If you want to stick to the "RPG with magic system" that isn't a sterile Generic Fantasy knock-off setting, look at Chrono Trigger. Yes it has some generic Fantasy elements, but it's world is diverse and interesting in ways that other games fail at. The magic in the world comes from a literal alien meteor thing buried in the planet. The game spans eons, and thus isn't trapped in a strictly "middle earth" generic setting with. The monster designs are weird and unique. It weaves fantasy, magic, and sci-fi elements into its plot and world.
BioShock another good one. Not a JRPG, but definitely has a unique world and magic system.
There's so much potential for fantasy to be cool, but it's always just lazy rehashed LotR tropes. Let's play "Legends of Astorlath" starring the the Legendary Swordsman Fjord Njord Jorgenson, and Grunglespar the Dragon Slayer in the Mystical Land of Elythgard.
Imagine a fantasy game set in pre-historic America. Forming a party to take down giant bison herds, and fighting Wendigos. Different war paints give you different magical powers, like increased foot speed or jumping prowess. Quests might involve negotiating peace or war with neighboring tribes. In order to enchant your party with buffs you have to perform ritualistic fire dances that involve the whole "energy" of your tribe the night before a hunt (like spirit bomb shit, yhe bigger your tribe, the more powerful your magic is).
There's so much of human history that fantasy could pull from. But every single time it's always just "vaguely Europe/Middle Earth" or "literally just Japan"
God I wish I could direct a decent sized team. I'm working as a grunt on some indie game studios freelance, but it sucks having a small budget and limited free time. Getting to a position where you can actually direct a project isn't easy.
Also, I literally just made that game premise up right now out of my ass. My guess is that ideas like that get thrown out by publishers/executives because they're "risky" and aren't a guaranteed profit generator. As a result we get more generic shit because it's "safe."
This is why I miss the early PSX era of games so much. The transition from 2D to 3D was such a huge new world, that gave developers so much more freedom to experiment and make batshit crazy and creative games.
Some crazy bastard back then came up with the idea of a basic "cops and robbers" game, and we now have the entire GTA series because of that risk. Shit like that just doesn't happen much anymore. Everything has it's defined "genres" now and people are scared to break out of them.
>basic "cops and robbers" game, and we now have the entire GTA
I read somewhere that it was never supposed to be a "cops and robbers" game, but there was a bug that caused cars to drive very aggressively and it turned out to be fun, so they rolled with it.
Yeah I think that's true too. But I definitely remember reading about the cops and robbers theme. Originally the game plan was to multiplayer, where one player plays as cops, and the other runs from the cops. That was eventually scrapped due to complexity and the game turned single player.
But this all just furthers my point in how experimental old dev teams were. A weird driving prototype, leads to a weird bug with aggressive drivers, leads to a weird prototype of a multiplayer game they gets reworked into a mission-based open world. Basically nothing about GTA 1 was planned. It was the result of screwing around and just following what "felt fun."
Modern games tend to be VERY heavily planned from the start with an explicit concept, and then the gameplay is wedged to fit the concept.
I've always wanted a fantasy game that was heavily inspired and designed by 1776 era america. Instead of orc its sasquatches and wendigos and maybe some cowboy some native american mythos as playable races
That sounds pretty dope.
I also think ancient Greece has so much untapped potential for a fantasy style game. Imagine island hopping in a playable Odyssey and being gifted magical artifacts from the gods.
The GoW series touched on this world, but those games are pretty linear beat-em-ups.
Oddly, Wind Waker feels closest to a spiritual Greek Myth of a game. Sail across sea to small archipelago of islands, find ancient temples, collect magical items, complete trials from the gods, merchant ships, race of flying people deliver messages (basically Hermes), mirror shield used against undead foes. It's basically a Greek myth in every way but the aesthetic.
this, I used to even hate lotr because it was lame and moronic, but now I'm older and a major autist and I enjoy the relationships between the characters and the nostalgia of being at the cinemas
It's going to sound like I'm bullshitting, but Final Fantasy 8 is literally the best way to do "fantasy" to me and it hasn't been replicated since then (at least in the FF franchise).
If you want to stick to the "RPG with magic system" that isn't a sterile Generic Fantasy knock-off setting, look at Chrono Trigger. Yes it has some generic Fantasy elements, but it's world is diverse and interesting in ways that other games fail at. The magic in the world comes from a literal alien meteor thing buried in the planet. The game spans eons, and thus isn't trapped in a strictly "middle earth" generic setting with. The monster designs are weird and unique. It weaves fantasy, magic, and sci-fi elements into its plot and world.
BioShock another good one. Not a JRPG, but definitely has a unique world and magic system.
Chrono Trigger is an absolutely phenomenal game, but I skipped out on BioShock. I probably should go ahead and give that one a try.
>Please tell me more games that fit this genre.
Control (tries to explain it in sci-fi babble like FF8), Beyond: Two Souls (literally David Cage movie game).
>Please tell me more games that fit this genre.
Don't most FF games post 6 fit in this category? Like 7, 8, 10, 13 and 15?
Scarlet Nexus, Lost Odyssey, Astral Chain also kinda fits
Then there is Metaphor: ReFantazio coming out next year.
No western game as far I I can tell, unless you consider Vampires:MB, Thief Series and Dishonored Series to fit in this genre.
And if you accept any media, then you should really watch/read HunterXHunter and Full Metal Alchemist which are fricking goat
Pretty much. Or the middle ground tropes where you have laser swords and guns. Like some mixed hi/lo-tech society that's simultaneously futuristic and middle ages.
I have mixed feelings about these kind of settings. They haven't totally worn out their welcome yet, but I feel like they easily could soon.
this but unironically
fantasy used to be a window into the real medival europe and pretending that the supernatual elements are just "fiction"
now that leftoids think the magic is just "le make up whatever I want" plot device, all fantasy has become cringe
As a non Indo European, you wouldn't understand the metaphysical euresonance of uur ancestral folklore and the glory of the Golden age (which israelites cl the dark ages). Honor, heritage, hardiness... these are things foreign to the white man in modernity, and most certainly foreign in genres such as israeli sci-fi.
because white European people ruled the world in 19th century and now they are small and weak with lots of immigrants of his ex-colonies. The entire thing of "Golden Age" is for old people that reject understand our time
"White people" have killed more "white people" than any other race in history. Europeans hate each other. The entire history of Europe is a bloodbath of "white on white violence." The "white man" is a fricking made up American. Hitler doesn't love you, and he most definitely would have gassed anyone who identified them self with a cartoon frog mascot. Hitler didn't love "white men" and would have been eager to wipe out American mutts and any non-german European.
Reason why Bloodborne was a masterpiece is because they finally moved away from knights and dragons fantasy. Not that gothic horror and lovecraft isnt done a lot, medieval fantasy is just *that* fricking burnt out now.
They're fine, but only if the cutscenes are good and not just there to pad out the garbage gameplay. I'll play a game with bad cutscenes if the gameplay is good, but I will not play a bad game just because the cutscenes are good.
Agreed, though i will add the asterisk that online gaming should have given the tools for players to set up their own servers and not be restricted to only official ones.
I think it's just really hard to convey Japanese prose in a way that doesn't suck it dry of any style because it's never going to be a 1:1 translation. Plus, there's a lot of nuance and cultural context clues that also don't translate.
MMOs can still be good it's just that no company that can make them good wants to do it, instead they just want to re hash whatever has been done and those obviously all failed because no one wants that.
whatever is considered a military FPS or Medieval simulator are the only games worth playing.
every indie game inspired by the past will always be inferior to their predecessors.
