I must admit I got filtered... filtered by game breaking bugs, complete lack of feedback and absence of any kind of helpful in-game tutorial
I must admit I got filtered... filtered by game breaking bugs, complete lack of feedback and absence of any kind of helpful in-game tutorial
The game just doesn't respect the player's time whatsoever. Autists with Infinite amounts of it don't mind though, it's also why they spend an infinite amount of time being unpaid shills. Totally understandable, OP.
pame serson
>Reeee this game isn’t made for giga-wagies who work 70 hours a week!!! Ever game needs to be as simplistic as possible so I can finish it and get back to work!
How can you design a UI this bad in anno Domini 2023
Because its made by a wargamer boomer. Better than paradox slop for sure. The UI is not good but everything else is well done.
the UI is fine tbh just gets a little getting used too
>Game has sub-sub-sub-option menu
>This is fine
I guess this is the true power of PDX-induced brain-damage: people take horrible UI and call is "getting used to"
Make your own functional, popular, successful strategy game with a better UI then, homosexual.
>functional, popular, successful
None of these adjectives apply to shadow empire though.
>None of these adjectives apply to shadow empire though.
Ok fake /vst/
That's what I'm working on. I want a game with more depth than games like Shadow Empire or Aurora, but with better UI and UX. It's hard, but it's a fun challenge. It's still years off, since it's just a little side project for me, and figuring out fun game mechanics that mesh well together is hard.
Hey Anon, are you using Unity? If so we can work together. I had thesame Idea! started working on my own Procedurual map too
Black person it's literally Panzer General.
This feature from 1994 is acceptable in a 2020 game because... it just is, ok?
Every single wargame still uses a similar AI. Is Order of Battle too hard for you to grasp?
Its the entire UI, not just the combat parts of it. Order of battle is easy. The problem is the roundabout way you have to go about doing anything with how the UI works. Also it's hard to get allot of the information you're looking for at a glance. So you have to switch back and forth between menus allot.
For me its the complete opposite
I could navigate just fine after 200 or so neethours spent, but my god is OOB a piece of shit
And by proxy all of ministries/mechanics related to it
Like that anon said shadow empire (especially with new dlc) is a game you sink your entire into
>slow as frick - turn based and requires good cpu mid game and on
>deep
>completely random
I used to pull allnighters, waking at 6pm, playing till 6 am, and going to a 24/7 liquor store to the point all the staff there knows what im gonna get and just silently nods
Not a best part of my life but hey its a good game
NTA but the UI is terrible half of menus have not functioning scoll i could easily design something which doesnt require me to jump all over the screen do do basic stuff like making a new building. Dont even get me started on non existent tooltips, some tech doesnt even have a proper explanation what it does you have to look up in the manual to see what its actually doing.
Most of the UI is fine, but there's definitely a few. parts that are abysmal. Unit designing is overall the worst part, especially the airplane designer. How the frick Vic thought that UI was even remotely okay is beyond me.
If you mean manually select component for aircraft page by page just to see performance in final page yeah i agree, that why he add useful blueprint tab
>How can you design a UI this bad in anno Domini 2023
Bad UIs are just the nature of one autist passion projects.
The problem I have is with the unpaid shills that scream about it being da best evaaaar!!!! and call anyone who rightfully points out that while the ideas behind are really good and in some ways novel (a welcome thing for the genre), the implementation is pretty fricking dog poopoo. And - most importantly - it didn't have to be.
It's basically a local branch of reddit and steam forums that's also enabling devs to get away with doing shit work while hiding under a diagnosis of autism. Autism support group, if you will.
What really made the game unplayable for me was the UI. I did some reading on forums beforehand, watched a video or two and read some of the manual. But then I got into the game itself and the UI killed it for me.
>game is 99% UI
>the UI is complete shit
every fricking time
At current pace this game will be out of early access in 10 years (i know theoretically it is now but thats a lie). The problem is Vic is listening to discord grognards and half of them are mp gays other half are morons who want to make the game even more miserable and micromanagement hell for LARPING purposes, like theres a homosexual who likes current unit designer split in 2 different menus for role playing reason, frick off.
This sounds like an extremely plausible explanation.
Who cares when its out of EA, I doubt much more will be added to it and it's good as it is now.
theres a lot of stuff planned to be added, some of them is bloat i couldnt care less about. If Oceania was just boats it would be fine but its some logistics bullshit and i totally expect republica dlc to be the same.
