I miss the first RPGs back when they felt like something obscure, occult and hard to decipher. We need a Dark Souls for the RPG genre.
I miss the first RPGs back when they felt like something obscure, occult and hard to decipher. We need a Dark Souls for the RPG genre.
Like, an rpg without tons of dialogue. Just let me go through the world.
Boring
Rpgs without story are shit
>Story can only be conveyed through dialogue
This is a board fo 18+ people
I am making one like that as we speak.
nice
what's it called?
Dethroning Earth
It'll be out by end of this year / early next year
Do you have a dev blog or something to help me remember this game is coming out?
crystal project
GETSUGAAAAAAAAA
TENSHOOOOOUUUUU
But Dark Souls is a RPG
Not like that
>obscure, occult and hard to decipher
That was just bad localization anon
>We need a Dark Souls for the RPG genre
>Square Enix
>400 reviews - Mixed
QRD?
I believe the game can frick you over real good and you can't do anything about it. Just read some of the reviews.
>I believe the game can frick you over real good and you can't do anything about it.
Sounds like a Noita type game
absolutely beyond basic, no frills, isometric grid dungeon crawler that will frick you up through mechanics, but once you learn how the game works you'll enjoy the thrill of beating its ass in return
well, if you can get past the aesthetics that is
>A super weapon is impossible to get without cheating
Yeah no
>he didn't pop open his PS1 during cutscenes to skip the time delays and b line it to the final boss area
NGMI
it's beeline, as in move like a bee.
You mean the super weapon that isn't needed in the slightest cause the game is braindead easy? FoMOBlack person, please.
You don't get it. It's not about whether you need it or not, it's about 100% the game.
Even one item missing is unacceptable.
FoMOBlack person
I'm sorry that your moronic brain prevents you from being able to enjoy playing videogames
Just replayed ff9 and this isn't even this game's worst offender. You can fricking straight up never get abilities if you miss obscure equipment.
Well Dark Souls is basically the modern evolution of 80s arpgs like hydlide and ys. Excuse plot, cryptic shit, hardcore etc
Ys isn't cryptic at all
well, aside from the final dungeon of 2, and that's moreso just a big maze
>I miss the first RPGs back when they felt like something obscure, occult and hard to decipher.
You were just a moronic kid back then and a moronic manchild now.
Also you don't actually want those, you wouldn't post FF1 anyway if you wanted those, you'd post something like pic related.
What's this? Looks nice.
Wild Card, one of the earliest examples of deckbuilders/card based RPGs, also Unlimited SaGa 0.1
There was something about pure black backgrounds that made even Mario Bros feel so edgy and desolate.
Then it turned into a franchise for dumb kids, but the underwater and lava levels felt like horror. Playing those in a rainy day was kino, modern technology can't replicate it.
etriam
labyrinth of touhou
Normies ruined everything. Plague.
>I miss [thing I never played]
I love weird/obscure thing!
FF1 is a really easy game. The dungeons are mazes which is cool at first because it makes the random encounters serve a purpose then you get overleveled just from trying to figure out where the frick to go.
Play a SaGa Game (without looking anything up, of course).
You ignored games like knights of the chalice 2 and bought moron slop instead so rpgs are dead now. Failed experiment of a genre that has done nothing but harm.
Not sure if intentionally moronic or just too used to a post-Pokemon JRPG scene.
I RESPECT JACK'S STRENGTH
>We need a Dark Souls for the RPG genre.
i got you
This is hardly even a game, it's more of a loose questionnaire about the Llylgamyn trilogy and some assorted trivia coupled with gratuitous RNG to frick you over and plain bad mechanics
>when they felt like something obscure, occult and hard to decipher
Then play weirder RPGs.
WE HAVE ONE
WE HAVE ALWAYS HAD ONE
zoomers only play wizardry 8 because it's the easiest dumbest one
OP is based
OP is a fricking moron that really thinks final fantasy isn't the dumbest zogchow ever made.
There are so many good dungeon crawlers out there right now. If you haven't dipped your toe into the genre, now is the time.
I really liked Potato Flowers in Full Bloom. It's got a really fantastic combat system.
Undernauts: Labyrinth of Yomi is another great game, with more focus on exploration and superb art.
Infinite Adventures doesn't have the best art, but it's got really addicting dungeon crawler gameplay and nice party building.
There's plenty of pure, straightforward RPGs out there to go play.
This game would have fantastic combat if it let the game exist on its own instead of forcing every single fight to be a very strict puzzle.
I played the Potato Flowers in Full Bloom demo and fricking loved it, but limiting the party to 3 killed it for me. I really wish I could have 4 characters...
take the untranslated j-rpgmaker game pill
so much shit out there that's actually really good and also completely unspoiled over here in the west
>buy any rpg that you haven’t read about
>don’t read about said rpg
>play rpg while not reading about rpg
The moment I look up anything about a game the game immediately becomes less fun.
