I think I understand the main reason why people hate Dark Souls 2. It has the worst controls of the bunch.

I think I understand the main reason why people hate Dark Souls 2.
It has the worst controls of the bunch. There's zero input buffering, got forbid you'll not time your combo inputs right, you'll come to a stop and do nothing for a good while. Playing with a dagger is a whole rhythm minigame of its own.
Also the worst art direction by far, the true form of humanity is basically zombie shrek apparently

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  1. 8 months ago
    Anonymous

    >no input buffering
    >bad
    just press the button moron

    • 8 months ago
      Anonymous

      >>no input buffering
      >>bad
      correct, I have never played a game where you can't combo attacks without making sure you are well past mid swing, near the end and that if you make a mistake you stand still for a solid second like a moron. It was clearly made as workaround because R1spammers can't cancel in the original Dark Souls, but it's stupid and moronic because every weapon has its own timing and fast weapons feel like a spastic desktop clicker minigame

      • 8 months ago
        Anonymous

        >every weapon has its own timing that you can learn
        git gud

        • 8 months ago
          Anonymous

          get taste

          • 8 months ago
            Anonymous

            Get a taste of what it's like to be gud

            • 8 months ago
              Anonymous

              Let me get gud at tasting your nuts, homosexual.

      • 8 months ago
        Anonymous

        input buffering is terrible for a souls game. there's nothing worse than being in the middle of pressing a button right as you get hit and watching your character get locked into doing the corresponding animation immediately after coming out of the stagger

        • 8 months ago
          Anonymous

          true but it exists in elden shit lmao.
          very easy to fix by wiping stored inputs if you get put into specific states like dialogue, getting staggered, or only act of the stored input if it was made in the last 200ms(my implementation) so if something else happens, the action is already invalid.

        • 8 months ago
          Anonymous

          >input buffering is terrible for a souls game.
          no it's not
          >there's nothing worse than being in the middle of pressing a button right as you get hit and watching your character get locked into doing the corresponding animation immediately after coming out of the stagger
          stop spamming then

        • 8 months ago
          Anonymous

          moron. Correct input buffering takes into account the last action you issued, it isn't literally a queue of inputs.

          • 8 months ago
            Anonymous

            And yet you get locked into an action after pressing a different button anyway. So it really doesn't take into account the last action you issued. DS2 doesn't have this problem. I can roll, press R1 during the roll, and if i press roll again before the roll ends I wont do an r1 i'll just roll instead. Which makes way more sense and aids in the game feeling a lot more responsive. Every other souls game doesn't get this right. This wasn't so bad in DeS or DS1 when the games were slow, but it feels awful for DS3 and Elden Ring when the enemies are total spazzes.

        • 8 months ago
          Anonymous

          >input buffering is terrible
          Could have stopped there

          >input buffering is terrible for a souls game.
          no it's not
          >there's nothing worse than being in the middle of pressing a button right as you get hit and watching your character get locked into doing the corresponding animation immediately after coming out of the stagger
          stop spamming then

          This is what 80 IQ looks like. Probably Brazilian

  2. 8 months ago
    Anonymous

    >I think I understand why people hate (game)
    >It's (bad)
    We got fricking columbo over here.

  3. 8 months ago
    Anonymous

    >everyone above my post including OP wasnt around for DarkSouls2 original release and the threads showing how bad the tracking and input readings were

    Wewww lads, even the patches didnt save the butterfly cosmetics

    • 8 months ago
      Anonymous

      >can't handle some classic nes difficulty
      You fricking kids

    • 8 months ago
      Anonymous

      >were
      You're telling me it used to be worse? I played all 3 games in sequence a couple of years ago and going from 1 to sotfs was jarring. The handling was so much worse, lockon actively sabotaged the player, and trying to make micro adjustments for thrusting weapons was a nightmare because it's like the enemies were coated in oil and you'd slip to either side.

      • 8 months ago
        Anonymous

        You move way better in this game when locked on than you ever did with ds1's 4 way delayed accelerated movement. And you still get to sprint around when locked on too, unlike ds1. It's the facts. Dont care about your made up feelings.

        • 8 months ago
          Anonymous

          Lockon will spastically flip and switch from the enemy you're fighting to an enemy 50ft away and to your left, all while purposely magnetically repelling your thrusting attacks so that it's actively worse than no lock on at all, these are facts. Don't care about your schizophrenia.

          • 8 months ago
            Anonymous

            Doesn't happen

        • 8 months ago
          Anonymous

          just look at the floaty movement in DS2. I'm getting flashbacks just from seeing this webm

        • 8 months ago
          Anonymous

          Man DS2 was great, we didn't know how good we had it.

        • 8 months ago
          Anonymous
          • 8 months ago
            Anonymous

            STRONG CURSE BEARING THIGHS

          • 8 months ago
            Anonymous

            Wtf is this?

            • 8 months ago
              Anonymous

              Right stick used to turn the camera around the character. I'm not sure who the troll is here - anon who posted it, or you.

              • 8 months ago
                Anonymous

                Not trolling I didn’t know that you could do this, played probably around 40hrs of sotfs till I dropped it.