Honestly with so much shit planned the dev should do what Dominions devs do and just release a "Shadow Empire 2" as instead of republica+militaria DLC
I like RP. I play this game to RP. Single player chads win again. If you want MP go play fricking Dominions - oh wait that's also fun to RP.
All I want is for AI to have their own logistics demands. That's the one thing that just sets me off like nothing else.
go back to paradox visual novels
AI is already a braindead pushover and you want MORE ways to bully it?
>game breaking bugs
I've played since release (Matrix store only) and have not experienced an single one. In-game tutorials are for zoomer homosexuals who can't read.
This game would be more fun if I could make custom maps and if ocean content wasn't comically shit and disconnected from the rest of the game.
someone's really angry about Shadow Empire
the discord sounds terrible though and I bet it was those homosexuals who got my fate stratagems taken away
Should I be colonizing? Where?
>cardshit
hard pass
its better than rng events
You should be able to open a menu and press spend 20 book mana whenever you want to
but thats how it works, you are swimming in cards very early in game
Cards or deckbuilding is lazy game design and I will not deign to give money to a dev that creates such trash and I will not even pirate such drivel.
cards are RNG too
>absence of any kind of helpful in-game tutorial
not him but he is right
>but muh manual
even manual don't have many things mentioned
like what exactly 'heavy elements %' mean in planet generation? what does it affect?
I can guess some but its just a guess and probably wrong
>even manual don't have things introduced by the latest beta
amazing
>add new thing
>don't explain it anywhere
>shocked when people are confused
>don't tell anyone what it do
>forget what it do
>get confused when people reporting new strange occurrences with planet generation
Tarn Adams?
>wagner mercenary post
holy kino
whats the early game build now? like start on planet with no oil and metal, 2 minors invade and start War at turn 3, wtf do i do ?
1.draft everyone
2.die
scavenge from ruins, also what is your starting tech level and game speed?
tech 3 and default speed
your build depends on your starting situation and leader pool. with no oil and metal you might invest in scavangers and cheaper infantry builds and formations or get foreign affairs first and use diplomacy to subjugate minors.
>shadow empire
>vgh
unironically
I think this is a decent game but I struggle getting into it. No idea what it is but I can't seem to enjoy it.
It’s a war game disguised as a 4x game
Maybe that's my problem. The exploration is just not fun at all and I hate moving units back and forth between huge gaps of tiles trying to juggle minors from snaking everywhere
I see all the systems as busy work to get my units in place for an epic encirclement.
>Slitherine
Instant pass.
>Shadow Empire: Zoo Tycoon DLC is an immersive and rather complex turn based strategy mini game added to the original we all know and love.
>Taking 4X elements, procedural generation of dinosaurs, cultural-themed restaurants, and BLENDING them together.
>Double-click on your city's zoo asset to enter a turn-based, zoo tycoon minigame so complex, some say it has more depth and action than the original game.
>Your task will be to survive and rebuild your city's dinosaur zoo.
>Take turns as you watch the guests of your zoo advance THREE, sometimes even FOUR hexes through the immersive, hypercomplex grid of your zoo.
>Try to keep your guests entertained within their sight radius of THREE hexes, or they may revolt, or worse yet, ask for a REFUND.
>Recruit zookeepers, and appoint them to clean the dung of individual cages within your zoo. But watch them carefully, as unsatisfied zookeepers could leave their designated walking areas, rebel, or worst of all, refuse to clean up the dung, leaving your guests disgusted and unhappy.
>Collect and sell exotic dinosaur dung as compost that will boost the farming output of the empire beyond your zoo.
>COPE with full trash bins, vandalized benches, and even toilets CLOGGED deep within the compounds of your zoo's bathrooms.
>Puke on the walkways is taken seriously in Shadow Empire: Zoo Tycoon DLC. Witness a realistic guest happiness system that actively tracks the thoughts of your guests based on the logistics and hotdogs available to them.
>In Shadow Empire: Zoo Tycoon DLC, ignoring your guest's happiness ratings ALWAYS has consequences. Lack of food will lead to hunger, starvation, and in the end, will kill your dinosaurs and eventually guests.
>This is one of the most ambitious DLC's ever designed, immersing you in a HARD and challenging fight for the happiness of your zoo's dinosaurs, guests, and by extension, the populace of your ENTIRE EMPIRE BEYOND.
