Thanks for the recs, I already have obra dinn and golden idol.
It's pretty funny/weird because I had never done that playing a game before, then I started doing it while playing Outer Wilds and thought of that stupid scene, and just a few days later, I started seeing 3 different people saying the same thing about different games.
>void stranger
someone sell me on it beyond the basic sokobon puzzles.
what kinda mystery are we talking about?
do you find clear clues in game or is it one of those >open the game files, take this file, convert it into hexadecimal and then feed it to a frequency analyzer
shit
Grouping Void Stranger with Outer Wilds is legitimately insulting If you're not a moron and have played both games. OW doesn't have dogshit pacing, nor does it take ages to get to the gimmicky secret hunting who's novelty wears thing extremely quickly.
post it, it's all you have anyway. can only jerk yourself off over your strawman or ad absurdo to feel good about yourself. the power of all fallacious appeals comes from never having to be right in the first place, from an implicit social appeal that overrides logic or correctness. if human beings were inherently logical, or even just reasoned and honest individuals, then logical fallacies could NOT possibly exist as a concept, because when you're not moronic and have a modicum of self awareness and earnestness you'd understand how genuinely patently absurd it is that things like adhoms even exist, how little sense it makes, literally, as a fundamental concept. one can only conclude after that realization, that there is an inherent property, beyond even just emotion or "instinct" that allows human beings to feel right...even when they cannot be.
so go on. and fellate yourself. Id expect no less, but the fact I said all this at all, is proof that somewhere deep down. I'm deluding myself as to expect more. because somebody who has little to expect of. couldn't and wouldn't understand this in the first place.
Wow I hate and I love that term. I hate it because obvious reasons but I love it because maybe searching for it will help me articulate what I'm looking for in these types of games.
I was trying to define Outer Wilds and came up with "open world mystery" and "Myst but dynamic" then saw that youtube reviewer calling it the same thing, and also insisting on the dynamic part. I guess it's obvious but I don't know of any other games like it. I think the difference with something like The Witness, which is also trying to be a more evolved form of Myst, is that The Witness is not intra-diegetically cohesive like OW, you could take its puzzles and put them in another environment whereas they're central to the world design in OW, it's all interwoven, the physics engine, the mystery concept, the whole world. It's what annoys me about Witness and what amazes me about OW.
Yeah those are some dogshit examples. A great Metroidbrania is Toki Tori 2.
More generally in the theme of the thread I would recommend La Mulana 1/2, Majora's Mask of course, and so far as visual novels go, Gnosia, 999/Virtue's Last Reward, and to a lesser extent Somnium Files 1/2.
I loved Outer Wilds, I loved Disco Elysium and I loved ZeroRanger (the devs previous work) but I couldn't fricking stand the sokoban puzzles for Void Stranger and got filtered by them
Please literally kys, pedo homosexual scum. If you don't you will inevitably wish you had when a group of people like me (but not so nice) catches you on the inside. Plus also consider that your parents won't have to know why you really killed yourself, whereas there's no way to hide getting sold as a Black person sex slave and being raped to death in prison (by Black folk). Really, kys is the best of all worlds for your situation. Thank you for reaching my Ted talk in its entirety
I'm intrigued by this game also, they're doing a Silent Hill title next. Sam Barlow games look kinda maybe similar as well?
>Pepe Silvia-core
How would you define Pepe Silvia-core? Obtuse gameplay mechanics? Or obtuse story elements? Or both?
Yes I don't know, it can either be story or gameplay or another element, a design philosophy focused on no handholding, vague/cryptic progress clues, non linearity, (role)playing as a detective or archeologist or trying to make sense of alien worlds, abstract/lack of language or obscure secrets, mysteries, patterns, motifs, layers, trying to figure out the gameplay systems may also be a part of it, that can also mean games with unique gimmicks or trying to subvert genre formulas. There are different degrees of PepeSilvianess and it's specific to your own brand of autism.
Chants of Sennaar
Just learned of this today.
Supposedly you have to peace together and learn an alien language by solving hieroglyphic puzzles or something.
Sounds complete schizo tier.