Graphics, story, writing and sex/coom (straight, gay, trans, whatever). Sounds a lot like some other medium that isn't video games to me, but that's exactly what's most important to normies and, as you said, Ganker.
People who think there are no games to play, and gaming is dead, are weird morons who have extremely narrow tastes in video games. It has nothing to do with standards. >t. 34 year old
i agree, humans cannot change their gender, therefore they're human.
Gameplay isn't that important
that's why sony games are so popular, little gameplay and tons of cutscenes
game that is cutscene heavy is fine
they're fine if you're into movies
People who think there are no games to play, and gaming is dead, are weird morons who have extremely narrow tastes in video games. It has nothing to do with standards. >t. 34 year old
Competitive overwatch can actually be fun. The game isn't that bad if you aren't a shitter who knows how to pick proper heroes that will synergize with the healers and tanks. Too many solo queues just brainlessly one trick pony some character, forgetting that this is a team game.
>voice acting objectively made writing in RPGs worse
Interesting. I think you're right though. With VA, a team has to commit to a script pretty early because recording is expensive. With older games having purely text scripts, it's easy to tweak the script late in development if the game is heading in a different direction. But with VA, it's too expensive to make changes to the script late in the game.
Story in a video game isn't important. Focus on making systems of gameplay fun and stay with that philosophy. Implement a theme into your game and let the player decide what the story is to him.
What's not to get? Time travel, active time battle, iconic character designs, battle techs that use your characters unique abilities, dinosaurs, robots, a world-ending apocalypse plot, aliens, multiple endings, new game + where you can woop the boss from the get go, some of the greatest music and art of all time from some of the most prolific artists/musicians in the games and anime scene of the 90's.
I'm genuinely curious how none of that appeals to you. I don't even like RPGs and I found Chrono Trigger mesmerizing.
Also what other games do you like, if not Chrono Trigger. Genuinely curious.
I don't know. I like a bunch of the Final Fantasies, I played 4-7 before I tried Chrono Trigger. The artstyle didn't immediately speak to me, and I found the battle system kind of dull. Even though I like FFVI's battle system.
I also didn't get far enough into it to see any of the really weird time travel stuff, only played for about two hours.
Ah, I see. The beginning is a bit slow and linear because it sets up the plot and characters. Once you get the time machine you can start traveling basically anywhere (and anywhen) you want and the game gets really interesting. You can also choose to beat the final boss basically any time you want - though you're probably under leveled on your first play through. There's even a special ending if you start New Game + and immediately SPANK the shit out of the final boss as soon as you can.
I've beaten the game like 6 times and I still haven't seen all the endings.
How did they get this much in a literal Super Nintendo game?
8 months ago
Anonymous
The team behind Chrono Trigger was literally called "The Dream Team" internally because Square put a ton of top notch talent on board. The composer for the game was hospitalized from over working himself to create the soundtrack.
It's kind of a "once in a lifetime" thing that the game happened.
Square also had some the best technical artists at the time, and some advanced compression techniques which let them compress a lot of data into their carts.
8 months ago
Anonymous
Why doesn't every developer have the passion to create a dream team? Zelda could have Takahashi, Koizumi, and Itoi together working on Xenoblade for example to elevate into a legit FF competitor
8 months ago
Anonymous
My guess is just that they're all spread too thin. Most game dev leads manage multiple projects and can't dedicate themselves fully to one like they used to. That mixed with the fact a lot of these game designers were in their prime 20's working on small teams of like 20 individuals max in the 90's. Teams now are 100+ and game development really just isn't like it used to be.
I think this is also why we see so much more innovation coming from indie dev teams which usually have only a handful of teammates.
I played up until the flying magic city bit after you get the ship and I stopped.
I didn't care about the battles, the story or the characters. Nothing realy struck me as good besides the music; I was pretty apathetic to everything else
8 months ago
Anonymous
Fascinating. I genuinely can not relate.
You're right though that the characters aren't particularly interesting from a narrative perspective - CT isn't really a character-driven story. I think it's more a world-driven story, and the characters are mostly memorable for their iconic Toriyama designs. I feel like the appeal to the game itself is broadly it's atmosphere. The whole of it is greater than it's divided parts. It's kind of the Definitive Epic Quest.
Kind of like Star Wars - if you really analyse the plot Star Wars is kinda shit and pretty basic. But to focus on the plot is missing the forest for the trees. Star Wars is more than it's story, or it's actors, or it's set designs. It's the entire "world" of Star Wars that captures people's imagination.
reddit is actually a great site for gaming information compared to this shit hole. All you gays do is post so much tranime that it makes Ganker look like /vt/
Graphics are too good. Games should rather focus on stable performance, and team sizes should be smaller for better flow of information between developers and ideas rather than hiring cheap labor for maximum profits and revenue.
Sony shutting down Japan Studio was a bad idea, even when focusing on west and mtx revenue was more profitable for the company.
Bringing idpol and culturewar to discussion in Ganker is pointless and is never helpful or fun for any topic.
Lee everett from Walking dead was great
Coach and Rochelle in l4d2 was great
alyx vance from hl2 was great
Demoman from Tf2 is great
Ice wolf from MSG4 : gun of patriots was great
franklin from GTA 5 was ok
louis from l4d1 was great
I don't really mind them, but I think they rarely improve the game, if ever. It usually doesn't take long for food to become trivial, so eating just becomes pointless busywork. Say what you want about the rest of the game, but I think Valheim handles food well. You don't technically have to eat to prevent death if you're just hanging around your base, but food is still necessary and relevant when you're exploring, without being tedious.
Only time I think it improves the game is a hunger system in mystery dungeon games.
Food management for limited inventory and moves taking away from your hunger meter adds to the strategy a lot
Zelda II Adventure of Link is a top 5 game in the franchise
Metroid Prime 2 is the best Metroid game but Super Metroid has more replay value
Hitman is the best stealth franchise and it isn't close
Perfect Dark is on the same level of quality as the original Deus Ex
Majora's Mask is overhyped due to contrarianism but still better than 99% of modern games and deserves to be praised far more than Breath of the Wild
Final Fantasy is pretty mediocre as a series, the Quintet trilogy outclasses it
Prince of Persia's 3D entries are far better than Super Mario's, and the original Prince of Persia is the best game on the NES
Fallout (1997) has the best level design of any PC game and is infinitely replayable, it doesn't get the respect it deserves
Suikoden is generally mediocre
mgs2 and mgs4: there is a great explanation about how videogames are for training soldiers but ruined by the obsession of Snake with cardboard boxes
Camo index ruined mgs3, the entire game is a long corridor, making the entire idea of "stealth", useless
Peace Walker is “based a true story” with lots of historical inaccuracies, I dont remember talking robots in 1972. And the idea of 1970's Americans are ungrateful frickers that forget about how Snake saved his asses in 1964
People complaining about video games should unironically learn to draw, model, code, and a game engine, completing each task to the beginner level is easy and only takes about 10 hours each and you can easily make a waifu walking LOTZ quest sim unlocking your own artwork as bonuses having her do lesbian sex or whatever guys want.
Watching some games is more fun than playing them.
its better to tell someone how a mechanic works or what the best way to play is than for them to beat their head against the wall and give up on the game.
streamers who dont want "backseating" for reasons other than to avoid spoilers are just hardcore narcissists.
Age of Empires 3 was and still is the peak of the series despite AoE2 kiddies coping that it's not, they simply never took the time to actually learn it because it's so different in comparison.
