I recently replayed Skyrim after 10 years and for the first time played Fallout 4, how did bethesda titles manage to get less and less immersive with each iteration? every town you visit, there's a scripted event/conversation that plays out purely on the player entering. It's like everything is some kind of theatre organized around the player, pretending that it's all natural and yet taking you completely out of the RPG experience as soon as you realise it's all paper thin. The only reasoning I can think is they wanted it to look as immersive as somebody in a stream/trailer entered town.
I'd have taken endless npc conversations about "have you heard of the high elves" over this shit, at least they were trying to create a living world rather than a smoke and mirrors version of one
i was an adventurer once
But then I got married and settled down.
Because they assume the player is a lazy moron that will not seek out adventure and mystery, so they just throw it in your face.
Of course it ruins the experience if you notice this, particularly if you never trigger the events, the npcs never do anything but stand there waiting for you week after week.
I went into ulfrics palace in windhelm multiple times to talk to his wizard without continuing the war quest and every time he and his advisor are in the middle of the same fricking conversation every time you enter the building, waiting for you to butt in
Why do they insist on making it feel more like a video game than they need to
I hate how Skyrim shits all over your questlog whenever you entire a town and you can't even fail a quest...peak normie shit
They thing they fricked with Fallout 4 is turning every object into the game into crafting materials.
i disagree. ffallout 4's crafting system was the most compelling in any game since minecraft. i argue it's the only AAA game to do crafting right. plus it added scavenging gameplay to fallout which was really cool
They realized that most of the player base is not made out of autists that play the game 90000 times and explore every single pixel of the game. Most people play a game maybe 5-6 times in their lifetime. So they realized that they don't need to put in all that effort to impress the autists, they can just put 30-40 scripted events to impress the regular people and make a frick ton of money.
How autistic and out of touch are you? Most people don't even finish games once. Replaying games at all is pretty autistic.
I finish like 30 games a year, which I would say is way above average, but I rarely replay anything. Why would I? My backlog is huge and I could be experiencing new things instead of the same over and over.
>Most people don't even finish games once
Anon, are you moronic?
>can't look at achievement rates
>calls others moronic
He said finish, not beat.
moronic Ganker pedantry, not surprised.
Finishing a game is no longer the same as beating, and this is especially true with open world titles where the majority of time these days people do not give a shit about the main quest.
Look at the "beat the game" achievement on any game, it's usually 30% or lower
I don't finish games because they are either just plain bad or I get bored.
I never finished a Bethesda game because the main quest is so fricking bland and boring
touch grass
Fallout 4's map and ambiance is very immersive, the problem with it is that the enemies all attack in huge mobs that are reminiscent of random encounters in turn-based games.
Fallout 4 is a bad game, taken as a whole
>It's like everything is some kind of theatre organized around the player
Because it is?
>I'd have taken endless NPC conversations about "have you heard of the high elves" over this shit
I'm sorry you have brain damage OP
It's one of the marks of a bad RPG when the world seems to revolve around the player.
and here we see the "movie game enjoyer" in its natural habitat. See how he thinks its wrong to develop a living breathing world instead of making a fricking theatre production? Laugh at him with me. Ha Ha
Have you heard of the high elves?
Goodbye.
literally never got annoyed with "have you heard of the high elves" it always sounded like natural background dialog. Do people think the real world is unnatural when they hear "so how bout that nice sunny day?" for the 10th time.?
Skyrim is a game made by smart people for stupid people.
Say what you want about Bethesda but they made normalgays buy the same rushed hackjob game multiple times, swindled them out a billion dollars and made them like it. That is nothing if not brilliant.
>scripted events are bad... because they just are okay?!
Scripted events get boring real quick.
>Skyrim was made by smart people
Skyrim was made by average intelligence people. You aren't a genius for knowing that normalgays buy shit games.
>Skyrim shoves them in your face because it thinks the players are morons
and it's correct.
People have called Bethesda games themeparks since Fallout3
Realistically you can't make a good openworld game and not use 90s - early 2000s assets.
There is just too much bloat. If Skyrim had tried to be more like Morrowind there would be too many interdependent assets that need to be constantly changed as development progressed.
