I understand that AOE is a historically themed game rather than a historically accurate one but this unit has no business being as relevant in the game as it is. Spear chucking wasn't exactly a widespread form of combat in medieval Europe. If there's one thing AOE4 got right it was to abolish the skirmisher (with the exception of the newly introduced Malians).
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Research "war dart".
Fricking pseud.
They were used in the middle ages, but mostly how the Romans used them, thrown by infantrymen whose primary role was melee combat prior to a clash of shield walls. They are most commonly associated with Norse and Anglo-Saxon militaries in the early middle ages. There are also records of Arab light cavalry chucking javelins (still primarily engaging in melee).
Whereas javelin-armed skirmishers as this unit would be classified were not common at all. The bow and arrow was much more widespread in the middle ages than in classical antiquity and much more effective as a ranged weapon.
That would make sense if the unit wasn't obviously holding a simple javelin.
They did it to keep the answer to archers from being "better-positioned archers".
The answer to archers should be cavalry.
>Puts up wall
Now what?
Use your siege units to tear the wall down?
In feudal?
If you let the opponent's villagers build walls right on your doorstep in feudal you're doing something terribly wrong in the first place, so I do not assume those walls to be anything but defensive.
>If you let the opponent's villagers build walls right on your doorstep in feudal you're doing something terribly wrong in the first place
No, anon. Have you even played Feudal? If someone pushes into a position, you can only use towers or army to push them out.
Quickwalling in this game is fricking cancer. Walls and buildings should be destroyed with a single hit if they're not yet finished.
I disagree with that but I think you should be able to pass through walls that have a low level of completion.
Oh, that would be even better. Not just walls, but any building.
Oh no men they started construction on a hut looks like we have to march around!
>see an opponent making a castle
>camp around it until its 98% done
>tap it with an archer
>bye bye 650 stone
great idea bud
is interesting
It would get rid of castle dropping, which is fricking cancer anyway.
They should just make it more like Rise of nations, where damaging a building under construction also hurts the villagers working on it, and reduces the construction progress.
>Quickwalling in this game is fricking cancer.
Skill issue
>if you don't like something I like, that means you are a noob
Grow up, kid.
>Spear chucking wasn't exactly a widespread form of combat in medieval Europe.
Spear chucking wasn't the main response to enemy crossbowmen, sure, but it definitely existed in medieval warfare.
The Early Medieval warfare tactics of the Kingdom of Poland (950-around 1150) relied heavily on skirmishers, hit-and-run tactics, ambushes, and harassment, both by infantry and horseback units.
Are you out of your mind?? Throwing javelins was an integral part of 500-900 AD warfare, on par with shields and horses. It only faded away when the known world discovered that Norman equipped knights can obliterate anything that isn't a entrenched professional infantry.
>500-900 AD warfare
That doesn't sound very Castle Age tbdesu.
Of course, you're right.
Likewise, paladins were Charlemagne's warriors, so 800 AD, which doesn't sound very Imperial Age. A paladin would actually be way outclassed by a knight.
In the end the timeline is twisted to fit the whole middle ages into the game, which is fine.