wanting to waste bandwith on it. Was the multiplayer ever a thing for the series?
Also I agree with UI is too big and controls are too clunky and confusing, end up constantly having my units go to the other end of the map when I want them to just move after fricking around with movement for 20 min.
>Was the multiplayer ever a thing for the series?
no, except for some mod communities (complex). they are obviously going the mobile/console/tablet route here and i can't say i'm surprised. thanks randy, you fricking homosexual. frick gearbox.
It's obviously just a side game mode.
What I don't like about the representation in the demo is that you have to go through the hoops of setting up a private match just to do it in single player rather than just having a single player preset.
It's dogshit and I say as someone who like HW2 and DOK just as much as HW1 and Cata. HW2 had the interface and camera controls down, why frick with something that works? No idea, I guess they really wanted their WASD abilities to be available at all time, like in mobas or other shit. The interface is terrible, big fricking squares everywhere. Nothing is where it should be in an RTS. Streamlining the research and build interface is a terrible idea. Then there is the ship movement. It feels clunky, they drift all the time and turn on a dime. Someone also thought that it's a good idea to clutter the maps with tons of floating rocks and trash. I get it, megastructers, but they don't have to be fricking everywhere and if you do have that shit, make sure your path-finding is on point. Why no strike-groups? This was such a revolutionary feature in HW2. Imagine microing all this shit with the pathfinding issues, the clutter, the camera control and the shitty interface. Also, why all pilots are so emotional now, they used to bee cool and professional in the other games, now they act like a bunch of panicked morons. I endured 40 minutes of this travesty.
Homeworld is dead.
I've played the tutorial 2 times, first time with classi camera mode, 2nd with modern. They are both clunky, but modern camera is at least responsive, classic it's not classic at all and super slow.
The UI is too big, too crowded and the result is a clusterfrick.
The controls are confusing, I'm used to old HW so maybe is just old habit, but not a smooth experience so far.
I played 2 multi coop games, in both of them i disconnect 2 min in game, it takes several try to join a lobby.
Graphics are ok imho, sound too, nothing spectacular but I'm not complaining.
They have to just work on the classical camera and control, make them the same as the remastered and I'm fine.
Other minor issues, like HDR that isn't enable if you have win HDR desktop turned off and the choice to use portrait in the dialogues, back in the day dialogues with ship portraits where cool because it left mystery and imagination
I bet 100% of these shitty gameplay design decisions come from focus testing on a bunch of clueless US consoletards and women, creatures utterly incapable of understanding such advanced concepts like "non-standard controlset" and "not having 30000 HUD widgets telling you to kill hitler and start breathing more"
The funny thing is everyone was just as critical of HW2 but now it's all rose tinted glasses. HW3 has real issues that HW2 didn't have but some of them are ironically from trying to go back to some HW1 systems like single unit building.
>but now it's all rose tinted glasses
I wish I could contradict you, but I've seen such insanity out in the wild.
I disliked HW2 on release and I dislike it now, has amazing music/sounds/atmosphere but as a followup to HW1 it blows.
Looking back at HW2 its amazing it was as good as it is considering Sierra closed down and the game was released way too early.
Nothing beats the replayability of HW1 though.
>but now it's all rose tinted glasses
I wish I could contradict you, but I've seen such insanity out in the wild.
I disliked HW2 on release and I dislike it now, has amazing music/sounds/atmosphere but as a followup to HW1 it blows.
Turned off nlips and scaled up the ship classification icons and it mostly fixes the selection and order issues, but the camera controls are still a major downgrade.
the UI really is intrusive as frick and every single time when i want to select or move my ships, its not responsive at all.
targeting enemy ships is a chore. moving ships is a chore. selecting ships and viewing them is a chore. Very few of Homeworld 1, 2 or DoK's control scheme made it and it felt like a whole different game.
Yeah. I quite liked it. Thought it worked as a good proof of concept for adapting the Homeworld formula to modern times, and that if they learned from it they'd nail it the next time around.
Yeah. I quite liked it. Thought it worked as a good proof of concept for adapting the Homeworld formula to modern times, and that if they learned from it they'd nail it the next time around.
DoK was a competent RTS, stop it. Well balanced and every unit was versatile. I bet you didn't use your main carrier as a frontline destroyer.
I'm fighting with the game to control the camera
I'm fighting with the game to create control groups and give orders.
I'm fighting with the game to select things just barely obscured by "terrain". I'm fighting with the game to do all these things in a timely manner just so I can enjoy the spectacle they want the game to be about, yet everything it so incredibly fragile that by the time I finish one set of tasks I need to issue a whole new set of orders and begin replacing losses.
I gave it one more try after delving into the settings and trying to get it to work but I've never played a game that felt like it was trying to prevent me from playing it this hard.
they just realized they're about to release a stinky piece of shit people don't like. 3 months won't change anything, but the apologists will say "at least it was delayed, think how bad it would be if it released earlier!" not realizing this sort of project is already 99.9% done and all that's left is fixing crashes and bugs. Shitty controls aren't a bug btw, they're a deliberate design choice
Honestly if they remove the mobile game press button to buff abilities or at least change them to utility or tradeoffs I'll be happy. Still not buying it though. With extensive tweaking I got the controls to work well enough. The space terrain still fricks things up and the pathfinding just doesn't function half the time but improving those things are easier than drastically changing or removing abilities post launch.
Oh boy. It's disheartening and only slightly funny. All the red flag were raised at once some months ago and now it's a monster in my closet. I justified one delay with covid, i justified a second delay with the prospect of a greater game then it got delayed a third time and now a fourth time, the development really was in deep trouble all along.
I played more and I realized that I really don't understand how it works, could be that this mode it's not the best one to familiarize with the mechanics, but I finished hw1 and 2 originals so should be straightforward.
Formations seems to be pointless in the confined space between mega structures, even detrimental because most of the time ships don't fire they just try to maintain formation.
Different class doesn't seems to matter, frigates are squishy, freighter aren't nimble, mah.
Time to kill on everything is too low except fighters and corvettes, but in returning to HW1's single unit building this results in a constant stream of replacing strike craft as well as using your time to reinforce and create new control groups. This style worked for HW1 because it was a slower game, and you were a scrap fleet against the universe. Action economy wasn't as big of a deal and every loss was supposed to hurt. Squadron based building in HW2 worked because they were no longer a scrap fleet and had an actual military. Fighters and corvettes being in squadrons meant you could keep the action economy the same while getting bigger battles.
delay is fine, just finished playing about 4 hours. Feels a bit rough around the edges but I actually really like the new cam + structures. It was fun getting into a dogfight in the ice cavern, but I also had a classic homeworld open space fight in the air above the wrecked ship in the first mission. I dont like the activated abilities and I do miss modules. altogether good enough for me to preorder
holy shit, I just played a bunch of the demo and while I anticipated it would be bad, I had no idea it would be the worst-designed RTS I've ever fricking played in my life.
It's impossible to tell what's going on, who's fighting who, who's winning, what ships are involved, where are your ships going, what path are they going to take... the megastructures CONSTANTLY obscure your view, camera has a trillion separate settings and hotkeys and locks for absolutely no reason. The WSAD and zooming in camera controls are just simply broken, I wish someone told these morons at blackbird that you CAN'T HAVE IT BOTH FRICKING WAYS SIMULTANEOUSLY!!! The result is that not only is the game unfun, shit, unengaging and uninteresting, you're also spending 95% of the time fighting the controls and camera and the UI that obscures 60% of the screen.
Has anyone at Blackbird or Gearbox ever played another RTS game? Have they ever played HW1 or HW2? The answer is a resounding fricking NO. If any original devs are on board, the only explanation is they're high as balls on fentanyl the entire time and silent.
And don't even get me started on FORCED ALLIED/ENEMY/NEUTRAL COLORSETS. Jesus fricking soulless christ, do these morons not realize individual player ship exhaust colors are the ONLY way to tell what's yours and what is not at a glance in this type of game? Of course they don't, why am I even asking.
People who preordered this game should be sterilized so as not to poison the gene pool
The megastructures are really the crux of the problem with the game. I reinstalled HW:R so I could just see if HW2 was as I remember it and yep. >gorgeous backgrounds >big open unobstructed views >responsive mouse commands >focus camera on one key by default >easy to see unit type markers and select them to rapidly reassign them to new groups.
The responsiveness of the controls is a unique HW3 problem but I can tell if HW2 added megastructures in the same fashion it'd have the same problems.
I am reminded of an old question. Is it better to live in a cave and gaze upon a magnificent castle or is it better to live in the castle and see only the cave, or some variant of this. HW3 has proven it's better to see the castle from afar because close up everything gets ruined.
You just can't move in a 3D environment, don't be so bad.
It's a revolution, the RTS genre has evolved and its complexity has increased, a new paradigm.
There were no signs during development that they didn't know what they were doing and they knew exactly what we wanted from Homeworld.
>no u: the post
hello blackbird dev, please introduce yourself and state your position within the company. If you're going to fight criticisms of your design, I advise using something else than "you're bad". Just about everyone who played your demo is shitting on the aforementioned design decisions, and you yourselves pushed the game's launch by 3 months to cope with said shitting. Do you have anything constructive to say other than "shut up chud, trust the scientists"? Because that's just you guys digging for your flop further and further.
True players take things gor what they sre and dont play what arent worth. HW3 is not different, just the same but with less gameplay
Shit sucks, its shallow as frick
I love the MoW2 new mode and overall changes. It looks to be this year's best RTS while yours don't work and your unwillingness to improve is telling. Reminds me of Hayenas.
>Game that runs fast and has good single player missions and functional multiplayer
vs >Janky Third Person/FPS where everyone plays the dogshit always online "dynamic" campaign
Plenty of other games have done 3D spacecraft movement perfectly fine, just accept that your dogshit asiaticclick wannabe is poorly made and you need to go back to the drawing board, Rajeesh
the worst offender is ships stop firing to get in formation. It's honestly fricking stupid how a game from 1999 got it right and then that technology was lost to the passage of time. I wish Bentusi paid a visit to blackbird and offered help with rediscovering it
literally the same expect less visual noise because of old graphics >the worst offender is ships stop firing to get in formation
this is fricking stupid I agree, when I first saw it I did not understood what's going on
its not the same in those webms if you choose units an change tacitsformations THEY WILL SNAP and do it and the AI will find a way to make it work.
Example, Guard orders in defensive stance made ships go in reverse and defend said shipo being guaraded, walls of capital ships try to maintain unit cohesion, evasive manoeuvrers work against ships with slower tracking.
Its a complex physics system the type lof coding that either is the same people doing or you have to do it from scratch in a new engine.
There is a reason devs used their own inhouse engines not like today
HW1: Physics base projectiles, everybody loved it
HW2: RNG weapons with Hit%, everybody hates it
HW2.0: Restore physics based projectiles, general approval
HW3: "Let's go back to RNG projectiles with Hit%"
I seriously don't understand what they're thinking.
the worst offender is ships stop firing to get in formation. It's honestly fricking stupid how a game from 1999 got it right and then that technology was lost to the passage of time. I wish Bentusi paid a visit to blackbird and offered help with rediscovering it
my bet is on sheer coding and design incompetence. One look at UI tells you everything you need to know (nobody at Blackbird knows what they're doing, and they don't give a single frick).
It seems that multiple elements in the game are constantly fighting over camera focus due to six trillion different possible ways to interact with the camera. When you rotate the camera, the game displays a window saying "camera hotkeys activated". This is a terrible system and they should've just parroted HW1 and HW2 camera controls. You don't *need* a classic RTS WSAD camera in a full 3D environment, quite the opposite, it becomes an annoying hindrance constantly getting in the way.
holy shit, I just played a bunch of the demo and while I anticipated it would be bad, I had no idea it would be the worst-designed RTS I've ever fricking played in my life.
It's impossible to tell what's going on, who's fighting who, who's winning, what ships are involved, where are your ships going, what path are they going to take... the megastructures CONSTANTLY obscure your view, camera has a trillion separate settings and hotkeys and locks for absolutely no reason. The WSAD and zooming in camera controls are just simply broken, I wish someone told these morons at blackbird that you CAN'T HAVE IT BOTH FRICKING WAYS SIMULTANEOUSLY!!! The result is that not only is the game unfun, shit, unengaging and uninteresting, you're also spending 95% of the time fighting the controls and camera and the UI that obscures 60% of the screen.
Has anyone at Blackbird or Gearbox ever played another RTS game? Have they ever played HW1 or HW2? The answer is a resounding fricking NO. If any original devs are on board, the only explanation is they're high as balls on fentanyl the entire time and silent.
And don't even get me started on FORCED ALLIED/ENEMY/NEUTRAL COLORSETS. Jesus fricking soulless christ, do these morons not realize individual player ship exhaust colors are the ONLY way to tell what's yours and what is not at a glance in this type of game? Of course they don't, why am I even asking.
People who preordered this game should be sterilized so as not to poison the gene pool
>FORCED ALLIED/ENEMY/NEUTRAL COLORSETS colored exhaust trails are going to be a paywalled microtransaction feature.
I keep leaving the build menu open for the whole match but it fully takes up 1/3 of the screen
Notifications in the left side are useless
The gyro thing would be better as a radar, the arrows are too small and my lizard brain doesn't look at it at all >spoiler
delete this NOW
I keep leaving the build menu open for the whole match but it fully takes up 1/3 of the screen
Notifications in the left side are useless
The gyro thing would be better as a radar, the arrows are too small and my lizard brain doesn't look at it at all >spoiler
delete this NOW
https://store.steampowered.com/bundle/36412/Homeworld_3__Fleet_Command_Edition/ >Multiplayer Customization Set >Multiplayer Name Color >Engine Trail Color
It's so fricking over. I am NEVER paying a fricking dime to these disgusting greedy fricks. They're monetizing visual clarity in an RTS and they deserve to go bankrupt over this. This is beyond Amazon and Disney tier greedy.