You probably didn't play it on high back in the day, but to be fair I don't think most people did, it was during a transition from AGP to PCI Express cards.
Definitive Edition looks fine nowadays, some argue better than AoE 4 despite that having 4K textures but I don't know about that, 4 gets carried mostly by its animations because mostly everything else is worse than 3 & 2.
Nintendo are incapable of making high quality AAA experiences and will be exposed next gen when their console doesn't have shitty mobile hardware because right now all Nintendo games are glorified mobile games which don't come anywhere near the scope of AAA xbox/playstation game from a decade ago.
RPGs having a "CREATE YOUR OWN CHARACTER" blank slate thing is almost always shit because the roleplay in 99.9% is extremely limited and doesn't come anywhere close to what it would feel like in real life. The character you build usually happens to be some kind of bland automaton that doesn't really exist in the game world.
It's much better to have an already set protagonist like Geralt in Witcher and then let the game have some RPG elements.
I prefer blank slate characters over characters with an already established background and lore.
I just feel more accomplished starting out as a nobody in rags killing mice and ending the game as a dragon slaying demigod.
I bought a switch two years ago and played a lot of games on it: Nintendo games are for children, and only for children. They're not like most other children's media which can be appreciated by both adults and kids (like movies, Wall-E for instance). Nintendo games fall apart very quickly if you're not a child. And I don't mind that in a bad way, they're very good games for what they are but if you're above the age of 12 and don't feel a bit awkward playing them, there's something off about you, you might have arrested development.
BotW is a great game but games like that one shouldn't ever have been considered in the GOTY conversation or compared to most other games, even though it was better at its job than most of them. That kind of game simply exists in different planes compared to the rest of the medium. A child is going to have a GOTY tier experience in the chaos of bashing mobs with the master sword and they're never going to get bored of it, but if you're above the age of 12 and you seek for the game to evolve further, the game just isn't for you.
>but if you're above the age of 12 and don't feel a bit awkward playing them, there's something off about you, you might have arrested development.
This is such a shit take. You shouldn't feel "awkward" doing something if you enjoy it. Stop looking over your shoulder in fear of other people's judgement because you're playing a "for ze CHILDREN" video game. I'm damn near 40 years old and I still go to the beach and play in the sand when I feel like it.
My parents literally think ALL video games are for children, and would call both you (a total Mature Gamer who only plays COOL ADULT GAMES) and me both homosexual man-children.
Video games don't have to be 900 IQ intellectual prostate stimulating M for Mature adult "experiences" for them to be fun. God damn just have fun and stop caring so much about what other people think.
I like Kirby because it's simple and I can turn off my brain for 20 minutes and just enjoy the bright colors and relax. A game literally doesn't have to be anything more than that.
>This is such a shit take. You shouldn't feel "awkward" doing something if you enjoy it. Stop looking over your shoulder in fear of other people's judgement because you're playing a "for ze CHILDREN" video game.
It's not about other people's judgement. Nobody sees me play games. I'm saying that if intrinsically you don't feel a bit "off" playing stuff like BotW and you're in your twenties or older, you have arrested development. It's like hopscotch, the core experience is something that is fine at an early age and it's a perfect game, but there's a reason teenagers and adults prefer to play cards or monopoly or board games or chess.
>but there's a reason teenagers and adults prefer to play cards or monopoly or board games or chess.
And what reason is that? Because they're afraid of being judged as "childish" or having arrested development. It's an internalized fear of ridicule that they act out even in private. There is literally no reason you should ever feel "awkward" in private.
There's literally no other reason. The most creative and interesting adults are ones who haven't lost their child-like wonder and joy of play. I like Charles Dickens novels, following scientific discoveries, and like Kirby games. I like all of these things for very different reasons, because they are all a part of the human experience. You are never "too old" to enjoy something, that's fricking stupid.
I'll end with a quote: >Artists are just children who refuse to put down their crayons. - Al Hirschfeld
Or to rephrase the quote in my own words >I'll end with a quote: >"Adults" are just people who put down their crayons and never picked them up again. They've convinced themselves that they're too old to enjoy such "childish" things anyway, because enjoying "kids stuff" is cringe, or some bullshit.
Emphasis is on the *prefer* part. There's nothing wrong with wanting to play cards, monopoly, board games or chess. There's nothing wrong with wanting to play hop scotch or Zelda either.
The idea that adults "prefer" adult games for some vague biological reason is fricking stupid. It's just ingrained cultural conditioning to act "normal." It's mental insecurity. Like I said, my literal boomer parents think all games are childish homosexual shit. It's relative. There are no "mature video games" to people over 60 years old. It's all "kiddy shit."
I know because I used to think just like you did before therapy. Being scared to just relax and enjoy something "childish" is insecure boomer mentality. That shit isn't "natural" - it's shit pummeled into you by other insecure teenagers in highschool.
Very cool. Very impressive. I can't believe you actually did it. How incredibly brave of you. And you used you real name and face too, because you aren't some coward who hides behind anonymity or stock memes of cartoon drawings. You hold such strong convictions, and you're not afraid to state them publicly and stake your whole reputation on it. No, you actually went above and beyond. You stated your intentions clearly, and with a bold smug confidence only a famous public speaker could possess. I envy you really. You're really doing your part to make the world a better place. It must be very hard to carry the weight of world on your shoulders. I mean, not everybody has the sheer courage to adopt the same exact views about blacks and gays as their grandparents, and continue that tradition into the new millennium. It takes a lot of strength to face adversity. I can only imagine the ridicule you must get in public for clinging to such uncomfortable emotions related to gays and blacks. Contempt and disgust are not easy crosses to bear day in and day out. And you're really showing the world you mean business by not participating in recreational activities in your free time that prominently portray gays and blacks. This will set the civil rights movement back decades if you keep up your diligent work. God bless your soul.
Literally so assmad you can't ignore. I can not imagine what it feels like having the constant thought of Black folk living rent-free in your head 24/7.
Rent free. You can't stand to not have the last word. It kills you inside.
8 months ago
Anonymous
dilate
8 months ago
Anonymous
Re: You can't stand to not have the last word.
There is NOTHING wrong with "movie games."
I agree, but also feel like they should be classified as a whole different medium.
But then again a Kojima game is like 50% movie and 50% deep game mechanics so, they'd be hard to classify.
8 months ago
Anonymous
>says the projecting Black person
8 months ago
Anonymous
You have no power. No self control. You literally can not stop yourself. You *could* walk away at any point, but no, you can't. You just absolutely have to "win." You have to get the last word in. I egg you on for a response and you just keep taking the bait. It's actually quite sad. You feel so persecuted and small, and your only sense of reprieve in this situation is that you genuinely *think* you told a "Black person" to kill himself on the Internet.
You could actually "win" by walking away and proving that I don't get under your skin, making me look like an idiot replying to no one.
But you won't.
You can't.
You get a little tingle on the back of your neck, and just HAVE to respond.
Please, tell me to kill myself again. Or maybe spice it up with an explanation of what you'll do to my mother?
It's all very very intimidating.
8 months ago
Anonymous
>whole different medium.
not necessary, being a different genre is enough like a VN and CYOA Point and click games
8 months ago
Anonymous
#
Right. That makes sense. I guess I feel like games with movies in them should have some sort warning at least. Sometimes I'm in the mood to watch a 3 hour cutscenes, and sometimes I absolutely am not. Just wish I had some ideas of what's coming in game without needing to research it before hand.
The movie industry kind found their stride. That's why like 99% of actual movies fall within the 1.5 to 3 hour range. Because a 17 hour movie without any break is fricking stupid. But video games haven't really figured out how not to waste adults time or not be exhausting long and padded out yet.