Frequency illusion hitting me again because I also heard about this for the first time today going down this rabbit hole
>Frequency illusion hitting me again because I also heard about this for the first time today going down this rabbit hole
to be fair it is a newish game, probably world of mouth getting around from people who liked it
fun fact, hollowkinght was completly ignored by bigger gaming sites for almost half a year since it was too small for them and they werent paid to cover it, and if not Ganker i wouldnt know it exists, same sites would then put it at top best games lists
I think having even one of those is enough to classify it as such, but they usually go hand in hand. Games focused purely on the obtuse narrative (Black Souls) and purely on the gameplay mechanics (Shadows of Doubt? since it's apparently procgen) are rare. They tend to contain both.
Just learned of this today.
Supposedly you have to peace together and learn an alien language by solving hieroglyphic puzzles or something.
Sounds complete schizo tier.
I can definitely recommend it. It's a bit short, I finished it in about 7-8 hours. The story's ending is a bit weird and disappointing but the game is very fun.
just sounds tedious. i really doubt its very difficult if thats what youre implying
It's not tedious and not too difficult except for one glyph that stumped me in the third level. You have to learn five different scrypts/languages. They each have their own grammar for example one language doubles a noun for plural (book book for books) while another uses a plural marker. The languages all have some common words but they also have words that are unique to their culture. You can tag glyphs with the meaning you think it has and when you discover some specific sets, you can assign the glyphs to the image to get the real translation.
Does it feel "satisfying" to resolve a case? EA and procgen are two big red flags.
I think that's another key PepeSilviacore thing: figuring something out makes you feel like a genius, unscripted. Like you really earned it. You found the secret, you followed your hunch and got surprised. That genuinely rewarding lateral thinking/eureka moment. The opposite of pic related.
>Frequency illusion hitting me again because I also heard about this for the first time today going down this rabbit hole
to be fair it is a newish game, probably world of mouth getting around from people who liked it
fun fact, hollowkinght was completly ignored by bigger gaming sites for almost half a year since it was too small for them and they werent paid to cover it, and if not Ganker i wouldnt know it exists, same sites would then put it at top best games lists
I was just looking for "best 2023 puzzle games" lists and stuff. Cocoon may also be interesting.
Cocoon was braindead easy, completely linear and with only one intended solution. Kind of like the pic you posted, actually. At least for the first 2 hours, refunded it before I got to the two hour mark.
I thought it was fun. There’s no waypoints or objective markers so you have to organize all your evidence and stuff and run down leads by yourself. It’s pretty sandboxy and lends itself to role playing/emergent story telling. But once you’ve solved a few cases you’ve pretty much seen most of the systems/procedural content. I think they’re just starting to add mod support. Hopefully there will be authored campaigns/missions in the future, but that’s years away.
Shadows of doubt was fun for a couple nights but the routine gets kind of boring after a bit. I rather dislike that key witnesses who were at the scene of the crime before the cops like people who are room mates with the vic just frickoff and have literally nothing useful to tell you. Sync upgrades make the game a cinch which also helps the game get stale. I found myself looking for places to burgle not because it was related to a case but just because it looked like it would be fun to break in. The thrill of chasing down my first serial killer was great though, as was my first case with two killers.
Yes and yes, love them but they didn't make me go PepeSilvia
Cocoon was braindead easy, completely linear and with only one intended solution. Kind of like the pic you posted, actually. At least for the first 2 hours, refunded it before I got to the two hour mark.
Disappointing
I thought it was fun. There’s no waypoints or objective markers so you have to organize all your evidence and stuff and run down leads by yourself. It’s pretty sandboxy and lends itself to role playing/emergent story telling. But once you’ve solved a few cases you’ve pretty much seen most of the systems/procedural content. I think they’re just starting to add mod support. Hopefully there will be authored campaigns/missions in the future, but that’s years away.
The Forgoten City is very much like Outer Wilds, it also has a time loop mechanic but instead of reading ruins you talk to NPCs. Knowing stuff unlocks some new stuff for following loops.
Hypnospace Outlaw is a big one, plus it's just a fun game to get lost in in general.
As others have said, you might also like the Myst series although it's less about being a detective and more about raw puzzle solving. And if you've tried and enjoyed Myst, I also recommend Quern: Undying Thoughts. It's a very good game in the same style as Myst.