The kind of fact-checking you would need is pretty much reserved for autistically devoted fan projects.
Bethesda were always shitty mile wide inch deep games when it comes to their open world titles.
Skyrim suck
Npc-e repeat 3 sentences over and over, but principals do not repeat conversations with others.
Example : you come to the city, there is some fricker standing, you start talking to him, the conversation starts with : "hey, what were you arguing with your wife about?" even though he wasn't arguing with anyone. This is a result of the fact that you simply had to pass by earlier, and activated the conversation between this principal and his wife, but ignored it. They finished talking, you went to explore the world, returned to the city, and now the principal does not repeat the conversation with his wife, while the dialogue option remains the same, as if you had listened to the argument from the beginning.
Skyrim, I hate you for this.
come home anon
>Shitty pie in the sky project that exists to farm money through patron paypigs that has as much direction as a fricking sphere.
The cutscenes were their attempt at building the world without interrupting gameplay or overwhelming the player.
For example, when you first enter Riften you have that thug say something like
>You, I don't like you
While two people nearby talk about the thieves guild. The conversations immediately settle the mood and tell the player all the important shit they should know (it's a dangerous place, there is a thieves guild, Blackbriars control shit, etc). It can be silly to see it on your tenth playthrough, but it is pretty effective the first time.
Now, compare this to something Morrowind would do. Sure, you would enter the town on your own, no scripted sequences. But, to make up for it, the guy's dialogue would be, like
>It's the tenth of the c**t, you are in Riften, part of the Rift in the land of Skyrim. It's 09:37 PM and the sun shines. am Norf Mcdickens, right hand of Maven Blackbitch, I like long walks on the beach and my favorite color is yellow. Don't cross my path if you don't wish to be killed.
Them some hyperlinks with copypasted info you already saw in the last 3 towns.
This sounds all fine and good, but when you enter a city you usually get a NPC walking you around for one reason or another, or you are simply in a rush to get somewhere, and you walk past all these "immersive" conversations. It's very poorly implemented and would have been better if you just had the option to listen in on a conversation, as walking up to two NPCs facing each other is clearly an indicator you are supposed to do this anyways.
>finish quest in skyrim
>a god is screaming in my head telling me I'm the chosen one
>giant level up notice with vikings loudly chanting
>locals are talking about how they lost 15 bear asses in the local draugr den
>guard glitching out and running sideways through a boulder while telling me he took an arrow to the knee for the 47th time
>random child calls me a Black person
>dragon spraying fire on everyone
noise pollution in skyrim is just super shit. none of this is immersive. it just seems like half the time a massive clown show is happening whenever I want to focus on something.
The mod that reduces the required distance to trigger dialogue is great in that regard.
So you are fine with making the world feel even more artificial. Got it.
>So you are fine with making the world feel even more artificial.
A consistent world is less artificial than a gamey circus.
That would just lead to them awkwardly standing, waiting for the player to trigger the cutscene. It's honestly more immersive to run past it if you are in a hurry, like the execution sequence in Solitude where you can go "uh, whatever" and just walk past the crowd. You can even skip it completely by walking into any building.
>That would just lead to them awkwardly standing, waiting for the player to trigger the cutscene
yeah, that's fine. RPGs have been doing that for 40 years. if that's the rules of the world I can just accept it.
If NPC density is high enough you can simply have them make hand movements and move their mouths without saying anything of consequence. (or nothing at all) This is a problem because a skyrim village has like 10 NPCs in it.
god I hate radiant quests so much, I dont even want to ask NPCs about rumors because I'm afraid of getting another awful radiant quest in my log. even the side quests were shitty, like what the hell was that nettlebane quest? god, why is skyrim like this
Whatever they are doing it seems to be working for them
Play Enderal. If you own Skyrim you can download it for free through Steam
It's everything I ever wanted a Elderscrolls game to be
>1 hour of linear bullshit at the start
no
>It's everything I ever wanted a Elderscrolls game to be
no it isnt lol, you dont play any elder scrolls game other than skyrim
I played daggerfall and morrowind extensively. I didn't like Oblivion at all, but liked Skyrim for what it was
Enderall is better than all of them handily and it's not even close
I don't really mind all that. Its a vidya game, this argument could be applied to way more titles beyond Bethesda. They're just trying to give you an introduction to an area or starter quest, or at least give you a show to keep you playing. There is way more you could complain about in Bethesda games.