Also related note: it's 2023 and every single game with cutscenes should absolutely have basic pause, play, fast forward, and rewind functions for cutscenes. MANDATORY. And the controls for this need to be standardized. I hate having to take a phonecall and not knowing if the START button will pause or skip a crucial cutscene.
Half-Life 2 is a glorified physics demo and a shit game. Half-Life 1 is great, and Black Mesa is an excellent game overall as well, in spite of some weak spots.
Morrowind combat is actually the best (vanilla) combat in the series. Oblivion removed lots of skills and weapons and dumbed it down by making you always successfully hit, even when your skill is incredibly low, so long as it wasn't some perfect block. Skyrim is even more dumbed down. There are ways you could Morrowind combat seem more intuitive and make it more exciting and varied without stripping it, but that's beside the point.
Dark Souls lore and worldbuilding are mediocre at best
Bloodborne is great fun, but also kind of easy for 90% of the game
Wo Long is better than Elden Ring
I don't like Dark Souls and I don't see why it became the pillar of gaming it did.
Learning boss patterns is fine, making me walk all the way back there every time is tedium.
Curse status can go frick itself, something so shit they had to update the game for it.
Lore is middling at best and has created a generation of 20 somethings who think hard game = good and easy = bad.
Whenever I see an advert for an upcoming souls like game, my eyes glaze over. Not to mention the abundance of them.
I'm very tempted to just write 'filtered' but DS1 is a clunky and obtuse game that has an insanely steep learning curve despite not actually being very hard. Souls games are fun once that clicks and you beat all the bosses blind on your first try
t. didn't beat Taurus Demon until almost 5 hours into the game and then it clicked, beat the rest of the game in less than 20 deaths
is funny since Eldenring is like a flanderized version of Dark Souls falling for the le hard good meme with the amount of bullshit that the bosses do with their frick ton of health
If you're making a "current gen" game meant to look good:
Never do skyboxes, either model the solar system or frick off.
The surface should not be a flat plane, it should be a spherical planet with atmosphere and a horizon. A decent horizon even provides a natural render distance and atmospheric effects instead of the same old tired fog and pop-in shit that's been used since 1998.
Don't spend time on models that have no interactivity. Your fancy shit means nothing if it has no impact on anything.
All gamers have the shittiest opinions and shittier taste. Gamedevs should continue to make games exactly as they want to make with zero feedback from the audience.
The success of microtransactions and gacha mechanics is full proof that gamers are fricking moronic. These systems keep popping up in more and more games because they fricking work. If people actually stopped buying into that shit, the practice would either up and die, like NFTs. But fricking Battle pass and gacha FOMO bullshit just keeps working so they keep doing it.
depends whether it pretends to be not, is obnoxious in RDR2 with its mission structure that pretty much makes it a movie game punishing you for going off-script that is pretty much not a game while supposedly being an open world freedom game while uncharted doesnt pretend that is not a movie game
jedi survivor is one of the best new games this year and the two reasons it gets ignored is >normies love(d) star wars so star wars is automatically shit on by default >not well optimized which alienates poorgays (aka 90% of this board)
the only better new games are bg3, ac6 and hifi rush
99.999% of the time someone cries about difficulty its purely the fault of their own incompetence. Pretty much no modern game presents a challenge that can't be figured out and overcome with even a modicum of effort. Rarely you'll encounter something like an endgame Zacktronics puzzle or DoD3's ending, but these may as well be nonexistent in a sea of schlock that requires less thought than driving a car.
When it comes to difficult games, I usually keep banging my head on the difficulty wall until I somehow break through. For some reason, I'm usually pretty good at making games accidently harder for myself.
Ganker makes way too big of a deal out of censorship, they pretend it's the end of the world when some bawd's breasts get covered up even though it has no bearing on the gameplay
Fantasy is a creatively dead setting.
I've agreed with this for 2 full generations. Soon to be 3 when this gen is over.
Ok, so what's a better setting?
Literally anything that isn't pre-Age of Enlightenment Europe.
If you want to stick to the "RPG with magic system" that isn't a sterile Generic Fantasy knock-off setting, look at Chrono Trigger. Yes it has some generic Fantasy elements, but it's world is diverse and interesting in ways that other games fail at. The magic in the world comes from a literal alien meteor thing buried in the planet. The game spans eons, and thus isn't trapped in a strictly "middle earth" generic setting with. The monster designs are weird and unique. It weaves fantasy, magic, and sci-fi elements into its plot and world.
BioShock another good one. Not a JRPG, but definitely has a unique world and magic system.
There's so much potential for fantasy to be cool, but it's always just lazy rehashed LotR tropes. Let's play "Legends of Astorlath" starring the the Legendary Swordsman Fjord Njord Jorgenson, and Grunglespar the Dragon Slayer in the Mystical Land of Elythgard.
Imagine a fantasy game set in pre-historic America. Forming a party to take down giant bison herds, and fighting Wendigos. Different war paints give you different magical powers, like increased foot speed or jumping prowess. Quests might involve negotiating peace or war with neighboring tribes. In order to enchant your party with buffs you have to perform ritualistic fire dances that involve the whole "energy" of your tribe the night before a hunt (like spirit bomb shit, yhe bigger your tribe, the more powerful your magic is).
There's so much of human history that fantasy could pull from. But every single time it's always just "vaguely Europe/Middle Earth" or "literally just Japan"
This is the type of person that should be directing games
God I wish I could direct a decent sized team. I'm working as a grunt on some indie game studios freelance, but it sucks having a small budget and limited free time. Getting to a position where you can actually direct a project isn't easy.
Also, I literally just made that game premise up right now out of my ass. My guess is that ideas like that get thrown out by publishers/executives because they're "risky" and aren't a guaranteed profit generator. As a result we get more generic shit because it's "safe."
This is why I miss the early PSX era of games so much. The transition from 2D to 3D was such a huge new world, that gave developers so much more freedom to experiment and make batshit crazy and creative games.
Some crazy bastard back then came up with the idea of a basic "cops and robbers" game, and we now have the entire GTA series because of that risk. Shit like that just doesn't happen much anymore. Everything has it's defined "genres" now and people are scared to break out of them.
>basic "cops and robbers" game, and we now have the entire GTA
I read somewhere that it was never supposed to be a "cops and robbers" game, but there was a bug that caused cars to drive very aggressively and it turned out to be fun, so they rolled with it.
Yeah I think that's true too. But I definitely remember reading about the cops and robbers theme. Originally the game plan was to multiplayer, where one player plays as cops, and the other runs from the cops. That was eventually scrapped due to complexity and the game turned single player.
But this all just furthers my point in how experimental old dev teams were. A weird driving prototype, leads to a weird bug with aggressive drivers, leads to a weird prototype of a multiplayer game they gets reworked into a mission-based open world. Basically nothing about GTA 1 was planned. It was the result of screwing around and just following what "felt fun."
Modern games tend to be VERY heavily planned from the start with an explicit concept, and then the gameplay is wedged to fit the concept.
I've always wanted a fantasy game that was heavily inspired and designed by 1776 era america. Instead of orc its sasquatches and wendigos and maybe some cowboy some native american mythos as playable races
That sounds pretty dope.
I also think ancient Greece has so much untapped potential for a fantasy style game. Imagine island hopping in a playable Odyssey and being gifted magical artifacts from the gods.
The GoW series touched on this world, but those games are pretty linear beat-em-ups.
