I need more stuff like this

Good shit

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  1. 7 months ago
    Anonymous

    No point and click is this good, sorry. This game is truly one of a kind. I don’t really like Tim Schafer’s other works but this is his masterpiece. In fact it’s so good I’m not sure why everything he else made wasn’t very good.
    The next most charming point and clicks are monkey island, that’s the closest you’ll get to this.

    • 7 months ago
      Anonymous

      >point and click
      >Grim Fandango
      Well if you count the modern re-issue I guess.

      Anyway, it's a great game if you like that way TS gets carried away with the wacky worldbuilding sometimes outweighting the rest of what's supposed to games first and foremost. I'm not crazy about the heavily linear nature of it (by design obviously), but it's definitely a must play if you like adventure games.

      • 7 months ago
        Anonymous

        I don’t know what else to call it. I played with tank controls as intended but it plays exactly like a point and click.

        • 7 months ago
          Anonymous

          It's a pointy/clicky-like with immersive mouse and survival horror elements

        • 7 months ago
          Anonymous

          Well, you could call it "graphic adventure"; it's broad but has historical value, and a least it doesn't exclude classic milestones like GF or the early Sierra games.

          • 7 months ago
            Anonymous

            >classic milestones like GF
            The milestone most /vr/ users have missed.

            • 7 months ago
              Anonymous
            • 7 months ago
              Anonymous
            • 7 months ago
              Anonymous

              only good zinger ive seen on here in ages.

            • 7 months ago
              Anonymous

              Damn why you gotta murder a homie like that.

            • 6 months ago
              Anonymous
      • 7 months ago
        Anonymous

        >the heavily linear nature of it (by design obviously)
        Feels like a lot of adventure games do that not just to tell a linear story, but as an easy fix to limit the difficulty of puzzles as well. By dividing the game into separate parts they reduce the number of things for the player to try in each part.

    • 7 months ago
      Anonymous

      From watching his behind the scenes videos on it fir the remaster, I think it's just because he had a passion for it the hevdidnt his other works, GF was the game HE wanted to make, not LucasArts

      • 7 months ago
        Anonymous

        >that sentence
        I need to stop drunkposting

    • 7 months ago
      Anonymous

      Psychonauts is incredible though.

    • 7 months ago
      Anonymous

      In regards to the quality of the voice acting, the direction for FMV's, the animation, and the consistency of its own lore, it's definitely up there.

      As a point and click game though, it's puzzles definitely leave a lot to be desired. Some of them are infuriatingly cryptic, and not the kind of cryptic where you go "Well that was completely random," but even more infuriating in that it gives you the most basic and the most timid of hints as to the solution, that you almost can't even qualify them as hints, resulting in huge fricking vein-popping moments where you inevitably look up a guide and then say to yourself, "FRICK, WHY DIDN'T I THINK ABOUT THAT?!"

      I'd say its worth playing literally just for the story. It feels like an early 3D Disney movie at times. The puzzles and gameplay are extremely hit-or-miss.

      • 6 months ago
        Anonymous

        >I'd say its worth playing literally just for the story. It feels like an early 3D Disney movie at times.
        I remember Tim talking about it, each act is based on a different movie. Year 1 is Glengarry Glen Ross, Year 2 is obviously Casablanca, and I forget his inspiration for 3 and 4

  2. 7 months ago
    Anonymous

    i liked the sam and max games.

  3. 7 months ago
    Anonymous

    if you want something with intrigue but still with some humor: the longest journey (it's not noir though)

    if you want something that purely plays like grim fandango: escape from monkey island (it's not well-liked but this is the only other game that used the GrimE engine)

    if you want something that stylistically copies grim fandango: the journey down

    also, listen to the music of tom waits

    • 7 months ago
      Anonymous

      >if you want something that stylistically copies grim fandango
      Discworld Noir is worth mentioning here.
      Also DN is worth mentioning more often here. It had some aspects the genre should have evolved further (had the genre not died).

      • 7 months ago
        Anonymous

        Any suggestions on getting DN working? I always wanted it back in the day but never found a copy and now that I can download it, it won't run.

        • 7 months ago
          Anonymous

          That's tricky.
          https://collectionchamber.blogspot.com/2015/03/discworld-noir.html

  4. 7 months ago
    Anonymous

    Like graphic adventures? Or adventure games with tank controls? For the former you'd have to be more specific, for the latter in addition to Escape from Monkey Island, there's also Alone in the Dark, Bioforge and Paradise. That style of control was popular in the mid'00s among those few studios still pursuing adventure games seriously that weren't copying Myst.

  5. 7 months ago
    Anonymous

    G R I M

  6. 7 months ago
    Anonymous

    Toonstruck is better

  7. 6 months ago
    Anonymous

    >more stuff like this

    Like what? 3D adventure games? Adventures games that are stylized? Comedy adventure games with a heavy emphasis on story?

    Most of the suggestions I have fall into the modern category, but you could try Syberia,

    • 6 months ago
      Anonymous

      Don't you ever compare GF to that bland borefest for middle-aged women called Syberia. The only nice thing about Syberia is its backgrounds.
      Don't you ever dare.

      • 6 months ago
        Anonymous

        eh, syberia 1+2 are cool if you ignore the peripheral aspects of it. the rustic european locales are consistently gripping. i remember it being pretty fair puzzle-wise though it's been more than a decade since i played them. you definitely can't compare them to grim fandango though, they're most similar to microids' other games (post mortem/still life)

        now, still life 2, THERE'S an awful game

  8. 6 months ago
    Anonymous

    Discworld Noir was a pleasant surprise.

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