No game Fromsoft has released has seen this amount of polish, good writing (not item descriptions) and gameplay. I value this single title more than the full Fromsoft portfolio combined. I find it trully incomprehensible how Elden ring is such a shit when it was released after this, it's like they went ten years back.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
DaS1 easily out matches sekiro and it's not even funny how large the gap is
not up for debate, if you disagree you're just wrong
This
what a dumb subhuman take.
gameplay is much more refined and engaging story makes sense and is not told through describtions of litteral dung
and should I even tell something about how polished DS is they couldn't even change button prompts when they ported it on pc
Shhhh quiet down for a moment
Sekiro is even easier that DeS, and that says a lot. Too much parry frames and excessive mobility makes the game too easy. In terms of modern Fromsoft difficulty:
DS3 > BB > DS2 > ER > DS1 > DeS > Sekiro
>ds3cuck sneaking in his garbage game
nice try homosexual
these games can't be in the same list maybe Dark souls series and demon souls but in Elden ring you can be very underleveld for bosses or overleved as you can farm to your hearts content. Sekiro doesn't provide any leeway in that direction so it's the most consistent
>in Elden ring you can be very underleveld for bosses or overleved as you can farm to your hearts content
Someone didn't reach Mountaintop of the Giants.
It's clear how sekiro mindbroke you snoytrannies
Sekiro>Elden Ring>Bloodborne*>DaS3>DaS>DeS>Das2
*Bloodborne would probably be higher if it could be played at acceptable framerates.
I put Bloodborn at the same level as Sekiro. It is the perfect japanese cosmic horror story. A dream come true. Same with Sekiro, that art direction on sengoku jidai is the most beautiful thing I have seen in videogames.
> sengoku jidai
Is that the final section with the volley ball women? That place is gorgeous.
>rollslop gays overheated brain from extra challenging buttons such as "jump over horizontal slash" and "mikiri counter thrust attacks"
go level up your brain and come back, lil bros
i think what surprises me the most is how smooth the gameplay is. i guess its easier to remove jank when focusing one aspect of the combat
as a ds1 wienersucker its hard to even compare these 2 games. it has been years since i went past anor londo in my ds1 runs while sekiro is just a feast for replayability.
I half agree with you. Sekiro has on Dark Souls the fact that the story is contained and explained in one game.
DaS1 is unfinished and it's not even as good as DeS.
I just want Sekiro 2, anon. Or would you imagine a DLC from the point of view of the purple shinobis and the Interior Ministry? Like a half life blue shift
Haven't played Sekiro but I find it hard to believe its better than Dark Souls and For Answer. You might be right, but I'm not going to give Activision 60 bucks to find out.
>I'm not going to give Activision 60 bucks
Just pirate man the company has seen enough money
You should really play it. There’s no game like it.
This game made me really good at parrying in other games. I'll always appreciate it for that
Is the piss4 version playable? I still haven't played this one
No. It has serious frame drops in PS4 in open spaces.
Plays great, don’t let being a sony hater stop you if its the only way you can play it.
RPG slop ruins action games because it dilutes focus since you have to design around different builds and power levels instead of just designing for a singlular vision. If the Souls games were completely designed around playing as a Knight and nothing else they probably be masterpieces as well.
Good point. However if you would just cut the content from every ds game just so it would become more centered around one class you would need to have a more diverse moveset as it wouldn't be very engaging in the long run and at that point it's a different game
Both Nioh and MonHun have good combat even though they have rpg elements.
Or you could just make the system less rigid overall and make something like Dragon's Dogma where there's more to do in a fight than just figuring out when you're allowed to sneak attacks in.
Sekiro would've been far better if special moves were added to your moveset instead of only being able to equip 1 move at a time, besides Mikiri Counter
>Sekiro would've been far better if special moves were added to your moveset
This. More ninjustus would have been interesting as well.
you are a low iq low attention spam moronic excuse for a human being and its a crime against humanitynthat you were taught how to write
I beat Sekiro and felt nothing afterwards. Not even the desire to replay it. Bizarre gaming experience for me honestly. Not in my Top 3 From.
