>I understand why fans who've never played the Saturn version would be interested in those features, but I really, really don't feel good...

>I understand why fans who've never played the Saturn version would be interested in those features, but I really, really don't feel good about them. I couldn't put my name on that stuff and present it to Castlevania fans.
>—Koji Igarashi, June 2007, on the Saturn port[45]

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  1. 2 weeks ago
    Anonymous

    Sums up all Japanese Saturn games kek

  2. 2 weeks ago
    Anonymous

    Iga was just an assistant director on SOTN and jumped in mid-development.
    His first real game was Harmony.
    Also, there's an interview where he says he picked Castlevania out of a list and based on popularity, not because he actually loved the series.

  3. 2 weeks ago
    Anonymous

    Coming from the guy who's so full of himself he de-canonized the games he didn't have a role in

    • 2 weeks ago
      Anonymous

      Kind of hard to decanonize the CV games when the majority of them pre-Rondo/Symphony had no real canon and were mostly just variations of "Simon fights Dracula".

    • 2 weeks ago
      Anonymous

      circle of the moon, 64 and LoD (devs said themself) never was canon to begin with lmao
      as for legends, you really want that dogshit game that contradicts lore before and after be canon

  4. 2 weeks ago
    Anonymous

    A few extra rooms don't justify the slowdowns, longer load times, lack of transparency, animation downgrades, or worst of all the stretching.

    • 2 weeks ago
      Anonymous

      Maybe not, but the double tap running in the reverse castle singlehandely does.

      • 2 weeks ago
        Anonymous

        how does double tap running help when the game has slowdown from start to end, making your movement slower even with double tap run, while it looks half a gen worse?

      • 2 weeks ago
        Anonymous

        since you can already wing smash infinitely without glitches in the saturn version, running is made irrelevant by that point. plus i don't know if it was just me but i think it fricked with my spell executions. i'm sure it must have for maria mode at least because i could never activate that invincibility spell, made galamoth a real pain.

    • 2 weeks ago
      Anonymous

      There's a romhack that improves the slowdown and transparencies significantly. Nothing could be done about the stretched backgrounds though.

      • 2 weeks ago
        Anonymous

        Can't the stretching be fixed with filters?

      • 2 weeks ago
        Anonymous

        Emulating it with a half-decent PC eliminates the slowdown issues and 95% of the additional loading screens. That said short of the novelty of the one new boss and the ghost enemy being immune to physical damage and Maria mode I suppose the game experience on the Saturn, although I did notice some odd QoL changes to a few music tracks, it makes them loop slightly better.

        • 2 weeks ago
          Anonymous

          >the game experience on the Saturn
          isn't a significant improvement should be there

        • 2 weeks ago
          Anonymous

          There's a romhack that improves the slowdown and transparencies significantly. Nothing could be done about the stretched backgrounds though.

          >goin trough hoops

          how about NO?, look, if you want the saturn content so badly, wait until SOTN ps1 gets fully reverse engineered and start making ports yourselves.

          • 2 weeks ago
            Anonymous

            if you consider something so basic as emulation to be 'going through hoops in the year of our lord 2024 I don't know what to say to you, I've been emulating the PSX version as the primary way to play it for at least twenty years already

  5. 2 weeks ago
    Anonymous

    vinesauce or some other retro eceleb should do a stream "playing Saturn games until I like the console", will provide days of content

  6. 2 weeks ago
    Anonymous

    Good game, bad port by a lazy inexperienced team

  7. 2 weeks ago
    Anonymous

    Ironic coming through the guy who couldn't even port the X68000 game correctly.

  8. 2 weeks ago
    Anonymous

    >saturn can't output 256 width resolution
    fricking useless ass port.

  9. 2 weeks ago
    Anonymous

    only thing saturn has over rest of version is literally maria mode and some new tracks

    • 2 weeks ago
      Anonymous

      I'll give you Guardian, but the NES remixes were horrible. Also, Saturn has a Maria boss fight that is marginally challenging in that she tries to fight back (as opposed to PSP where you can literally stunlock her with divekicks).

      • 2 weeks ago
        Anonymous

        bloody tears was pretty good, probably my favorite rendition of it now. too bad you can only hear it for 15 seconds ingame, should've been a longer fight in the inverted castle for the alucard spear.

  10. 2 weeks ago
    Anonymous

    [...]

