I never understood the appeal of Pokémon. I tried getting into it several time for over the past decade, but I could never find the intrigue. It just seems like glorified animal fighting to me. What's so fascinating about it?
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Catching and battling pokemon while going on a journey is the main appeal, if you don't like that then it's not for you.
>Catching and battling pokemon
So the main appeal is just mashing A until Pokemon stops escaping from the Pokeball and is yours?
And if the appeal is battles then Showdown is better for it since they have all sorts of different formats
Catching is just one part of collecting. You ever completed a pokedex? It's a lot more fun than you'd think.
>You ever completed a pokedex?
Only in Arceus
I'm not fricking buying another system for every Generation just to get a Certificate saying "congrats, you caught them all"
>What is trading?
The first gimmick
Stop replying to obvious bait.
You're an uncultured and uneducated swine. Catching Pokemon entails building up a collection of your favorite Pokemon and battling Pokemon involves a lot of strategy during a match and outside of it when it comes to team building, which again, ties back to building up a collection of prime and battle ready Pokemon with moves and abilities catered to your distinct battle style. You can't build a living collection of Pokemon on Pokemon Showdown and whether you like it or not, the heat of battle is much more exhilarating while playing on real hardware where both opponents get to show off Pokemon they worked hard to breed and train and the full battle animations add a significant flare even though a decent amount of fans prefer to play with them off; during an online battle with a real person I prefer them to be on.
That's kind of where I get lost on the appeal. Capturing Pokémon and forcing them to fight. Rinse and repeat for hundreds of hours.
Most people don't play it to catch 'em all.
They just play it like any other turn-based JRPG and want to beat the final boss and finish the story.
Here's how Pokemon works: The side-quest of catching pokemon makes random battles and grinding more bearable. JRPGs make you go, "Aw man, not another random battle, I want to move on already!"
Pokemon on the other hand, "Aw man, not an... wait a Pokemon I haven't seen yet? Nice, might as well catch it while I'm on my way to the next gym" -Catching pokemon gives you a reason to look forward to random battles in a way.
Except when you are in that fcking zubat cave with an encounter every 2 steps
Which cave is that again? Because many cave has also have rare pokemon in it
yes, but in other jrpgs every route is like a cave like this.
The creators described the game as
>kid who goes on a journey during summer
Basically when you get summer vacaction as a kid and play then with all of your friends together. Playing with friends boosts the enjoyment to the max.
Basically this
Also it‘s a fricking jrpg. It‘s like playing dq games and then crying why it‘s turnbased
>It just seems like glorified animal fighting to me
That's pretty much it. Training your pets, watching them get stronger, the sense of progression, the adventure, that's the whole appeal.
Pokemon caters to a very specific and very widespread desire for childhood escapism. This type of escapism extends into adulthood because the world and the creatures have lasting appeal. The Pokemon world is a sustainable uber-utopia where kids can safely leave home and go on an adventure and meet intelligent magical animal friends. It’s comfy. Unfortunately the series has turned to absolute dogshit but the concept is so unbelievably strong that the series quite literally cannot die.
>Unfortunately the series has turned to absolute dogshit
Yeah started with the DS games
Boring and slow as frick
Why is Monster Hunter popular? People like sanitized fictional representations of things that would be bad in real life, but in the context of a video game where theres no bad aspects its fun.
>Why is Monster Hunter popular?
You get to beat the shit out of cool badass monsters
Pokemon? You just akwardly stand in place while your Pokemon does it too
I like the latter better.
Youre hunting giant animals for sport, which is poaching in real life and is bad, but in a video game its fun. Same with pokemon, making your pets fight in real life is bad, but in a fictional world where the pets are consenting and having fun, its fun.
Play pmd
i actually really enjoyed Mystery Dungeons. probably because it's more unique compared to the other games. Same with Pokken Tournament.