No one said it.
BALS
TO
THE
WALL
also 4 homies in a line is the best game style for jrpgs, prove me wrong. you can't
>prove me wrong
FFTA/2 says hi its still a JRPG. Also tfw we still have not got FFTA3 should have got it for the 3DS or even the switch. But no SE are moronic lets waste hundreds of millions on a MMO and a shit remake.
>Tactics game
>jrpg
Not how that works, nt tho.
but rare as frick. fellow ff4 chad, i kneel. honorable mention for suikoden bros.
>fellow ff4 chad
Since when FF4 has variable formations? And Suikoden has six characters in two fixed rows.
I was talking about SaGa games
SaGa games are fine too.
>Five Chads/Stacies in variable formations
3 in front, 2 in back
2 in front, 3 in back
1 in front, 4 in back
4 in front, 1 in back
All front
All back
Seems pretty varied to me. (get it?)
Lunar games also let you position party members on a grid while also making position relevant to attacks behind half dmg in/out based on front/back
Ever play Persona 1?
>prove me wrong.
Five Chads/Stacies in variable formations is inherently superior
>I miss shitty cryptic bullshit that you needed a guide for!!!
No, you don't.
>needed a guide
no. moron homosexual. your ilk is what has killed the sense of exploration and mystery that video games had. you datamining, information hording, contemptuous homosexuals have ruined video games.
Quit blaming video games for the downward spiral that is your life.
way to project anon holy shit. It's not a secret that the advent of information hoarders, wikis, and internet guides have caused the mystery and exploration in video games to die and/or languish. You can make the personal decision to not use them yourself, but if you want to discuss a game in any capacity that information will always be brought up, it's inescapable. And it's completely destroyed the mmo genre as well.
Well anon I don't know what to tell you, we are in an age where you can google almost any topic or answer to any problem.
You can't put the genie back in the bottle.
Hell, even back then during the 8bit era people sought out player's guides and magazines to certain games.
No shit you can't put the genie back in the bottle. I know thats the age we live in. I can still lament it being the cause of an entire experience you would have when engaging with game media being eradicated.
People sought out guides back in the day sure, but it wasn't this weird autistic mindset of NEEDING to have a guide, and NEEDING to know how everything works and where every secret is and how to win and what the most numerically superior build is. The organic nature of the experience is polluted by these mindsets that have become dominant, and arguably pervasive.
It's only a game, let people play the way they want to. It's not like they're breaking the rules.
When you take that mindset and you push it on others and demand they capitulate to it (eg: the entire mmo genre now) its not people playing how they want to, its compelling ME to play how they want me to.
I think the main problem is, that we are being choked with too many games all at once.
Seems like every month the hottest new thing is out and everyone wants to engage with it. Back before game consoles had digital store fronts everything seemed to come out at a slower pace.
People had time to pick something up and enjoy it for a couple of months.
I think you're half right but also theres this weird competitive need to get clicks for having the immediate answers to every slight bit of difficulty because it makes money (however small).
Well bro, that's just market demand and the youtubers are going to fill that demand.
I'm not asking you to explain to me why something exists when I already know. I'm just saying it's done irreparable damage to the genre.
Well homie I don't know what to say on how to fix it.
Games like Dark Souls have brought mystery and danger back to action adventure games and have inspired others to follow, that's the best we can hope for.
The only thing that's done "irreparable damage" to the genre was the players themselves shoving their heads in the sand like ostriches and stubbornly choosing to live in their own little bubbles while b***hing and moaning about self inflicted issues.
There's still plenty of games made for you if you actually want something built around mysteries, exploration, deep mechanics etc. but where are you and all those people who whine about them not being a thing when they come out?
Where were you when we got a new Brigandine after three decades? Or the revival of the SaGa series? Or all the indies like Potato Flowers, Hat World etc.? Where are all those threads about games like Ruina: fairy tale of the forgotten ruins?
It's always easy to b***h but when it comes to putting your money where your mouth is things get weirdly hard all of a sudden, if you actually want those games to "come back" (protip: they never left) then support them like Soulsgays did, don't just pretend they're not there and that Japan has fallen or something silly like that.
Duckstation
I didn't say japan has fallen or that smaller games don't exist. My main gripe is with multiplayer or large scale releases that maintained a sense of wonder back in the day but no longer can thanks to the internet landscape having changed.
No longer is the mmo a bunch of morons making their way through a mystery world having to learn the ins and outs, share information IN GAME with each other, and progress, no. Now it's look up the guide for the game before it releases, plan your build according to what icy veins says is numerically superior, and if you don't nobody will play with you/ you will be excommunicated.
This translates to modern rpg releases too where there has to be 15 ign or whatever articles about where to get the best weapon, armor, how to cheese the game for infinite gold, every possible exploit, etc. And if you try to avoid that information, it ends up being forced upon you if you want to try to talk about the game in any capacity with others. I'm not saying games like what I want are impossible to create now, I'm saying the internet and the absolute cavalcade of information overload that humans live through on a daily basis has severely diminished the potential for that feeling of wonder and exploration that used to be bog standard.