>Pick up YOUR copy today for ONLY $14.99.
whatever he took my fate stratagems at least I still have muh GR tanks
No, those are gone now too. You have to build GR reverse-engineering laboratories to unlock GR equipment now. So the way it works now is you discover the GR equipment, it gets transported back to your SHQ, and then you need to build these laboratories in order to actually understand the equipment enough to deploy them in the field. Helps with immersion and roleplaying for the discord homosexuals.
what?
i played just recently and still get few units, from infantry to tanks and even walker
>but my god is OOB a piece of shit
i don't get how vic could make it so bad, you need to really try to make it shitter
same for units
I will now play your wagie filtering game
whats a good tech3 start early game build assuming no metal at starting position? heres my
>i immediately sell all rare metal and buy machines cause they are big bottleneck
>call governor set recruit sign-up bonus to 0
>allow emergency food (really should be ON by default)
>not sure if its worth to fiddle with worker salary, last time i dropped it to 0.001 i had constant rebellions
>set public budget to 1CR (it gives small bonus to happiness)
>first council i add is Economy
heres where im not sure what to do, i nationalize recycling facility but im not sure if its worth 500CR, its probably better to just build new one. IP and metal is main bottleneck and getting both asap is important. Need new army to keep hostile minors out of my territory (i play on severe violence), MG vs infantry ?
>sell all your food/water depending on planet
>buy machines and however many metal you're short of 200 for round 1 Bureaucratic Office build
>public budget at 100cr for the first turn to get private industry going fast, reduce recruit pay to 0 and lower worker pay to 4. DO NOT FORGET TO LOWER PUBLIC BUDGET TO NORMAL.
>interior council for first council then econ, then military and model
>focus econ council discovery to get power plants/solar, never set slider to 0% for anything because your directors still get rolls+xp
>second build should be recycling, upgrade it as much as possible, then maxing out bureaucratic point production with Office/High Command
>start worrying about keeping up with electricity demand, upgrade food/water production as needed (most likely for biofuel), militia starts won't start with a farm already built
>if you have the points to spare, shuffle your directors as needed
>sets public budget to 100 to boost private economy but then floods the market with food and water, indirectly killing the private economy that needs to sell stuff to make big money.
ngmi
My solution is T4 2city 1army/city 4council.
maybe some day when i actually finish 1 game and see all tech and all the fun units
You might finish more games if you choose starting options which eliminate the tedium of the first 30-50 turns.
Idk how people can defend this shit. I see it shilled on 4x boards. Graphics are utter shit. I've played better games in the 90s like "slay", literally looks like "mother of all battles" for like 1992 lolz as frick.
i don't mind graphics tbh but I agree with your general sentiment
>le graphic
This board literally fetishes spreadsheet games (paradox) and boomer games
I just like it is all. I like all of the models, how their equipment changes as you research and develop new weapons. I like all of the building sprites, all of the detail that went into each one and how buildings expand and grow at each level. I simply can't imagine how many people unironically think
>OH WOW LOOK AT THOSE 3D CARTOON BOBBLEHEAD GRAPHICS IT SO SMOOTH AND PRETTY LIKE MY BRAIN.
The internet, for giving midwits like you a platform, was a mistake. And if npc feedback like yours fricks up the portraits in this game I swear to God you will meet me in Mienkraft.
>Graphics
>when Ganker tourists clicks on /vst/ by an accident
I got filtered by how pointless game is
You have to just blob nonstop until you conquer everything
All resources and other pointless shit game has only forces you to add additional clicking through menus per turn
>You have to just blob nonstop until you conquer everythin
name a 4x where this isn't a condition
failing that, name a 4x where LARPing as a vassal to AI is fun and engaging and not a condition you seek to end ASAP
>name a 4x where this isn't a condition
Emperor of the Fading Suns. 1997.
The game actually models the industrial and logistical difficulties of doing that though. No 4x game does that.
>models the industrial
i partially agree on logistical part but no on industrial, not at all on industrial
>some old 2nd ww game had factories producing equipment and vehicles and penalty(+switching time) for new production
>in SE you materialize them from saved raw resources and industrial points(kek)
the whole model system is crap too, not only design but also ''upgrading''
>design and produce model of tank
>field testing boost stats in next generation of tank even if it have completely different stats(engine, armor, gun)
>can't upgrade it with better radio, sideskirt, engine etc, need to scrap it and rebuild a new
if we actually had factories that build tanks(for example) and need to be retooled and production isn't instant the whole game flow would be different, now its more of a joke(civ tier of buying production with money)
I think the worst part of the model system is that every model type is completely distinct from every other type even when there should be no difference in certain areas. Why do the machine gunners and the riflemen have completely different armor/hp, shouldn't the machine gunners just wear the drastically superior rifleman armor?