I guess the Subnautica games also fit in here. You mainly progress by finding text logs that give you hints where to go, or by randomly stumbling upon secrets.
A game is Pepe Silvia-core only if you don't know it's Pepe Silvia-core when you start playing it
This thread undermines the genre, just like knowing a game/movie has a plot twist without even knowing the plot twist itself.
if you're grouping outer wilds, with infra and void stranger, then I can only imagine Outer Wilds is gimmicky garbage that heavily relies on the "suprise" and novelty of its surrounding mechanics being hidden and subverted by the game itself, rather than any actual strong gameplay.
Thanks to the anon that recommended The Roottrees are Dead in a previous Obra Dinn thread.
The difficulty of identifying people ramps up much more smoothly than in Obra Dinn, and the ability to copy text from sources and paste them into a searchbar or a journal for later is a good addition.
The intuition points serve as a nice hint which pieces will lead to big breakthroughs without directly feeding you the answer and leaves it up to you to pick out the important bits.
It reminded me a bit of Hypnospace Outlaw with the web crawling and different media you use as evidence to piece together identities.
It's a bit reliant on AI art for all the portraits, but it actually helps at times with identifying closely related people, and at least the dev had the good sense to not charge for it.
There are full-blown animated rape mods for Crusader Kings 3 which spice up the raid, imprisonment and forced concubinery mechanics that already exist in base game. Can't direct you further towards them since I just happened to read about it in another thread.
Sort of, there's no deep secrets or anything but both games are laid out like you are not the main character. Quests don't all need to be completed and some of them are literally only designed to hurt you, so the game trusts you to use your own judgement on what to do. Its also one of the few games I can think of where important NPCs will just straight up lie to you. I will also say that 2 is a much better game than 1, even if 2 only has one of the 3 characters.
Bloodborne quite literally has the deepest lore in any game, ever, but PC only Brazilians (who don't have a graphics card strong enough to play it even if there was a port) will seethe for the ninth year in a row and disagree
OP was deliberately vague about it. Piecing the scattered lore together, even if there's no actual knowledge-gating involved, can be seen as an answer to OP's post. Especially
Thanks for the recs, I already have obra dinn and golden idol.
It's pretty funny/weird because I had never done that playing a game before, then I started doing it while playing Outer Wilds and thought of that stupid scene, and just a few days later, I started seeing 3 different people saying the same thing about different games.
https://en.wikipedia.org/wiki/Frequency_illusion
the last Infra post, there's no mention of gameplay at all, just the story.
BB is extremely knowledge gated. For example, you have zero chance of finding Rom the Vacuous Spider without paying attention to context clues unless you just go around trying to have a nice day everywhere you possibly can
Play Suda51's Silver Case trilogy. Silver Case, then Flower, Sun and Rains and then 25th Ward.
Silver Case starts off as a story about cops hunting a serial killer with some slightly kafkaesque world building and eventually turns into a story inspired by MKUltra/Project Monarch conspiracy mythology about Manchurian Candidates and warring secret societies and secret underground labs and all that good stuff.
Flower, Sun and Rain and 25th Ward get a lot more abstract and meta and especially the latter has a lot of that just out of your reach "probably makes perfect sense, but only to the person who wrote it" style of plotting but they really see Suda going all in on philosophy and sociopolitical commentary. 25th Ward might have permanently exhausted Auda, considering he's only made elaborate shitposts ever since.
Who's Lila
went into it with no expectations but Tunic is one of the best
seconded
la mulana
environmental station alpha
Return of the Obra Dinn
case of the golden idol
cultist simulator sort of has that feel but it's mechanics instead of narrative
Kingdom Hearts
Thanks for the recs, I already have obra dinn and golden idol.
It's pretty funny/weird because I had never done that playing a game before, then I started doing it while playing Outer Wilds and thought of that stupid scene, and just a few days later, I started seeing 3 different people saying the same thing about different games.
https://en.wikipedia.org/wiki/Frequency_illusion
>void stranger
someone sell me on it beyond the basic sokobon puzzles.
what kinda mystery are we talking about?
do you find clear clues in game or is it one of those
>open the game files, take this file, convert it into hexadecimal and then feed it to a frequency analyzer
shit
all in game
do you like losing hours of progress due to a single missed or extra input?
aaand dropped
noita
Is that shit still unresolved?