What ending did you get?
I'm more surprised about the fact that Activision is the publisher and there are no microtransactions, DLCs etc., and there was even some free content added later.
Activision only published the game internationally. The IP belongs to From which published the game by itself in Japan.
I see, now it makes sense.
>Sekiro
Poor man's Ghost of Tsushima
>Ghost of Tsushima
>asscreed but in japan
no thanks, friend.
kuro feet tb.h
Wonder if there'll ever be a Sekiro 2
I think Microsoft would be eager to ask them to, though now that Sony owns a sizable amount of FromSoft stocks, things could get complicated even if FS wanted to even though they own the IP.
It was my understanding that China also is in possession a considerable portion of FS stock as well.
Yeah, subsidiary of Tencent.
>FROM is American, Chinese and Japanese Damn.
Only a matter of time until some Arab prince get a hold of some of the stocks too. Though I dunno if Arabs actually like these games to make them care enough to do it.
Sekiro 3 is going to be Wolf fighting against a survivor faction of the Hassassins from Persia.
The gameplay is very simple, maybe that's why it was so polished. They can work on stuff much easily due to the lack of extraneous stuff that has to be done like optimizing different character builds or whatnot. For me, the surprise is them adding swimming in the first place, that was something.
It's shit though. It's worse than Bloodborne in any way
If you actually follow the stories of the individual characters in dark souls the writing is good, even if there is a
>"le everybody le dies omg"
trope at the end of each story line.
>Prosthetics are useless except Demon's Souls tier gimmicks and Fire because Fire is OP
>The From game that recycled content the most
>Prosthetics/arts are a massive downgrade compared to Ashes of War/Trick movesets
>Stealth is an underdeveloped gimmick with equally pointless sections (snake boss, prologue, Ashina Castle,...)
It's mid
>>The From game that recycled content the most
>puts the most recycled game on top
kek
>Prosthetics are useless except Demon's Souls tier gimmicks and Fire because Fire is OP
>Prosthetics/arts are a massive downgrade compared to Ashes of War/Trick movesets
The only thing that would make me go for Shura is being able to use the shinobi fang without limitations.
Arts should be rotable.
>*goes through a secret passage fights a mini boss and picks up a... sugar*
One of the major problems. It's a shinobi game, it should have secret passages and collectible intel. Instead the maps are too linear. Except for Hirata 2, there are no secrets.
>it's too hard to the point it's just not fun.
The game has to click on you. After that you don't care is hard, the fun takes over.
Leave your self out. If you are such simp to include Armored core even before it is released you literarly voided your whole opinion on this matter.
And you didn't even include any armored core prequels, you are a fricking dissapoitment to your parents.
>game i haven't played is S tier
Im guessing you haven't played any other game on your tier list either.
BB eclipses it if you can ignore the fact it's marooned on trash hardware. Sekiro has dogshit exploration for sugar/pots (gigantic flaw in an adventure game) and repeats too many bosses and mini bosses (gigantic flaw in an adventure game).
BB's "flaws" are dumb shit like Caryl runes are sort of lame and the blood gem system is under utilized.
I got filtered by all three end game bosses but it really is great.
>*goes through a secret passage fights a mini boss and picks up a... sugar*
it's mid
it's too hard to the point it's just not fun.
I ant to have fun, not being frustrated when i can't kill a boss 50 times nd counting.
>inb4 git gud
it's literally same amount of fun as in the classic mmo's where you had to run and do chores, like kill 5000 mobs and shit. This shit is not fun, so frick off.
Whole game can be beaten in like 3 hours not even speed running man, the frick you talking about.
Just admit you have a skill issue.
I dunno. I've beaten Malenia in ER but I can't even get past the Ogre in Sekiro.
Dude you can at least git gud enough to be filtered by Genichiro. Come on.
Brother I have 5 playthroughs in the game and I asure you Ogre is the most annoying b***h you will face ever. Try flamethrower it helps a little.
Ogre is easy wtf are you talking about
I'm just gonna say it.