If there is demand for something then then there is a willingness and a desire to pay for it so people will make money off it. Companies solely exist to make money everything else is a means to this end. Something that is in demand is never gifted. If you want free stuff then go to a commie country - but they never existed and never will. Milking a franchise and maximizing profit in every possible area is the only smart and the only valid thing one can do.
>demand for paywalled basic game features
how much do you get paid to shill this game? I refuse to believe a sentient being could form a series of sentences like this.
>Milking a franchise and maximizing profit in every possible area is the only smart and the only valid thing one can do.
You were making sense until here. Yes you should maximize profit. It does not follow that annihilating your IPs in short order once you've acquired them, is a sensible thing to do.
just another capitalist, these are the people who whine about muh commies in between slurping corporate wiener
3 months ago
Anonymous
it's the american way. and when all the corporations shit on them and put up their gay and Black person flags they say "ummm it's it's the commies running the corporations!"
3 months ago
Anonymous
>just another capitalist
No, capitalists are the ones making money on this (or losing if it flops too hard). He's a "useful idiot", a dumbass thinking he's smart by playing devil's advocate.
3 months ago
Anonymous
The term is "temporarily embarrassed millionaire".
The frick, why did they swap the classic stylish black and white cinematics for marvel slop style? Also hate the S'jet mary sue circlejerk AGAIN instead of expanding the world, but that was already known.
>why did they swap the classic stylish black and white cinematics
cuz das old grandpa nobody watches black and white movies anymore fr no cap. Only thing that could improve the cinematic was a family guy clip playing on the bottom half of the screen or at least some san andreas bike tricks
zoomers don't even know what HW is, maybe they heard of DoK, if they stuck with the same style and spent no time on pointless shit the result would be better, for less money and the sales would be the same
Calling it now, the big reveal at the end of HW3 is going to be that Yakub was one of the progenitors and half of your bridge crew will start wewuzing.
>narrators keeps attributing everything to Karan/Rachel/S'Jet instead of to the Kushan/Hiigaran people in general
well that's an easy pass. space is a cursed genre.
Because the genre is extremely narrow, pioneered by a dozen or so industry masters at the peak of their careers in the 90s and early 2000s. When they retired or moved in, they left an audience that wanted more and a soulless corporate gestalt that wants their money but doesn't know how to extract it, because the actual product we want is something creative and artful and the industry is allergic to the kind of creators who can deliver that.
Not to mention the boring technical stuff: decades of labour eugenics has left the gaming industry starved for talent that can code, design UI, or design human interface and these are 3 things that space strategy games tend to demand, because convincingly depicting space id itself a technical challenge
I was mostly talking about esoterics, but that's an apt description too.
I think some Anons mentioned the issue with loss of interest in sci-fi at large in this age, comparatively speaking, the vibes aren't in the air, so to speak. Personally I'm unsure how prevalent this is, especially in the West.
It's not too bad. However the control scheme kinda left me stumped when it comes to camera control. What the game needs the most:
Hud scaling+being able to hide hud elements separately
Alternate camera inputs which don't require M2
Option for shift M1 to move the disk vertically
Being able to individually bind formations and stance
Option to select a whole formation by clicking on any of its ship
Also yeah compared to HW1 units die extremely quickly, unless you're fighting cruisers which take ages to kill with anticapitals. I don't mind it that much except when my bomber formation gets instantly evaporated by anything that isn't carrying broadsides cannons-tier weaponry.
I'm going to blow your minds.
The UI is basically a copy of HW2's but the elements are pushed in for some reason cluttering the screen. This is the obvious part. The real mindfrick though is the ship status window. It's literally the same but larger, which would be fine if they retained squadrons since you'd have no more than 6 squadrons of a single fighter type. But you have individual ships now and you have to scroll through the window because it only displays 8 ships at a time unless you group different types, just like HW2's. So they either planned on having squadrons originally but scrapped it for single ships, or they just copied HW2's UI without understanding why things were as they were.
It is HW2's UI, 20% bigger + more moronic shit.
We need to go back to HW1. Buttons on a screen should be destroyed, if you cannot remember the keybindings to play the game you should not be allowed to play the game you subhuman scum.
Its amazing how clean and functional the first game is, except for the build menu and research which lok primitive which is meaningless, you open them from time to time, since you can use TACTICS to not make your ships die.
I dont get it even blob simple time rts you can have units use and maintain formation and H1 and Cataclysm is one step above normal rts in tactics depth.
This is pure incompetence.
You could zoom in and watch a great fight with a clean ui.
But the UI is not an issue, the game does not fricking work. Remastered was already a disgrace this will bury the franchise if it continues like this.
>the ship status window
am I the only one completely ignoring whats going on in the lower left corner of the screen? I swear I just dont use this shit at all I dont see the point, you can select shit in space
In short: It's shit.
I downloaded the demo to see what the fuss is about and here's what I did to make the controls somewhat usable:
- set "modern camera controls" for qweasd movement which sometimes can be useful
- set "camera translation always active"
- fricking unset "screen edge panning"
- bind the "focus" command on F instead of Alt+F
There's still no way to disable middle mouse pan which keeps aborting the orbit mode and no way to orbit with the middle mouse instead of the right mouse. There's no way to disable stupid animations which needlessly slow things down. The zoom is inconsistent, it first zooms a tiny bit but then after waiting it starts zooming, annoying. As usual the game decides where up and down is but when moving units there is 1 plane and you can't choose elevation. You also can't see where units are going and what they're doing. The pause command only works in tutorial.
Since there's no UI scaling setting: Press Alt+G and you will be happy.
As for the game I hate the characters. Karan and Rachel are fricking ugly. Why can't they be asian girls? Why are there no asian people in general? Fricking racists.
showed the game to a bunch of my friends who never got into hw1 or hw2 bc of the camera and they loved the hw3 demo and found it easy to work. take that as you will.
no, one of them preordered and the other two said they'd probably get on release. is there an issue with that? Im trying to illustrate that I believe this game was made with new players in mind and not older players. let me know what you think
i'd say it's pretty convenient you had not one, not two, but a whole group of friends who ALL quit the previous homeworld games because of this one single aspect of gameplay, which just so happens to be the exact aspect that is currently getting shat on most.
disagree that its shit, I had fun w/ the demo. I just thought it was interesting that most older players say they hate the camera but it seems to be instinctive for most newer players. What do you mean the gameplay is broken?
except in your fake story your friends aren't "newer" players, they've experienced both types of camera control and prefer the newer one
its 3 friends I showed it too, they all liked it. I would say they're "newer" and not "new" players because they've each played under 10 hours of hw1/2. is it really that unbelievable that 3 people liked the new camera? I think you need to take a breath man
>What do you mean the gameplay is broken?
Formations dont work, Ai units disregard your orders. There is nor movement fire order, the most basic shit in RTS.
Pathfinding is bad, units are incredibly flimsy and no amount of orders can save them since they will disobey anyway.
It feels like the game could be salvaged but it would take them another year not 2 months, maybe unreal is the culprit i have no idea.
I'll say I noticed formations were fricked and no attack move was dumb. I wonder if unit health is just some stat tweaks/easy fix stuff.
Issue is not camera controls, i mean its different wtv.
Its the game itself which feels half baked. It plays like a mobile game and seeing some of the UI i think its intended.
there have been - they just don't appeal to you. I imagine in 15 years kids will be saying shit like "wow remember how good aoe4 was, no good RTS's like that nowadays"
Nah he has a point rts are a bit dead, you could only go upwards from SUPCOM. Or even yeah AOE franchise.
There is some stuff like Starship Troopers Terran command but its low budget games. Unironically i think the best recent fps is C&C remastered probably.
Other genres have been having good revivals except RTS.
3 months ago
Anonymous
I agree that the game is missing alot, Im not sure if youre being serious about it being a mobile game though - how the frick would 3d controls work on your phone lol.
This is totally anecdotal, so take what you will from this, but my little cousin loves RTS games and mostly plays the newer titles with his friends, like coh3, aoe4, and TWW (ik its not really an rts) they all remind me of me when I was a kid, playing aoe2 and coh1 with my friends. I just think that RTS suffers greatly from older fans being entrenched in the older games, so I imagine people our age wont ever really "love" a new RTS, especially not a sequel to an already existing IP. It just makes me wonder if 2044 /vst/ is going to have a bunch of 30 y/o zoomers on it complaining that hw3 had "soul" and hw4 doesn't or some shit like that.
3 months ago
Anonymous
I dont agree, old player argument is too simplistic.
Homeworld is just another game, its not even a 110 but its certainly a 610. Mediocrity will relegate it to just another game.
The issue here like in many other franchise is seeing cult classics, in the case of homeworld genre defining, fall so much.
All games are made with new players in mind in a way.
H3 is still pretty shit.
After a couple of hours it has no staying power, no meaningful tactical decisions. And the worst the gameplay is broken. I have seen new players also say units dont follow orders. Or do it in autopilot disregarding yours.
disagree that its shit, I had fun w/ the demo. I just thought it was interesting that most older players say they hate the camera but it seems to be instinctive for most newer players. What do you mean the gameplay is broken?
I am an old player and i have zero issues with the new camera, its a matter of using different shit. Although removing hotkeys is pretty amateur, and even the devs themselves admitted it.
Also have zero issues with UI regardless of taste.
>What do you mean the gameplay is broken?
Formations dont work, Ai units disregard your orders. There is nor movement fire order, the most basic shit in RTS.
Pathfinding is bad, units are incredibly flimsy and no amount of orders can save them since they will disobey anyway.
It feels like the game could be salvaged but it would take them another year not 2 months, maybe unreal is the culprit i have no idea.
Not that anon but not really, its not necessarily trash but compared to the og?
Pretty mediocre.
The players patch solves jack shit its just a bandaid.
However most people now know the game because of RM thinking its the intended experience.
remaster runs on HW2 engine. This means a lot less physics.
Formations are cosmetic only and completely broken in gameplay.
Introduces heavy difficulty scaling from HW2 to HW1 for no reason other than Gearbox's incompetence.
Aren't the originals included with the remasters?
Is that a good way to play the originals or have they been altered like the remasters have.
I want to play the originals and I want to know what's the best way to get them these days.
remaster runs on HW2 engine. This means a lot less physics.
Formations are cosmetic only and completely broken in gameplay.
Introduces heavy difficulty scaling from HW2 to HW1 for no reason other than Gearbox's incompetence.
there have been - they just don't appeal to you. I imagine in 15 years kids will be saying shit like "wow remember how good aoe4 was, no good RTS's like that nowadays"
>I imagine in 15 years kids will be saying shit like "wow remember how good aoe4 was, no good RTS's like that nowadays"
People said they'd be saying the same about StarCraft 2 but people still consider it a shitty followup to Brood War
doesn't sc2 have in the millions of monthly players?
3 months ago
Anonymous
popularity doesn't mean a game is actually good, CK3 pulls a lot of players but it's a joke how much worse it is than CK2
3 months ago
Anonymous
ehh not sure I buy it totally - if a sequel has more players, it's probably a good sequel.
I dont agree, old player argument is too simplistic.
Homeworld is just another game, its not even a 110 but its certainly a 610. Mediocrity will relegate it to just another game.
The issue here like in many other franchise is seeing cult classics, in the case of homeworld genre defining, fall so much.
its the same old story.
agreed it's currently missing some stuff - but I also think that the megastructures look and play well. You are correct that when something like homeworld, or coh are genre defining, and go and do something that hasn't been done before, every iteration on that is going to be missing on the initial "magic" of the first game. I guess we'll have to see how much they can tune hw3 up before release. I imagine it will be contested sort of like hw2 was at release.
3 months ago
Anonymous
I think its likely to get homeworld 1 gameplay in 1, but if the devs cant achieve it I can only think they are incapable of doing it.
I mean its basic coding like fire move orders in aggressive, and formations working, its not asking for more.
Curiously even Total War games degenerated as teams got changed, talent is not the same, and devs stick their heads in their asses.
3 months ago
Anonymous
>I think its likely to get homeworld 1 gameplay in 1, but if the devs cant achieve it I can only think they are incapable of doing it.
sorry, what do you mean by this? that you think it will be closer to hw1 then hw2?
3 months ago
Anonymous
That looking at the basic rickety structure of 3 its a bit similar to 1 but not working instead of RNG homeworld 2.
3 months ago
Anonymous
ahh I see, thanks for clarifying. I think the issues most people have with the game (camera, unit squishiness, bad ai and no attack move ect ect) can probably get fixed. Game will end up pretty decent.
3 months ago
Anonymous
Homeworld 2 also took a lot of shit, but mostly on the shit story.
In gameplay yes its rng, but it had some cool nice features, squadrons, subsystems targeting, capitals were simpler but could be used in a more meaningful tactical way.
It was a way to take the pressure of the cpu and have more units on screen since the simulation of H1 and Cata is heavy and complex.
3 months ago
Anonymous
I think back to individual unit control is a classic example of a monkeys paw because squad control for fighters made it so much easier to work around the battlefield and have different fighter groups doing different things. Not sure why they removed it besides a desire to return to hw1 i guess. I like the full ballistic sim in hw3, I launched a bunch of missles into a huge ball of ships and they were hitting friendly and enemy ships alike.