Oddly, Wind Waker feels closest to a spiritual Greek Myth of a game. Sail across sea to small archipelago of islands, find ancient temples, collect magical items, complete trials from the gods, merchant ships, race of flying people deliver messages (basically Hermes), mirror shield used against undead foes. It's basically a Greek myth in every way but the aesthetic.
Thats GreedFall.
this, I used to even hate lotr because it was lame and moronic, but now I'm older and a major autist and I enjoy the relationships between the characters and the nostalgia of being at the cinemas
It's going to sound like I'm bullshitting, but Final Fantasy 8 is literally the best way to do "fantasy" to me and it hasn't been replicated since then (at least in the FF franchise).
You're speaking about Urban Fantasy, anon. It's a fun subgenre.
Please tell me more games that fit this genre.
Chrono Trigger is an absolutely phenomenal game, but I skipped out on BioShock. I probably should go ahead and give that one a try.
>Please tell me more games that fit this genre.
Control (tries to explain it in sci-fi babble like FF8), Beyond: Two Souls (literally David Cage movie game).
>Please tell me more games that fit this genre.
Don't most FF games post 6 fit in this category? Like 7, 8, 10, 13 and 15?
Scarlet Nexus, Lost Odyssey, Astral Chain also kinda fits
Then there is Metaphor: ReFantazio coming out next year.
No western game as far I I can tell, unless you consider Vampires:MB, Thief Series and Dishonored Series to fit in this genre.
And if you accept any media, then you should really watch/read HunterXHunter and Full Metal Alchemist which are fricking goat
Why do you think I was so excited and, now, very pleased with Starfield and now Cyberpunk?
It all amounts to
>do you want swords and archery?
>use fantasy
or
>do you want guns?
>use sci-fi
We need more games that have both, and magic too. Why isn't there more sci-fi fantasy?
Science Fantasy is based but it pisses people off because both genres have their diehard fanatics that only consume the tried and true stuff.
There’s a reason for that.
Pretty much. Or the middle ground tropes where you have laser swords and guns. Like some mixed hi/lo-tech society that's simultaneously futuristic and middle ages.
I have mixed feelings about these kind of settings. They haven't totally worn out their welcome yet, but I feel like they easily could soon.
this but unironically
fantasy used to be a window into the real medival europe and pretending that the supernatual elements are just "fiction"
now that leftoids think the magic is just "le make up whatever I want" plot device, all fantasy has become cringe
>tfw no good sword and sorcery inspired games
As a non Indo European, you wouldn't understand the metaphysical euresonance of uur ancestral folklore and the glory of the Golden age (which israelites cl the dark ages). Honor, heritage, hardiness... these are things foreign to the white man in modernity, and most certainly foreign in genres such as israeli sci-fi.
Shit like this is always written by Americans or Eastern Yuros who think Europe is some kind of promised land.
because white European people ruled the world in 19th century and now they are small and weak with lots of immigrants of his ex-colonies. The entire thing of "Golden Age" is for old people that reject understand our time
"White people" have killed more "white people" than any other race in history. Europeans hate each other. The entire history of Europe is a bloodbath of "white on white violence." The "white man" is a fricking made up American. Hitler doesn't love you, and he most definitely would have gassed anyone who identified them self with a cartoon frog mascot. Hitler didn't love "white men" and would have been eager to wipe out American mutts and any non-german European.
Nice copypasta, Hans
>”your world view is simplistic!”
>proceeds to explain his simplistic world view
Fpbp.
Reason why Bloodborne was a masterpiece is because they finally moved away from knights and dragons fantasy. Not that gothic horror and lovecraft isnt done a lot, medieval fantasy is just *that* fricking burnt out now.
It goes like this for settings
Ancient Arabic
Space Opera
Victorian Gothic
Roman Empire
Historical Slav
Power Gap
Tolkein inspired Fantasy
>Ancient Arabic
>Space Opera
>Roman Empire
So, Dune?
Blasphemous 2 is good. Not as good as 1, but a good game still.
All Bethesda games sucks with bo redeeming factors
Sci-Fi settings are so fricking dumb and boring
This also but it's still miles better than Sci-Fi
Tell me something that isn't. There's nothing new under the sun.
every game I like is good and every game I don't like is bad
Gameplay isn't that important
We are not here to talk about movies.
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
game that is cutscene heavy is fine
They're fine, but only if the cutscenes are good and not just there to pad out the garbage gameplay. I'll play a game with bad cutscenes if the gameplay is good, but I will not play a bad game just because the cutscenes are good.
Hidetaka Miyazaki is a hack who can only make the same game over and over again
good morning sir
Regular popular opinions are actually the unpopular ones on Ganker
Online gaming was a mistake. Gaming should never have left couch coop.
Agreed, though i will add the asterisk that online gaming should have given the tools for players to set up their own servers and not be restricted to only official ones.
I like video games
99% of translation b***hing is actually just schizos mad about their perceived political enemies.
This, but 99% of all discussion on Ganker is actually just schizos mad about their perceived political enemies.
I agree with this, but go slightly further which is most really faithful Japanese translations are kind of dry because Japanese is a boring language.
I think it's just really hard to convey Japanese prose in a way that doesn't suck it dry of any style because it's never going to be a 1:1 translation. Plus, there's a lot of nuance and cultural context clues that also don't translate.
Translating Japanese to English 1:1 is essentially impossible because they're fundamentally different languages from the ground up.
There's a difference between making shit up and conveying the same meaning with more flowery text
It can't be helped.
The PS2 is a vastly overrated console in the sense that at least 1/3 of it's sales were for use as a DVD player.
MMOs can still be good it's just that no company that can make them good wants to do it, instead they just want to re hash whatever has been done and those obviously all failed because no one wants that.
whatever is considered a military FPS or Medieval simulator are the only games worth playing.
every indie game inspired by the past will always be inferior to their predecessors.
Graphics is the only thing that matters to statisfy normalsgays and by extention Ganker
Graphics, story, writing and sex/coom (straight, gay, trans, whatever). Sounds a lot like some other medium that isn't video games to me, but that's exactly what's most important to normies and, as you said, Ganker.
People who think there are no games to play, and gaming is dead, are weird morons who have extremely narrow tastes in video games. It has nothing to do with standards.
>t. 34 year old
Nintendo bad
Not an unpopular opinion
Uncharted was a great series and I wish there were more of them
4 was moronic though and made no sense. 3 was slightly less moronic. Only 2 is really good.
What's with froghomosexuals unable to make good psots?
factorio sucks, kenshi sucks, dawn of war sucks, half life 2 isnt as good as 1, halo 2 is better than any quake or approved by v fps.
Stopped reading at Factorio opinion.
It's a miracle that we were born in time to experience the space-age technology that is video gaming.
i agree, humans cannot change their gender, therefore they're human.
that's why sony games are so popular, little gameplay and tons of cutscenes
they're fine if you're into movies
all games made after 2012 are bad though
>all games made after 2012 are bad though
No, you're the weird moron I'm talking about. That's such an insane generalization.
Gaming, followed by fat shaming, is good.
Red Dead Redemption 2 is one of the most impressive games made in the past 10 years
From what metric?
Amount of content, sheer world size, story, and satisfying gameplay
runescape 3 is better than old school
only good frog post
>trannies outing themselves as frog haters
typical
Souls pvp is great.
Tf2 is still fun
I love Titanfall 2
Motion controls are always dogshit, and there are zero exceptions.
