No point and click is this good, sorry. This game is truly one of a kind. I don’t really like Tim Schafer’s other works but this is his masterpiece. In fact it’s so good I’m not sure why everything he else made wasn’t very good.
The next most charming point and clicks are monkey island, that’s the closest you’ll get to this.
>point and click >Grim Fandango
Well if you count the modern re-issue I guess.
Anyway, it's a great game if you like that way TS gets carried away with the wacky worldbuilding sometimes outweighting the rest of what's supposed to games first and foremost. I'm not crazy about the heavily linear nature of it (by design obviously), but it's definitely a must play if you like adventure games.
Well, you could call it "graphic adventure"; it's broad but has historical value, and a least it doesn't exclude classic milestones like GF or the early Sierra games.
>the heavily linear nature of it (by design obviously)
Feels like a lot of adventure games do that not just to tell a linear story, but as an easy fix to limit the difficulty of puzzles as well. By dividing the game into separate parts they reduce the number of things for the player to try in each part.
From watching his behind the scenes videos on it fir the remaster, I think it's just because he had a passion for it the hevdidnt his other works, GF was the game HE wanted to make, not LucasArts
In regards to the quality of the voice acting, the direction for FMV's, the animation, and the consistency of its own lore, it's definitely up there.
As a point and click game though, it's puzzles definitely leave a lot to be desired. Some of them are infuriatingly cryptic, and not the kind of cryptic where you go "Well that was completely random," but even more infuriating in that it gives you the most basic and the most timid of hints as to the solution, that you almost can't even qualify them as hints, resulting in huge fricking vein-popping moments where you inevitably look up a guide and then say to yourself, "FRICK, WHY DIDN'T I THINK ABOUT THAT?!"
I'd say its worth playing literally just for the story. It feels like an early 3D Disney movie at times. The puzzles and gameplay are extremely hit-or-miss.
>I'd say its worth playing literally just for the story. It feels like an early 3D Disney movie at times.
I remember Tim talking about it, each act is based on a different movie. Year 1 is Glengarry Glen Ross, Year 2 is obviously Casablanca, and I forget his inspiration for 3 and 4
if you want something with intrigue but still with some humor: the longest journey (it's not noir though)
if you want something that purely plays like grim fandango: escape from monkey island (it's not well-liked but this is the only other game that used the GrimE engine)
if you want something that stylistically copies grim fandango: the journey down
>if you want something that stylistically copies grim fandango
Discworld Noir is worth mentioning here.
Also DN is worth mentioning more often here. It had some aspects the genre should have evolved further (had the genre not died).
Like graphic adventures? Or adventure games with tank controls? For the former you'd have to be more specific, for the latter in addition to Escape from Monkey Island, there's also Alone in the Dark, Bioforge and Paradise. That style of control was popular in the mid'00s among those few studios still pursuing adventure games seriously that weren't copying Myst.
Don't you ever compare GF to that bland borefest for middle-aged women called Syberia. The only nice thing about Syberia is its backgrounds.
Don't you ever dare.
eh, syberia 1+2 are cool if you ignore the peripheral aspects of it. the rustic european locales are consistently gripping. i remember it being pretty fair puzzle-wise though it's been more than a decade since i played them. you definitely can't compare them to grim fandango though, they're most similar to microids' other games (post mortem/still life)
No point and click is this good, sorry. This game is truly one of a kind. I don’t really like Tim Schafer’s other works but this is his masterpiece. In fact it’s so good I’m not sure why everything he else made wasn’t very good.
The next most charming point and clicks are monkey island, that’s the closest you’ll get to this.
>point and click
>Grim Fandango
Well if you count the modern re-issue I guess.
Anyway, it's a great game if you like that way TS gets carried away with the wacky worldbuilding sometimes outweighting the rest of what's supposed to games first and foremost. I'm not crazy about the heavily linear nature of it (by design obviously), but it's definitely a must play if you like adventure games.
I don’t know what else to call it. I played with tank controls as intended but it plays exactly like a point and click.
It's a pointy/clicky-like with immersive mouse and survival horror elements
Well, you could call it "graphic adventure"; it's broad but has historical value, and a least it doesn't exclude classic milestones like GF or the early Sierra games.
>classic milestones like GF
The milestone most /vr/ users have missed.
only good zinger ive seen on here in ages.
Damn why you gotta murder a homie like that.
>the heavily linear nature of it (by design obviously)
Feels like a lot of adventure games do that not just to tell a linear story, but as an easy fix to limit the difficulty of puzzles as well. By dividing the game into separate parts they reduce the number of things for the player to try in each part.
From watching his behind the scenes videos on it fir the remaster, I think it's just because he had a passion for it the hevdidnt his other works, GF was the game HE wanted to make, not LucasArts
>that sentence
I need to stop drunkposting
Psychonauts is incredible though.
In regards to the quality of the voice acting, the direction for FMV's, the animation, and the consistency of its own lore, it's definitely up there.
As a point and click game though, it's puzzles definitely leave a lot to be desired. Some of them are infuriatingly cryptic, and not the kind of cryptic where you go "Well that was completely random," but even more infuriating in that it gives you the most basic and the most timid of hints as to the solution, that you almost can't even qualify them as hints, resulting in huge fricking vein-popping moments where you inevitably look up a guide and then say to yourself, "FRICK, WHY DIDN'T I THINK ABOUT THAT?!"
I'd say its worth playing literally just for the story. It feels like an early 3D Disney movie at times. The puzzles and gameplay are extremely hit-or-miss.
>I'd say its worth playing literally just for the story. It feels like an early 3D Disney movie at times.
I remember Tim talking about it, each act is based on a different movie. Year 1 is Glengarry Glen Ross, Year 2 is obviously Casablanca, and I forget his inspiration for 3 and 4
i liked the sam and max games.
if you want something with intrigue but still with some humor: the longest journey (it's not noir though)
if you want something that purely plays like grim fandango: escape from monkey island (it's not well-liked but this is the only other game that used the GrimE engine)
if you want something that stylistically copies grim fandango: the journey down
also, listen to the music of tom waits
>if you want something that stylistically copies grim fandango
Discworld Noir is worth mentioning here.
Also DN is worth mentioning more often here. It had some aspects the genre should have evolved further (had the genre not died).
Any suggestions on getting DN working? I always wanted it back in the day but never found a copy and now that I can download it, it won't run.
That's tricky.
https://collectionchamber.blogspot.com/2015/03/discworld-noir.html
Like graphic adventures? Or adventure games with tank controls? For the former you'd have to be more specific, for the latter in addition to Escape from Monkey Island, there's also Alone in the Dark, Bioforge and Paradise. That style of control was popular in the mid'00s among those few studios still pursuing adventure games seriously that weren't copying Myst.
G R I M
Toonstruck is better
>more stuff like this
Like what? 3D adventure games? Adventures games that are stylized? Comedy adventure games with a heavy emphasis on story?
Most of the suggestions I have fall into the modern category, but you could try Syberia,
Don't you ever compare GF to that bland borefest for middle-aged women called Syberia. The only nice thing about Syberia is its backgrounds.
Don't you ever dare.
eh, syberia 1+2 are cool if you ignore the peripheral aspects of it. the rustic european locales are consistently gripping. i remember it being pretty fair puzzle-wise though it's been more than a decade since i played them. you definitely can't compare them to grim fandango though, they're most similar to microids' other games (post mortem/still life)
now, still life 2, THERE'S an awful game
Discworld Noir was a pleasant surprise.