3 months ago
Anonymous
People are actually disputing if physics are even a thing, since there are images of weird jank going on and no damage or colisions.
3 months ago
Anonymous
where are people disputing? it's clearly working as intended, you can feel it in the game. the collisions of strikecraft against the structures on the otherhand...
3 months ago
Anonymous
where are people disputing? it's clearly working as intended, you can feel it in the game. the collisions of strikecraft against the structures on the otherhand...
some things have physics, others seem like they don't. Not everything seems to be physics based and unreal engine in general has problems replicating complex physics in multiplayer, it was nigh impossible back with nvidia physx
3 months ago
Anonymous
>if a sequel has more players, it's probably a good sequel.
vicky2bros... our response?
3 months ago
Anonymous
70k for a victoria game is crazy
3 months ago
Anonymous
>ehh not sure I buy it totally - if a sequel has more players, it's probably a good sequel.
Modern video games are purposely designed to appeal to the lowest common denominator, which for strategy games specifically means stripping the game bare of what actually makes them engaging. These companies happily trade the prospect of a quality game with actual depth for a much wider audience of mouthbreathers, and manipulate influencers to shill their product to people who look up to them.
3 months ago
Anonymous
games are usually designed for the lowest common denominator anon. they always have been. the only difference is that when you were a kid you WERE the lowest common denominator and now you're smarter and more capable.
3 months ago
Anonymous
Bullshit, taking an earlier cited example, Paradox games were designed for a niche audience of historical strategy autists and the games reflected that. The moment the company went public the quality of the games instantly tanked and everything was reworked to be accessible to morons like you.
3 months ago
Anonymous
dont call me a moron anon, we're having a conversation and that's not polite or adult of you. I get your point though, that the bigger the audience the lower the skill floor AND ceiling of a game.
3 months ago
Anonymous
Plenty of games were designed as passion projects. You're revealing your zoomer status by not knowing that video games used to be a niche hobby for nerds and that developers back then didn't give a single solitary frick if women and Black folk were interested in playing them. Now they have to dumb everything down to try and get those demographics to actually want to play a strategy computer game. Investors just want constant growth and demographic penetration.
3 months ago
Anonymous
im a 30 year old man anon. I've been playing RTS since I was like 10 years old. Videogames have gotten more popular, so yes, they have been designed to appeal to more of an audience. I think alot about how the cost to make a game is now so much more than it used to be. For example: in aoe1 they literally made up unit voice lines. they're not actually speaking any language, just whatever the devs thought was funny, In aoe4 unit voice lines are not only the period accurate language of the civ, but also EVOLVE when you age up. Every voice line in the game has basically 3-4 different equivelent voice lines for if your villagers are being asked to chop wood in the dark age or imperial age.
These things EXPLODE the costs it takes to make a game, which in turn mean that the ROI has to be big as well, which drives down skill floor.
I still think there are plenty of RTS games being made as passion projects though: MoW, GOH:OST, BA, Warno, Industrial annihilation or whatever the frick its called. Those games have a ton of proper depth and are clearly made by a shoestring budget dev that wants to really squeeze all they can out of the genre.
3 months ago
Anonymous
>I think alot about how the cost to make a game is now so much more than it used to be
1999: devs write an entire game engine from scratch and design a space combat RTS with full 3D environment, all made to work on 233MHz pentium 2 cpus with modding, mapmaking, internet and lan support right off the bat when even directx was in its infancy
2024: ready-made unreal engine base taking care of literally everything you need to make a homeworld game down to physics and online multiplayer matchmaking with built-in optimizing features, all you have to do is make use of all these tools >In aoe4 unit voice lines are not only the period accurate language of the civ, but also EVOLVE when you age up. Every voice line in the game has basically 3-4 different equivelent voice lines for if your villagers are being asked to chop wood in the dark age or imperial age.
they prioritized a pointless and largely meaningless focus and paid for it dearly. The game needs gameplay features, not presentation fluff. Nobody buys aoe4 for multiple voice lines. Nobody bought aoe2 for any of the voice lines.
Basically, if you hire an army of useless women and brown people, and then focus on the dumbest shit while marginalizing what the game is actually about, you end up with a disappointing flop. The weird thing is, with this many millions of dollars on the line, why is no one learning anything from these flops and decisions? They often double down before going down.
3 months ago
Anonymous
>The weird thing is, with this many millions of dollars on the line, why is no one learning anything from these flops and decisions? They often double down before going down.
BlackRock money
3 months ago
Anonymous
>I think alot about how the cost to make a game is now so much more than it used to be
1999: devs write an entire game engine from scratch and design a space combat RTS with full 3D environment, all made to work on 233MHz pentium 2 cpus with modding, mapmaking, internet and lan support right off the bat when even directx was in its infancy
2024: ready-made unreal engine base taking care of literally everything you need to make a homeworld game down to physics and online multiplayer matchmaking with built-in optimizing features, all you have to do is make use of all these tools
good point but i'd still argue that there are things today that are more difficult then there were back then - mainly the fidelity people want from games.
>they prioritized a pointless and largely meaningless focus and paid for it dearly. The game needs gameplay features, not presentation fluff. Nobody buys aoe4 for multiple voice lines. Nobody bought aoe2 for any of the voice lines.
the point was to illustrate how much more complex that level of presentation has gotten. AoE4 was pretty rough on release, but if you've checked in on it since, it's doing very very well. and people have noticed and like things like the evolving voice lines.
3 months ago
Anonymous
AoE4 is still a shallow re-imagining of AoE2, the only people playing it are those who are too intimidated to get into AoE2 or the brainlets who think that newer = better
3 months ago
Anonymous
no i disagree - I think aoe4 is its own game at this point with a lot of strengths over aoe2. I understand aoe2 is a classic and aoe2hd is a near perfect HD remake, but AoE4 is really coming into it's own as a separate individual entry in the series.
3 months ago
Anonymous
Yeah, so many strengths over AoE2. It's why your go-to improvement you keep referencing is fricking voice lines that change based on the era.
3 months ago
Anonymous
you didn't ask me to start listing the improvements, I brought up the voice lines as an explanation of how games have ballooned in their fidelity. Don't be disingenuous, it's not a good color on you anon<3
AoE4 has alot of strengths over aoe2, for example: Civ diversity vs aoe2's civs having % bonus here or +5 starting resource there, much better stone walls, no quick walling with houses, better unit comps, units can build siege, longer feudal fights, better late game trash wars, I could go on. If you haven't played aoe4 since release, or haven't played it at all, you should play it and form your own opinion on it.
3 months ago
Anonymous
>color
figures it's an amerimutt defending the corpos who produce this slop
3 months ago
Anonymous
>instantly capitulating and reverting to name calling
now we begin to see who the real child is
3 months ago
Anonymous
you lost the argument when you revealed that you're an amerishart
3 months ago
Anonymous
its over anon. I'm sorry. AoE4 does legitimately have strengths over AoE2 and you wouldn't know since you have never played it. We can stop fighting now
3 months ago
Anonymous
do you get paid to post this or do you just worship corporations and do it out of obligation like the average mutt
3 months ago
Anonymous
anon relax. I won the argument. We don't have to keep fighting 🙂
3 months ago
Anonymous
>ooga booga consoom da product and worship Black folk
sneed
3 months ago
Anonymous
anon, please. there is no need to resort to greentexting and slurs. You had nothing to say to me after I pointed out some of AoE4's strengths, so you folded the argument. You wouldn't act like this to my face would you? It's very impolite.
3 months ago
Anonymous
didn't read, frick off mutt
3 months ago
Anonymous
anon where is this anger coming from? I'm your friend <3
3 months ago
Anonymous
>good point but i'd still argue that there are things today that are more difficult then there were back then - mainly the fidelity people want from games.
HW1 was literally cutting edge when it released and most PCs at the time struggled to run it
3 months ago
Anonymous
>modding, mapmaking, support right off the bat
lol
3 months ago
Anonymous
In his defense, once you managed to crack the .big files it was pretty straight forward. My first 'mod' after stat bumping was replacing the Taidan missile destroyers tubes with quad-ions and slapping on a defense field for good measure. This was with notepad and no guide whatsoever.
3 months ago
Anonymous
Not to mention, development studios used to run on merit-based hiring, now every studio is saddled with DEI nonsense
Homeworld remastered situation especially is unnerving its like I am in a nightmare gaslit timeline, you see people paying it on youtube relating these strange issues without knowing the classic had none of them. Its so weird to see something actually degenerate and you cant do anything about it.
Take the sensor mode. The whole point of it is to easily give you an overview of the situation, it's zoomed out, all units, their types and allegiance are clearly visible with the press of a button.
In HW3, all it does is change the colors and you end up god knows where.
ITS BAD
LITERALLY UNPLAYABLE
the abilities are also unjustifiable
press "SPECIAL BUTTON" to boost damage/production!
for what fricking reason? FOR WHAT FRICKING REASON?
Not that anon but not really, its not necessarily trash but compared to the og?
Pretty mediocre.
The players patch solves jack shit its just a bandaid.
However most people now know the game because of RM thinking its the intended experience.
remaster runs on HW2 engine. This means a lot less physics.
Formations are cosmetic only and completely broken in gameplay.
Introduces heavy difficulty scaling from HW2 to HW1 for no reason other than Gearbox's incompetence.
Damn that's cool. The 4-day work week got tested
here by a bunch of big companies and mostly saw good results. Now the government is trying to force the 4-day week as in "cram 5 days of work in four".
Of course it works, its never about crunching its about talent.
If you really need to stay in thats another story and it always happens, if you love something you will give it your all.
Mind you it wasn't tried by video game company. I think it was mostly tested by retail and service. I mean, the result would probably similar for studios since the benefits would be the same.
>believing corporate propaganda
at my work, everyone's official work hours are 9am to 4pm. it's the "official policy" and "strictly enforced" by management.
do you know how many days i actually spent working those hours? zero. it's 8am to 8pm in most days.
they also announced "mandatory" 1-day off every month. do you know how they're enforced? by sending out email reminders to take the day off. none of the management obeys this and expects you to work fully on these supposed mandatory holidays.
do you know who actually DOES get to follow those schedules? fricking mouthbreathers in HR.
Imagine being so cucked you don't just follow the official policy, tell them tough luck when they tell you to work more, and sue for wrongful termination when they fire you for abiding by the official policy.
>Pics of employees, and what not. >There's not a whole lot of diversity going on either. >Where would you even cram ESG funds in a game like this?
>Was the multiplayer ever a thing for the series?
no, except for some mod communities (complex). they are obviously going the mobile/console/tablet route here and i can't say i'm surprised. thanks randy, you fricking homosexual. frick gearbox.
>managing director of narrative properties
What the frick does that mean? No, unironically, what does that actually mean? Some kind of sinecure for diversity hires or something?
Turns out physical megaliths were always a dumb idea that only sounds cool, but plays out poorly when it just fricks with pathfinding.
They were better off as mysterious background objects of impossible scale.
whats good about them? Im asking genuinely. Because they dont really serve any gameplay purpose other than fricking up the pathfinding and camera. There are some tunnels supposedly but I never used them, seems pointless. Maybe the AI does, but then again the AI just spawns wherever, so it doesn't matter what the geometry is
ok im back
I thought they worked well with the gameplay loop because they
1. served as a marker for you to quickly get your ships "into position" by issuing a right click move command to them
2. served as cover for moving into good positions.
3. this one is my opinion I guess but I thought they looked amazing, I had a match where I was chasing a carrier through the ice tunnels with bombers and it looked phenomenal
>served as cover
see, this one I don't really believe even works that well. I haven't seen probes, but I'm sure scouting will be a thing, and all you have to do is turn the corner of a giant cuboid or a giant metal plate to see everything. At best you've got the stealth tunnels but then again, I don't see much point in them since they go from one extreme place to another. We'll have to see in the final release if it works or it's just a shoddy hack job with no utility
someone will mod this day 1. (if anyone actually gives a frick about the game)
unreal engine 5 gearbox blackbird modding capability day 1? I don't think so, and why would they allow bypassing paywalled features if it's always online DRM anyway?
someone will mod this day 1. (if anyone actually gives a frick about the game)
the megaliths were the only good thing about the demo
The megaliths as a concept are fine, but if you want to implement them and not piss people off your pathfinding needs to be up to snuff and your move order system needs to interact with them intuitively.
>blackbird
pcgamer.com/homeworld-3-studio-blackbird-interactive-confirms-layoffs-due-to-economic-pressures-outside-of-our-control/ >The studio said it is offering "extended benefits and severance" to laid-off employees, and that the cuts will not have an impact on the development of Homeworld 3.
they've laid off everyone else. They're betting 100% of their future on the release of Homeworld 3.
The good news is, once it's all done and ran into the ground with no survivors as usual, I might be able to buy the Homeworld IP off Randy for cheap... if I find him at an industry event somewhere. And if he isn't doing any of his magic tricks somewhere behind closed soundproof door
Lol dumbasses don't know how to make money easily it's insane seeing a company so bad at their business. They can make billions form selling 0.0001% chance of getting a cool big dick ship like all the other companies making billions per month you literally make money by your milk cow chumps getting nothing and the less they get the more you make.
Maybe pick them up on GoG if they're available there? Otherwise Limewire is your best friend.
Other-Otherwise the remastered collection does apparently include the originals/classic versions of both HW1&2 but I can't recall if they got tweaks as part of that release.