>but muh gyro ai-
ZERO EXCEPTIONS. Get a fricking mouse, homosexual.
thats the popular opinion homosexual
RTS without sim city is dead on arrival
Psv buttons and dpad are terrible
Competitive overwatch can actually be fun. The game isn't that bad if you aren't a shitter who knows how to pick proper heroes that will synergize with the healers and tanks. Too many solo queues just brainlessly one trick pony some character, forgetting that this is a team game.
FOTM isn’t a bad thing, enjoying a game and moving on to something new is ok and human.
voice acting objectively made writing in RPGs worse
>voice acting objectively made writing in RPGs worse
Interesting. I think you're right though. With VA, a team has to commit to a script pretty early because recording is expensive. With older games having purely text scripts, it's easy to tweak the script late in development if the game is heading in a different direction. But with VA, it's too expensive to make changes to the script late in the game.
BOTW and TOTK are not Zelda games.
The remake of Resident evil 2 and 3 and garbage 2 less so 3 is just ass. 4 is different but decent enough
The Last of us series ruined sony beyond repair
If you let and 8 year old play M rated games your a shitty parent.
Drawn to Death was an awesome game
Xenoblade Chronicles is the best jrpg series in the last 20 years
Story in a video game isn't important. Focus on making systems of gameplay fun and stay with that philosophy. Implement a theme into your game and let the player decide what the story is to him.
Okay, David Lynch.
I absolutely despise remasters, remakes and reboots and people who buy this rehashed garbage shouldn't be allowed to have disposable income.
Any game that relies on it's players as it's only source of content aren't real games.
Do Real Frogs even have Ears? How can they hear?
they have sound holes
Assassin's Creed II sucks as a stealth game
bump
TOTK and BOTW are shitty games and I'm glad aonuma is abandoning them
Chrono Trigger is dull
Yeah, people hail it as the best jrpg ever, but I've tried it twice and I just can't get into it. I don't get it.
What's not to get? Time travel, active time battle, iconic character designs, battle techs that use your characters unique abilities, dinosaurs, robots, a world-ending apocalypse plot, aliens, multiple endings, new game + where you can woop the boss from the get go, some of the greatest music and art of all time from some of the most prolific artists/musicians in the games and anime scene of the 90's.
I'm genuinely curious how none of that appeals to you. I don't even like RPGs and I found Chrono Trigger mesmerizing.
Also what other games do you like, if not Chrono Trigger. Genuinely curious.
I don't know. I like a bunch of the Final Fantasies, I played 4-7 before I tried Chrono Trigger. The artstyle didn't immediately speak to me, and I found the battle system kind of dull. Even though I like FFVI's battle system.
I also didn't get far enough into it to see any of the really weird time travel stuff, only played for about two hours.
Ah, I see. The beginning is a bit slow and linear because it sets up the plot and characters. Once you get the time machine you can start traveling basically anywhere (and anywhen) you want and the game gets really interesting. You can also choose to beat the final boss basically any time you want - though you're probably under leveled on your first play through. There's even a special ending if you start New Game + and immediately SPANK the shit out of the final boss as soon as you can.
I've beaten the game like 6 times and I still haven't seen all the endings.
I'll probably give it another try when I have more time for a whole jrpg.
How did they get this much in a literal Super Nintendo game?
The team behind Chrono Trigger was literally called "The Dream Team" internally because Square put a ton of top notch talent on board. The composer for the game was hospitalized from over working himself to create the soundtrack.
It's kind of a "once in a lifetime" thing that the game happened.
Square also had some the best technical artists at the time, and some advanced compression techniques which let them compress a lot of data into their carts.
Why doesn't every developer have the passion to create a dream team? Zelda could have Takahashi, Koizumi, and Itoi together working on Xenoblade for example to elevate into a legit FF competitor
My guess is just that they're all spread too thin. Most game dev leads manage multiple projects and can't dedicate themselves fully to one like they used to. That mixed with the fact a lot of these game designers were in their prime 20's working on small teams of like 20 individuals max in the 90's. Teams now are 100+ and game development really just isn't like it used to be.
I think this is also why we see so much more innovation coming from indie dev teams which usually have only a handful of teammates.
I played up until the flying magic city bit after you get the ship and I stopped.
I didn't care about the battles, the story or the characters. Nothing realy struck me as good besides the music; I was pretty apathetic to everything else
Fascinating. I genuinely can not relate.
You're right though that the characters aren't particularly interesting from a narrative perspective - CT isn't really a character-driven story. I think it's more a world-driven story, and the characters are mostly memorable for their iconic Toriyama designs. I feel like the appeal to the game itself is broadly it's atmosphere. The whole of it is greater than it's divided parts. It's kind of the Definitive Epic Quest.
Kind of like Star Wars - if you really analyse the plot Star Wars is kinda shit and pretty basic. But to focus on the plot is missing the forest for the trees. Star Wars is more than it's story, or it's actors, or it's set designs. It's the entire "world" of Star Wars that captures people's imagination.
videogames are for girls
that's a big fricking pipe
THATS WHAT SHE SAID!!!! HAHA!
it's tiny
Fifa 2023 is a great game and need threads in /vg/
Deep rock galactic is shitty reddit game
>indiana jones 2 as bad
I hope you get raped by a flying lubricated banana
>gow 2018 amazing
Ok.
>ragnarok amazing
No way, it was a huge disappointment.
reddit is actually a great site for gaming information compared to this shit hole. All you gays do is post so much tranime that it makes Ganker look like /vt/
Graphics are too good. Games should rather focus on stable performance, and team sizes should be smaller for better flow of information between developers and ideas rather than hiring cheap labor for maximum profits and revenue.
Sony shutting down Japan Studio was a bad idea, even when focusing on west and mtx revenue was more profitable for the company.
Bringing idpol and culturewar to discussion in Ganker is pointless and is never helpful or fun for any topic.
A game does not need to have good mechanics to have good gameplay, but it does need to have good level design.
Having black people put in video games for political reasons rather than for artistic reasons is stupid and gay
>Having black people put in video games is stupid and gay
fixed
>Blacks BAD
Imagine feeling threatened by a race of people whom you also simultaneously/paradoxically feel are inferior to you.
I don't want ugly in my games
simple as
Don't use reflective screens then.
Lee everett from Walking dead was great
Coach and Rochelle in l4d2 was great
alyx vance from hl2 was great
Demoman from Tf2 is great
Ice wolf from MSG4 : gun of patriots was great
franklin from GTA 5 was ok
louis from l4d1 was great
You can stop the /misc/ larp now
they would be better with no Black folk in them
except maybe GTA since those games are meant to be ugly
What's an 'artistic' reason to put someone of a particular race in a game? Do you mean sociological?
Hunger meters are good
I don't really mind them, but I think they rarely improve the game, if ever. It usually doesn't take long for food to become trivial, so eating just becomes pointless busywork. Say what you want about the rest of the game, but I think Valheim handles food well. You don't technically have to eat to prevent death if you're just hanging around your base, but food is still necessary and relevant when you're exploring, without being tedious.
Only time I think it improves the game is a hunger system in mystery dungeon games.
Food management for limited inventory and moves taking away from your hunger meter adds to the strategy a lot
there's nothing fundamentally wrong with having blacks in video games
Randomness has no place in video games. EVER.