            • 8 months ago
              Anonymous

              You can glitch out animations by spamming block faster than humanly possible in DS2.
              It's pretty funny.

  4. 8 months ago
    Anonymous

    ye no it was false advertisement
    people complained about the geometry of the region making no sense before complaining about anything to do with gameplay

    • 8 months ago
      Anonymous

      wrong.

      First it was complaining that fromsoft said they wanted the skyrim audience and everyone said the game would be too easy.

      Second it was complaining they used bullshots in promotional material before downgrading everything to ps3 graphics so consolegays wouldnt feel left out.

      Third it was complaining there was pre-purchase rewards

      Fourth it was complaining the games controls were too different from dark souls 1

      Fifth it was complaining that it was too hard compared to 1.

      The geometry thing didnt even come up until after people decided they hated the game.

      • 8 months ago
        Anonymous

        >Second it was complaining they used bullshots in promotional material before downgrading everything to ps3 graphics so consolegays wouldnt feel left out
        that's what I said
        also you left out the whole soul memory shit

        • 8 months ago
          Anonymous

          >care about pvp > rush to get the ring so it doesn't matter
          >don't care about pvp > who cares so it doesn't matter
          Really it was just annoying but didn't actually matter.

      • 8 months ago
        Anonymous

        The iron keep is a shit show to this day. Shit area all over.

        • 8 months ago
          Anonymous

          How? Dropping through the roof and balancing on the beams got me sweaty because I really didn't wanna slip and die. Souls doesn't give me that feeling anymore. And activating the traps to kill enemies is fun.

          • 8 months ago
            Anonymous

            >How?
            someone post the webm of "emerging combat gameplay" of a guy running into the area before the smelter boss, fleeing from enemies, dropping from ledges and sipping estus while eating arrow after arrow and barely staying alive. the majority of the game plays like this clusterfrick, it's pure chaos, and the only "methodical" approach you can do is standing out of aggro range and pulling them one by one with ranged attacks, and/or positioning yourself in doorways. there is no in between in this gameplay: you either just run in and trigger everything while sipping like an addict, or you lure them and try to not fall asleep.

            • 8 months ago
              Anonymous

              That all sounds good and makes for fun gameplay.

              • 8 months ago
                Anonymous

                It certainly sounds fun if you love MMO enemy placement and combat. It just takes someone with lower than average IQ.

              • 8 months ago
                Anonymous

                The mmo enemy placement and combat is ds1. The enemies just stand around and dont even do anything.

              • 8 months ago
                Anonymous

                No, DS1 had encounter placement. DS2 had literal MMO enemy placement, best example is the iron keep with entire rooms full of enemies that all aggro simultaneously once you enter.

              • 8 months ago
                Anonymous

                No it didn't. None of what you're saying means anything or stands up to scrutiny. It's all your fanboy nostalgia. Your idea of encounter placements is the enemies not doing anything and you prefer that because you're casual and bad at games.

              • 8 months ago
                Anonymous

                Must have been the wind.

              • 8 months ago
                Anonymous

                Fanboy nostalgia is exactly what drives the eternal DS2gay. 90% of encounters were designed to lure the player to an enemy, then make hidden/invisible enemies appear left and right. That's literally it.
                >b-b-but dark souls 1 had this one part where you could shoot an enemy from a ledge an-
                DS2 had about hundred of these encounters.
                >b-b-but just because I ignore some of the very first DS1 encounters doesn't mean-
                Yes, it absolutely does. You ignoring what made DS1 so good is what lead to you worshipping the shitshow that was DS2. Autistic morons like you have successfully tricked people of giving this clunky, unfinished mess a try, and everyone you tricked experienced these hilariously bad enemy placements, dogshit level designs and abhorrent mush of unrealized ideas and lore rape, only to come back and throw it into your face.
                And what do you do? You simply start shitting on other games.
                >Look! This game did something bad! Surely that redeems this steaming pile of dogshit that is DS2!
                What a disgusting existence you are.

              • 8 months ago
                Anonymous

                Dark Souls 2 encounters on a nutshell

              • 8 months ago
                Anonymous

                >dark souls 2 encounters are very entertaining and full of soul

              • 8 months ago
                Anonymous

                More like
                >dark souls 2 encounters are a long series of juvenile pranks that wear thin over the course of 80 hours much like a jackass movie would

              • 8 months ago
                Anonymous

                >80 hours to beat the game

              • 8 months ago
                Anonymous

                DS2 with all of the DLC has a lot of content if you're a completionist.

                There's a lot of skips you can do to make the game shorter but if you're playing normal it really is the longest souls game.

              • 8 months ago
                Anonymous

                >so bad he dies to pranks
                git gud

              • 8 months ago
                Anonymous

                DS1 has an "encounter" where you walk across a bridge and then you just die

              • 8 months ago
                Anonymous

                Yeah and maybe 2 more like it. In 2 it's every other encounter
                >sense an ambush
                >peek out a corner
                >ah there it is, see enemies waiting
                >pull
                >jk there's 3 more from behind an area you wouldn't see without moving in further, also that thin crack just exploded and there's another one, btw have fun either running a marathon trying to fight 8 enemies 1v1 or playing Skyrim Stealth Archer

              • 8 months ago
                Anonymous

                It's always ambiguously "every encounter" from 2 detractors and not once is there any evidence or citations of these mystery encounters that couldn't have been approached more tactfully, or isn't 100% the player's fault or a skill issue. It's the most boneheaded moronic players complaining and then ignoring every souls game isn't also just ambushes, traps, and gotchas around every corner. Is it DS2's fault you tried to run pass all the enemies and got gangraped in a corner?