I had a hell of a time with HW1 crashing with certain explosions on W10. I eventually figured out you can reduce the graphics settings to avoid it. But afterwards I found out that dgvoodoo can solve the issue as well.
You can also try out the browser version of HW1 posted earlier, runs much smoother.
For HW2 you can just run it normally, no issues as far as I'm aware.
With the delay the only thing they'll be able to address will be the camera and controls. The fundamental problems of the game such as the fricked up scale, low ttk, apm tax abilities, bad pathfinding, sluggish AI and intrusive UI all need at least another year of development.
Nah.
As bad as denuvo is, if the game is good it's an annoyance, if the game is bad it's not because of denuvo. The coffin had all the nails in it. Denuvo is just the ceremonial first handful of dirt thrown onto the coffin.
It's over, isn't it? How much do you think they'll fix with fewer staff in 3 months?
They don't have to fix that much, the problem is they won't fix what needs to be fixed. >remove the pointless abilities >fix selection and pathfinding issues >add attack move
The other problems are bad, but if they fixed these few things the game would be bearable enough to give them time to fix everything else.
>They don't have to fix that much
just the entire camera system, controls, UI, vertical movement system, economy, action economy, unit pathfinding, unit scale, unit design, unit ability design, multiplayer progression design, shitty grainy VFX, terrible game mode design, formations, attacking while moving, attacking while turning, removing sailship movement mechanics and bringing back HW1/2 ship movement mechanics, adding kamikaze mechanics, adding ship physics and ramming mechanics, removing player trail colors from behind microtransaction paywall, and god knows what else once they release the campaign...
Most of what you listed gets fixed by what I listed and what doesn't are lesser issues that can be fixed after the big fixes stabilize the design quality.
no it doesn't you fricking narcissistic sperg. Attack move or removing abilities does nothing to address terrible real life sail ship movement mechanics instead of HW1's 360 combat-oriented movement. You also completely omitted the most aggravating issue in the demo, the camera and the fricking controls. These are all huge fricking issues that need to be solved for launch day, not somewhere down the line, not for this kind of pricetag.
3 months ago
Anonymous
Yes it does.
The camera is a problem but controls can be tweaked to get it to function well enough that it's a secondary issue especially disregarding wasd movement and just using HW1 and 2 style focus movement.
>Nah. >As bad as denuvo is, if the game is good it's an annoyance, if the game is bad it's not because of denuvo. The coffin had all the nails in it. Denuvo is just the ceremonial first handful of dirt thrown onto the coffin.
am i ESL or are you? because i thought "nail in the coffin" was just shorthand for all that shit you wrote
Nail in the coffin refers to an issue that kills something. Of all the things foundationally wrong with the game that are killing it denuvo doesn't even make the list.
>Nail in the coffin refers to an issue that kills something
source?
https://www.collinsdictionary.com/dictionary/english/a-nail-in-the-coffin
https://www.merriam-webster.com/dictionary/a%20nail%20in%20the%2Fsomeone%27s%20coffin
https://dictionary.cambridge.org/dictionary/english/another-the-final-nail-in-the-coffin
A nail in the coffin is a detail that indicates a grim reality we would rather deny. The man is dead, but his weeping widow denies it right up until the final nail is driven into the lid of the coffin to seal it.
Each nail is further evidence of that uncomfortable truth, and the final nail is the point of realisation, where no more doubt can remain.
Anon's figurative language indicates he has already accepted the reality, and thus further evidence has no meaning to him, it's empty but predictable ceremony carrying out the remainder of the grom process.
Don't rely on online dictionaries for english figures of speech. Idooms are defined by the context they're drawn from, which understandably makes them difficult to learn since many of those contexts are now antiquated and only well preserved among people who actually live the language.
Black person shut the frick up you're making shit up on the go to protect your fragile fricking ego. Big whoop you got btfo'd in an anonymous online discussion. Every single wall of text you post is just another nail in the coffin for your credibility (of which you already have none, you're a seething autistic moron)
3 months ago
Anonymous
Hey to break it to you, he may be pretentious, but he's right.
3 months ago
Anonymous
Nah, he's not.
3 months ago
Anonymous
I'm not even the person you were arguing with. I saw an ESL ask a genuine question and answered it. >(of which you already have none
See this is the part you're struggling with. If my credibility in this metaphor was still alive, why are we driving nails into its coffin? The idiom implies the subject is already dead. We're not burying it alive here.
>demo of 30-40gb >please allow epic online service on your machine >please accept 10 pages of term of service >super generic tutorial that introduce to dogshit controls >"only game mode available is our new innovative rogue like mode tm" >unit caps. and basic ass upgrades >bored out of mind just spamming same composiiton until hitting unit cap and sending it to enemy >excited about the rogue bonus from winning the round >it is choose percentage speed upgrade on some type of craft or damage
Man never a demo made me lose hype for a game this hard >uninstall
>unit caps
I turned off the demo as soon as I got a taste of the awful camera controls, are the unit caps like cataclysm with universal "resource" limit so you still have some freedom, or is it like HW2's awful per-class hard ship cap?
its the awful per-class hard ship cap, you get 4 ion frigates and that's it. You get 2 support frigates and that's it. But don't worry, each ship has a 5 second special ability with a 10 second cooldown! That makes it all good right?
>the game mode in the demo had unit caps - not sure if they'll be in the actual game
This IS the main game. They've been pushing war games from the get go because that's where they imagine the games longevity lies. Homeworld endured as a franchise because of the multiplayer and this is their take on it.
Story mode is going to be little more than a grandiose tutorial with fan-service.
3 months ago
Anonymous
i dont think so anon, I think youre being a bit dramatic
3 months ago
Anonymous
i dont think so anon, I think youre being a bit dramatic
There was allegedly a leak of some technical data that revealed the entire story, not sure about it being a glorified tutorial but I'm not going to call it much good.
It seems to double down on the S'jet worship, which is the cardinal offence.
3 months ago
Anonymous
more details or link pls
3 months ago
Anonymous
Gone looking, genuinely struggling to find it. My understanding is that it was uncovered by picking through map triggers and other misc scripting for campaign levels, that was left in the demo build but not the levels themselves, frick knows if that's actually true, but we've seen respected devs leak their entire game DRM free into a subfolder of their install tree so I wouldn't say it's impossible.
Supposedly, Karen's gone, and we play as her daughter Imogen dealing with the Incarnate attacking.
The point of contention was near the end where in like the final two missions, we find Karen trapped in super duper hyperspace or some shit, and then in the final mission she does something fricky with whatever hyper-warship she's apparently been in but had a wheeclamp or some such crap on it all this time and drags the Incarnate Queen into the shadow realm 6ever along with herself.
'Cos y'know, frick /us/ getting to actually win our own battle or anything. I saw one of the comments talking about how it's basically just a shit rehash of an old startrek episode involving the borg queen, and the absolutely fixation with the S'Jet family really, REALLY isn't actually helpful.
Combined with the frickin' awful MOBA-style ability mashing, the super low TTK that totally undermines the whole "Each ship is unique and precious" thing, the lobotomised AI (the support frigate in particular is absolutely worthless), the lack of physics, the _incredibly_ restrictive unit cap that's designed to keep you constantly churning and burning units, the absolutely BROKEN controls, the misguided focus on megastructures, the off-brand VA and animation, the lack of basic features like moving while shooting and a /really/ boring looking villain so far, and I don't have a lot of hope if the best they can come up with is "Watch us make you spend the entire game chasing someone far more interesting instead, only for them to steal your thunder at the end and then we kill them".
>its the awful per-class hard ship cap, you get 4 ion frigates and that's it. You get 2 support frigates and that's it. But don't worry, each ship has a 5 second special ability with a 10 second cooldown! That makes it all good right?
Kharak is burning a second time.
Well, maybe at least people will stop jerking off to the unrealized dust wars concept now that the devs were allowed to make the HW2 they always wanted to.
Having looked at the discussions in various places the amount of cope is unreal. Everybody wants it to be good, despite playing the demo. The game is shit from the base concepts. No tactics, sped up gameplay, abilities for the sake of having APM spam. What were they doing all these years? Have they even played the original games? I'll bet the main focus was le epic strong female ship captain focused story.
Anyway, this anon was in the mood to play some proper Homeworld, so I started Cataclysm again. But then I might as well check the original HW, since the interface is actually kinda good, despite what I remember. Well the remastered collection fricked it up yet again - ships don't dock now. So after that I decided to have a look at what they fricked with HW2 classic vs the original HW2. Guess what? The engine trails bug, that requires a mod to fix? Not in the CD version. Shit runs flawlessly with the German crack. And here's my favorite shit they messed up with the remastered version. Having played HW2RM it seemed odd to me that you have upgrades like level 1 fighter and that's it. Why no level 2? Well it was in the original game, which is probably why I remember playing this online and winning with just fighters and corvettes or how lance fighters was a viable strat against a destroyer spam. So here falls the last saving argument for the remasters - you can play the original games with it. Nah, you can't, cause they are inferior in every way.
There's a lesson to be learned here. Once the original devs moved on and the "franchise" is remastered, remade, or allowed to continue in any other way, it's never going to be good again. I'm at least thankful that EA didn't bother to remaster TibSun and RA2
>...while she was opening gates at the edge of the galaxy, Karan disappeared and a mysterious scourge known as "The Anomaly" has started to spread across the galaxy, darkening entire star systems and threatening the existence of all sentient beings.
Could it be that there is too much semen in your diet? Studies have shown that ingesting excessive amounts of semen can lead to poor taste in video games.
Try cutting back on the amount of semen you consume (both your own and other men's) and see if the problem clears up.
wait this shit released?
It has a playable demo available from now to the 12th.
It's only ever been alright. Weaving that with the story telling and campaign was where it excelled. So we'll probably still need to wait and see how that pans out.
Yeah, it's actually fascinating how skirmish is mediocre and MP is non-existent, but the single-player... that's the really tasty stuff. Wouldn't the devs rather be making a successor to Battlestar Galactica or something?
Is nobody else playing this?
OP here
Played a bit more
It's not really alright. It's actually kinda not good. I have to admit i am not having fun.
It has the most atrocious controls, camera, user interface, bloom and lightning i've ever seen on an RTS. It's actually worse than the og camera controls, and classic camera controls ain't really exact like the og.
Not feeling good spacebros. Not feeling it.
How so? How can it be different? Wasn't it just like right mouse up and down or something in the OG. I can't quite remember.
>lightning
Are you moronic? Genuine question.
not him but i don't think that's a genuine question
>common auto correct error
>hurrdurr your moronic!
What made you need a win this bad anon?
I actually feel kind of similar …
HW2 was the first game I‘ve ever played so I naturally had high expectations
Unit scaling feels weird, the pace of battles feels slow and doesn’t have any punch to it, oh yeah and the camera controls fricking suck, as well as moving your units
I wont pre order (luckily I didn’t do so before), guess I will wait until the game is on sale on steam and then buy it
I know what you mean by unit scaling. Interceptors feel like they're corvette sized, fleet bombers are definitely corvette sized but they're more like B-2's rather than SBD Dauntlesses. The carrier feels tiny next to these huge fighters and corvettes and frigates are in kind of a no man's land because the scale on the top and bottom end is off.
turn off NLIPS and the units will be properly scaled. I hated the camera too, but I played for a few hours and all of a sudden it clicked and im loving it. not exactly a good thing, but it works once you get used to it.
don't ever pre-order you moron
From what I've played
The interface is fine, there just needs to be scaling options, I'm not kidding on this, it feels like I'm playing at 720p on a 27 inch monitor.
The camera controls feel alright once you get used to them but are a step backwards from HW1 and 2. Right click rotate feels like I'm moving through molasses, as does scroll zoom, but classic is similar enough that with maxed sensitivity I got used to it.
However there are two things that are unforgivable. These may be changable in settings but I didn't care enough to dig through to find them
#1: mixed design language on right/left clicking. You use right clicking to order movement sometimes, and left clicking to order it other times, this is some elementary shit they missed.
#2: selection collision boxes are dogshit. They expect you to pin point click on singular ship models to select or order attacks. There's no group collision selection box like in HW2, and there's as far as I can tell no move attack or attack group order. In addition click feedback feels clunky and sluggish It's an absolute chore to select ships and set up groups, a chore to order them around (half because of the camera controls which you have to right click to make full use of) and a chore to order attacks on enemy ships because you have to do the afforementioned single ship 360 no scope click otherwise you just order the group to fly around and they get chewed up.
It might be unpopular but I preferred the squadron based units of HW2 because they fixed some of these issues and overall HW2 feels much better to play than this game.
This is not the BBI that made deserts of kharak. It's like they never made an rts before they missed the most important core design aspects.
I think they don't care how it plays since they don't play it themselves. They just made the game to milk the franchise and had troony women hired for family connections design their shit.
Looks like a mobile game UI, probably where their programmer wagies came from.
Asia is the future.
>Asia is the future
>gachas and asset flips made at breakneck pace
nah, gaming as a whole is fricking dead
>Asia is the future.
Not if Japan still thinks that being a bunch of cowards and not expanding globally way more that the Chinese is a """BAD IDEA""".
Whoever is or not "the future" is irrelevant to the matters of art, because it, like all other things, is irreplaceable, and within consideration of possible futures where multi-ethnic nation states are sovereign, they'll have to share the place with others, as it's possible that some players will pick up the slack.
No amount of market plays and economic games can substitute inherently missing components anyway, which perhaps doesn't matter to average consumer unless too unpalatable, but nevertheless still is noticeable.