Zelda II Adventure of Link is a top 5 game in the franchise
Metroid Prime 2 is the best Metroid game but Super Metroid has more replay value
Hitman is the best stealth franchise and it isn't close
Perfect Dark is on the same level of quality as the original Deus Ex
Majora's Mask is overhyped due to contrarianism but still better than 99% of modern games and deserves to be praised far more than Breath of the Wild
Final Fantasy is pretty mediocre as a series, the Quintet trilogy outclasses it
Prince of Persia's 3D entries are far better than Super Mario's, and the original Prince of Persia is the best game on the NES
Fallout (1997) has the best level design of any PC game and is infinitely replayable, it doesn't get the respect it deserves
Suikoden is generally mediocre
I'm mostly deaf from that ear. I wouldn't be able to hear shit even if my ear grew to that size.
I hate Metal Gear (series):
mgs2 and mgs4: there is a great explanation about how videogames are for training soldiers but ruined by the obsession of Snake with cardboard boxes
Camo index ruined mgs3, the entire game is a long corridor, making the entire idea of "stealth", useless
Peace Walker is “based a true story” with lots of historical inaccuracies, I dont remember talking robots in 1972. And the idea of 1970's Americans are ungrateful frickers that forget about how Snake saved his asses in 1964
Repeat after me: "They just don't make them like they used to".
People complaining about video games should unironically learn to draw, model, code, and a game engine, completing each task to the beginner level is easy and only takes about 10 hours each and you can easily make a waifu walking LOTZ quest sim unlocking your own artwork as bonuses having her do lesbian sex or whatever guys want.
Watching some games is more fun than playing them.
its better to tell someone how a mechanic works or what the best way to play is than for them to beat their head against the wall and give up on the game.
streamers who dont want "backseating" for reasons other than to avoid spoilers are just hardcore narcissists.
Age of Empires 3 was and still is the peak of the series despite AoE2 kiddies coping that it's not, they simply never took the time to actually learn it because it's so different in comparison.
I though AoE 3s graphics sucked and looked artificial as hell.
You probably didn't play it on high back in the day, but to be fair I don't think most people did, it was during a transition from AGP to PCI Express cards.
Definitive Edition looks fine nowadays, some argue better than AoE 4 despite that having 4K textures but I don't know about that, 4 gets carried mostly by its animations because mostly everything else is worse than 3 & 2.
>they would be better with no Black folk in them
except maybe GTA since those games are meant to be ugly
I'll shoot you first homosexual
you don't own a gun
Nintendo are incapable of making high quality AAA experiences and will be exposed next gen when their console doesn't have shitty mobile hardware because right now all Nintendo games are glorified mobile games which don't come anywhere near the scope of AAA xbox/playstation game from a decade ago.
If you look Steam's catalog and hide console ports, Pc-only games are pixel indies, counter strike, generic RTS and mmro
RPGs having a "CREATE YOUR OWN CHARACTER" blank slate thing is almost always shit because the roleplay in 99.9% is extremely limited and doesn't come anywhere close to what it would feel like in real life. The character you build usually happens to be some kind of bland automaton that doesn't really exist in the game world.
It's much better to have an already set protagonist like Geralt in Witcher and then let the game have some RPG elements.
I prefer blank slate characters over characters with an already established background and lore.
I just feel more accomplished starting out as a nobody in rags killing mice and ending the game as a dragon slaying demigod.
megaman x 5 is my favorite x game and 8 is my favorite classic game
Bold perspective. I don't agree, but I respect your right to hold it.
I bought a switch two years ago and played a lot of games on it: Nintendo games are for children, and only for children. They're not like most other children's media which can be appreciated by both adults and kids (like movies, Wall-E for instance). Nintendo games fall apart very quickly if you're not a child. And I don't mind that in a bad way, they're very good games for what they are but if you're above the age of 12 and don't feel a bit awkward playing them, there's something off about you, you might have arrested development.
BotW is a great game but games like that one shouldn't ever have been considered in the GOTY conversation or compared to most other games, even though it was better at its job than most of them. That kind of game simply exists in different planes compared to the rest of the medium. A child is going to have a GOTY tier experience in the chaos of bashing mobs with the master sword and they're never going to get bored of it, but if you're above the age of 12 and you seek for the game to evolve further, the game just isn't for you.
>but if you're above the age of 12 and don't feel a bit awkward playing them, there's something off about you, you might have arrested development.
This is such a shit take. You shouldn't feel "awkward" doing something if you enjoy it. Stop looking over your shoulder in fear of other people's judgement because you're playing a "for ze CHILDREN" video game. I'm damn near 40 years old and I still go to the beach and play in the sand when I feel like it.
My parents literally think ALL video games are for children, and would call both you (a total Mature Gamer who only plays COOL ADULT GAMES) and me both homosexual man-children.
Video games don't have to be 900 IQ intellectual prostate stimulating M for Mature adult "experiences" for them to be fun. God damn just have fun and stop caring so much about what other people think.
I like Kirby because it's simple and I can turn off my brain for 20 minutes and just enjoy the bright colors and relax. A game literally doesn't have to be anything more than that.
>This is such a shit take. You shouldn't feel "awkward" doing something if you enjoy it. Stop looking over your shoulder in fear of other people's judgement because you're playing a "for ze CHILDREN" video game.
It's not about other people's judgement. Nobody sees me play games. I'm saying that if intrinsically you don't feel a bit "off" playing stuff like BotW and you're in your twenties or older, you have arrested development. It's like hopscotch, the core experience is something that is fine at an early age and it's a perfect game, but there's a reason teenagers and adults prefer to play cards or monopoly or board games or chess.
>but there's a reason teenagers and adults prefer to play cards or monopoly or board games or chess.
And what reason is that? Because they're afraid of being judged as "childish" or having arrested development. It's an internalized fear of ridicule that they act out even in private. There is literally no reason you should ever feel "awkward" in private.
There's literally no other reason. The most creative and interesting adults are ones who haven't lost their child-like wonder and joy of play. I like Charles Dickens novels, following scientific discoveries, and like Kirby games. I like all of these things for very different reasons, because they are all a part of the human experience. You are never "too old" to enjoy something, that's fricking stupid.
I'll end with a quote:
>Artists are just children who refuse to put down their crayons. - Al Hirschfeld
Or to rephrase the quote in my own words
>I'll end with a quote:
>"Adults" are just people who put down their crayons and never picked them up again. They've convinced themselves that they're too old to enjoy such "childish" things anyway, because enjoying "kids stuff" is cringe, or some bullshit.
>And what reason is that? Because they're afraid of being judged as "childish" or having arrested development.
Kek I'm sure that's the reason.
Emphasis is on the *prefer* part. There's nothing wrong with wanting to play cards, monopoly, board games or chess. There's nothing wrong with wanting to play hop scotch or Zelda either.
The idea that adults "prefer" adult games for some vague biological reason is fricking stupid. It's just ingrained cultural conditioning to act "normal." It's mental insecurity. Like I said, my literal boomer parents think all games are childish homosexual shit. It's relative. There are no "mature video games" to people over 60 years old. It's all "kiddy shit."
I know because I used to think just like you did before therapy. Being scared to just relax and enjoy something "childish" is insecure boomer mentality. That shit isn't "natural" - it's shit pummeled into you by other insecure teenagers in highschool.
controls matters more than software techs when making a next gen platform
binding of isaac is shit
it became shit after the latest dlc
always was shit, roguelike slopgoblin
It's possible for controls to be TOO good.
I want to feel like I'm controlling a character, not a mouse pointer.
Similarly, there is such a thing as too much QoL. Waypoints and fast travel, for example. Probably a popular option here, but not with normies.
yeah I said this about certain shooters like CoD feels better on a gamepad amd when playing with other gamepad players
a mouse breaks the game witht the ammount of hitscan LasARs that it breaks the game
Doesn't that imply that trans don't have human rights by default, therefore - they non-humans?
test
Starfield is a good game and the whole pronoun shit is overblown because there is no troony shit in the game
Although I want to blow the ryujin's receptionists head off because his voice pisses me off
no one asked ledditfrogBlack person
Elite Dangerous is the best space game we have
Invisible War was good.