              • 8 months ago
                Anonymous

                >s-source
                I'm not dedicating any more time to debating a schizo. We've had this exact thread roughly 1000 times and you handwave everything that doesn't agree with you anyway

              • 8 months ago
                Anonymous

                that's because you're a dumb Black person that rushes forward. the iron keep has huge aggro distances but they don't all attack at the same time. it's a typical level to be solved with ranged attacks, but since you only want your big sword as a weapon you get rekt as you should.

              • 8 months ago
                Anonymous

                >it's a typical level to be solved with ranged attacks
                And this is why DS2 is so dogshit. Thanks for proving my point.

              • 8 months ago
                Anonymous

                No it doesn't.

                For you, anon. Please don't try to trick other anons into trying this shitshow too. I was tricked into playing DS2 by someone like you years ago, and I regret it to this day.

              • 8 months ago
                Anonymous

                You dont even make points. You're just deranged and use buzzwords.

              • 8 months ago
                Anonymous

                That's funny anon, because this is what you have been doing the entire thread.
                If someone says DS2 does something bad, you go "no it doesn't". If someone argues that something was executed way better in DS1, you go "no it wasn't".
                Seek help, cultist.

              • 8 months ago
                Anonymous

                NTA, you sound like you're upset and projecting that you shitting out buzzwords in your fanboy thread failed.

            • 8 months ago
              Anonymous

              I replayed it in February and breezed through the entire game excect iron keep. All these years of getting good and iron keep was still a pain in the ass, even while knowing all the shortcuts and ambushes and bonfire locations. In the end my methodical approach turned out to be "kill everything into extinction". It's just an imbalanced meat grinder.

              • 8 months ago
                Anonymous

                Years later and he still can't git gud, what a shame.

      • 8 months ago
        Anonymous

        >The geometry thing didnt even come up until after people decided they hated the game
        People didnt decide they hated the game til they actually played it? woooooooow
        check out the big brain on this moronic c**t

  5. 8 months ago
    Anonymous

    For me it's because it's visual bile and 60% of all areas are a chore.

  6. 8 months ago
    Anonymous

    The lack of (it still exists but isn't as aggressive as other titles) input buffering was a deliberate choice because they nerfed backstabs, so they had to also nerf the rotation speed of attacks to compensate to actually make them possible in pvp. In DS1 you could instantly 180 your attacks, in DS2 you have a turning rate between attacks that can be extended by waiting a bit between attacks. Because the PVP in DS2 was actually taken into account, often times you wouldn't just be reacting to truly natural movement, but things that were happening with lag. A player might move faster than expected, or warp around due to a network hiccup. In DS1 if someone made a stuttered movement you could just adjust your turn to hit them at any angle, since even rapiers could do a full 180. In DS2 you might need to adjust your second attack differently because of turn rate limitations, so having an aggressive input buffer could make you make a mistake that is undesirable because of poor network performance.

    Ultimately the turn rate and backstab changes were a really good thing because it let certain weapons shine in more special, and sensible ways (it was actually possible to get behind a rapier that spammed their second attack instead of waiting, sweeping attacks became more valuable due to them being less constricted on turns, thrusting attacks become harder to hit on a strafing target, etc) The concessions to input buffering are just an extension of that design philosophy. If you didn't like the multiplayer or PVP I could see why it might be less desirable, but in general I feel like DS2 did it better because you should be doing almost every action on a reaction to something else, instead of a premeditated chain of events.

    • 8 months ago
      Anonymous

      >take the least important aspect of DS1 (PvP)
      >focus on it
      >balance the game around it
      >game's shit
      >how could this happen?

      • 8 months ago
        Anonymous

        >take the least important aspect of DS1 (PvP)
        >focus on it
        >balance the game around it
        >make the first souls game to have tolerable combat and gameplay
        what actually happened

  7. 8 months ago
    Anonymous

    >Play DS2 for a change the other day
    >Play Bastard Sword Knight
    >Get invaded
    >Start fighting and get the upper hand
    >Invader starts spamming backstep iframes with poke weapons.
    >Get fricked because I literally can't retaliate with on OP littlw recovery miniroll that also fricks me up with supertracking
    TOTAL DS2MUTT DEATH

  8. 8 months ago
    Anonymous

    DS2 absolutely has buffering, just less than BB, DS3 or ER where it's incredibly offensive how it's implemented

  9. 8 months ago
    Anonymous

    i have no idea why you people think input buffering is a big thing in fromsoft games. When i press the button to attack, it attacks. when i press the button to attack but get hit and interrupted my guy doesnt attack and i can roll instead.