But I digress, don't read this post, I kinda forgot what I wanted to say.
oh no 🙁 I have been assessed by work all week and havent had a chance to try it yet
I can't believe homeworld is fricking dead...
wtf did you expect from something made by this
I've played the tutorial 2 times, first time with classi camera mode, 2nd with modern. They are both clunky, but modern camera is at least responsive, classic it's not classic at all and super slow.
The UI is too big, too crowded and the result is a clusterfrick.
The controls are confusing, I'm used to old HW so maybe is just old habit, but not a smooth experience so far.
I played 2 multi coop games, in both of them i disconnect 2 min in game, it takes several try to join a lobby.
Graphics are ok imho, sound too, nothing spectacular but I'm not complaining.
They have to just work on the classical camera and control, make them the same as the remastered and I'm fine.
Other minor issues, like HDR that isn't enable if you have win HDR desktop turned off and the choice to use portrait in the dialogues, back in the day dialogues with ship portraits where cool because it left mystery and imagination
Seems to me like they're focusing on multiplayer. I only played the original series campaigns due to not having good internet and not wanting to waste bandwith on it. Was the multiplayer ever a thing for the series?
Also I agree with UI is too big and controls are too clunky and confusing, end up constantly having my units go to the other end of the map when I want them to just move after fricking around with movement for 20 min.
>Was the multiplayer ever a thing for the series?
no, except for some mod communities (complex). they are obviously going the mobile/console/tablet route here and i can't say i'm surprised. thanks randy, you fricking homosexual. frick gearbox.
>mobile/console/tablet
have you even played the game? how the frick would that even work with the current control complexity lmfao
>control complexity
one click everything, fricktard.
LMFAO
It's obviously just a side game mode.
What I don't like about the representation in the demo is that you have to go through the hoops of setting up a private match just to do it in single player rather than just having a single player preset.
It's dogshit and I say as someone who like HW2 and DOK just as much as HW1 and Cata. HW2 had the interface and camera controls down, why frick with something that works? No idea, I guess they really wanted their WASD abilities to be available at all time, like in mobas or other shit. The interface is terrible, big fricking squares everywhere. Nothing is where it should be in an RTS. Streamlining the research and build interface is a terrible idea. Then there is the ship movement. It feels clunky, they drift all the time and turn on a dime. Someone also thought that it's a good idea to clutter the maps with tons of floating rocks and trash. I get it, megastructers, but they don't have to be fricking everywhere and if you do have that shit, make sure your path-finding is on point. Why no strike-groups? This was such a revolutionary feature in HW2. Imagine microing all this shit with the pathfinding issues, the clutter, the camera control and the shitty interface. Also, why all pilots are so emotional now, they used to bee cool and professional in the other games, now they act like a bunch of panicked morons. I endured 40 minutes of this travesty.
Homeworld is dead.
>THE WEST HAS FALLEN
I bet 100% of these shitty gameplay design decisions come from focus testing on a bunch of clueless US consoletards and women, creatures utterly incapable of understanding such advanced concepts like "non-standard controlset" and "not having 30000 HUD widgets telling you to kill hitler and start breathing more"
>new sequel to a beloved classic series
I've learned to stay away from these at this point.
The funny thing is everyone was just as critical of HW2 but now it's all rose tinted glasses. HW3 has real issues that HW2 didn't have but some of them are ironically from trying to go back to some HW1 systems like single unit building.
>but now it's all rose tinted glasses
I wish I could contradict you, but I've seen such insanity out in the wild.
I disliked HW2 on release and I dislike it now, has amazing music/sounds/atmosphere but as a followup to HW1 it blows.
Looking back at HW2 its amazing it was as good as it is considering Sierra closed down and the game was released way too early.
Nothing beats the replayability of HW1 though.
always hated hw2 for the story frick up
flopworld
Turned off nlips and scaled up the ship classification icons and it mostly fixes the selection and order issues, but the camera controls are still a major downgrade.
i played the tutorial.
the UI really is intrusive as frick and every single time when i want to select or move my ships, its not responsive at all.
targeting enemy ships is a chore. moving ships is a chore. selecting ships and viewing them is a chore. Very few of Homeworld 1, 2 or DoK's control scheme made it and it felt like a whole different game.
i actually love it, dunno why everyone ITT is pissed
Rougelike mode would be a good idea if mainly singleplayer with optional co-op.
If they think this will sell the game they are in for diapointment
Is this game also on consoles?
This weird ass controls feel like made around a gamepad.
>mfw bought the collectors edition a year ago
DoK gave me hope bros. At least I get a cool spaceship model.
DoK gave you... hope?
Yeah. I quite liked it. Thought it worked as a good proof of concept for adapting the Homeworld formula to modern times, and that if they learned from it they'd nail it the next time around.
DoK was a competent RTS, stop it. Well balanced and every unit was versatile. I bet you didn't use your main carrier as a frontline destroyer.
I didn't rebind any hotkeys either
I was praising DoK anon. Curb your autism.
I'm fighting with the game to control the camera
I'm fighting with the game to create control groups and give orders.
I'm fighting with the game to select things just barely obscured by "terrain". I'm fighting with the game to do all these things in a timely manner just so I can enjoy the spectacle they want the game to be about, yet everything it so incredibly fragile that by the time I finish one set of tasks I need to issue a whole new set of orders and begin replacing losses.
I gave it one more try after delving into the settings and trying to get it to work but I've never played a game that felt like it was trying to prevent me from playing it this hard.
I don't get why it feels so unsmooth.
DoK was pretty good. I ever played the MP it wouldve lived longer if it had more maps or an editor.
>DoK was pretty good
Eh? It has so many problems I won't even start, but I'll just say this: It's shit.
Good because i won't start either. I'll just say that the weakness triangle is merely a suggestion.
I agree. I liked it more than HW 1 and 2. It felt more grounded. Hehe.
>3 month polish delay
I am not surprised at all.
Why are the poles delaying for 3 months?
They need to remove the Taidaan Empire from the GU.
they just realized they're about to release a stinky piece of shit people don't like. 3 months won't change anything, but the apologists will say "at least it was delayed, think how bad it would be if it released earlier!" not realizing this sort of project is already 99.9% done and all that's left is fixing crashes and bugs. Shitty controls aren't a bug btw, they're a deliberate design choice
Honestly if they remove the mobile game press button to buff abilities or at least change them to utility or tradeoffs I'll be happy. Still not buying it though. With extensive tweaking I got the controls to work well enough. The space terrain still fricks things up and the pathfinding just doesn't function half the time but improving those things are easier than drastically changing or removing abilities post launch.
Oh boy. It's disheartening and only slightly funny. All the red flag were raised at once some months ago and now it's a monster in my closet. I justified one delay with covid, i justified a second delay with the prospect of a greater game then it got delayed a third time and now a fourth time, the development really was in deep trouble all along.
how many delays now? 3?
4th delay. The March release date was a delay from February.
Didn't CP77 have only 5?
This is going to be completely busted on launch.
I've never seen this many delays turn into anything good.
They didn't even have control scheme properly figured out like a month before release, this is going to be the first shit game in the series.
Quick, prepare the fake negative bombing reviews on Steam when the games launches. Surely people will take it seriously at this point.
>game isn't even out yet
>literally already bracing for maximum cope
I played more and I realized that I really don't understand how it works, could be that this mode it's not the best one to familiarize with the mechanics, but I finished hw1 and 2 originals so should be straightforward.
Formations seems to be pointless in the confined space between mega structures, even detrimental because most of the time ships don't fire they just try to maintain formation.
Different class doesn't seems to matter, frigates are squishy, freighter aren't nimble, mah.
Time to kill on everything is too low except fighters and corvettes, but in returning to HW1's single unit building this results in a constant stream of replacing strike craft as well as using your time to reinforce and create new control groups. This style worked for HW1 because it was a slower game, and you were a scrap fleet against the universe. Action economy wasn't as big of a deal and every loss was supposed to hurt. Squadron based building in HW2 worked because they were no longer a scrap fleet and had an actual military. Fighters and corvettes being in squadrons meant you could keep the action economy the same while getting bigger battles.
yeap, you are right.
also maps are too small, I never used the sensors because everything is concentrated, aggravating the controls and UI issues
Active abilities on all of the units is the moronic cancer. asiaticclicking APM nonsense. Nonwhite GARBAGE!
A lot of units in HW1 and 2 had active abilities.
Situational utility active abilities or alternate attack active abilities are different from press button for timed damage boost.
delay is fine, just finished playing about 4 hours. Feels a bit rough around the edges but I actually really like the new cam + structures. It was fun getting into a dogfight in the ice cavern, but I also had a classic homeworld open space fight in the air above the wrecked ship in the first mission. I dont like the activated abilities and I do miss modules. altogether good enough for me to preorder
holy shit, I just played a bunch of the demo and while I anticipated it would be bad, I had no idea it would be the worst-designed RTS I've ever fricking played in my life.
It's impossible to tell what's going on, who's fighting who, who's winning, what ships are involved, where are your ships going, what path are they going to take... the megastructures CONSTANTLY obscure your view, camera has a trillion separate settings and hotkeys and locks for absolutely no reason. The WSAD and zooming in camera controls are just simply broken, I wish someone told these morons at blackbird that you CAN'T HAVE IT BOTH FRICKING WAYS SIMULTANEOUSLY!!! The result is that not only is the game unfun, shit, unengaging and uninteresting, you're also spending 95% of the time fighting the controls and camera and the UI that obscures 60% of the screen.
Has anyone at Blackbird or Gearbox ever played another RTS game? Have they ever played HW1 or HW2? The answer is a resounding fricking NO. If any original devs are on board, the only explanation is they're high as balls on fentanyl the entire time and silent.
And don't even get me started on FORCED ALLIED/ENEMY/NEUTRAL COLORSETS. Jesus fricking soulless christ, do these morons not realize individual player ship exhaust colors are the ONLY way to tell what's yours and what is not at a glance in this type of game? Of course they don't, why am I even asking.
People who preordered this game should be sterilized so as not to poison the gene pool
The megastructures are really the crux of the problem with the game. I reinstalled HW:R so I could just see if HW2 was as I remember it and yep.
>gorgeous backgrounds
>big open unobstructed views
>responsive mouse commands
>focus camera on one key by default
>easy to see unit type markers and select them to rapidly reassign them to new groups.
The responsiveness of the controls is a unique HW3 problem but I can tell if HW2 added megastructures in the same fashion it'd have the same problems.
I am reminded of an old question. Is it better to live in a cave and gaze upon a magnificent castle or is it better to live in the castle and see only the cave, or some variant of this. HW3 has proven it's better to see the castle from afar because close up everything gets ruined.
You just can't move in a 3D environment, don't be so bad.
It's a revolution, the RTS genre has evolved and its complexity has increased, a new paradigm.
There were no signs during development that they didn't know what they were doing and they knew exactly what we wanted from Homeworld.
>no u: the post
hello blackbird dev, please introduce yourself and state your position within the company. If you're going to fight criticisms of your design, I advise using something else than "you're bad". Just about everyone who played your demo is shitting on the aforementioned design decisions, and you yourselves pushed the game's launch by 3 months to cope with said shitting. Do you have anything constructive to say other than "shut up chud, trust the scientists"? Because that's just you guys digging for your flop further and further.
im not shitting on it - RTS players hate everything new every time. I like the new changes
True players take things gor what they sre and dont play what arent worth. HW3 is not different, just the same but with less gameplay
Shit sucks, its shallow as frick
incorrect. now kneel.
In the case of HW3 nothing is new, it's just worse.
I love the MoW2 new mode and overall changes. It looks to be this year's best RTS while yours don't work and your unwillingness to improve is telling. Reminds me of Hayenas.
MoW2 sucks compared to GoH:OST are you kidding?
>Game that runs fast and has good single player missions and functional multiplayer
vs
>Janky Third Person/FPS where everyone plays the dogshit always online "dynamic" campaign
My only failure was that i thought i'd get more (you)s than that. Anyway i didn't play the demo, anything constructive to say about that?
Plenty of other games have done 3D spacecraft movement perfectly fine, just accept that your dogshit asiaticclick wannabe is poorly made and you need to go back to the drawing board, Rajeesh
Anybody here has cool webms form Homeworld 1?
I want to see beautiful strike craft attacking, fleet manoeuvrers from capital ships.
let me have it, iam so fricking pissed.
got some webms from the previous thread
Thanks man i need more, its an eulogy to what homeworld could have been.
Instead we have this piece of shit mobile like game
literally the same expect less visual noise because of old graphics
>the worst offender is ships stop firing to get in formation
this is fricking stupid I agree, when I first saw it I did not understood what's going on
its not the same in those webms if you choose units an change tacitsformations THEY WILL SNAP and do it and the AI will find a way to make it work.
Example, Guard orders in defensive stance made ships go in reverse and defend said shipo being guaraded, walls of capital ships try to maintain unit cohesion, evasive manoeuvrers work against ships with slower tracking.
Its a complex physics system the type lof coding that either is the same people doing or you have to do it from scratch in a new engine.
There is a reason devs used their own inhouse engines not like today
Those webms are no the best to show the diference in unit behaviour, with 5 minutes of homeworld classic i could show you the difference.
People on youtube have shown it
HW1: Physics base projectiles, everybody loved it
HW2: RNG weapons with Hit%, everybody hates it
HW2.0: Restore physics based projectiles, general approval
HW3: "Let's go back to RNG projectiles with Hit%"
I seriously don't understand what they're thinking.