this too
i don't even see them beings separate models, you should design and produce armors, weapons and special equipment separately and then equip your infantry with what you have and you should have more control over formations and units compositions(by statuses, priorities and sliders)and
like you want your basic infantry be armed with Rifle Mk2 and Granades Mk2, wearing Combat Armor Mk3 but you have only Rifle Mk1 and Fatigues(no armor) in your warehouses so your freshly raised infantry just get it and then they are equipped with freshly produced stuff from your factories/bought on market/bought from other powers/looted
also I really dislike stiffness of the formation designs, like I have RPG and enemy have tanks so why i can't just hand RPG kits to my infantry units?
not mention that outside dedicated HMG and antiTank teams plenty of weapons should be kind of attachments to unit
>like having rifle team with extra LMG or few RPG would increase their abilities compared to basic Rifle team
to be honest bros the whole design is just terrible and its all connected, I don't think so if I could make it so bad even if I tried
>like you want your basic infantry be armed with Rifle Mk2 and Granades Mk2, wearing Combat Armor Mk3 but you have only Rifle Mk1 and Fatigues(no armor) in your warehouses so your freshly raised infantry just get it and then they are equipped with freshly produced stuff from your factories/bought on market/bought from other powers/looted
This is what upgrading infantry is. You're capable of both giving old units new equipment and swapping equipment between experience and inexperienced soldiers.
>also I really dislike stiffness of the formation designs
This is why you can attach 2 extra units to groups. A stack of RPG and a stack of machine gunners attacking together is the same as a stack of RPG and machine gunners as a single unit.
This, honestly only good thing that HOI4 did was the production line/equipment mechanic and Shadow Empire should have copied it wholesale.
Instead we have weird abstract and arbitrary shit like rigid formations or industrial points materializing equipment out of thin air
>hoi4
frick off paradrone no one likes you
You can say about GOY4 what you want, but the production line system was pretty innovative, never saw anything like that in a strategy game
Rest of the game is irredeemable trash but this one thing is cool
This is such a fricking nitpick. The game has way more detail and unit variety than any other other 4x game, yet for that reason you expect more out of it.
want more?
why you can't change one infantry(rifle, mg, rpg) into another?
why you can't upgrade motorbike infantry? you don't design new motorbike, all change is their rifle and armor and yet you need to treat them like armor
you miss the point where the equipment need to be produced and can be stored/traded/looted - equipment and not troops with equipment
formations design is ass backwards
>you can't design OHH unit(why I can't give trucks/APC or whatever to OOH HQ?)
>why they are always 5 the same unit +2 indie setup?
>why Militia units can't have their own OOH? or can't be attached to other OHH?
its all shit
Your complaints are basically "why do games have rules?"
no
my complains are basically why game have shitty rules
>Why do the machine gunners and the riflemen have completely different armor/hp
because unit types are separated into "offensive against hard targets", "defensive against hard targets", "offensive against soft targets", and "defensive against soft targets".
>why can't I make 1 infantry and play it like a roguelike
i kinda agree, why this has to be so fricking complicated
https://www.matrixgames.com/forums/viewtopic.php?t=352634
or atleast give us tech tree in game so i can look up what to upgrade next instead of forum post
Adding a formations tree page would be the best thing for this game since he added the model blueprints page.
new patch 1.21t (#194)
https://www.matrixgames.com/forums/viewtopic.php?f=10621&t=350829
>-Gaia Class and in lesser degree: Unclassified, Fontus, Proteus, have some 33% extra chance to become (more) tectonically fragmented (to different degrees) *
based
Haven't played this gaem for some time. Is there a POW/deserter mechanic of some sort? Is it even planned? It would be interesting have those lots of surrendered/deserted enemy troops being useful on construction sites, or to see the deserters causing troubles on hexes nearby battlesite.
the system is shit and at best you can hope that you can get some IP/resources and free folks from them - at best and that only if we are lucky
Go and play your nazi simulators somewhere else kid
Yeah, taking POW is cruel and also war is bad. I just see it like that
1) a certain amount of population is drafted out of economy
2) some certain numbers of them are encircled and surrend
3) they are none.
Where are they? Where did they go? Is it implied that they're all instantly executed? It just makes more sense to see the human resources in circulation, not just turning void once they're used. It's not an overbloat for the game is autistic enough to follow this logic
>Is it implied that they're all instantly executed?
Well considering this is a post apocalyptic survival situation and not a war, in all likelihood, yes. More mouths to feed, disloyal ones at that, are not conducive to survival.