  10. 8 months ago
    Anonymous

    Actually everything around gameplay felt off, animations look stiff and weird, impact with ground or enemies feels bad, all the ripostes and backstabs are not satisfying, visual effects of attacking too (some shitty transparent air stripes), heavy weapons are just slow throughout whole move, not slow in the beginning and fast in the end to add feeling of high impact, hitting enemies just doesn't feel good, and there is way more enemies in the game in general so that's what you do for most of the game, and it feels bad

    • 8 months ago
      Anonymous

      >put more enemies in runback areas
      >removing the i-frames from the fog wall animation
      For what purpose? The limited respawns doesn't even make up for it.

      • 8 months ago
        Anonymous

        The purpose is to help you git gud.

      • 8 months ago
        Anonymous

        People said dark souls 1 was lame because you could just run by everything so they changed it in ds2

        People said dark souls 1 was lame because you could just circle strafe everything so they changed it in ds2

        People said dark souls 1 was lame because you could just i-frame into boss attacks and it looked goofy and that you should have to roll to avoid attacks, so they changed the way i-frames worked and designed bosses to be beat without i-frames in ds2

        People said dark souls 1 was lame because you could just pick up one of the most OP weaponsi nthe game right in the starting zone to trivialize the game so they changed it in ds2

        Then people who liked all that stuff (the shitters) flipped their shit and hated ds2.

        • 8 months ago
          Anonymous

          >Run everything
          you can still do this in DS2
          >Circle Strafe
          Even in elden ring circle strafe is useful only Sekiro where circle strafe is less useful
          >I-frames
          if you improve adaptability you can have even more i-frames than in DS1 and DS3 also circle strafe is better
          >Weapons
          DS2 is the most open game of the trilogy you can get the strongest staff in like 1hr

          • 8 months ago
            Anonymous

            >you can still do this in DS2
            People in this very thread are complaining fog walls have no i-frames.
            >Even in elden ring circle strafe is useful only Sekiro where circle strafe is less useful
            it was much less useful in dark souls 2.
            >if you improve adaptability you can have even more i-frames than in DS1 and DS3 also circle strafe is better
            completely irrelevant to any point i made.
            >DS2 is the most open game of the trilogy you can get the strongest staff in like 1hr
            strongest staff in 1 hour does not equal strongest sword in 5 minutes of dark souls.

            why did you make your post? you didnt refute anything i said.

            • 8 months ago
              Anonymous

              Are you talking about Zweihander? Upgrading that weapon is a pain in the ass. If you talk about upgrades you can also get "broken" stuff very early in DS2 and even in DS3 where 2 starter classes have 2 of the most broken weapons in the game.

        • 8 months ago
          Anonymous

          >so they changed it in ds2
          Didn't notice
          However I did notice I can get bullshit damage during riposte

          • 8 months ago
            Anonymous

            >Souls in the fog door

        • 8 months ago
          Anonymous

          tbf lenigrast sells the most op weapons in the game. mace, rapier and straight sword respectively.

        • 8 months ago
          Anonymous

          I like how roll evading works in DS2. It's logical, when an enemy swings its weapon the active frames don't stop until the animation ends. So if you want to roll to avoid damage, you have to actually roll in a way that makes sense like against the direction of the attack or out of the attack's target area. And when not rolling, you aren't safe just because you're not in the center of the attack. It's like if you accidentally elbowed someone standing behind you while gesturing, your arms aren't intangible just because you're not actively intending to hit someone.

          • 8 months ago
            Anonymous

            >I like how roll evading works in DS2. It's logical, when an enemy swings its weapon the active frames don't stop until the animation ends
            Wow, like every other From game except Sekiro

    • 8 months ago
      Anonymous

      >Actually everything around gameplay felt off, animations look stiff and weird,
      Don't you love when sometimes enemies skip the attack animation and still hit you when you attack them?
      No idea why they never patched it, it really adds to the floatness aspect of the game

  11. 8 months ago
    Anonymous

    >OP doesn't know what he's talking about, the thread
    DS2 has problems but the haters don't know how to point them out

    • 8 months ago
      Anonymous

      >soul memory isn't a very good balance mechanism and mars all the effort they put into pvp
      I love DS2, so looks like you are right.

  12. 8 months ago
    Anonymous

    It has the best controls and the input buffering is the only time it's ever been good in a souls game. You can actually interrupt a roll with an attack and not roll 5 seconds after hitting the button. This shit just kept getting worse in Elden Ring.

  13. 8 months ago
    Anonymous

    Absolutely. And then the sluggish movement/animations, the dead zone controls, and the lack of visual and vibrational feedback from getting hit... It all just makes it feel like a cheap knock-off experience

  14. 8 months ago
    Anonymous

    >DaS2 has shit controls
    People have been saying this since the game launched.

    • 8 months ago
      Anonymous

      1 and 3 are so floaty and weightless, and easy.

    • 8 months ago
      Anonymous

      >that zero fluidity 180 snap

    • 8 months ago
      Anonymous

      2 looks better though?

    • 8 months ago
      Anonymous

      I like that 2 you actually have to like know how to handle weapons and pace your attacks. 1 and 3 are baby shit.