I dont think H3 is rng, its just shit overall. General incompetence.
HW3 actually uses full ballistics.
Not that anon, but you cant control any of it. No move fire orders, ships break formation, this shit is an a terrible fricking state.
Iam out.
the worst offender is ships stop firing to get in formation. It's honestly fricking stupid how a game from 1999 got it right and then that technology was lost to the passage of time. I wish Bentusi paid a visit to blackbird and offered help with rediscovering it
Its legit insane I dont understand it.
I want one webm where you can clearly see the player make capital ships dance switching from aggressive to passive etc stuff like that.
Homeworld 1 and Cata were the best we could get.
I might get Nebulous fleet command later buts its a different game.
homeworld 3 has ballistic projectiles, it's very nice
bros...
What the FRICK is wrong with the camera?
The camera is the least of your worries.
my bet is on sheer coding and design incompetence. One look at UI tells you everything you need to know (nobody at Blackbird knows what they're doing, and they don't give a single frick).
It seems that multiple elements in the game are constantly fighting over camera focus due to six trillion different possible ways to interact with the camera. When you rotate the camera, the game displays a window saying "camera hotkeys activated". This is a terrible system and they should've just parroted HW1 and HW2 camera controls. You don't *need* a classic RTS WSAD camera in a full 3D environment, quite the opposite, it becomes an annoying hindrance constantly getting in the way.
>FORCED ALLIED/ENEMY/NEUTRAL COLORSETS
colored exhaust trails are going to be a paywalled microtransaction feature.
I keep leaving the build menu open for the whole match but it fully takes up 1/3 of the screen
Notifications in the left side are useless
The gyro thing would be better as a radar, the arrows are too small and my lizard brain doesn't look at it at all
>spoiler
delete this NOW
https://store.steampowered.com/bundle/36412/Homeworld_3__Fleet_Command_Edition/
>Multiplayer Customization Set
>Multiplayer Name Color
>Engine Trail Color
It's so fricking over. I am NEVER paying a fricking dime to these disgusting greedy fricks. They're monetizing visual clarity in an RTS and they deserve to go bankrupt over this. This is beyond Amazon and Disney tier greedy.
If there is demand for something then then there is a willingness and a desire to pay for it so people will make money off it. Companies solely exist to make money everything else is a means to this end. Something that is in demand is never gifted. If you want free stuff then go to a commie country - but they never existed and never will. Milking a franchise and maximizing profit in every possible area is the only smart and the only valid thing one can do.
>demand for paywalled basic game features
how much do you get paid to shill this game? I refuse to believe a sentient being could form a series of sentences like this.
>Milking a franchise and maximizing profit in every possible area is the only smart and the only valid thing one can do.
You were making sense until here. Yes you should maximize profit. It does not follow that annihilating your IPs in short order once you've acquired them, is a sensible thing to do.
look at this fricking cuckold.
>ummm it's rational for companies to frick you in the ass so you should be okay with it 🙂
what a fricking drone
just another capitalist, these are the people who whine about muh commies in between slurping corporate wiener
it's the american way. and when all the corporations shit on them and put up their gay and Black person flags they say "ummm it's it's the commies running the corporations!"
>just another capitalist
No, capitalists are the ones making money on this (or losing if it flops too hard). He's a "useful idiot", a dumbass thinking he's smart by playing devil's advocate.
The term is "temporarily embarrassed millionaire".
>it's real
someone will mod this day 1. (if anyone actually gives a frick about the game)
The frick, why did they swap the classic stylish black and white cinematics for marvel slop style? Also hate the S'jet mary sue circlejerk AGAIN instead of expanding the world, but that was already known.
>why
same reason as the stormgate morons, they want the marvel audience, which is why they deserve to go bankrupt.
the game is fundamentally broken. RTS players like games that work like they're supposed to
god damn this is ugly, looks just slightly better than slytherineslop like starship troopers terran command
>why did they swap the classic stylish black and white cinematics
cuz das old grandpa nobody watches black and white movies anymore fr no cap. Only thing that could improve the cinematic was a family guy clip playing on the bottom half of the screen or at least some san andreas bike tricks
>a family guy clip playing on the bottom half of the screen or at least some san andreas bike tricks
this would have been kino fr
zoomers don't even know what HW is, maybe they heard of DoK, if they stuck with the same style and spent no time on pointless shit the result would be better, for less money and the sales would be the same
Calling it now, the big reveal at the end of HW3 is going to be that Yakub was one of the progenitors and half of your bridge crew will start wewuzing.
>Another sequel completely disregards the existence of Cataclysm
Why did I have any hope to start with.
Actually there is beast slayer somtaw symbol in the tutorial carrier.
The game is still going to be shit however. The tone of that intro is trash, its not sombre like the OGs and about a struggle of a people anymore.
Is there? I saw the Somtaaw carrier in the tutorial but it had the original symbol, not the Beastslayers one.
>narrators keeps attributing everything to Karan/Rachel/S'Jet instead of to the Kushan/Hiigaran people in general
well that's an easy pass. space is a cursed genre.
This is because of HW2 and its moronic muh ancient prophecy mystic theme, S'jet became the series designated messiahs.
The Unbound were since HW1. S'jet went past humanity long ago.
blackbird is woke as hell
But have you ever questioned why this genre is so, hmmm?
Because the genre is extremely narrow, pioneered by a dozen or so industry masters at the peak of their careers in the 90s and early 2000s. When they retired or moved in, they left an audience that wanted more and a soulless corporate gestalt that wants their money but doesn't know how to extract it, because the actual product we want is something creative and artful and the industry is allergic to the kind of creators who can deliver that.
Not to mention the boring technical stuff: decades of labour eugenics has left the gaming industry starved for talent that can code, design UI, or design human interface and these are 3 things that space strategy games tend to demand, because convincingly depicting space id itself a technical challenge
I was mostly talking about esoterics, but that's an apt description too.
I think some Anons mentioned the issue with loss of interest in sci-fi at large in this age, comparatively speaking, the vibes aren't in the air, so to speak. Personally I'm unsure how prevalent this is, especially in the West.
It's not too bad. However the control scheme kinda left me stumped when it comes to camera control. What the game needs the most:
Hud scaling+being able to hide hud elements separately
Alternate camera inputs which don't require M2
Option for shift M1 to move the disk vertically
Being able to individually bind formations and stance
Option to select a whole formation by clicking on any of its ship
Also yeah compared to HW1 units die extremely quickly, unless you're fighting cruisers which take ages to kill with anticapitals. I don't mind it that much except when my bomber formation gets instantly evaporated by anything that isn't carrying broadsides cannons-tier weaponry.
I'm going to blow your minds.
The UI is basically a copy of HW2's but the elements are pushed in for some reason cluttering the screen. This is the obvious part. The real mindfrick though is the ship status window. It's literally the same but larger, which would be fine if they retained squadrons since you'd have no more than 6 squadrons of a single fighter type. But you have individual ships now and you have to scroll through the window because it only displays 8 ships at a time unless you group different types, just like HW2's. So they either planned on having squadrons originally but scrapped it for single ships, or they just copied HW2's UI without understanding why things were as they were.
It is HW2's UI, 20% bigger + more moronic shit.
We need to go back to HW1. Buttons on a screen should be destroyed, if you cannot remember the keybindings to play the game you should not be allowed to play the game you subhuman scum.
Its amazing how clean and functional the first game is, except for the build menu and research which lok primitive which is meaningless, you open them from time to time, since you can use TACTICS to not make your ships die.
I dont get it even blob simple time rts you can have units use and maintain formation and H1 and Cataclysm is one step above normal rts in tactics depth.
This is pure incompetence.
You could zoom in and watch a great fight with a clean ui.
But the UI is not an issue, the game does not fricking work. Remastered was already a disgrace this will bury the franchise if it continues like this.
>the ship status window
am I the only one completely ignoring whats going on in the lower left corner of the screen? I swear I just dont use this shit at all I dont see the point, you can select shit in space
There are times when it is valuable. Like if you select 70 ships at once you have a quick count of all of them.
as usual, modern gamedev creates a problem where none existed before.
Yeah HW1 is honestly fricking amazing UI design outside of the build and research menus taking up your entire screen.
as usual, modern gaymers yells to a problem no existed.
we've gone way past ESL all the way to ETL (20th)
'omeweald free eez shyte
>Left handed
Dropped. Can't believe I listened to this moron.
In short: It's shit.
I downloaded the demo to see what the fuss is about and here's what I did to make the controls somewhat usable:
- set "modern camera controls" for qweasd movement which sometimes can be useful
- set "camera translation always active"
- fricking unset "screen edge panning"
- bind the "focus" command on F instead of Alt+F
There's still no way to disable middle mouse pan which keeps aborting the orbit mode and no way to orbit with the middle mouse instead of the right mouse. There's no way to disable stupid animations which needlessly slow things down. The zoom is inconsistent, it first zooms a tiny bit but then after waiting it starts zooming, annoying. As usual the game decides where up and down is but when moving units there is 1 plane and you can't choose elevation. You also can't see where units are going and what they're doing. The pause command only works in tutorial.
Since there's no UI scaling setting: Press Alt+G and you will be happy.
As for the game I hate the characters. Karan and Rachel are fricking ugly. Why can't they be asian girls? Why are there no asian people in general? Fricking racists.
showed the game to a bunch of my friends who never got into hw1 or hw2 bc of the camera and they loved the hw3 demo and found it easy to work. take that as you will.
me again, forgot to mention that after that they all clapped and ordered three copies of the collector's edition each
no, one of them preordered and the other two said they'd probably get on release. is there an issue with that? Im trying to illustrate that I believe this game was made with new players in mind and not older players. let me know what you think
i'd say it's pretty convenient you had not one, not two, but a whole group of friends who ALL quit the previous homeworld games because of this one single aspect of gameplay, which just so happens to be the exact aspect that is currently getting shat on most.
except in your fake story your friends aren't "newer" players, they've experienced both types of camera control and prefer the newer one
its 3 friends I showed it too, they all liked it. I would say they're "newer" and not "new" players because they've each played under 10 hours of hw1/2. is it really that unbelievable that 3 people liked the new camera? I think you need to take a breath man
I'll say I noticed formations were fricked and no attack move was dumb. I wonder if unit health is just some stat tweaks/easy fix stuff.
Issue is not camera controls, i mean its different wtv.
Its the game itself which feels half baked. It plays like a mobile game and seeing some of the UI i think its intended.
Nah he has a point rts are a bit dead, you could only go upwards from SUPCOM. Or even yeah AOE franchise.
There is some stuff like Starship Troopers Terran command but its low budget games. Unironically i think the best recent fps is C&C remastered probably.
Other genres have been having good revivals except RTS.
I agree that the game is missing alot, Im not sure if youre being serious about it being a mobile game though - how the frick would 3d controls work on your phone lol.
This is totally anecdotal, so take what you will from this, but my little cousin loves RTS games and mostly plays the newer titles with his friends, like coh3, aoe4, and TWW (ik its not really an rts) they all remind me of me when I was a kid, playing aoe2 and coh1 with my friends. I just think that RTS suffers greatly from older fans being entrenched in the older games, so I imagine people our age wont ever really "love" a new RTS, especially not a sequel to an already existing IP. It just makes me wonder if 2044 /vst/ is going to have a bunch of 30 y/o zoomers on it complaining that hw3 had "soul" and hw4 doesn't or some shit like that.
I dont agree, old player argument is too simplistic.
Homeworld is just another game, its not even a 110 but its certainly a 610. Mediocrity will relegate it to just another game.
The issue here like in many other franchise is seeing cult classics, in the case of homeworld genre defining, fall so much.
its the same old story.
All games are made with new players in mind in a way.
H3 is still pretty shit.
After a couple of hours it has no staying power, no meaningful tactical decisions. And the worst the gameplay is broken. I have seen new players also say units dont follow orders. Or do it in autopilot disregarding yours.
disagree that its shit, I had fun w/ the demo. I just thought it was interesting that most older players say they hate the camera but it seems to be instinctive for most newer players. What do you mean the gameplay is broken?
I am an old player and i have zero issues with the new camera, its a matter of using different shit. Although removing hotkeys is pretty amateur, and even the devs themselves admitted it.
Also have zero issues with UI regardless of taste.
Its the game itself that is not really special.
>What do you mean the gameplay is broken?
Formations dont work, Ai units disregard your orders. There is nor movement fire order, the most basic shit in RTS.
Pathfinding is bad, units are incredibly flimsy and no amount of orders can save them since they will disobey anyway.
It feels like the game could be salvaged but it would take them another year not 2 months, maybe unreal is the culprit i have no idea.
I want to play the first game, should I go with the remaster or the original version?
original.
Is the remaster not good enough even with the fan patch?
Not that anon but not really, its not necessarily trash but compared to the og?
Pretty mediocre.
The players patch solves jack shit its just a bandaid.
However most people now know the game because of RM thinking its the intended experience.
Aren't the originals included with the remasters?
Is that a good way to play the originals or have they been altered like the remasters have.
I want to play the originals and I want to know what's the best way to get them these days.
The originals are definitely included with the GoG release, not sure about Steam but they've probably tacked DRM onto it if so
remaster runs on HW2 engine. This means a lot less physics.
Formations are cosmetic only and completely broken in gameplay.
Introduces heavy difficulty scaling from HW2 to HW1 for no reason other than Gearbox's incompetence.
