I need a lot of civ6 help. Specifically I want to win with my boy Harald, but I suck at the game all around.

I need a lot of civ6 help. Specifically I want to win with my boy Harald, but I suck at the game all around. It's my first RTS.

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  1. 5 months ago
    Anonymous

    >uninstall Civ6
    >install any Civ before 5
    >enjoy

    • 5 months ago
      Anonymous

      Best advice right here, even V would be preferable but not ideal

      • 5 months ago
        Anonymous

        districtlets still claiming their antiquated boomer slop is better just because they don't have any neuroplasticity left to learn new mechanics

        • 5 months ago
          Anonymous

          There is some bullshit with the district system but I do like it. If anything there should be more options to remove districts or change them out, especially when you have all the false dichotomies with them (theatre district especially). Also some districts like entertainment district are stupid and redundant; entertainment can be an aspect of culture, economy, and faith, so it's really a shit district that could've been a specialization of holy site, commercial hub, and theatre district. But in general I do like the district system in Civ6.

          • 5 months ago
            Anonymous

            I would've preferred if there were fewer districts but with different upgrade branches. Rather than the Theatre District being the only one with a multiple choice answer, it'd be nice if every district had one base building followed by a split upgrade path. eg:

            >Campus
            Library -> University -> Hospital
            Library -> Observatory -> Research Lab

            >Commercial Hub
            Market -> Bank -> Stock Exchange
            Market -> Treasury -> Federal Reserve

            >Encampment
            Barracks -> Armory -> Military Academy
            Barracks -> Hanger -> Airport

    • 5 months ago
      Anonymous

      Go with his strengths, roll until you get a good coast start and focus on expansion by the sea. Bonus for coastal raiding, ocean-faring ships and units almost right away means you can find all the hidden lands earlier than the rest and put choice colonies down.
      Also the Stave Church is pretty solid, so seek out early faith locations; combining Stave Church with a Meeting House to stack production at Holy Sites can give you a production edge and keeps holy sites relevant later game.

      I recently got Civ 6 and I'm enjoying it a lot. Best combat since 3, and a lot of different social dynamics (culture, economy, faith, science, military) to legitimately persue in simple but dynamic ways. The only thing I really dislike with Civ 6 is the Great People system; I hated that system in Civ4 Colonization for the Founding Fathers, and it's bad in Civ6 too, especially with the snowballing.

      Best advice right here, even V would be preferable but not ideal

      I think 5 is way worse than 6. Only thing about 5 I liked better was it had more robust diplomacy and interactions with city-states. The policies and great people system were good too. But the economy was trash and units/combat was worse.

  2. 5 months ago
    Anonymous

    >Civ
    >RTS
    I loled, good bait.
    If that isn't bait, God help you you need far more help than you realize.

    • 5 months ago
      Anonymous

      What is the proper board for this then?

      • 5 months ago
        Anonymous

        Oh my bad. It's a TBS (Turn Based Strategy).

        My bad. Anyways still need help.

      • 5 months ago
        Anonymous

        You are on the right board but Civ6 is a turn-based strategy (TBS) game, not a real-time strategy (RTS) game.

        • 5 months ago
          Anonymous

          Yup just an oversight on my part.

    • 5 months ago
      Anonymous

      I'm beginning to realize that people on /vst/ are moronic.

      • 5 months ago
        Anonymous

        RTS = real time strategy. You’re the moron here.

  3. 5 months ago
    Anonymous

    Pick a water map. Pillage the frick out of your neighbors improvements with botes. Make viking UU and steal cities.

  4. 5 months ago
    Anonymous

    Start small, create large map with some combat weak factions and set conquest as only victory conditions. Play till you figure out mechanics.
    Generally food and production are of vital importance in any 4x game as they help you expand cities fast.

  5. 5 months ago
    Anonymous

    >settle on hills or place with lots of production
    >get a great general
    >rush any city without walls

    GG

  6. 5 months ago
    Anonymous

    Unfortunately, Harald isn't that great, but if you play on certain map types (archipelago, island plates, etc) he becomes significantly better. You want to plunder anything and everything possible with him, so scouts, melee naval units, and light cavalry are ideal. You don't necessarily have to conquer so much as you move your units into enemy lands and burn everything. You can focus on building your army while still staying on top of science and culture through raids.

    • 5 months ago
      Anonymous

      I only have a quarter of those leaders, what's wrong with Victoria? Her free melee unit for settling another continent is pretty handy.

      I would've preferred if there were fewer districts but with different upgrade branches. Rather than the Theatre District being the only one with a multiple choice answer, it'd be nice if every district had one base building followed by a split upgrade path. eg:

      >Campus
      Library -> University -> Hospital
      Library -> Observatory -> Research Lab

      >Commercial Hub
      Market -> Bank -> Stock Exchange
      Market -> Treasury -> Federal Reserve

      >Encampment
      Barracks -> Armory -> Military Academy
      Barracks -> Hanger -> Airport

      Encampment has Stable/Barracks dichotomy already but I see your point, that would be a little more interesting to some extent. But again that aspect of limiting districts is a bit ticky-tacky too without any way of doing any urban renewal or teardown and reclaimation of the land if you need to change priorities.