  15. 8 months ago
    Anonymous

    For me it's the ugly art direction
    The game is just ugly to look at, also unmemorable music and bosses

  16. 8 months ago
    Anonymous

    >game bad
    >ok why
    >eceleb said so
    you have no original thoughts

  17. 8 months ago
    Anonymous

    Soul Memory is the sole reason this game sucks. I want to play with my friends, dammit.

  18. 8 months ago
    Anonymous

    DaS2gays are so funny, I love it when they pretend to know about action games. It's really cute.

    • 8 months ago
      Anonymous

      I was pretty certain that DS2 is a RPG. Not action game where your goal is to avoid everything on your way to next boss.

      • 8 months ago
        Anonymous

        >I was pretty certain that DS2
        is a bad action game.

        • 8 months ago
          Anonymous

          Hey, nice to see you again. You're that anon who complained that lock on is not auto aim.

          • 8 months ago
            Anonymous

            Hey, nice to see you again. You're the mentally ill troony that made 5000 bait threads and thinks nobody notices.

            • 8 months ago
              Anonymous

              >didn't try to correct me
              >somehow thinks that calling me a troony will offend me in any way
              Well, that was too easy.
              Don't play Lies of P. You'll drop it at Fuoco.

              • 8 months ago
                Anonymous

                >didn't try to correct me
                Because I wasn't the anon you were screeching about, you dickripped schizo.
                Instead, I pointed out that you're easily recognizable, mentally unhinged nutjob.

              • 8 months ago
                Anonymous

                >I wasn't the anon you were screeching about
                That's somehow even worse, trying to fit so hard that you have to take a role of a jerkoff buddy.

              • 8 months ago
                Anonymous

                >troony immediately thinks about jerking off
                pottery

              • 8 months ago
                Anonymous

                >Seth Rogen style reply
                Ok. I'm done.

              • 8 months ago
                Anonymous

                >troony is done jerking off
                nobody asked, you mentally ill freak

              • 8 months ago
                Anonymous

                Calm yourself, Asmongold.

        • 8 months ago
          Anonymous

          >DaS2 has shit controls
          People have been saying this since the game launched.

          For me? It's the fact that I can't walk around in a circle, it's really noticeable in DS2, it really pisses me off. If I had to choose a secondary complaint? The sound when hitting anything.
          >crag(hit)
          >crughk(backstab initiate)
          >crug-crug(backstab move)
          Holy frick why did it all sound the same, frick I hate this game lmfao

          • 8 months ago
            Anonymous

            I prefer those sounds effects over water splash effect (after hitting an enemy lol) in certain game.

          • 8 months ago
            Anonymous

            >I can't walk around in a circle
            You can with mouse and keyboard. Use the mouse and you can make the smoothest turns possible. Pinpoint accurate.

  19. 8 months ago
    Anonymous

    Main problem is the fact that your character changes directions too slowly after certain actions such as rolling or attacking.
    That‘s the main reason the game feels so clunky.
    Even the AI can‘t handle it, it‘s hilarious to see the AI roll away from you and then do a roll attack into the wrong direction.
    The game is still alright overall.
    It‘s like the weird, mildly moronic middle child.

    • 8 months ago
      Anonymous

      It doesn't feel clunky. 1 does.

      • 8 months ago
        Anonymous

        >using the lock on
        I see the problem here, another failure at gitting gud

      • 8 months ago
        Anonymous

        Every single DS2 webm looks like clunky jank. DS1 looks so smooth in comparison it's not even fair.

        • 8 months ago
          Anonymous

          No it doesn't.

        • 8 months ago
          Anonymous

          Delusional.

          You move way better in this game when locked on than you ever did with ds1's 4 way delayed accelerated movement. And you still get to sprint around when locked on too, unlike ds1. It's the facts. Dont care about your made up feelings.

          • 8 months ago
            Anonymous

            yes, this webm shows how bad the movement in DS2 is. just look at the character weightlessly shifting from left to right. what a colossal joke.

            • 8 months ago
              Anonymous

              are you obese or something?

  20. 8 months ago
    Anonymous

    >DS2troony bait thread
    Amazing how Gankerigger mods don't IP ban this homosexual.

  21. 8 months ago
    Anonymous

    DS2 has the best animations, all the attacks feel weighty. DS1 and DS3 in comparison feel like little jabs with your sword
    DS2's biggest problem combat-wise is the fact that the netcode is so bad and you will get backstabbed or hit based on where you were standing 0.5 seconds ago

    Otherwise the game is underrated. Did the Old Iron King fight last night again and I forgot how epic it is, even if it's not difficult

    • 8 months ago
      Anonymous

      >DS2 has the best animations, all the attacks feel weighty. DS1 and DS3 in comparison feel like little jabs with your sword
      You do realize people have played DS2 and can tell you're full of shit, DS2gay?
      It's janky floaty garbage that is embarrasingly bad, while DS1/3 are satisfying and tight.

  22. 8 months ago
    Anonymous

    look mom i spouted eceleb talking point again!

