I replayed the Final Fantasy VIII demo and it's crazy how much better it is as an introduction to the game. Every Final Fantasy opens in medias res with some kind of mission you know nothing about and only afterwards does the game slow down and actually tell you what's going on. FFVIII opens with Balamb Garden and the boring Ifrit cave. The Dollet invasion should have been the opening of the game and leave all the other stuff until after. It's shocking how pumped I am for a game I played already from a demo.
>The Dollet invasion should have been the opening of the game
not a bad idea
Huh, never thought about that.
>FF1: Opens in Cornelia, get mission to go after Garland right after
>FF2: Literally opens with your characters getting their shit pushed in by high-level monsters
>FF3: Begins in a monster-filled cave with no recourse but to go deeper
>FF4: Opens with invasion of Mysidia, immediately followed by mission to Mist
>FF5: A giant fricking meteor crashes into earth and characters have to deal with aftermath
>FF6: Get thrown immediately into Narshe invasion
>FF7: Opens with full-blown terrorism
>FF8: Squall goes to fricking school
The frick were they smoking?
ahaha man thats pretty true... it might be the worst opening... that said, FF9 took a while to ramp up into the kidnapping... but then FF10 you're straight into an alien invasion aha
While it starts lighthearted enough and we get the Vivi intermission, it does technically open with the kidnapping plot already in full swing.
Not gonna lie, I only bought brace fencer musashi because it came with the ff8 demo and you can't believe the disappointment I felt when ff8 finally arrived and it started off so being compared to the demo.
Seifer shoulda been a permanent party member. He stole the show in Dollet and woulda been a much better foil to Squall in his company
Everything was wrong with FF8 except a few neat visual elements. Even Triple Triad was made remarkably unfun by rule infections.
'ate Triple Triad
'luv Tetra Master
not 8cist just don't loike it
No excuse for the fricking numbers being incomprehensible. Its not even hex.
The concept of rules spreading was cool but the rules themselves could be so fricking irritating that you had no choice but to learn how to exploit the system so bad rules wouldn't spread. They obviously wanted the rule spreading to feel organic but they needed to make the rules not suck if they expected the players to just roll with it like that.
Filtered by wall and random
Plus too. Frick trying to do math and half the board flips over because I can't add.
I liked Triple Triad because it scratched my pokemon card collecting itch when I was 8.
where can i play this demo? jampack disc? what number?
Brave Fencer Musashi came with it and it was included on an Official PlayStation Magazine demo disc.
thanks
I know they had to change it because it was ripped off The Rock but that music was so much better than the final version.
That FMV to gameplay transition still gets me every time, so fricking good.
also what the frick, in the ending they have Rinoa in the FMV there
This stupid map makes me laugh every time.
Allies actually had similar maps when invading normandy, though. Watch the Longest Day sometime.
If you were into RPGs back then this -was- the intro to the game because you would definitely went out of your way to play the demo before release. It got passed around to a half-dozen people in my friend group in HS.
So true
Dollet was based.
Also one thing I hate is the perception that squall and cloud are autistic or emo
By the 3nd of 7, cloud has completely opened up and is friendly
By the end of 8 squall is much more talkative, a good leader
I remember many years ago some dude on Ganker decided to do a playthrough of FFVIII with screenshots and regular threads throughout a period of a few weeks, and I remember one of the things that struck many of us following the playthrough who hadn't played the game in a long time (the OP included) was how Squall starts turning into a pretty cool guy by Disc 3.
This was perpetuated by fujos who never played the game but wrote millions of fanfics of Cloud and Squall combined with their teenage angst. Squeenix just rolled with it because they're fricking moronic.
I'm both surprised and happy they fixed Cloud's personality in Remake. Aerith, too. They really nailed the characters. Cloud being a tryhard badass that everyone sees through and Aerith being a snarky little tramp.
In Cloud's case, they just completely undid his whole character arc from and made him regress into an emo edge lord in Advent Children and that's how he's been remembered since.
>Aerith
Do you have a lisp, boy? Stop talking like a homosexual