    >especially the MSX collection from Konami
    the saturn version has all 3 volumes on 1 disc though?

  11. 2 weeks ago
    Anonymous

    The Sega Saturn version had a far better Maria Renard move set. It felt like Richter had truly trained her for years to harness her abilities and become a proper vampire Hunter, not just a joke character.

  12. 2 weeks ago
    Anonymous

    in a perfect world there would be a ps1 hack that adds in the best elements from the saturn ver. the themes of the extra areas but redrawn with its own art, psp maria as both playable and boss at the center of regular castle and then saturn maria for final "dark maria" boss iga mentioned. complete with the unused possessed dialog ending

  13. 2 weeks ago
    Anonymous

    I really hate Maria’s walk animation in this. It doesn’t feel like it was designed for a playable character

    • 2 weeks ago
      Anonymous

      i think it's just her walk animation from her cutscenes which explains why she's so slow.

  14. 2 weeks ago
    Anonymous

    saturn with fixes > ps1 > saturn

    • 2 weeks ago
      Anonymous

      You'd have to be actually moronic to think this

      • 2 weeks ago
        Anonymous

        There’s no fix for the unevenly stretched background graphics

        Or the mangled sound effects, or the bad conversions of polygon effects, etc.

        you seem to be out of the loop. major patch was released for sotn saturn a couple months ago.
        they fixed loading times
        aspect ratios
        the game is now fullscreen
        transparencies
        map macro

        its terrifying but saturn might actually become the ps1 version soon

        • 2 weeks ago
          Anonymous

          There's no way to fix the aspect ratio without requiring the player to adjust their CRT, and not all CRTs even allow such a big adjustment. See

          >saturn can't output 256 width resolution
          fricking useless ass port.

        • 2 weeks ago
          Anonymous

          I played this but the background graphics and audio are still fricked

        • 2 weeks ago
          Anonymous

          They put in art from the PSP rerelease for god knows what reason

        • 2 weeks ago
          Anonymous

          what's the patch? i only played the translation by knightofdragon and it said it fixed some loading times but it didn't seem like it was by much. maybe that's just because of the submenu/map though. would be very nice if they could make map its own button again.

    • 2 weeks ago
      Anonymous

      There’s no fix for the unevenly stretched background graphics

    • 2 weeks ago
      Anonymous

      Or the mangled sound effects, or the bad conversions of polygon effects, etc.

  15. 2 weeks ago
    Anonymous

    oh and speaking of the map, did they add wolf swimming back? i got lucky with those inverted caverns tiles but that's such a dumb thing to remove.

  16. 2 weeks ago
    Anonymous

    Played the play station version first and later the saturn version thinking it would be a very giant upgrade but no:

    - The 2 new zones, wich are the garden and the dungeon, both are small. In fact, the dungeon zone is so small, that is even smaller than the outer wall zone.

    - Very few enemies from the saturn version, and even more few ones of them are memorable(the giant carnivore plant that walks from the garden and the man with the scissors from the garden too are of the few memorable ones) . Most new enemies are gargoyles or ghosts, wich by the way looks like they were made in a rush.

    - Very few new weapons, items and shields.

    - The new familiars look like mediocre imitations of the ones that were already present in the play sation version(for example, one is the same imp but with a mask). Is like they were made rushed too.

    - No boss in the dungeon area(what a wasted chance).

    - No bosses in the alternate garden area or in the alternated dungeon area(again what a wasted chance).

    - The same problem as the play sation version: some enemies(like the nova skeletons or the jack-o-bones) are so common to find in nearly every zone that it makes it annoying(they wasted the chance of replacing them for some new few enemies).

    - As far as know, it has the same problem as the play station version: if you have beaten the game, you cannot start a new game with most of the swords, shields and itmes you finished the lats one.

    I expected the saturn version to be very superior to the play station one, but it was only very slight the difference.

    • 2 weeks ago
      Anonymous

      >The new familiars look like mediocre imitations of the ones that were already present in the play sation version(for example, one is the same imp but with a mask). Is like they were made rushed too.
      They were both in the original PS1 version, but got removed for the US release. The PSP/PS4 version also put them back in.

  17. 2 weeks ago
    Anonymous

    [...]

    Someone made fun of a product you bought, you're not being persecuted. Shut up.

  18. 2 weeks ago
    Anonymous

    Chadbox 360 mogs

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