>"I swear I'll do a non-lethal run this time"
>Start killing everyone again halfway through
Why does it always end up like this?
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>"I swear I'll do a non-lethal run this time"
>Start killing everyone again halfway through
Why does it always end up like this?
CRIME Shirt $21.68 |
Because nonlethal is a chore in HR. Much more fun to do in mankind divided
Got it backwards
Correct
You're a nut! You're crazy in the coconut!
non-lethal is boring and for autists
nonlethal is too boring in HR because it just means being Aug and Ventcore so you're just skipping and stealthing over most everything
What are NL takedowns and tranq guns
>What are NL takedowns
A NON-LETHAL TAKEDOWN IS ALWAYS THE MOST SILENT TAKEDOWN
I did non-lethal up until the vtol crash
This. No mercy for the waifu killers
What if it was called Gay Ass Sex: Two Man Revolution?
>non-lethal is mildly engaging, but slow and sort of tedious
>lethal is tantamount to shooting blind, crippled fish in a barrel because the AI is just that primitive.
>Why yes, I only use the Diamondback and if stealth I always do lethal takedowns
I tried non-leathal on my first playthrough but then realized I can carry hacked turrents in my hands and it was too fun to not do it
Hey it's a doggy dog world and turrents are a diamond dozen
I do non lethal from the start with these kinds of games, otherwise its too easy. Only exception is the first Deus Ex. The GEP gun is too fun and there are those who MUST be killed.
That's weird, sounds like a (You) problem.
For me it's always the exact opposite in DX, HR and MD. Granted, I haven't done a second playthrough of MD, but I imagine it'd end the same.
>do a non-lethal run
>realize the enemies I killed in the tutorial count towards it
>time wasted
I played this game tons when I was younger and I swear I had no idea that doors had fricking healthbars until that hbomber video.
Deus Ex 1 or HR?
I literally just unlocked the cloak, the most OP augment in the game and then went all in on recharge speed. Just move a bit, recharge, move a bit, recharge, stack energy bars if you need to move a long distance. Was fun as frick and a really unique experience just cloaking through and watching these massive tank robots stomping around and patrols of guards going around while im a few feet away
Lack of self-restraint, I guess. It's tiresome not doing whatever you want according to situation, but if you want that chevo, you gotta man up and stick with it, OP.
Never gonna make it as you are now.
>Why does it always end up like this?
The game shouldn't have given you explosive rounds for the revolver and an armor piercing mod for the 10mm if it wanted you to not kill anyone.
Can't remember any game that did "lethal vs non-lethal" concept right. It is always easier and more rewarding to go lethal in any game. Devs usually just put "muh player's morality" as a counterweight
Killing people in the first dishonored actually affects the world
In the sequel it's just ending slide flavor however.
it does affect world but you are overpowered in dishonored so more enemies/rats don't do shit. not a bad thing but again, if you go non-lethal it's like you have a nice day in the leg there's absolutely no reason to not kill people except to watch different ending cutscene
I don't think it's easier to go lethal. HR is a prime example since you get less experience for going lethal (albeit all the guards you take out across the entire game probably only adds up to at most half a praxis point with the 10xp merciful soul bonus)
For a game where you really do massively kneecap yourself by going lethal, I refer you to MGS5
>non-lethal no detection run
>game floods the only way out with a dozen belltower soldiers
fricking hong kong
>wanna do non-lethal run
>publisher kills your franchise
Because every "nonlethal" playthrough is 90% failure and fighting your way out is more fun than savescumming anyway
>Takedowns are cutscenes
Dropped.