  23. 8 months ago
    Anonymous

    Burnt Ivory King, Sir Alonne, and Fume Knight are some of the best bosses in the series

    • 8 months ago
      Anonymous

      >Dogshit, mediocre and overrated
      >"best"

      • 8 months ago
        Anonymous

        Wouldn't being overrated make him more likely to say they're the best since he would rate them more highly

  24. 8 months ago
    Anonymous

    Why is he so obsessed with a game he supposdely doesn't like? It's like the pony bot guy.
    The only thing he's doing is make the fans look better.

  25. 8 months ago
    Anonymous

    Coming back to DS2 after playing DS3, I forgot how hard it is in DS2 since rolling costs so much stamina you can't panic roll at all, so you have to perfectly time all your inputs or else you get fricked. In DS3 you can get away with mashing the roll button way more

  26. 8 months ago
    Anonymous

    Ten years later and we're arguing about das2 man. What a great game

    • 8 months ago
      Anonymous

      >10 years later DS2troony is still suicidally spamming bait threads
      what a shit game, with the most subhuman cultist fanboys
      stay upset, and rotting

      • 8 months ago
        Anonymous

        You are so mad, that was my first post ITT what are you talking about schizoanon

        • 8 months ago
          Anonymous

          >DS2troony seething mad after samegayging fail
          sucks to suck, 10 years of baitshit and you still think people don't know both your shitty routine and the shittiness of DS2
          stay mad and rotting

  27. 8 months ago
    Anonymous

    I wish they would bring bonfire ascetics back. I love how you can just fight a boss again whenever you want in DS2 after you beat them

  28. 8 months ago
    Anonymous

    I'm convinced most of the people who hate DS2 never played the game or never finished it. There are legitimate criticisms when compared with DS1 and DS3 but it's undoubtedly still one of the best games ever made

    • 8 months ago
      Anonymous

      DS2 is the only souls game I couldn't be bothered finishing.I beat the base game but the prospect of slogging through 2 more dlc made me check out.

      Everything just feels less considered than in the first game.

      • 8 months ago
        Anonymous

        >Everything just feels less considered than in the first game
        that's probably true in some ways. it's just that despite all the "consideration" that went into making DS1, 2 is still a better game to actually play as from didn't know how to make a mechanically sound game yet with ds1. B-team made an infinitely mechanically superior game.

    • 8 months ago
      Anonymous

      >DS2troony spends the entire thread hating on DS1&3
      >samegays to try mooch off of DS1&3 to say it's one of le best games ever
      lol no
      go dilate

      • 8 months ago
        Anonymous

        If anything DS3roons are the ones piggybacking on DS1 despite the games having nothing in common other than the name

    • 8 months ago
      Anonymous

      >I'm convinced most of the people who hate DS2 never played the game or never finished it.

      Most of the people on Ganker anyway. It's very positively received on the rest of the internet despite its flaws, it's only Ganker that seems to think it was actually a bad game.

      • 8 months ago
        Anonymous

        Ganker is /misc/ and youtube celebrities combined, so it makes sense.

    • 8 months ago
      Anonymous

      I played the game when it came out and I had never been so disappointed.

      • 8 months ago
        Anonymous

        >I played the game when it came out and I had never been so filtered

        Fixed that for you buddy.

        • 8 months ago
          Anonymous

          I found the game relatively easy having come from DaS1. As long as you play cautiously the ambushes the game throws at you aren't too much to handle. The game still sucks.

  29. 8 months ago
    Anonymous

    Does anyone like Scholars edition more? I played it for the first time pre elden ring and felt like it was a parody of DaS2. I mean they did nothing for the lighting/shadow downgrade, they added a bunch of janky enemies in places that don't make sense, did nothing but bundle the dlc and call it a day man. I guess I appreciate the different item locations but stuff in the lost bastille for example
    >it's the same narrow hallway with dogs and archers
    >but now the pursuer spawns behind you LOL

    • 8 months ago
      Anonymous

      Is Agape Ring in vanilla? If not, SOTFS is better.

  30. 8 months ago
    Anonymous

    I can never tell if the webm anon is genuinely moronic or if he's a falseflagger trying to make ds2 look bad on purpose

  31. 8 months ago
    Anonymous

    In DS2 they should have made the Pursuer a single character, a kind of anti-hero who follows the player throughout the game ambushing them when they least expect it, but an undead so they are unkillable permanently. And they should have given him some new moves each encounter to make it more challenging
    Still, fighting them is fun and feels a lot like a dance when you figure out their moveset

  32. 8 months ago
    Anonymous

    DS2 is just too hard so I didn't like it as much, the other games were more fun.

  33. 8 months ago
    Anonymous

    yes

  34. 8 months ago
    Anonymous

    Dark Souls 2 is sovlfvl kino, best game in the series by far...

  35. 8 months ago
    Anonymous

    While I still quite like Dark Souls 2 it's probably my least favorite in the series and I think that's simply because the movement and combat are weirdly different from Demon's and Dark Souls, as well as those which came after it. When you come to like something in a game and the sequel releases you want those things you liked about the first to either stay the same or be improved upon. Dark Souls 2 felt like a lateral move in many ways. It didn't do much bettter than the previous two souls games but it didn't keep much the same either. I've come to enjoy it for what it is but it still feels a little off-brand. Thankfully Dark Souls 3 was such a return to form.