What about the Cauldron?
>Unresolved
It's clearly just directions
Lobotomy corp
Black Souls
Book of Hours
Eh, not really. Still a great game though
Grouping Void Stranger with Outer Wilds is legitimately insulting If you're not a moron and have played both games. OW doesn't have dogshit pacing, nor does it take ages to get to the gimmicky secret hunting who's novelty wears thing extremely quickly.
Those who know know.
Don't make me post the gif
post it, it's all you have anyway. can only jerk yourself off over your strawman or ad absurdo to feel good about yourself. the power of all fallacious appeals comes from never having to be right in the first place, from an implicit social appeal that overrides logic or correctness. if human beings were inherently logical, or even just reasoned and honest individuals, then logical fallacies could NOT possibly exist as a concept, because when you're not moronic and have a modicum of self awareness and earnestness you'd understand how genuinely patently absurd it is that things like adhoms even exist, how little sense it makes, literally, as a fundamental concept. one can only conclude after that realization, that there is an inherent property, beyond even just emotion or "instinct" that allows human beings to feel right...even when they cannot be.
so go on. and fellate yourself. Id expect no less, but the fact I said all this at all, is proof that somewhere deep down. I'm deluding myself as to expect more. because somebody who has little to expect of. couldn't and wouldn't understand this in the first place.
please make a game
hey these are your words not mine you fricking schizo
Metroidbrainias?
Wow I hate and I love that term. I hate it because obvious reasons but I love it because maybe searching for it will help me articulate what I'm looking for in these types of games.
I was trying to define Outer Wilds and came up with "open world mystery" and "Myst but dynamic" then saw that youtube reviewer calling it the same thing, and also insisting on the dynamic part. I guess it's obvious but I don't know of any other games like it. I think the difference with something like The Witness, which is also trying to be a more evolved form of Myst, is that The Witness is not intra-diegetically cohesive like OW, you could take its puzzles and put them in another environment whereas they're central to the world design in OW, it's all interwoven, the physics engine, the mystery concept, the whole world. It's what annoys me about Witness and what amazes me about OW.
https://www.nintendolife.com/features/what-the-heck-is-a-metroidbrainia-introducing-the-newest-genre-on-the-block
Yeah those are some dogshit examples. A great Metroidbrania is Toki Tori 2.
More generally in the theme of the thread I would recommend La Mulana 1/2, Majora's Mask of course, and so far as visual novels go, Gnosia, 999/Virtue's Last Reward, and to a lesser extent Somnium Files 1/2.
The Witness
shadows of doubt
If you haven't played myst you should and if you can't deal with the old point and click the remake is really good.
I loved Outer Wilds, I loved Disco Elysium and I loved ZeroRanger (the devs previous work) but I couldn't fricking stand the sokoban puzzles for Void Stranger and got filtered by them
I really liked that movie
What mooV?
Cuck Porn 2
is the dlc for outer wilds worth place? i think ive seen a spoiler for how to solve the main puzzle too
have a nice day
cry about it Black person
Please literally kys, pedo homosexual scum. If you don't you will inevitably wish you had when a group of people like me (but not so nice) catches you on the inside. Plus also consider that your parents won't have to know why you really killed yourself, whereas there's no way to hide getting sold as a Black person sex slave and being raped to death in prison (by Black folk). Really, kys is the best of all worlds for your situation. Thank you for reaching my Ted talk in its entirety
>place
playing*
definitely have a nice day
>trannies consumed with the thought of suicide
uh oh...
yes, it’s the only game as good as outer wilds. one main puzzle spoiler doesn’t matter because it takes multiple knowledge pts to solve
delete this gayget!
reminder to have a nice day moron
I hate trannies but like Necrophilia and am okay with bestiality
social rejects really think anyone is going to take their slippery slope seriously lol
Observation? Its kind of cool, didn't like the ending
I'm intrigued by this game also, they're doing a Silent Hill title next. Sam Barlow games look kinda maybe similar as well?