Skyrim:
>"Massive, bloody civil war" with like 10 NPCs max in any given battle
>In this war that is supposedly raging you'll never see a fight between the two sides that isn't part of a quest
>"Cities" with like 5 houses and 30 NPCs
>NPCs are completely predictable and walk the same routes and do the same things every day, which is something Bethesda has claimed wouldn't be the case since Oblivion
>Another thread b***hing about skyrim
let's be real
are you a paper map man or are you still using 3d maps?
>dude custom maps
man skyrim has the gayest modding scene ever
>man skyrim has the gayest modding scene ever
>check out the new accessories I gave my toon, sis! she's literally me!
>being a map hater
so I take it you never actually learned anything at school
>complains about b***hing
>adds a mod to the game for a map because Bethesda never put one in in the first place
You are indirectly b***hing about them too.
Skyrim Defense Force Drone Radiant Script:
>Player: Spots obvious, basic flaws A, B, and C in the game
>Drone: There is a mod that fixes A
>Player: What about B and C? These are the major issues
>Drone: Here is a nexusmods link to A mod
>Player: Ok, but why do you refuse to acknowledge B and C? They've been broken since 2011
>Drone: There is also these other mods to fix D and F
>Player: D and F are not even in the game, I'm asking about B and C
>Drone: Perhaps RPGs are not your thing, try playing COD instead
11 years later
>Player #415439: Any fixes for B and C have been made? It's been a long time
>Drone: You're playing Skyrim wrong, it's not a game made for everyone
Nothing has changed since 2011, nothing will. Skyrim will remain the same turd it has been since release.
>player has no imagination
>calls others a drone
it's no wonder you cannot get with women
you couldn't even play barbie and ken with them when you were a child
>player has no imagination
>dodges actual good games because they are too "clunky"
nta but i mean lol, just lol
>clunky
what the frick are you talking about? oblivion morrowind? some shit straight from the 80s? unironically give me a actual rpg with a world as open as skyrim
I don't give a frick muh choices muh depth because that's just smoke and mirrors to excuse how one note those games are
>unironically give me a actual rpg with a world as open as skyrim
The Witcher 3
I played it and enjoyed it but there's still no alternative to what skyrim does and neither will there be another game with such a large modding scene
the closest you can compare to is minecraft but that game has 0 goals at all
This is a good answer, anyone pretending otherwise is insane or terminally contrarian
how so, it's just ubisoft points of interest design. I'm being serious, please defend this.
>ubisoft points of interest design
How is Skyrim any different?
>omg, i heard there's bandits in some bumfrick cumslurp cave
>*new location added to your map*
GO EXPLORE IT NOW YOU DUMB homosexual AND RECEIVE YOUR 100 GOLD IN SOME RNG ENCHANTED DAGGER AT THE END
>unironically give me a actual rpg with a world as open as skyrim
thats even worse than skyrim
>posts a codex meme game
lmao, have a nice day tourist
filtered
Can you ride turtles in Skyrim? Didn't think so.
Bad bait. If unironic then touch grass
Man you must absolutely hate other games then. Bethesda games have the most dynamic and unexpected gameplay of any RPG. Yes they set you up with a few quests when you enter town, how else would you prefer them to do this? A quest board like The Witcher 3? At least bethesda tries to make those few quests look organic.
>Most dynamic and unexpected gameplay
We're talking about Bethesda, right?
The quest board in Witcher 3 makes sense in its world since people have monster problems and won't be knocking door to door or walking around villages/hamlets looking for someone capable of resolving them.
Whatever Bethesda is doing since Oblivion is indefensible. They're not even rpg games anymore, it wears the rpg name like a skin suit.
Been awhile since I played, so it may be fixed. But, if you catch that guy too far into his animation, he will kill that girl, even if he's dead while doing it.
>Bethesturd game
>immersive
Are you moronic?