  36. 8 months ago
    Anonymous

    I hate how every NPC in this game has some trigger to move that makes no sense and was designed to ambush the player
    >Dark Souls 3: enemies react to seeing you and passing near them
    >Dark Souls 2: you can step on enemies and they won't notice, but go further into the corrudor and they'll wake up for no reason and chase you

    • 8 months ago
      Anonymous

      >sleeping enemies in DS2 are waking up and attacking
      >sleeping enemies in DS3 do not exist
      >anon is confused why are sleeping enemies waking up

      • 8 months ago
        Anonymous

        enemies in DS3 do not exist
        There's several sleeping or praying enemies in Dark Souls 3. Sometimes they get up based on the player opening doors or passing nearby, simulating reacting to senses.
        In Dark Souls 2 they stand idle and wait until the player reaches the designated area flagged by the dev, to which the NPC responds even if without sight of the player, usually ending up in a massive gank from where you came from

        • 8 months ago
          Anonymous

          Pic unrelated because you can't pull that much turtle without running circle through the whole area.

          • 8 months ago
            Anonymous

            You can.
            All 4 turtles are scripted to fall down and chase you from the buildings, unless you engage them in a gank on the rooftop, so you are choosing between 2 ganks, one with 5 turtles, some hollows and an NPC invader and one with 4 turtles and an archer

            • 8 months ago
              Anonymous

              I may be wrong, but NPC invader (Dennis?) only appears when you climb the wooden stairs and reach the item chest.

        • 8 months ago
          Anonymous

          There's all that space and elevation you can use

          • 8 months ago
            Anonymous

            There's no space or elevation. You have three options
            >Rush the bonfire before the invader spawn, if that is possible
            >Kill all 4 turtles on the rooftop somehow, which involves lots of iframing through explosions because the rooftop is full of barrells
            >Rush and kill the invader while the AI gets confused by the awful pathfinding in that gate in the middle
            I used the last one

            • 8 months ago
              Anonymous

              >exploit how they have a leash distance and will always run away from you making the entire encounter trivial

            • 8 months ago
              Anonymous

              >There's no space or elevation
              yes there is. I've used it

        • 8 months ago
          Anonymous

          >massive gank
          git gud

  37. 8 months ago
    Anonymous

    For all the problems with DS2, something about it just draws me back and makes me want to fight the bosses again or do PvP in the arena

  38. 8 months ago
    Anonymous

    >AHHHH THEY ARE AMBUSHING ME THIS ISN'T FAIR JUST FIGHT FAIR AHHHHHHHHHHHHHHHHHHHH

  39. 8 months ago
    Anonymous

    Having to time your input like in DS2 is a skill issue.
    Having the game eat your input and buffer it until you get out of a animation and then having the enemy reading that input and ''le punishing'' something you wanted to do 5 seconds ago like in DS1, DS3, BB and ER is fricking bad game design in my humble opinion.

  40. 8 months ago
    Anonymous

    >not a single day goes by without a DS2 thread

  41. 8 months ago
    Anonymous

    DS2 also drops redpills on the true nature of women

  42. 8 months ago
    Anonymous

    >Black Gulch
    I'll never forgive them for that sick joke of a place

    • 8 months ago
      Anonymous

      Just get away from those pools or shoot them with fire arrows.

    • 8 months ago
      Anonymous

      Did you try using a sword?

    • 8 months ago
      Anonymous

      I remember my first time in the black gulch
      >New area neat!
      >Hey wtf these poison statues are on steroids
      >Try to run avoiding the poison spit
      >Accidentally step on tar in my panic and get grabbed
      >Sliver of hp left keep running
      >Giant worm blocks the way
      >molested by those hard worm things

      • 8 months ago
        Anonymous

        Lol and don't forget the NPC invaders who block you from rushing to the boss

        • 8 months ago
          Anonymous

          You did see stone statue and bonfire ~4 meters from the fog wall that leads to The Rotten, right?

          • 8 months ago
            Anonymous

            Tried this but sometimes they invade as soon as you step out of the cave, and the boss fog door is blocked until you kill them. Just pure cancer

            • 8 months ago
              Anonymous

              >and the boss fog door is blocked until you kill them.
              Errr...no? Just press A / X and go through the wall.

        • 8 months ago
          Anonymous

          >play offline so I won't get invaded
          >hahaha I'm so smart
          >gets invaded anyway

          • 8 months ago
            Anonymous

            But I was out of statue thingies.

          • 8 months ago
            Anonymous

            >Invaded by Holy Knight Aurheim
            Ahhh yes finally a worthy foe our battle will be honorable and legendary

      • 8 months ago
        Anonymous

        SoVl. From should really dial back and embrace the adventure aspect of the games instead of this boss rush simulator the souls genre has devolved into.

    • 8 months ago
      Anonymous

      If anything Black Gulch's problem is that it wasn't twice as long, more vertical, and less linear. I wanted more weird shit not a straight hallway and some sneaky giants underneath.