Yes I don't know, it can either be story or gameplay or another element, a design philosophy focused on no handholding, vague/cryptic progress clues, non linearity, (role)playing as a detective or archeologist or trying to make sense of alien worlds, abstract/lack of language or obscure secrets, mysteries, patterns, motifs, layers, trying to figure out the gameplay systems may also be a part of it, that can also mean games with unique gimmicks or trying to subvert genre formulas. There are different degrees of PepeSilvianess and it's specific to your own brand of autism.
Frequency illusion hitting me again because I also heard about this for the first time today going down this rabbit hole
>Frequency illusion hitting me again because I also heard about this for the first time today going down this rabbit hole
to be fair it is a newish game, probably world of mouth getting around from people who liked it
fun fact, hollowkinght was completly ignored by bigger gaming sites for almost half a year since it was too small for them and they werent paid to cover it, and if not Ganker i wouldnt know it exists, same sites would then put it at top best games lists
>pepe silvia was pennsylvania all along
>Pepe Silvia-core
How would you define Pepe Silvia-core? Obtuse gameplay mechanics? Or obtuse story elements? Or both?
I think having even one of those is enough to classify it as such, but they usually go hand in hand. Games focused purely on the obtuse narrative (Black Souls) and purely on the gameplay mechanics (Shadows of Doubt? since it's apparently procgen) are rare. They tend to contain both.
Chants of Sennaar
Just learned of this today.
Supposedly you have to peace together and learn an alien language by solving hieroglyphic puzzles or something.
Sounds complete schizo tier.
just sounds tedious. i really doubt its very difficult if thats what youre implying
I can definitely recommend it. It's a bit short, I finished it in about 7-8 hours. The story's ending is a bit weird and disappointing but the game is very fun.
It's not tedious and not too difficult except for one glyph that stumped me in the third level. You have to learn five different scrypts/languages. They each have their own grammar for example one language doubles a noun for plural (book book for books) while another uses a plural marker. The languages all have some common words but they also have words that are unique to their culture. You can tag glyphs with the meaning you think it has and when you discover some specific sets, you can assign the glyphs to the image to get the real translation.
>2
>sex
>stone path
did i get them?
Yes
You can make your own case board in Shadows of Doubt
Unfortunately it’s procgen early access
Does it feel "satisfying" to resolve a case? EA and procgen are two big red flags.
I think that's another key PepeSilviacore thing: figuring something out makes you feel like a genius, unscripted. Like you really earned it. You found the secret, you followed your hunch and got surprised. That genuinely rewarding lateral thinking/eureka moment. The opposite of pic related.
I was just looking for "best 2023 puzzle games" lists and stuff. Cocoon may also be interesting.
Cocoon was braindead easy, completely linear and with only one intended solution. Kind of like the pic you posted, actually. At least for the first 2 hours, refunded it before I got to the two hour mark.
I thought it was fun. There’s no waypoints or objective markers so you have to organize all your evidence and stuff and run down leads by yourself. It’s pretty sandboxy and lends itself to role playing/emergent story telling. But once you’ve solved a few cases you’ve pretty much seen most of the systems/procedural content. I think they’re just starting to add mod support. Hopefully there will be authored campaigns/missions in the future, but that’s years away.
Shadows of doubt was fun for a couple nights but the routine gets kind of boring after a bit. I rather dislike that key witnesses who were at the scene of the crime before the cops like people who are room mates with the vic just frickoff and have literally nothing useful to tell you. Sync upgrades make the game a cinch which also helps the game get stale. I found myself looking for places to burgle not because it was related to a case but just because it looked like it would be fun to break in. The thrill of chasing down my first serial killer was great though, as was my first case with two killers.
Have you played myst and riven already? Or pnumbra?
Yes and yes, love them but they didn't make me go PepeSilvia
Disappointing
Sounds interesting, I'll play it in 2030
The Forgoten City is very much like Outer Wilds, it also has a time loop mechanic but instead of reading ruins you talk to NPCs. Knowing stuff unlocks some new stuff for following loops.
I played the mod already so I kind of spoiled the whole thing. Still cool though
I'm the reverse, I'm curious about the Skyrim mod now that I've played the proper game.