      • 5 months ago
        Anonymous

        Wouldn't worry about that chart, it's pretty bad. maya in F tier is laughable.

      • 5 months ago
        Anonymous

        >I only have a quarter of those leaders
        That's just because of only owning the base game. The DLCs completely shift the meta. Regular Vicky was nerfed heavily in the DLC. Abraham Lincoln is effectively the same thing Vicky was but with a superior district (Industrial Zone) and a strong civ ability.

        England is overall very strong even after the DLC, but Victoria's alt costume is much better than her regular form and Lizzie.

        Wouldn't worry about that chart, it's pretty bad. maya in F tier is laughable.

        Mayans are garbage on anything but the smallest maps. If you play on Huge (like I like to) she's straight up worse than having no ability at all. Smaller, denser maps help her out to be average, but the inability to blanket the map with cities, getting 0 housing from fresh water, and the DOWNGRADE to normal campuses makes the Mayans one of the shittiest civs in the game. It'd be one thing if she was good at turtling with few cities like Japan, but she's not even good at building Tall.

        • 5 months ago
          Anonymous

          Leader meta is probably the worst thing about modern civilization games. DLCs are pretty bad about games in general too.
          I like that younger Victoria, she's cute especially when she's friend or enemy and whips out her little fan. Adorable. Cleopatra is hot as shit too, but Civ4's Isabella is still the hottest civ leader.
          Although I don't like leader meta in general, as it can be unbalanced, I do like the Agenda aspect of Civ 6 leaders and it mixes up diplomatic motivations a little bit.

          • 5 months ago
            Anonymous

            I think the "leader meta" is fine as it is. You can win with any civ on any difficulty, but some will be more difficult to win as than others. The Mayans can end up beating the Babylonians with a good enough spawn. Given the same resources, however, all of the strong civs will beat the civs below them.

        • 5 months ago
          Anonymous

          >Game about space race victory
          >Second best science civ in F

          lol
          lmao

          You don't need more than 6 good cities.

          • 5 months ago
            Anonymous

            And how often are you going to even get that many good cities with the Mayans? If you don't start in the center of your continent, there's a high chance you'll be gimped to only a small handful of cities to make use of.

            >2nd best science civ
            Civs with no boost to science at all are better. The thing about science victory is that production matters more than high science output. Observatory is objectively worse than the standard Campus district so the Mayans don't even get a boost to their science output other than from the +10% from their leader ability.

  7. 5 months ago
    Anonymous

    Norway and Harald is a naval specialist civ. Pick a map type that is mostly sea covered like small/large islands or archipelago. Having a land based map will cancel most of Harald's greatest strengths.Settle your first city coastal and make the special Longship units as soon as you can and keep doing it .

    With your first longship out you can now use most of Harald's biggest advantages.

    1) you can sail out to deep water tiles - this grants you almost unrivaled freedom to explore the map and explore you should. Vanilla civs need to research Cartography to sail on deep sea tile which is Reneissance era tech and you get it free from turn 1. And your ships can also regenerate health outside of your home territory which other ships can't without promotions. You must explore the world as much has you can and identify where you will be pillaging later.

    2) Longships can coastal raid this means you sail next to a tile that has something built on it and pillage it. Unless a military unit is standing on it to guard it. This is a thing only Privateers can do first, again a Reneissance era ship which you get free at turn 1. Longships can pick up even tribal villages without needing a land unit to step on them.

    3) Pillaging gives you extra rewards. Harald had the bets Pillage based play in the entire game, you can pillage mines for science, pastures for culture and so on. A pillage costs 3 movement point and a longship has base movement of 4 in shallow water so you can move1 +pillage on the same turn.

    This is your main way to get ahead, your ships are almost untouchable and anything that built on the shore is is basically free loot for you to steal anything that can be moved. You should pillage city states, just park your ships next to their borders wait a turn then declare war, go in pillage their shores for everything and leave and Make peace again in 10 turns which is the minimum time. And you basically got away for free. Wait for them to rebuild and repeat.

    • 5 months ago
      Anonymous

      cont.

      The 2nd part is that Norway's has a strong religious game because their unique building the Stave church is a temple so you need Holy Sites, it used to suck but it got very much buffed. Now Stave church gives the holy site a +1 adj. bonus from forests. Normally the adj of forest is 0.5 so with +1 making it 1.5 the Stave Church TRIPLES the bonus from forests. This makes it easy for Norway to gain high adjacency holy sites. Which can be transformed into production with the Work Ethic Religion pick. And just faith itself is already a very useful resource in general even if you do not plan to buy religious units. On top of that Stave Church also adds +1 production to all fishing boats which is another excellent addition.

      The dream is picking the Dance of Aurora Pantheon which gives Holy sites +1 on Tundra, because Tundra can have forest on it which stacks both together. With that combo a single Tundra forest tile give 2.5(!) adjacency bonus to Holy site with the Stave Church, considering that tundra is mostly weak terrain this combo is freaking nuts! While Canada and Russia are the main tundra civs since Norway is now a 3rd contender since they can rely on the sea or build Preserves which, while expensive at first, can compensate for the low food yields of tundras as Tundra tends to have high appeal.

  8. 5 months ago
    Anonymous

    if civ5 didnt botch the game with empire wide happiness nobody would play civ6

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