>I enjoyed Pokemon Mystery Dungeon
>It's more unique compared to other games
>Is literally a reskinned and dumbed down Mystery Dungeon game, made for crossover purposes like Pokemon Conquest was for Nobunaga's Ambition
Anon...
probably because the gameplay isnt a bunch of 1 on 1 battles.
Think of why RPGs are enjoyable in the first place. Some will stay story, but I'm talking about the mechanical aspects of them, the hooks that get in your brain.
Leveling up a team of characters, making them stronger, customizing your team, picking the right class combinations and equipment, conquering increasingly tougher challenges.
Now think of an RPG except your team of characters has to be assembled from hundreds of different "classes" all with their unique characteristics, both gameplay-wise and in terms of design and personality.
Add a premise of starting out of nothing as a 10 year old kid and rising to the top as a champion with your personal team of creatures, and if you don't get why it's appealing yet then I can't help you. The level of player expression is a big deal and not present in any other big RPG franchise, not like this. Your team will feel like your own, and that also leads to replayability as well.
It's fappable.
Play Firered and Emerald "blindly" without googling stuff about it.
I like going through a world with various terrain using new previously unknown designs I end up liking. Those things haven't been available since ORAS's release in 2014. Recent entries haven't wiped all pokemon content of 1995 to 2014 off the face of the planet, so I still enjoy new fan content of times that I liked. I also like complaining about things so even if I hate a new entry I can shitpost about it.
>I haven't enjoyed new pokemon releases since 2014, almost 4/5ths of a decade ago
I didn't completely hate Alola, but after essentially playing through Moon twice because I was tricked into ULTRA CHANGES I can say I do not like playing through those games. SWSH is a disaster, and the only other options are GO, Master Sex, and Cafe Mix all of which I have no interest in.
I don‘t understand honestly what your reasoning for
>yeah everything until xy is good
I do know tastes vary, Gen 7 is for me top 3. And I can understand that gen7 is more jrpg than others and I would never play sm usum back to back.
But all pokemon games still feature
>new terrains
>unkown pokemon
I would even argue that swsh had more finding new pokemon than gen6 and 7. I am not a fan of dumbed down routes in 8, but if you want to catch pokemon, find new pokemon, maybe find older ones you like. Then you I do think you will still like the games.
Also swsh is not a shitshow, regardless of what homosexuals here try to tell you. Story is still fun, characters are still nice, dlc adds two new islands to explore (with mainly old pokemon) and legendary hunt (with rng ones and actually following footsteps). And in the end you can do a multi tournament to get more infos about trainers. I don‘t like the open world stuff and don‘t care about raids.
>Also swsh is not a shitshow
back to discord sinnohfetus
Frick discord and if you are really the anon I replied to, then think about the following
>still coming to a board when the last game you enjoyed was 8 years ago and thinking le new game bad because le new game bad
Also tell me why swsh was a shitshow
NTA but I'd argue it was a shitshow primarily because of:
>Dexit and ensuing drama, on top of the false reason given for it
>story is objectively terrible even for Pokemon, with events unfolding offscreen and nonsensical motivations for the main villain. Felt really unfinished to me, moreso than any other game in the series
>level design is dumbed down more than usual, as you mentioned
>still getting constantly led by the hand by cutscenes and NPCs, at least until you hit the Wild Areas
Granted this is all in the basegame, I think the DLCs are great, but they should have been included with the base game. Aside from music and character design, it's definitely a bad game in my eyes. Not the worst entry, but close. It'salso the only game in the entirety of Pokemon I've played that crashed. On a legitimate copy and a non-homebrew switch.
BUT REMEMBER this is me thinking critically about it. I still had a lot of fun playing it, especially the DLCs. Fun and quality are two entirely separate metrics and conversations
I play pokemon because I like collecting, I like their design and I like trying to optimize their stats because I'm autistic. It's clearly not for everyone and everyone enjoys it for different reasons.
just pokegirls
It is a fascinating and immersive world.
Basically it's just our world but better
yjk
>I never understood the appeal of Pokémon
Why are you here then?