Tunic or Fez
as others have said, Tunic is really good
You will be driven mad trying to solve Remember11 (VN). But that is the point.
Hypnospace Outlaw is a big one, plus it's just a fun game to get lost in in general.
As others have said, you might also like the Myst series although it's less about being a detective and more about raw puzzle solving. And if you've tried and enjoyed Myst, I also recommend Quern: Undying Thoughts. It's a very good game in the same style as Myst.
I guess the Subnautica games also fit in here. You mainly progress by finding text logs that give you hints where to go, or by randomly stumbling upon secrets.
I absolutely love outer wilds, am I going to like these other 2 games?
also recommending Tunic, Return of the Obra Dinn and La Mulana
you'll like void stranger if you can into the sokoban puzzles, INFRA isn't really that similar but it's still a great game
A game is Pepe Silvia-core only if you don't know it's Pepe Silvia-core when you start playing it
This thread undermines the genre, just like knowing a game/movie has a plot twist without even knowing the plot twist itself.
if you're grouping outer wilds, with infra and void stranger, then I can only imagine Outer Wilds is gimmicky garbage that heavily relies on the "suprise" and novelty of its surrounding mechanics being hidden and subverted by the game itself, rather than any actual strong gameplay.
aka, superficial trash.
Thanks to the anon that recommended The Roottrees are Dead in a previous Obra Dinn thread.
The difficulty of identifying people ramps up much more smoothly than in Obra Dinn, and the ability to copy text from sources and paste them into a searchbar or a journal for later is a good addition.
The intuition points serve as a nice hint which pieces will lead to big breakthroughs without directly feeding you the answer and leaves it up to you to pick out the important bits.
It reminded me a bit of Hypnospace Outlaw with the web crawling and different media you use as evidence to piece together identities.
It's a bit reliant on AI art for all the portraits, but it actually helps at times with identifying closely related people, and at least the dev had the good sense to not charge for it.
Man this thread is a treasure trove of backlog games. There is literally always more for me to play.
Any games where you can be a full-on rapist?
I've played Tsukihime, but that's more of a VN.
There are full-blown animated rape mods for Crusader Kings 3 which spice up the raid, imprisonment and forced concubinery mechanics that already exist in base game. Can't direct you further towards them since I just happened to read about it in another thread.
Are the pathologic games like this? I've been thinking about picking those up recently, but wasn't sure if it was just some walking sim
Sort of, there's no deep secrets or anything but both games are laid out like you are not the main character. Quests don't all need to be completed and some of them are literally only designed to hurt you, so the game trusts you to use your own judgement on what to do. Its also one of the few games I can think of where important NPCs will just straight up lie to you. I will also say that 2 is a much better game than 1, even if 2 only has one of the 3 characters.
Bloodborne quite literally has the deepest lore in any game, ever, but PC only Brazilians (who don't have a graphics card strong enough to play it even if there was a port) will seethe for the ninth year in a row and disagree
>deepest lore
that wasn't the question. it's about knowledge-gated gameplay
OP was deliberately vague about it. Piecing the scattered lore together, even if there's no actual knowledge-gating involved, can be seen as an answer to OP's post. Especially
the last Infra post, there's no mention of gameplay at all, just the story.
BB is extremely knowledge gated. For example, you have zero chance of finding Rom the Vacuous Spider without paying attention to context clues unless you just go around trying to have a nice day everywhere you possibly can
BB has messages on the ground.
what game? looks cool
Ultima Ratio Regum
Play Suda51's Silver Case trilogy. Silver Case, then Flower, Sun and Rains and then 25th Ward.
Silver Case starts off as a story about cops hunting a serial killer with some slightly kafkaesque world building and eventually turns into a story inspired by MKUltra/Project Monarch conspiracy mythology about Manchurian Candidates and warring secret societies and secret underground labs and all that good stuff.
Flower, Sun and Rain and 25th Ward get a lot more abstract and meta and especially the latter has a lot of that just out of your reach "probably makes perfect sense, but only to the person who wrote it" style of plotting but they really see Suda going all in on philosophy and sociopolitical commentary. 25th Ward might have permanently exhausted Auda, considering he's only made elaborate shitposts ever since.