>here's your 20min tutorial video on the new camera bro
>remember to enroll in the admiral academy to get your basic game controls PhD
Camera is not an issue and i feel it will be scapegoated by buttholes to piss off legit complaints.
I love how the gearbox damage control team has nothing else to say other than "nuh uh, it's GOOD!". You guys are as uninspired as your game
meds. immediately.
Video games haven't been good since the mid 00s at the absolute latest. Time to stop buying new ones.
Some are alright, even rts.
There hasn't been a good RTS in ages.
Well yeah, rtses are pretty shit, supreme commander was the peak it seems.
Other genres have seen some revival. Problem with rts is that it demands coding competence.
there have been - they just don't appeal to you. I imagine in 15 years kids will be saying shit like "wow remember how good aoe4 was, no good RTS's like that nowadays"
>there have been
Which ones? I'd like to play them.
>I imagine in 15 years kids will be saying shit like "wow remember how good aoe4 was, no good RTS's like that nowadays"
People said they'd be saying the same about StarCraft 2 but people still consider it a shitty followup to Brood War
doesn't sc2 have in the millions of monthly players?
popularity doesn't mean a game is actually good, CK3 pulls a lot of players but it's a joke how much worse it is than CK2
ehh not sure I buy it totally - if a sequel has more players, it's probably a good sequel.
agreed it's currently missing some stuff - but I also think that the megastructures look and play well. You are correct that when something like homeworld, or coh are genre defining, and go and do something that hasn't been done before, every iteration on that is going to be missing on the initial "magic" of the first game. I guess we'll have to see how much they can tune hw3 up before release. I imagine it will be contested sort of like hw2 was at release.
I think its likely to get homeworld 1 gameplay in 1, but if the devs cant achieve it I can only think they are incapable of doing it.
I mean its basic coding like fire move orders in aggressive, and formations working, its not asking for more.
Curiously even Total War games degenerated as teams got changed, talent is not the same, and devs stick their heads in their asses.
>I think its likely to get homeworld 1 gameplay in 1, but if the devs cant achieve it I can only think they are incapable of doing it.
sorry, what do you mean by this? that you think it will be closer to hw1 then hw2?
That looking at the basic rickety structure of 3 its a bit similar to 1 but not working instead of RNG homeworld 2.
ahh I see, thanks for clarifying. I think the issues most people have with the game (camera, unit squishiness, bad ai and no attack move ect ect) can probably get fixed. Game will end up pretty decent.
Homeworld 2 also took a lot of shit, but mostly on the shit story.
In gameplay yes its rng, but it had some cool nice features, squadrons, subsystems targeting, capitals were simpler but could be used in a more meaningful tactical way.
It was a way to take the pressure of the cpu and have more units on screen since the simulation of H1 and Cata is heavy and complex.
I think back to individual unit control is a classic example of a monkeys paw because squad control for fighters made it so much easier to work around the battlefield and have different fighter groups doing different things. Not sure why they removed it besides a desire to return to hw1 i guess. I like the full ballistic sim in hw3, I launched a bunch of missles into a huge ball of ships and they were hitting friendly and enemy ships alike.
People are actually disputing if physics are even a thing, since there are images of weird jank going on and no damage or colisions.
where are people disputing? it's clearly working as intended, you can feel it in the game. the collisions of strikecraft against the structures on the otherhand...
some things have physics, others seem like they don't. Not everything seems to be physics based and unreal engine in general has problems replicating complex physics in multiplayer, it was nigh impossible back with nvidia physx
>if a sequel has more players, it's probably a good sequel.
vicky2bros... our response?
70k for a victoria game is crazy
>ehh not sure I buy it totally - if a sequel has more players, it's probably a good sequel.
Modern video games are purposely designed to appeal to the lowest common denominator, which for strategy games specifically means stripping the game bare of what actually makes them engaging. These companies happily trade the prospect of a quality game with actual depth for a much wider audience of mouthbreathers, and manipulate influencers to shill their product to people who look up to them.
games are usually designed for the lowest common denominator anon. they always have been. the only difference is that when you were a kid you WERE the lowest common denominator and now you're smarter and more capable.
Bullshit, taking an earlier cited example, Paradox games were designed for a niche audience of historical strategy autists and the games reflected that. The moment the company went public the quality of the games instantly tanked and everything was reworked to be accessible to morons like you.
dont call me a moron anon, we're having a conversation and that's not polite or adult of you. I get your point though, that the bigger the audience the lower the skill floor AND ceiling of a game.
Plenty of games were designed as passion projects. You're revealing your zoomer status by not knowing that video games used to be a niche hobby for nerds and that developers back then didn't give a single solitary frick if women and Black folk were interested in playing them. Now they have to dumb everything down to try and get those demographics to actually want to play a strategy computer game. Investors just want constant growth and demographic penetration.
im a 30 year old man anon. I've been playing RTS since I was like 10 years old. Videogames have gotten more popular, so yes, they have been designed to appeal to more of an audience. I think alot about how the cost to make a game is now so much more than it used to be. For example: in aoe1 they literally made up unit voice lines. they're not actually speaking any language, just whatever the devs thought was funny, In aoe4 unit voice lines are not only the period accurate language of the civ, but also EVOLVE when you age up. Every voice line in the game has basically 3-4 different equivelent voice lines for if your villagers are being asked to chop wood in the dark age or imperial age.
These things EXPLODE the costs it takes to make a game, which in turn mean that the ROI has to be big as well, which drives down skill floor.
I still think there are plenty of RTS games being made as passion projects though: MoW, GOH:OST, BA, Warno, Industrial annihilation or whatever the frick its called. Those games have a ton of proper depth and are clearly made by a shoestring budget dev that wants to really squeeze all they can out of the genre.
>I think alot about how the cost to make a game is now so much more than it used to be
1999: devs write an entire game engine from scratch and design a space combat RTS with full 3D environment, all made to work on 233MHz pentium 2 cpus with modding, mapmaking, internet and lan support right off the bat when even directx was in its infancy
2024: ready-made unreal engine base taking care of literally everything you need to make a homeworld game down to physics and online multiplayer matchmaking with built-in optimizing features, all you have to do is make use of all these tools
>In aoe4 unit voice lines are not only the period accurate language of the civ, but also EVOLVE when you age up. Every voice line in the game has basically 3-4 different equivelent voice lines for if your villagers are being asked to chop wood in the dark age or imperial age.
they prioritized a pointless and largely meaningless focus and paid for it dearly. The game needs gameplay features, not presentation fluff. Nobody buys aoe4 for multiple voice lines. Nobody bought aoe2 for any of the voice lines.
Basically, if you hire an army of useless women and brown people, and then focus on the dumbest shit while marginalizing what the game is actually about, you end up with a disappointing flop. The weird thing is, with this many millions of dollars on the line, why is no one learning anything from these flops and decisions? They often double down before going down.
>The weird thing is, with this many millions of dollars on the line, why is no one learning anything from these flops and decisions? They often double down before going down.
BlackRock money
>I think alot about how the cost to make a game is now so much more than it used to be
1999: devs write an entire game engine from scratch and design a space combat RTS with full 3D environment, all made to work on 233MHz pentium 2 cpus with modding, mapmaking, internet and lan support right off the bat when even directx was in its infancy
2024: ready-made unreal engine base taking care of literally everything you need to make a homeworld game down to physics and online multiplayer matchmaking with built-in optimizing features, all you have to do is make use of all these tools
good point but i'd still argue that there are things today that are more difficult then there were back then - mainly the fidelity people want from games.
>they prioritized a pointless and largely meaningless focus and paid for it dearly. The game needs gameplay features, not presentation fluff. Nobody buys aoe4 for multiple voice lines. Nobody bought aoe2 for any of the voice lines.
the point was to illustrate how much more complex that level of presentation has gotten. AoE4 was pretty rough on release, but if you've checked in on it since, it's doing very very well. and people have noticed and like things like the evolving voice lines.
AoE4 is still a shallow re-imagining of AoE2, the only people playing it are those who are too intimidated to get into AoE2 or the brainlets who think that newer = better
no i disagree - I think aoe4 is its own game at this point with a lot of strengths over aoe2. I understand aoe2 is a classic and aoe2hd is a near perfect HD remake, but AoE4 is really coming into it's own as a separate individual entry in the series.
Yeah, so many strengths over AoE2. It's why your go-to improvement you keep referencing is fricking voice lines that change based on the era.
you didn't ask me to start listing the improvements, I brought up the voice lines as an explanation of how games have ballooned in their fidelity. Don't be disingenuous, it's not a good color on you anon<3
AoE4 has alot of strengths over aoe2, for example: Civ diversity vs aoe2's civs having % bonus here or +5 starting resource there, much better stone walls, no quick walling with houses, better unit comps, units can build siege, longer feudal fights, better late game trash wars, I could go on. If you haven't played aoe4 since release, or haven't played it at all, you should play it and form your own opinion on it.
>color
figures it's an amerimutt defending the corpos who produce this slop
>instantly capitulating and reverting to name calling
now we begin to see who the real child is
you lost the argument when you revealed that you're an amerishart
its over anon. I'm sorry. AoE4 does legitimately have strengths over AoE2 and you wouldn't know since you have never played it. We can stop fighting now
do you get paid to post this or do you just worship corporations and do it out of obligation like the average mutt
anon relax. I won the argument. We don't have to keep fighting 🙂
>ooga booga consoom da product and worship Black folk
sneed
anon, please. there is no need to resort to greentexting and slurs. You had nothing to say to me after I pointed out some of AoE4's strengths, so you folded the argument. You wouldn't act like this to my face would you? It's very impolite.
didn't read, frick off mutt
anon where is this anger coming from? I'm your friend <3
>good point but i'd still argue that there are things today that are more difficult then there were back then - mainly the fidelity people want from games.
HW1 was literally cutting edge when it released and most PCs at the time struggled to run it
>modding, mapmaking, support right off the bat
lol
In his defense, once you managed to crack the .big files it was pretty straight forward. My first 'mod' after stat bumping was replacing the Taidan missile destroyers tubes with quad-ions and slapping on a defense field for good measure. This was with notepad and no guide whatsoever.
Not to mention, development studios used to run on merit-based hiring, now every studio is saddled with DEI nonsense
Systems based games always create stuff like this situation, once later developers forget or are just incompetent.
Homeworld systems and gameplay design will return one day maybe, it very likely just wont be called Homeworld
Cant wait to see of the story is going to be trashy like 2.
Homeworld remastered situation especially is unnerving its like I am in a nightmare gaslit timeline, you see people paying it on youtube relating these strange issues without knowing the classic had none of them. Its so weird to see something actually degenerate and you cant do anything about it.
The west is actually falling. It was never a joke.
Anon I was just talking about a videogame, get a fricking grip man.
No. It's fricking over, if you cannot see the patterns it's because you don't want to see.
the situation is not even similar to AOE not sure why you guys are bringing it in.
The demo leaves a god-awful first impression.
Take the sensor mode. The whole point of it is to easily give you an overview of the situation, it's zoomed out, all units, their types and allegiance are clearly visible with the press of a button.
In HW3, all it does is change the colors and you end up god knows where.
ITS BAD
LITERALLY UNPLAYABLE
the abilities are also unjustifiable
press "SPECIAL BUTTON" to boost damage/production!
for what fricking reason? FOR WHAT FRICKING REASON?
>right click the heal ability in the support frigate to toggle auto cast
>it sits there doing fricking NOTHING
>for what fricking reason? FOR WHAT FRICKING REASON?
...w-we want the red alert 3 audience??? lmao
Question, is HW2 remastered worth getting?
I won't even try looking for my old HW/HW2 disks.
I heard some complaints about it, but what say you /vst/?
You get the original games with them too if you're bothered by remaster changes.
Also, I had a look at the studio.
Pics of employees, and what not.
This isn't jeetware. Can't blame that.
There's not a whole lot of diversity going on either.
Where would you even cram ESG funds in a game like this?
What exactly went wrong?
piss-poor westoid work ethic
damn, id like to work for them
Damn that's cool. The 4-day work week got tested
here by a bunch of big companies and mostly saw good results.
Now the government is trying to force the 4-day week as in "cram 5 days of work in four".
Of course it works, its never about crunching its about talent.
If you really need to stay in thats another story and it always happens, if you love something you will give it your all.
Not saying this is the case.
Mind you it wasn't tried by video game company. I think it was mostly tested by retail and service. I mean, the result would probably similar for studios since the benefits would be the same.
>believing corporate propaganda
at my work, everyone's official work hours are 9am to 4pm. it's the "official policy" and "strictly enforced" by management.
do you know how many days i actually spent working those hours? zero. it's 8am to 8pm in most days.
they also announced "mandatory" 1-day off every month. do you know how they're enforced? by sending out email reminders to take the day off. none of the management obeys this and expects you to work fully on these supposed mandatory holidays.
do you know who actually DOES get to follow those schedules? fricking mouthbreathers in HR.
A dog squeals as it is beaten, yet still remains in its own dung in its crimpled little house.
Imagine being so cucked you don't just follow the official policy, tell them tough luck when they tell you to work more, and sue for wrongful termination when they fire you for abiding by the official policy.
You kind don´t having the guts to make PROPER strategy games, and instead leave it to the "lgtb" side that all of you hate, clearly.
>Pics of employees, and what not.
>There's not a whole lot of diversity going on either.
>Where would you even cram ESG funds in a game like this?
i can fix her
>managing director of narrative properties
What the frick does that mean? No, unironically, what does that actually mean? Some kind of sinecure for diversity hires or something?