I don’t play games that prominently feature gays or blacks.
Very cool. Very impressive. I can't believe you actually did it. How incredibly brave of you. And you used you real name and face too, because you aren't some coward who hides behind anonymity or stock memes of cartoon drawings. You hold such strong convictions, and you're not afraid to state them publicly and stake your whole reputation on it. No, you actually went above and beyond. You stated your intentions clearly, and with a bold smug confidence only a famous public speaker could possess. I envy you really. You're really doing your part to make the world a better place. It must be very hard to carry the weight of world on your shoulders. I mean, not everybody has the sheer courage to adopt the same exact views about blacks and gays as their grandparents, and continue that tradition into the new millennium. It takes a lot of strength to face adversity. I can only imagine the ridicule you must get in public for clinging to such uncomfortable emotions related to gays and blacks. Contempt and disgust are not easy crosses to bear day in and day out. And you're really showing the world you mean business by not participating in recreational activities in your free time that prominently portray gays and blacks. This will set the civil rights movement back decades if you keep up your diligent work. God bless your soul.
nta but shut the frick up Black person and go pick cotton or some shit
Literally so assmad you can't ignore. I can not imagine what it feels like having the constant thought of Black folk living rent-free in your head 24/7.
kys Black person homosexual
Rent free. You can't stand to not have the last word. It kills you inside.
dilate
Re: You can't stand to not have the last word.
I agree, but also feel like they should be classified as a whole different medium.
But then again a Kojima game is like 50% movie and 50% deep game mechanics so, they'd be hard to classify.
>says the projecting Black person
You have no power. No self control. You literally can not stop yourself. You *could* walk away at any point, but no, you can't. You just absolutely have to "win." You have to get the last word in. I egg you on for a response and you just keep taking the bait. It's actually quite sad. You feel so persecuted and small, and your only sense of reprieve in this situation is that you genuinely *think* you told a "Black person" to kill himself on the Internet.
You could actually "win" by walking away and proving that I don't get under your skin, making me look like an idiot replying to no one.
But you won't.
You can't.
You get a little tingle on the back of your neck, and just HAVE to respond.
Please, tell me to kill myself again. Or maybe spice it up with an explanation of what you'll do to my mother?
It's all very very intimidating.
>whole different medium.
not necessary, being a different genre is enough like a VN and CYOA Point and click games
#
Right. That makes sense. I guess I feel like games with movies in them should have some sort warning at least. Sometimes I'm in the mood to watch a 3 hour cutscenes, and sometimes I absolutely am not. Just wish I had some ideas of what's coming in game without needing to research it before hand.
The movie industry kind found their stride. That's why like 99% of actual movies fall within the 1.5 to 3 hour range. Because a 17 hour movie without any break is fricking stupid. But video games haven't really figured out how not to waste adults time or not be exhausting long and padded out yet.
Also related note: it's 2023 and every single game with cutscenes should absolutely have basic pause, play, fast forward, and rewind functions for cutscenes. MANDATORY. And the controls for this need to be standardized. I hate having to take a phonecall and not knowing if the START button will pause or skip a crucial cutscene.
Soulslikes are usually terrible
Videogames were never good.
Half-Life 2 is a glorified physics demo and a shit game. Half-Life 1 is great, and Black Mesa is an excellent game overall as well, in spite of some weak spots.
Modern games are amazing and only poorgays and thirdies try to spread fud about them because they cant afford them
Morrowind combat is actually the best (vanilla) combat in the series. Oblivion removed lots of skills and weapons and dumbed it down by making you always successfully hit, even when your skill is incredibly low, so long as it wasn't some perfect block. Skyrim is even more dumbed down. There are ways you could Morrowind combat seem more intuitive and make it more exciting and varied without stripping it, but that's beside the point.
The last good Zelda game was Twilight Princess (2006)
Idk if you played it, but I liked A Link Between Worlds.
Dark Souls lore and worldbuilding are mediocre at best
Bloodborne is great fun, but also kind of easy for 90% of the game
Wo Long is better than Elden Ring
Fortnite is one of the best games ever made. I'm very happy that children play it instead of CoD or Ubisoft goyslop.
>i want to hear your unpopular vidya opinion
ok, here, enjoy
I don't like Dark Souls and I don't see why it became the pillar of gaming it did.
Learning boss patterns is fine, making me walk all the way back there every time is tedium.
Curse status can go frick itself, something so shit they had to update the game for it.
Lore is middling at best and has created a generation of 20 somethings who think hard game = good and easy = bad.
Whenever I see an advert for an upcoming souls like game, my eyes glaze over. Not to mention the abundance of them.
I'm very tempted to just write 'filtered' but DS1 is a clunky and obtuse game that has an insanely steep learning curve despite not actually being very hard. Souls games are fun once that clicks and you beat all the bosses blind on your first try
t. didn't beat Taurus Demon until almost 5 hours into the game and then it clicked, beat the rest of the game in less than 20 deaths
is funny since Eldenring is like a flanderized version of Dark Souls falling for the le hard good meme with the amount of bullshit that the bosses do with their frick ton of health
If you're making a "current gen" game meant to look good:
Never do skyboxes, either model the solar system or frick off.
The surface should not be a flat plane, it should be a spherical planet with atmosphere and a horizon. A decent horizon even provides a natural render distance and atmospheric effects instead of the same old tired fog and pop-in shit that's been used since 1998.
Don't spend time on models that have no interactivity. Your fancy shit means nothing if it has no impact on anything.
All gamers have the shittiest opinions and shittier taste. Gamedevs should continue to make games exactly as they want to make with zero feedback from the audience.
The success of microtransactions and gacha mechanics is full proof that gamers are fricking moronic. These systems keep popping up in more and more games because they fricking work. If people actually stopped buying into that shit, the practice would either up and die, like NFTs. But fricking Battle pass and gacha FOMO bullshit just keeps working so they keep doing it.
There is NOTHING wrong with "movie games."
depends whether it pretends to be not, is obnoxious in RDR2 with its mission structure that pretty much makes it a movie game punishing you for going off-script that is pretty much not a game while supposedly being an open world freedom game while uncharted doesnt pretend that is not a movie game
jedi survivor is one of the best new games this year and the two reasons it gets ignored is
>normies love(d) star wars so star wars is automatically shit on by default
>not well optimized which alienates poorgays (aka 90% of this board)
the only better new games are bg3, ac6 and hifi rush
Bioshock 2 is the best bioshock game by far.
This used to be unpopular but the passage of time is waking people up to this. 2 is the best one.
Maybe in terms of mechanics, but the storytelling and atmosphere of the original and Infinite's DLC campaigns are superior.
99.999% of the time someone cries about difficulty its purely the fault of their own incompetence. Pretty much no modern game presents a challenge that can't be figured out and overcome with even a modicum of effort. Rarely you'll encounter something like an endgame Zacktronics puzzle or DoD3's ending, but these may as well be nonexistent in a sea of schlock that requires less thought than driving a car.
When it comes to difficult games, I usually keep banging my head on the difficulty wall until I somehow break through. For some reason, I'm usually pretty good at making games accidently harder for myself.
Ganker makes way too big of a deal out of censorship, they pretend it's the end of the world when some bawd's breasts get covered up even though it has no bearing on the gameplay