  43. 8 months ago
    Anonymous

    >lightning infused B STR buffed with Sunlight Blade
    Aw yeah

  44. 8 months ago
    Anonymous

    Its mostly ADP and Level Design
    Frick ADP

    • 8 months ago
      Anonymous

      It's a shame no other From game did overarching-level design like Dark Souls. Sekiro and Bloodborne did it half right, but the levels didn't connect in multiple ways and didn't need to because of the fast travel.

      • 8 months ago
        Anonymous

        dark souls does it for like 5 zones out of 20

      • 8 months ago
        Anonymous

        erm, king's field 2 & 4 did.

    • 8 months ago
      Anonymous

      >Frick ADP
      Exactly, I never level it it's just a crutch for bad players.

  45. 8 months ago
    Anonymous

    I miss when the host had to heal to heal the summon. Now everyone's got their own Estus pool and you play less tactically with healing. I think they took it out in the Dark Souls "remaster" too.

  46. 8 months ago
    Anonymous
  47. 8 months ago
    Anonymous

    Going back to DS1 after DS2 felt so good.

    • 8 months ago
      Anonymous

      it felt so slow and sluggish. I kept wanting to roll diagonally or sprint, instead you're just so stiff.

  48. 8 months ago
    Anonymous

    >getting your hand cut off after stealing

  49. 8 months ago
    Anonymous

    im trans btw

  50. 8 months ago
    Anonymous

    I never played II but I find the other games have excessive input buffering like some of the worst I've encountered in a game, I'd constantly be getting fricked by accidental activation.

    • 8 months ago
      Anonymous

      >accidental activation
      There's no such thing.
      Just don't press the button if you don't have to

  51. 8 months ago
    Anonymous

    I there a point in making divine weapons in DS1 if I already cleared catacombs and Im not upgrading int/faith? other upgrade paths give me more normal damage

    • 8 months ago
      Anonymous

      No as you're better off keeping your weapons normal for sunlight blade and darkmoon blade miracles

    • 8 months ago
      Anonymous

      No harm in having one divine weapon just in case. Stuff are easy to farm.

  52. 8 months ago
    Anonymous

    You made me remember the single thing I hate the most when playing ds2. THE FRICKING ZOMBIFICATION.
    It's my favorite though it's been years without a proper playthrough.
    I love that it's easier than the others, bigger with more maps, enemies, bosses, items, spells, whatever. Ds2 is a fantasy world, like an offline mmorpg almost, you can have FUN with it.

    But I play for fashion souls and I have to cover my characters 99% of the time because he looks like a fricking zombie. If I want to do anime cosplay like Ichigo with a katana I have to consume humanity and it won't last long because this is dark souls, I die a lot.
    DS3 fixed that, but I don't like it.

    • 8 months ago
      Anonymous

      Yeah I hate this also. They went overboard with the design too, you get all green and shit, like a cartoon zombie. Occasionally I give up a slot to put on that ring that nullifies it just so that I can take off my helmet.

  53. 8 months ago
    Anonymous

    DS2 was so bad they had to re-release it

    • 8 months ago
      Anonymous

      They rereleased it to pander to people who hated it for some misguided reason. Ironically, people who liked the vanilla game most likely didn't like sotfs. sotfs put enemies asleep, removed enemies, removed most mimics, added white phantom npcs literally everywhere, even one that is scripted to point out the part of the windmill in HV that you need to burn because people couldn't figure it out.

  54. 8 months ago
    Anonymous

    For me, it's the stupid gank enemy placement.

    • 8 months ago
      Anonymous

      such as?

      • 8 months ago
        Anonymous

        >he doesn't know

  55. 8 months ago
    Anonymous

    lol

    • 8 months ago
      Anonymous

      kek

      • 8 months ago
        Anonymous

        Where's this supposed to be?

        • 8 months ago
          Anonymous

          bloodborne dlc has a fishing village on top of a clock tower.
          same shit yet noone remembers

          • 8 months ago
            Anonymous

            >DS2troony seething about BBkino
            Yet again proving only subhumans like shitasspoo2

          • 8 months ago
            Anonymous

            Oh, I never did the DLC.

          • 8 months ago
            Anonymous

            you mean the dlc that explicitly takes place within a nightmare? you dumb c**t

      • 8 months ago
        Anonymous

        >Koss Porta Pro
        What a classic. Chef's kiss.

      • 8 months ago
        Anonymous

        bloodborne dlc has a fishing village on top of a clock tower.
        same shit yet noone remembers

        This is foreshadowed in on of the previous area and you can still see the city through the water. It's more consistent than the magical teleporting elevator in DS2, and I haven't even mentioned the fact that it takes place in a dreamscape.

    • 8 months ago
      Anonymous

      kek

      >civil engineering is convoluted in drangleic

  56. 8 months ago
    Anonymous

    Another day, another 3tard seethe thread. Never gets old.

  57. 8 months ago
    Anonymous

    For me, it's shieldless spear.
    >Thrust + Strike on the same weapon
    >mogs most units
    >don't really have to roll anymore just outskill your opponent by standing in the right positioning
    >greatsword reach, modest stamina/weight

  58. 8 months ago
    Anonymous

    Dont forget the re-enabling double click

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