>previously Head Writer, Senior Writer before that
I guess she manages the writing staff for all the games?
who cares it's all jokes and clowns over there in canada anyway
Turns out physical megaliths were always a dumb idea that only sounds cool, but plays out poorly when it just fricks with pathfinding.
They were better off as mysterious background objects of impossible scale.
the megaliths were the only good thing about the demo
whats good about them? Im asking genuinely. Because they dont really serve any gameplay purpose other than fricking up the pathfinding and camera. There are some tunnels supposedly but I never used them, seems pointless. Maybe the AI does, but then again the AI just spawns wherever, so it doesn't matter what the geometry is
Give me a bit I’ll explain, I’m making dinner rn
ok im back
I thought they worked well with the gameplay loop because they
1. served as a marker for you to quickly get your ships "into position" by issuing a right click move command to them
2. served as cover for moving into good positions.
3. this one is my opinion I guess but I thought they looked amazing, I had a match where I was chasing a carrier through the ice tunnels with bombers and it looked phenomenal
>served as cover
see, this one I don't really believe even works that well. I haven't seen probes, but I'm sure scouting will be a thing, and all you have to do is turn the corner of a giant cuboid or a giant metal plate to see everything. At best you've got the stealth tunnels but then again, I don't see much point in them since they go from one extreme place to another. We'll have to see in the final release if it works or it's just a shoddy hack job with no utility
unreal engine 5 gearbox blackbird modding capability day 1? I don't think so, and why would they allow bypassing paywalled features if it's always online DRM anyway?
The megaliths as a concept are fine, but if you want to implement them and not piss people off your pathfinding needs to be up to snuff and your move order system needs to interact with them intuitively.
higaarans got what they deserved
Don't know why they keep trying to reinvent things when HW1 was already close to perfect. The old minimalistic UI has devolved into a cluttered mess.
Take HW2 interface, bring back HW1 mechanics removed or watered down in HW2 and continue the plot. That's all these clowns had to do.
>you will never bring sajuuk to bear again
>He warned us.
>he
this guy will be the franchise's marauder shields
So apparently blackbird is laying off a bunch of people following the delay and cancellations of other games.
>blackbird
pcgamer.com/homeworld-3-studio-blackbird-interactive-confirms-layoffs-due-to-economic-pressures-outside-of-our-control/
>The studio said it is offering "extended benefits and severance" to laid-off employees, and that the cuts will not have an impact on the development of Homeworld 3.
they've laid off everyone else. They're betting 100% of their future on the release of Homeworld 3.
The good news is, once it's all done and ran into the ground with no survivors as usual, I might be able to buy the Homeworld IP off Randy for cheap... if I find him at an industry event somewhere. And if he isn't doing any of his magic tricks somewhere behind closed soundproof door
Lol dumbasses don't know how to make money easily it's insane seeing a company so bad at their business. They can make billions form selling 0.0001% chance of getting a cool big dick ship like all the other companies making billions per month you literally make money by your milk cow chumps getting nothing and the less they get the more you make.
First thing you do when you start the game is spend hours learning shit camera control. Who wants this shit?
?feature=shared
ok thanks reddit exit is to the left
Fellas, what's the best way to play the originals on a modern system.
I mean the actual originals not the remasters.
Maybe pick them up on GoG if they're available there? Otherwise Limewire is your best friend.
Other-Otherwise the remastered collection does apparently include the originals/classic versions of both HW1&2 but I can't recall if they got tweaks as part of that release.
install windows 98
download the game torrents
The remaster comes with the originals.
I had a hell of a time with HW1 crashing with certain explosions on W10. I eventually figured out you can reduce the graphics settings to avoid it. But afterwards I found out that dgvoodoo can solve the issue as well.
You can also try out the browser version of HW1 posted earlier, runs much smoother.
For HW2 you can just run it normally, no issues as far as I'm aware.
It's over, isn't it? How much do you think they'll fix with fewer staff in 3 months?
nah, i think it'll be good. someone might have been lying but they told me the staff layoffs were for another game.
ok good poster, what will be good about the changes do you think?
>no response
>How much do you think they'll fix with fewer staff in 3 months?
Nothing it's definitly over !
With the delay the only thing they'll be able to address will be the camera and controls. The fundamental problems of the game such as the fricked up scale, low ttk, apm tax abilities, bad pathfinding, sluggish AI and intrusive UI all need at least another year of development.
denuvo
nail in the coffin
Nah.
As bad as denuvo is, if the game is good it's an annoyance, if the game is bad it's not because of denuvo. The coffin had all the nails in it. Denuvo is just the ceremonial first handful of dirt thrown onto the coffin.
They don't have to fix that much, the problem is they won't fix what needs to be fixed.
>remove the pointless abilities
>fix selection and pathfinding issues
>add attack move
The other problems are bad, but if they fixed these few things the game would be bearable enough to give them time to fix everything else.
>They don't have to fix that much
just the entire camera system, controls, UI, vertical movement system, economy, action economy, unit pathfinding, unit scale, unit design, unit ability design, multiplayer progression design, shitty grainy VFX, terrible game mode design, formations, attacking while moving, attacking while turning, removing sailship movement mechanics and bringing back HW1/2 ship movement mechanics, adding kamikaze mechanics, adding ship physics and ramming mechanics, removing player trail colors from behind microtransaction paywall, and god knows what else once they release the campaign...
Most of what you listed gets fixed by what I listed and what doesn't are lesser issues that can be fixed after the big fixes stabilize the design quality.
no it doesn't you fricking narcissistic sperg. Attack move or removing abilities does nothing to address terrible real life sail ship movement mechanics instead of HW1's 360 combat-oriented movement. You also completely omitted the most aggravating issue in the demo, the camera and the fricking controls. These are all huge fricking issues that need to be solved for launch day, not somewhere down the line, not for this kind of pricetag.
Yes it does.
The camera is a problem but controls can be tweaked to get it to function well enough that it's a secondary issue especially disregarding wasd movement and just using HW1 and 2 style focus movement.
>Nah.
>As bad as denuvo is, if the game is good it's an annoyance, if the game is bad it's not because of denuvo. The coffin had all the nails in it. Denuvo is just the ceremonial first handful of dirt thrown onto the coffin.
am i ESL or are you? because i thought "nail in the coffin" was just shorthand for all that shit you wrote
Nail in the coffin refers to an issue that kills something. Of all the things foundationally wrong with the game that are killing it denuvo doesn't even make the list.
>Nail in the coffin refers to an issue that kills something
source?
https://www.collinsdictionary.com/dictionary/english/a-nail-in-the-coffin
https://www.merriam-webster.com/dictionary/a%20nail%20in%20the%2Fsomeone%27s%20coffin
https://dictionary.cambridge.org/dictionary/english/another-the-final-nail-in-the-coffin
A nail in the coffin is a detail that indicates a grim reality we would rather deny. The man is dead, but his weeping widow denies it right up until the final nail is driven into the lid of the coffin to seal it.
Each nail is further evidence of that uncomfortable truth, and the final nail is the point of realisation, where no more doubt can remain.
Anon's figurative language indicates he has already accepted the reality, and thus further evidence has no meaning to him, it's empty but predictable ceremony carrying out the remainder of the grom process.
Don't rely on online dictionaries for english figures of speech. Idooms are defined by the context they're drawn from, which understandably makes them difficult to learn since many of those contexts are now antiquated and only well preserved among people who actually live the language.
Black person shut the frick up you're making shit up on the go to protect your fragile fricking ego. Big whoop you got btfo'd in an anonymous online discussion. Every single wall of text you post is just another nail in the coffin for your credibility (of which you already have none, you're a seething autistic moron)
Hey to break it to you, he may be pretentious, but he's right.
Nah, he's not.
I'm not even the person you were arguing with. I saw an ESL ask a genuine question and answered it.
>(of which you already have none
See this is the part you're struggling with. If my credibility in this metaphor was still alive, why are we driving nails into its coffin? The idiom implies the subject is already dead. We're not burying it alive here.
i don’t know what everyone expected hardspace: shipbreaker was offensively bad and deserved to do worse
>demo of 30-40gb
>please allow epic online service on your machine
>please accept 10 pages of term of service
>super generic tutorial that introduce to dogshit controls
>"only game mode available is our new innovative rogue like mode tm"
>unit caps. and basic ass upgrades
>bored out of mind just spamming same composiiton until hitting unit cap and sending it to enemy
>excited about the rogue bonus from winning the round
>it is choose percentage speed upgrade on some type of craft or damage
Man never a demo made me lose hype for a game this hard
>uninstall
>unit caps
UNFORGIVABLE
>unit caps
I turned off the demo as soon as I got a taste of the awful camera controls, are the unit caps like cataclysm with universal "resource" limit so you still have some freedom, or is it like HW2's awful per-class hard ship cap?
its the awful per-class hard ship cap, you get 4 ion frigates and that's it. You get 2 support frigates and that's it. But don't worry, each ship has a 5 second special ability with a 10 second cooldown! That makes it all good right?
Please tell me you're joking.
the game mode in the demo had unit caps - not sure if they'll be in the actual game considering the war games mode is weird.
>the game mode in the demo had unit caps - not sure if they'll be in the actual game
This IS the main game. They've been pushing war games from the get go because that's where they imagine the games longevity lies. Homeworld endured as a franchise because of the multiplayer and this is their take on it.
Story mode is going to be little more than a grandiose tutorial with fan-service.
i dont think so anon, I think youre being a bit dramatic
There was allegedly a leak of some technical data that revealed the entire story, not sure about it being a glorified tutorial but I'm not going to call it much good.
It seems to double down on the S'jet worship, which is the cardinal offence.
more details or link pls
Gone looking, genuinely struggling to find it. My understanding is that it was uncovered by picking through map triggers and other misc scripting for campaign levels, that was left in the demo build but not the levels themselves, frick knows if that's actually true, but we've seen respected devs leak their entire game DRM free into a subfolder of their install tree so I wouldn't say it's impossible.
Supposedly, Karen's gone, and we play as her daughter Imogen dealing with the Incarnate attacking.
The point of contention was near the end where in like the final two missions, we find Karen trapped in super duper hyperspace or some shit, and then in the final mission she does something fricky with whatever hyper-warship she's apparently been in but had a wheeclamp or some such crap on it all this time and drags the Incarnate Queen into the shadow realm 6ever along with herself.
'Cos y'know, frick /us/ getting to actually win our own battle or anything. I saw one of the comments talking about how it's basically just a shit rehash of an old startrek episode involving the borg queen, and the absolutely fixation with the S'Jet family really, REALLY isn't actually helpful.
Combined with the frickin' awful MOBA-style ability mashing, the super low TTK that totally undermines the whole "Each ship is unique and precious" thing, the lobotomised AI (the support frigate in particular is absolutely worthless), the lack of physics, the _incredibly_ restrictive unit cap that's designed to keep you constantly churning and burning units, the absolutely BROKEN controls, the misguided focus on megastructures, the off-brand VA and animation, the lack of basic features like moving while shooting and a /really/ boring looking villain so far, and I don't have a lot of hope if the best they can come up with is "Watch us make you spend the entire game chasing someone far more interesting instead, only for them to steal your thunder at the end and then we kill them".
>its the awful per-class hard ship cap, you get 4 ion frigates and that's it. You get 2 support frigates and that's it. But don't worry, each ship has a 5 second special ability with a 10 second cooldown! That makes it all good right?
Kharak is burning a second time.
Well, maybe at least people will stop jerking off to the unrealized dust wars concept now that the devs were allowed to make the HW2 they always wanted to.
Having looked at the discussions in various places the amount of cope is unreal. Everybody wants it to be good, despite playing the demo. The game is shit from the base concepts. No tactics, sped up gameplay, abilities for the sake of having APM spam. What were they doing all these years? Have they even played the original games? I'll bet the main focus was le epic strong female ship captain focused story.
Anyway, this anon was in the mood to play some proper Homeworld, so I started Cataclysm again. But then I might as well check the original HW, since the interface is actually kinda good, despite what I remember. Well the remastered collection fricked it up yet again - ships don't dock now. So after that I decided to have a look at what they fricked with HW2 classic vs the original HW2. Guess what? The engine trails bug, that requires a mod to fix? Not in the CD version. Shit runs flawlessly with the German crack. And here's my favorite shit they messed up with the remastered version. Having played HW2RM it seemed odd to me that you have upgrades like level 1 fighter and that's it. Why no level 2? Well it was in the original game, which is probably why I remember playing this online and winning with just fighters and corvettes or how lance fighters was a viable strat against a destroyer spam. So here falls the last saving argument for the remasters - you can play the original games with it. Nah, you can't, cause they are inferior in every way.
There's a lesson to be learned here. Once the original devs moved on and the "franchise" is remastered, remade, or allowed to continue in any other way, it's never going to be good again. I'm at least thankful that EA didn't bother to remaster TibSun and RA2
>...while she was opening gates at the edge of the galaxy, Karan disappeared and a mysterious scourge known as "The Anomaly" has started to spread across the galaxy, darkening entire star systems and threatening the existence of all sentient beings.
Literal Star Trek Discovery-tier.
How bad is this STD (heh) show? I've seen that it has some sleek ships.
Its the Star Trek equivalent to NU Star Wars.
I've never been able to get in to homeworld cause it feels clunky and awkward and not fun. What am I doing wrong
Could it be that there is too much semen in your diet? Studies have shown that ingesting excessive amounts of semen can lead to poor taste in video games.
Try cutting back on the amount of semen you consume (both your own and other men's) and see if the problem clears up.