Bloodborne sucks because it's waaay too easy and simplified. They took out basically every distinct mechanic they had built up with the souls games, you just dodge and hit. I don't get why everyone loved it so much. The world/aesthetic was not very original or exceptional even though that's what everyone says about it for some reason. It's just like any of the other souls games.
The easiest ones are Dark Souls 1 and Demon's Souls. Bosses die in like 1 spell and you have infinite combos out the ass, so enemies can't do shit once you get hit. Literally all the games are dodge and poke, except sekiro, which is parry and poke, and Dark Souls 1, which is just mash once you have like 55 poise
Never got why people say Demons Souls is easy, it has the hardest run backs to bosses in the series and it’s the only Souls game where death can actually frick up your playthrough
Bosses are easy though I get that
Because the enemies pose so little threat and the player is insanely powerful. Most of the the weapons just turn off the enemies since they stun-lock and ranged is absurd
You're right that you can exploit DkS1 in some ways to beat bosses really quickly but I appreciate that there's a variety of strategies, items, spells, weapons you can use. BB simplified the game so much it doesn't feel very fun anymore, none of the bosses took me more than 2 tries
Coming off DES, I 1-shotted all the bosses until Capra, and then continued 1-shotting them until O&S. I just don't see the variety of strategies, frankly. They're mostly unchanged. BB is actually where I find it's gets interesting and this is continued into Sekiro and ER.
In Dark Souls 1 boss encounters, you can swipe, block, roll, and use ranged. Your character can be setup to ignore hits with poise. Bosses have no real gimmicks aside from hitting the hand of CD, Gwyn you can parry but otherwise can't parry, and Manus you can use the pendant to repel attacks.
In BB, you can swipe, parry, roll, and use ranged. you don't have the luxury of poise and you can't block, but you can use hyper armor on charge attacks. I would call this extremely limited hyperarmor however that isn't too strategically viable, but could save you. BB is setup to give you more attacks and spells without dropping offense, but that's a whole different post. There are a few differences that benefit BB. BB in general has more enemy-side strategy. Bosses can be BSed, parried, some have minor stuns from hitting certain weakpoints (hotdog knees), some have weakpoints that cause staggers (Amygdala), and some burst damage staggers (Ludwig), some of the Manus key item-specific strategies (Gas), and powerful consumable strategies beyond lobbing firebombs (beasts and blood wienertails), and just straight weird stuff like hitting Darkbeast out of his charged state and his behavior changing as he runs away. The encounters are just better
>Robert... forgive me...
this is the moment that fromsoft peaked
I mean, it's good, but it's not THAT good.
>no DLC
Why though?
Because success took them by complete surprise. They just packaged content that they had planned to integrate along with ideas like the living mountain. The update achievements are not even registered as trophies on PS4.
Because of Armored Core 6. Most of the devs jumped ship to that project right away after the game's finished and only skeleton crew remains, which resulted in that free update thing that happened.
probably because how they contracted them. I assume they probably negotiate DLC upfront and activision might have wanted to wait for sales figures first.
>plenty of development time
>Activision somehow managed to not israelite the frick out of them
>straight 2 - 3 years of solid development that wasn't wasted on graphics or a contrived story
as all games should be
*ruins your playthrough
I don't remember this.
Ritual Path from DeS
I was so burnout at that point that I just ran across the entire section. Was it really that difficult? Anyway, the white WT made that world a joke.
Another thread about >this is Froms only good game.
have a nice day, moron.
I don't give a frick which game you like the most. There a fans for every single one of them for a reason. I'm tired of seeing the same thread over and over again because your lonely crack monkeys ass can't survive without (you)s in lieu of actually getting friends IRL.
I could tell it was a fromsoft game as soon as I moved the character. They always have this really light feeling to them, not a bad thing, its just not one of those games with hyper realistic movement, like say RE. Thats not a knock on it however, nothing feels as cool as sprinting and then grappling between three different points.
>dodging is shit
sorry game is garbo
Recently went back to play it for the third time. Man, the Owl fight is one of the most satisfying fights in the game. Truly an anime duel where either opponents can come out on top. And the fact that he plays dirty too. He's literally you. He thought you everything. Everything you do is something he already knows.