The early days of Ultima Online might never come back, but there's still alternatives for that kind of stuff if you don't mind smaller multiplayer, see Terraria, Minecraft or Valheim, worse come to worst you'll just have to get into MUDS, or Tibia.
Considering the modern WoW format seems to be imploding after so many years I wouldn't be surprised if we see a resurgence of the old Ultima Online school of MMOs if that's your thing, or we might see the birth of something entirely different with the advent of better tools for procgen thanks to AI.
I went back and played through FF11 recently, even though it was on retail. I should probably look into a private server of some kind, but I've been very busy lately and haven't had much time for vidya.
Playing Valheim before any info was really out there at all for it was funny
had a fricked world map gen that started us on a tiny island with no bosses so finding even the first one was hell
Got fricked up by a sea serpent and exploded my deathsquitos trying to explore
I haven't watched a single playthrough or guide for Elden Ring and haven't played it yet.
If I went into it I would be completely blind. If I then decided to look up something it would be my choice, not the game's or the guide's.
>post about how excessive information intake is rotting the industry and making it impossible to even discuss video games without it being shoved down your throat
>bro just don't talk about video games and lock yourself in a schizo bubble
I mean I guess that's a solution but when you actually want to discuss the video game you're enjoying with others it becomes a little difficult and that was kind of my whole point, yeah?
I have a dozen other hobbies besides video games.
Get off Ganker if you want to enjoy anything.
In what part of my argument do you think I'm only referring to Ganker? Are you dumb?
Making cryptic RPGs is now pointless since everyone will just look up the answer at the slightest inconvenience
As a result every RPG now became a shooter looter analogous with hallways of dopamine triggering loot containers
Romancing SaGa have it right. if you fricked up and the encounters start to be savage, you can always do a new game plus with your save.
I fricking love that series
I actually don't really like how they give you that option in the remasters, it teaches people bad habits instead of forcing them to go with the flow, it kinda gives the idea that you can't overcome some bad decisions you've made and gives you a very cheap way out, which is wrong.
But oh well, as long as it gets people to appreciate the games, eventually the ones who truly end up loving them will learn to not rely on those crutches.
if you missed it so much you'd go back and play them. they suck
I've never played a Final Fantasy game in my life.
What should I start with?
PS1 FF1
Does ps1 have a good emulator?
This but ff1 nes. Never play remakes. Don’t use quicksave/save scumming. Enjoy getting wrecked and losing an hour of playtime, it’s part of the experience
also enjoy spending an hour buying enough antidotes and potions to get through the marsh cave the first time
Yeah that place is such a b***h, but you lose that experience if you cheese it and then why play? One play through long ago on a nes console I was walking back to town and the NES started blinking. Took me two weeks to start playing again.
1. then 4. Then 5.
>I miss the first RPGs back when they felt like something obscure, occult and hard to decipher
This was rarely intentional. It was poor programming and shitty translations that made RPGs feel like obtuse as frick. Also the only reason it was enjoyable was because gaming was still a novelty and hadn't creatively burnt out yet. You won't enjoy an RPG being released today that's like the first 5 Ultima games or a NES RPG because your mental perspective on video games is fundamentally changed.
Elden Ring tried being obscure or hard to decipher with it's mechanics and the majority of players just got angry. It was also difficult to avoid looking up guides that data mined all the secrets about the game the first 4 weeks. Spending 2hrs wandering around looking for a secret item or npc when you have other a lot of irl responsibilies feels annoying. It's not a magical moment anymore because you just wasted the few hours of free time you have.
JRPG's are shit now because they purposely go out of their way to never include anything clever or fun in terms of interaction or gameplay.
I played and beat FF1 for the first time on my NES Classic a while back. I enjoyed it, but man, there is a lot of cryptic stuff in it. Not to mention, there are glitches that render certain spells useless.
play a real shin maygoomy tensay game
they say shin megami tensei IV is the dark souls of persona. does that count?
Sounds good
I'd like to recommend a game nobody will play: False Skies. It's made in a similar engine to what GBC games were made on, and while it doesn't seem to have been made by an asian, the job-system and the structure of the dungeons may as well be jRPG-like. It's a good time with a lot of hours but you'll probably find the dungeons frustrating like I did.
>We need a Dark Souls for the RPG genre.
Shin Megami Tensei (not gaysona)
>We need a Dark Souls for the RPG genre.
I don't know what that means
And now 95% of people use wikis to meta game elden ring.
I think fear and hunger fits the description pretty well. Maybe not obscure anymore and more cult, but definitely occult. As for deciphering it’s similar, with the lore of the world not being fully revealed and spoonfed to you. Initial play throughs are challenging like souls. Solid if you like grotesque hogs on display.